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Excel Cookbook

by Dawn Griffiths

Filled with tips, tricks, and techniques, this easy-to-use book is the perfect resource for intermediate to advanced users of Excel. You'll find complete recipes for more than a dozen topics covering formulas, PivotTables, charts, Power Query, and more. Each recipe poses a particular problem and outlines a solution that you can put to use right away—without having to comb through tutorial pages.Whether you're a data analyst, project manager, or financial analyst, author Dawn Griffiths directs you straight to the answers you need. Ideal as a quick reference, Excel Cookbook is also perfect for learning how to work in a more efficient way, leading to greater productivity on the job. With this book, you'll jump in and get answers to your questions—fast.This cookbook shows you how to:Get the most out of Excel's featuresAddress complex data problems in the best way possibleCollect, manage, and analyze data from a variety of sourcesUse functions and formulas with ease—including dynamic array and lambda formulasAnalyze data with PivotTables, Power Pivot, and moreImport and transform data with Power QueryWrite custom functions and automate Excel with VBA

Head First Android Development

by David Griffiths Dawn Griffiths

What will you learn from this book?If you have an idea for a killer Android app, this book will help you build your first working application in a jiffy. You'll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It's like having an experienced Android developer sitting right next to you! All you need is some Java know-how to get started.Why does this book look so different?Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

Head First Android Development: A Brain-Friendly Guide

by David Griffiths Dawn Griffiths

What will you learn from this book?If you have an idea for a killer Android app, this fully revised and updated edition will help you build your first working application in a jiffy. You’ll learn hands-on how to structure your app, design flexible and interactive interfaces, run services in the background, make your app work on various smartphones and tablets, and much more. It’s like having an experienced Android developer sitting right next to you! All you need to get started is some Java know-how.Why does this book look so different?Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

Head First Programming: A learner's guide to programming using the Python language (O'reilly Ser.)

by David Griffiths Paul Barry

Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to:Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Head First Rails

by David Griffiths

Ready to transport your web applications into the Web 2.0 era? Head First Rails takes your programming -- and productivity -- to the max. You'll learn everything from the fundamentals of Rails scaffolding to building customized interactive web apps using Rails' rich set of tools and the MVC framework. By the time you're finished, you'll have learned more than just another web framework. You'll master database interactions, integration with Ajax and XML, rich content, and even dynamic graphing of your data -- all in a fraction of the time it takes to build the same apps with Java, PHP, ASP.NET, or Perl. You'll even get comfortable and familiar with Ruby, the language that underpins Rails. But you'll do it in the context of web programming, and not through boring exercises such as "Hello, World!" Your time is way too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Rails uses a visually rich format designed to take advantage of the way your brain really works.

CodeIgniter 1.7 Professional Development

by Adam Griffiths

This book is a practical guide that takes you through a number of techniques. Each chapter builds upon knowledge from the previous chapter. Step-by-step instructions with examples and illustrative screenshots ensure that you gain a firm grasp of the topic being explained. This book is written for advanced PHP developers with a good working knowledge of Object Oriented Programming techniques who are comfortable with developing applications and wish to use CodeIgniter to make their development easier, quicker, and more fun. Basic knowledge of CodeIgniter will be helpful. This book will suit developers who fall into three categories: Professional Developers - employees of a software house or organization with in-house software development, Freelance Developers - solo developers working in the industry on their own, Just-for-fun Developers - people working with PHP building web applications is their spare time for fun

The Official eBay Bible Second Edition

by Jim Griffith

America's official eBay Ambassador shares his humor, know-how, and matchless eBay expertise in this newly revised edition of the authoritative guide geared to both the beginning bidder and seller, as well as the professional entrepreneur. Whether it's just a desire to make some extra money, buy the latest set of golf clubs, or start a new business, people around the world "do it eBay." With a community of more than one hundred five million people around the world every day, eBay is the World's Online Marketplace. In this definitive resource, ultimate eBay insider Jim Griffith--A.K.A. Griff--tells you everything you need to know to become a successful buyers and seller and to navigate the changes and improvements being introduced to the eBay website in 2004-2005. In this indispensable manual--authorized by eBay and featuring the very latest formats, screen shots, protocols, and etiquette--the eBay Guru of online auctions provides a comprehensive blueprint for: Navigating the Web site and new eBay features Placing a bid Putting items up for sale Starting and running your own successful eBay business Plus: Changes and additions to eBay procedures and policies Tricks of the trade from successful eBay buyers and sellers Strategies for safe, secure, hassle-free eBay buying and selling Tips and shortcuts for even the most technologically challenged Case studies and success stories of people whose lives have been changed by eBay Whether you're a first-time user or an online pro, The Official eBay ® Bible is the only guide you need to shop and sell with the best of them.

The Official eBay Bible, Third Edition

by Jim Griffith

Jim ?Griff? Griffith, eBay?s official ambassador, presents the definitive sourcebook on all things eBay, for beginners to seasoned users alike. Uncle Griff, Dean of eBay Education, brings us the latest on all things eBay with the only officially endorsed and authorized guide to this phenomenal auction site. The Official eBay Bible has sold more than 150,000 copies in previous editions and eBay today is bigger than ever, with 203 million registered users and 541,000 official eBay stores nationwide. The Official eBay Bible, Third Edition is fully revised and totally updated with all of the latest changes to the site, making all previous books on eBay obsolete. Much more than a user?s guide, The Official eBay Bible, Third Edition includes the inspiring stories of real-life buyers and sellers, as well as tips and tricks on some of the powerful, but little-known aspects ofusing the site. This definitive sourcebook includes instructional plans for users of all levels, whether they?re running a small business through the site or simply enjoying it as a hobby. New features in the thirdedition include: a new streamlined organization, images of all the latest features and screens, and even more information for small-business owners. Packed with over seven hundred illustrations, The Official eBay Bible, Third Edition delivers the ultimate word on eBay, from an insider who has been there from the beginning.

Advances in Geocomputation: Geocomputation 2015--The 13th International Conference (Advances in Geographic Information Science)

by Daniel A. Griffith Yongwan Chun Denis J. Dean

This book contains refereed papers from the 13th International Conference on GeoComputation held at the University of Texas, Dallas, May 20-23, 2015. Since 1996, the members of the GeoComputation (the art and science of solving complex spatial problems with computers) community have joined together to develop a series of conferences in the United Kingdom, New Zealand, Australia, Ireland and the United States of America. The conference encourages diverse topics related to novel methodologies and technologies to enrich the future development of GeoComputation research.

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity

by Christopher Griffith

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development.The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Electron: From Beginner to Pro

by Chris Griffith Leif Wells

Discover how to take your existing web development skills and learn how to create desktop applications for macOS, Windows, and Linux, using GitHub's Electron. Learn how to combine the power of Node. js and Chromium to provide a powerful development platform for creating web applications that break free from the browser. Electron: From Beginner to Pro guides you through the capabilities that you have available to create desktop applications. Learn to use features like file system access, create native menus, OS-specific dialogs and more. The authors will show you how to package your application for distribution for multiple platforms and enable auto-updating. What You Will Learn Leverage your knowledge of HTML, CSS and JavaScript Use current web applications for the desktop Create and use Electron's main process and render process to create effective desktop applications Communicate between processes and between windows Build desktop applications that can be updated and distributed Who This Book Is For Web developers looking to leverage their HTML, CSS and JavaScript skills to create desktop widgets and applications. Developers wanting to leverage existing a Web application to extend functionality with a desktop application.

Mobile App Development with Ionic 2: Cross-Platform Apps with Ionic, Angular, and Cordova

by Chris Griffith

Learn how to build app store-ready hybrid apps with the Ionic 2, the framework built on top of Apache Cordova (formerly PhoneGap) and Angular. This practical guide shows you how to use Ionic’s tools and services to develop apps with HTML, CSS, and TypeScript, rather than rely on platform-specific solutions found in Android, iOS, and Windows Phone.Author Chris Griffith takes you step-by-step through Ionic’s powerful collection of UI components, and then helps you use it to build three cross-platform mobile apps. Whether you’re new to this framework or have been working with Ionic 1, this book is ideal for beginning, intermediate, and advanced web developers.Understand what a hybrid mobile app is, and what comprises a basic Ionic applicationLearn how Ionic leverages Apache Cordova, Angular, and TypeScript to create native mobile applicationsCreate a Firebase-enabled to-do application that stores data across multiple clientsBuild a tab-based National Park explorer app with Google Map integrationDevelop a weather app with the Darksky weather API and Google’s GeoCode APIDebug and test your app to resolve issues that arise during developmentWalk through steps for deploying your app to native app storesLearn how Ionic can be used to create Progressive Web Apps

Mobile App Development with Ionic, Revised Edition: Cross-Platform Apps with Ionic, Angular, and Cordova

by Chris Griffith

Learn how to build app store-ready hybrid apps with the Ionic 2, the framework built on top of Apache Cordova (formerly PhoneGap) and Angular. This revised guide shows you how to use Ionic’s tools and services to develop apps with HTML, CSS, and TypeScript, rather than rely on platform-specific solutions found in Android, iOS, and Windows Phone.Author Chris Griffith takes you step-by-step through Ionic’s powerful collection of UI components, and then helps you use it to build three cross-platform mobile apps. Whether you’re new to this framework or have been working with Ionic 1, this book is ideal for beginning, intermediate, and advanced web developers.Understand what a hybrid mobile app is, and what comprises a basic Ionic applicationLearn how Ionic leverages Apache Cordova, Angular, and TypeScript to create native mobile applicationsCreate a Firebase-enabled to-do application that stores data across multiple clientsBuild a tab-based National Park explorer app with Google Map integrationDevelop a weather app with the Darksky weather API and Google’s GeoCode APIDebug and test your app to resolve issues that arise during developmentWalk through steps for deploying your app to native app storesLearn how Ionic can be used to create Progressive Web Apps

Marketing Automation with Eloqua

by Ben Griffith

This book is a practical guide following a step by step approach to create, edit, customize and upload your marketing campaign using Eloqua.If you are a marketing professional or business analyst who wants to use Eloqua to manage demand generation, lead scoring, e-mail marketing, and build digital marketing campaigns, this book is ideal for you. No previous knowledge of Eloqua is required.

The Art of LEGO MINDSTORMS EV3 Programming

by Terry Griffin

With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap.Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language.All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to:–React to different environments and respond to commands–Follow a wall to navigate a maze–Display drawings that you input with dials, sensors, and data wires on the EV3 screen–Play a Simon Says–style game that uses arrays to save your high score–Follow a line using a PID-type controller like the ones in real industrial systemsThe Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for.Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).

Assessment and Teaching of 21st Century Skills: Methods And Approach (Educational Assessment in an Information Age)

by Patrick Griffin Barry Mcgaw Esther Care

Rapid--and seemingly accelerating--changes in the economies of developed nations are having a proportional effect on the skill sets required of workers in many new jobs. Work environments are often technology-heavy, while problems are frequently ill-defined and tackled by multidisciplinary teams. This book contains insights based on research conducted as part of a major international project supported by Cisco, Intel and Microsoft. It faces these new working environments head-on, delineating new ways of thinking about '21st-century' skills and including operational definitions of those skills. The authors focus too on fresh approaches to educational assessment, and present methodological and technological solutions to the barriers that hinder ICT-based assessments of these skills, whether in large-scale surveys or classrooms. Equally committed to defining its terms and providing practical solutions, and including international perspectives and comparative evaluations of assessment methodology and policy, this volume tackles an issue at the top of most educationalists' agendas.

Assessment and Teaching of 21st Century Skills: Methods and Approach (Educational Assessment in an Information Age)

by Patrick Griffin Esther Care

This second volume of papers from the ATC21STM project deals with the development of an assessment and teaching system of 21st century skills. Readers are guided through a detailed description of the methods used in this process. The first volume was published by Springer in 2012 (Griffin, P. , McGaw, B. & Care, E. , Eds. , Assessment and Teaching of 21st Century Skills, Dordrecht: Springer). The major elements of this new volume are the identification and description of two 21st century skills that are amenable to teaching and learning: collaborative problem solving, and learning in digital networks. Features of the skills that need to be mirrored in their assessment are identified so that they can be reflected in assessment tasks. The tasks are formulated so that reporting of student performance can guide implementation in the classroom for use in teaching and learning. How simple tasks can act as platforms for development of 21st century skills is demonstrated, with the concurrent technical infrastructure required for its support. How countries with different languages and cultures participated and contributed to the development process is described. The psychometric qualities of the online tasks developed are reported, in the context of the robustness of the automated scoring processes. Finally, technical and educational issues to be resolved in global projects of this nature are outlined.

Assessment for Teaching

by Patrick Griffin

Assessment for Teaching is a comprehensive and practical introduction to assessment and learning in primary and secondary school settings. This book treats assessment as a source of data that informs teaching strategies. It replaces a deficit model of assessment with a development model: a framework which recognises the importance of identifying what the student is ready to learn. The book also promotes collaboration between teachers in professional learning teams - encouraging the sharing of assessment data and team-based interpretation - to improve student outcomes and to plan goals for students based on a development scale. Each chapter contains: * an exercise for applying the course content to classroom practice * a response template for the exercise * guidelines on assessing the value of the exercise in a professional learning team * a short test for participants to cross-check their understanding of the course content. This is an essential resource for both pre-service and in-service teachers.

Assessment for Teaching

by Patrick Griffin

Assessment for Teaching is a comprehensive and practical introduction to assessment and learning in primary and secondary school settings. This book treats assessment as a source of data that informs teaching strategies. It replaces a deficit model of assessment with a development model: a framework which recognises the importance of identifying what the student is ready to learn. The book also promotes collaboration between teachers in professional learning teams - encouraging the sharing of assessment data and team-based interpretation - to improve student outcomes and to plan goals for students based on a development scale. Each chapter contains: - an exercise for applying the course content to classroom practice - a response template for the exercise - guidelines on assessing the value of the exercise in a professional learning team - a short test for participants to cross-check their understanding of the course content This is an essential resource for both pre-service and in-service teachers.

Communication: A First Look At Communication Theory (6th Edition)

by Miriam Griffin

The most widely-used textbook for the communication theory course, "A First Look at Communication Theory" analyzes the major communication theories at a level that is appropriate for both lower- and upper- level courses. The 34 theories represented in the text reflect a mix of foundational and recent scholarship, and strike a balance of scientific and interpretive approaches

Apple Watch for Developers: Advice & Techniques from Five Top Professionals

by Mark Griffin Gary Riches Ruben Martinez Jamie Maison Matt Klosterman

Apple Watch for Developers: Advice & Techniques from 5 Top Professionals gives you the base-knowledge and valuable secrets you'll need for your own projects from a core team of successful, experienced Apple Watch app-development experts. You'll explore elements such as branding within Watch apps, translating audio data into visual information, taming complex data, mastering environment-driven feature sets, and much more. This book is for developers who already have some knowledge of developing with WatchKit and WatchOS 2, and who are now interested in learning how to use them to create cutting edge Watch apps. It is written by five experienced, industry-leading Apple Watch developers who have created their apps early, and are now ready to pull apart examples to show you how to best create an Apple Watch app. This book will bring your cool Watch ideas to life! What you'll learn * Accept and handle voice recognition on the Apple Watch * Best send data back and forth from iCloud * Perform functions that take very few taps of a screen * Leverage frequency detection * Run your apps natively on the Watch * Work with App Groups to send and receive data * Interface with synced Twitter accounts Who this book is for â-- Apple Watch developers â-- Mobile developers (primarily iOS) Table of Contents Chapter 1: An Apple Watch Introduction Chapter 2: Examining the Stopwatch, Timer and Calendar Chapter 3: Taming Complex Data for the Watch Chapter 4: Examining Home Remote and its Components Chapter 5: Developing Notation - Audio to Musical Score Chapter 6: Building the Infi nitweet Application Chapter 7: Developing Apple Watch Cross-Platform Apps

Domain-Driven Laravel: Learn to Implement Domain-Driven Design Using Laravel

by Jesse Griffin

Map concepts and ideas in domain-driven design (DDD) and transpose them into clean, testable, and quality code that is effective alongside the Laravel framework. This book teaches you how to implement the concepts and patterns present in DDD in the real world as a complete web application. With these tactics and concepts in place, you'll engage in a variety of example applications, built from the ground up, and taken directly from real-world domains. Begin by reviewing foundational stepping stones (with small, manageable examples to show proof of concepts as well as illustrations to conceptualize the more complex topics) of both DDD and Laravel. Specifically, such topics as entities, value objects, developing an ubiquitous language, DTOs, and knowledge discovery. Next, you will dive into some more advanced topics of DDD and use these concepts as a guide to make customizations to the default Laravel installation, giving you an understanding of why these alterations are vital to the DDD and Laravel platform. Finally, you will cover the very powerful Eloquent ORM that comes stock with Laravel and understand how it can be utilized to represent entities, handle repositories, and support domain events. Although there is a basic coverage chapter and a setup tutorial for Laravel (along with a high level intro about the components used within it), Domain-Driven Laravel is best suited to readers who have been at least exposed to the framework and have had the opportunity to tinker around with it.What You'll Learn Utilize a blazing-fast rapid development pipeline built from DDD building blocks and facilitated with LaravelImplement value objects, repositories, entities, anti-corruption layers and others using Laravel as a web frameworkApply enhanced techniques for quick prototyping of complex requirements and quality results using an iterative and focused approach Create a base framework (Laravel) that can serve as a template to start off any projectGain insight on which details are important to a project’s success and how to acquire the necessary knowledge Who This Book Is ForIdeal for for frontend/backend web developers, devops engineers, Laravel framework lovers and PHP developers hoping to learn more about either Domain Driven Design or the possibilities with the Laravel framework. Those with a working knowledge of plain PHP can also gain value from reading this book.

Building a Data Culture: The Usage and Flow Data Culture Model

by Gary W. Griffin David Holcomb

In today's fast-paced digital landscape, organizations face an ever-increasing volume of data that holds immense potential for driving business success. However, many businesses struggle to harness this potential due to a lack of understanding and effective utilization of data within their culture. This book is a comprehensive guide that unveils the transformative power of data and provides actionable insights to cultivate a data-driven organizational culture.The book emphasizes data strategy and data governance's pivotal role in cultivating a mature data culture using practical insights, frameworks, and best practices. This approach ensures robust data culture structures that uphold data integrity, accessibility, and accountability. These structures operate on the people, processes, and technology through analytics, literacy, governance, process management, and data inventory management.The authors introduce the groundbreaking Usage and Flow Data Culture Model, a unique framework that enables organizations to evaluate and reshape their data culture based on distinct cultural types: Preservationist, Protectionist, Traditionalist, and Progressive. Each culture type is carefully dissected, revealing associated challenges and opportunities, uncovering suitable strategies in the process. Developing a worthy data culture necessitates a shift in mindset and the development of relevant skills across the organization. Building a Data Culture is your roadmap to fostering data literacy, promoting data-driven decision-making, and cultivating a data-driven mindset. What You'll LearnAssess your organization's current data cultureIdentify cultural strengths and weaknesses within your organizationDevelop a data governance programDefine data policies and standards and establish decision-making processesWho This Book is ForProfessionals and leaders across various industries who are interested in building a data culture within their organizations. The typical reader may have a background in data management, analytics, business intelligence, or technology, but the book is designed to be accessible to a wide range of readers with varying levels of expertise.

Introduction to Interactive Digital Media: Concept and Practice

by Julia V. Griffey

This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.

Python for MBAs

by Mattan Griffel Daniel Guetta

From the ads that track us to the maps that guide us, the twenty-first century runs on code. The business world is no different. Programming has become one of the fastest-growing topics at business schools around the world. An increasing number of MBAs are choosing to pursue careers in tech. For them and other professionals, having some basic coding knowledge is a must.This book is an introduction to programming with Python for MBA students and others in business positions who need a crash course. One of the most popular programming languages, Python is used for tasks such as building and running websites, data analysis, machine learning, and natural-language processing. Drawing on years of experience providing instruction in this material at Columbia Business School as well as extensive backgrounds in technology, entrepreneurship, and consulting, Mattan Griffel and Daniel Guetta teach the basics of programming from scratch. Beginning with fundamentals such as variables, strings, lists, and functions, they build up to data analytics and practical ways to derive value from large and complex datasets. They focus on business use cases throughout, using the real-world example of a major restaurant chain to offer a concrete look at what Python can do. Written for business students with no previous coding experience and those in business roles that include coding or working with coding teams, Python for MBAs is an indispensable introduction to a versatile and powerful programming language.

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