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Design for Resilience: Making the Future We Leave Behind

by Stuart Walker

A beautifully written and illustrated framework for resilient design that is as pragmatic as it is inspiring, showing us not only how but why we should design differently.Design for Resilience is a timely, visionary map for creating restorative design that addresses humanity&’s most critical issue: climate change. Our current wealth-oriented economic systems have resulted in gross disparities, war, refugee crises, and mass migrations that augur a bleak collective future. In this book, respected scholar Stuart Walker combines formidable research with practical examples to offer a hopeful, original, and transformative view of what resilient design looks like and how it can apply to all aspects of life, from personal objects to food to culture to business to recreation.Working at the intersection of theory, philosophy, history, environmentalism, and justice, Walker offers a fresh approach that decolonizes design thinking to fundamentally change the nature of design practice and how it shapes our lives, communities, and industries. Asking nothing short of the fundamental question &“How should we live?,&” Design for Resilience addresses the high-priority issues that concern governments, policymakers, designers, and people around the world who recognize that now, perhaps more than at any other time in human history, we need paradigmatic changes to create a future that lasts.

Design for Resilient Communities: Proceedings of the UIA World Congress of Architects Copenhagen 2023 (Sustainable Development Goals Series)

by Anna Rubbo Juan Du Mette Ramsgaard Thomsen Martin Tamke

The book provides new perspectives from leading researchers accentuating and examining the central role of the built environment in conceiving and implementing multifaceted solutions for the complex challenges of creating resilient communities, revealing critical potentials for architecture and design to contribute in more informed and long-term ways to the urgent transition of our society. The volume offers a compilation of peer-reviewed papers that uniquely connects knowledge and criticality broadly across practice and academia; from new technologies, theories and methods to community engaged practice on many scales, and more. The book is part of a series of six volumes that explore the agency of the built environment in relation to the SDGs through new research conducted by leading researchers. The series is led by editors Mette Ramsgaard Thomsen and Martin Tamke in collaboration with the theme editors: - Design for Climate Adaptation: Billie Faircloth and Maibritt Pedersen Zari - Design for Rethinking Resources: Carlo Ratti and Mette Ramsgaard Thomsen (Eds.) - Design for Resilient Communities: Anna Rubbo and Juan Du (Eds.) - Design for Health: Arif Hasan and Christian Benimana (Eds.) - Design for Inclusivity: Magda Mostafa and Ruth Baumeister (Eds.) - Design for Partnerships for Change: Sandi Hilal and Merve Bedir (Eds.)

Design for Rethinking Resources: Proceedings of the UIA World Congress of Architects Copenhagen 2023 (Sustainable Development Goals Series)

by Mette Ramsgaard Thomsen Carlo Ratti Martin Tamke

The book provides new perspectives from leading researchers accentuating and examining the central role of the built environment in conceiving and implementing multifaceted solutions for the complex challenges of our understanding of planetary resources and circularity, revealing critical potentials for architecture and design to contribute in more informed and long-term ways to the urgent transition of our society. The book offers a compilation of peer-reviewed papers that uniquely connects knowledge broadly across practice and academia; from the newest technologies and methods such as the role of digital modelling, analysis, and fabrication in circular design, i.e. material passports, cyber-physical augmentation, and LCA to the potentials of growing and harvesting biomass materials, engaging waste streams in material production and more, all in context of economic, social, and ecological potentials and consequences. The book is part of a series of six volumes that explore the agency of the built environment in relation to the SDGs through new research conducted by leading researchers. The series is led by editors Mette Ramsgaard Thomsen and Martin Tamke in collaboration with the theme editors: - Design for Climate Adaptation: Billie Faircloth and Maibritt Pedersen Zari - Design for Rethinking Resources: Carlo Ratti and Mette Ramsgaard Thomsen (Eds.) - Design for Resilient Communities: Anna Rubbo and Juan Du (Eds.) - Design for Health: Arif Hasan and Christian Benimana (Eds.) - Design for Inclusivity: Magda Mostafa and Ruth Baumeister (Eds.) - Design for Partnerships for Change: Sandi Hilal and Merve Bedir (Eds.)

Design for Social Diversity (Routledge Equity, Justice and the Sustainable City series)

by Emily Talen Sungduck Lee

The most successful urban communities are very often those that are the most diverse – in terms of income, age, family structure and ethnicity – and yet poor urban design and planning can stifle the very diversity that makes communities successful. Just as poor urban design can lead to sterile monoculture, successful planning can support the conditions needed for diverse communities. This new edition addresses the physical requirements of socially diverse neighborhoods. Using the city of Chicago and its surrounding suburban areas as a case study, the authors investigate whether social diversity is related to particular patterns and structures found within the urban built environment. Design for Social Diversity provides urban designers and architects with design strategies and tools to ensure that their work sustains and nurtures social diversity.

Design for Social Innovation: Case Studies from Around the World

by Mariana Amatullo Bryan Boyer Jennifer May Andrew Shea

The United Nations, Australia Post, and governments in the UK, Finland, Taiwan, France, Brazil, and Israel are just a few of the organizations and groups utilizing design to drive social change. Grounded by a global survey in sectors as diverse as public health, urban planning, economic development, education, humanitarian response, cultural heritage, and civil rights, Design for Social Innovation captures these stories and more through 45 richly illustrated case studies from six continents. From advocating to understanding and everything in between, these cases demonstrate how designers shape new products, services, and systems while transforming organizations and supporting individual growth. How is this work similar or different around the world? How are designers building sustainable business practices with this work? Why are organizations investing in design capabilities? What evidence do we have of impact by design? Leading practitioners and educators, brought together in seven dynamic roundtable discussions, provide context to the case studies. Design for Social Innovation is a must-have for professionals, organizations, and educators in design, philanthropy, social innovation, and entrepreneurship. This book marks the first attempt to define the contours of a global overview that showcases the cultural, economic, and organizational levers propelling design for social innovation forward today.

Design for Sustainability: A Sourcebook of Integrated Ecological Solutions

by Janis Birkeland

With radical and innovative design solutions, everyone could be living in buildings and settlements that are more like gardens than cargo containers, and that purify air and water, generate energy, treat sewage and produce food - at lower cost. Birkeland introduces systems design thinking that cuts across academic and professional boundaries and the divide between social and physical sciences to move towards a transdiciplinary approach to environmental and social problem-solving. This sourcebook is useful for teaching, as each topic within the field of environmental management and social change has pairs of short readings providing diverse perspectives to compare, contrast and debate. Design for Sustainability presents examples of integrated systems design based on ecological principles and concepts and drawn from the foremost designers in the fields of industrial design, materials, housing design, urban planning and transport, landscape and permaculture, and energy and resource management.

Design for Sustainability: A Multi-level Framework from Products to Socio-technical Systems (Routledge Focus on Environment and Sustainability)

by Fabrizio Ceschin İdil Gaziulusoy

This book discusses the most significant ways in which design has been applied to sustainability challenges using an evolutionary perspective. It puts forward an innovation framework that is capable of coherently integrating multiple design for sustainability (DfS) approaches developed so far. It is now widely understood that design can and must play a crucial role in the societal transformations towards sustainability. Design can in fact act as a catalyst to trigger and support innovation, and can help to shape the world at different levels: from materials to products, product–service systems, social organisations and socio-technical systems. This book offers a unique perspective on how DfS has evolved in the past decades across these innovation levels, and provides insights on its promising and necessary future development directions. For design scholars, this book will trigger and feed the academic debate on the evolution of DfS and its next research frontiers. For design educators, the book can be used as a supporting tool to design courses and programmes on DfS. For bachelor’s and master’s level design, engineering and management students, the book can be a general resource to provide an understanding of the historical evolution of DfS. For design practitioners and businesses, the book offers a rich set of practical examples, design methods and tools to apply the various DfS approaches in practice, and an innovation framework which can be used as a tool to support change in organisations that aim to integrate DfS in their strategy and processes.

Design for Sustainability and Inclusion in Space: How New European Bauhaus Principles Drive Nature & Parastronauts Projects (SpringerBriefs in Applied Sciences and Technology)

by Annalisa Dominoni

This book offers a cutting-edge perspective of design for space to increase astronauts’ wellbeing and performance creating a more sustainable and inclusive environment, but without to forget beauty. The relevant aspect is that these design principles are now also supported and promoted by the European Community with the New European Bauhaus project. It is legitimate to affirm that Space Design is a precursor and inspiring these principles. Space exploration has shown us how results of space research inspire management policies addressing important earth issues such as the responsible use of resources as well as ethical behavior leading to sustainable and inclusive choices. The International Space Station (ISS) is the most successful virtuous example of circular economy and sustainability by almost totally recycling the waste produced. Recently the European Space Agency (ESA) launched the first call for “parastronauts” opening the fly possibilities to people with physical disabilities and thus affirming the principle of inclusion in space. Thanks to design—a bridge between science, technology, and beauty—space opens up to new creative experiments, placing the human being at the center of the interplanetary exploration programs to ensure extra-terrestrial habitats safer, more comfortable, and efficient, where crew will feel “like at home”.

Design for the Changing Educational Landscape: Space, Place and the Future of Learning

by Andrew Harrison Les Hutton

The whole landscape of space use is undergoing a radical transformation. In the workplace a period of unprecedented change has created a mix of responses with one overriding outcome observable worldwide: the rise of distributed space. In the learning environment the social, political, economic and technological changes responsible for this shift have been further compounded by constantly developing theories of learning and teaching, and a wide acceptance of the importance of learning as the core of the community, resulting in the blending of all aspects of learning into one seamless experience. This book attempts to look at all the forces driving the provision and pedagogic performance of the many spaces, real and virtual, that now accommodate the experience of learning and provide pointers towards the creation and design of learning-centred communities. Part 1 looks at the entire learning universe as it now stands, tracks the way in which its constituent parts came to occupy their role, assesses how they have responded to a complex of drivers and gauges their success in dealing with renewed pressures to perform. It shows that what is required is innovation within the spaces and integration between them. Part 2 finds many examples of innovation in evidence across the world – in schools, the higher and further education campus and in business and cultural spaces – but an almost total absence of integration. Part 3 offers a model that redefines the learning landscape in terms of learning outcomes, mapping spatial requirements and activities into a detailed mechanism that will achieve the best outcome at the most appropriate scale. By encouraging stakeholders to creating an events-based rather than space-based identity, the book hopes to point the way to a fully-integrated learning landscape: a learning community.

Design for the Crowd: Patriotism and Protest in Union Square

by Joanna Merwood-Salisbury

Situated on Broadway between Fourteenth and Seventeenth Streets, Union Square occupies a central place in both the geography and the history of New York City. Though this compact space was originally designed in 1830 to beautify a residential neighborhood and boost property values, by the early days of the Civil War, New Yorkers had transformed Union Square into a gathering place for political debate and protest. As public use of the square changed, so, too, did its design. When Frederick Law Olmsted and Calvert Vaux redesigned the park in the late nineteenth century, they sought to enhance its potential as a space for the orderly expression of public sentiment. A few decades later, anarchists and Communist activists, including Emma Goldman, turned Union Square into a regular gathering place where they would advocate for radical change. In response, a series of city administrations and business groups sought to quash this unruly form of dissidence by remaking the square into a new kind of patriotic space. As Joanna Merwood-Salisbury shows us in Design for the Crowd, the history of Union Square illustrates ongoing debates over the proper organization of urban space—and competing images of the public that uses it. In this sweeping history of an iconic urban square, Merwood-Salisbury gives us a review of American political activism, philosophies of urban design, and the many ways in which a seemingly stable landmark can change through public engagement and design. Published with the support of Furthermore: a program of the J. M. Kaplan Fund.

Design for the IB MYP 1-3: By Concept

by Lenny Dutton

Ensure your students navigate the MYP framework with confidence using a concept-driven and assessment-focused approach to Design, presented in global contexts. - Develop conceptual understanding with key concepts and related concepts, set in global contexts, at the heart of each chapter. -Prepare for every aspect of assessment using support and tasks designed by an experienced educator. - Extend learning through research projects and interdisciplinary opportunities. - Apply global contexts in meaningful ways with an internationally-minded perspective. - Develop practical and creative-thinking skills to solve design problems with a statement of inquiry in each chapter. - Confidently cover the framework with chapters covering digital, product and combined design.

Design for the IB MYP 1-3: By Concept

by Lenny Dutton

Ensure your students navigate the MYP framework with confidence using a concept-driven and assessment-focused approach to Design, presented in global contexts. - Develop conceptual understanding with key concepts and related concepts, set in global contexts, at the heart of each chapter. -Prepare for every aspect of assessment using support and tasks designed by an experienced educator. - Extend learning through research projects and interdisciplinary opportunities. - Apply global contexts in meaningful ways with an internationally-minded perspective. - Develop practical and creative-thinking skills to solve design problems with a statement of inquiry in each chapter. - Confidently cover the framework with chapters covering digital, product and combined design.

Design for the IB MYP 4&5: By Concept

by Lenny Dutton

Ensure your students navigate the MYP framework with confidence using a concept-driven and assessment-focused approach to Design, presented in global contexts. - Develop conceptual understanding with key concepts and related concepts, set in global contexts, at the heart of each chapter. -Prepare for every aspect of assessment using support and tasks designed by an experienced educator. - Extend learning through research projects and interdisciplinary opportunities. - Apply global contexts in meaningful ways with an internationally-minded perspective. - Develop practical and creative-thinking skills to solve design problems with a statement of inquiry in each chapter. - Confidently cover the framework with chapters covering digital, product and combined design.Table Content: Unit 1 Global Goals Design Challenge Unit 2 Design to help people express their emotions Unit 3 Playground design Unit 4 Lights change lives Unit 5 Service promotion Unit 6 Gamified exercise Unit 7 Pedestrian safety Unit 8 The importance of toilets Unit 9 Human impact animation Unit 10 Play with the past Unit 11 Dealing with change Unit 12 Turning drawings into products

Design for the IB MYP 4&5: By Concept (MYP By Concept)

by Lenny Dutton

Ensure your students navigate the MYP framework with confidence using a concept-driven and assessment-focused approach to Design, presented in global contexts. - Develop conceptual understanding with key concepts and related concepts, set in global contexts, at the heart of each chapter. -Prepare for every aspect of assessment using support and tasks designed by an experienced educator. - Extend learning through research projects and interdisciplinary opportunities. - Apply global contexts in meaningful ways with an internationally-minded perspective. - Develop practical and creative-thinking skills to solve design problems with a statement of inquiry in each chapter. - Confidently cover the framework with chapters covering digital, product and combined design.Table Content: Unit 1 Global Goals Design Challenge Unit 2 Design to help people express their emotions Unit 3 Playground design Unit 4 Lights change lives Unit 5 Service promotion Unit 6 Gamified exercise Unit 7 Pedestrian safety Unit 8 The importance of toilets Unit 9 Human impact animation Unit 10 Play with the past Unit 11 Dealing with change Unit 12 Turning drawings into products

Design for the Unthinkable World: Strange Ecology and Unwelcome Change (Design Research for Change)

by Craig Bremner A. Paul Rodgers Giovanni Innella

This edited book contests that if design’s raison d'être is to make things better, then the object of design has always been, remains and can only be a changed world and our relationship to it – the world-for-us.Each chapter was written by carefully selected researchers and practitioners who span geographical, disciplinary, and methodological boundaries in their work. Contributors skilfully examine the case that, while this once might have been seen to be a worthy objective (how else to effect a preferred state and/or pursue the project for the better world?), now the role of designing must cease to service design for change in the manner in which it has been doing. Chapters explore how designing itself might change to explore the possibilities that might exist for the design of what-might-not-become in an unthinkable-world; what Eugene Thacker calls a world-without-us. This world-without-us does not mean a world devoid of humans or an interstellar world, but a world we project that continues to revolve around the sun but no longer revolves around us.This book will be of interest to scholars working in design research, design ecology, product design, service design, experience design, architecture, and information design.

Design for Tomorrow—Volume 2: Proceedings of ICoRD 2021 (Smart Innovation, Systems and Technologies #222)

by Amaresh Chakrabarti Ravi Poovaiah Prasad Bokil Vivek Kant

This book showcases cutting-edge research papers from the 8th International Conference on Research into Design (ICoRD 2021) written by eminent researchers from across the world on design processes, technologies, methods and tools, and their impact on innovation, for supporting design for a connected world. The theme of ICoRD‘21 has been “Design for Tomorrow”. The world as we know it in our times is increasingly becoming connected. In this interconnected world, design has to address new challenges of merging the cyber and the physical, the smart and the mundane, the technology and the human. As a result, there is an increasing need for strategizing and thinking about design for a better tomorrow. The theme for ICoRD’21 serves as a provocation for the design community to think about rapid changes in the near future to usher in a better tomorrow. The papers in this book explore these themes, and their key focus is design for tomorrow: how are products and their development be addressed for the immediate pressing needs within a connected world? The book will be of interest to researchers, professionals and entrepreneurs working in the areas on industrial design, manufacturing, consumer goods, and industrial management who are interested in the new and emerging methods and tools for design of new products, systems and services.

Design for Tomorrow—Volume 3: Proceedings of ICoRD 2021 (Smart Innovation, Systems and Technologies #223)

by Amaresh Chakrabarti Ravi Poovaiah Prasad Bokil Vivek Kant

This book showcases cutting-edge research papers from the 8th International Conference on Research into Design (ICoRD 2021) written by eminent researchers from across the world on design processes, technologies, methods and tools, and their impact on innovation, for supporting design for a connected world. The theme of ICoRD‘21 has been “Design for Tomorrow”. The world as we know it in our times is increasingly becoming connected. In this interconnected world, design has to address new challenges of merging the cyber and the physical, the smart and the mundane, the technology and the human. As a result, there is an increasing need for strategizing and thinking about design for a better tomorrow. The theme for ICoRD’21 serves as a provocation for the design community to think about rapid changes in the near future to usher in a better tomorrow. The papers in this book explore these themes, and their key focus is design for tomorrow: how are products and their development be addressed for the immediate pressing needs within a connected world? The book will be of interest to researchers, professionals and entrepreneurs working in the areas on industrial design, manufacturing, consumer goods, and industrial management who are interested in the new and emerging methods and tools for design of new products, systems and services.

Design for Vulnerable Communities (The Urban Book Series)

by Emanuele Giorgi Tiziano Cattaneo Alfredo Mauricio Flores Herrera Virginia del Socorro Aceves Tarango

This book aims to provide bases for reasoning on what challenges urban-architectural design for vulnerable communities will face in the coming years. Several issues, such as technological development, climate change, political crisis and economic uncertainties show as traditional strategies and methodologies are not sufficient to deeply solve the problems of these complex realities. These new changes, which are studied in different fields of knowledge, highlight the fact that the development of effective solutions must be characterized by multidisciplinary approaches and must be based on strategies promoted by different disciplines. For this reason, this contributed volume collects contributions and considerations from experts in various fields of knowledge working in different parts of the world, such as the Americas, Europe and Asia. The goal is precisely to provide the reader with multidisciplinary knowledge and methodologies in order to better reflect and analyze the challenges that designing for vulnerable communities will face in the next few years. These multidisciplinary studies are organized into five sections: Sustainability and Vulnerabilities in Time of the AnthropoceneApproaches, Principles and Paradigms to Contemporary Research and Practice for Vulnerable CommunitiesDesigning for Vulnerabilities: Applications and ActionsSocial Engagement in Vulnerable Communities Between Digital and Humanist VisionsVulnerabilities in Context: Analysis and Projects in the U.S.-Mexico Border RegionDesign for Vulnerable Communities will be of interest primarily to researchers and professionals in the field of urban-architectural design, but it will also be a useful tool to policy makers and members of civil society at large interested in making cities more inclusive.

Design for Water: Rainwater Harvesting, Stormwater Catchment, and Alternate Water Reuse

by Heather Kinkade-Levario

In an era of dwindling resources, water is poised to become the new oil. The entire world now faces the reality of a decreasing supply of clean water. To avert a devastating shortage, we must not only look at alternate water sources for existing structures but must plan our new developments differently. Design for Water is an accessible and clearly written guide to alternate water collection, with a focus on rainwater harvesting in the urban environment. The book:* Outlines the process of water collection from multiple sources--landscape, residential, commercial, industrial, school, park, and municipal systems* Provides numerous case studies* Details the assembly and actual application of equipment* Includes specific details, schematics, and referencesAll aspects of rainwater harvesting are outlined, including passive and active system setup, storage, storm water reuse, distribution, purification, analysis, and filtration. There is even a section on rainwater harvesting for wildlife.In addition to rainwater, there are several affordable and accessible alternate sources, including cooling tower bleed-off water, air conditioning condensate, gray water, and fog collection. Design for Water is geared to providing those making development decisions and guidelines with the information they need to set up passive harvesting techniques. The book will especially appeal to engineers, landscape architects, municipal decision-makers, developers, and landowners. Heather Kinkade-Levario is a land-use planner in Arizona and the author of the award-winning Forgotten Rain. She is president of Forgotten Rain L.L.C., a rainwater harvesting and stormwater reuse company.

Design Games for Architecture: Creating Digital Design Tools with Unity

by Aaron Westre

Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.

Design Governance: The CABE Experiment

by Matthew Carmona Claudio De Magalhaes Lucy Natarajan

Design Governance focuses on how we design the built environment where most of us live, work, and play and the role of government in that process. To do so, it draws on the experience of the Commission for Architecture and the Built Environment (CABE), a decade-long, globally unique experiment in the governance of design. This book theorises design governance as an arm and aspiration of the state; tells the story of CABE, warts and all, and what came before and after; unpacks CABE’s ‘informal’ toolbox: its methods and processes of design governance; and reflects on the effectiveness and legitimacy of design as a tool of modern-day government. The result is a new set of concepts through which to understand the governance of design as a distinct and important sub-field of urban design.

Design Graphics: Drawing Techniques For Design Professionals

by Peter Koenig

Design Graphics: Drawing Techniques for Design Professionals , Third Edition, combines–in a single volume–simple techniques and skills related to sketching, design-development, and the schematic or preliminary phase of design presentation. Emphasizing drawing as a mental as well as physical exercise, the text helps students draw designs on paper faster and easier, showing them how visual communication with clients can provide better, more economical design solutions. Practical, straightforward, and reader-friendly, Design Graphics provides more complete coverage of the basics, making concepts and techniques accessible to students with highly diversified educational and technical backgrounds.

Design History: A Students' Handbook

by Hazel Conway

Hazel Conway introduces the student new to the subject to different areas of design history and shows some of the ways in which it can be studied and some of its delights and difficulties. No background knowledge of design history, art or architecture is assumed.

Design in Crisis: New Worlds, Philosophies and Practices

by Tony Fry Adam Nocek

This book is an essential contribution to the transdisciplinary field of critical design studies. The essays in this collection locate design at the center of a series of interrelated planetary crises, from climate change, nuclear war, and racial and geopolitical violence to education, computational culture, and the loss of the commons. In doing so, the essays propose a range of needed interventions in order to transform design itself and its role within the shifting realities of a planetary crisis. It challenges the widely popular view that design can contribute to solving world problems by exposing how this attitude only intensifies the problems we currently face. In this way, the essays critique the dominant modes of framing the meaning and scope of design as a largely Anglo-European 'problem-solving' practice. By drawing on post-development theory, decolonial theory, black studies, continental philosophy, science and technology studies, and more, the contributions envision a critical and speculative practice that problematises both its engagement with planet and itself. The essays in this collection will appeal to design theorists and practitioners alike, but also to scholars and students generally concerned with how the past and future of design is implicated in the unfolding complexity of ecological devastation, racial and political violence, coloniality, technological futures, and the brutality of modern Western culture generally.

Design in Modern Life (John Gloag On Industrial Design Ser.)

by John Gloag

Originally published in 1946, this book is based on a series of broadcast talks on design. Led by an engineer, an artist and critic of architecture and industrial design, the discussions focussed on the problems that were involved by a general application of design to the environment of contemporary life. It surveys the possibilities of design in modern life and the talks have been rewritten, amplified and revised for the purposes of the book.

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