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Showing 36,351 through 36,375 of 53,669 results

Learning Virtual Reality

by Tony Parisi

Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the Web.You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.Understand core virtual reality programming conceptsLearn about emerging VR hardware platforms, including Oculus Rift, Samsung Gear VR, and Google CardboardLearn the tools of the trade for developing VR: Unity3D for native desktop and mobile; the Android Cardboard SDK; Three.js and GLAM (GL and Markup) for web and browser-based mobileCreate Unity 3D-based VR samples as you learnCreate Native Android VR samples as you learnCreate Web-based VR samples as you learnDevelop working knowledge of user interface design techniques, including menus and 3D inputBuild up to a full application in the final chapter

Programming 3D Applications with HTML5 and WebGL

by Tony Parisi

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL--the emerging web graphics standard. With this book, you'll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.In two parts--Foundations and Application Development Techniques--author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience.Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSSWork with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.jsDelve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D contentLook into several game engines and frameworks for building 3D applications, including the author's Vizi frameworkCreate 3D environments with multiple objects and complex interaction, using examples and supporting codeExamine the issues involved in building WebGL-based 3D applications for mobile browsers

WebGL: Up and Running

by Tony Parisi

<p>Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5&#8217;s family of technologies. With this hands-on guide, you&#8217;ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you&#8217;ll put everything together and build a full 3D application with WebGL.</p>

Graph Transformation

by Francesco Parisi-Presicce Bernhard Westfechtel

This book constitutes the proceedings of the 8th International Conference on Graph Transformations, ICGT 2015, held in L'Aquila, Italy, in July 2015. The 15 full papers presented together with 3 short papers and 1 keynote were carefully reviewed and selected from 27 submissions. The papers are organized in topical sections on foundations; applications: technical papers, and tool presentations.

PostGIS Cookbook

by Bborie Park Paolo Corti Stephen Vincent Mather Thomas J. Kraft

An easy-to-use guide, full of hands-on recipes for manipulating spatial data in a PostGIS database. Each topic is explained and placed in context, and for the more inquisitive, there are more details of the concepts used. If you are a web developer or a software architect, especially in location-based companies, and want to expand the range of techniques you are using with PostGIS, then this book is for you. You should have some prior experience with PostgreSQL database and spatial concepts.

Jenkins Administrator's Guide: Install, manage, and scale a CI/CD build and release system to accelerate your product life cycle

by Calvin Sangbin Park Lalit Adithya Samuel Gleske Tracy Miranda

Build and manage a production Jenkins instance, complete with CI/CD pipelines using GitHub and Docker Hub, Jenkins Configuration as Code, Shared Libraries, Script Security, and optimization guidesKey FeaturesSet up production-grade Jenkins and CI/CD pipelines with GitHub and Docker Hub integrationsManage, protect, and upgrade a production Jenkins instance regardless of its size and the number of usersScale a Jenkins instance using advanced optimization tips, tricks, and best practicesBook DescriptionJenkins is a renowned name among build and release CI/CD DevOps engineers because of its usefulness in automating builds, releases, and even operations. Despite its capabilities and popularity, it's not easy to scale Jenkins in a production environment. Jenkins Administrator's Guide will not only teach you how to set up a production-grade Jenkins instance from scratch, but also cover management and scaling strategies.This book will guide you through the steps for setting up a Jenkins instance on AWS and inside a corporate firewall, while discussing design choices and configuration options, such as TLS termination points and security policies. You'll create CI/CD pipelines that are triggered through GitHub pull request events, and also understand the various Jenkinsfile syntax types to help you develop a build and release process unique to your requirements. For readers who are new to Amazon Web Services, the book has a dedicated chapter on AWS with screenshots. You'll also get to grips with Jenkins Configuration as Code, disaster recovery, upgrading plans, removing bottlenecks, and more to help you manage and scale your Jenkins instance.By the end of this book, you'll not only have a production-grade Jenkins instance with CI/CD pipelines in place, but also knowledge of best practices by industry experts.What you will learnSet up a production-grade Jenkins instance on AWS and on-premisesCreate continuous integration and continuous delivery (CI/CD) pipelines triggered by GitHub pull request eventsUse Jenkins Configuration as Code to codify a Jenkins setupBackup and restore configurations and plan for disaster recoveryPlan, communicate, execute, and roll back upgrade scenariosIdentify and remove common bottlenecks in scaling JenkinsUse Shared Libraries to develop helper functions and create new DSLsWho this book is forThis book is for both new Jenkins administrators and advanced users who want to optimize and scale Jenkins. Jenkins beginners can follow the step-by-step directions, while advanced readers can join in-depth discussions on Script Security, removing bottlenecks, and other interesting topics. Build and release CI/CD DevOps engineers of all levels will also find new and useful information to help them run a production-grade Jenkins instance following industry best practices.

Digitalization in Construction: Recent trends and advances (Spon Research)

by Chansik Park Farzad Pour Rahimian Nashwan Dawood Akeem Pedro Dongmin Lee Rahat Hussain Mehrtash Soltani

This book highlights the latest trends and advances in applications of digital technologies in construction engineering and management. A collection of chapters is presented, explicating how advanced technological solutions can innovatively address challenges and improve outcomes in the construction industry. Promising technologies that are highlighted include digital twins, virtual reality, augmented reality, artificial intelligence, robotics, blockchain, and distributed ledger technologies. The first section presents recent applications of extended reality technologies for construction education and advanced project control. The subsequent chapters explore Artificial Intelligence (AI), blockchain, and BIM-enabled digitalization in construction through a series of case studies, reviews, and technical studies. Innovative technologies and digitalized solutions are proposed for improved design, planning, training, monitoring, inspection, and operations management in Architectural, Engineering and Construction (AEC) contexts. In addition to the technological perspectives and insights presented, pressing issues such as decarbonization, safety, and sustainability in the built environment are also discussed. This book provides foundational knowledge and in-depth technical studies on emerging technologies for students, academics, and industry practitioners. The research demonstrates how the effective use of new technologies can enhance work methods, transform organizational structures, and bring profound advantages to construction project participants.

Ubiquitous Information Technologies and Applications

by Doo-Soon Park Sang-Soo Yeo Weijia Jia Youn-Hee Han

Recent advances in electronic and computer technologies have paved the way for the proliferation of ubiquitous computing and innovative applications that incorporate these technologies. This proceedings book describes these new and innovative technologies, and covers topics like Ubiquitous Communication and Networks, Security Systems, Smart Devices and Applications, Cloud and Grid Systems, Service-oriented and Web Service Computing, Embedded Hardware and Image Processing and Multimedia.

Exploring LEGO Mindstorms EV3

by Eun Jung Park

The essential guide to building and programming LEGO EV3 interactive robots, Exploring LEGO Mindstorms: Tools and Techniques for Building and Programming Robots is the complete guide to getting the most out of your LEGO Mindstorms EV3. Written for hobbyists, young builders, and master builders alike, the book walks you through fundamentals of robot design, construction, and programming using the Mindstorms apparatus and LEGO TECHNIC parts. Tap into your creativity with brainstorming techniques, or follow the plans and blueprints provided on the companion website to complete projects ranging from beginner to advanced.The book begins with the basics of the software and EV3 features then lets you get to work quickly by using projects of increasing complexity to illustrate the topics at hand. Plenty of examples are provided throughout every step of the process, and the companion website features a blog where you can gain the insight and advice of other users. Exploring LEGO Mindstorms contains building and programming challenges written by a recognized authority in LEGO robotics curriculum, and is designed to teach you the fundamentals rather than have you follow a "recipe." Get started with robot programming with the starter vehicle, Auto-DriverExplore the features of the EV3 brick, a programmable brick * Design robot's actions using Action Blocks * Incorporate environmental sensors using Infrared, Touch, and Color sensors * Expand the use of data in your program by using data wires with Sensor Blocks * Process data from the sensors using Data Operations Blocks * Using Bluetooth and WiFi with EV3 * Build unique EV3 robots that each presents different functions: the Spy Rabbit, a robot that can react to its surroundings; a Sea Turtle robot, Mr. Turto; the Big Belly Bot, a robot that eats and poops; and a Robotic Puppy Guapo. Discover ideas and practices that will help you to develop your own method of designing and programming EV3 robots. The book also provides extensive programming guidance, from the very basics of block programming through data wiring. You'll learn robotics skills to help with your own creations, and can likely ignite a lasting passion for innovation. Exploring LEGO Mindstorms is the key to unlocking your EV3 potential.

Advances in Computer Science and Ubiquitous Computing: CSA-CUTE 2019 (Lecture Notes in Electrical Engineering #715)

by James J. Park Simon James Fong Yi Pan Yunsick Sung

This book presents the combined proceedings of the 11th International Conference on Computer Science and its Applications (CSA 2019) and the 14th KIPS International Conference on Ubiquitous Information Technologies and Applications (CUTE 2019), both held in Macau, China, December 18–20, 2019.The aim of these two meetings was to promote discussion and interaction among academics, researchers and professionals in the field of ubiquitous computing technologies.These proceedings reflect the state of the art in the development of computational methods, involving theory, algorithms, numerical simulation, error and uncertainty analysis and novel applications of new processing techniques in engineering, science and other disciplines related to ubiquitous computing.

Information Technology Convergence: Security, Robotics, Automations and Communication (Lecture Notes in Electrical Engineering #253)

by James J. Jong Hyuk Park Leonard Barolli Fatos Xhafa Hwa Young Jeong

Information technology and its convergence issue is emerging rapidly as an exciting new paradigm with user-centric environment to provide computing and communication services. This area will be the most comprehensive topics with various aspects of advances in information technology and its convergence services. This book covers all topics as computational science and applications, electronics engineering, manufacturing technology, services, technical skill to control the robot, automatic operation and application, simulation and testing communication and many more.

Advanced Multimedia and Ubiquitous Engineering: Future Information Technology Volume 2 (Lecture Notes in Electrical Engineering #354)

by James J. Jong Hyuk Park Han-Chieh Chao Hamid Arabnia Neil Y. Yen

This volume brings together contributions representing the state-of-the-art in new multimedia and future technology information research, currently a major topic in computer science and electronic engineering. Researchers aim to interoperate multimedia frameworks, transforming the way people work and interact with multimedia data. This book covers future information technology topics including digital and multimedia convergence, ubiquitous and pervasive computing, intelligent computing and applications, embedded systems, mobile and wireless communications, bio-inspired computing, grid and cloud computing, semantic web, human-centric computing and social networks, adaptive and context-aware computing, security and trust computing and related areas. Representing the combined proceedings of the 9th International Conference on Multimedia and Ubiquitous Engineering (MUE-15) and the 10th International Conference on Future Information Technology (Future Tech 2015), this book aims to provide a complete coverage of the areas outlined and to bring together researchers from academic and industry and other practitioners to share their research ideas, challenges and solutions.

Advanced Technologies, Embedded and Multimedia for Human-centric Computing: HumanCom and EMC 2013 (Lecture Notes in Electrical Engineering #260)

by James J. Jong Hyuk Park Han-Chieh Chao Yueh-Min Huang Der-Jiunn Deng

The theme of HumanCom and EMC is focused on the various aspects of human-centric computing for advances in computer science and its applications, embedded and multimedia computing and provides an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of human-centric computing. And the theme of EMC (Advanced in Embedded and Multimedia Computing) is focused on the various aspects of embedded system, smart grid, cloud and multimedia computing, and it provides an opportunity for academic, industry professionals to discuss the latest issues and progress in the area of embedded and multimedia computing. Therefore this book will be include the various theories and practical applications in human-centric computing and embedded and multimedia computing.

Advanced Multimedia and Ubiquitous Engineering: MUE/FutureTech 2017 (Lecture Notes in Electrical Engineering #448)

by James J. Jong Hyuk Park Shu-Ching Chen Kim-Kwang Raymond Choo

This volume brings together contributions representing the state-of-the-art in new multimedia and future technology information research, currently a major topic in computer science and electronic engineering. Researchers aim to interoperate multimedia frameworks, transforming the way people work and interact with multimedia data. This book covers future information technology topics including digital and multimedia convergence, ubiquitous and pervasive computing, intelligent computing and applications, embedded systems, mobile and wireless communications, bio-inspired computing, grid and cloud computing, semantic web, human-centric computing and social networks, adaptive and context-aware computing, security and trust computing and related areas. Representing the combined proceedings of the 9th International Conference on Multimedia and Ubiquitous Engineering (MUE-15) and the 10th International Conference on Future Information Technology (Future Tech 2015), this book aims to provide a complete coverage of the areas outlined and to bring together researchers from academic and industry and other practitioners to share their research ideas, challenges and solutions.

Advanced Multimedia and Ubiquitous Engineering: FutureTech & MUE (Lecture Notes in Electrical Engineering #393)

by James J. Jong Hyuk Park Young-Sik Jeong Hai Jin Muhammad Khurram Khan

This volume presents selected papers from prominent researchers participating in the 11th International Conference on Future Information Technology and the 10th International Conference on Multimedia and Ubiquitous Engineering, Beijing, China, April 20-22, 2016. These large international conferences provided an opportunity for academic and industry professionals to discuss recent progress in the fields of multimedia technology and ubiquitous engineering including new models and systems and novel applications associated with the utilization and acceptance of ubiquitous computing devices and systems. The contributions contained in this book also provide more information about digital and multimedia convergence, intelligent applications, embedded systems, mobile and wireless communications, bio-inspired computing, grid and cloud computing, the semantic web, user experience and HCI, security and trust computing. This book describes the state of the art in multimedia and ubiquitous engineering, and future IT models and their applications.

Ubiquitous Computing Application and Wireless Sensor

by James J. Jong Hyuk Park Yi Pan Han-Chieh Chao Gangman Yi

IT changes everyday's life, especially in education and medicine. The goal of ITME 2014 is to further explore the theoretical and practical issues of Ubiquitous Computing Application and Wireless Sensor Network. It also aims to foster new ideas and collaboration between researchers and practitioners. The organizing committee is soliciting unpublished papers for the main conference and its special tracks.

Future Information Technology - II

by James J. Jong Hyuk Park Yi Pan Cheonshik Kim Yun Yang

The new multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact and collaborate with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and governmental domains. This book aims to provide a complete coverage of the areas outlined and to bring together the researchers from academic and industry as well as practitioners to share ideas, challenges, and solutions relating to the multifaceted aspects of this field.

Frontier and Innovation in Future Computing and Communications

by James J. Jong Hyuk Park Albert Zomaya Hwa-Young Jeong Mohammad Obaidat

IT technology engineering changes everyday life, especially in Computing and Communications. The goal of this book is to further explore the theoretical and practical issues of Future Computing and Communications. It also aims to foster new ideas and collaboration between researchers and practitioners.

Advanced Multimedia and Ubiquitous Engineering: MUE/FutureTech 2018 (Lecture Notes in Electrical Engineering #518)

by James J. Park Vincenzo Loia Kim-Kwang Raymond Choo Gangman Yi

This book presents the combined proceedings of the 12th International Conference on Multimedia and Ubiquitous Engineering (MUE 2018) and the 13th International Conference on Future Information Technology (Future Tech 2018), both held in Salerno, Italy, April 23 - 25, 2018. The aim of these two meetings was to promote discussion and interaction among academics, researchers and professionals in the field of ubiquitous computing technologies. These proceedings reflect the state of the art in the development of computational methods, involving theory, algorithms, numerical simulation, error and uncertainty analysis and novel applications of new processing techniques in engineering, science, and other disciplines related to ubiquitous computing.

Advanced Multimedia and Ubiquitous Engineering: MUE-FutureTech 2020 (Lecture Notes in Electrical Engineering #716)

by James J. Park Vincenzo Loia Yi Pan Yunsick Sung

This book comprises selected papers from the 14th International Conference on Multimedia and Ubiquitous Engineering (MUE 2020) and the 14th International Conference on Future Information Technology (Future Tech 2020). And this book presents the latest developments in the field of ubiquitous computing technologies.It also discusses the state of the art in the development of computational methods, involving theory, algorithms, numerical simulation, error and uncertainty analysis, and novel applications of new processing techniques in engineering, science, and other disciplines related to ubiquitous computing.This book is a great resource for students, researchers, and professors working in the field of ubiquitous computing.

Advances in Computer Science and Ubiquitous Computing: CSA-CUTE 2018 (Lecture Notes in Electrical Engineering #536)

by James J. Park Doo-Soon Park Young-Sik Jeong Yi Pan

This book presents the combined proceedings of the 10th International Conference on Computer Science and its Applications (CSA 2018) and the 13th KIPS International Conference on Ubiquitous Information Technologies and Applications (CUTE 2018), both held in Kuala Lumpur, Malaysia, Dec 17 - 19, 2018. The aim of these two meetings was to promote discussion and interaction among academics, researchers and professionals in the field of ubiquitous computing technologies. These proceedings reflect the state of the art in the development of computational methods, involving theory, algorithms, numerical simulation, error and uncertainty analysis and novel applications of new processing techniques in engineering, science, and other disciplines related to ubiquitous computing.

Advanced Multimedia and Ubiquitous Engineering: MUE/FutureTech 2019 (Lecture Notes in Electrical Engineering #590)

by James J. Park Laurence T. Yang Young-Sik Jeong Fei Hao

This book presents the combined proceedings of the 13th International Conference on Multimedia and Ubiquitous Engineering (MUE 2019) and the 14th International Conference on Future Information Technology (Future Tech 2019), both held in Xi'an, China, April 24 - 26, 2019. The aim of these two meetings was to promote discussion and interaction among academics, researchers and professionals in the field of ubiquitous computing technologies. These proceedings reflect the state of the art in the development of computational methods, involving theory, algorithms, numerical simulation, error and uncertainty analysis and novel applications of new processing techniques in engineering, science, and other disciplines related to ubiquitous computing.

Parallel and Distributed Computing, Applications and Technologies: Proceedings of PDCAT 2023 (Lecture Notes in Electrical Engineering #1112)

by Ji Su Park Hiroyuki Takizawa Hong Shen James J. Park

This book constitutes the refereed proceedings of the International Conference on Parallel and Distributed Computing, Applications and Technologies (PDCAT) which was held in Jeju, Korea in August, 2023. The papers of this volume are organized in topical sections on wired and wireless communication systems, high dimensional data representation and processing, networks and information security, computing techniques for efficient networks design, electronic circuits for communication systems.

Advances in Computer Science and Ubiquitous Computing: Proceedings of CUTE-CSA 2022 (Lecture Notes in Electrical Engineering #1028)

by Ji Su Park Laurence T. Yang Yi Pan Jong Hyuk Park

This book presents the combined proceedings of the 14th International Conference on Computer Science and its Applications (CSA 2022) and the 16th KIPS International Conference on Ubiquitous Information Technologies and Applications (CUTE 2022), both held in Vientiane, Laos, December 19-21, 2022. The aim of these two meetings was to promote discussion and interaction among academics, researchers and professionals in the field of ubiquitous computing technologies & Computer Science and its Applications.These proceedings reflect the state of the art in the development of computational methods, involving theory, algorithms, numerical simulation, error and uncertainty analysis and novel applications of new processing techniques in engineering, science and other disciplines related to ubiquitous computing. ​

Information Security and Cryptology – ICISC 2021: 24th International Conference, Seoul, South Korea, December 1–3, 2021, Revised Selected Papers (Lecture Notes in Computer Science #13218)

by Jong Hwan Park Seung-Hyun Seo

This book constitutes selected papers from the 24th International Conference on Information Security and Cryptology, ICISC 2021, held in Seoul, South Korea, in December 2021. The total of 23 papers presented in this volume were carefully reviewed and selected from 63 submissions. The papers are arranged by topic: Cryptographic Protocol in Quantum Computer Age; Security Analysis of Hash Algorithm; Security analysis of Symmetric Key Encryption Algorithm; Fault and Side-Channel Attack; Constructions and Designs; Quantum Circuit; Efficient Implementation. The aim of this conference was to provide an international forum for the latest results of research, development, and applications within the field of information security and cryptology.

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Showing 36,351 through 36,375 of 53,669 results