Browse Results

Showing 31,451 through 31,475 of 54,060 results

Bootstrap By Example

by Silvio Moreto

Master Bootstrap 4's frontend framework and build your websites faster than ever before About This Book * Become an expert in Bootstrap framework, and speed up front-end development and prototyping through real-life examples * An applied guide exploring two web applications such as Twitter and Dashboard from scratch * Hands on the Bootstrap version 4 even before the official release Who This Book Is For If you are a frontend developer with no knowledge of Bootstrap, then this book is for you. Basic knowledge of HTML, CSS, and JavaScript is expected, as well as a reasonable understanding of web frameworks, such as jQuery. What You Will Learn * Discover how to use Bootstrap's components and elements, and to customize them for your own projects * Understand the framework's usage in the best way with the recommended development patterns * Create web pages for any kind of device like tablet, mobile, computer, etc. * Construct a Twitter app by exploring the advanced bootstrap components like Breadcrumbs, Pagination, Media objects, and so on * Combine the power of JavaScript with your Bootstrap app for more functionality * Create a Dashboard web app using Bootstrap's JavaScript plugins * Learn the difference between Bootstrap's version 3 and 4 of the framework * Extend your knowledge on Bootstrap's external plugins, their incorporation and usage In Detail Bootstrap is a free, open source collection of tools that helps developers create websites or web applications. It provides a faster, easier, and less repetitive solution to designing and building applications. Before Bootstrap's release, it was necessary to import a variety of libraries into your project that offered different components and features for web interface development. Plus with the increased popularity of smartphones there were lack of libraries that could handle the responsiveness of a web page. Bootstrap's existence let it quickly become famous as a front-end framework that offered a wide set of tools from page grid up to components that render a web page in the best possible way for any device. This book will be a tutorial covering various examples as well as step-by-step methodology to create interesting web applications using Bootstrap and to understand the front-end framework to its core. We begin with an introduction to the Bootstrap framework and setting up an environment to build a simple web page. We then cover the grid system, basic Bootstrap components, HTML elements, and customization components for responsive and mobile first development. This is presented by creating a beautiful Landing page sample. You will also learn how to create a web application like Twitter by using the full set of components offered in the framework. Finally, you will learn to create a dashboard web app, using Bootstrap to its finest potential including component customizations, event handling, and external library integration. All these examples are explained step-by-step and in depth, while covering the versions 3 and the most recent version 4 of Bootstrap. So, you will be in the state of the art for front-end development. By the end of this book, you will be familiar with the development of a plugin for the framework and Bootstrap's world which is popular for fast paced front-end web development, used in countless projects all over the world, and now yours. Style and approach This is a step-by-step guide that closely focuses on developing web applications in most objective way solving real-life problems with Bootstrap. It covers two sample web applications, which are explained in detail.

Bootstrap for ASP.NET MVC - Second Edition

by Pieter Van Westhuizen

Combine the power of ASP.NET Core with Bootstrap 4 to build elegant, responsive web apps About This Book * Updated for Bootstrap 4 and ASP.Net MVC 6, this book shows how to take advantage of the latest new features introduced in both of these industry-leading frameworks * Build responsive, mobile-ready apps by combining the power of ASP.NET MVC with Bootstrap * Grasp the intricacies of Bootstrap and how to use it with ASP.NET MVC * Build your own tools and helpers to assist you in creating ASP.NET MVC Bootstrap sites easily and quickly * Master the use of Bootstrap components and plugins with ASP.NET MVC Who This Book Is For If you are an ASP.NET MVC developer and would like to know how to incorporate Bootstrap into your projects, then this book is invaluable to you. Developers with entry-level experience of ASP.NET MVC development and limited experience with Bootstrap will also benefit from this book. What You Will Learn * Create a new ASP.NET MVC project that uses Bootstrap for its styling and learn how to include external libraries using the new package managers * Learn to use the various Bootstrap CSS and HTML elements, and how to use the new Bootstrap 4 grid layout system * Explore the different input groups and implement alerts, progress bars, and badges * Explore JavaScript components by illustrating and walking through the process of using JavaScript/jQuery to add interactivity to Twitter Bootstrap components * Build your own ASP.NET MVC helpers and tag helpers to reduce the amount of HTML needed to generate Bootstrap elements * Convert a Bootstrap HTML template into a usable ASP.NET MVC project * Use the jQuery DataTables plugin with Bootstrap and ASP.NET MVC In Detail One of the leading open source frontend frameworks, Bootstrap has undergone a significant change and introduced several features that make designing compelling, next-generation UIs much simpler. Integrating Bootstrap with ASP.NET's powerful components can further enhance its capabilities. This book guides you through the process of creating an ASP.NET MVC website from scratch using Bootstrap. After a primer on the fundamentals of Bootstrap, you will learn your way around and create a new ASP.NET MVC project in Visual Studio. You will move on to learn about the various Bootstrap components as well as techniques to include them in your own projects. The book includes practical examples to show you how to use open-source plugins with Bootstrap and ASP.NET MVC and guides you through building an ASP.NET MVC website using Bootstrap, utilizing layout and user-interface components. At the end of this book, you will find some valuable tips and tricks to help you get the most out of your Bootstrap-integrated and ASP.NET MVC-integrated website. Style and approach This is a compact, step-by-step guide that focuses on combining the power of Bootstrap with ASP.Net MVC to build next-generation web apps. With clear instructions, this book will show how to build a complete ASP.Net MVC-integrated web app from scratch using Bootstrap. It will also cover several tricks for integrating Bootstrap and ASP.Net MVC, and getting the most out of both frameworks.

Brain-Computer Interfaces 2: Technology and Applications

by Fabien Lotte Laurent Bougrain Maureen Clerc

In this book, the reader will become acquainted with the fundamental notions which need to be brought together to build and run Brain Computer Interfaces. The fields of expertise covered include neurophysiology, signal processing, machine learning, human learning, clinical practice and multimedia. Intended for a general audience, this book provides hands-on illustrations, and the inner works can be understood in detail thanks to freely available software designed with OpenViBE.

Brain Informatics and Health: International Conference, BIH 2016, Omaha, NE, USA, October 13-16, 2016 Proceedings (Lecture Notes in Computer Science #9919)

by Yong Shi Giorgio A. Ascoli Michael Hawrylycz Hesham Ali Deepak Khazanchi

This book constitutes the refereed proceedings of the International Conference on Brain and Health Informatics, BHI 2016, held in Omaha, USA, in October 2016. The 37 revised full papers, including two workshop papers from BAI 2016, presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on cognitive and computational foundations of brain science; investigations of human information processing systems; brain big data analytics, curation and management; new methodologies for brain and mental health; brain-inspired intelligence and computing; brain and artificial intelligence.

Breaking the Trance: A Practical Guide for Parenting the Screen-Dependent Child

by George T. Lynn Cynthia C. Johnson

Recreational screen media use is quickly replacing family time, by no fault of parents. They are doing the best they can based on the information available to them, which claims nothing can be done to stop their children's screen dependence.Parents seeking change need a new framework for action. Breaking the Trance does not blame parents or vilify technology, but it does give parents clear and effective strategies to implement immediately. The results will restore a sense of care and connection within the family.George T. Lynn, MA, LMHC, is a psychotherapist from Bellevue, Washington, who has pioneered the use of psychotherapy for adults and children with neuropsychological issues. George is author of the Survival Strategies for Parenting series, Genuis! Nuturing the Spirit of the Wild Oppositional Child and The Asperger Plus Child. He has appeared on National Public Radio, Air America, and the Maury Povich Show to talk about his work with children who exhibit extreme behavior problems.Cynthia C Johnson, MA, utilizes in-home individualized therapeutic tutoring to help unique K-12 learners reach their full potential. She is the founding director of the Venture Program at Bellevue College in Washington, the first degree program in the nation designed for students challenged with learning and intellectual disabilities. Her work has been featured by National Public Radio, the Chicago Tribune, Inside Higher Education, University Business Magazine, the Seattle Times, and KIRO 7. She is a Certified Mediator Practitioner in Washington State.

Bubble Witch Saga 2: O Guia de Jogo não oficial

by Mike Brandish Joshua Abbott

Além de comprar esse e-book, sinta-se livre para assinar nosso programa de suplementos grátis. Copiando o link abaixo, você recebe acesso aos últimos updates dos apps onlines e vídeo-games mais populares. Assine aqui: http://emailsignupform.subscribemenow.com/ Guia de Dicas e Estratégias avançadas: Esse é o guia mais completo e detalhado que encontrará online. Disponível para download instantâneo no seu celular, e-reader ou em papel. Com o sucesso dos meus centenas de guias escritos, eu escrevi mais um guia profissional para os jogadores veteranos. Ele dá dicas específicas e estratégias para progredir no jogo, vencer seus oponentes, conseguir mais barras de ouro e muito mais! Aqui está o que encontrará quando comprar esse guia avançado do jogo. - Dicas e estratégias profisisonais. - Hacks e Trapaças. - Segredos, Cheats, Conteúdo desbloqueável e macetes usados pelos jogadores profissionais! - Como conseguir muito Cash/Moedas - E MUITAS OUTRAS COISAS! Todas as versões desse guia tem fotos para ajudar a compreender o jogo. Não há outro guia tão completo e avançado quanto este. Você se beneficiará e se sentirá mais feliz com ele do que com os outros guias menos eficientes lá fora. Compre agora e esmague a competição! Se torne um jogador profissional hoje mesmo! Para suporte e mais informações de nossos produtos, por favor visite http://www.hiddenstuffentertainment.com/ Aviso Legal Este produto não está associado, afiliado, endossado, certificado ou patrocinado pelo dono do Copyright original. Todas as marcas registradas que aparecem nesse livro são propriedade de seus respectivos donos.

Build Better Products: A Modern Approach to Building Successful User-Centered Products

by Kate Rutter Laura Klein

It's easier than ever to build a new product. But developing a great product that people actually want to buy and use is another story. Build Better Products is a hands-on, step-by-step guide that helps teams incorporate strategy, empathy, design, and analytics into their development process. You'll learn to develop products and features that improve your business's bottom line while dramatically improving customer experience.

Build iOS Database Apps with Swift and SQLite

by Kevin Languedoc

Discover the essential concepts and new iOS 10 SDK and Swift 3 programming language APIs to build iPhone and iPad database driven applications using the defacto standard for data storage for mobile apps, SQLite. You will learn about SQL operations, such as selecting, inserting, updating and deleting data using various data types like text, numerical types, images and even audio/video data. After working through this book, you will gain an expert view of developing iOS apps using SQlite as a data storage using Objective-C and Swift. With Build iOS Database Apps with Swift and SQLite you will also gain expert knowledge on how to create databases at runtime, including creating or modifying indexes, triggers, tables, columns, and views. The examples use time-tested code from working applications. What You'll Learn: Create database and database applications using iOS and Swift Insert, select, edit, and delete records Extend SQLite Work with multi-database apps Use SQLite with Swift Backup online SQLite databases and more Who This Book Is For: Experienced Apple iOS, Swift programmers and developers.

Buildbox 2.x Game Development

by Ty Audronis

Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book * Create captivating 2D & 2.5D (isometric) video games for all platforms * Leverage Buildbox to monetize and prepare your games for distribution * This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn * Create the illusion of a 3D background in your game using parallax * Add advanced controls and obstacles to our first world * Develop assets (graphic and audio) for the Buildbox engine * Design games based on the capabilities and limitations of Buildbox and their target platforms * Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store * Optimize your games to get the absolute best quality within platform restrictions * Conquer common issues experienced with Buildbox development In Detail Buildbox is an "any skill level" development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you "dive in" to creating your first video game. You will actually have a playable level ("world") by the end of the second chapter. Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called "Ramblin' Rover." All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.

Building a 3D Game with LibGDX

by Andreas Kruhlmann Sebastian Di Giuseppe Elmar Van Rijnswou

Learn how to build an exciting 3D game with LibGDX from scratch About This Book * Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. * Write, test, and debug your application on your desktop and deploy them on multiple platforms. * Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn * Learn the potential of LibGDX in game development * Understand the LibGDX architecture and explore platform limitation and variations * Explore the various approaches for game development using LibGDX * Learn about the common mistakes and possible solutions of development * Discover the 3D workflow with Blender and how it works with LibGDX * Implement 3D models along with textures and animations into your games * Familiarize yourself with Scene2D and its potential to boost your game's design In Detail LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX's 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game

Building a Columnar Database on RAMCloud: Database Design for the Low-Latency Enabled Data Center (In-Memory Data Management Research)

by Christian Tinnefeld

This book examines the field of parallel database management systems and illustrates the great variety of solutions based on a shared-storage or a shared-nothing architecture. Constantly dropping memory prices and the desire to operate with low-latency responses on large sets of data paved the way for main memory-based parallel database management systems. However, this area is currently dominated by the shared-nothing approach in order to preserve the in-memory performance advantage by processing data locally on each server. The main argument this book makes is that such an unilateral development will cease due to the combination of the following three trends: a) Today's network technology features remote direct memory access (RDMA) and narrows the performance gap between accessing main memory on a server and of a remote server to and even below a single order of magnitude. b) Modern storage systems scale gracefully, are elastic and provide high-availability. c) A modern storage system such as Stanford's RAM Cloud even keeps all data resident in the main memory. Exploiting these characteristics in the context of a main memory-based parallel database management system is desirable. The book demonstrates that the advent of RDMA-enabled network technology makes the creation of a parallel main memory DBMS based on a shared-storage approach feasible.

Building a Comprehensive IT Security Program: Practical Guidelines and Best Practices

by Jeremy Wittkop

This book explains the ongoing war between private business and cyber criminals, state-sponsored attackers, terrorists, and hacktivist groups. Further, it explores the risks posed by trusted employees that put critical information at risk through malice, negligence, or simply making a mistake. It clarifies the historical context of the current situation as it relates to cybersecurity, the challenges facing private business, and the fundamental changes organizations can make to better protect themselves. The problems we face are difficult, but they are not hopeless. Cybercrime continues to grow at an astounding rate. With constant coverage of cyber-attacks in the media, there is no shortage of awareness of increasing threats. Budgets have increased and executives are implementing stronger defenses. Nonetheless, breaches continue to increase in frequency and scope. "Building a Comprehensive IT Security Program "shares why organizations continue to fail to secure their critical information assets and explains the internal and external adversaries facing organizations today. This book supplies the necessary knowledge and skills to protect organizations better in the future by implementing a comprehensive approach to security. Jeremy Wittkop s security expertise and critical experience provides insights into topics such as: Who is attempting to steal information and why?What are critical information assets?How are effective programs built?How is stolen information capitalized?How do we shift the paradigm to better protect our organizations?How we can make the cyber world safer for everyone to do business? "

Building a Media Center with Raspberry Pi

by Thomas Hamilton

Learn how to build a media center and expand its capabilities from its default settings to match your needs and desires About This Book * Build an end-to-end media center using Raspberry PI and OSMC * Work with third-party addons to further increase the use of your media center * A simple, easy-to-understand guide that will help you to create a fully functioning media center than can play local files and stream from other sources Who This Book Is For The book is for hobbyists with no experience of Raspberry pi, who are looking for a fun project to work on and have an interest in building and setting up a media center with their board. What You Will Learn * Find out how to connect the Raspberry Pi to your entertainment system * Familiarize yourself with OSMC and grasp how to navigate around the screen * Use advanced configurations such as a text editor, ssh, the Linux command line, and putty * Play files that are stored on the SD card or USB stick * Connect to other media sources over the network/Internet * Troubleshoot common areas of difficulty In Detail The Raspberry Pi is a complete computer built on a single circuit board and is used for a variety of different purposes and projects, including building automation systems, media centers, networks and servers, robotics, gaming, and education. It is also capable of running an operating system. This book will give you the ability to turn a Raspberry Pi and SD card into a media center. It starts by showing you how to download the OSMC operating system and install it on your SD card. Then, you will learn how to hook up all the peripherals for the Raspberry Pi to function. Furthermore, you will see how to get OSMC into a functional and usable state for regular use and future changes. You will also explore advanced addons that will enhance the functionality of the media center. To complete your media center experience, you will use a smartphone as a remote control by installing and configuring the OSMC remote control. By the end of this book, you will be able to program, set up, run, and troubleshoot a media center using your Raspberry Pi boards. Style and approach A practical guide that focuses on one end to end project of building a media center

Building a Pentesting Lab for Wireless Networks

by Vyacheslav Fadyushin Andrey Popov

If you are a beginner or a security professional who wishes to learn to build a home or enterprise lab environment where you can safely practice penetration testing techniques and improve your hacking skills, then this book is for you. No prior penetration testing experience is required, as the lab environment is suitable for various skill levels and is used for a wide range of techniques from basic to advance. Whether you are brand new to online learning or you are a seasoned expert, you will be able to set up your own hacking playground depending on your tasks.

Building a Recommendation Engine with Scala

by Saleem Ansari

Learn to use Scala to build a recommendation engine from scratch and empower your website usersAbout This BookLearn the basics of a recommendation engine and its application in e-commerceDiscover the tools and machine learning methods required to build a recommendation engineExplore different kinds of recommendation engines using Scala libraries such as MLib and SparkWho This Book Is ForThis book is written for those who want to learn the different tools in the Scala ecosystem to build a recommendation engine. No prior knowledge of Scala or recommendation engines is assumed.What You Will LearnDiscover the tools in the Scala ecosystemUnderstand the challenges faced in e-commerce systems and learn how you can solve those challenges with a recommendation engineFamiliarise yourself with machine learning algorithms provided by the Apache Spark frameworkBuild different versions of recommendation engines from practical code examplesEnhance the user experience by learning from user feedbackDive into the various techniques of recommender systems such as collaborative, content-based, and cross-recommendationsIn DetailWith an increase of data in online e-commerce systems, the challenges in assisting users with narrowing down their search have grown dramatically. The various tools available in the Scala ecosystem enable developers to build a processing pipeline to meet those challenges and create a recommendation system to accelerate business growth and leverage brand advocacy for your clients.This book provides you with the Scala knowledge you need to build a recommendation engine.You'll be introduced to Scala and other related tools to set the stage for the project and familiarise yourself with the different stages in the data processing pipeline, including at which stages you can leverage the power of Scala and related tools. You'll also discover different machine learning algorithms using MLLib.As the book progresses, you will gain detailed knowledge of what constitutes a collaborative filtering based recommendation and explore different methods to improve users' recommendation.Style and approachA step-by-step guide full of real-world, hands-on examples of Scala recommendation engines. Each example is placed in context with explanation and visuals.

Building a SharePoint 2016 Home Lab: A How-To Reference on Simulating a Realistic SharePoint Testing Environment

by Stacy Simpkins

This book is a step-by-step guide to building your own SharePoint farm in a home lab setting. Learn how to build a windows domain and then join servers into the domain in order to create your own testing and learning environment. After you get the domain stood up, where you go from there is up to you. This book will help you learn how to spin up SharePoint in a least privileged fashion. This isn t strictly a SharePoint book, though. For example, if you re not a SharePoint professional and are just looking to create a working windows domain for other purposes; the home-lab domain that you ll create will work great for Exam preparation for non-SharePoint purposes. You could even use it for learning how to install Exchange Server. After all, it s your Home Lab domain. In this book you will build your home-lab domain and you ll have a great place for learning how to administer SharePoint and develop SharePoint Apps. Here are just some of the tasks you ll complete in easy to follow exercises: Create a windows domain and a certificate authority, so that you can run SharePoint on SSLJoin servers to the domain and configure other technology on the member servers as neededInstall SQL Server, and correctly partition the server in accordance with best practicesInstall and configure a SharePoint farmSpin up Host Named Site Collections (HNSC s)Install and configure Visual StudioWho This Book Is For: This book is suitable for both developers and administrators. No technical knowledge is assumed beyond a general familiarity with computers and computing terminology. The resulting domain will be suitable for both IT and developer testing needs. "

Building a Virtual Assistant for Raspberry Pi: The practical guide for constructing a voice-controlled virtual assistant

by Tanay Pant

Build a voice-controlled virtual assistant using speech-to-text engines, text-to-speech engines, and conversation modules. This book shows you how to program the virtual assistant to gather data from the internet (weather data, data from Wikipedia, data mining); play music; and take notes. Each chapter covers building a mini project/module to make the virtual assistant better. You'll develop the software on Linux or OS X before transferring it to your Raspberry Pi, ready for deploying in your own home-automation or Internet of Things applications. Building a Virtual Assistant for Raspberry Pi walks you through various STTs and TTSs and the implementation of these components with the help of Python. After that you will start implementing logic for handling user queries and commands, so that the user can have conversations with Melissa. You will then work to improve logic handling to detect what the user wants Melissa to do. You will also work on building some useful applications/modules for Melissa, which will allow you to gain interesting information from Melissa such as the time, weather information, and data from Wikipedia. You will develop a music playing application as well as a note taking application for Melissa, laying the foundations for how Melissa can be further extended. Finally, you will learn how to deploy this software to your Raspberry Pi and how you can further scale Melissa to make her more intelligent, interactive and how you can use her in other projects such as home automation as well. What You'll Learn Design the workflow and discover the concepts of building a voice controlled assistantDevelop modules for having conversations with the assistantEnable the assistant to retrieve information from the internetBuild utilities like a music player and a note taking application for the virtual assistantIntegrate this software with a Raspberry Pi Who This Book Is For This book is for anyone who has built a home automation project with Raspberry Pi and now want to enhance it by making it voice-controlled. The book would also interest students from computer science or related disciplines.

Building an RPG with Unity 5.x

by Vahe Karamian

Unleash the full potential of Unity to build a fully playable, high-quality multiplayer RPG About This Book * Learn to build a multiplayer real-time strategy game from scratch using Unity * Gain knowledge of Unity's UI system to build complex user interfaces * See how to build and customize your framework for your RPG games Who This Book Is For If you have always wanted to create a high-end RPG using Unity, then this book is for you. Prior knowledge of game development is required and experience working with Unity will be beneficial. What You Will Learn * Construct a framework for inventory, equipment, characters, enemies, quests, and game events * See how to load and unload scenes and assets * Create multiplayer game settings for our RPG * Design a UI for user input and feedback * Enhance Game Master to handle all aspects of the RPG * Develop a custom pathfinding system * Implement AI for character and non-character players In Detail Unity is one of the most cutting-edge game engines in the world. Developers are looking for the best ways to create games of any genre in the engine. This comprehensive guide on building an RPG with Unity teaches you high-end techniques currently used in developing modern games - the tips, tricks, and techniques can be applied to your own role RPG. We begin with an introduction to, and the fundamentals of, RPG games. Moving further, you will learn the necessary parts of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes like inventory, weapons, and so on. We also cover designing levels of the game by adding more features to it and making the game more interesting. You will also learn how to get around the obstacle of networking in Unity and be able to implement Multi-Player mode for your RPG games. By the end of the book, you will be able to build upon core the RPG framework elements to create your own game experience. Style and approach This step-by-step tutorial will teach you how to build a multiplayer RPG. In this book you will explore the core concepts of what typical strategy one might need to build a complete game.

Building an RPG with Unreal

by Steve Santello Alan R. Stagner

Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book * Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently * Create reusable code chunks and elements that can easily be integrated into other games * A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn * Program gameplay elements in C++ in Unreal * Create custom game data for entities such as players and enemies * Create a turn-based combat engine * Design menu systems and blueprint logic * Create an NPC and dialog system * Integrate equipment and items * Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

Building APIs with Node.js

by Caio Ribeiro Pereira

Learn how to build scalable APIs using the Node. js platform and ES6 (EcmaScript 2015) with this quick, informative guide. Developing systems for the wide range of devices available in the modern world requires the construction of APIs designed to work only with data in a centralized manner, allowing client-side applications to be developed separately and have a unique interface for the final user. Node. js has proven itself to be an excellent platform for building REST APIs because of its single-thread architecture. It has a low learning curve and can be understood by anyone who has a basic understanding of the JavaScript language. Use Building APIs with Node. js today to understand how Node. js APIs work, and how you can build your own. What You Will Learn Build scalable APIs using the Node. js platform Use ES6, Express, Passport, ApiDoc, Mocha, Helmet and more Integrate an SQL database through Sequelize. js and build a single page application using Vanilla. js Who This Book Is For Ideal for developers who have a basic understanding of JavaScript and Node. js.

Building Apple Watch Projects

by Stuart Grimshaw

Discover exciting and fun projects by building brilliant applications for the Apple Watch About This Book * Explore the opportunities opened up to developers by Apple's latest device: the Apple Watch * Be a crackerjack at developing software across a broad range of watch app categories * From an eminent author, master all stages of development, from the first stage through to a completed project Who This Book Is For If you have some basic knowledge of programming in Swift and are looking for the best way to get started with Apple Watch development, this book is just the right one for you! What You Will Learn * Understand the concept of the Apple Watch as an autonomous device as well as it being paired with the iPhone * Get your app up and running * Design exciting, inspiring, and attractive layouts for your apps * Make your user interface more engaging using images and animation * Enable your Watch and iPhone apps to transport and share data * Leverage the feature-rich set of WatchKit technologies provided by Apple * Connect your apps to the Internet * Submit your app to the App Store In Detail With Apple's eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2. Style and approach This is a step-by-step guide to developing apps for the Apple Watch with the help of screenshots and fully coded working examples.

Building Applications on Mesos

by David Greenberg

How can Apache Mesos make a difference in your organization? With this practical guide, you'll learn how this cluster manager directs your datacenter's resources, and provides real time APIs for interacting with (and developing for) the entire cluster. You'll learn how to use Mesos as a deployment system, like Ansible or Chef, and as an execution platform for building and hosting higher-level applications, like Hadoop.Author David Greenberg shows you how Mesos manages your entire datacenter as a single logical entity, eliminating the need to assign fixed sets of machines to applications. You'll quickly discover why Mesos is the ultimate DevOps tool.Understand Mesos architecture, and learn how it manages CPU, memory, and other resources across a clusterBuild an application on top of Mesos with Marathon, a platform for hosting services on MesosCreate new, production-ready frameworks for MesosWrite a custom executor to provide richer interaction between the Mesos scheduler and workersDive into advanced topics, including the reconciliation process, Docker integration, dynamic reservations, and persistent volumesLearn about today's Mesos initiatives that will likely become tomorrow's features

Building Applications with Scala

by Diego Pacheco

Write modern, scalable, and reactive applications with the power of Scala About This Book * Delves into the intricacies of functional reactive programming with Scala * Explores frameworks like Akka, Play and Slick used to develop efficient applications * A step by step guide with plenty of examples showing practical implementation of essential concepts Who This Book Is For If you are a Java or JVM developer who wants to use Scala to build reactive functional applications for the JVM platform, then this book is for you. Prior knowledge of Java or functional programing would help. No Scala knowledge is required. What You Will Learn * Use Akka to create a chat service for your app * Equip yourself with the techniques and tools to build reports and build database persistence with Scala and Slick * Develop a customer-facing Rest API that makes use of Scala and Spray * Make use of the Scala web development principles and scale up the architecture of your application * Get familiar with the core principles and concepts of Functional Programming * Use the Play framework to create models, controllers, and views * Develop reactive backing frameworks by writing code with RxScala * Discover what proper testing entails with Scala using behavior-driven development In Detail Scala is known for incorporating both object-oriented and functional programming into a concise and extremely powerful package. However, creating an app in Scala can get a little tricky because of the complexity the language has. This book will help you dive straight into app development by creating a real, reactive, and functional application. We will provide you with practical examples and instructions using a hands-on approach that will give you a firm grounding in reactive functional principles. The book will take you through all the fundamentals of app development within Scala as you build an application piece by piece. We've made sure to incorporate everything you need from setting up to building reports and scaling architecture. This book also covers the most useful tools available in the Scala ecosystem, such as Slick, Play, and Akka, and a whole lot more. It will help you unlock the secrets of building your own up-to-date Scala application while maximizing performance and scalability. Style and approach This book takes a step-by-step approach to app development with Scala. It will place special emphasis on functional language. It will teach you the core benefits of Scala and the fundamentals of functional programming by developing a robust application.

Building Arduino Projects for the Internet of Things: Experiments with Real-World Applications

by Adeel Javed

This is a book about building Arduino-powered devices for everyday use, and then connecting those devices to the Internet. Connected devices allow for applications to be built around the connectivity benefits, a trend commonly referred to as The Internet of Things (IoT). The connectivity between devices is where the action lies today. If you're one of the many who have decided to build your own Arduino-powered devices for IoT applications, you've probably wished you could find a single resource--a guidebook for the eager-to-learn Arduino enthusiast--that teaches logically, methodically, and practically how the Arduino works and what you can build with it. Building Arduino Projects for the Internet of Things: Experiments with Real-World Applications is exactly what you need. Written by a software developer and solution architect who got tired of hunting and gathering various lessons for Arduino development as he taught himself all about the topic, this book gives you an incredibly strong foundation of Arduino-based device development, from which you can go in any direction according to your specific development needs and desires. Readers are introduced to the building blocks of IoT, and then deploy those principles to by building a variety of useful projects. Projects in the books gradually introduce the reader to key topics such as internet connectivity with Arduino, common IoT protocols, custom web visualization, and Android apps that receive sensor data on-demand and in realtime. IoT device enthusiasts of all ages will want this book by their side when developing Android-based devices. What You'll Learn: Connect an Arduino device to the Internet Creating an Arduino circuit that senses temperature Publishing data collected from an Arduino to a server and to an MQTT broker Setting up channels in Xively Setting up an app in IBM Bluematrix Using Node-RED to define complex flows Publishing data visualization in a web app Reporting motion-sensor data through a mobile app Creating a remote control for house lights Creating a machine-to-machine communication requiring no human intervention Creating a location-aware device ket="" of="" new="" enthusiasts="" all="" ages="" who="" are="" just="" starting="" out="" with="" iot="" device="" development.

Building Clouds with Windows Azure Pack

by Amit Malik

Bring the benefits of Azure Pack to your cloud service and discover the secrets of enterprise class solutions About This Book * Build, deploy and manage cloud solutions using combination of Windows Azure Pack, System Center and Hyper-V * Impress your peers at work by learning to build applications that can leverage the cloud to meet the needs of your organization * Get overall view about the functionalities of Azure Pack and understand how to build cloud fabric, Iaas, Paas, DBaaS offerings Who This Book Is For This book targets cloud and virtualization professionals willing to get hands-on exposure to Windows Azure Pack. It will help virtualization customers adopt cloud architecture and would also help existing cloud providers to understand the benefits of Azure Pack. This book will also be of use to cloud professionals from other platforms such as VMware/OpenStack to appreciate and evaluate Azure Pack. What You Will Learn * Learn about Windows Azure Pack architecture * Get Cloud Fabric ready and then plan , install and configure Windows Azure Pack solution * Build VM clouds and IaaS offerings for private Cloud and service provider's Cloud solutions. * Learn about planning and deployment of three Cloud services models of WAP - IaaS, PaaS(WebSites , Service Bus) , DBaaS(SQL, MySQL) * Plan and manage Azure Pack plans, subscriptions and add on's for tenants * Experience the solution built from tenant or customer point of view. * Integrate Azure Pack with Service Management Automation(SMA) to automate your cloud Solution * Extend your Azure Pack capabilities and integrate it with other vendors or solutions components such as VMware, Cloud Cruiser, etc. In Detail Windows Azure Pack is an on-premises cloud solution by Microsoft, which can be leveraged by Organizations and Services providers for building an enterprise class cloud solution. WAP provides consistent experience to Microsoft Azure, along with capabilities such as multi-tenancy, high density, self-service, automated. WAP can be leveraged to provide both IaaS & PaaS Offerings to internal and external customers. In this book, we will learn about planning and deployment of Cloud Fabric for Windows Azure Pack, Azure Pack components, VM Clouds and IaaS offerings, PaaS Offering including WebSites & Service Bus, DBaaS offerings, Automation with SMA, and extending capabilities with third party products integration and tenant experience for all services. Style and approach This book is a step by step guide accompanied by extensive screenshots to help existing cloud professionals understand what value Azure Pack can add in their cloud services and how it can be deployed.

Refine Search

Showing 31,451 through 31,475 of 54,060 results