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Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing

by Malcom Mccllough

Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks.

Digital Hand Lettering and Modern Calligraphy: Essential Techniques Plus Step-by-Step Tutorials for Scanning, Editing, and Creating on a Tablet

by Shelly Kim

For lettering enthusiasts of all levels, learn easy ways to develop and adapt hand lettering skills and techniques to a variety of digital platforms.Popular Instagram lettering artist and workshop instructor Shelly Kim (@lettersbyshells) offers lettering artists from beginner to advanced step-by-step instruction, along with ample photos and lettering examples. Start with lettering essentials that show how to create different styles of brush lettering with the right tools, how to connect letters to form words, form flourishes, and more.Then turn that unique calligraphy into lettering that you can use over and over again, just by digitizing it. Discover several options for creating digital lettering, each one clearly outlined and explained. Become familiar with tools and techniques that make the process fast and enjoyable.See how far you can take your digital lettering with fun projects for creating cards, name tags, adding foiling and more.In this book you’ll learn how to:Produce loose, bouncy lettering that adds style to any projectDesign meaningful quotes by learning a quick trick for great compositionsCreate digital files that give you numerous options for adding color and changing the shapes and sizes of lettersMake a custom digital lettering brush that you can use for unique calligraphyLetter on a tablet and learn the basics of Procreate and Apple PencilUse your lettering for great projects that incorporate digital and hands-on techniquesGet inspiration from stunning gallery pieces by Karin Newport of @ipadlettering and Myriam of @halfapxDigital Hand Lettering and Modern Calligraphy will guide you to the future of lettering!

Digital Health Technology for Better Aging: A multidisciplinary approach (Research for Development)

by Giuseppe Andreoni Cinzia Mambretti

This book describes the multidisciplinary approach needed to tackle better aging. Aging populations are one of the 21st century’s biggest challenges. National health systems are forced to adapt in order to provide adequate and affordable care. Innovation, driven by digital technology, is a key to improving quality of life and encouraging healthy living. Well-designed technology keeps people empowered, independent, and mobile; however, despite widespread adoption of ICT in day-to-day life, digital health technologies have yet to catch on. To this end, technology needs to be effective, usable, cheap, and designed to ensure the security of the managed data. In the era of mHealth, mobile technology, and social design, this book describes, in six sections, the collaboration of polytechnic know-how and social science and health sectors in the creation of a system for encouraging people to engage in healthy behavior and achieve a better quality of life.

Digital Heritage

by Lindsay MacDonald

In the fields of documentation and conservation of cultural heritage assets, there is a constant need for higher quality records and better analytical tools for extracting information about the condition of artefacts. Digital photography and digital image processing provide these capabilities, and recent technological advances in both fields promise new levels of performance for the capture and understanding of colour images. This inter-disciplinary book covers the imaging of decorated surfaces in historical buildings and the digitisation of documents, paintings and objects in museums and galleries, and shows how user requirements can be met by application of powerful digital imaging techniques. Numerous case studies illustrate the methods.

Digital Heritage. Progress in Cultural Heritage: 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 – November 5, 2016, Proceedings, Part I (Lecture Notes in Computer Science #10058)

by Gunnar Liestøl Antonella Fresa Marinos Ioannides Eleanor Fink Antonia Moropoulou Monika Hagedorn-Saupe Vlatka Rajcic Pierre Grussenmeyer

This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.

Digital Heritage. Progress in Cultural Heritage: 6th International Conference, Euromed 2016, Nicosia, Cyprus, October 31 - November 5, 2016, Proceedings, Part I (Lecture Notes in Computer Science #10058)

by Marinos Ioannides Eleanor Fink João Martins Raffaella Brumana Petros Patias Anastasios Doulamis Manolis Wallace

This two-volume set LNCS 11196 and LNCS 11197 constitutes the refereed proceedings of the 7th International Conference on Digital Heritage, EuroMed 2018, held in Nicosia, Cyprus, in October/November 2018. The 21 full papers, 47 project papers, and 29 short papers presented were carefully reviewed and selected from 537 submissions. The papers are organized in topical sections on 3D Digitalization, Reconstruction, Modeling, and HBIM; Innovative Technologies in Digital Cultural Heritage; Digital Cultural Heritage –Smart Technologies; The New Era of Museums and Exhibitions; Digital Cultural Heritage Infrastructure; Non Destructive Techniques in Cultural Heritage Conservation; E-Humanities; Reconstructing the Past; Visualization, VR and AR Methods and Applications; Digital Applications for Materials Preservation in Cultural Heritage; and Digital Cultural Heritage Learning and Experiences.

Digital Heritage. Progress in Cultural Heritage: 6th International Conference, Euromed 2016, Nicosia, Cyprus, October 31 - November 5, 2016, Proceedings, Part I (Lecture Notes in Computer Science #10058)

by Marinos Ioannides Eleanor Fink João Martins Raffaella Brumana Petros Patias Anastasios Doulamis Manolis Wallace

This two-volume set LNCS 11196 and LNCS 11197 constitutes the refereed proceedings of the 7th International Conference on Digital Heritage, EuroMed 2018, held in Nicosia, Cyprus, in October/November 2018. The 21 full papers, 47 project papers, and 29 short papers presented were carefully reviewed and selected from 537 submissions. The papers are organized in topical sections on 3D Digitalization, Reconstruction, Modeling, and HBIM; Innovative Technologies in Digital Cultural Heritage; Digital Cultural Heritage –Smart Technologies; The New Era of Museums and Exhibitions; Digital Cultural Heritage Infrastructure; Non Destructive Techniques in Cultural Heritage Conservation; E-Humanities; Reconstructing the Past; Visualization, VR and AR Methods and Applications; Digital Applications for Materials Preservation in Cultural Heritage; and Digital Cultural Heritage Learning and Experiences.

Digital Heritage. Progress in Cultural Heritage: 8th International Conference, EuroMed 2020, Virtual Event, November 2–5, 2020, Revised Selected Papers (Lecture Notes in Computer Science #12642)

by Erik Champion Marinos Ioannides Eleanor Fink Lorenzo Cantoni

This book constitutes the refereed post-conference proceedings of the 8th International Conference on Digital Heritage, EuroMed 2020, held virtually in November 2020.The 37 revised project papers and 30 revised short papers presented were carefully reviewed and selected from 326 submissions. The papers are on topics such as digital data acquisition technologies in CH/2D and 3D data capture methodologies and data processing; remote sensing for archaeology and cultural heritage management and monitoring; interactive environments and applications; reproduction techniques and rapid prototyping in CH; e-Libraries and e-Archives in cultural heritage; virtual museum applications (e-Museums and e-Exhibitions); visualisation techniques (desktop, virtual and augmented reality); storytelling and authoring tools; tools for education; 2D and 3D GIS in cultural heritage; and on-site and remotely sensed data collection.

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

by Gunnar Liestøl Antonella Fresa Marinos Ioannides Eleanor Fink Antonia Moropoulou Monika Hagedorn-Saupe Vlatka Rajcic Pierre Grussenmeyer

This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

by Gunnar Liestøl Antonella Fresa Marinos Ioannides Eleanor Fink Antonia Moropoulou Monika Hagedorn-Saupe Vlatka Rajcic Pierre Grussenmeyer

This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assesment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.

Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior: 12th International Conference, DHM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I (Lecture Notes in Computer Science #12777)

by Vincent G. Duffy

This two-volume set LNCS 12777 and 12778 constitutes the thoroughly refereed proceedings of the 12th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2021, which was held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. DHM 2021 includes a total of 56 papers; they were organized in topical sections named: Part I, Human Body, Motion and Behavior: Ergonomics, human factors and occupational health; human body and motion modeling; and language, communication and behavior modeling. Part II, AI, Product and Service: Rethinking healthcare; artificial intelligence applications and ethical issues; and digital human modeling in product and service design.

Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: 9th International Conference, DHM 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings (Lecture Notes in Computer Science #10917)

by Vincent G. Duffy

This book constitutes the refereed proceedings of the 9th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management, DHM 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 53 papers presented in this volume were organized in topical sections as follows: Anthropometry, ergonomics and design; Motion modelling and rehabilitation; User diversity and well-being; Nursing and medical applications; Transportation human factors.

Digital Humanities Workshops: Lessons Learned (Digital Research in the Arts and Humanities)

by Jennifer Guiliano Laura Estill

Digital Humanities Workshops is the first volume to focus explicitly on the most common and accessible kind of training in digital humanities (DH): workshops. Drawing together the experiences and expertise of dozens of scholars and practitioners from a variety of disciplines and geographical contexts, the chapters in this collection examine the development, deployment, and assessment of a workshop or workshop series. In the first section, "Where?", the authors seek to situate digital humanities workshops within local, regional, and national contexts. The second section, "Who?", guides readers through questions of audience in relation to digital humanities workshops. In the third and final section, "How?", authors explore the mechanics of such workshops. Taken together, the chapters in this volume answer the important question: why are digital humanities workshops so important and what is their present and future role? Digital Humanities Workshops examines a range of digital humanities workshops and highlights audiences, resources, and impact. This volume will appeal to academics, researchers and postgraduate students, as well as professionals working in the DH field.

Digital Humanities and Film Studies: Visualising Dziga Vertov's Work (Quantitative Methods in the Humanities and Social Sciences)

by Adelheid Heftberger

This book highlights the quantitative methods of data mining and information visualization and explores their use in relation to the films and writings of the Russian director, Dziga Vertov. The theoretical basis of the work harkens back to the time when a group of Russian artists and scholars, known as the “formalists,” developed new concepts of how art could be studied and measured. This book brings those ideas to the digital age. One of the central questions the book intends to address is, “How can hypothetical notions in film studies be supported or falsified using empirical data and statistical tools?” The first stage involves manual and computer-assisted annotation of the films, leading to the production of empirical data which is then used for statistical analysis but more importantly for the development of visualizations. Studies of this type furthermore shed light on the field of visual presentation of time-based processes; an area which has its origin in the Russian formalist sphere of the 1920s and which has recently gained new relevance due to technological advances and new possibilities for computer-assisted analysis of large and complex data sets. In order to reach a profound understanding of Vertov and his films, the manual or computer-assisted data analysis must be combined with film-historical knowledge and a study of primary sources. In addition, the status of the surviving film materials and the precise analysis of these materials combined with knowledge of historical film technology provide insight into archival policy and political culture in the Soviet Union in the 1920s and 30s.

Digital Humanities and Laboratories: Perspectives on Knowledge, Infrastructure and Culture (Digital Research in the Arts and Humanities)

by Urszula Pawlicka-Deger Christopher Thomson

Digital Humanities and Laboratories explores laboratories dedicated to the study of digital humanities (DH) in a global context and contributes to the expanding body of knowledge about situated DH knowledge production. Including contributions from a diverse, international range of scholars and practitioners, this volume examines the ways laboratories of all kinds contribute to digital research and pedagogy. Acknowledging that they are emerging amid varied cultural and scientific traditions, the volume considers how they lead to the specification of digital humanities and how a locally situated knowledge production is embedded in the global infrastructure system. As a whole, the book consolidates the discussion on the role of the laboratory in DH and brings digital humanists into the interdisciplinary debate concerning the notion of a laboratory as a critical site in the generation of experimental knowledge. Positioning the discussion in relation to ongoing debates in DH, the volume argues that laboratory studies are in an excellent position to capitalize on the theories and knowledge developed in the DH field and open up new research inquiries. Digital Humanities and Laboratories clearly demonstrates that the laboratory is a key site for theoretical and critical analyses of digital humanities and will thus be of interest to scholars, students and practitioners engaged in the study of DH, culture, media, heritage and infrastructure.

Digital Humanities and Laboratories: Perspectives on Knowledge, Infrastructure and Culture (ISSN)

by Urszula Pawlicka-Deger Christopher Thomson

Digital Humanities and Laboratories explores laboratories dedicated to the study of digital humanities (DH) in a global context and contributes to the expanding body of knowledge about situated DH knowledge production.Including a foreword by David Berry and contributions from a diverse, international range of scholars and practitioners, this volume examines the ways laboratories of all kinds contribute to digital research and pedagogy. Acknowledging that they are emerging amid varied cultural and scientific traditions, the volume considers how they lead to the specification of digital humanities and how a locally situated knowledge production is embedded in the global infrastructure system. As a whole, the book consolidates the discussion on the role of the laboratory in DH and brings digital humanists into the interdisciplinary debate concerning the notion of a laboratory as a critical site in the generation of experimental knowledge. Positioning the discussion in relation to ongoing debates in DH, the volume argues that laboratory studies are in an excellent position to capitalize on the theories and knowledge developed in the DH field and open up new research inquiries.Digital Humanities and Laboratories clearly demonstrates that the laboratory is a key site for theoretical and critical analyses of digital humanities and will thus be of interest to scholars, students and practitioners engaged in the study of DH, culture, media, heritage and infrastructure.

Digital Humanities and the Lost Drama of Early Modern England: Ten Case Studies (Studies in Performance and Early Modern Drama)

by Matthew Steggle

This book establishes new information about the likely content of ten lost plays from the period 1580-1642. These plays’ authors include Nashe, Heywood, and Dekker; and the plays themselves connect in direct ways to some of the most canonical dramas of English literature, including Hamlet, King Lear, The Changeling, and The Duchess of Malfi. The lost plays in question are: Terminus & Non Terminus (1586-8); Richard the Confessor (1593); Cutlack (1594); Bellendon (1594); Truth's Supplication to Candlelight (1600); Albere Galles (1602); Henry the Una (c. 1619); The Angel King (1624); The Duchess of Fernandina (c. 1630-42); and The Cardinal's Conspiracy (bef. 1639). From this list of bare titles, it is argued, can be reconstructed comedies, tragedies, and histories, whose leading characters included a saint, a robber, a Medici duchess, an impotent king, at least one pope, and an angel. In each case, newly-available digital research resources make it possible to interrogate the title and to identify the play's subject-matter, analogues, and likely genre. But these concrete examples raise wider theoretical problems: What is a lost play? What can, and cannot, be said about objects in this problematic category? Known lost plays from the early modern commercial theatre outnumber extant plays from that theatre: but how, in practice, can one investigate them? This book offers an innovative theoretical and practical frame for such work, putting digital humanities into action in the emerging field of lost play studies.

Digital Identity and Everyday Activism: Sharing Private Stories With Networked Publics (Palgrave Studies in Communication for Social Change)

by Sonja Vivienne

This book reinvigorates the space between scholarly texts on self-representation, voice and agency and practical field-guides to community media and digital storytelling. It offers reflection on the ethical praxis of co-creative media, and an indispensable suite of digitally savvy representation strategies, pertinent to modern people everywhere.

Digital Illustration Fundamentals

by Wallace Jackson

This fun, concise, fullcolor book introduces the fundamentals of digital illustration, and covershow to develop and optimize these types of scalable vector graphics (SVG) usingInkscape 0. 91 or later. It also covers concepts central to digital paintingusing the Corel Painter 2016 professional digital painting and illustrationpaid software package, which also has a free trial version, and a discount forpurchasers of this book. The book builds uponthe foundational concepts of vector graphics and the SVG format, and gets moreadvanced as chapters progress, covering what vector new media formats, and SVGcommands and SVG filters, are best for use with Android Studio, Java 8, JavaFX,iOS, Kindle Fire and HTML5. The book covers key factors regarding the datafootprint optimization work process, and why data footprint optimization isimportant, and covers programming languages used for digital illustration, andpublishing platforms which support digital illustration, and how to assimilatethese into your digital illustration and digital painting content productionpipelines and workflow. You will learn: The terminology of vector imaging and digital illustration What comprises a digital illustration 2D modeling and rendering pipeline Concepts and principles behind digital illustration content production How to install and utilize 64-bit Inkscape 0. 91 for Windows, Mac OSX and Linux Concepts behind spline curves, strokes, fills, patterns and rendering Digital illustration data formats and data footprint optimization Audience Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors. Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.

Digital Image Forensics

by Husrev Taha Sencar Nasir Memon

Photographic imagery has come a long way from the pinhole cameras of the nineteenth century. Digital imagery, and its applications, develops in tandem with contemporary society's sophisticated literacy of this subtle medium. This book examines the ways in which digital images have become ever more ubiquitous as legal and medical evidence, just as they have become our primary source of news and have replaced paper-based financial documentation. Crucially, the contributions also analyze the very profound problems which have arisen alongside the digital image, issues of veracity and progeny that demand systematic and detailed response: It looks real, but is it? What camera captured it? Has it been doctored or subtly altered? Attempting to provide answers to these slippery issues, the book covers how digital images are created, processed and stored before moving on to set out the latest techniques for forensically examining images, and finally addressing practical issues such as courtroom admissibility. In an environment where even novice users can alter digital media, this authoritative publication will do much so stabilize public trust in these real, yet vastly flexible, images of the world around us.

Digital Image Forensics: Theory and Implementation (Studies in Computational Intelligence #755)

by Rajat Subhra Chakraborty Aniket Roy Rahul Dixit Ruchira Naskar

This book discusses blind investigation and recovery of digital evidence left behind on digital devices, primarily for the purpose of tracing cybercrime sources and criminals. It presents an overview of the challenges of digital image forensics, with a specific focus on two of the most common forensic problems. The first part of the book addresses image source investigation, which involves mapping an image back to its camera source to facilitate investigating and tracing the source of a crime. The second part of the book focuses on image-forgery detection, primarily focusing on “copy-move forgery” in digital images, and presenting effective solutions to copy-move forgery detection with an emphasis on additional related challenges such as blur-invariance, similar genuine object identification, etc. The book concludes with future research directions, including counter forensics. With the necessary mathematical information in every chapter, the book serves as a useful reference resource for researchers and professionals alike. In addition, it can also be used as a supplementary text for upper-undergraduate and graduate-level courses on “Digital Image Processing”, “Information Security”, “Machine Learning”, “Computer Vision” and “Multimedia Security and Forensics”.

Digital Image Processing

by D. Sundararajan

This book offers readers an essential introduction to the fundamentals of digital image processing. Pursuing a signal processing and algorithmic approach, it makes the fundamentals of digital image processing accessible and easy to learn. It is written in a clear and concise manner with a large number of 4 x 4 and 8 x 8 examples, figures and detailed explanations. Each concept is developed from the basic principles and described in detail with equal emphasis on theory and practice. The book is accompanied by a companion website that provides several MATLAB programs for the implementation of image processing algorithms. The book also offers comprehensive coverage of the following topics: Enhancement, Transform processing, Restoration, Registration, Reconstruction from projections, Morphological image processing, Edge detection, Object representation and classification, Compression, and Color processing.

Digital Image Processing and Analysis: Computer Vision and Image Analysis

by Scott E Umbaugh

Computer Vision and Image Analysis, focuses on techniques and methods for image analysis and their use in the development of computer vison applications. The field is advancing at an ever increasing pace, with applications ranging from medical diagnostics to space exploration. The diversity of applications is one of the driving forces that make it such an exciting field to be involved in for the 21st century. This book presents a unique engineering approach to the practice of computer vision and image analysis, which starts by presenting a global model to help gain an understanding of the overall process, followed by a breakdown and explanation of each individual topic. Topics are presented as they become necessary for understanding the practical imaging model under study, which provides the reader with the motivation to learn about and use the tools and methods being explored. The book includes chapters on image systems and software, image analysis, edge, line and shape detection, image segmentation, feature extraction and pattern classification. Numerous examples, including over 500 color images are used to illustrate the concepts discussed. Readers can explore their own application development with any programming languages, including C/C++, MATLAB®, Python, and R, and software is provided for both the Windows/C/C++ and MATLAB®environments. The book can be used by the academic community in teaching and research, with over 700 PowerPoint Slides and a complete Solutions Manual to the over 150 included problems. It can also be used for self-study by those involved with developing computer vision applications, whether they are engineers, scientists or artists. The new edition has been extensively updated and includes numerous problems and programming exercises that will help the reader and student to develop their skills.

Digital Image Processing using SCILAB

by Rohit M. Thanki Ashish M. Kothari

This book provides basic theories and implementations using SCILAB open-source software for digital images. The book simplifies image processing theories and well as implementation of image processing algorithms, making it accessible to those with basic knowledge of image processing. This book includes many SCILAB programs at the end of each theory, which help in understanding concepts. The book includes more than sixty SCILAB programs of the image processing theory. In the appendix, readers will find a deeper glimpse into the research areas in the image processing.

Digital Image Processing with C++: Implementing Reference Algorithms with the CImg Library

by David Tschumperle Christophe Tilmant Vincent Barra

Digital Image Processing with C++ presents the theory of digital image processing, and implementations of algorithms using a dedicated library. Processing a digital image means transforming its content (denoising, stylizing, etc.), or extracting information to solve a given problem (object recognition, measurement, motion estimation, etc.). This book presents the mathematical theories underlying digital image processing, as well as their practical implementation through examples of algorithms implemented in the C++ language, using the free and easy-to-use CImg library. Chapters cover in a broad way the field of digital image processing and proposes practical and functional implementations of each method theoretically described. The main topics covered include filtering in spatial and frequency domains, mathematical morphology, feature extraction and applications to segmentation, motion estimation, multispectral image processing and 3D visualization. Students or developers wishing to discover or specialize in this discipline, teachers and researchers wishing to quickly prototype new algorithms, or develop courses, will all find in this book material to discover image processing or deepen their knowledge in this field.

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