Browse Results

Showing 53,676 through 53,700 of 54,057 results

Circuit Simulation Methods and Algorithms (Electronic Engineering Systems #4)

by Jan Ogrodzki

Circuit Simulation Methods and Algorithms provides a step-by-step theoretical consideration of methods, techniques, and algorithms in an easy-to-understand format. Many illustrations explain more difficult problems and present instructive circuits. The book works on three levels:The simulator-user level for practitioners and students who want to better understand circuit simulators. The basic theoretical level, with examples, dedicated to students and beginning researchers. The thorough level for deep insight into circuit simulation based on computer experiments using PSPICE and OPTIMA. Only basic mathematical knowledge, such as matrix algebra, derivatives, and integrals, is presumed.

Computational Psychiatry: A Primer

by Peggy Seriès

The first introductory textbook in the emerging, fast-developing field of computational psychiatry.Computational psychiatry applies computational modeling and theoretical approaches to psychiatric questions, focusing on building mathematical models of neural or cognitive phenomena relevant to psychiatric diseases. It is a young and rapidly growing field, drawing on concepts from psychiatry, psychology, computer science, neuroscience, electrical and chemical engineering, mathematics, and physics. This book, accessible to nonspecialists, offers the first introductory textbook in computational psychiatry.

Computer-Aided Graphics and Design (Computer Aided Engineering Ser. #4)

by Daniel L. Ryan

This text, now in its third edition, presents all common methods of computer/automated graphical construction most helpful to the engineering student, draftsperson or designer, describing, in easy-to-understand terms, a wide range of hardware platforms that will run a single set of software options from the Autodesk Corporation. Rewritten and illustrated with over 330 tables, drawings and photographs, this is a vital reference for all mechanical, electrical and electronics, manufacturing, software, civil and architectural engineers; engineering designers and drafters, and industrial illustrartors and asrtisits. A defintive text on the subject for students familiar with LISP in undergarduate courses.

Computer Support for Collaborative Learning: Foundations for A Cscl Community (cscl 2002 Proceedings)

by Gerry Stahl

Computer Support for Collaborative Learning (CSCL) is a field of study centrally concerned with meaning and the practices of meaning-making in the context of joint activity, and the ways in which these practices are mediated through designed artifacts. This volume includes abstracts of papers that were presented during interactive poster sessions at CSCL 2002. Documenting an extremely heterogeneous, productive phase of inquiry with broad social consequences, these proceedings reflect the current state of CSCL research--particularly in North America and Western Europe.

Computer-supported Cooperative Work (Routledge Revivals)

by Stephen A.R. Scrivener

Published in 1994, this work supplies an up-to-date view of Computer-Supported Cooperative Work (CSCW) and its role in empowering groups to achieve better solutions faster. The enabling technology and group organizational and behavioural aspects of CSCW should be of interest to a wide audience.

Computer Visualization: Graphics Techniques for Engineering and Scientific Analysis

by Richard S. Gallagher

Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization.

Disney Stories

by Newton Lee Krystina Madej

Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider's perspective of Disney's legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.

Edited For Television: Cnn, Abc, And The 1992 Presidential Campaign

by Matthew Robert Kerbel

This book discusses the words and pictures that constituted coverage of the 1992 presidential campaign on ABC and CNN. It addresses the implications of the news product for the viewing audience and the impact of the forces that create television news on the political system.

Encyclopedia of Computer Science and Technology: Volume 31 - Supplement 16: Artistic Computer Graphics to Strategic Information Systems Planning (Computer Science And Technology Encyclopedia Ser.)

by Allen Kent

"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."

Encyclopedia of Microcomputers: Volume 15 - Reporting on Parallel Software to SNOBOL

by Allen Kent; James G. Williams; Carolyn M. Hall; Rosalind Kent

"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."

Flame Wars: The Discourse of Cyberculture

by Mark Dery

"Flame Wars," the verbal firefights that take place between disembodied combatants on electronic bulletin boards, remind us that our interaction with the world is increasingly mediated by computers. Bit by digital bit we are being "Borged," as devotees of Star Trek: The Next Generation would have it--transformed into cyborgian hybrids of technology and biology through our ever more frequent interaction with machines, or with one another through technological interfaces.The subcultural practices of the "incurably informed," to borrow the cyberpunk novelist Pat Cadigan's coinage, offer a precognitive glimpse of mainstream culture in the near future, when many of us will be part-time residents in virtual communities. Yet, as the essays in this expanded edition of a special issue of the South Atlantic Quarterly confirm, there is more to fringe computer culture than cyberspace. Within these pages, readers will encounter flame warriors; new age mutant ninja hackers; technopagans for whom the computer is an occult engine; and William Gibson's "Agrippa," a short story on software that can only be read once because it gobbles itself up as soon as the last page is reached. Here, too, is Lady El, an African American cleaning woman reincarnated as an all-powerful cyborg; devotees of on-line swinging, or "compu-sex"; the teleoperated weaponry and amok robots of the mechanical performance art group, Survival Research Laboratories; an interview with Samuel Delany, and more.Rallying around Fredric Jameson's call for a cognitive cartography that "seeks to endow the individual subject with some new heightened sense of place in the global system," the contributors to Flame Wars have sketched a corner of that map, an outline for a wiring diagram of a terminally wired world.Contributors. Anne Balsamo, Gareth Branwyn, Scott Bukatman, Pat Cadigan, Gary Chapman, Erik Davis, Manuel De Landa, Mark Dery, Julian Dibbell, Marc Laidlaw, Mark Pauline, Peter Schwenger, Vivian Sobchack, Claudia Springer

Foundations of Computer Technology

by Alexander John Anderson

Foundations of Computer Technology is an easily accessible introduction to the architecture of computers and peripherals. This textbook clearly and completely explains modern computer systems through an approach that integrates components, systems, software, and design. It provides a succinct, systematic, and readable guide to computers, providing a springboard for students to pursue more detailed technology subjects.This volume focuses on hardware elements within a computer system and the impact of software on its architecture. It discusses practical aspects of computer organization (structure, behavior, and design) delivering the necessary fundamentals for electrical engineering and computer science students. The book not only lists a wide range of terms, but also explains the basic operations of components within a system, aided by many detailed illustrations. Material on modern technologies is combined with a historical perspective, delivering a range of articles on hardware, architecture and software, programming methodologies, and the nature of operating systems. It also includes a unified treatment on the entire computing spectrum, ranging from microcomputers to supercomputers.Each section features learning objectives and chapter outlines. Small glossary entries define technical terms and each chapter ends with an alphabetical list of key terms for reference and review. Review questions also appear at the end of each chapter and project questions inspire readers to research beyond the text. Short, annotated bibliographies direct students to additional useful reading.

Game Over: How Nintendo Conquered the World

by David Sheff

More American children recognize Super Mario, the hero of one of Nintendo's video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion--a tale of innovation and cutthroat tactics.

Grammar Systems: A Grammatical Approach to Distribution and Cooperation

by Erzsebet Csuhaj-Varju Jurgen Dassow Jozef Kelemen Gheorghe Paun

First Published in 1994. The central problem of the “classic” formal language theory concerns the generation (the recognition) of languages by grammars (automata, respectively). However, in present day computer science, in artificial intelligence, in cognitive psychology and in other related fields we have to deal more and more with complex tasks distributed among a set of “ processors” , which are working together in a well defined way. Parallel computers, computer nets, distributed data bases and knowledge sources are practical materializations of this idea. Similarly, the psychologists speak about the modularity of mind, in problem solving theories there appear many models based on cognitive agents’ cooperation. As the formal language theory is involved in most of these circumstances (for example, as a theoretical framework, well developed from a mathematical point of view, for modelling aspects whose essence can be captured at the level of symbol systems, of the syntax of collections of strings of abstract symbols), a clear challenge appears for it: to consider systems o f grammars/automata, working together for generating/recognizing a language. In this context, notions such as distribution, cooperation, communication, concurrency, synchronization, parallelism etc. should be formalized and enlightened. The present monograph is an attempt to answer this challenge.

Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests

by Jeffrey Rubin

Describes everything needed for businesses to set up and begin conducting usability tests.

Introduction to Ultra-Wideband Radar Systems

by James D. Taylor

This introductory reference covers the technology and concepts of ultra-wideband (UWB) radar systems. It provides up-to-date information for those who design, evaluate, analyze, or use UWB technology for any application. Since UWB technology is a developing field, the authors have stressed theory and hardware and have presented basic principles and concepts to help guide the design of UWB systems. Introduction to Ultra-Wideband Radar Systems is a comprehensive guide to the general features of UWB technology as well as a source for more detailed information.

Knights of the Tele-Round Table: Insights for every executive--especially those who must manage from afar

by Jaclyn Kostner

A guide for managing virtual groups that uses stories and symbols from Arthurian legends.

Library Information Technology and Networks

by Charles Grosch

Offers an historical perspective of the past 25 years of computers in libraries, profileing currently available processing systems according to their size and platform. The short- and long-term future of information technology in libraries.;College or university bookstores may order five or more copies at a special student price which is available from Marcel Dekker upon request.

Life After Television

by George Gilder

Predicts that personal computers linked into a global network will soon replace television, and thereby overthrow the tyranny of mass media, renew individual power, and promote democracy worldwide. Urges American business to get on the ball with fiber optics. Reprinted from the 1990 edition published by Whittle Books. No index or bibliography.

Linkography

by Gabriela Goldschmidt

This book presents linkography, a method for the notation and analysis of the design process. Developed by Gabriela Goldschmidt in an attempt to clarify designing, linkography documents how designers think, generate ideas, put them to the test, and combine them into something meaningful. With linkography, Goldschmidt shows that there is a logic to the creative process -- that it is not, as is often supposed, pure magic. Linkography draws on design practice, protocol analysis, and insights from cognitive psychology. Goldschmidt argues that the generation of ideas (and their inspection and adjustment) evolves over a large number of small steps, which she terms design moves. These combine in a network of moves, and the patterns of links in the networks manifest a "good fit," or congruence, among the ideas. Goldschmidt explains what parts of the design process can be observed and measured in a linkograph, describing its features and notation conventions. The most significant elements in a linkograph are critical moves, which are particularly rich in links. Goldschmidt presents studies that show the importance of critical moves in design thinking; describes cases that demonstrate linkography's effectiveness in studying the creative process in design (focusing on the good fit); and offers thirteen linkographic studies conducted by other researchers that show the potential of linkography in design thinking research and beyond. Linkography is the first book-length treatment of an approach to design thinking that has already proved influential in the field.

Lisp in Small Pieces

by Christian Queinnec

This is a comprehensive account of the semantics and the implementation of the whole Lisp family of languages, namely Lisp, Scheme and related dialects. It describes 11 interpreters and 2 compilers, including very recent techniques of interpretation and compilation. The book is in two parts. The first starts from a simple evaluation function and enriches it with multiple name spaces, continuations and side-effects with commented variants, while at the same time the language used to define these features is reduced to a simple lambda-calculus. Denotational semantics is then naturally introduced. The second part focuses more on implementation techniques and discusses precompilation for fast interpretation: threaded code or bytecode; compilation towards C. Some extensions are also described such as dynamic evaluation, reflection, macros and objects. This will become the new standard reference for people wanting to know more about the Lisp family of languages: how they work, how they are implemented, what their variants are and why such variants exist. The full code is supplied (and also available over the Net). A large bibliography is given as well as a considerable number of exercises. Thus it may also be used by students to accompany second courses on Lisp or Scheme.

Microcomputer Software Applications

by Joseph N. Roge Pamela T. Milstead Timothy Selwyn Ellis

Information on using the DOS operating system, the WordPerfect editor, and the Quattro spreadsheet program.

Modeling and Simulation: Stochastic And Control Systems, Pattern Recognition, Fuzzy Analysis, Simulation, Behavioral Models (Interdisciplinary Systems Research Ser.)

by Hartmut Bossel

Models and simulations of all kinds are tools for dealing with reality. Humans have always used mental models to better understand the world around them: to make plans, to consider different possibilities, to share ideas with others, to test changes, and to determine whether or not the development of an idea is feasible. The book Modeling and Simulation uses exactly the same approach except that the traditional mental model is translated into a computer model, and the simulations of alternative outcomes under varying conditions are programmed on the computer. The advantage of this method is that the computer can track the multitude of implications and consequences in complex relationships much more quickly and reliably than the human mind. This unique interdisciplinary text not only provides a self contained and complete guide to the methods and mathematical background of modeling and simulation software (SIMPAS) and a collection of 50 systems models on an accompanying diskette. Students from fields as diverse as ecology and economics will find this clear interactive package an instructive and engaging guide.

The Muse in the Machine

by David Gelernter

The author, one of the leaders in artificial intelligence research, begins with the question: can we introduce emotion into the computer? In providing an answer, he not only points to a future revolution in computers but changes views about the human mind. He shows that emotions are more important than logic in determining the form and content of much of daily human thoughts. Analyzing recent psychological research and ancient literary texts, he makes a case for the similarity in the thinking of children and that of ancient peoples, in that they rely heavily on metaphor. He believes this way of thought is richer and more valuable than has been assumed and can lead to the creation of revolutionary new artificial intelligence systems. Annotation c. by Book News, Inc. , Portland, Or.

Neural Network Modeling: Statistical Mechanics and Cybernetic Perspectives

by P. S. Neelakanta Dolores DeGroff

Neural Network Modeling offers a cohesive approach to the statistical mechanics and principles of cybernetics as a basis for neural network modeling. It brings together neurobiologists and the engineers who design intelligent automata to understand the physics of collective behavior pertinent to neural elements and the self-control aspects of neurocybernetics. The theoretical perspectives and explanatory projections portray the most current information in the field, some of which counters certain conventional concepts in the visualization of neuronal interactions.

Refine Search

Showing 53,676 through 53,700 of 54,057 results