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Artificial Neural Networks and Machine Learning – ICANN 2019: 28th International Conference on Artificial Neural Networks, Munich, Germany, September 17–19, 2019, Proceedings (Lecture Notes in Computer Science #11731)

by Igor V. Tetko Věra Kůrková Pavel Karpov Fabian Theis

The proceedings set LNCS 11727, 11728, 11729, 11730, and 11731 constitute the proceedings of the 28th International Conference on Artificial Neural Networks, ICANN 2019, held in Munich, Germany, in September 2019. The total of 277 full papers and 43 short papers presented in these proceedings was carefully reviewed and selected from 494 submissions. They were organized in 5 volumes focusing on theoretical neural computation; deep learning; image processing; text and time series; and workshop and special sessions.

Artificial Vision and Language Processing for Robotics: Create end-to-end systems that can power robots with artificial vision and deep learning techniques

by Álvaro Morena Alberola Gonzalo Molina Gallego Unai Garay Maestre

Create end-to-end systems that can power robots with artificial vision and deep learning techniquesKey FeaturesStudy ROS, the main development framework for robotics, in detailLearn all about convolutional neural networks, recurrent neural networks, and roboticsCreate a chatbot to interact with the robotBook DescriptionArtificial Vision and Language Processing for Robotics begins by discussing the theory behind robots. You'll compare different methods used to work with robots and explore computer vision, its algorithms, and limits. You'll then learn how to control the robot with natural language processing commands. You'll study Word2Vec and GloVe embedding techniques, non-numeric data, recurrent neural network (RNNs), and their advanced models. You'll create a simple Word2Vec model with Keras, as well as build a convolutional neural network (CNN) and improve it with data augmentation and transfer learning. You'll study the ROS and build a conversational agent to manage your robot. You'll also integrate your agent with the ROS and convert an image to text and text to speech. You'll learn to build an object recognition system using a video.By the end of this book, you'll have the skills you need to build a functional application that can integrate with a ROS to extract useful information about your environment.What you will learnExplore the ROS and build a basic robotic systemUnderstand the architecture of neural networksIdentify conversation intents with NLP techniquesLearn and use the embedding with Word2Vec and GloVeBuild a basic CNN and improve it using generative modelsUse deep learning to implement artificial intelligence(AI)and object recognitionDevelop a simple object recognition system using CNNsIntegrate AI with ROS to enable your robot to recognize objectsWho this book is forArtificial Vision and Language Processing for Robotics is for robotics engineers who want to learn how to integrate computer vision and deep learning techniques to create complete robotic systems. It will prove beneficial to you if you have working knowledge of Python and a background in deep learning. Knowledge of the ROS is a plus.

Artificial You: AI and the Future of Your Mind

by Susan Schneider

A sober-minded philosophical exploration of what AI can and cannot achieveHumans may not be Earth’s most intelligent beings for much longer: the world champions of chess, Go, and Jeopardy! are now all AIs. Given the rapid pace of progress in AI, many predict that it could advance to human-level intelligence within the next several decades. From there, it could quickly outpace human intelligence. What do these developments mean for the future of the mind?In Artificial You, Susan Schneider says that it is inevitable that AI will take intelligence in new directions, but urges that it is up to us to carve out a sensible path forward. As AI technology turns inward, reshaping the brain, as well as outward, potentially creating machine minds, it is crucial to beware. Homo sapiens, as mind designers, will be playing with "tools" they do not understand how to use: the self, the mind, and consciousness. Schneider argues that an insufficient grasp of the nature of these entities could undermine the use of AI and brain enhancement technology, bringing about the demise or suffering of conscious beings. To flourish, we must grasp the philosophical issues lying beneath the algorithms.At the heart of her exploration is a sober-minded discussion of what AI can truly achieve: Can robots really be conscious? Can we merge with AI, as tech leaders like Elon Musk and Ray Kurzweil suggest? Is the mind just a program? Examining these thorny issues, Schneider proposes ways we can test for machine consciousness, questions whether consciousness is an unavoidable byproduct of sophisticated intelligence, and considers the overall dangers of creating machine minds.

The Artist in the Machine: The World of AI-Powered Creativity (The\mit Press Ser.)

by Arthur I. Miller

An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans.Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends.But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.

Arto Salomaa: A Thematic Biography

by Jukka Paakki

This book outlines the scientific career of Arto Salomaa, a pioneer in theoretical computer science and mathematics. The author first interviewed the subject and his family and collaborators, and he then researched this fascinating biography of an intellectual who was key in the development of these fields.Early chapters progress chronologically from Academician Salomaa's origins, childhood, and education to his professional successes in science, teaching, and publishing. His most impactful direct research efforts have been in the areas of automata and formal languages. Beyond that he has influenced many more scientists and professionals through collaborations, teaching, and books on topics such as biocomputing and cryptography. The author offers insights into Finnish history, culture, and academia, while historians of computer science will appreciate the vignettes describing some of the people who have shaped the field from the 1950s to today. The author and his subject return throughout to underlying themes such as the importance of family and the value of longstanding collegial relationships, while the work and achievements are leavened with humor and references to interests such as music, sport, and the sauna.

The Ascent of GIM, the Global Intelligent Machine: A History of Production and Information Machines (History of Mechanism and Machine Science #36)

by Teun Koetsier

In the concluding chapters of this book the author introduces GIM, the Global Intelligent Machine. GIM is a huge global hybrid machine, a combination of production machinery, information machinery and mechanized networks. In the future it may very well encompass all machinery on the globe. The author discusses the development of machines from the Stone Age until the present and pays particular attention to the rise of the science of machines and the development of the relationship between science and technology. The first production and information tools were invented in the Stone Age. In the Agricultural empires tools and machinery became more complex. During and after the Industrial Revolution the pace of innovation accelerated. In the 20th century the mechanization of production, information processing and networks became increasingly sophisticated. GIM is the culmination of this development. GIM is no science fiction. GIM exists and is growing and getting smarter and smarter. Individuals and institutions are trying to control parts of this giant global robot. By looking at its history and by putting GIM in the context of the current developments, this book seeks to reach a fuller understanding of this phenomenon.

Asia-Pacific STEM Teaching Practices: From Theoretical Frameworks to Practices

by Ying-Shao Hsu Yi-Fen Yeh

This book offers various perspectives on the complex and crosscutting concepts of the science, technology, engineering, and mathematics (STEM) disciplines in the classroom context. Presenting empirical studies, it reveals how researchers in the Asia-Pacific Region planned and implemented STEM education in the classroom. Further, it discusses the assessment of STEM learning to clarify what important elements should be included and how researchers and educators frame and design assessment tools. The book consists of four parts: potential and trends in STEM education; teachers’ practical knowledge for STEM teaching; STEM teaching practices; and assessment of STEM learning. Providing evidence on developing curriculums, implementing instructional practices and educating classroom teachers, it is intended for readers wanting to explore STEM education from multiple perspectives.

ASP.NET Core 3 and React: Hands-On full stack web development using ASP.NET Core, React, and TypeScript 3

by Carl Rippon

Build modern, scalable, and cloud-ready single-page applications using ASP.NET Core, React, TypeScript, and Azure Key Features Explore the full potential and latest features of .NET Core 3.0, TypeScript 3, and React Learn how to manage data, application design, and packaging, and secure your web apps Discover best practices for using React and TypeScript to build a scalable frontend that interacts with REST APIs Book Description Microsoft's ASP.NET Core is a robust and high-performing cross-platform web API framework, and Facebook's React uses declarative JavaScript to drive a rich, interactive user experience on the client-side web. Together, they can be used to build full stack apps with enhanced security and scalability at each layer. This book will start by taking you through React and TypeScript components to build an intuitive single-page application. You'll understand how to design scalable REST APIs that can integrate with a React-based frontend. You'll get to grips with the latest features, popular patterns, and tools available in the React ecosystem, including function-based components, React Router, and Redux. The book shows how you can use TypeScript along with React to make the frontend robust and maintainable. You'll then cover important .NET Core features such as API controllers, attribute routing, and model binding to help you build a sturdy backend. Additionally, you'll explore API security with ASP.NET Core identity and authorization policies, and write reliable unit tests using both .NET Core and React before you deploy your app to the Azure cloud. By the end of the book, you'll have gained all the knowledge you need to enhance your C# and JavaScript skills and build full stack, production-ready applications with ASP.NET Core and React. What you will learn Build RESTful APIs with .NET Core using API controllers Create strongly typed, interactive, and function-based React components using Hooks Build forms efficiently using reusable React components Perform client-side state management with Redux and the React Context API Secure REST APIs with ASP.NET identity and authorization policies Run a range of automated tests on the frontend and backend Implement continuous integration (CI) and continuous delivery (CD) processes into Azure using Azure DevOps Who this book is for If you're a web developer looking to build solid full-stack web applications with .NET Core and React, this book is for you. Although this book does not assume any knowledge of React, you're expected to have a basic understanding of .NET Core.

Aspekte des Unendlichen: Eine kleine Erzählung für Nichtmathematiker (Die blaue Stunde der Informatik)

by Lutz Priese

Ein Buch über die Unendlichkeit Wer glaubt, dass sich Rechnen auf trockene Formeln und Zahlen beschränkt, wird mit „Aspekte des Unendlichen – Eine kleine Erzählung für Nichtmathematiker“ sein blaues Wunder erleben. Dieses Buch spricht alle Leser an, die nicht nur die Logik, sondern auch die Poesie der Unendlichkeit erforschen möchten. Anstatt Laien mit kryptischem Akademikerjargon zu verwirren, übersetzt es komplexe Sachverhalte in leicht verständliche Erklärungen. So können auch Einsteiger erfahren, welche Überraschungen die Mengenlehre bereithält. Von nicht abzählbaren Größen und unentscheidbaren Fragen Die Wissenschaft der mathematischen Unendlichkeit umfasst zahlreiche Problemstellungen, die ebenso anspruchsvoll wie spannend sind. Dazu gehören unter anderem:· die Bibliothek von Babel· diskontinuierliche Kontinua· Unmengen· Paradoxien und Antinomien Um solche theoretischen Ansätze in ihren Grundzügen zu begreifen, braucht es keinen Hochschulabschluss. Lutz Prieses Buch über die Mathematik der Unendlichkeit verwandelt abstrakte Konzepte in lebensnahe Zusammenhänge. Der Autor ist promovierter Logiker und hält seit seiner Pensionierung regelmäßig Vorlesungen zu Themen der Mathematik und Informatik. Dank seiner langjährigen Tätigkeit als Hochschuldozent gelingt es ihm, mit einer unterhaltsamen Sprache Anfänger und Experten gleichermaßen zu fesseln. Dabei steht vor allem die Verbindung zwischen mathematischen und philosophischen Problemen im Vordergrund:· Wie genau können wir mit Zahlen die unendlichen Weiten des Weltalls erfassen?· Inwiefern spiegeln die Grenzen des Rechnens die Grenzen des menschlichen Daseins wider?· Wie können wir Unvorstellbares vorstellbar machen? Prieses Buch über die Unendlichkeit in der Mathematik liefert keine endgültigen Antworten auf diese Fragen. Vielmehr regt es Leser dazu an, sich selbst auf die Suche zu machen und eigene Ideen zu entwickeln. Wie es der Titel verspricht, lädt „Aspekte des Unendlichen“ zu einer schier endlosen Reise durch die Gedankenwelt ein.

Associations and Correlations: Unearth the powerful insights buried in your data

by Lee Baker

Discover the story of your data using the essential elements of associations and correlations Key Features Get a comprehensive introduction to associations and correlations Explore multivariate analysis, understand its limitations, and discover the assumptions on which it's based Gain insights into the various ways of preparing your data for analysis and visualization Book Description Associations and correlations are ways of describing how a pair of variables change together as a result of their connection. By knowing the various available techniques, you can easily and accurately discover and visualize the relationships in your data. This book begins by showing you how to classify your data into the four distinct types that you are likely to have in your dataset. Then, with easy-to-understand examples, you'll learn when to use the various univariate and multivariate statistical tests. You'll also discover what to do when your univariate and multivariate results do not match. As the book progresses, it describes why univariate and multivariate techniques should be used as a tag team, and also introduces you to the techniques of visualizing the story of your data. By the end of the book, you'll know exactly how to select the most appropriate univariate and multivariate tests, and be able to use a single strategic framework to discover the true story of your data. What you will learn Identify a dataset that's fit for analysis using its basic features Understand the importance of associations and correlations Use multivariate and univariate statistical tests to confirm relationships Classify data as qualitative or quantitative and then into the four subtypes Build a visual representation of all the relationships in the dataset Automate associations and correlations with CorrelViz Who this book is for This is a book for beginners – if you're a novice data analyst or data scientist, then this is a great place to start. Experienced data analysts might also find value in this title, as it will recap the basics and strengthen your understanding of key concepts. This book focuses on introducing the essential elements of association and correlation analysis.

Assortment and Merchandising Strategy: Building a Retail Plan to Improve Shopper Experience

by Constant Berkhout

Demonstrating how retailers can tap into shoppers’ needs for variety without increasing complexity and stress, this innovative book combines cutting-edge research with hands-on, practical frameworks. Experts in the retail sector have long been convinced that small assortments are more appealing to shoppers than large selections of products; in other words, less is more. However, the human brain has an innate need for variety. Addressing this challenge Constant Berkhout offers practical merchandising guidelines both for stores and online retailers. Indeed, studies show that it is not the actual size of assortment that drives traffic to online stores, but the perception of assortment variety. The author illustrates how decisions around assortment and visual merchandising must be made in conjunction with each other, rather than separately, and provides a step-by-step plan to do so. Grounded on shopper needs, emotions and behaviours that apply to both online and brick-and-mortar stores, this book integrates assortment and merchandise thinking and takes a human and shopper perspective. With practical frameworks that can easily be implemented in real-life situations along with examples from a number of retail sectors, Assortment and Merchandising Strategy provides a deeper and much-needed understanding of how shoppers process information, and the strategies that retailers must adopt in order to satisfy and retain their customers.

Asterisk: The Definitive Guide

by Russell Bryant Leif Madsen Jim Meggelen

Design a complete Voice over IP (VoIP) or traditional PBX system with Asterisk, even if you have only basic telecommunications knowledge. This bestselling guide makes it easy with a detailed roadmap that shows you how to install and configure this open source software, whether you’re upgrading your existing phone system or starting from scratch.Ideal for Linux administrators, developers, and power users, this updated fifth edition shows you how to write a basic dialplan step-by-step and brings you up to speed on the features in Asterisk 16, the latest long-term support release from Digium. You’ll quickly gain working knowledge to build a simple yet inclusive system. Integrate Asterisk with analog, VoIP, and digital telephony systems; Build an interactive dialplan using best practices for more advanced features; Delve into voicemail options such as storing messages in a database; Connect to external services including Google Hangouts, XMPP, and calendars; Incorporate Asterisk features and functions into a relational database to facilitate information sharing; Learn how to use Asterisk’s security, call routing, and faxing features; Monitor and control your system with the Asterisk Manager Interface (AMI).

Asymptotic Nonparametric Statistical Analysis of Stationary Time Series (SpringerBriefs in Computer Science)

by Daniil Ryabko

Stationarity is a very general, qualitative assumption, that can be assessed on the basis of application specifics. It is thus a rather attractive assumption to base statistical analysis on, especially for problems for which less general qualitative assumptions, such as independence or finite memory, clearly fail. However, it has long been considered too general to be able to make statistical inference. One of the reasons for this is that rates of convergence, even of frequencies to the mean, are not available under this assumption alone. Recently, it has been shown that, while some natural and simple problems, such as homogeneity, are indeed provably impossible to solve if one only assumes that the data is stationary (or stationary ergodic), many others can be solved with rather simple and intuitive algorithms. The latter include clustering and change point estimation among others. In this volume I summarize these results. The emphasis is on asymptotic consistency, since this the strongest property one can obtain assuming stationarity alone. While for most of the problem for which a solution is found this solution is algorithmically realizable, the main objective in this area of research, the objective which is only partially attained, is to understand what is possible and what is not possible to do for stationary time series. The considered problems include homogeneity testing (the so-called two sample problem), clustering with respect to distribution, clustering with respect to independence, change point estimation, identity testing, and the general problem of composite hypotheses testing. For the latter problem, a topological criterion for the existence of a consistent test is presented. In addition, a number of open problems is presented.

asyncio Recipes: A Problem-Solution Approach

by Mohamed Mustapha Tahrioui

Get the most out of asyncio and find solutions to your most troubling Python programming problems. This book offers a pragmatic collection of recipes by going beyond online resources and docs to provide guidance on using this complex library. As such, you’ll see how to improve application performance and run computationally intensive programs faster.asyncio Recipes starts with examples illustrating the primitives that come with the asyncio library, and explains how to determine if asyncio is the right choice for your application. It shows how to use asyncio to yield performance gains without multiple threads, and identifies common mistakes and how to prevent them. Later chapters cover error-handling, testing, and debugging. By the end of this book, you'll understand how asyncio runs behind the scenes, and be confident enough to contribute to asyncio-first projects.What You Will LearnDiscover quirky APIs such as the event loop policiesWrite asyncio code with native coroutines Use the ast module to find legacy asyncio codeWork with contextvars See what a async context manager is and why a lot of asyncio APIs use themWho This Book Is ForExperienced Python developers or hobbyists who want to understand asyncio and speed up their applications by adding concurrency to their toolkit.

At the Intersection of Language, Logic, and Information: ESSLLI 2018 Student Session, Sofia, Bulgaria, August 6–17, 2018, Selected Papers (Lecture Notes in Computer Science #11667)

by Jennifer Sikos Eric Pacuit

​The European Summer School in Logic, Language and Information (ESSLLI) is organized every year by the Association for Logic, Language and Information (FoLLI) in different sites around Europe. The papers cover vastly dierent topics, but each fall in the intersection of the three primary topics of ESSLLI: Logic, Language and Computation. The 14 papers presented in this volume have been selected among 24 papers presented by talks or posters at the Student Sessions of the 30th edition of ESSLLI, held in 2018 in Sofia, Bulgaria.The Student Session is a forum for PhD and Master students to present their research at the interfaces of logic, language and computation. It features three tracks: Logic and Computation (LoCo), Logic and Language (LoLa), and Language and Computation (LaCo).

Attack from Tilted Towers: An Unofficial Novel of Fortnite (Trapped In Battle Royale)

by Devin Hunter

With Tae Min’s help, Grey’s squad reaches the top ten, but every game changes who will stay trapped in Fortnite Battle Royale and who will go home. There are only three days of battles left, and Grey isn’t sure it’s enough to secure top five for his whole squad. His rank is higher than his friends, and it starts to look like he’ll get home like he wanted. But someone he cares about will have to stay, and Grey has to make a choice: give up his spot or leave his friends. Either choice will mean losing something, but Grey must decide if what’s gained is worth more.

Attack of the Drowned: An Unofficial Minecrafters Novel (Aquatic Adventures in the Overworld #2)

by Maggie Marks

Introducing the second novel of the brand-new series about the aquatic world of Minecraft! Brothers Mason and Asher have only ever known the comfort of dry land in the Overworld. But when a terrifying shipwreck leaves them stranded, their new friend Luna urges them to safe haven—underwater. In each story of the all-new series for Minecrafters, Aquatic Adventures in the Overworld, this unlikely trio must make the choice of staying in the world they know best and risk death, or voyaging into an unknown world where anything could happen. Follow their journey as Mason, Asher, and Luna face incredible obstacles and discover strength they never knew they had in Aquatic Adventures in the Overworld. In the second novel of their aquatic adventures, Mason and Asher&’s underwater base seems safe and peaceful, except for the fish-beast guardians that swim past. But when glowing eyes appear—watching the brothers through their glass walls—they realize they&’re trapped. The Drowned are everywhere! Food is running low and a leaking roof threatens to cave in. Will Luna arrive in time to help, or will Mason need to leave his home and face the Drowned head-on?

Audience of One: Donald Trump, Television And The Fracturing Of America

by James Poniewozik

One of the Top 10 Politics and Current Events Books of Fall 2019 (Publishers Weekly) An incisive cultural history that captures a fractious nation through the prism of television and the rattled mind of a celebrity president. Television has entertained America, television has ensorcelled America, and with the election of Donald J. Trump, television has conquered America. In Audience of One, New York Times chief television critic James Poniewozik traces the history of TV and mass media from the Reagan era to today, explaining how a volcanic, camera-hogging antihero merged with America’s most powerful medium to become our forty-fifth president. In the tradition of Neil Postman’s masterpiece Amusing Ourselves to Death, Audience of One shows how American media have shaped American society and politics, by interweaving two crucial stories. The first story follows the evolution of television from the three-network era of the 20th century, which joined millions of Americans in a shared monoculture, into today’s zillion-channel, Internet-atomized universe, which sliced and diced them into fractious, alienated subcultures. The second story is a cultural critique of Donald Trump, the chameleonic celebrity who courted fame, achieved a mind-meld with the media beast, and rode it to ultimate power. Braiding together these disparate threads, Poniewozik combines a cultural history of modern America with a revelatory portrait of the most public American who has ever lived. Reaching back to the 1940s, when Trump and commercial television were born, Poniewozik illustrates how Donald became “a character that wrote itself, a brand mascot that jumped off the cereal box and entered the world, a simulacrum that replaced the thing it represented.” Viscerally attuned to the media, Trump shape-shifted into a boastful tabloid playboy in the 1980s; a self-parodic sitcom fixture in the 1990s; a reality-TV “You’re Fired” machine in the 2000s; and finally, the biggest role of his career, a Fox News–obsessed, Twitter-mad, culture-warring demagogue in the White House. Poniewozik deconstructs the chaotic Age of Trump as the 24-hour TV production that it is, decoding an era when politics has become pop culture, and vice versa. Trenchant and often slyly hilarious, Audience of One is a penetrating and sobering review of the raucous, raging, farcical reality show—performed for the benefit of an insomniac, cable-news-junkie “audience of one”—that we all came to live in, whether we liked it or not.

Audio and Speech Processing with MATLAB

by Paul Hill

Speech and audio processing has undergone a revolution in preceding decades that has accelerated in the last few years generating game-changing technologies such as truly successful speech recognition systems; a goal that had remained out of reach until very recently. This book gives the reader a comprehensive overview of such contemporary speech and audio processing techniques with an emphasis on practical implementations and illustrations using MATLAB code. Core concepts are firstly covered giving an introduction to the physics of audio and vibration together with their representations using complex numbers, Z transforms and frequency analysis transforms such as the FFT. Later chapters give a description of the human auditory system and the fundamentals of psychoacoustics. Insights, results, and analyses given in these chapters are subsequently used as the basis of understanding of the middle section of the book covering: wideband audio compression (MP3 audio etc.), speech recognition and speech coding. The final chapter covers musical synthesis and applications describing methods such as (and giving MATLAB examples of) AM, FM and ring modulation techniques. This chapter gives a final example of the use of time-frequency modification to implement a so-called phase vocoder for time stretching (in MATLAB). Features A comprehensive overview of contemporary speech and audio processing techniques from perceptual and physical acoustic models to a thorough background in relevant digital signal processing techniques together with an exploration of speech and audio applications. A carefully paced progression of complexity of the described methods; building, in many cases, from first principles. Speech and wideband audio coding together with a description of associated standardised codecs (e.g. MP3, AAC and GSM). Speech recognition: Feature extraction (e.g. MFCC features), Hidden Markov Models (HMMs) and deep learning techniques such as Long Short-Time Memory (LSTM) methods. Book and computer-based problems at the end of each chapter. Contains numerous real-world examples backed up by many MATLAB functions and code.

Audio Processing and Speech Recognition: Concepts, Techniques and Research Overviews (SpringerBriefs in Applied Sciences and Technology)

by Soumya Sen Anjan Dutta Nilanjan Dey

This book offers an overview of audio processing, including the latest advances in the methodologies used in audio processing and speech recognition. First, it discusses the importance of audio indexing and classical information retrieval problem and presents two major indexing techniques, namely Large Vocabulary Continuous Speech Recognition (LVCSR) and Phonetic Search. It then offers brief insights into the human speech production system and its modeling, which are required to produce artificial speech. It also discusses various components of an automatic speech recognition (ASR) system. Describing the chronological developments in ASR systems, and briefly examining the statistical models used in ASR as well as the related mathematical deductions, the book summarizes a number of state-of-the-art classification techniques and their application in audio/speech classification. By providing insights into various aspects of audio/speech processing and speech recognition, this book appeals a wide audience, from researchers and postgraduate students to those new to the field.

Auditor Essentials: 100 Concepts, Tips, Tools, and Techniques for Success (Internal Audit and IT Audit)

by Hernan Murdock

Internal auditors must know many concepts, techniques, control frameworks, and remain knowledgeable despite the many changes occurring in the marketplace and their profession. This easy to use reference makes this process easier and ensures auditors can obtain needed information quickly and accurately. This book consists of 100 topics, concepts, tips, tools and techniques that relate to how internal auditors interact with internal constitutencies and addresses a variety of technical and non-technical subjects. Non-auditors have an easy-to-use guide that increases their understanding of what internal auditors do and how, making it easier for them to partner with them more effectively.

Augmented Cognition: 13th International Conference, AC 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings (Lecture Notes in Computer Science #11580)

by Dylan D. Schmorrow Cali M. Fidopiastis

This book constitutes the refereed proceedings of the 13th International Conference on Augmented Cognition, AC 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July, 2019. The 1274 full papers and 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: cognitive modeling, perception, emotion and interaction; human cognition and behavior in complex tasks and environments; brain-computer interfaces and electroencephalography; and augmented learning.

Augmented Reality Games I: Understanding the Pokémon GO Phenomenon

by Vladimir Geroimenko

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Augmented Reality Games II: The Gamification of Education, Medicine and Art

by Vladimir Geroimenko

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Augmented Reality, Virtual Reality, and Computer Graphics: 6th International Conference, AVR 2019, Santa Maria al Bagno, Italy, June 24–27, 2019, Proceedings, Part I (Lecture Notes in Computer Science #11613)

by Lucio Tommaso De Paolis Patrick Bourdot

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019.The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

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Showing 30,101 through 30,125 of 53,669 results