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Advances in Spatial and Temporal Databases: 14th International Symposium, SSTD 2015, Hong Kong, China, August 26-28, 2015. Proceedings (Lecture Notes in Computer Science #9239)

by Christophe Claramunt Markus Schneider Raymond Chi-Wing Wong Li Xiong Woong-Kee Loh Cyrus Shahabi Ki-Joune Li

This book constitutes the refereed proceedings of the 14th International Symposium on Spatial and Temporal Databases, SSTD 2015, held in Hong Kong, China, in August 2015. The 24 revised full papers together with 8 demos presented were carefully reviewed and selected from 64 submissions. The conference program has the scope on following subjects: reachability query and path query, reverse query and indexing, navigation and routing, trajectory analysis, spatio-temporal approaches, privacy and matching, similarity search and pattern, keyword and pattern.

Advances in Statistical Models for Data Analysis (Studies in Classification, Data Analysis, and Knowledge Organization)

by Isabella Morlini Tommaso Minerva Maurizio Vichi

This edited volume focuses on recent research results in classification, multivariate statistics and machine learning and highlights advances in statistical models for data analysis. The volume provides both methodological developments and contributions to a wide range of application areas such as economics, marketing, education, social sciences and environment. The papers in this volume were first presented at the 9th biannual meeting of the Classification and Data Analysis Group (CLADAG) of the Italian Statistical Society, held in September 2013 at the University of Modena and Reggio Emilia, Italy.

Advances in Visual Computing: 11th International Symposium, ISVC 2015, Las Vegas, NV, USA, December 14-16, 2015, Proceedings, Part II (Lecture Notes in Computer Science #9475)

by Tim Mcgraw George Bebis Richard Boyle Bahram Parvin Darko Koracin Ioannis Pavlidis Rogerio Feris Mark Elendt Regis Kopper Eric Ragan Zhao Ye Gunther Weber

The two volume set LNCS 9474 and LNCS 9475 constitutesthe refereed proceedings of the 11th International Symposium on VisualComputing, ISVC 2015, held in Las Vegas, NV, USA in December 2015. The 115 revised full papers and 35 poster paperspresented in this book were carefully reviewed and selected from 260submissions. The papers are organized in topical sections: Part I (LNCS 9474)comprises computational bioimaging; computer graphics; motion and tracking;segmentation; recognition; visualization; mapping; modeling and surfacereconstruction; advancing autonomy for aerial robotics; medical imaging;virtual reality; observing humans; spectral imaging and processing; intelligenttransportation systems; visual perception and robotic systems. Part II (LNCS9475): applications; 3D computer vision; computer graphics; segmentation;biometrics; pattern recognition; recognition; and virtual reality.

Advances in Visual Informatics: 4th International Visual Informatics Conference, IVIC 2015, Bangi, Malaysia, November 17-19, 2015, Proceedings (Lecture Notes in Computer Science #9429)

by Peter Robinson Timothy K. Shih Halimah Badioze Zaman Alan F. Smeaton Sergio Velastin Azizah Jaafar Nazlena Mohamad Ali

This book constitutes the refereed proceedings of the Fourth International Conference on Advances in Visual Informatics, IVIC 2015, held in Bangi, Malaysia, in November 2015. The five keynotes and 45 papers presented were carefully reviewed and selected from 82 initial submissions. The papers are organized in four tracks on visualization and big data; machine learning and computer vision; computer graphics; as well as virtual reality.

Advances in Web-Based Learning - ICWL 2013 Workshops: USL 2013, IWSLL 2013, KMEL 2013, IWCWL 2013, WIL 2013, and IWEEC 2013, Kenting, Taiwan, October 6-9, 2013, Revised Selected Papers (Lecture Notes in Computer Science #8390)

by Demetrios G. Sampson Qing Li Dickson K. W. Chiu Elvira Popescu Minhong Wang Rynson Lau Timothy K. Shih Chu-Sing Yang

This book constitutes the refereed proceedings of the Workshops held at the ICWL 2013 International Conference on Web Based Learning in Kenting, Taiwan, in October 2013. The 29 papers presented were carefully reviewed and selected for inclusion in this volume. They were held at the following workshops: First International Workshop on Ubiquitous Social Learning, USL 2013; 2013 International Workshop on Smart Living and Learning, IWSLL 2013; Third International Symposium on Knowledge Management and e-Learning, KMEL 2013; 2013 International Workshop on Cloud Computing for Web-Based Learning, IWCL 2013; 2013 International Workshop on Web Intelligence and Learning; WIL 2013; and the 2013 International Workshop on e-book and Education Cloud, IWEEC 2013.

Advances in Web-Based Learning -- ICWL 2015: 14th International Conference, Guangzhou, China, November 5-8, 2015, Proceedings (Lecture Notes in Computer Science #9412)

by Jun Zhang Frederick W.B. Li Ralf Klamma Mart Laanpere Baltasar Fernández Manjón Rynson W.H. Lau

This book constitutes the refereed proceedings of the 14th International Conference on Web-Based Learning, ICWL 2015, held in Guangzhou, China, in Noavember 2015. The 18 revised full papers presented together with 2 invited papers and 7 short papers were carefully reviewed and selected from about 79 submissions. The papers are organized in topical sections on collaborative and peer learning; e-lerning platform and tolls; design, model, and framework of e-learning systems; intelligent tutoring and tools; pedagogical issues; personalized and adaptive learning; and Web 2. 0 and social learning environments.

Advances in Wireless Sensor Networks: The 8th China Conference, CWSN 2014, Xi'an, China, October 31--November 2, 2014. Revised Selected Papers (Communications in Computer and Information Science #501)

by Wei Wang Limin Sun Huadong Ma Dingyi Fang Jinping Niu

This book constitutes the refereed proceedings of the 8th China Conference of Wireless Sensor Networks, held in Xi'an, China, in October/November 2014. The 64 revised full papers were carefully reviewed and selected from 365 submissions. The papers are organized in topical sections on power control and management; network architecture and deployment; positioning and location-based services in wireless sensor networks; security and privacy; wireless communication systems and protocols; routing algorithm and transport protocols in wireless sensor networks; wireless communication protocols and sensor data quality, integrity and trustworthiness; Internet of Things; wireless mobile network architecture, in-vehicle network; indoor positioning and location-based services; applications of wireless sensor networks.

Adventures in Arduino

by Becky Stewart

Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.

Adventures in Minecraft

by Martin O'Hanlon David Whale

Here's your ticket to a world of adventures with Minecraft and programming.Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi * Build houses and other structures in the blink of an eye, and make a 3D duplicating machine * Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges * Build custom game control panels using simple electronic circuits * Easily build huge 2D and 3D structures such as spheres and pyramids * Build intelligent objects like a massive Minecraft clock, and program an alien invasion * Plan and write a complete interactive arena game * Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine.

Adventures in Python

by Craig Richardson

The complete beginner's guide to Python, for young people whowant to start today Adventures in Python is designed for 11-to 15-year oldswho want to teach themselves Python programming, but don't knowwhere to start. Even if you have no programming experience at all,this easy to follow format and clear, simple instruction will getyou up and running quickly. The book walks you through nineprojects that teach you the fundamentals of programming in general,and Python in particular, gradually building your skills until youhave the confidence and ability to tackle your own projects. Videoclips accompany each chapter to provide even more detailedexplanation of important concepts, so you feel supported every stepof the way.Python is one of the top programming languages worldwide, withan install base in the millions. It's a favourite language atGoogle, YouTube, the BBC, and Spotify, and is the primaryprogramming language for the Raspberry Pi. As an open-sourcelanguage, Python is freely downloadable, with extensive librariesreadily available, making it an ideal entry into programming forthe beginner. Adventures in Python helps you get started,giving you the foundation you need to follow your curiosity.Start learning Python at its most basic levelLearn where to acquire Python and how to set it upUnderstand Python syntax and interpretation for moduleprogrammingDevelop the skills that apply to any programming languagePython programming skills are invaluable, and developingproficiency gives you a head start in learning other languages likeC++, Objective-C, and Java. When learning feels like fun, you won'tever want to stop - so get started today with Adventuresin Python.

The Aesthetic of Play (The\mit Press Ser.)

by Brian Upton

A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions (“Why is this battle boring?”) than big ones (“What does this game mean?”). In this book, the game designer Brian Upton analyzes the experience of play—how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.Upton also examines the broader epistemological implications of such a framework, exploring the role of play in the construction of meaning and what the existence of play says about the relationship between our thoughts and external reality. He considers the making of meaning in play and in every aspect of human culture, and he draws on findings in pragmatic epistemology, neuroscience, and semiotics to describe how meaning emerges from playful engagement. Upton argues that play can also explain particular aspects of narrative; a play-based interpretive stance, he proposes, can help us understand the structure of books, of music, of theater, of art, and even of the process of critical engagement itself.

After Access: Inclusion, Development, and a More Mobile Internet (The Information Society Series)

by Jonathan Donner

An expert considers the effects of a more mobile Internet on socioeconomic development and digital inclusion, examining both potentialities and constraints.Almost anyone with a $40 mobile phone and a nearby cell tower can get online with an ease unimaginable just twenty years ago. An optimistic narrative has proclaimed the mobile phone as the device that will finally close the digital divide. Yet access and effective use are not the same thing, and the digital world does not run on mobile handsets alone. In After Access, Jonathan Donner examines the implications of the shift to a more mobile, more available Internet for the global South, particularly as it relates to efforts to promote socioeconomic development and broad-based inclusion in the global information society.Drawing on his own research in South Africa and India, as well as the burgeoning literature from the ICT4D (Internet and Communication Technologies for Development) and mobile communication communities, Donner introduces the “After Access Lens,” a conceptual framework for understanding effective use of the Internet by those whose “digital repertoires” contain exclusively mobile devices. Donner argues that both the potentialities and constraints of the shift to a more mobile Internet are important considerations for scholars and practitioners interested in Internet use in the global South.

After Effects and Cinema 4D Lite: 3D Motion Graphics and Visual Effects Using CINEWARE

by Chris Jackson

One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design. Hands-on exercises teach you essential production skills including: Modeling in CINEMA 4D Lite Importing 3D models in After Effects Tracking 3D motion in After Effects Compositing with CINEWARE Using MoGraph features in CINEMA 4D Rendering and optimization techniques Additional online materials include project files and videos showcasing the techniques covered in the book. To access these materials, please see the 'eResources' tab.

The Age of STEM: Educational policy and practice across the world in Science, Technology, Engineering and Mathematics (Routledge Research in Education)

by Brigid Freeman, Simon Marginson and Russell Tytler

Across the world STEM (learning and work in Science, Technology, Engineering and Mathematics) has taken central importance in education and the economy in a way that few other disciplines have. STEM competence has become seen as key to higher productivity, technological adaptation and research-based innovation. No area of educational provision has a greater current importance than the STEM disciplines yet there is a surprising dearth of comprehensive and world-wide information about STEM policy, participation, programs and practice. The Age of STEM is a state of the art survey of the global trends and major country initiatives in STEM. It gives an international overview of issues such as: STEM strategy and coordination curricula, teaching and assessment women in STEM indigenous students research training STEM in the graduate labour markets STEM breadth and STEM depth The individual chapters give comparative international analysis as well as a global overview, particularly focusing on the growing number of policies and practices in mobilising and developing talent in the STEM fields. The book will be of particular interest to anyone involved in educational policy, those in education management and leaders in both schooling and tertiary education. It will have a wider resonance among practitioners in the STEM disciplines, particularly at university level, and for those interested in contemporary public policy.

Agent and Multi-Agent Systems: 9th KES International Conference, KES-AMSTA 2015 Sorrento, Italy, June 2015, Proceedings (Smart Innovation, Systems and Technologies #38)

by Lakhmi C. Jain Robert J. Howlett Gordan Jezic

Agents and multi-agent systems are related to a modern software paradigm which has long been recognized as a promising technology for constructing autonomous, complex and intelligent systems. The topics covered in this volume include agent-oriented software engineering, agent co-operation, co-ordination, negotiation, organization and communication, distributed problem solving, specification of agent communication languages, agent privacy, safety and security, formalization of ontologies and conversational agents. The volume highlights new trends and challenges in agent and multi-agent research and includes 38 papers classified in the following specific topics: learning paradigms, agent-based modeling and simulation, business model innovation and disruptive technologies, anthropic-oriented computing, serious games and business intelligence, design and implementation of intelligent agents and multi-agent systems, digital economy, and advances in networked virtual enterprises. Published papers have been presented at the 9th KES Conference on Agent and Multi-Agent Systems - Technologies and Applications (KES-AMSTA 2015) held in Sorrento, Italy. Presented results should be of value to the research community working in the fields of artificial intelligence, collective computational intelligence, robotics, dialogue systems and, in particular, agent and multi-agent systems, technologies, tools and applications.

Agent Environments for Multi-Agent Systems IV: 4th International Workshop, E4MAS 2014 - 10 Years Later, Paris, France, May 6, 2014, Revised Selected and Invited Papers (Lecture Notes in Computer Science #9068)

by Danny Weyns Fabien Michel

This book constitutes the thoroughly refereedpost-workshop proceedings of the 4th International Workshop on Environments forMultiagent Systems, E4MAS 2014 - 10 years later, held in Paris, France, in May2014 as an associated event of AAMAS 2014, the 13th International Conference onAutonomous Agents and Multiagent Systems. The 6 revised full papers presented together with 1roadmap paper and 7 invited papers were carefully reviewed and selected from 14initial submissions. The papers are organized in topical sections on connectingagents, environments, and humans; environments for complex and stigmergicsystems; virtual and simulated environments; and open agent environments andinteroperability.

Agents and Artificial Intelligence: 6th International Conference, ICAART 2014, Angers, France, March 6-8, 2014, Revised Selected Papers (Lecture Notes in Computer Science #8946)

by Joaquim Filipe Jaap van den Herik Béatrice Duval Stephane Loiseau

This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Agents and Artificial Intelligence, ICAART 2014, held in Angers, France, in March 2014. The 21 revised full papers presented together with one invited paper were carefully reviewed and selected from 225 submissions. The papers are organized in two topical sections on agents and on artificial intelligence.

Agents and Artificial Intelligence: 7th International Conference, ICAART 2015, Lisbon, Portugal, January 10-12, 2015, Revised Selected Papers (Lecture Notes in Computer Science #9494)

by Joaquim Filipe Jaap van den Herik Béatrice Duval Stephane Loiseau

This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Agents and Artificial Intelligence, ICAART 2014, held in Angers, France, in March 2014. The 21 revised full papers presented together with one invited paper were carefully reviewed and selected from 225 submissions. The papers are organized in two topical sections on agents and on artificial intelligence.

Agents and Data Mining Interaction: 10th International Workshop, ADMI 2014, Paris, France, May 5-9, 2014, Revised Selected Papers (Lecture Notes in Computer Science #9145)

by Philip S. Yu Longbing Cao Yifeng Zeng Andreas L. Symeonidis Vladimir Gorodetsky Bo An Frans Coenen

This book constitutes the thoroughly refereed and revised selected papers from the 10th International Workshop on Agents and Data Mining Interactions, ADMI 2014, held in Paris, France, in May 2014 as satellite workshop of AAMAS 2014, the 13th International Conference on Autonomous Agents and Multiagent Systems. The 11 papers presented were carefully reviewed and selected from numerous submissions for inclusion in this volume. They present current research and engineering results, as well as potential challenges and prospects encountered in the respective communities and the coupling between agents and data mining.

Agile 2015: Geographic Information Science as an Enabler of Smarter Cities and Communities (Lecture Notes in Geoinformation and Cartography)

by Fernando Bacao Maribel Yasmina Santos Marco Painho

This is a book is a collection of articles that will be submitted as full papers to the AGILE annual international conference. These papers go through a rigorous review process and report original and unpublished fundamental scientific research. Those published cover significant research in the domain of geographic information science systems. This year the focus is on geographic information science as an enabler of smarter cities and communities, thus we expect contributions that help visualize the role and contribution of GI science in their development.

Agile Android

by Godfrey Nolan

This concise book walks you through how to get unit testing and test driven development done on Android, specifically using JUnit 4. You'll learn how to do agile development quickly and correctly, with a significant increase in development efficiency and a reduction in the number of defects. Up until now getting JUnit testing up and running in Android was not for the faint hearted. However, "now it's in Android Studio, there is no excuse," according to author Godfrey Nolan, president of RIIS LLC. Android developers are faced with their own set of problems such as tightly coupled code, fragmentation, and immature testing tools, all of which can be solved using existing agile tools and techniques that this short book will teach you. What you'll learn What is the Agile testing pyramid for Android What are the Android unit testing tools and how to use them, including those found in Android Studio What are and how to use third party tools like JUnit, Hamcrest, Roboletric, Jenkins and more What is and how to use mocking, including mocking frameworks like Mockito to mock out Web Services, Shared Preferences and SQLite databases How to do test driven development (TDD) in Android How to manage legacy code and applying TDD to existing projects Who this book is for Android developers and IT managers. Healthcare, financial, entertainment and government. Senior developers, software architects, lead developer, IT directors, CTOs, CISOs. Table of Contents Lesson 1: Introduction to Agile Learning objectives 1. 1 Understand the benefits of using an Agile approach to Android development 1. 2 Understand common defects in Android Applications 1. 3 Explore the Agile Testing Pyramid for Android Lesson 2: Android Unit Testing Tools Learning objectives 2. 1 Create Hello World Unit Test in Android 2. 2 Run Unit Tests from the command line 2. 3 Explore Android Assertions 2. 4 Test for common defects in Android Applications 2. 5 Setup and Teardown 2. 6 Grouping tests 2. 7 Adding unit tests to a Twitter client 2. 8 Explore more Android Assertions 2. 9 Run your tests using Gradle Lesson 3: Third Party Tools Learning objectives 3. 1: Understand the difference between jUnit3 and jUnit4 3. 2: Create jUnit4 Unit Test in Android Studio 3. 3: Run code coverage tools in Android 3. 4: Test activities on multiple devices using Spoon 3. 5: Create an Android project in Github Lesson 4: Mocking Learning objectives 4. 1 Stubs vs test double vs mocking frameworks 4. 2 Using a stub to mock out a SQLite database 4. 3 Using a test double to mock out a SQLite database 4. 4 Using EasyMock to mock out a SQLite database Lesson 5: Dependency Injection Learning objectives 5. 1 Understanding Compile Time Dependency Injection 5. 2 Create an Android unit test using Dagger 5. 3 Using Dagger to mock a SQLite databases Lesson 7: Test Driven Development Learning objectives 7. 1 Understanding Test Driven Development 7. 2 Writing Testable Code 7. 3 Refactoring code 7. 4 Writing a Twitter client using TDD Lesson 8: Dealing with Legacy Code Learning objectives 8. 1 Applying TDD to an Existing Project 8. 2 Ring Fence Existing Project 8. 3 Refactoring Existing Code to increase Code Coverage

Agile Development in the Real World

by Alan Cline

This book is a practical guide for new agile practitioners and contains everything a new project manager needs to know to get up to speed with agile practices quickly and sort out the hype and dogma of pseudo-agile practices. The author lays out the general guidelines for running an agile project with the assumption that the project team may be working in a traditional environment (using the waterfall model, or something similar). Agile Development in the Real World conveys valuable insights to multiple audiences: For new-to-agile project managers, this book provides a distinctive approach that Alan Cline has used with great success, while showing the decision points and perspectives as the agile project moves forward from one step to the next. This allows new agile project managers or agile coaches to choose between the benefits of agile and the benefits of other methods. For the agile technical team member, this book contains templates and sample project artifacts to assist in learning agile techniques and to be used as exemplars for the new practitioner''s own project. For the Project Management Office (PMO), the first three chapters focus on portfolio management. They explain, for the agilists'' benefit, how projects are selected and approved, and why projects have an inherent "shelf-life" that results in hard deadlines that may seem arbitrary to traditional technical teams. What you''ll learn How and why the evolution of project management, from PM-1 (prescriptive) to PM-2 (adaptive) affects modern 21st century project management. How sociology (stakeholder management), psychology (team dynamics), and anthropology (organizational culture) affect the way software is developed today, and why it is far more effective A clear delineation of what must to be accomplished by all the roles (PM, BA, APM, Developer, and Tester), why those roles are needed, and what they must do Step-by-step guide for a successful project based on studies and the author''s own experiences. Specific techniques for each role on the development team, both in the pre-iteration and iteration cycles, of product development. The appendices contain templates that the team could use or modify to tailor their own agile processes specific to the team, project, and organization. Who this book is for This book is intended for project managers, technical team members and technical managers. It makes clear what agile is, and what agile is not and how Agile contributes significant business value. Table of Contents Chapter 1. Evolution of Project Management Chapter 2. Birth of a Project: Portfolio Management Chapter 3. Project Startup Chapter 4. Iteration Zero: Preparing the Project Chapter 5. Architecture: Product Foundation Chapter 6. Infrastructure: Supporting the Project Chapter 7. Initial Requirements: Defining the Product Chapter 8. Overview of an Agile Iteration Chapter 9. Requirements: The Agile Business Analyst Chapter 10. Development Thread Chapter 11. Testing Thread Outline Chapter 12. Project Management Thread Outline

Agile for Project Managers (Best Practices In Portfolio, Program, And Project Management Ser.)

by Denise Canty

Agile project management is a proven approach for designing and delivering software with improved value to customers. Agility is all about self-directed teams, feedback, light documentation, and working software with shorter development cycles.The role of the project manager with agile differs significantly from traditional project management in th

Agile Metrics in Action: How to measure and improve team performance

by Christopher Davis

SummaryAgile Metrics in Action is a rich resource for agile teams that aim to use metrics to objectively measure performance. You'll learn how to gather data that really counts, along with how to effectively analyze and act upon the results.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the BookThe iterative nature of agile development is perfect for experience-based, continuous improvement. Tracking systems, test and build tools, source control, continuous integration, and other built-in parts of a project lifecycle throw off a wealth of data you can use to improve your products, processes, and teams. The question is, how to do it?Agile Metrics in Action teaches you how. This practical book is a rich resource for an agile team that aims to use metrics to objectively measure performance. You'll learn how to gather the data that really count, along with how to effectively analyze and act upon the results. Along the way, you'll discover techniques all team members can use for better individual accountability and team performance.Practices in this book will work with any development process or tool stack. For code-based examples, this book uses Groovy, Grails, and MongoDB.What's InsideUse the data you generate every day from CI and ScrumImprove communication, productivity, transparency, and moraleObjectively measure performanceMake metrics a natural byproduct of your development processAbout the AuthorChristopher Davis has been a software engineer and team leader for over 15 years. He has led numerous teams to successful delivery using agile methodologies.Table of ContentsPART 1 MEASURING AGILE TEAMSMeasuring agile performanceObserving a live projectPART 2 COLLECTING AND ANALYZING YOUR TEAM'S DATATrends and data from project-tracking systemsTrends and data from source controlTrends and data from CI and deployment serversData from your production systemsPART 3 APPLYING METRICS TO YOUR TEAMS, PROCESSES, AND SOFTWAREWorking with the data you're collecting: the sum of the partsMeasuring the technical quality of your softwarePublishing metricsMeasuring your team against the agile principles

Agile Performance Improvement: The New Synergy of Agile and Human Performance Technology

by Bob Winter

"1+1=3. That is the equation that summarizes the theme of this book. The book’s message is to integrate the developmental principles of Agile with the result-focused approaches integral to performance consulting. Your outcomes in shaping human performance will be significant--and greater than if you only used one of these models. This is a book for anyone who seeks to work collaboratively with leaders to bring about continuously improving and sustainable organizational change." --Dana Gaines Robinson, coauthor of Performance ConsultingAgile Performance Improvement demonstrates the mutual benefits that accrue to the worlds of performance consulting and agile software development when the values and principles of both are blended synergistically under the guidance of practitioners skilled in both. The agile performance improvement model blends the principles of human performance technology with the frameworks and practices of Agile. The result is an approach that maximizes the value of interactions among the consultant, the work team, and the customer. Unlike traditional end-to-end waterfall processes, agile performance improvement delivers value continuously and in small increments, relentlessly focusing on outcomes of value to the customer. Building on structures of Agile that are used in software development, such as Scrum, the agile performance improvement model considers the human component of holistic solutions in establishing a continuous stream of value.Bob Winter, a performance consultant, was the product owner for the corporate education scrum supporting an agile transition initiative for hundreds of engineering teams. From this cross-disciplinary experience, he discovered that the two cultures, two languages, and two methodologies of performance consulting and agile software development are—far from being incongruent, incompatible, or irrelevant to each other—in fact ideally suited to complement and support each other. Being agile improves the effectiveness of the performance consultant, and applying the lessons of human performance technology improves the effectiveness of software development teams.In Agile Performance Improvement, Winter teaches performance consultants how to apply agile principles, values, and methods usefully to the tasks of optimizing human performance in areas of practice not only adjoining but also well beyond the realm of software and IT engineering, such as corporate learning solutions, human resources systems, and non-software products. Conversely, he shows engineering teams immersed in an agile environment how to boost their performance using the principles and techniques taught and cultivated by performance consultants. The author, who has worked extensively on both sides of the traditional divide, recounts entertainingly but informatively how both sparks and fur can fly when geeks encounter people people.

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