- Table View
- List View
Digital Storytelling, Applied Theatre, & Youth: Performing Possibility
by Megan AlrutzDigital Storytelling, Applied Theatre, & Youth argues that theatre artists must re-imagine how and why they facilitate performance practices with young people. Rapid globalization and advances in media and technology continue to change the ways that people engage with and understand the world around them. Drawing on pedagogical, aesthetic, and theoretical threads of applied theatre and media practices, this book presents practitioners, scholars, and educators with innovative approaches to devising and performing digital stories. This book offers the first comprehensive examination of digital storytelling as an applied theatre practice. Alrutz explores how participatory and mediated performance practices can engage the wisdom and experience of youth; build knowledge about self, others and society; and invite dialogue and deliberation with audiences. In doing so, she theorizes digital storytelling as a site of possibility for critical and relational practices, feminist performance pedagogies, and alliance building with young people.
Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I
by Carolyn Handler MillerDigital Storytelling: A Creator’s Guide to Interactive Entertainment, Volume I, fifth edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non‑fiction narratives. This fifth edition explores monumental developments, particularly the emergence of generative AI, and highlights exciting projects utilizing this technology. Additionally, it covers social media; interactive documentaries; immersive environments; and innovative uses of video games, chatbots, and virtual reality.Carolyn Handler Miller provides insights into storytelling essentials like character development, plot, structure, dialogue, and emotion, while examining how digital media and interactivity influence these elements. This book also dives into advanced topics, such as narratives using AR, VR, and XR, alongside new forms of immersive media, including large screens, escape rooms, and theme park experiences.With numerous case studies, this edition illustrates the creative possibilities of digital storytelling and its applications beyond entertainment, such as education, training, information, and promotion. Interviews with industry leaders further enhance the understanding of this evolving universe, making it a valuable resource for both professionals and enthusiasts.Key Features:• This book includes up-to-the-minute developments in digital storytelling.• It offers case studies of noteworthy examples of digital storytelling.• It includes a glossary clearly defining new or difficult terms.• Each chapter opens with several thought-provoking questions about the chapter’s topic.• Each chapter concludes with several creative and engaging exercises to promote the reader’s understanding of the chapter’s topic.
Digital Storytelling: A creator's guide to interactive entertainment
by Carolyn Handler MillerDigital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.
Digital Storytelling: Capturing Lives, Creating Community
by Joe Lambert Brooke HesslerIn this revised and updated edition of the StoryCenter's popular guide to digital storytelling, StoryCenter founder Joe Lambert offers budding storytellers the skills and tools they need to craft compelling digital stories. Using a "Seven Steps" approach, Lambert helps storytellers identify the fundamentals of dynamic digital storytelling – from conceiving a story, to seeing, assembling, and sharing it. Readers will also find new explorations of the global applications of digital storytelling in education and other fields, as well as additional information about copyright, ethics, and distribution. The book is filled with resources about past and present projects on the grassroots and institutional level, including new chapters specifically for students and a discussion of the latest tools and projects in mobile device-based media. This accessible guide’s meaningful examples and inviting tone makes this an essential for any student learning the steps toward digital storytelling.
Digital Storytelling: Form and Content
by Tricia Jenkins Mark DunfordThis edited collection brings together academics and practitioners to explore the uses of Digital Storytelling, which places the greatest possible emphasis on the voice of the storyteller. Case studies are used as a platform to investigate questions of concept, theory and practice, and to shine an interrogative light on this emergent form of participatory media. The collection examines the creative and academic roots of Digital Storytelling before drawing on a range of international examples to consider the way in which the practice has established itself and evolved in different settings across the world.
Digital Storytelling: The Narrative Power of Visual Effects in Film (The\mit Press Ser.)
by Shilo T. McCleanHow digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students.Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects.Effects artists say—contrary to the critics—that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects—whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres—and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.
Digital TV and Multimedia Communication: 15th International Forum, IFTC 2018, Shanghai, China, September 20–21, 2018, Revised Selected Papers (Communications in Computer and Information Science #1009)
by Jun Zhou Xiaokang Yang Guangtao Zhai Ping AnThis book presents revised selected papers from the 15th International Forum on Digital TV and Multimedia Communication, IFTC 2018, held in Shanghai, China, in September 2018.The 39 full papers presented in this volume were carefully reviewed and selected from 130 submissions. They were organized in topical sections on image processing; machine learning; quality assessment; telecommunications; video coding; video surveillance; virtual reality.
Digital TV and Wireless Multimedia Communication
by Xiaokang Yang Guangtao ZhaiThis book constitutes the refereed proceedings of the 13th International Forum of Digital TV and Wireless Multimedia Communication, IFTC 2016, held in Shanghai, China, in November 2016. The 38 revised full papers presented were carefully reviewed and selected from 102 submissions. The papers are organized in topical sections on image processing; audio processing; image and video compression; telecommunications.
Digital TV and Wireless Multimedia Communication
by Jun Zhou Xiaokang Yang Guangtao ZhaiThis book presents revised selected papers from the 14th International Forum on Digital TV and Wireless Multimedia Communication, IFTC 2017, held in Shanghai, China, in November 2017. The 46 papers presented in this volume were carefully reviewed and selected from 122 submissions. They were organized in topical sections named: image processing; machine learning; quality assessment; social media; telecommunications; video surveillance; virtual reality; computer vision; and image compression.
Digital TV and Wireless Multimedia Communication: 16th International Forum, IFTC 2019, Shanghai, China, September 19–20, 2019, Revised Selected Papers (Communications in Computer and Information Science #1181)
by Jun Zhou Xiaokang Yang Guangtao Zhai Ping An Hua YangThis book presents revised selected papers from the 16th International Forum on Digital TV and Wireless Multimedia Communication, IFTC 2019, held in Shanghai, China, in September 2019.The 34 full papers presented in this volume were carefully reviewed and selected from 120 submissions. They were organized in topical sections on image processing; machine learning; quality assessment; telecommunications; video surveillance; virtual reality.
Digital TV and Wireless Multimedia Communications: 18th International Forum, IFTC 2021, Shanghai, China, December 3–4, 2021, Revised Selected Papers (Communications in Computer and Information Science #1560)
by Jun Zhou Xiaokang Yang Guangtao Zhai Ping An Hua YangThis book presents revised selected papers from the 18th International Forum on Digital TV and Wireless Multimedia Communication, IFTC 2021, held in Shanghai, China, in December 2021.The 41 papers presented in this volume were carefully reviewed and selected from 110 submissions. They were organized in topical sections on image analysis; quality assessment; target detection; video processing; big data.
Digital Technical Theater Simplified: High Tech Lighting, Audio, Video and More on a Low Budget
by Drew CampbellThe theater is in the midst of a digital revolution! This book provides readers with an easy-to-understand overview of the digital technology currently available for the stage. In clear language, Digital Technical Theater Simplified explains digital technology in the fields of lighting, audio, video, and show control. All chapters contain do-it-yourself examples of how anyone can use these advanced technologies, as well as case studies of "How the Pros Do It."
Digital Technical Theater Simplified: High Tech Lighting, Audio, Video and More on a Low Budget
by Drew CampbellThe theater is in the midst of a digital revolution! This book provides readers with an easy-to-understand overview of the digital technology currently available for the stage. In clear language, Digital Technical Theater Simplified explains digital technology in the fields of lighting, audio, video, and show control. All chapters contain do-it-yourself examples of how anyone can use these advanced technologies, as well as case studies of #147;How the Pros Do It. ”
Digital Technologies, Smart Cities, and the Environment: In the Ruins of Broken Promises
by Adi Kuntsman Liu XinThe concept of smart cities holds environmental promises: that digital technologies will reduce carbon emissions, air pollution and waste, and help address climate change. Drawing on academic scholarship and two case studies from Manchester and Helsinki, this timely and accessible book examines what happens when these promises are broken, as they prioritise technological innovation rather than environmental care. The book reveals that smart cities’ vision of sustainable digital future obfuscates the environmental harms and social injustices that digitisation inflicts. The framework of “broken promises”, coined by the authors, centres environmental questions in analysing imaginaries and practices of smart cities. This is a must read for anyone interested in the connections between digital technologies and environment justice.
Digital Terrestrial Television in Europe
by Robert G. Picard Allan BrownDigital technology for the production, transmission, and reception of television is expected to replace analogue transmission throughout the world. The timetable for this transition is uncertain and different projections have been made for virtually every country in the world. This book gives the exhaustive details of the issues of this changeover in Europe and elsewhere. The details are placed within the context of the massive changes, which the television industry has been subjected to over the past 25 years.The rollout of digital terrestrial television (DTTV) in Europe is a significant issue for every country included in this survey. It is of such importance because DTTV is the centerpiece of many governments' policies toward making Europe the world leader in new information and communication technologies. These same governments are all wrestling with the issues of how to use the technology in ways that create both commercial and non-commercial value. European perspectives on the social, cultural, and political nature of broadcasting vary significantly from those in other parts of the world and require that the introduction of DTTV should be handled differently to its introduction elsewhere.There are enormous technical, political, and economic aspects to be considered and these vary from country to country in Europe. The two editors bring a perspective to this study as media economists who come to the European scene from other parts of the world. The book covers DTTV in depth, and it also includes discussions of cable, satellite, broadband, and Internet technology for comparison.
Digital Textile Design Second Edition
by Melanie Bowles Ceri IsaacDigital Textile Design, Second Edition covers everything students and practitioners of textile design will need to learn about designing and printing digitally. Written specifically for textile designers, Digital Textile Design, Second Edition provides the know-how for students and professionals who wish to use Adobe Photoshop and Illustrator as design tools. A series of inspirational tutorials, presented in step-by-step format, guide the reader through the process of creating designs that will be suited to both the traditional textile production process and to digital printing onto fabric.The book examines how designers can access the techniques of digital textile printing, looking at the work of those currently exploring its possibilities, and provides an insight into the technology involved. With a stunning new design, this edition has been updated in line with the latest developments in Adobe Creative Suite and contains new images throughout.
Digital Textile Design, Second edition
by Melanie BowlesDigital Textile Design, Second Edition covers everything students and practitioners of textile design will need to learn about designing and printing digitally. Written specifically for textile designers, Digital Textile Design, Second Edition provides the know-how for students and professionals who wish to use Adobe Photoshop and Illustrator as design tools. A series of inspirational tutorials, presented in step-by-step format, guide the reader through the process of creating designs that will be suited to both the traditional textile production process and to digital printing onto fabric.The book examines how designers can access the techniques of digital textile printing, looking at the work of those currently exploring its possibilities, and provides an insight into the technology involved. With a stunning new design, this edition has been updated in line with the latest developments in Adobe Creative Suite and contains new images throughout.
Digital Theatre: The Making and Meaning of Live Mediated Performance, US & UK 1990-2020 (Palgrave Studies in Performance and Technology)
by Nadja MasuraDigital Theatre is a rich and varied art form evolving between performing bodies gathered together in shared space and the ever-expanding flexible reach of the digital technology that shapes our world. This book explores live theatre performances which incorporate video projection, animation, motion capture and triggering, telematics and multisite performance, robotics, VR, and AR. Through examples from practitioners like George Coates, the Gertrude Stein Repertory Theatre, Troika Ranch, David Saltz, Mark Reaney, The Builder’s Association, and ArtGrid, a picture emerges of how and why digital technology can be used to effectively create theatre productions matching the storytelling and expressive needs of today’s artists and audiences. It also examines how theatre roles such as director, actor, playwright, costumes, and set are altered, and how ideas of body, place, and community are expanded.
Digital Transformation in the Cultural Heritage Sector: Challenges to Marketing in the New Digital Era (Contributions to Management Science)
by Tiziana Russo Spena Francesco BifulcoThis book devises an alternative conceptual framework to understand digital transformation in the cultural heritage sector. It achieves this by placing a high importance on the role of technology in the strategic process of modeling and developing cultural services in the digital era. The focus is on how marketing activities and customer processes are being transformed by digital technologies to create better value, which can also be communicated to customers through an engaged and personalized approach. Much of the digital debate in cultural heritage is still in infancy. Some existing studies are anecdotal and often developed within the domain of established research streams, including studies with some technological aspects addressed partially and from an episodic or periodic perspective. Moreover, the critical changes that have emerged in the cultural management landscape are yet to be highlighted. This book fills that gap and provides a perspective on the cultural heritage sector, which uses the new social and technology landscape to describe the digital transformation in cultural heritage sectors. The authors highlight an inclusive perspective that addresses marketing strategy in the digital era as a proactive, technology-enabled process by which firms collaborate with customers to jointly create, communicate, deliver, and sustain experience and value co-creation.
Digital Transformation in the Cultural and Creative Industries: Production, Consumption and Entrepreneurship in the Digital and Sharing Economy (Routledge Research in the Creative and Cultural Industries)
by Marta Massi, Marilena Vecco and Yi LinThis research-based book investigates the effects of digital transformation on the cultural and creative sectors. Through cases and examples, the book examines how artists and art institutions are facing the challenges posed by digital transformation, highlighting both positive and negative effects of the phenomenon. With contributions from an international range of scholars, the book examines how digital transformation is changing the way the arts are produced and consumed. As relative late adopters of digital technologies, the arts organizations are shown to be struggling to adapt, as issues of authenticity, legitimacy, control, trust, and co-creation arise. Leveraging a variety of research approaches, the book identifies managerial implications to render a collection that is valuable reading for scholars involved with arts and culture management, the creative industries and digital transformation more broadly.
Digital Transformations for Lighting in the Workplace: A Systematic Approach Used in Ergonomics
by Darina Dupláková Ján DuplákDigital Transformations for Lighting in the Workplace: A Systematic Approach Used in Ergonomics offers a practical concept for the implementation of digital transformation in ergonomics in work settings. It specifically focuses on providing information about illumination in production and non-production fields, and the described design solutions are applicable in practice. The concepts can be used in a typical manufacturing workplace or an academic setting. The methods in the book complement the modern trend to digitalise the workplace, making the research and practical outcomes of this book compatible with the concept of Industry 4.0 - Digital Manufacturing. This title offers a systematic approach to the field of digital transformation for ergonomics. It presents an opportunity for the reader to learn to create a digital model for lighting by analysing mathematical models for calculation through formulas and simulation algorithms. To put learning into context, this book provides two case studies from the production and non-production sectors, including an example of a classroom. The reader will then be able to utilise the methods to create their own digitized illumination system. This monograph is an ideal read for academics and researchers working at universities in the field of Ergonomics and professionals in industrial management including those in manufacturing plants, ergonomists, designers from the industry sector, or people who are interested in ergonomics, digitization, and simulation of a working environment.
Digital Transitioning in the Built Environment of Developing Countries
by Innocent Musonda Adetayo Onososen Thembani MoyoThis book serves as a helpful guide for anyone interested in understanding and implementing Building Information Modelling (BIM) in developing countries. It focuses on the construction industry and how digital technologies can improve the way buildings and infrastructure projects are planned, designed, and built. The book starts by explaining what BIM is and why it's important. It then explores the challenges that developing countries face when adopting BIM, such as limited resources and lack of infrastructure. The authors provide practical solutions to overcome these challenges based on real-world examples and case studies. The book takes readers through a step-by-step process to create a roadmap for BIM adoption. It helps readers understand the necessary steps and strategies involved, such as setting clear goals, involving all relevant stakeholders, and managing changes in the way things are done.One of the book's unique features is that it focuses specifically on the needs and circumstances of developing countries. It recognises that these countries have different challenges compared to more developed nations. By addressing these specific challenges, the book provides tailored advice that readers can apply in their own contexts. The book also emphasises the need for training and capacity building. It acknowledges that many professionals in developing countries may not have the necessary skills and knowledge to fully utilise BIM. Therefore, it introduces an approach called the dynamic capacity model, which helps ensure that people receive the training they need to successfully implement BIM. Overall, this book is a practical and accessible resource for anyone interested in implementing BIM in the construction industry of a developing country. It is important reading for professionals and academics in construction management, engineering, architecture, infrastructure development, urban planning, and governance in developing nations.
Digital Twin Adoption and BIM-GIS Implementation (Advanced Digital Technologies for the Built Environment)
by Sepasgozar, Samad M. E. Sara ShirowzhanThe aim of this edited book volume is to present new concepts, and applications of Digital Twin and relevant tools in the built environment context. The book identifies key organisational factors that influence the adoption of technology within the architectural service industry, setting the stage for a deeper understanding of the shift towards digital methodologies.The book introduces the Digital Twin Readiness Level framework, a modified metric system with ten levels of risk‑based maturity and an empirical development of a Digital Twin Adoption Model. Furthermore, the text ventures into immersive virtual environments and their applications, showcasing innovative practices that enhance learning and operational efficiency.Additionally, the book examines the integration of Building Information Modelling (BIM) and Geographic Information Systems (GIS), revealing new workflows for creating 3D models of cities. A focus on Australia’s government‑funded infrastructure projects offers insights into the values and acceptance criteria for these technologies, providing a comprehensive overview of their practical implications and future potential. This book is essential reading for practitioners, engineers, and managers involved in any phase of the built environment from design to operation and other architectural, engineering, and construction (AEC) stakeholders who are a part of digital transformations, as well as researchers, educators, and students interested in the field.
Digital Ultraviolet and Infrared Photography (Applications in Scientific Photography)
by Adrian DaviesDigital Ultraviolet and Infrared Photography discusses the growing number of applications of ultraviolet and infrared photography. Scientific and technical photographers, such as those engaged in scientific, medical, forensic, and landscape and wildlife photography routinely use ultraviolet and infrared techniques, and these techniques are growing in use in creative photography. This is the first book to address the application and potential for both ultraviolet and infrared photography in both science and art. The author, Adrian Davies, discusses the how-to of ultraviolet and infrared digital recording with a dissection of techniques, camera requirements and camera conversion, a useful appendix of resources and equipment currently available and inspirational image examples throughout. Digital Ultraviolet and Infrared Photography is an essential read for photographers using these tools either professionally or creatively.
Digital Vernacular: Architectural Principles, Tools, and Processes
by James Stevens Ralph NelsonDigital Vernacular addresses the why and how of digital fabrication in hundreds of step-by-step color images, illuminating a set of working principles and techniques that join theory with practice. Authors James Stevens and Ralph Nelson reconcile local traditions and innovations with globally accessible methods and digital toolsets. By combining ethics with hardware, the book will root you in the origins of making, ensuring a lasting and relevant reference for your studio practice. The book opens with the origins and principles of the digital vernacular, then outlines digital vernacular tools including computer numerically controlled (CNC) mills, laser cutters, and 3D printers. You'll even learn to create your own digital fabrication tools out of inexpensive materials. The book concludes with the processes of the digital vernacular, including techniques for removing, joining, forming, and adding. A companion website at make-Lab.org hosts additional step-by-step processes and project outcomes.