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Showing 32,876 through 32,900 of 54,123 results

PySide GUI Application Development

by Venkateshwaran Loganathan

An accessible and practical guide to developing GUI's for Python applications.This book is written for Python programmers who want to learn about GUI programming. It is also suitable for those who are new to Python but are familiar with object-oriented programming.

Getting started with IntelliJ IDEA

by Hudson Orsine Assumpcao

A practical, fast-paced guide with clear, step-by-step exercisesto help you understand the basics of IntelliJ Idea and develop a web application.This book will be ideal if you are a Java developer who has a little knowledge about IntelliJ and wants to get more information on using it to improve your development performance.

SDL Trados Studio – A Practical Guide

by Andy Walker

This book breaks down the fundamental topics of SDL Trados Studio into clear, task-oriented steps that will help you apply them to your translation work speedily and efficiently. This book is designed for translators who are new and have some knowledge of SDL Trados Studio. This book will get you acquainted with its features quickly and enhance your knowledge to get the best out of this tool. Previous knowledge of SDL Trados would be useful but not required but working knowledge of translating tools is assumed

LiveCode Mobile Development: Beginner's Guide - Second Edition

by Colin Holgate Joel Gerdeen

The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

Multimedia Programming Using Max/MSP and TouchDesigner

by Patrik Lechner

If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.

Agile Project Management with GreenHopper 6 Blueprints

by Jaibeer Malik

A step-by-step tutorial-based approach.This book is of great help for agile teams who are already using or planning to use the GreenHopper tooling system to execute agile projects. It suits all roles in an agile project including system administrators, stakeholders, product owners, scrum masters, and team members. Fundamental knowledge of JIRA is essential.

Prezi HOTSHOT

by Hedwyg Van Groenendaal

This book takes a hands-on, tutorial-style approach that walks you through ten individual projects, each focusing on producing a specific Prezi. If you have some basic experience of Prezi and want to gain advanced knowledge by building different kinds of Prezi projects, then this book is for you.

WebGL Game Development

by Sumeet Arora

This book is set-by-step, example-based tutorial that provides details on gaming logic using Web GL. If you are a programmer who wants to transform the skill of blending imagination and throughput in games, this is the book for you. You need to have a good understanding of object-oriented programming, JavaScript, and vector and matrix operations.

Getting Started with UDK

by John P. Doran

This book is written by someone who is passionate about games for those who are equally passionate about games. The step-by-step instructions contained within this guide will make creating your first game simple.If you have ever had the urge to know more about how all those amazing games you played for countless hours are created, then this book is definitely for you! This step-by-step tutorial will teach you how to create a complete game within UDK.Even if you have no prior experience of UDK, you can still start building the games you want today.

Mathematics for Computer Graphics

by John A. Vince

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus - and unusually in a student textbook - a chapter on geometric algebra is included.

Ethical and Social Issues in the Information Age, 4th Edition

by Joseph Migga Kizza

The frequency of new editions of this book is indicative of the rapid and tremendous changes in the fields of computer and information sciences. First published in 1995, the book has rapidly gone through three editions already and now we are in the fourth. Over this period, we have become more dependent on computer and telecommunication technology than ever before and computer technology has become ubiquitous. Since I started writing on social computing, I have been advocating a time when we, as individuals and as nations, will become totally dependent on computing technology. That time is almost on us. Evidence of this is embodied in the rapid convergence of telecommunication, broadcasting, and computing devices; the miniaturization of these devices; and the ever increasing storage capacity , speed of computation, and ease of use. These qualities have been a big pulling force sucking in millions of new users every day, sometimes even those unwilling. Other appealing features of these devices are the increasing number of applications, apps, as they are increasingly becoming known, and being wireless and easily portable. Whether small or big, these new gizmos have become the centerpiece of an individual’s social and economic activities and the main access point for all information. Individuals aside, computing technology has also become the engine that drives the nations’ strategic and security infrastructures that control power grids, gas and oil storage facilities, transportation, and all forms of national communication, including emergency services.

Developing Multi-Database Mining Applications

by Witold Pedrycz Pralhad Ramachandrarao Animesh Adhikari

Multi-database mining has been recognized recently as an important and strategically essential area of research in data mining. In this book, we discuss various issues regarding the systematic and efficient development of multi-database mining applications. It explains how systematically one could prepare data warehouses at different branches. As appropriate multi-database mining technique is essential to develop better applications. Also, the efficiency of a multi-database mining application could be improved by processing more patterns in the application. A faster algorithm could also play an important role in developing a better application. Thus the efficiency of a multi-database mining application could be enhanced by choosing an appropriate multi-database mining model, an appropriate pattern synthesizing technique, a better pattern representation technique, and an efficient algorithm for solving the problem. This book illustrates each of these issues either in the context of a specific problem, or in general.

Researching Learning in Virtual Worlds

by Daniel Livingstone Sarah Smith-Robbins Anna Peachey Julia Gillen

Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

Emergent Web Intelligence: Advanced Information Retrieval

by Ajith Abraham Youakim Badr Aboul-Ella Hassanien Richard Chbeir

Web Intelligence explores the impact of artificial intelligence and advanced information technologies representing the next generation of Web-based systems, services, and environments, and designing hybrid web systems that serve wired and wireless users more efficiently. Multimedia and XML-based data are produced regularly and in increasing way in our daily digital activities, and their retrieval must be explored and studied in this emergent web-based era. 'Emergent Web Intelligence: Advanced information retrieval' provides reviews of the related cutting-edge technologies and insights. It is valuable companion and comprehensive reference for undergraduate and postgraduate students who are taking a course in Web intelligence and need to study current concepts of retrieval of multimedia and XML-based data, developers who need to implement advanced search engine and make benefit of web intelligence technologies, researchers who desire to understand exiting approaches, pin down their limits, and identify several future directions. The book is organized in self-contained chapters to provide greatest reading flexibility.

Emergent Web Intelligence: Advanced Semantic Technologies

by Ajith Abraham Youakim Badr Aboul-Ella Hassanien Richard Chbeir

The future of the World Wide Web depended on its ability to understand and automatically process content to enable computers and people to work in cooperation. New advanced techniques and intelligent approaches are required more than ever to transform the Web into a universal reasoning and semantic-driven computing machine. The Web intelligence discipline attempts to deal with this challenge by exploits information technologies and artificial intelligence approaches to design next generation of web-empowered systems and services. The 'Emergent Web Intelligence: Advanced Semantic Technologies" book provides valuable references and cutting-edge technologies for: undergraduate and postgraduate students who are studying Web Intelligence and Semantic Web courses, developers who need to design innovative approaches by applying different emergent semantic techniques to real-world problems, researchers who seek to understand the state of the art and foresee future research strategies in Web Intelligence and Semantic Web. The book is organized in self-contained chapters to provide greatest reading flexibility.

Support Vector Machines for Pattern Classification

by Shigeo Abe

A guide on the use of SVMs in pattern classification, including a rigorous performance comparison of classifiers and regressors. The book presents architectures for multiclass classification and function approximation problems, as well as evaluation criteria for classifiers and regressors. Features: Clarifies the characteristics of two-class SVMs; Discusses kernel methods for improving the generalization ability of neural networks and fuzzy systems; Contains ample illustrations and examples; Includes performance evaluation using publicly available data sets; Examines Mahalanobis kernels, empirical feature space, and the effect of model selection by cross-validation; Covers sparse SVMs, learning using privileged information, semi-supervised learning, multiple classifier systems, and multiple kernel learning; Explores incremental training based batch training and active-set training methods, and decomposition techniques for linear programming SVMs; Discusses variable selection for support vector regressors.

Tabletops - Horizontal Interactive Displays

by Christian Müller-Tomfelde

This book is the first attempt to bring together current research findings in the domain of interactive horizontal displays. The novel compilation will integrate and summarise findings from the most important international tabletop research teams. It will provide a state-of-the art overview of this research domain and therefore allow for discussion of emerging and future directions in research and technology of interactive horizontal displays. Latest advances in interaction and software technologies and their increasing availability beyond research labs, refuels the interest in interactive horizontal displays. In the early 1990s Mark Weiser's vision of Ubiquitous Computing redefined the notion of Human Computer Interaction. Interaction was no longer considered to happen only with standard desktop computers but also with elements of their environment. This book is structured in three major areas: 'under', 'on/above' and 'around' tabletops. These areas are associated with different research disciplines such as Hardware/Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Collaborative Work (CSCW). However, the comprehensive and compelling presentation of the topic of the book results from its interdisciplinary character. The book addresses fellow researchers who are interested in this domain and practitioners considering interactive tabletops in real-world projects. It will also be a useful introduction into tabletop research that can be used for the academic curriculum.

Nonlinear Control of Vehicles and Robots

by Lőrinc Márton Béla Lantos

Nonlinear Control of Vehicles and Robots develops a unified approach to the dynamic modeling of robots in terrestrial, aerial and marine environments. The main classes of nonlinear systems and stability methods are summarized and basic nonlinear control methods, useful in manipulator and vehicle control, are presented. Formation control of ground robots and ships is discussed. The book also deals with the modeling and control of robotic systems in the presence of non-smooth nonlinearities. Robust adaptive tracking control of robotic systems with unknown payload and friction in the presence of uncertainties is treated. Theoretical and practical aspects of the control algorithms under discussion are detailed. Examples are included throughout the book allowing the reader to apply the control and modeling techniques in their own research and development work. Some of these examples demonstrate state estimation based on the use of advanced sensors as part of the control system.

Systems Practice: How to Act in a Climate Change World

by Ray Ison

It is now accepted that humans are changing the climate of the Earth and this is the most compelling amongst a long litany of reasons as to why, collectively, we have to change our ways of thinking and acting. Most people now recognise that we have to be capable of adapting quickly as new and uncertain circumstances emerge: this capability will need to exist at personal, group, community, regional, national and international levels, all at the same time. Systems Practice is structured into four parts. Part I introduces the societal need to move towards a more systemic and adaptive governance against the backdrop of human-induced climate change. Part II unpacks what is involved in systems practice by means of a juggler metaphor; examining situations where systems thinking offers useful understanding and opportunities for change. Part III identifies the main factors that constrain the uptake of systems practice and makes the case for innovation in practice by means of systemic inquiry, systemic action research and systemic intervention. The book concludes with Part IV, which critically examines how systems practice is, or might be, utilised at different levels from the personal to the societal. The development of our capabilities to think and act systemically is an urgent priority and Systems Practice aims to show how to do systems thinking and translate that thinking into praxis (theory informed practical action) which will be welcomed by those managing in situations of complexity and uncertainty across all domains of professional and personal concern.

Electronic Value Exchange

by David L. Stearns

Electronic Value Exchange examines in detail the transformation of the VISA electronic payment system from a collection of non-integrated, localized, paper-based bank credit card programs into the cooperative, global, electronic value exchange network it is today. Topics and features: provides a history of the VISA system from the mid-1960s to the early 1980s; presents a historical narrative based on research gathered from personal documents and interviews with key actors; investigates, for the first time, both the technological and social infrastructures necessary for the VISA system to operate; supplies a detailed case study, highlighting the mutual shaping of technology and social relations, and the influence that earlier information processing practices have on the way firms adopt computers and telecommunications; examines how "gateways" in transactional networks can reinforce or undermine established social boundaries, and reviews the establishment of trust in new payment devices.

Triadic Game Design

by Casper Harteveld

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called "Triadic Game Design."; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.

Machine Vision Handbook

by Bruce G. Batchelor

The automation of visual inspection is becoming more and more important in modern industry as a consistent, reliable means of judging the quality of raw materials and manufactured goods . The Machine Vision Handbook equips the reader with the practical details required to engineer integrated mechanical-optical-electronic-software systems. Machine vision is first set in the context of basic information on light, natural vision, colour sensing and optics. The physical apparatus required for mechanized image capture - lenses, cameras, scanners and light sources - are discussed followed by detailed treatment of various image-processing methods including an introduction to the QT image processing system. QT is unique to this book, and provides an example of a practical machine vision system along with extensive libraries of useful commands, functions and images which can be implemented by the reader. The main text of the book is completed by studies of a wide variety of applications of machine vision in inspecting and handling different types of object.

PEM Fuel Cells with Bio-Ethanol Processor Systems

by Rachid Outbib Diego Feroldi Marta S. Basualdo

An apparently appropriate control scheme for PEM fuel cells may actually lead to an inoperable plant when it is connected to other unit operations in a process with recycle streams and energy integration. PEM Fuel Cells with Bio-Ethanol Processor Systems presents a control system design that provides basic regulation of the hydrogen production process with PEM fuel cells. It then goes on to construct a fault diagnosis system to improve plant safety above this control structure. PEM Fuel Cells with Bio-Ethanol Processor Systems is divided into two parts: the first covers fuel cells and the second discusses plants for hydrogen production from bio-ethanol to feed PEM fuel cells. Both parts give detailed analyses of modeling, simulation, advanced control, and fault diagnosis. They give an extensive, in-depth discussion of the problems that can occur in fuel cell systems and propose a way to control these systems through advanced control algorithms. A significant part of the book is also given over to computer-aided engineering software tools that can be used to evaluate the dynamic performance of the overall plant. PEM Fuel Cells with Bio-Ethanol Processor Systems is intended for use by researchers and advanced students on chemical, electrical-electronic and mechanical engineering courses in which dynamics and control are incorporated with the traditional steady-state coverage of flowsheet synthesis, engineering economics and optimization.

Frontiers in Computational and Systems Biology

by Jianfeng Feng Wenjiang Fu Fengzhu Sun

This unique volume surveys state-of-the-art research on statistical methods in molecular and systems biology, with contributions from leading experts in the field. Each chapter discusses theoretical aspects, applications to biological problems, and possible future developments. Topics and features: presents the use of thermodynamic models to analyze gene regulatory mechanisms; reviews major algorithms for RNA secondary structure prediction; discusses developments in the area of oligo arrays; examines the application of models of stochastic processes in nonequilibrium thermodynamics and biological signal transduction; describes phylogenetic footprinting methods for TFBS identification; introduces penalized regression-based methods for constructing genetic interaction or regulatory networks; investigates the specific role played by irreversible Markov processes in modeling cellular biochemical systems; explores the concept of gene modules in a transcriptional regulatory network.

Computational Methods in Biometric Authentication: Statistical Methods for Performance Evaluation (Information Science and Statistics)

by Michael E. Schuckers

Biometrics, the science of using physical traits to identify individuals, is playing an increasing role in our security-conscious society and across the globe. Biometric authentication, or bioauthentication, systems are being used to secure everything from amusement parks to bank accounts to military installations. Yet developments in this field have not been matched by an equivalent improvement in the statistical methods for evaluating these systems. Compensating for this need, this unique text/reference provides a basic statistical methodology for practitioners and testers of bioauthentication devices, supplying a set of rigorous statistical methods for evaluating biometric authentication systems. This framework of methods can be extended and generalized for a wide range of applications and tests. This is the first single resource on statistical methods for estimation and comparison of the performance of biometric authentication systems. The book focuses on six common performance metrics: for each metric, statistical methods are derived for a single system that incorporates confidence intervals, hypothesis tests, sample size calculations, power calculations and prediction intervals. These methods are also extended to allow for the statistical comparison and evaluation of multiple systems for both independent and paired data. Topics and features: * Provides a statistical methodology for the most common biometric performance metrics: failure to enroll (FTE), failure to acquire (FTA), false non-match rate (FNMR), false match rate (FMR), and receiver operating characteristic (ROC) curves * Presents methods for the comparison of two or more biometric performance metrics * Introduces a new bootstrap methodology for FMR and ROC curve estimation * Supplies more than 120 examples, using publicly available biometric data where possible * Discusses the addition of prediction intervals to the bioauthentication statistical toolset * Describes sample-size and power calculations for FTE, FTA, FNMR and FMR Researchers, managers and decisions makers needing to compare biometric systems across a variety of metrics will find within this reference an invaluable set of statistical tools. Written for an upper-level undergraduate or master's level audience with a quantitative background, readers are also expected to have an understanding of the topics in a typical undergraduate statistics course. Dr. Michael E. Schuckers is Associate Professor of Statistics at St. Lawrence University, Canton, NY, and a member of the Center for Identification Technology Research.

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Showing 32,876 through 32,900 of 54,123 results