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Murach's Python Programming

by Joel Murach Michael Urban

If you want to learn how to program but don't know where to start, this is the right book and the right language for you. From the first page, our self-paced approach will help you build competence and confidence in your programming skills. And Python is the best language ever for learning how to program because of its simplicity and breadth…two features that are hard to find in a single language. But this isn't just a book for beginners! Our self-paced approach also works for experienced programmers, helping you learn Python faster and better than you've ever learned a language before. By the time you're through, you will have mastered the key Python skills that are needed on the job, including those for object-oriented, database, and GUI programming. To make all of this possible, section 1 presents an 8-chapter course that will get anyone off to a great start with Python. Section 2 builds on that base by presenting the other essential skills that every Python programmer should have. Section 3 shows you how to develop object-oriented programs, a critical skillset in today's world. And section 4 shows you how to apply all of the skills that you've already learned as you build database and GUI programs for the real world.

Human-Centered Services Computing for Smart Cities: IEICE Monograph

by Yohei Murakami Kosaku Kimura

This open-access book compiles seven monographs from researchers at the forefront of services computing and artificial intelligence for smart cities. This is structured into three thematic parts: service composition, big data analysis, and service integration for smart cities.The first part describes service compositions for smart cities, where interaction between services and the physical world, including humans, is paramount, unlike services on the Web and clouds. The second part addresses the challenges of big data analytics in smart cities, with a focus on privacy-preserving methodologies. The third part reports human-centered service integration for applications in smart cities.

Worldwide Language Service Infrastructure

by Yohei Murakami Donghui Lin

This book constitutes the refereed post-workshop proceedings of the Second International Workshop on Worldwide Language Service Infrastructure, WLSI 2015, held in Kyoto, Japan, in January 2015. The 4 full papers included in this volume and presented together with 2 short papers and 8 invited papers, were carefully reviewed and selected from 7 submissions. The papers are categorized into four parts: introducing metadata and annotations; providing technologies for language service platforms; atomic language services across different interfaces, policies, and development of language resources and services; and collecting reports on language service application.

Fluctuation-Induced Network Control and Learning: Applying the Yuragi Principle of Brain and Biological Systems

by Masayuki Murata Kenji Leibnitz

From theory to application, this book presents research on biologically and brain-inspired networking and machine learning based on Yuragi, which is the Japanese term describing the noise or fluctuations that are inherently used to control the dynamics of a system. The Yuragi mechanism can be found in various biological contexts, such as in gene expression dynamics, molecular motors in muscles, or the visual recognition process in the brain. Unlike conventional network protocols that are usually designed to operate under controlled conditions with a predefined set of rules, the probabilistic behavior of Yuragi-based control permits the system to adapt to unknown situations in a distributed and self-organized manner leading to a higher scalability and robustness.The book consists of two parts. Part 1 provides in four chapters an introduction to the biological background of the Yuragi concept as well as how these are applied to networking problems. Part 2 provides additional contributions that extend the original Yuragi concept to a Bayesian attractor model from human perceptual decision making. In the six chapters of the second part, applications to various fields in information network control and artificial intelligence are presented, ranging from virtual network reconfigurations, a software-defined Internet of Things, and low-power wide-area networks.This book will benefit those working in the fields of information networks, distributed systems, and machine learning who seek new design mechanisms for controlling large-scale dynamically changing systems.

New Frontiers in Artificial Intelligence

by Tsuyoshi Murata Koji Mineshima Daisuke Bekki

This book constitutes the thoroughly refereed post-conference proceedings of the JSAI-isAI 2014 Workshops LENLS, JURISIN, and GABA which tool place on November 2014, in Japan. The 26 contributions in this volume were carefully reviewed and selected from 57 submissions. From the 3 workshops (LENLS11, JURISIN2014, and GABA2014), 23 papers were carefully selected and revised according to the comments of the workshop program committee. LENLS (Logic and Engineering of Natural Language Semantics) is an annual international workshop on formal semantics and pragmatics and it focused on the formal and theoretical aspects of natural language. JURISIN (Juris-informatics) 2014 was the 8th event in the series, the purpose of this workshop was to discuss fundamental and practical issues for juris-informatics, bringing together experts from a variety of relevant backgrounds, including law, social science, information and intelligent technology, logic and philosophy (including the area of AI and law). GABA (Graph-based Algorithms for Big Data and its Applications) 2014 was the first workshop on graph structures including string, tree, bipartite- and di-graph for knowledge discovery in big data. The purpose of this workshop was to discuss ideas for realizing big data integration, including algorithms with theoretical / experimental results.

Progress in Geospatial Analysis

by Yuji Murayama

This book examines current trends and developments in the methods and applications of geospatial analysis and highlights future development prospects. It provides a comprehensive discussion of remote sensing- and geographical information system (GIS)-based data processing techniques, current practices, theories, models, and applications of geospatial analysis. Data acquisition and processing techniques such as remote sensing image selections, classifications, accuracy assessments, models of GIS data, and spatial modeling processes are the focus of the first part of the book. In the second part, theories and methods related to fuzzy sets, spatial weights and prominence, geographically weighted regression, weight of evidence, Markov-cellular automata, artificial neural network, agent-based simulation, multi-criteria evaluation, analytic hierarchy process, and a GIS network model are included. Part three presents selected best practices in geospatial analysis. The chapters, all by expert authors, are arranged so that readers who are new to the field will gain an overview and important insights. Those readers who are already practitioners will gain from the advanced and updated materials and state-of-the-art developments in geospatial analysis.

Information Technology in Disaster Risk Reduction: First Ifip Tc 5 Dcdrr International Conference, Itdrr 2016, Sofia, Bulgaria, November 16-18,, 2016, Revised Selected Papers (IFIP Advances in Information and Communication Technology #501)

by Yuko Murayama Dimiter Velev Plamena Zlateva

This volume constitutes the refereed post-conference proceedings of the Second IFIP TC 5 DCITDRR International Conference on Information Technology in Disaster Risk Reduction, ITDRR 2017, held in Sofia, Bulgaria, in October 2017. <P><P> The 16 revised full papers presented were carefully reviewed and selected from 43 submissions. The papers focus on various aspects and challenges of coping with disaster risk reduction. The main topics include areas such as natural disasters, big data, cloud computing, Internet of Things, mobile computing, emergency management, disaster information processing, and disaster risk assessment and management.

Information Technology in Disaster Risk Reduction: Third IFIP TC 5 DCITDRR International Conference, ITDRR 2018, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 20–21, 2018, Revised Selected Papers (IFIP Advances in Information and Communication Technology #550)

by Yuko Murayama Dimiter Velev Plamena Zlateva

This volume constitutes the refereed post-conference proceedings of the Third IFIP TC 5 DCITDRR International Conference on Information Technology in Disaster Risk Reduction, ITDRR 2018, held as part of the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018.The 12 revised full papers presented were carefully reviewed and selected from 32 submissions. The papers focus on various aspects and challenges of coping with disaster risk reduction. The main topics include areas such as natural disasters, big data, cloud computing, Internet of Things, mobile computing, emergency management, disaster information processing, and disaster risk assessment and management.

Information Technology in Disaster Risk Reduction: 4th IFIP TC 5 DCITDRR International Conference, ITDRR 2019, Kyiv, Ukraine, October 9–10, 2019, Revised Selected Papers (IFIP Advances in Information and Communication Technology #575)

by Yuko Murayama Dimiter Velev Plamena Zlateva

This volume constitutes the refereed and revised post-conference proceedings of the 4th IFIP TC 5 DCITDRR International Conference on Information Technology in Disaster Risk Reduction, ITDRR 2019, in Kyiv, Ukraine, in October 2019. The 17 full papers and 2 short papers presented were carefully reviewed and selected from 53 submissions. The papers focus on various aspects and challenges of coping with disaster risk reduction. The main topics include areas such as natural disasters, big data, cloud computing, Internet of Things, mobile computing, emergency management, disaster information processing, and disaster risk assessment and management.

Information Technology in Disaster Risk Reduction: 5th IFIP WG 5.15 International Conference, ITDRR 2020, Sofia, Bulgaria, December 3–4, 2020, Revised Selected Papers (IFIP Advances in Information and Communication Technology #622)

by Yuko Murayama Dimiter Velev Plamena Zlateva

This volume constitutes the refereed and revised post-conference proceedings of the 5th IFIP WG 5.15 International Conference on Information Technology in Disaster Risk Reduction, ITDRR 2020, in Sofia, Bulgaria, in December 2020.* The 18 full papers and 6 short papers presented were carefully reviewed and selected from 52 submissions. The papers focus on various aspects and challenges of coping with disaster risk reduction. The main topics include areas such as natural disasters, remote sensing, big data, cloud computing, Internet of Things, mobile computing, emergency management, disaster information processing, disaster risk assessment and management. *The conference was held virtually.

In the Blink of an Eye: A Perspective on Film Editing Second Edition

by Walter Murch

In the Blink of an Eye is celebrated film editor Walter Murch's vivid, multifaceted, thought -- provoking essay on film editing. Starting with what might be the most basic editing question -- Why do cuts work? -- Murch treats the reader to a wonderful ride through the aesthetics and practical concerns of cutting film. Along the way, he offers his unique insights on such subjects as continuity and discontinuity in editing, dreaming, and reality; criteria for a good cut; the blink of the eye as an emotional cue; digital editing; and much more. In this second edition, Murch reconsiders and completely revises his popular first edition's lengthy meditation on digital editing (which accounts for a third of the book's pages) in light of the technological changes that have taken place in the six years since its publication.

Principles of Computer Architecture

by Miles J. Murdocca Vincent P. Heuring

Designed especially for undergraduates in computer-related disciplines, with emphasis to support the compiler, operating system, and networking courses. For a first course in computer architecture or computer organization. This text covers computer architecture at the instruction set architecture (ISA) and system design levels. Starting with foundation material on data representation and computer arithmetic, the book moves through the basic components of a computer architecture, covering topics at increasing levels of complexity up through CISC, network architecture, and parallel architecture. the authors have adopted the use of a SPARC-subset for an instructional ISA called "ARC" (A RISC Computer), which is carried through the mainstream of the book, and is complemented with platform-independent software tools that simulate the ARC ISA as well as the MIPS and x86 (Pentium) ISAs.

The Art of Bioshock Infinite

by Julian Murdoch

In The Art of BioShock Infinite, delve deeper into the city of Columbia—the fabled floating metropolis that serves as a beacon of technology and achievement for the early 1900s! This deluxe hardcover features production designs and concept illustrations focusing on main characters Booker DeWitt, Elizabeth, and Songbird from the BioShock Infinite video game. See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

The Webinar Manifesto

by Matthew Murdoch Treion Muller

We're declaring war on bad webinars, and we want you to join us.We are looking for Sales and Marketing Professionals, HR Managers, Trainers, and Instructional Designers (regardless of skill level) who are disgusted with mundane, ineffective and crappy webinars.The Webinar Manifesto provides the seven strategies essential to captivate your audience, push the limits of your technology, and transform webinar design and delivery.Unlike traditional how-to books, this Manifesto digs deep into principles and behaviors--not just tactics--required for a revolutionary change of yesterday's ugly webinars.If you're serious about change in this industry then join the movement and never design, deliver, or sell lousy webinars again!Go now to TheWebinarManifesto.com to sign "the" manifesto as well as get some free stuff--The Webinar Manifesto poster and audio downloads from our first book, The Learning Explosion: 9 Rules to Ignite Your Virtual Classroom.ABOUT THE AUTHORSFor over 20 years, Matt Murdoch has held many strategic management roles, including Head of Corporate Marketing and Global Director of Online Learning.Through extensive travel throughout Asia, Europe, the Middle East and the Americas, Matt spends time helping partners and clients analyze, build, and launch their own social learning and virtual classroom systems. Matt is the co-author of The Learning Explosion: 9 Rules to Ignite Your Virtual Classrooms and The Webinar Manifesto: Never Design, Deliver, or Sell Lousy Webinars Again! Matt counsels business leaders everywhere that they shouldn't be frightened by new ideas. They should be more frightened by old ones. A rising generation of workers is coming, bringing with them their own rules for how they choose to learn.He enjoys summer and winter outdoor activities in the Rocky Mountains where he lives with his wife, four children and a spirited dog named Lola.Treion Muller is an author, blended learning authority, social learning expert, and eLearning thought leader. He is currently FranklinCovey's Director of Digital Learning Solutions Development.Treion holds a masters degree in Instructional Design from Utah State University with an emphasis in blended learning, and is the co-author of The Learning Explosion: 9 Rules to Ignite Your Virtual Classrooms and The Webinar Manifesto: Never Design, Deliver, or Sell Lousy Webinars Again! He has also authored Dad Rules: A Simple Manual for a Complex Job. Combined with his avid research and knowledge of technology and social media, and his rich experience in instructional design, corporate training, and sales, Treion regularly presents on the future of eLearning and online training.Treion lives in the Rocky Mountains with his wife and five children.

Auditor Essentials: 100 Concepts, Tips, Tools, and Techniques for Success (Internal Audit and IT Audit)

by Hernan Murdock

Internal auditors must know many concepts, techniques, control frameworks, and remain knowledgeable despite the many changes occurring in the marketplace and their profession. This easy to use reference makes this process easier and ensures auditors can obtain needed information quickly and accurately. This book consists of 100 topics, concepts, tips, tools and techniques that relate to how internal auditors interact with internal constitutencies and addresses a variety of technical and non-technical subjects. Non-auditors have an easy-to-use guide that increases their understanding of what internal auditors do and how, making it easier for them to partner with them more effectively.

The Change Agent: Transforming an Underperforming Internal Audit Department (Security, Audit and Leadership Series)

by Hernan Murdock

John Taylor has been hired to transform the underperforming internal audit unit at InSports. The auditors are not reviewing what the audit committee and executive leadership consider essential for the organization’s success, their methodology is subpar, and their relationships with their clients are strained. The audit committee has been patient, but not anymore. Their mandate is clear: make clear improvements in one year or the function will be outsourced. This is the story of a visionary leader who needs a strategy to transform processes and deliver better results for stakeholders at all levels within the organization. The audit committee, all levels of management, and employees expect more from internal audit. Now, John must lead the group through 12 challenging months as they focus on what matters most when performing audit and advisory services. They must communicate results faster and better, leverage existing quality control and data analytics techniques, and, with every encounter, help the organization address strategic, operational, compliance, and financial risks. With similarities to "The Goal" and "The Phoenix Project" and leveraging Kotter’s 8-Step Process for Leading Change, follow John and the internal audit team from Boston to New York, San Francisco, London, and Buenos Aires, as they address almost insurmountable challenges in their transformation journey.

Operational Auditing: Principles and Techniques for a Changing World (Internal Audit and IT Audit #11)

by Hernan Murdock

Internal auditors are expected to perform risk-based audits, but do so partially because they focus on financial and compliance risks at the expense of operational, strategic and technological ones. This limits their ability to evaluate critical risks and processes. This book merges traditional internal audit concepts and practices with contemporary quality control methodologies, tips, tools and techniques. It helps internal auditors perform value-added operational audits that result in meaningful findings and useful recommendations to help organizations meet objectives and improve the perception of internal auditors as high-value contributors, appropriate change agents and trusted advisors.

Operational Auditing: Principles and Techniques for a Changing World (Internal Audit and IT Audit #11)

by Hernan Murdock

Operational Auditing: Principles and Techniques for a Changing World, 2nd edition, explains the proven approaches and essential procedures to perform risk-based operational audits. It shows how to effectively evaluate the relevant dynamics associated with programs and processes, including operational, strategic, technological, financial and compliance objectives and risks. This book merges traditional internal audit concepts and practices with contemporary quality control methodologies, tips, tools and techniques. It explains how internal auditors can perform operational audits that result in meaningful findings and useful recommendations to help organizations meet objectives and improve the perception of internal auditors as high-value contributors, appropriate change agents and trusted advisors. The 2nd edition introduces or expands the previous coverage of: • Control self-assessments. • The 7 Es framework for operational quality. • Linkages to ISO 9000. • Flowcharting techniques and value-stream analysis • Continuous monitoring. • The use of Key Performance Indicators (KPIs) and Key Risk Indicators (KRIs). • Robotic process automation (RPA), artificial intelligence (AI) and machine learning (ML); and • Adds a new chapter that will examine the role of organizational structure and its impact on effective communications, task allocation, coordination, and operational resiliency to more effectively respond to market demands.

3ds Max 2010 Bible (Bible #590)

by Kelly L. Murdock

The bestselling 3ds Max book ever, now updated for the latest version 3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, including those for Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii. It is an expensive, intricate program that can take years to thoroughly master. As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains in-depth coverage of every aspect of 3ds Max and explores the newest features that the latest version has to offer. You'll learn to master the complexities of 3ds Max under the guidance of 3D expert Kelly Murdock. Includes in-depth detail on all the latest features for veterans of earlier versions of 3ds Max from 3D expert Kelly Murdock Shares expert advice, timesaving techniques, and more than 150 step-by-step tutorials Features a 16-page, full-color insert with inspiring examples of cutting-edge 3ds Max art Bonus DVD contains all the examples from the book, unique models and textures that you can customize on your own, and a searchable, full-color version of the book A Quick Start chapter shows you how to create an exciting animation on your very first day with the software so you can dive in and get started immediately. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

3ds Max 2010 Bible

by Kelly L. Murdock

The bestselling 3ds Max book ever, now updated for the latest version3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, including those for Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii. It is an expensive, intricate program that can take years to thoroughly master.As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains in-depth coverage of every aspect of 3ds Max and explores the newest features that the latest version has to offer. You'll learn to master the complexities of 3ds Max under the guidance of 3D expert Kelly Murdock.Includes in-depth detail on all the latest features for veterans of earlier versions of 3ds Max from 3D expert Kelly MurdockShares expert advice, timesaving techniques, and more than 150 step-by-step tutorialsFeatures a 16-page, full-color insert with inspiring examples of cutting-edge 3ds Max artBonus DVD contains all the examples from the book, unique models and textures that you can customize on your own, and a searchable, full-color version of the bookA Quick Start chapter shows you how to create an exciting animation on your very first day with the software so you can dive in and get started immediately.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

3ds Max 2011 Bible (Bible #719)

by Kelly L. Murdock

Updated version of the bestselling 3ds Max book on the market Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world’s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application. Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials 16-page color insert highlights the work of some of today’s most cutting-edge 3D artists Includes a companion DVD with a searchable, full-color version of the 3ds Max Bible, as well as customizable models and textures The only comprehensive reference-tutorial on 3ds Max, it's no wonder the 3ds Max Bible is the bestselling 3ds Max book in the world and a favorite of both amateur and professional animators. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Autodesk 3ds Max 2013 Bible (Bible)

by Kelly L. Murdock

The most comprehensive e-book reference on Autodesk 3ds Max 2013! Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros. 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max. Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to 3dsmax13cd@wiley.com Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.

Autodesk 3ds Max 2013 Bible (Bible #799)

by Kelly L. Murdock

Updated version of the bestselling 3ds Max book on the market Autodesk 3ds Max is top animation software used by developers, visual effects artists, and graphic designers in film, television, and the game industry. One place designers turn for crucial information on how to use 3ds Max is this in-depth book. Whether you're a beginner just itching to create something right away or an experienced user checking out the latest and greatest features, you'll find it here. See what's new, what's tried and true, and just how creative you can get using the tips, tricks, and techniques in this essential reference. Every previous edition has been a top-seller. Packs expert advice, timesaving tips, and more than 150 step-by-step tutorials into over 800 pages that help you master this complex software Gives you in-depth coverage of all new features, as well as the basics Jump-starts your learning on day one with a Quick Start tutorial, so you can create an exciting animation right away Provides you with access to all before-and-after example files from each tutorial, plus unique models and textures that you can customize on the companion CD Includes extra content from previous editions of the 3ds Max Bible, including bonus Quick Start tutorials from previous editions Whether you're just starting out or getting up to speed on 3ds Max 2013, this comprehensive book will get you there.

Autodesk 3ds Max 2014 Bible (Bible)

by Kelly L. Murdock

A complete reference covering the newest version of 3ds Max software Autodesk 3ds Max is the popular 3D modeling, animation, rendering, and compositing software preferred by game developers and graphic designers in film and television. This comprehensive reference not only introduces beginners to this pricey and complex software, but also serves as a reference for experienced users. Packed with expert advice from popular author Kelly Murdock, it begins with a Quick Start tutorial to get you up and running, then continues with more than 150 step-by-step tutorials, advanced coverage, and plenty of tips and timesavers. 3ds Max is professional modeling and animation software used in the film, television, and game development industries; this complete guide gets beginners started and teaches experienced users how to take advantage of the program's newest capabilities Covers all the basics as well as advanced topics including crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript Features more than 150 step-by-step tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers Companion website includes examples from the book, unique models and textures that you can customize, before-and-after examples from the tutorials, and bonus Quick Starts from previous editions Autodesk 3ds Max 2014 Bible is the one book you need to succeed with this all-new version of 3ds Max.

Body Language

by Kelly L. Murdock Eric Allen Adam G. Sidwell Jared Fong

Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.

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