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My Revision Notes Edexcel GCSE Computer Science

by Steve Cushing

Unlock your full potential with this revision guide which focuses on the key content and skills you need to know.With My Revision Notes for Edexcel GCSE Computer Science, which perfectly matches the latest examined elements of the course, you can:- Take control of your revision: plan and focus on the areas you need to revise, with advice, summaries and notes from author Steve Cushing- Show you fully understand key topics by using specific strategies and theories to add depth to your knowledge of programming and computing issues and processes- Apply programming and computing terms accurately with the help of definitions and key words on all topics- Improve your skills to tackle specific exam questions such as how to choose appropriate programming languages with the help of self-testing and exam-style questions and answers

AQA A level Computer Science

by Bob Reeves

Exam Board: AQALevel: AS/A-levelSubject: Computer ScienceFirst Teaching: September 2015First Exam: June 2016This title has been approved by AQA for use with the AS and A-level AQA Computer Science specifications. AQA A-level Computer Science gives students the chance to think creatively and progress through the AQA AS and A-level Computer Science specifications. Detailed coverage of the specifications will enrich understanding of the fundamental principles of computing, whilst a range of activities help to develop the programming skills and computational thinking skills at A-level and beyond. - Enables students to build a thorough understanding of the fundamental principles in the AQA AS and A-Level Computer Science specifications, with detailed coverage of programming, algorithms, data structures and representation, systems, databases and networks, uses and consequences.- Helps to tackle the various demands of the course confidently, with advice and support for programming and theoretical assessments and the problem-solving or investigative project at A-level.- Develops the programming and computational thinking skills for A-level and beyond - frequent coding and question practice will help students apply their knowledge of the principles of computer science, and design, program and evaluate problem-solving computer systems. Bob Reeves is an experienced teacher with examining experience, and well-respected author of resources for Computing and ICT across the curriculum.

AQA A level Computer Science

by Bob Reeves

Exam Board: AQALevel: AS/A-levelSubject: Computer ScienceFirst Teaching: September 2015First Exam: June 2016This title has been approved by AQA for use with the AS and A-level AQA Computer Science specifications. AQA A-level Computer Science gives students the chance to think creatively and progress through the AQA AS and A-level Computer Science specifications. Detailed coverage of the specifications will enrich understanding of the fundamental principles of computing, whilst a range of activities help to develop the programming skills and computational thinking skills at A-level and beyond. - Enables students to build a thorough understanding of the fundamental principles in the AQA AS and A-Level Computer Science specifications, with detailed coverage of programming, algorithms, data structures and representation, systems, databases and networks, uses and consequences.- Helps to tackle the various demands of the course confidently, with advice and support for programming and theoretical assessments and the problem-solving or investigative project at A-level.- Develops the programming and computational thinking skills for A-level and beyond - frequent coding and question practice will help students apply their knowledge of the principles of computer science, and design, program and evaluate problem-solving computer systems. Bob Reeves is an experienced teacher with examining experience, and well-respected author of resources for Computing and ICT across the curriculum.

AQA A level Computer Science

by Bob Reeves

This title has been approved by AQA for use with the new AS and A-level AQA Computer Science specifications. AQA A-level Computer Science gives students the chance to think creatively and progress through the AQA AS and A-level Computer Science specifications. Detailed coverage of the specifications will enrich understanding of the fundamental principles of computing, whilst a range of activities help to develop the programming skills and computational thinking skills at A-level and beyond. - Enables students to build a thorough understanding of the fundamental principles in the AQA AS and A-Level Computer Science specifications, with detailed coverage of programming, algorithms, data structures and representation, systems, databases and networks, uses and consequences. - Helps to tackle the various demands of the course confidently, with advice and support for programming and theoretical assessments and the problem-solving or investigative project at A-level. - Develops the programming and computational thinking skills for A-level and beyond - frequent coding and question practice will help students apply their knowledge of the principles of computer science, and design, program and evaluate problem-solving computer systems. Bob Reeves is an experienced teacher with examining experience, and well-respected author of resources for Computing and ICT across the curriculum.

Edexcel GCSE Computer Science Student Book

by Steve Cushing

Publishing in September 2014, Edexcel GCSE Computer Science has been written by Steve Cushing, a well-respected and widely published author for secondary Computing and a former examiner. With Edexcel GCSE Computer Science: Students will have the assurance that all topics in the course are covered comprehensively, with particular support to help them understand the principles of computer science and computational thinking in preparation for the written exam Teachers and students can make use of strategies and advice throughout when choosing appropriate programming languages for both the written and practical units User-friendly and accessible practical examples will help to unpick theoretical topics

How to Pass Higher Computing Science for CfE

by Greg Reid

Get your best grade with the SQA endorsed guide to Higher Computing Science for CfE.This book contains all the advice and support you need to revise successfully for your Higher (for CfE) exam. It combines an overview of the course syllabus with advice from a top expert on how to improve exam performance, so you have the best chance of success.· Refresh your knowledge with complete course notes· Prepare for the exam with top tips and hints on revision techniques· Get your best grade with advice on how to gain those vital extra marks

Cambridge IGCSE Computer Science

by Helen Williams Dave Watson

Endorsed by Cambridge International Examinations. Develop your students computational thinking and programming skills with complete coverage of the latest syllabus from experienced examiners and teachers. - Includes a Student CD-ROM with animations of key concepts - Follows the order of the syllabus exactly, ensuring complete coverage - Introduces students to self-learning exercises, helping them learn how to use their knowledge in new scenarios This book covers the IGCSE (0478), O Level (2210) and US IGCSE entry (0473) syllabuses, which are for first examination 2015. It may also be a useful reference for students taking the new Computer Science AS level course (9608).

Computer Science

by David Watson Helen Williams

A student workbook to support the students throughout their Cambridge IGCSE Computer Science course, with plenty of extra practice questions and activities. It accompanies the Cambridge IGCSE Computer Science student text book, following the contents and chapter order.

Compute-IT: Student's Book 1 - Computing for KS3 (Compute-IT)

by George Rouse Graham Hastings Zoe Ross Carl Turland Genevieve Smith-Nunes Ilia Avroutine James Abela Mark Dorling Phil Bagge Sarah Lawrey

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of StudyCreative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Compute-IT 1: Computing for KS3

by Mark Dorling George Rouse

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Compute-IT: Student's Book 2 - Computing for KS3 (Compute-IT)

by Mark Dorling George Rouse

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of StudyCreative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the second title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Compute-IT: Student's Book 2 - Computing For Ks3

by Mark Dorling George Rouse

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of StudyCreative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the second title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Compute-IT: Student's Book 3 - Computing for KS3 (Compute-IT)

by Mark Dorling George Rouse

Exam Board: OCR, AQA, Edexcel & WJECLevel: KS3Subject: MathematicsFirst Teaching: September 2015First Exam: June 2016Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of StudyCreative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the third title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Compute-IT: Student's Book 3 - Computing for KS3

by Mark Dorling George Rouse

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of StudyCreative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the third title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Digital Marketing In A Week: Brilliant Online Marketing In Seven Simple Steps

by Nick Smith

Digital Marketing In A Week is a simple and straightforward guide to brilliant digital marketing, giving you everything you need to know in just seven short chapters. From social marketing and search engine optimization, to 'paid' advertising, mobile marketing and creating the perfect website for driving sales, you'll discover the perfect toolkit to drive your successful digital marketing.This book introduces you to the main themes and ideas of digital marketing, giving you a knowledge and understanding of the key concepts, together with practical and thought-provoking exercises. Whether you choose to read it in a week or in a single sitting, NLP In A Week is your fastest route to success:- Sunday: Building the ultimate sales website- Monday: SEO: The backbone of any digital marketing strategy- Tuesday: Social media marketing madness- Wednesday: Pay per click (PPC) simplified and explained- Thursday: Mobile optimization and getting mobile users- Friday: Email marketing - why you should do it no matter what- Saturday: Other marketing tricks and tips in the modern worldABOUT THE SERIESIn A Week books are for managers, leaders, and business executives who want to succeed at work. From negotiating and content marketing to finance and social media, the In A Week series covers the business topics that really matter and that will help you make a difference today. Written in straightforward English, each book is structured as a seven-day course so that with just a little work each day, you will quickly master the subject. In a fast-changing world, this series enables readers not just to get up to speed, but to get ahead.

Successful Digital Marketing in a Week: Brilliant Online Marketing In Seven Simple Steps

by Nick Smith

The ability to successfully market digitally is crucial to anyone who wants to advance their career.Written by Nick Smith, leading expert on marketing techniques, this book quickly teaches you the insider secrets you need to know to in order to achieve successful digital marketing.The highly motivational 'in a week' structure of the book provides seven straightforward chapters explaining the key points, and at the end there are optional questions to ensure you have taken it all in. There are also cartoons and diagrams throughout, to help make this book a more enjoyable and effective learning experience.So what are you waiting for? Let this book put you on the fast track to success!

Fortnite: The Ultimate Unauthorized Guide

by Grant Turner

<p>Are you ready to take your game to the next level and dominate your opponents? Ready to learn how to destroy your fellow gamers and win the ultimate Battle Royale? If so, you're ready for Fortnite: The Ultimate Unauthorised Guide. Starting with simple instructions on how to download and install the game on all platforms (Nintendo, PlayStation, Xbox and PC—and now on your mobile device!), Fortnite: The Ultimate Unauthorised Guide divulges all the essential information needed to navigate through the Fortnite world like a pro. <p>Whether playing Battle Royale or Save the Earth mode, readers will learn how and where to unearth the best items, discover essential combat strategies and weapons use, identify ideal landing zones and build the perfect fort or base. Also included are manoeuvring tactics and even advice on how to managing resources and cash, buying the coolest skin and flashing the best dance moves. With secret cheats, hacks, unlockables, and much more, this is an essential guide to everything Fortnite!</p>

Totally Wired

by Andrew Smith

The story of the dotcom bubble, its tumultuous crash, and the visionary pioneer at its centre. One morning in February 2000, Josh Harris woke to the certain knowledge that he was about to lose everything. The man Time magazine called 'The Warhol of the Web' was now reduced to the role of helpless spectator as his personal fortune dwindled from 85 million dollars. . . to 50 million. . . to nothing. In the space of a week. During the mid-1990s a group of young people found themselves lords of a new realm called cyberspace. Money was showered upon them to start businesses and instruct elders in the ways of an 'online' world they saw coming, and many became rich beyond their wildest dreams. Between 1995 and March 2000, all rules of sound finance were abandoned and the unthinkable appeared to be happening: twenty-somethings were taking over. And unlike the imagined youth revolutions of the 1950s, Sixties, Seventies, Eighties, this one was remaking society for real. But no. Three months into the new millennium investors, as if waking together from a trance, looked down and panicked and in one of the most spectacular financial crashes ever seen, fled the dotcoms until the entire sector had simply. . . vanished. Three trillion dollars was lost to the economy in what became the signature event of the 1990s, while the dotcommers melted away to nowhere, apparent victims of their own hubris and greed. The internet was a joke. Was over. Those five weird years might never have happened. If the mania attending those events is hard to recall, it's because over a decade later they seem shrouded in a kind of pre-Millennial mist; might never have happened. How easy to forget that at the end of 1999, the world seemed to be spinning off its axis as a new one evolved before our eyes, with anything imaginable seeming to be possible. . . In his bestselling book Moondust Andrew Smith looked at the lives of the nine remaining Moonwalkers, how their exploits helped shape an era and how that era left its mark on them. In Totally Wired, he goes in search of the truth about one of the most extraordinary and mysterious events of the 20th century, the dotcom bubble of the 1990s, and draws a direct line from there to where we are now. ndrew Smith is the author of the international bestseller Moondust. As a journalist he has written for Melody Maker, The Face, The Sunday Times, Guardian and Observer. He has also written and presented two documentaries for BBC4, Being Neil Armstrong and To Kill a Mockingbird at 50, and the three-part series People of the Abyss for Radio 4.

Hashtag Islam: How Cyber-Islamic Environments Are Transforming Religious Authority (Islamic Civilization and Muslim Networks)

by Gary R. Bunt

Gary R. Bunt is a twenty-year pioneer in the study of cyber-Islamic environments (CIEs). In his new book, Bunt explores the diverse and surprising ways digital technology is shaping how Muslims across vast territories relate to religious authorities in fulfilling spiritual, mystical, and legalistic agendas. From social networks to websites, essential elements of religious practices and authority now have representation online. Muslims, embracing the immediacy and general accessibility of the internet, are increasingly turning to cyberspace for advice and answers to important religious questions. Online environments often challenge traditional models of authority, however. One result is the rise of digitally literate religious scholars and authorities whose influence and impact go beyond traditional boundaries of imams, mullahs, and shaikhs. Bunt shows how online rhetoric and social media are being used to articulate religious faith by many different kinds of Muslim organizations and individuals, from Muslim comedians and women's rights advocates to jihad-oriented groups, such as the "Islamic State" and al-Qaeda, which now clearly rely on strategic digital media policies to augment and justify their authority and draw recruits. This book makes clear that understanding CIEs is crucial for the holistic interpretation of authority in contemporary Islam.

8-Bit Apocalypse: The True Story Behind The Classic Video Game

by Alex Rubens Jeff Gerstmann

The first history of Atari’s Missile Command, and its unforeseen effects on its creators and the culture Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,” making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was a marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day. As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.” Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.

Still Reigning: Thoughts of a Queen

by The Queen [of Twitter @queen_uk]

“The Queen’s fake tweets perfectly sum up British humour . . . on a rather glorious spoof twitter account” (Culture Trip). She may not know firsthand the challenges of sitting atop the British throne for more than sixty years, but @Queen_UK has learned that ruling the Twitterverse is not for the faint of heart—or wit. Despite it all, she’s still in charge, still iconic, and still keeping the gin industry in business. Still reigning. In this uproarious collection of musings from a matriarch, the Queen [of Twitter] shares some unvarnished opinions about her subjects and the rest of the civilized world. Of her adoring public across the pond in America, she notes, “One thinks of them as a mother thinks of a teenage boy: with a mixture of pride and exasperation.” Witty and insightful, Still Reigning is a glimpse inside the mind of Britain’s pop monarch. Praise for The Queen [of Twitter]’s Gin O’Clock “Easily one of the funniest fictional Twitter accounts.” —Style & Then Some “It’s the sort of book to leave beside the loo, a jokey compilation you can dip in and out of—though I will be reading it from cover to cover, grinning from ear to ear because of its sharp, quick-witted and always apt sending-up of people with a public life.” —Foodepedia “Our favourite tweeter is publishing her diary. Here’s The Queen [of Twitter]’s guide to festive etiquette.” —Marie Claire “Witty and irreverent peeks at the innermost thoughts of the Royal Family.” —Choice

Hacking the Future: Privacy, Identity, and Anonymity on the Web

by Cole Stryker

Is anonymity a crucial safeguard—or a threat to society? “One of the most well-informed examinations of the Internet available today” (Kirkus Reviews). “The author explores the rich history of anonymity in politics, literature and culture, while also debunking the notion that only troublemakers fear revealing their identities to the world. In relatively few pages, the author is able to get at the heart of identity itself . . . Stryker also introduces the uninitiated into the ‘Deep Web,’ alternative currencies and even the nascent stages of a kind of parallel Web that exists beyond the power of governments to switch it off. Beyond even that is the fundamental question of whether or not absolute anonymity is even possible.” —Kirkus Reviews “Stryker explains how significant web anonymity is to those key companies who mine user data personal information of, for example, the millions of members on social networks. . . . An impassioned, rational defense of web anonymity and digital free expression.” —Publishers Weekly

Dave Gorman's Googlewhack! Adventure

by Dave Gorman

A “hilarious” tale of procrastination, obsession, search engines, and worldwide travel, based on the award-winning one-man comedy show (Booklist). “When he turned 31, British stand-up comic Gorman decided he wanted to be taken seriously, so he landed a contract to write a novel. He took novel writing so seriously he grew a beard. But no matter how he tried, Gorman couldn’t actually write anything. One of his procrastination methods was googlewhacking—a game in which the ‘whacker’ types two different words into Google and tries to get exactly one hit. His first googlewhack, ‘Dork Turnspit,’ led him to a site featuring photographs of women with dogs. Gorman found the site so fascinating that he met its owner and then asked the women-and-dogs fellow to find him another googlewhack. And so begins one of history’s greatest ventures in procrastination. Over the next weeks, Gorman traveled tens of thousands of miles, everywhere from Columbus, Ohio, to Beijing, China, meeting googlewhacks, trying to string together 10 in a row by getting two new googlewhacks from each person he met . . . Gorman’s self-deprecating wit and irrational dedication to his quest make this a hilarious travelogue.” —Booklist “Fresh, funny and entertaining.” —The Daily Mail “An onslaught of amusing anecdotes and digressive detours.” —Publishers Weekly

Laptop Repair Complete Guide; Including Motherboard Component Level Repair!

by Garry Romaneo

This book will educate you on the Correct Process of Repairing The Entire Laptop, Including and concentrating more on Motherboard Repair Instruction, Screen Repairing, Component Level Diagnosing and Repairing. This is the 3rd Book Released By Author Garry Romaneo, The Worlds Leading Laptop Repair Technician, Author, and Consultant. The book will take you through the laptops disassembly process, Explaining in detail how to disassemble all laptops. You will then be taught all about Liquid Spills to Laptops. What to do, What not to do, How to Remove Liquid and How To Repair Any Damage from Liquid to parts or components. You will be shown all the various tools to be used in laptop repair both hand tools and electronic tools explained. This book will then explain the entire upper end repairing techniques. Replacing screens - how to- then it will show you in great detail how to disassembly the screen and repair or replace the LCD ccfl Bulb, the book will also discuss LED screens. You will be taught step by step how to solder a motherboard whether it is the components or the dc jack. The DC Jack Repair/Desoldering instructions are included. Most importantly, this book will teach you laptop motherboard repairing techniques. Learn to identify the parts and components on the motherboard, learn component replacement, motherboard testing techniques and more. This book also includes the authors Patented/Copyrighted and Trademarked Laptop Video Chip/GPU Motherboard Online Repair instruction. There is alot more included (Part Identification, Hard Drive Failure Issues etc. . . )so check it out now. Going Above And Beyond CompTia A+ Certification !!!

Faith and Fake News: A Guide to Consuming Information Wisely

by Rachel I. Wightman

Share if you love Jesus. Scroll past if you follow the devil. Most Christians have seen something asinine like this on Facebook and rightly dismissed it. But not every post on social media is so obviously absurd. As online spaces increase in importance, it is urgent that we as Christians consider how to love our neighbors on the internet—and this includes sharing the truth.Rachel I. Wightman has seen this problem firsthand as a librarian with over a decade of experience instructing students in information literacy. In Faith and Fake News, she shares her expertise with average Christians. This timely and essential guide explains the information landscape and its tendency toward thought bubbles, discusses techniques for fact-checking and evaluating sources, and offers suggestions on ways to engage with our neighbors online while bearing witness to Christ and the truth.

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