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Advanced Microservices: A Hands-on Approach to Microservice Infrastructure and Tooling

by Thomas Hunter II

Use the many types of tools required to navigate and maintain a microservice ecosystem. This book examines what is normally a complex system of interconnected services and clarifies them one at a time, first examining theoretical requirements then looking at concrete tools, configuration, and workflows. Building out these systems includes many concerns such as containerization, container orchestration, build pipelines and continuous integration solutions, automated testing, service discovery, logging and analytics. You will examine each of these tools and understand how they can be combined within an organization. You will design an automated build pipeline from Pull Request to container deployment, understand how to achieve High Availability and monitor application health with Service Discovery, and learn how to collaborate with other teams, write documentation, and describe bugs. Covering use of Jenkins, Docker, Kubernetes, the ELK stack (Elasticsearch, Logstash, and Kibana), and StatsD and Grafana for analytics, you will build on your existing knowledge of Service-Oriented Architecture and gain an advanced, practical understanding of everything from infrastructure development to team collaboration. What You'll Learn Design an API to be convenient for developers to consume. Deploy dynamic instances of Microservices and allow then to discover each other. Track the health of a Microservice and be notified in case of degraded performance. Write effective documentation and communicate efficiently with other teams. Who This Book Is For Those who would like a better understanding of System Oriented Architecture. Those who would like to break a monolith into smaller Microservices. Those who are familiar with Microservices and would like a better understanding of peripheral technologies.

Distributed Systems with Node.js

by Thomas Hunter II

Many companies, from startups to Fortune 500 companies alike, use Node.js to build performant backend services. And engineers love Node.js for its approachable API and familiar syntax. Backed by the world's largest package repository, Node's enterprise foothold is only expected to grow.In this hands-on guide, author Thomas Hunter II proves that Node.js is just as capable as traditional enterprise platforms for building services that are observable, scalable, and resilient. Intermediate to advanced Node.js developers will find themselves integrating application code with a breadth of tooling from each layer of a modern service stack.Learn why running redundant copies of the same Node.js service is necessaryKnow which protocol to choose, depending on the situationFine-tune your application containers for use in productionTrack down errors in a distributed setting to determine which service is at faultSimplify app code and increase performance by offloading work to a reverse proxyBuild dashboards to monitor service health and throughputFind out why so many different tools are required when operating in an enterprise environment

Instant Backbone.js Application Development

by Thomas Hunter II

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This book is a practical, step-by-step tutorial that will teach you to build Backbone.js applications quickly and efficiently.This book is targeted towards developers. It is assumed that you have at least a basic understanding of JavaScript and jQuery selectors. If you are interested in building dynamic Single Page Applications that interact heavily with a backend server, then this is the book for you.

Attack from Tilted Towers: An Unofficial Novel of Fortnite (Trapped In Battle Royale)

by Devin Hunter

With Tae Min’s help, Grey’s squad reaches the top ten, but every game changes who will stay trapped in Fortnite Battle Royale and who will go home. There are only three days of battles left, and Grey isn’t sure it’s enough to secure top five for his whole squad. His rank is higher than his friends, and it starts to look like he’ll get home like he wanted. But someone he cares about will have to stay, and Grey has to make a choice: give up his spot or leave his friends. Either choice will mean losing something, but Grey must decide if what’s gained is worth more.

Battle for Loot Lake: An Unofficial Fortnite Novel (Trapped In Battle Royale #2)

by Devin Hunter

Twelve-year-old Grey has been sucked into a hacked, virtual reality version of Fortnite Battle Royale along with one hundred other players. To get home, he must become one of the top five players before the season ends, or he’s stuck in Fortnite for another two months. Grey and his friend have gone up in ranks and are learning how to build structures to improve their tactics. While they’re not at the top by any means, they are solidly in the middle of the pack. They aspire to be like the Top Player, who has been unbeatable for fifteen games in a row. No one knows how the Top Player does it, but everyone is chasing him. Before Grey can aspire to beat the Top Player, though, he has to get through the Rival players that are just above him. These players are threatened by him and his friend and hunt them down in every battle. Grey wants to beat them, but he can’t figure out how. How can Grey survive long enough to beat the Top Player? And will he ever escape the Fortnite world?

Betrayal at Salty Springs: An Unofficial Fortnite Novel (Trapped In Battle Royale #3)

by Devin Hunter

Grey has improved a ton with the help of his friends, and he’s closing in on the top tier of players. But then his closest friend announces that he’s been asked to join a new squad on the top tier and leaves them in hopes of making the top five with his new squad. Grey is devastated, and their play struggles. He falls back several ranks and begins to wonder if it’s even possible to escape the game this season. Some players have been there for many seasons…some aren’t even trying to leave because they like it so much. Maybe he should just accept it as his life. A former rival tells him to snap out of it—he’s too good to slide back so far. They end up in a squad and do well enough to scale the ranks again. Grey has a chance to screw over his old Ally/Friend by taking his place on the Top Tier team, but will he?

Clash At Fatal Fields: An Unofficial Fortnite Novel (Trapped In Battle Royale)

by Devin Hunter

Twelve-year-old Grey gets sucked into a hacked, virtual reality version of Fortnite Battle Royale along with one hundred other players. To get home, he must become one of the top five players before the season ends, or he’s stuck in Fortnite for another two months. <P><P>Grey logs into Battle Royale as usual, but unlike before he passes out and wakes up in the lobby and everything is as real as can be. Four others stand there with him as an admin tells them they are the “new meat” and their game has been hacked. Their consciousness will be trapped in this version of Fortnite until they can become the top five players for a season. <P><P>New to the fighting arena but ambitious, Grey sets out for glory with one hundred other players on a flying bus. As they jump and land on the island to battle, he struggles to figure out the tools as people come to kill him. He dies quickly, much to his disappointment. Maybe this won’t be as easy as he thought. <P><P>While waiting for the next game in the lobby, someone gives him some tips to help him out and he fares a bit better. They form a duo in hopes of both escaping the game together. Will Grey be able to escape, now that he has an ally?

Fight for Dusty Divot: An Unofficial Fortnite Novel (Trapped In Battle Royale #5)

by Devin Hunter

Time is running out for Grey and his squad. While they consistently rank in the top twenty players stuck in Fortnite Battle Royale, they need to be the top five to escape virtual reality and go home. Grey’s team begins to fray apart, and he fears he won’t be able to keep them together long enough to get the rank they need. With the season ending in a couple weeks, people are either giving up or fighting harder than ever. When Grey losses another squad member, he’s on the verge of throwing in the towel himself. But to his surprise, the top player, Tae Min, approaches him with a deal that may give them just the chance they need.

The Squad of Lucky Landing: An Unofficial Fortnite Novel (Trapped In Battle Royale)

by Devin Hunter

Grey never expected his best friend, Finn, to end up trapped in Battle Royale as well, but now they both have to fight to get out. And there are only a few more weeks to do it. If Ben and Tristan hadn’t left Grey’s squad, he would have been a lot closer to the top five. But with the help of his new squad members, Grey is determined to climb back to the top. It won’t be easy when Grey’s old squad mates use his own tactics against him. He must use his creativity to find new ways to lead his squad back to the top twenty.

Beginning XML 4th Edition

by David Hunter Jeff Rafter Joe Fawcett Eric van der Vlist Danny Ayers Jon Duckett Andrew Watt Linda Mckinnon

When the first edition of this book was written, XML was a relatively new language but already gaining ground fast and becoming more and more widely used in a vast range of applications. By the time of the second edition, XML had already proven itself to be more than a passing fad, and was in fact being used throughout the industry for an incredibly wide range of uses. With the third edition, it was clear that XML was a mature technology, but more important, it became evident that the XML landscape was dividing into several areas of expertise. Now in this edition, we needed to categorize the increasing number of specifications surrounding XML, which either use XML or provide functionality in addition to the XML core specification. So what is XML? It's a markup language, used to describe the structure of data in meaningful ways. Anywhere that data is input/output, stored, or transmitted from one place to another, is a potential fit for XML's capabilities. Perhaps the most well-known applications are web-related (especially with the latest developments in handheld web access--for which some of the technology is XML-based). However, there are many other non-web-based applications for which XML is useful--for example, as a replacement for (or to complement) traditional databases, or for the transfer of financial information between businesses. News organizations, along with individuals, have also been using XML to distribute syndicated news stories and blog entries. This book aims to teach you all you need to know about XML--what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations, from simple data transfer to using XML in your web pages. It answers the fundamental questions: * What is XML? * How do you use XML? * How does it work? * What can you use it for, anyway?

Joystick Soldiers: The Politics of Play in Military Video Games

by Nina B. Huntemann Matthew Thomas Payne

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

How to Play Video Games (User's Guides to Popular Culture #1)

by Nina B Huntemann

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Illustrated Microsoft® Office 365 And Office 2016: Fundamentals (Illustrated Series)

by Marjorie Hunt Barbara Clemens

Both computer rookies and pros can master Microsoft Office 2016 applications quickly and efficiently with this new book in the popular Illustrated Series -- <P><P>ILLUSTRATED MICROSOFT OFFICE 365 & Office 2016: FUNDAMENTALS. Using a concise, focused approach and user-friendly format, the Illustrated Series features a hallmark two-page layout that allows the reader to see an entire task without turning the page. <P><P>Skills are accessible and easy to follow with Learning Outcomes that outline the key concepts in each lesson. Larger full-color images reflect exactly what readers should see on their own computer screens. <P><P>Each module begins with a brief overview of the principles of the lesson and introduces an updated case study for further application. <P><P>Readers can count on ILLUSTRATED MICROSOFT OFFICE 365 & Office 2016: FUNDAMENTALS to perfect the skills they need now and on the job.

Advanced Guide to Python 3 Programming (Undergraduate Topics in Computer Science)

by John Hunt

Advanced Guide to Python 3 Programming delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs. Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level. There are nine different sections within the book covering Computer Graphics (including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive programming, and Networking. Each section is self-contained and can either be read on its own or as part of the book as a whole. This book is aimed at the those who have learnt the basics of the Python 3 language but want to delve deeper into Python’s eco system of additional libraries and modules, to explore concurrency and parallelism, to create impressive looking graphical interfaces, to work with databases and files and to provide professional logging facilities.

Advanced Guide to Python 3 Programming (Undergraduate Topics in Computer Science)

by John Hunt

Advanced Guide to Python 3 Programming 2nd Edition delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs. Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level.This second edition has been significantly updated with two new sections on advanced Python language concepts and data analytics and machine learning. The GUI chapters have been rewritten to use the Tkinter UI library and a chapter on performance monitoring and profiling has been added. In total there are 18 new chapters, and all remaining chapters have been updated for the latest version of Python as well as for any of the libraries they use. There are eleven sections within the book covering Python Language Concepts, Computer Graphics (including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive Programming, Networking and Data Analytics. Each section is self-contained and can either be read on its own or as part of the book as a whole. It is aimed at those who have learnt the basics of the Python 3 language but wish to delve deeper into Python’s eco system of additional libraries and modules.

Beginner's Guide to Kotlin Programming

by John Hunt

This textbook assumes very little knowledge of programming so whether you have dabbled with a little JavaScript, played with a bit of Python, written Java or have virtually no programming experience at all you will find that it is for you.The first part of the book introduces Kotlin program structures as well as conditional flow of control features such as if and when expressions as well as iteration loops such as for, while and do-while. Subsequent chapters explain how functions are implemented in Kotlin and introduce concepts from functional programming such as higher order functions and curried functions.The second part focusses on object oriented programming techniques, these include classes, inheritance, abstraction and interfaces. The third part presents container data types such as Arrays, and collections including Lists, Sets and Maps and the fourth part considers concurrency and parallelism using Kotlin coroutines. The book concludes with an introduction to Android mobile application development using Kotlin.Clear steps are provided explaining how to set up your environment and get started writing your own Kotlin programs.An important aspect of the book is teaching by example and there are many examples presented throughout the chapters. These examples are supported by a public GitHub repository that provides complete working code as well as sample solutions to the chapter exercises. This helps illustrate how to write well structured, clear, idiomatic Kotlin to build real applications.

A Beginners Guide to Python 3 Programming (Undergraduate Topics in Computer Science)

by John Hunt

This textbook on Python 3 explains concepts such as variables and what they represent, how data is held in memory, how a for loop works and what a string is. It also introduces key concepts such as functions, modules and packages as well as object orientation and functional programming. Each section is prefaced with an introductory chapter, before continuing with how these ideas work in Python. Topics such as generators and coroutines are often misunderstood and these are explained in detail, whilst topics such as Referential Transparency, multiple inheritance and exception handling are presented using examples. A Beginners Guide to Python 3 Programming provides all you need to know about Python, with numerous examples provided throughout including several larger worked case studies illustrating the ideas presented in the previous chapters.

A Beginners Guide to Python 3 Programming (Undergraduate Topics in Computer Science)

by John Hunt

This textbook is aimed at readers who have little or no knowledge of computer programming but want to learn to program in Python. It starts from the very basics including how to install your Python environment, how to write a very simple program and run it, what a variable is, what an if statement is, how iteration works using for and while loops as well as important key concepts such as functions, classes and modules. Each subject area is prefaced with an introductory chapter, before continuing with how these ideas work in Python. The second edition has been completely updated for the latest versions of Python including Python 3.11 and Python 3.12. New chapters have been added such as those that consider where and how Python is used, the use of Frozensets, how data can be sorted, enumerated types in Python, structural pattern matching and how (and why) Python Virtual Environments are configured. A new chapter ‘The Python Bites back’ is introduced to present the fourteen most common / biggest gotchas for someone new to Python. Other sections have been updated with new features such as Exception Groups, string operations and dictionary operations. A Beginners Guide to Python 3 Programming second Edition provides all you need to know about Python, with numerous examples provided throughout including several larger worked case studies illustrating the ideas presented in the previous chapters.

A Beginner's Guide to Scala, Object Orientation and Functional Programming

by John Hunt

Scala is now an established programming language developed by Martin Oderskey and his team at the EPFL. The name Scala is derived from Sca(lable) La(nguage). Scala is a multi-paradigm language, incorporating object oriented approaches with functional programming. Although some familiarity with standard computing concepts is assumed (such as the idea of compiling a program and executing this compiled from etc.) and with basic procedural language concepts (such as variables and allocation of values to these variables) the early chapters of the book do not assume any familiarity with object orientation nor with functional programming These chapters also step through other concepts with which the reader may not be familiar (such as list processing). From this background, the book provides a practical introduction to both object and functional approaches using Scala. These concepts are introduced through practical experience taking the reader beyond the level of the language syntax to the philosophy and practice of object oriented development and functional programming. Students and those actively involved in the software industry will find this comprehensive introduction to Scala invaluable.

A Beginner's Guide to Scala, Object Orientation and Functional Programming

by John Hunt

Scala is a new programming language developed by Martin Odersky and his team at the EPFL. The name Scala is derived from Sca(lable) La(nguage). Scala is a multi-paradigm language, incorporating object oriented approaches with functional programming. Although some familiarity with standard computing concepts is assumed (such as the idea of compiling a program and executing this compiled form, etc.) and with basic procedural language concepts (such as variables and allocation of values to variables) the early chapters of the book do not assume any familiarity with object orientation nor functional programming. These chapters also step through other concepts with which the reader may not be familiar (such as list processing). From this background, John Hunt provides a practical introduction to object and functional technology using Scala, one of the newest and most interesting programming languages available. A variety of concepts are introduced through practical experience taking the reader beyond the level of the language syntax to the philosophy and practice of object-oriented development and functional programming. Students, and those actively involved in the software industry will find this comprehensive introduction to Scala and to object orientation and functional programming, invaluable.

Scala Design Patterns

by John Hunt

Scala is a new and exciting programming language that is a hybrid between object oriented languages such as Java and functional languages such as Haskell. As such it has its own programming idioms and development styles. Scala Design Patterns looks at how code reuse can be successfully achieved in Scala. A major aspect of this is the reinterpretation of the original Gang of Four design patterns in terms of Scala and its language structures (that is the use of Traits, Classes, Objects and Functions). It includes an exploration of functional design patterns and considers how these can be interpreted in Scala's uniquely hybrid style. A key aspect of the book is the many code examples that accompany each design pattern, allowing the reader to understand not just the design pattern but also to explore powerful and flexible Scala language features. Including numerous source code examples, this book will be of value to professionals and practitioners working in the field of software engineering.

CompTIA Project+ Certification Guide: Learn project management best practices and successfully pass the CompTIA Project+ PK0-004 exam

by J. Ashley Hunt

Your perfect companion to prepare for and pass the CompTIA Project+ PK0-004 examKey FeaturesManage project changes and deliver desired project outcomesGain confidence in passing the PK0-004 exam with the help of practice questionsObtain insight from J. Ashley Hunt, an accomplished subject matter expertBook DescriptionThe CompTIA Project+ exam is designed for IT professionals who want to improve their career trajectory by gaining certification in project management specific to their industry. This guide covers everything necessary to pass the current iteration of the Project+ PK0-004 exam.The CompTIA Project+ Certification Guide starts by covering project initiation best practices, including an understanding of organizational structures, team roles, and responsibilities. You’ll then study best practices for developing a project charter and the scope of work to produce deliverables necessary to obtain formal approval of the end result. The ability to monitor your project work and make changes as necessary to bring performance back in line with the plan is the difference between a successful and unsuccessful project. The concluding chapters of the book provide best practices to help keep an eye on your projects and close them out successfully. The guide also includes practice questions created to mirror the exam experience and help solidify your understanding of core project management concepts.By the end of this book, you will be able to develop creative solutions for complex issues faced in project management.What you will learnDevelop a project charter and define team roles and responsibilitiesPlan the project scope, schedule, budget, and risksProcess change requests and work with procurement documentsClose a formal project or phase and get an overview of Agile Project Management principlesCreate a work breakdown structure (WBS) and dictionaryDiscover best practices for identifying, analyzing, and responding to riskGain important exam information and discover the next stepsWho this book is forThe CompTIA Project+ Certification Guide is for entry-level project managers who are looking for a common language and best practices in the IT project management space as well as a certification to excel in their career.

PMI-ACP Project Management Institute Agile Certified Practitioner Exam Study Guide

by J. Ashley Hunt

The ultimate study package for the new PMI-ACP exam The PMI-ACP Project Management Institute Agile Certified Practitioner Exam Study Guide is an all-in-one package for comprehensive exam preparation. This up-to-date guide is fully aligned with the latest version of the exam, featuring coverage of 100 percent of the exam domains. Expanded coverage of AGILE includes the basic principles, value-driven delivery, stakeholder engagement, team performance, adaptive planning, problem detection and resolution, and continuous improvement to align with the A Guide to the Project Management Body of Knowledge (PMBOK® 6th Edition) and its increased emphasis on agile, adaptive and iterative practices. In-depth discussion merges with hands-on exercises and real-world scenarios to provide a well-rounded review of essential exam concepts, while the online learning center provides an assessment test, chapter tests, a practice exam, and study aids to help you ensure complete preparation for the big day. Master 100 percent of the exam objectives, including expanded AGILE coverage Reinforce critical concepts with hands-on practice and real-world scenarios Test your knowledge with challenging chapter review questions One year of FREE access to the Sybex online test bank featuring practice tests, flashcards, a glossary, and more Project management is one of the most in-demand skills in today's job market, making more and more employers turn to AGILE methodologies to enhance delivery and results. The PMI-ACP certification shows employers that you have demonstrated mastery of essential project management skills and a practical understanding of adaptive, iterative processes; this validation puts you among the ranks of qualified project management professionals employers are desperately seeking, and the PMI-ACP Project Management Institute Agile Certified Practitioner Exam Study Guide is your one-stop resource for exam success.

Project Management Professional (PMP)® Certification Study Guide

by J. Ashley Hunt

This book is for experienced project managers looking for a common language and best practices in the project management space who wish to gain certification and improve their career growth potential. A minimum of 5 to 7 years of experience in leading and directing projects in a variety of industries will be useful.

Windows NT TCP/IP Network Administration

by Craig Hunt Robert Bruce Thompson

Windows NT TCP/IP Network Administration is a complete guide to setting up and running a TCP/IP network on Windows NT. It starts with the fundamentals-- the protocols, routing, and setup. Beyond that, it covers all the important networking services provided as part of Windows NT, including IIS, RRAS, DNS, WINS, and DHCP. This book is the NT administrator's indispensable guide.

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