Browse Results

Showing 12,051 through 12,075 of 54,151 results

Programming for PaaS: A Practical Guide to Coding for Platform-as-a-Service

by Lucas Carlson

Platform-as-a-Service (PaaS) is gaining serious traction among web and mobile developers, but as new PaaS providers emerge and existing vendors upgrade their features, it's hard to keep track of what PaaS has to offer. This thorough introduction takes you through the PaaS model from a developer's point of view, and breaks down the types of services that Google App Engine, Windows Azure, Heroku, Cloud Foundry, and others deliver. Whether you're an entrepreneur or part of a large enterprise development team, this book shows you how PaaS can help you focus on innovative applications, rather than spend your time worrying about technical operations. Track the cloud's evolution from IaaS and DevOps to PaaS Learn how PaaS combines the simplicity of shared web hosting with the control of dedicated hosting Explore the benefits of both portable and non-portable PaaS options Apply best practices for moving legacy apps to PaaS--and understand the challenges involved Write new applications for PaaS from scratch with RESTful meta-services Use PaaS to build mobile apps with backend services that scale Examine the core services that each major provider currently offers Learn the situations in which PaaS might not be advantageous

Programming for Musicians and Digital Artists: Creating music with ChucK

by Ge Wang Spencer Salazar Ajay Kapur Perry Cook

SummaryProgramming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About this BookA digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming.Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world.Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required.What's InsideLearn ChucK and digital music creation side-by-sideInvent new sounds, instruments, and modes of performanceWritten by the creators of the ChucK languageAbout the AuthorsPerry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language.Table of ContentsIntroduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCKBasics: sound, waves, and ChucK programmingLibraries: ChucK's built-in toolsArrays: arranging and accessing your compositional dataSound files and sound manipulationFunctions: making your own toolsPART 2 NOW IT GETS REALLY INTERESTING!Unit generators: ChucK objects for sound synthesis and processingSynthesis ToolKit instrumentsMultithreading and concurrency: running many programs at onceObjects and classes: making your own ChucK power toolsEvents: signaling between shreds and syncing to the outside worldIntegrating with other systems via MIDI, OSC, serial, and more

Programming for Hybrid Multi/Manycore MPP Systems (Chapman & Hall/CRC Computational Science)

by John Levesque Aaron Vose

"Ask not what your compiler can do for you, ask what you can do for your compiler."--John Levesque, Director of Cray’s Supercomputing Centers of Excellence <P><P>The next decade of computationally intense computing lies with more powerful multi/manycore nodes where processors share a large memory space. These nodes will be the building block for systems that range from a single node workstation up to systems approaching the exaflop regime. The node itself will consist of 10’s to 100’s of MIMD (multiple instruction, multiple data) processing units with SIMD (single instruction, multiple data) parallel instructions. Since a standard, affordable memory architecture will not be able to supply the bandwidth required by these cores, new memory organizations will be introduced. These new node architectures will represent a significant challenge to application developers. <P><P>Programming for Hybrid Multi/Manycore MPP Systems attempts to briefly describe the current state-of-the-art in programming these systems, and proposes an approach for developing a performance-portable application that can effectively utilize all of these systems from a single application. The book starts with a strategy for optimizing an application for multi/manycore architectures. It then looks at the three typical architectures, covering their advantages and disadvantages. <P><P>The next section of the book explores the other important component of the target—the compiler. The compiler will ultimately convert the input language to executable code on the target, and the book explores how to make the compiler do what we want. The book then talks about gathering runtime statistics from running the application on the important problem sets previously discussed. <P><P>How best to utilize available memory bandwidth and virtualization is covered next, along with hybridization of a program. The last part of the book includes several major applications, and examines future hardware advancements and how the application developer may prepare for those advancements.

Programming for Game Design: A Hands-On Guide with Godot

by Wallace Wang Tonnetta Walcott

Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming. You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games. By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design.What You Will LearnUnderstand the basics of programming by creating simple video game elements in the Godot game engine.Explore variables and data structures to actively store and modify information about video game objects.Gain a deeper understanding of user interface design.Master simplified programming languages like GDScript.Who This Book Is For Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.

Programming for Computations - Python

by Svein Linge Hans Petter Langtangen

This book presentscomputer programming as a keymethod for solving mathematical problems. There are two versions of the book,one for MATLAB and onefor Python. The book wasinspired by the Springer bookTCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible andconcise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set ofskills that allows the students to write simple programs for solving commonmathematical problems withnumerical methods in engineering and science courses. The emphasis is on generic algorithms, cleandesign of programs, use of functions, and automatic tests for verification.

Programming for Computations - Python: A Gentle Introduction to Numerical Simulations with Python 3.6 (Texts in Computational Science and Engineering #15)

by Svein Linge Hans Petter Langtangen

This book is published open access under a CC BY 4.0 license. This book presents computer programming as a key method for solving mathematical problems. This second edition of the well-received book has been extensively revised: All code is now written in Python version 3.6 (no longer version 2.7). In addition, the two first chapters of the previous edition have been extended and split up into five new chapters, thus expanding the introduction to programming from 50 to 150 pages. Throughout the book, the explanations provided are now more detailed, previous examples have been modified, and new sections, examples and exercises have been added. Also, a number of small errors have been corrected. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style employed is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows students to write simple programs for solving common mathematical problems with numerical methods in the context of engineering and science courses. The emphasis is on generic algorithms, clean program design, the use of functions, and automatic tests for verification.

Programming for Computations - MATLAB/Octave

by Svein Linge Hans Petter Langtangen

This book presentscomputer programming as a keymethod for solving mathematical problems. There are two versions of the book,one for MATLAB and onefor Python. The book wasinspired by the Springer bookTCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible andconcise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set ofskills that allows the students to write simple programs for solving commonmathematical problems withnumerical methods in engineering and science courses. The emphasis is on generic algorithms, cleandesign of programs, use of functions, and automatic tests for verification.

Programming for Absolute Beginners: Using the JavaScript Programming Language

by Jonathan Bartlett

New programmers start here...this book introduces students or aspiring professionals to the world of computer programming using JavaScript and related technologies. This book doesn't just teach the basics of programming, but also all of the tools that new programmers need to get started, including the basics of making web pages and how the Internet works. Programming for Absolute Beginners offers practice problems, activities, and a host of resources to get new programmers started, plus a large glossary of terms introduced in the book and that a new programmer might encounter when learning on their own. No special software is required; this book will help you regardless of what your computer setup is, and source code will be freely available via GitHub.What You Will LearnHow computers workHow computers communicate over networksHow web pages are built with HTML and CSSHow JavaScript worksHow JavaScript interacts with web pagesIntermediate JavaScript topics such as recursion and scopingUsing JavaScript for network communication Who This Book Is ForAnyone wanting to begin computer programming, including students who need to learn the fundamentals and early professionals who want to go back and revisit the basics.

Programming Flutter: Native, Cross-Platform Apps the Easy Way

by Carmine Zaccagnino

Work in Flutter, a framework designed from the ground up for dual platform development, with support for native Java/Kotlin or Objective-C/Swift methods from Flutter apps. Write your next app in one language and build it for both Android and iOS. Deliver the native look, feel, and performance you and your users expect from an app written with each platform's own tools and languages. Deliver apps fast, doing half the work you were doing before and exploiting powerful new features to speed up development. Write once, run anywhere. Learn Flutter, Google's multi-platform mobile development framework. Instantly view the changes you make to an app with stateful hot reload and define a declarative UI in the same language as the app logic, without having to use separate XML UI files. You can also reuse existing platform-specific Android and iOS code and interact with it in an efficient and simple way. Use built-in UI elements - or build your own - to create a simple calculator app. Run native Java/Kotlin or Objective-C/Swift methods from your Flutter apps, and use a Flutter package to make HTTP requests to a Web API or to perform read and write operations on local storage. Apply visual effects to widgets, create transitions and animations, create a chat app using Firebase, and deploy everything on both platforms. Get native look and feel and performance in your Android and iOS apps, and the ability to build for both platforms from a single code base. What You Need: Flutter can be used for Android development on any Linux, Windows or macOS computer, but macOS is needed for iOS development.

Programming Flex 3

by Joey Lott Chafic Kazoun

If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference documentation. With this book, you will:Learn the underlying details of the Flex framework Program with MXML and ActionScript Arrange the layout and deal with UI components Work with media Manage state for applications and components Use transitions and effects Debug your Flex applications Create custom components Embed Flex applications in web browsers Build AIR applications for the desktop Flex 3 will put you at the forefront of the RIA revolution on both the Web and the desktop. Programming Flex 3 will help you get the most from this amazing and sophisticated technology.

Programming Flex 2: The Comprehensive Guide to Creating Rich Internet Applications with Adobe Flex

by Chafic Kazoun Joey Lott

Is there an easier way to build and deliver rich internet applications (RIAs) other than the Flash IDE or Ajax? Absolutely. With Adobe Flex 2, the Flex 2 SDK, and this book, you have all you need to build RIAs. Programming Flex 2 offers you plenty of practical and useful examples that reveal how and why to use a particular feature of Flex 2, and when and when not to. As part of the Adobe Developer Library, Programming Flex 2 is the authoritative guide to this new Adobe framework. You learn to use a markup language called MXML and a vast library of off-the-shelf and highly-configurable components to build Flash-based applications that combine the immediacy of the Web with the functionality and responsiveness of desktop applications. You also discover why -- with the Flash Player runtime environment and the powerful ActionScript 3.0 programming language -- the possibilities with Flex 2 are nearly limitless. Topics include: Managing LayoutWorking with ComponentsWorking with MediaManaging StateUsing Transitions and EffectsWorking with DataCustomizing Application AppearanceClient Data Communication and Remote Data CommunicationDebugging Flex Framework ApplicationsCreating Custom Components Flex may be easier to learn than the Flash IDE, but you still need a reliable guide to the framework. Programming Flex 2 not only serves as a reference, but provides valuable and practical insight into this new technology. As you learn how to build Flex applications, you'll also discover how Flex works. This book supplies all the information you need in one convenient place. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

Programming Firefox

by Kenneth C. Feldt

This is your guide to building Internet applications and user interfaces with the Mozilla component framework, which is best known for the Firefox web browser and Thunderbird email client. Programming Firefox demonstrates how to use the XML User Interface Language (XUL) with open source tools in the framework's Cross-Platform Component (XPCOM) library to develop a variety of projects, such as commercial web applications and Firefox extensions. This book serves as both a programmer's reference and an in-depth tutorial, so not only do you get a comprehensive look at XUL's capabilities--from simple interface design to complex, multitier applications with real-time operations--but you also learn how to build a complete working application with XUL. If you're coming from a Java or .NET environment, you'll be amazed at how quickly large-scale applications can be constructed with XPCOM and XUL. Topics in Programming Firefox include: An overview of Firefox technology An introduction to the graphical elements that compose a XUL application Firefox development tools and the process used to design and build applications Managing an application with multiple content areas Introduction to Resource Description Files, and how the Firefox interface renders RDF Manipulating XHTML with JavaScript Displaying documents using the Scalable Vector Graphics standard and HTML Canvas The XML Binding Language and interface overlays to extend Firefox Implementing the next-generation forms interface through XForms Programming Firefox is ideal for the designer or developer charged with delivering innovative standards-based Internet applications, whether they're web server applications or Internet-enabled desktop applications. It's not just a how-to book, but a what-if exploration that encourages you to push the envelope of the Internet experience.

Programming F# 3.0: A Comprehensive Guide for Writing Simple Code to Solve Complex Problems

by Chris Smith

<p>With this digital <b>Early Release</b> edition of <i>Programming F# 3.0</i>, second edition, you get the entire book bundle in its earliest form &#8211; the author's raw and unedited content &#8211; so you can take advantage of this content long before the book's official release. You'll also receive updates when significant changes are made, as well as the final ebook version.\nWhy learn F#? This multiparadigm language not only offers you an enormous productivity boost through functional programming, it also lets you develop applications using your existing object-oriented and imperative programming skills. With Programming F#, you&#8217;ll quickly discover the many advantages of Microsoft&#8217;s new language, which includes access to all the great tools and libraries of the .NET platofrm.<br/><br/>\nLearn how to reap the benefits of functional programming for your next project &#8211; whether it&#8217;s quantitative computing, large-scale data exploration, or even a pursuit of your own. With this comprehensive guide, F# former team member Chris Smith gives you a head start of the fundamentals and advanced concepts of the F# language.</p>

Programming F#: A comprehensive guide for writing simple code to solve complex problems (Animal Guide)

by Chris Smith

Why learn F#? This multi-paradigm language not only offers you an enormous productivity boost through functional programming, it also lets you develop applications using your existing object-oriented and imperative programming skills. With Programming F#, you'll quickly discover the many advantages of Microsoft's new language, which includes access to all the great tools and libraries of the .NET platform. Learn how to reap the benefits of functional programming for your next project -- whether it's quantitative computing, large-scale data exploration, or even a pursuit of your own. With this comprehensive guide, F# team member Chris Smith gives you a head start on the fundamentals and advanced concepts of the F# language.Get a clear understanding of functional programming, and how you can use it to simplify code Gain a solid understanding of the language's core syntax, including object-oriented and imperative styles Simplify concurrent and parallel programming with F# Asynchronous Workflows and the Parallel Extensions to .NET Learn advanced F# concepts, such as quotations and computation expressions "This book emphasizes simple, clear explanations of the foundational elements of F#, always with an eye on the enjoyment that comes from programming in general, and programming with F# in particular." Don Syme, Principal Researcher and F# Designer, Microsoft Research

Programming Excel with VBA and .NET

by Jeff Webb Steve Saunders

Why program Excel? For solving complex calculations and presenting results, Excel is amazingly complete with every imaginable feature already in place. But programming Excel isn't about adding new features as much as it's about combining existing features to solve particular problems. With a few modifications, you can transform Excel into a task-specific piece of software that will quickly and precisely serve your needs. In other words, Excel is an ideal platform for probably millions of small spreadsheet-based software solutions. The best part is, you can program Excel with no additional tools. A variant of the Visual Basic programming language, VB for Applications (VBA) is built into Excel to facilitate its use as a platform. With VBA, you can create macros and templates, manipulate user interface features such as menus and toolbars, and work with custom user forms or dialog boxes. VBA is relatively easy to use, but if you've never programmed before, Programming Excel with VBA and .NET is a great way to learn a lot very quickly. If you're an experienced Excel user or a Visual Basic programmer, you'll pick up a lot of valuable new tricks. Developers looking forward to .NET development will also find discussion of how the Excel object model works with .NET tools, including Visual Studio Tools for Office (VSTO). This book teaches you how to use Excel VBA by explaining concepts clearly and concisely in plain English, and provides plenty of downloadable samples so you can learn by doing. You'll be exposed to a wide range of tasks most commonly performed with Excel, arranged into chapters according to subject, with those subjects corresponding to one or more Excel objects. With both the samples and important reference information for each object included right in the chapters, instead of tucked away in separate sections, Programming Excel with VBA and .NET covers the entire Excel object library. For those just starting out, it also lays down the basic rules common to all programming languages. With this single-source reference and how-to guide, you'll learn to use the complete range of Excel programming tasks to solve problems, no matter what you're experience level.

Programming Excel with VBA: A Practical Real-World Guide

by Flavio Morgado

Learn to harness the power of Visual Basic for Applications (VBA) in Microsoft Excel to develop interesting, useful, and interactive Excel applications. This book will show you how to manipulate Excel with code, allowing you to unlock extra features, accuracy, and efficiency in working with your data. Programming Excel 2016 with VBA is a complete guide to Excel application development, using step-by-step guidance, example applications, and screenshots in Excel 2016.In this book, you will learn:How to interact with key Excel objects, such as the application object, workbook object, and range objectMethods for working with ranges in detail using codeUsage of Excel as a database repositoryHow to exchange data between Excel applicationsHow to use the Windows API to expand the capabilities of ExcelA step-by-step method for producing your own custom Excel ribbonWho This Book Is For:Developers and intermediate-to-advanced Excel users who want to dive deeper into the capabilities of Excel 2016 using code.

Programming Excel® Services

by Alvin Bruney

Learn how to use Excel Services to add spreadsheets and workbooks to your enterprise dashboards and portals. You get real-world examples and code samples to help you enable business intelligence on Microsoft Office SharePoint Server 2007 applications--and simplify information sharing and reuse. Discover how to: Configure Windows SharePoint Products and Technologies, and provision Excel Services Build and debug Web Parts derived from Microsoft .NET Framework or SharePoint base classes Customize and embed objects into Web Parts Extract workbook contents and bind the results to user interface controls with Excel Web Services Load workbooks, perform calculations, and refresh data using Excel Calculation Service Configure Code Access Security for managed user controls Use asynchronous Web Parts to automate Microsoft Office applications PLUS--Get Microsoft Visual C# and Visual Basic code samples on the Web

Programming Erlang: Software for a Concurrent World

by Joe Armstrong

A multi-user game, web site, cloud application, or networked database can have thousands of users all interacting at the same time. You need a powerful, industrial-strength tool to handle the really hard problems inherent in parallel, concurrent environments. You need Erlang. In this second edition of the bestselling Programming Erlang, you'll learn how to write parallel programs that scale effortlessly on multicore systems.Using Erlang, you'll be surprised at how easy it becomes to deal with parallel problems, and how much faster and more efficiently your programs run. That's because Erlang uses sets of parallel processes-not a single sequential process, as found in most programming languages. Joe Armstrong, creator of Erlang, introduces this powerful language in small steps, giving you a complete overview of Erlang and how to use it in common scenarios. You'll start with sequential programming, move to parallel programming and handling errors in parallel programs, and learn to work confidently with distributed programming and the standard Erlang/Open Telecom Platform (OTP) frameworks. You need no previous knowledge of functional or parallel programming. The chapters are packed with hands-on, real-world tutorial examples and insider tips and advice, and finish with exercises for both beginning and advanced users.The second edition has been extensively rewritten. New to this edition are seven chapters covering the latest Erlang features: maps, the type system and the Dialyzer, WebSockets, programming idioms, and a new stand-alone execution environment. You'll write programs that dynamically detect and correct errors, and that can be upgraded without stopping the system. There's also coverage of rebar (the de facto Erlang build system), and information on how to share and use Erlang projects on github, illustrated with examples from cowboy and bitcask.Erlang will change your view of the world, and of how you program. What You NeedThe Erlang/OTP system. Download it from erlang.org.

Programming Entity Framework: Code First

by Julia Lerman

If you use Entity Framework in Visual Studio 2008 and .NET 3.5, this is the book you want. Programming Entity Framework, 1st Edition offers experienced developers a thorough introduction to Microsoft's core framework for modeling and interacting with data in .NET applications. This hands-on tour provides a deep understanding of Entity Framework's architecture and APIs, and explains how to use the framework in a variety of applications built with Visual Studio 2008 and .NET 3.5.From the Entity Data Model (EDM) and Object Services to EntityClient and the Metadata Workspace, this highly acclaimed first edition covers it all.Understand the core concepts you need to make the best use of the Entity Framework (EF) in your applicationsLearn to query your data, using either LINQ to Entities or Entity SQLCreate Windows Forms, WPF, and ASP.NET applicationsBuild ASMX web services and WCF servicesUse Object Services to work directly with your entity objectsDelve into model customization, relationship management, change tracking, data concurrency, and moreOne important note: while many of the lessons from this book will continue to be valuable as you move to .NET 4, the thoroughly revised second edition of Programming Entity Framework (August 2010) specifically targets Visual Studio 2010 and .NET 4 -- where there have been many advancements and additions to the framework.

Programming Entity Framework: Building Data Centric Apps with the ADO.NET Entity Framework (Oreilly And Associate Ser.)

by Julia Lerman

Get a thorough introduction to ADO.NET Entity Framework 4 -- Microsoft's core framework for modeling and interacting with data in .NET applications. The second edition of this acclaimed guide provides a hands-on tour of the framework latest version in Visual Studio 2010 and .NET Framework 4. Not only will you learn how to use EF4 in a variety of applications, you'll also gain a deep understanding of its architecture and APIs. Written by Julia Lerman, the leading independent authority on the framework, Programming Entity Framework covers it all -- from the Entity Data Model and Object Services to WCF Services, MVC Apps, and unit testing. This book highlights important changes for experienced developers familiar with the earlier version. Understand the core concepts you need to make the best use of the EF4 in your applications Learn to query your data, using either LINQ to Entities or Entity SQL Create Windows Forms, WPF, ASP.NET Web Forms, and ASP.NET MVC applications Build and consume WCF Services, WCF Data Services, and WCF RIA Services Use Object Services to work directly with your entity objects Create persistent ignorant entities, repositories, and write unit tests Delve into model customization, relationship management, change tracking, data concurrency, and more Get scores of reusable examples -- written in C# (with notes on Visual Basic syntax) -- that you can implement right away

Programming Entity Framework: Creating and Configuring Data Models from Your Classes

by Julia Lerman Rowan Miller

<p>Take advantage of the Code First data modeling approach in ADO.NET Entity Framework, and learn how to build and configure a model based on existing classes in your business domain. With this concise book, you&#8217;ll work hands-on with examples to learn how Code First can create an in-memory model and database by default, and how you can exert more control over the model through further configuration.</p>

Programming Entity Framework: Querying, Changing, and Validating Your Data with Entity Framework (Oreilly And Associate Ser.)

by Rowan Miller Julia Lerman

<p>In addition to Code First, EF 4.1 introduces simpler EF coding patterns with the DbContext, DbSet, ChangeTracker and Validation APIs. This second mini-book will take the reader on a tour of these new features and how to take advantage of them. These new classes and APIs let the user focus on the most common coding tasks with Entity Framework and streamlines access to patterns which are frequently used, but were previously non-intuitive and complicated to code. The Validation API that comes with DbContext leverages the existing .NET 4 IValidatableObject and ValidationAttributes as well as providing additional validation features. You will learn the ins and outs of getting the most from server side validation from the DbContext.</p>

Programming Embedded Systems in C and C++

by Michael Barr

This book introduces embedded systems to C and C++ programmers. Topics include testing memory devices, writing and erasing Flash memory, verifying nonvolatile memory contents, controlling on-chip peripherals, device driver design and implementation, optimizing embedded code for size and speed, and making the most of C++ without a performance penalty.

Programming Embedded Systems

by Michael Barr Anthony Massa

If you have programming experience and a familiarity with C--the dominant language in embedded systems--Programming Embedded Systems, Second Edition is exactly what you need to get started with embedded software. This software is ubiquitous, hidden away inside our watches, DVD players, mobile phones, anti-lock brakes, and even a few toasters. The military uses embedded software to guide missiles, detect enemy aircraft, and pilot UAVs. Communication satellites, deep-space probes, and many medical instruments would have been nearly impossible to create without embedded software. The first edition of Programming Embedded Systems taught the subject to tens of thousands of people around the world and is now considered the bible of embedded programming. This second edition has been updated to cover all the latest hardware designs and development methodologies. The techniques and code examples presented here are directly applicable to real-world embedded software projects of all sorts. Examples use the free GNU software programming tools, the eCos and Linux operating systems, and a low-cost hardware platform specially developed for this book. If you obtain these tools along with Programming Embedded Systems, Second Edition, you'll have a full environment for exploring embedded systems in depth. But even if you work with different hardware and software, the principles covered in this book apply. Whether you are new to embedded systems or have done embedded work before, you'll benefit from the topics in this book, which include:How building and loading programs differ from desktop or server computers Basic debugging techniques--a critical skill when working with minimally endowed embedded systems Handling different types of memory Interrupts, and the monitoring and control of on-chip and external peripherals Determining whether you have real-time requirements, and whether your operating system and application can meet those requirements Task synchronization with real-time operating systems and embedded Linux Optimizing embedded software for size, speed, and power consumption Working examples for eCos and embedded Linux So whether you're writing your first embedded program, designing the latest generation of hand-held whatchamacalits, or managing the people who do, this book is for you. Programming Embedded Systems will help you develop the knowledge and skills you need to achieve proficiency with embedded software. Praise for the first edition: "This lively and readable book is the perfect introduction for those venturing into embedded systems software development for the first time. It provides in one place all the important topics necessary to orient programmers to the embedded development process. --Lindsey Vereen, Editor-in-Chief, Embedded Systems Programming

Programming Elm: Build Safe, Sane, and Maintainable Front-End Applications

by Jeremy Fairbank

Elm brings the safety and stability of functional programing to front-end development, making it one of the most popular new languages. Elm's functional nature and static typing means that run-time errors are nearly impossible, and it compiles to JavaScript for easy web deployment. This book helps you take advantage of this new language in your web site development. Learn how the Elm Architecture will help you create fast applications. Discover how to integrate Elm with JavaScript so you can update legacy applications. See how Elm tooling makes deployment quicker and easier. Functional programming offers safer applications with decreased runtime errors, but functional solutions that are type safe and easy to use have been hard to find, until the Elm language. Elm has the benefits of functional languages while compiling to JavaScript. This book provides a complete tutorial for the Elm language, starting with a simple static application that introduces Elm syntax, modules, and the virtual DOM, to exploring how to create a UI using functions. See how Elm handles the issues of state in functional languages. You'll continue to build up larger applications involving HTTP requests for communication. Integrate your Elm applications with JavaScript so you can update legacy applications or take advantage of JavaScript resources. Elm also provides built-in tooling to alleviate the tooling creep that's so common in JavaScript. This book covers Elm's deployment and testing tools that ease development confusion. Dive into advanced concepts including creating single-page applications, and creating performance improvements. Elm expert Jeremy Fairbank brings his years of web development experience to teaching how to use Elm for front-end development. Your web UIs will be faster, safer, and easier to develop with Elm and this tutorial. What You Need:You will need the latest version of Elm, 0.19, along with a browser to run the examples in this book.

Refine Search

Showing 12,051 through 12,075 of 54,151 results