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Digital Fabrication in Architecture, Engineering and Construction

by Luca Caneparo

Digital technologies are changing the relationship between design and construction: with computer models, CAD/CAM, and prototyping, designers can gain direct control of building and construction processes. The ability to digitally model designs, and thus to use those models directly in the context of production, creates a synthesis between design and construction in keeping with the tradition of the close relationship between design and craftsmanship, between the quality of the design and the rules of the craft. The evolution of the culture of design and construction is the underlying theme of this book. The aim is to discuss the direction that innovation is now taking, with a particular focus on today's cutting-edge architectures. The method addresses the ways in which different societies have dealt with the issues of their age regarding design and construction, the different contributions provided by various techniques, and with them the meanings expressed by the architecture. As building design using digital tools requires specific skills in the fabrication processes and in the languages used by information technology, the book also offers a practical guide to new methods and techniques of managing and controlling fabrication for AEC. A systematic analysis of new skills used in the design process presents an overview of opportunities for architects and engineers. By collecting information on significant projects and analyzing them, the book explores the technical and artistic potential of digital technology. The cases studied are the outcomes of groundbreaking projects which were able to give form and significance to technological research. They show that digital tools are not the exclusive prerogative of large firms but can also be adopted by teams working across small and medium-sized firms - firms which have been able to use informed research to link innovative design with the possibilities offered by digital fabrication in architecture.

Digital Fabrication in Interior Design: Body, Object, Enclosure

by Lois Weinthal Jonathon Anderson

Digital Fabrication in Interior Design: Body, Object, Enclosure draws together emerging topics of making that span primary forms of craftsmanship to digital fabrication in order to theoretically and practically analyze the innovative and interdisciplinary relationship between digital fabrication technology and interior design. The history of making in interior design is aligned with traditional crafts, but a parallel discourse with digital fabrication has yet to be made evident. This book repositions the praxis of experimental prototyping and integrated technology to show how the use of digital fabrication is inherent to the interior scales of body, objects and enclosure. These three scales act as a central theme to frame contributions that reinforce the interdisciplinary nature of interior design and reinterpret traditional crafts by integrating new methods of making into conventional workflows. Featuring significant international practitioners and researchers, the selected contributions represent the ever-increasing interdisciplinary nature of design, demonstrating a breadth of disciplines. A foundational text for interiors students and practitioners, Digital Fabrication in Interior Design expands the necessary dialogue about digital fabrication at the scale of interiors to inform design theory and practice.

Digital Fabrication: Architectural and Material Techniques

by Lisa Iwamoto

Architectural pioneers such as Frank Gehry and Greg Lynn introduced the world to the extreme forms made possible by digital fabrication. It is now possible to transfer designs made on a computer to computer-controlled machinery that creates actual building components. This "file to factory" process not only enables architects to realize projects featuring complex or double-curved geometries, but also liberates architects from a dependence on off-the-shelf building components, enabling projects of previously unimaginable complexity. Digital Fabrications, the second volume in our new Architecture Briefs series, celebrates the design ingenuity made possible by digital fabrication techniques. Author Lisa Iwamoto explores the methods architects use to calibrate digital designs with physical forms. The book is organized according to five types of digital fabrication techniques: tessellating, sectioning, folding, contouring, and forming. Projects are shown both in their finished forms and in working drawings, templates, and prototypes, allowing the reader to watch the process of each fantastic construction unfold. Digital Fabricationspresents projects designed and built by emerging practices that pioneer techniques and experiment with fabrication processes on a small scale with a do-it-yourself attitude. Featured architects include Ammar Eloueini/DIGIT-AL Studio, Elena Manferdini, Brennan Buck, Michael Meredith/MOS, Office dA, Mafoomby, URBAN A+O, SYSTEM Architects, Andrew Kudless, IwamotoScott, Howeler Yoon, Hitoshi Abe, Chris Bosse, Tom Wiscombe/Emergent, Jeremy Ficca, SPAN, Urban A&O, Gnuform, Heather Roberge, Patterns, and Servo.

Digital Filmmaking For Kids For Dummies

by Nick Willoughby

The easy way for kids to get started with filmmaking If you've been bitten by the filmmaking bug--even if you don't have a background in video or access to fancy equipment--Digital Filmmaking For Kids makes it easy to get up and running with digital filmmaking! This fun and friendly guide walks you through a ton of cool projects that introduce you to all stages of filmmaking. Packed with full-color photos, easy-to-follow instruction, and simple examples, it shows you how to write a script, create a storyboard, pick a set, light a scene, master top-quality sound, frame and shoot, edit, add special effects, and share your finished product with friends or a global audience. Anyone can take a selfie or upload a silly video to YouTube--but it takes practice and skill to shoot professional-looking frames and make your own short film. Written by a film and video professional who has taught hundreds of students, this kid-accessible guide provides you with hands-on projects that make it fun to learn all aspects of video production, from planning to scripting to filming to editing. Plus, it includes access to videos that highlight and demonstrate skills covered in the book, making learning even easier and less intimidating to grasp. Create a film using the tools at hand Plan, script, light and shoot your video Edit and share your film Plan a video project from start to finish If you're a student aged 7-16 with an interest in creating and sharing your self-made video, this friendly guide lights the way for your start in digital filmmaking.

Digital Filmmaking: The Changing Art and Craft of Making Motion Pictures

by Thomas Ohanian Natalie Phillips

Digital Filmmaking has been called the bible for professional filmmakers in the digital age. It details all of the procedural, creative, and technical aspects of pre-production, production, and post-production within a digital filmmaking environment. It examines the new digital methods and techniques that are redefining the filmmaking process, and how the evolution into digital filmmaking can be used to achieve greater creative flexibility as well as cost and time savings. The second edition includes updates and new information, including four new chapters that examine key topics like digital television and high definition television,making films using digital video, 24 P and universal mastering, and digital film projection. Digital Filmmaking provides a clear overview of the traditional filmmaking process, then goes on to illuminate the ways in which new methods can accomplish old tasks. It explains vital concepts, including digitization, compression, digital compositing, nonlinear editing, and on-set digital production and relates traditional film production and editing processes to those of digital techniques. Various filmmakers discuss their use of digital techniques to enhance the creative process in the "Industry Viewpoints" sections in each chapter .

Digital Forensics and Watermarking

by Feng Liu Hyoung Joong Kim Yun Qing Shi Fernando Perez-Gonzalez

This book constitutes revised selected papers from the 14th International Workshop on Digital-Forensics and Watermarking, IWDW 2015, held in Tokyo, Japan, in October 2015. The 35 papers presented in this volume were carefully reviewed and selected from 54 submissions. The contributions are organized in topical sections named: digital forensics; steganography and steganalysis; digital watermarking; reversible data hiding; and visual cryptography.

Digital Forensics and Watermarking: 15th International Workshop, IWDW 2016, Beijing, China, September 17-19, 2016, Revised Selected Papers (Lecture Notes in Computer Science #10082)

by Yun Qing Shi, Hyoung Joong Kim, Fernando Perez-Gonzalez and Feng Liu

This book constitutes the revised post-conference proceedings of the 15th International Workshop on Digital Forensics and Watermarking, IWDW 2016, held in Beijing, China, in September 2016.The 45 papers presented in this volume were carefully reviewed and selected from 70 submissions. The contributions are organized in topical sections on digital forensics, visual cryptography, reversible data hiding, and steganography and steganalysis.

Digital Forensics and Watermarking: 16th International Workshop , IWDW 2017, Magdeburg, Germany, August 23-25, 2017, Proceedings (Lecture Notes in Computer Science #10431)

by Christian Kraetzer, Yun-Qing Shi, Jana Dittmann and Hyoung Joong Kim

This book constitutes the refereed proceedings of the 16th International Workshop on Digital Forensics and Watermarking, IWDW 2017, held in Magdeburg, Germany, in August 2017. The 30 papers presented in this volume were carefully reviewed and selected from 48 submissions. The contributions are covering the state-of-the-art theoretical and practical developments in the fields of digital watermarking, steganography and steganalysis, forensics and anti-forensics, visual cryptography, and other multimedia-related security issues. Also included are the papers on two special sessions on biometric image tampering detection and on emerging threats of criminal use of information hiding : usage scenarios and detection approaches.

Digital Forensics and Watermarking: 17th International Workshop, IWDW 2018, Jeju Island, Korea, October 22-24, 2018, Proceedings (Lecture Notes in Computer Science #11378)

by Yun-Qing Shi Hyoung Joong Kim Alessandro Piva Chang D. Yoo Gwangsu Kim

This book constitutes the refereed proceedings of the 17th International Workshop on Digital Forensics and Watermarking, IWDW 2018, held on Jeju Island, Korea, in October 2018.The 25 papers presented in this volume were carefully reviewed and selected from 43 submissions. The contributions are covering the following topics: deep neural networks for digital forensics; steganalysis and identification; watermarking; reversible data hiding; steganographic algorithms; identification and security; deep generative models for forgery and its detection.

Digital Forensics and Watermarking: 18th International Workshop, IWDW 2019, Chengdu, China, November 2–4, 2019, Revised Selected Papers (Lecture Notes in Computer Science #12022)

by Hyoung Joong Kim Alessandro Piva Hongxia Wang Xianfeng Zhao Yunqing Shi

The 22 full papers and 12 shorts papers presented in this volume were carefully reviewed and selected from 70 submissions. The contributions are covering the following topics: deep learning for multimedia security; digital forensics and anti-forensics; digital watermarking; information hiding; steganography and steganalysis; authentication and security.

Digital Forensics and Watermarking: 19th International Workshop, IWDW 2020, Melbourne, VIC, Australia, November 25–27, 2020, Revised Selected Papers (Lecture Notes in Computer Science #12617)

by Yun-Qing Shi Hyoung Joong Kim Alessandro Piva Xianfeng Zhao

This volume constitutes the proceedings of the 19th International Workshop on Digital Forensics and Watermarking, IWDW 2020, held in Melbourne, VIC, Australia, in November 2020.The 20 full papers in this volume were carefully reviewed and selected from 43 submissions. They cover topics such as: novel research, development and application of digital watermarking and forensics techniques for multimedia security.

Digital Forensics and Watermarking: 21st International Workshop, IWDW 2022, Guilin, China, November 18-19, 2022, Revised Selected Papers (Lecture Notes in Computer Science #13825)

by Alessandro Piva Xianfeng Zhao Pedro Comesaña-Alfaro Zhenjun Tang

This book constitutes the refereed proceedings of the 21st International Workshop, IWDW 2022, held in Guilin, China, during November 18-19, 2022. The 14 full papers included in this book were carefully reviewed and selected from 30 submissions. They were organized in topical sections as follows: Steganology, Forensics and Security Analysis, Watermarking.

Digital Geometry in Image Processing

by Samiran Chattopadhyay Jayanta Mukhopadhyay Partha Pratim Das Partha Bhowmick Biswa Nath Chatterji

Exploring theories and applications developed during the last 30 years, Digital Geometry in Image Processing presents a mathematical treatment of the properties of digital metric spaces and their relevance in analyzing shapes in two and three dimensions. Unlike similar books, this one connects the two areas of image processing and digital geometry,

Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing

by Malcom Mccllough

Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks.

Digital Hand Lettering and Modern Calligraphy: Essential Techniques Plus Step-by-Step Tutorials for Scanning, Editing, and Creating on a Tablet

by Shelly Kim

For lettering enthusiasts of all levels, learn easy ways to develop and adapt hand lettering skills and techniques to a variety of digital platforms.Popular Instagram lettering artist and workshop instructor Shelly Kim (@lettersbyshells) offers lettering artists from beginner to advanced step-by-step instruction, along with ample photos and lettering examples. Start with lettering essentials that show how to create different styles of brush lettering with the right tools, how to connect letters to form words, form flourishes, and more.Then turn that unique calligraphy into lettering that you can use over and over again, just by digitizing it. Discover several options for creating digital lettering, each one clearly outlined and explained. Become familiar with tools and techniques that make the process fast and enjoyable.See how far you can take your digital lettering with fun projects for creating cards, name tags, adding foiling and more.In this book you’ll learn how to:Produce loose, bouncy lettering that adds style to any projectDesign meaningful quotes by learning a quick trick for great compositionsCreate digital files that give you numerous options for adding color and changing the shapes and sizes of lettersMake a custom digital lettering brush that you can use for unique calligraphyLetter on a tablet and learn the basics of Procreate and Apple PencilUse your lettering for great projects that incorporate digital and hands-on techniquesGet inspiration from stunning gallery pieces by Karin Newport of @ipadlettering and Myriam of @halfapxDigital Hand Lettering and Modern Calligraphy will guide you to the future of lettering!

Digital Health Technology for Better Aging: A multidisciplinary approach (Research for Development)

by Giuseppe Andreoni Cinzia Mambretti

This book describes the multidisciplinary approach needed to tackle better aging. Aging populations are one of the 21st century’s biggest challenges. National health systems are forced to adapt in order to provide adequate and affordable care. Innovation, driven by digital technology, is a key to improving quality of life and encouraging healthy living. Well-designed technology keeps people empowered, independent, and mobile; however, despite widespread adoption of ICT in day-to-day life, digital health technologies have yet to catch on. To this end, technology needs to be effective, usable, cheap, and designed to ensure the security of the managed data. In the era of mHealth, mobile technology, and social design, this book describes, in six sections, the collaboration of polytechnic know-how and social science and health sectors in the creation of a system for encouraging people to engage in healthy behavior and achieve a better quality of life.

Digital Heritage

by Lindsay MacDonald

In the fields of documentation and conservation of cultural heritage assets, there is a constant need for higher quality records and better analytical tools for extracting information about the condition of artefacts. Digital photography and digital image processing provide these capabilities, and recent technological advances in both fields promise new levels of performance for the capture and understanding of colour images. This inter-disciplinary book covers the imaging of decorated surfaces in historical buildings and the digitisation of documents, paintings and objects in museums and galleries, and shows how user requirements can be met by application of powerful digital imaging techniques. Numerous case studies illustrate the methods.

Digital Heritage. Progress in Cultural Heritage: 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 – November 5, 2016, Proceedings, Part I (Lecture Notes in Computer Science #10058)

by Gunnar Liestøl Antonella Fresa Marinos Ioannides Eleanor Fink Antonia Moropoulou Monika Hagedorn-Saupe Vlatka Rajcic Pierre Grussenmeyer

This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.

Digital Heritage. Progress in Cultural Heritage: 6th International Conference, Euromed 2016, Nicosia, Cyprus, October 31 - November 5, 2016, Proceedings, Part I (Lecture Notes in Computer Science #10058)

by Marinos Ioannides Eleanor Fink João Martins Raffaella Brumana Petros Patias Anastasios Doulamis Manolis Wallace

This two-volume set LNCS 11196 and LNCS 11197 constitutes the refereed proceedings of the 7th International Conference on Digital Heritage, EuroMed 2018, held in Nicosia, Cyprus, in October/November 2018. The 21 full papers, 47 project papers, and 29 short papers presented were carefully reviewed and selected from 537 submissions. The papers are organized in topical sections on 3D Digitalization, Reconstruction, Modeling, and HBIM; Innovative Technologies in Digital Cultural Heritage; Digital Cultural Heritage –Smart Technologies; The New Era of Museums and Exhibitions; Digital Cultural Heritage Infrastructure; Non Destructive Techniques in Cultural Heritage Conservation; E-Humanities; Reconstructing the Past; Visualization, VR and AR Methods and Applications; Digital Applications for Materials Preservation in Cultural Heritage; and Digital Cultural Heritage Learning and Experiences.

Digital Heritage. Progress in Cultural Heritage: 6th International Conference, Euromed 2016, Nicosia, Cyprus, October 31 - November 5, 2016, Proceedings, Part I (Lecture Notes in Computer Science #10058)

by Marinos Ioannides Eleanor Fink João Martins Raffaella Brumana Petros Patias Anastasios Doulamis Manolis Wallace

This two-volume set LNCS 11196 and LNCS 11197 constitutes the refereed proceedings of the 7th International Conference on Digital Heritage, EuroMed 2018, held in Nicosia, Cyprus, in October/November 2018. The 21 full papers, 47 project papers, and 29 short papers presented were carefully reviewed and selected from 537 submissions. The papers are organized in topical sections on 3D Digitalization, Reconstruction, Modeling, and HBIM; Innovative Technologies in Digital Cultural Heritage; Digital Cultural Heritage –Smart Technologies; The New Era of Museums and Exhibitions; Digital Cultural Heritage Infrastructure; Non Destructive Techniques in Cultural Heritage Conservation; E-Humanities; Reconstructing the Past; Visualization, VR and AR Methods and Applications; Digital Applications for Materials Preservation in Cultural Heritage; and Digital Cultural Heritage Learning and Experiences.

Digital Heritage. Progress in Cultural Heritage: 8th International Conference, EuroMed 2020, Virtual Event, November 2–5, 2020, Revised Selected Papers (Lecture Notes in Computer Science #12642)

by Erik Champion Marinos Ioannides Eleanor Fink Lorenzo Cantoni

This book constitutes the refereed post-conference proceedings of the 8th International Conference on Digital Heritage, EuroMed 2020, held virtually in November 2020.The 37 revised project papers and 30 revised short papers presented were carefully reviewed and selected from 326 submissions. The papers are on topics such as digital data acquisition technologies in CH/2D and 3D data capture methodologies and data processing; remote sensing for archaeology and cultural heritage management and monitoring; interactive environments and applications; reproduction techniques and rapid prototyping in CH; e-Libraries and e-Archives in cultural heritage; virtual museum applications (e-Museums and e-Exhibitions); visualisation techniques (desktop, virtual and augmented reality); storytelling and authoring tools; tools for education; 2D and 3D GIS in cultural heritage; and on-site and remotely sensed data collection.

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

by Gunnar Liestøl Antonella Fresa Marinos Ioannides Eleanor Fink Antonia Moropoulou Monika Hagedorn-Saupe Vlatka Rajcic Pierre Grussenmeyer

This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

by Gunnar Liestøl Antonella Fresa Marinos Ioannides Eleanor Fink Antonia Moropoulou Monika Hagedorn-Saupe Vlatka Rajcic Pierre Grussenmeyer

This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.

Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior: 12th International Conference, DHM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I (Lecture Notes in Computer Science #12777)

by Vincent G. Duffy

This two-volume set LNCS 12777 and 12778 constitutes the thoroughly refereed proceedings of the 12th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2021, which was held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. DHM 2021 includes a total of 56 papers; they were organized in topical sections named: Part I, Human Body, Motion and Behavior: Ergonomics, human factors and occupational health; human body and motion modeling; and language, communication and behavior modeling. Part II, AI, Product and Service: Rethinking healthcare; artificial intelligence applications and ethical issues; and digital human modeling in product and service design.

Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: 9th International Conference, DHM 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings (Lecture Notes in Computer Science #10917)

by Vincent G. Duffy

This book constitutes the refereed proceedings of the 9th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management, DHM 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 53 papers presented in this volume were organized in topical sections as follows: Anthropometry, ergonomics and design; Motion modelling and rehabilitation; User diversity and well-being; Nursing and medical applications; Transportation human factors.

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