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The Mindwarpers

by Eric Frank Russell

Something bizarre is happening among the government workers at weapons laboratories across the United States. Increasing numbers of employees are abandoning their jobs for no apparent reason, some of them committing suicide, others trading their high-profile, specialized careers for unskilled jobs in obscure towns. One such employee, metallurgist Richard Bransome, is drinking coffee at a café when he overhears a conversation about a long-ago murder that has newly come to light. The details awaken Bransome's suppressed memory of a similar crime that he committed years before. Like his co-workers, Bransome takes flight, eventually discovering that his sudden recollection is linked to an enemy spy ring and a powerful new weapon. Set during the height of Cold War tensions, this mystery offers a compelling mix of espionage novel, crime drama, and psychological thriller.

The MindWar Trilogy: MindWar, Hostage Run, and Game Over (The MindWar Trilogy #1)

by Andrew Klavan

Andrew Klavan's MindWar Trilogy--now available in one volume. In the tradition of Ender's Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift--a gift that could make him a hero . . . or cost him everything. MindWar When Rick lost the ability to run, he came one step closer to becoming a hero. Hostage Run Rick is faced with an impossible choice: save the life of his best friend Molly . . . Or save the free world. Game Over Rick emerged victorious from The Realm twice. Is his luck about to run out?

MindWar

by Andrew Klavan

When Rick lost the ability to run, he cameone step closer to becoming a hero.NewHigh Score! New Record Time!Rick nodded with grimsatisfaction. He laid the game controller aside on the sofa and reached for hiscrutches.Rick Dial was the bestquarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable.Number 12. But when a car accident left him crippled, Rick's life as he knew itended. He disavowed his triumphant past. He ignored his girlfriend. He disappearedinto his bedroom--and into the glowing video screen.But Rick's uncannygaming skills have attracted attention. Dangerous attention. Government agentshave uncovered a potentially devastating cyber-threat: a Russian genius hascreated a digital reality called the Realm, from which he can enter, control,and disrupt American computer systems . . . from transportation to defense. Theagents want Rick, quick-thinking quarterback and gaming master, to enter theRealm and stop the madman--before he sends America into chaos.Entering the Realm willgive Rick what he thought he'd never have again: a body as strong and fast asit was before the accident. But this is no game, thereare no extra lives, and what happens to Rick in the Realm happens to Rick'sbody in reality.Evenafter Rick agrees to help, he can't shake the sense that he's being kept in thedark. Why would a government agency act so aggressively? Can anyone inside theRealm be trusted? How many others have entered before him . . . and failed toreturn?In the tradition of Ender's Game and The Matrix, MindWar is a complex thriller about aseemingly ordinary teenager who discovers a hidden gift--a gift that could makehim a hero . . . or cost him everything."Edgar Award-winning Klavan'swell-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes.With just the right cliff-hanger ending, this trilogy opener showspromise." --Booklist

Mindwalker

by Kate Dylan

DO NOT SURRENDER CONTROL.'Mindwalker is a cinematic gut punch of action and espionage. Sharp-edged, tense and thrilling, you'll be holding your breath until the last page' Tasha Suri, author of The Jasmine ThroneEighteen-year-old Sil Sarrah is determined to die a legend. But with only twelve months left before the supercomputer grafted to her brain kills her, Sil's time is quickly running out. In the ten years she's been rescuing field agents for the Syntex corporation - by commandeering their minds from afar and leading them to safety - Sil hasn't lost a single life. And she's not about to start now. But when a critical mission goes south, Sil is forced to flee the very company she once called home.Desperate to prove she's no traitor, Sil infiltrates the Analog Army, an activist faction working to bring Syntex down. Her plan: to win back her employer's trust by destroying the group from within. Instead, she and the Army's reckless leader, Ryder, uncover a horrifying truth that threatens to undo all the good she's ever done.With her tech rapidly degrading and her new ally keeping dangerous secrets of his own, Sil must find a way to stop Syntex in order to save her friends, her reputation - and maybe even herself.'The thrill ride of a lifetime' Kat Dunn'Pure adrenaline shot straight into your veins' Jesse Q. Sutanto 'Utterly enthralling' Saara El-Arifi 'This book will leave you breathless' Vaishnavi Patel'Ridiculously thrilling' Claire Winn 'A vibrant thrill ride from start to finish!' Meg Long

Mindwalker

by Kate Dylan

DO NOT SURRENDER CONTROL.'Mindwalker is a cinematic gut punch of action and espionage. Sharp-edged, tense and thrilling, you'll be holding your breath until the last page' Tasha Suri, author of The Jasmine ThroneEighteen-year-old Sil Sarrah is determined to die a legend. But with only twelve months left before the supercomputer grafted to her brain kills her, Sil's time is quickly running out. In the ten years she's been rescuing field agents for the Syntex corporation - by commandeering their minds from afar and leading them to safety - Sil hasn't lost a single life. And she's not about to start now. But when a critical mission goes south, Sil is forced to flee the very company she once called home.Desperate to prove she's no traitor, Sil infiltrates the Analog Army, an activist faction working to bring Syntex down. Her plan: to win back her employer's trust by destroying the group from within. Instead, she and the Army's reckless leader, Ryder, uncover a horrifying truth that threatens to undo all the good she's ever done.With her tech rapidly degrading and her new ally keeping dangerous secrets of his own, Sil must find a way to stop Syntex in order to save her friends, her reputation - and maybe even herself.'The thrill ride of a lifetime' Kat Dunn'Pure adrenaline shot straight into your veins' Jesse Q. Sutanto 'Utterly enthralling' Saara El-Arifi 'This book will leave you breathless' Vaishnavi Patel'Ridiculously thrilling' Claire Winn 'A vibrant thrill ride from start to finish!' Meg Long

Mindwalker

by Kate Dylan

Mindwalker is an action-packed YA sci-fi novel with one central question at its core: would you ever surrender control of your mind?DO NOT SURRENDER CONTROL.Eighteen-year-old Sil Sarrah is determined to die a legend. But with only twelve months left before the supercomputer grafted to her brain kills her, Sil's time is quickly running out. In the ten years she's been rescuing field agents for the Syntex corporation - by commandeering their minds from afar and leading them to safety - Sil hasn't lost a single life. And she's not about to start now. But when a critical mission goes south, Sil is forced to flee the very company she once called home.Desperate to prove she's no traitor, Sil infiltrates the Analog Army, an activist faction working to bring Syntex down. Her plan: to win back her employer's trust by destroying the group from within. Instead, she and the Army's reckless leader, Ryder, uncover a horrifying truth that threatens to undo all the good she's ever done.With her tech rapidly degrading and her new ally keeping dangerous secrets of his own, Sil must find a way to stop Syntex in order to save her friends, her reputation - and maybe even herself.'The thrill ride of a lifetime' Kat Dunn'Pure adrenaline shot straight into your veins' Jesse Q. Sutanto 'Utterly enthralling' Saara El-Arifi 'This book will leave you breathless' Vaishnavi Patel'Ridiculously thrilling' Claire Winn 'A vibrant thrill ride from start to finish!' Meg Long(P)2022 Hodder & Stoughton Limited

Mindwalker

by A. J. Steiger

At seventeen, Lain Fisher has already aced the Institute's elite training program for Mindwalkers, therapists who use a direct neural link to erase a patient's traumatic memories. A prodigy and the daughter of a renowned scientist--whose unexplained death left her alone in the world--Lain is driven by the need to save others. When Steven, a troubled classmate, asks her to wipe a horrific childhood experience from his mind, Lain's superiors warn her to stay away. Steven's scars are too deep, they say; the risk too great. Yet the more time Lain spends with him, the more she begins to question everything about her society. As she defies the warnings and explores Steven's memories, it becomes clear that he's connected to something much bigger . . . something the Institute doesn't want the world to discover. Lain never expected to be a rule breaker. She certainly didn't plan on falling in love with a boy she's been forbidden to help. But then, she never expected to stumble into a conspiracy that could ignite a revolution.

Mindwalker: (Mindwalker, Book 1) (The\mindwalker Ser.)

by Aj Steiger

"I've never killed anyone. I've never been attacked by a mob and beaten within an inch of my life. I've never watched a child die in front of me. But I've lived through the memory of all those things."At seventeen, Lain Fisher is the youngest therapist at the Institute for Ethics in Neurotechnology to master the complex art of Mindwalking-using a direct neural link to erase her patients' traumatic memories. And no wonder, given that her late father was the technology's pioneer.When a troubled classmate named Steven Bent asks her for help, Lain's superiors warn her to stay away. Steven's emotional scars are too deep, they say; the risk too great. Yet the more time Lain spends with him, the more she begins to question everything about the Institute and her own place in society. As she defies the warnings and explores Steven's memories, it becomes clear that something is very, very wrong...something the Institute doesn't want the world to discover. Are they really an organization of healing, or one of manipulation and control? And is there more to Lain's father's suicide than meets the eye?

Mindtwisters: Stories to Shred Your Head

by Neal Shusterman

Think bungee jumping is a thrill? Meet a kid who skydives down the funnel of a tornado. Why not visit the shop in the local mall that sells alternate universes in little bottles. It's a lot of fun. Unless, of course, you open the little black bottle labeled "thermonuclear war." Now that could be a real blast. Hungry? A roadside restaurant in the middle of nowhere serves up a soup so delicious you may never want to leave. Or can't... Worried you might be turning people off? Well, how about the boy who must be locked up in a lead cell, otherwise people around him begin to disappear? Ever wonder what that evil neighbor of yours had got locked up in the attic? How about the entire world... Welcome to the world of MindTwisters. Hold on tight, you're about to be blown away.

Mindstorms: Stories to Blow Your Mind

by Neal Shusterman

A teenager and his mother embark on a whirlwind pleasure cruise, hoping to escape from their problems and searching for a little rest and relaxation. So they book passage on a no-frills excursion to the exotic Far East. Sounds like fun, huh? Too bad pleasure isn't on the ship's itinerary! Darren hears voices... in his head. Everyone thinks he's crazy. Even Darren begins to doubt his own sanity when a mysterious stranger pays him a late-night visit. Who is he? A time traveler, it turns out. A time traveler from 350 million years ago! A boy on his way back from a family holiday is annoyed when he picks up the wrong luggage at the airport. Well, he might as well try the clothes on for size, right? It's a perfect fit. Except for that weird third sleeve... Like a spidery fracture in an otherwise unblemished pane of glass, there exists in the mind a place where reality is warped to expose a world of distortions. Each of these stories is an unforgettable glimpse into that mysterious world--a place called MindStorms.

Mindstormer (The\mindwalker Ser.)

by A. J. Steiger

IN A FUTURE WORLD WHERE TRUTH CAN BE MANIPULATED, YOUR MIND IS THE BATTLEFIELD When Lain Fisher wakes up in a hospital bed, she can&’t remember anything from the past few months. It&’s no ordinary amnesia. As a trained Mindwalker, Lain knows all about wiping memories – she just never thought it would happen to her. When two young men break in and take her away, she's not sure if she's being rescued or kidnapped. One of them, Ian, she knows. The other, Steven, is a stranger to her…but he claims they were friends. More than friends. Outside, the world has changed beyond recognition. Right is wrong, enemies are allies, and Lain's erased past may be the key to fighting a totalitarian state with the power to manipulate the human mind. The only thing she knows for certain is that she needs her memories back. Her life depends on it.

Mindspeaker's Call (Ghatti's Tale #2)

by Gayle Greeno

Mindstealers--tbat js wbat tbe Gleaners--a mutant strain of humans able to destroy the minds and souls of their fellows--are known throughout Canderis. it is a reputation that has been only too well-earned by such Gleaners as Seeker Doyce Marbon's stepson Vesey, who nearly succeeded in bringing down both the Seekers Veritas and the eumedicos, the two organizations primarily responsible for the well-being of the people of Canderis. Having thus been made aware taht the Gleaners are secretly building their power, the Seekers are sworn to find and put an end to this threat. But Doyce's Bondmate, the catlike ghatta called Khar, has a much more personal mission to fulfill, to break through the mind barriers which Doyce created as protection against a terrifying attack by Vesey. For although Vesey was defeated by Doyce and the united minds of eight ghatti, Doyce has remained in shock for months, trapped within her own mind's protective barriers. But now the Seekers Veritas have need of her services once again, and, recovered or not, she and Khar must join a mission to the neighboring realm of Marchmont. For someone seems bent on creating dissension between Canderis and Marchmont. And even the truth-reading skills of the Seekers may not be enough to unravel the twisted threads of a conspiracy that could see Canderis and its neighbor hopelessly caught in a devestating war...

Mindspeakers' Call (The Ghatti's Tale, Book #2)

by Gayle Greeno

MINDSTEALERS-that is what the Gleaners--a mutant strain of humans able to destroy the minds and souls of their fellows--are known as throughout Canderis. It is a reputation that has been only too well-earned by such Gleaners as Seeker Doyce Marbon's stepson Vesey, who nearly succeeded in bringing down both the Seekers Veritas and the eumedicos-the two organizations primarily responsible for the well-being of the people of Canderis Having thus been made aware that the Gleaners are secretly building their power, the Seekers are sworn to find and put an end to this threat. But Doyces Bondmate, the catlike ghatta called Khar, has a much more personal mission to fulfill, to break through the mind barriers which Doyce created as protection against a terrifying attack by Vesey. For although Vesey was defeated by Doyce and the united minds of eight ghatti, Doyce has remained in shock for months, trapped within her own mind's protective barriers. But now the Seekers Veritas have need of her services once again, and, recovered or not, she and Khar must join a mission to the neighboring realm of Marchmont. For someone seems bent on creating dissension between Canderis and Marchmont. And even the truthreading skills of the Seekers may not be enough to unravel the twisted threads of a conspiracy that could see Canderis and its neighbor hopelessly caught in a devastating war....

Mindshadow (Star Trek: The Original Series #27)

by J.M. Dillard

The tranquil planet of Aritani has suddenly come under attack by a vivious and unknown enemy. The U.S.S. Enterprise rallies to the scene, only to plunge into a deadly nightmare: Spock is found mysteriously injured, his mental powers crippled and weak, and Kirk uncovers an evil Romulan plot -- with a cunning double agent in the middle. As Spock begins to regain his memory, Kirk strives to expose the agent. But only Spock's knowledge can stop the Romulans...from controliing the universe!

Mindscan

by Robert J. Sawyer

Jake transfers his consciousness to and android body, finds love and all is good. Then his lover's son sues for money and Jake's body demands its personhood back.

Minds on Fire

by Mark C. Carnes

Why are so many students intellectually disengaged? Faculty, administrators, and tuition-paying parents have been asking this question for nearly two centuries. And the answer is always more or less the same: students are so deeply absorbed in competitive social play (fraternities, sports, beer pong, World of Warcraft, social media) that they neglect academics. In Minds on Fire, Carnes shows how role-immersion games channel studentsâe(tm) competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French revolution, Galileo's trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. Students think more critically by internalizing alternative selves, and they understand the past better by filtering it through their present. Fierce competition between opposing sides leads to strong community bonds among teammates and develops speaking, writing, leadership, and problem-solving skills. Minds on Fire is a provocative critique of educational reformers who deplored role-playing pedagogies, from Plato to Dewey to Erikson. Carnes also makes an impassioned appeal for pedagogical innovation. At a time when cost-cutting legislators and trustees are increasingly drawn to online learning, Carnes focuses on how bricks-and-mortar institutions of higher education can set young minds on fire.

The Mind's Eye

by Perry Prete

Nicole Blake is a quiet girl, the type of person who is seldom noticed by anyone, until one day she discovers she has the unique ability to see images move on photographs. At first, she uses her ability to entertain friends at parties and work. Meanwhile, the police are unable to uncover a single clue in a series of unsolved murders. Seasoned detective Paul Hammond learns of Nicole’s ability, and enlists her help.Carl Kadner, a rookie reporter with the local paper, takes it upon himself to investigate the murders as well. As he learns what it takes to be the kind of reporter he wants to be, Carl puts himself in danger for the sake of the story. What will it take to bring all of these people together to find the real reason people continue to disappear?

The Mind's Eye

by Perry Prete

Nicole Blake is a quiet girl, the type of person who is seldom noticed by anyone, until one day she discovers she has the unique ability to see images move on photographs. At first, she uses her ability to entertain friends at parties and work. Meanwhile, the police are unable to uncover a single clue in a series of unsolved murders. Seasoned detective Paul Hammond learns of Nicole’s ability, and enlists her help.Carl Kadner, a rookie reporter with the local paper, takes it upon himself to investigate the murders as well. As he learns what it takes to be the kind of reporter he wants to be, Carl puts himself in danger for the sake of the story. What will it take to bring all of these people together to find the real reason people continue to disappear?

Mindquakes: Stories to Shatter Your Brain

by Neal Shusterman

From award-winner Neal Shusterman--author of The Dark Side of Nowhere and Scorpion Shards--comes a spectacular collection of stories that are by turns terrifying, comic, darkly inventive, thought-provoking, and always just slightly off-center.

Mindplayers

by Pat Cadigan

Mindplayers are tomorrow's psychoanalysts, linked directly to their patients using sophisticated machinery attached to the optic nerve. In one-to-one Mindplay contact, you can be inside someone else's head, wandering the landscapes of their consciousness. Allie is a sensation-seeking young woman, obtaining illicit thrills from her shady friend Jerry Wirerammer. But Allie goes badly astray when Jerry supplies her with a "madcap" - a device that lets you temporarily and harmlessly experience psychosis. There's something wrong with Jerry's madcap, and the psychosis doesn't go away when it's disconnected. Allie ends up undergoing treatment at a "dry-cleaner", and she is faced with a stark choice - jail, for her illegal use of the madcap; or training to become a Mindplayer herself. During training Allie becomes familiar with the Pool - a cohesive, though shifting mental landscape jointly constructed by a number of minds; and more disturbingly encounters McFlor, who has been mind-wiped, so that his adult body is inhabited by a mind only two hours old. And as a fully-fledged Mindplayer Allie has to choose between the many specialist options open to her - Reality Affixing or Pathosfinding; Thrillseeking or Dreamfeeding

Mindplayers

by Pat Cadigan

Mindplayers are tomorrow's psychoanalysts, linked directly to their patients using sophisticated machinery attached to the optic nerve. In one-to-one Mindplay contact, you can be inside someone else's head, wandering the landscapes of their consciousness. Allie is a sensation-seeking young woman, obtaining illicit thrills from her shady friend Jerry Wirerammer. But Allie goes badly astray when Jerry supplies her with a "madcap" - a device that lets you temporarily and harmlessly experience psychosis. There's something wrong with Jerry's madcap, and the psychosis doesn't go away when it's disconnected. Allie ends up undergoing treatment at a "dry-cleaner", and she is faced with a stark choice - jail, for her illegal use of the madcap; or training to become a Mindplayer herself.During training Allie becomes familiar with the Pool - a cohesive, though shifting mental landscape jointly constructed by a number of minds; and more disturbingly encounters McFlor, who has been mind-wiped, so that his adult body is inhabited by a mind only two hours old. And as a fully-fledged Mindplayer Allie has to choose between the many specialist options open to her - Reality Affixing or Pathosfinding; Thrillseeking or Dreamfeeding.

Mindlink

by Kat Cantrell

Determined to revitalize her imploding career, blacklisted movie star Ashley V takes on her biggest role yet: posing as one of ten scientists invited by aliens to a universal summit. But when the aliens seize, strip and implant the entire delegation to extract their knowledge, she is quickly found out and sent to a cell to await recycling.The alien research director designated ZXQ-One devised a plan to let the humans volunteer their best and brightest in a gamble to solve his people's energy crisis. But he fails to find anything useful and winds up imprisoned alongside the fiery human woman who refuses to give up, and who insists on calling him Sam.After an accidental link between their implants lets them share their thoughts, they find themselves drawn to each other. Sam will have to trust in her human compassion and forgiveness for his role in her capture, and Ashley will have to trust him with her deepest secrets if they are to have any chance at survival...105,000 words

Mindkiller

by Spider Robinson

From the Hugo and Nebula Award-winning author of Time Pressure comes a pulse-pounding tale of action and suspense as two men and a woman search for--and find--the ultimate frontier of experience. The new Robert Heinlein . . . --New York Times.

The Minders

by John Marrs

In this electrifying near-future thriller, five strangers guard government secrets, but only four can be trusted.In the 21st century, information is king. But computers can be hacked and files can be broken into - so a unique government initiative has been born. Five ordinary people have been selected to become Minders - the latest weapon in thwarting cyberterrorism. Transformed by a revolutionary medical procedure, the country's most classified information has been taken offline and turned into genetic code implanted inside their heads.Together, the five know every secret - the truth behind every government lie, conspiracy theory and cover up. In return, they're given the chance to leave their problems behind and a blank slate to start their lives anew.But not everyone should be trusted, especially when they each have secrets of their own they'll do anything to protect...

Mindbridge (Gateway Essentials #75)

by Joe Haldeman

Jacque LeFavre is a tamer - a member of one of the tough and honed exploration teams that, since the dramatic discovery of the Levant-Meyer Translation, humankind has been able to send to the stars. And Jacque's first world is the second planet out from Groombridge 1618. It isn't an especially promising place; the planets accompanying small stars rarely pan out. But the strange and mysterious creature that Jacque and his colleagues find there, with its gift of telepathy, leads to contact with the alien and enigmatic L'vrai, and confronts humankind with an awesome opportunity - and appalling danger.

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