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Discrete Optimization in Architecture

by Machi Zawidzki

This book is comprised of two parts, both of which exploremodular systems: Pipe-Z (PZ) and Truss-Z (TZ), respectively. It presents severalmethods of creating PZ and TZ structures subjected to discrete optimization. The algorithms presented employ graph-theoretic and heuristic methods. Theunderlying idea of both systems is to create free-form structures using theminimal number of types of modular elements. PZ is more conceptual, as it formssingle-branch mathematical knots with a single type of module. Conversely, TZis a skeletal system for creating free-form pedestrian ramps and ramp networksamong any number of terminals in space. In physical space, TZ uses two types ofmodules that are mirror reflections of each other. The optimization criteriadiscussed include: the minimal number of units, maximal adherence to the givenguide paths, etc.

Discrete Optimization in Architecture

by Machi Zawidzki

This book explores the extremely modular systems that meet two criteria: they allow the creation of structurally sound free-form structures, and they are comprised of as few types of modules as possible. Divided into two parts, it presents Pipe-Z (PZ) and Truss-Z (TZ) systems. PZ is more fundamental and forms spatial mathematical knots by assembling one type of unit (PZM). The shape of PZ is controlled by relative twists of a sequence of congruent PZMs. TZ is a skeletal system for creating free-form pedestrian ramps and ramp networks among any number of terminals in space. TZ structures are composed of four variations of a single basic unit subjected to affine transformations (mirror reflection, rotation and combination of both).

Discrete and Computational Geometry and Graphs: 18th Japan Conference, JCDCGG 2015, Kyoto, Japan, September 14-16, 2015, Revised Selected Papers (Lecture Notes in Computer Science #9943)

by Jin Akiyama, Hiro Ito, Toshinori Sakai and Yushi Uno

This book constitutes the thoroughly refereed post-conference proceedings of the 18th Japanese Conference on Discrete and Computational Geometry and Graphs, JDCDGG 2015, held in Kyoto, Japan, in September 2015. The total of 25 papers included in this volume was carefully reviewed and selected from 64 submissions. The papers feature advances made in the field of computational geometry and focus on emerging technologies, new methodology and applications, graph theory and dynamics. This proceedings are dedicated to Naoki Katoh on the occasion of his retirement from Kyoto University.

Discrete and Computational Geometry, Graphs, and Games: 21st Japanese Conference, JCDCGGG 2018, Quezon City, Philippines, September 1-3, 2018, Revised Selected Papers (Lecture Notes in Computer Science #13034)

by Jin Akiyama Yushi Uno Reginaldo M. Marcelo Mari-Jo P. Ruiz

This book constitutes the thoroughly refereed post-conference proceedings of the 21st Japanese Conference on Discrete and Computational Geometry and Graphs, JCDCGGG 2018, held in Quezon City, Philippines, in September 2018. The total of 14 papers included in this volume was carefully reviewed and selected from 25 submissions. The papers feature advances made in the field of computational geometry and focus on emerging technologies, new methodology and applications, graph theory and dynamics.

Discursive Design: Critical, Speculative, and Alternative Things (Design Thinking, Design Theory)

by Bruce M. Tharp Stephanie M. Tharp

Exploring how design can be used for good—prompting self-reflection, igniting the imagination, and affecting positive social change.Good design provides solutions to problems. It improves our buildings, medical equipment, clothing, and kitchen utensils, among other objects. But what if design could also improve societal problems by prompting positive ideological change? In this book, Bruce and Stephanie Tharp survey recent critical design practices and propose a new, more inclusive field of socially minded practice: discursive design. While many consider good design to be unobtrusive, intuitive, invisible, and undemanding intellectually, discursive design instead targets the intellect, prompting self-reflection and igniting the imagination. Discursive design (derived from “discourse”) expands the boundaries of how we can use design—how objects are, in effect, good(s) for thinking. Discursive Design invites us to see objects in a new light, to understand more than their basic form and utility. Beyond the different foci of critical design, speculative design, design fiction, interrogative design, and adversarial design, Bruce and Stephanie Tharp establish a more comprehensive, unifying vision as well as innovative methods. They not only offer social criticism but also explore how objects can, for example, be used by counselors in therapy sessions, by town councils to facilitate a pre-vote discussions, by activists seeking engagement, and by institutions and industry to better understand the values, beliefs, and attitudes of those whom they serve. Discursive design sparks new ways of thinking, and it is only through new thinking that our sociocultural futures can change.

Discussing Disney

by Amy M. Davis

These scholarly essays examine Disney’s cultural impact from various perspectives—including film studies, history, musicology, gender and more.The academic field of Disney Studies has evolved greatly over the years, as the twelve essays collected in this volume demonstrate. With a diversity of perspectives and concerns, the contributors examine the cultural significance and impact of the Disney Company’s various outputs, such as animated shorts and films, theme park attractions, television shows, books, music, and merchandising. By looking at Disney from some of its many angles—including the history and the persona of its founder, a selection of its successful and not-so-successful films, its approaches to animation, its branding and fandom, and its reception and reinterpreted within popular culture—Discussing Disney offers a more holistic understanding of a company that has been, and continues to be, one of the most important forces in contemporary culture.

Disease Is a Mirror: A Lyric Memoir

by Emily Greenquist

Interweaving imagery and prose, Disease Is a Mirror is a lyric memoir exploring illness, identity, intimacy, and the evolving self. Greenquist initially chronicles, and then artfully abstracts, her story, opening &“the mirrored door&” to the elusive realities of a life-changing diagnosis. Her narrative shows us that a diagnosis is not merely a clinical timeline; it is snails and rabbits, code and lab coats, love and clumsiness. Like an exquisite corpse, Disease Is a Mirror invites readers to explore its intricate and unconventional intersections, each reflection carefully curated; each void, a devastating erasure.

Diseño del Teclado: Los factores históricos, tecnológicos y ergonómicos, la Interacción Humano-Computador y los dispositivos de entrada.

by Salif Silva

Lo que proponemos en las páginas de este libro es una serie de ideas que pretenden aclarar el debate actual sobre el teclado, por medio de observaciones documentadas, sedimentando las bases para investigaciones futuras. El objeto de estudio de esta publicación es, por lo tanto, el teclado de ordenador en su aspecto esencial, desde la invención de la máquina de escribir, en 1868, hasta la actualidad. Por lo tanto, pretendemos reflexionar sobre su naturaleza, valorando los aspectos históricos, tecnológicos, estéticos y ergonómicos, a través de un levantamiento de los datos en los más diversos dominios ligados al teclado. Por lo tanto, esperamos permitir el reconocimiento de la realidad de los dispositivos de entrada de datos, y la perspectiva del desarrollo de conceptos innovadores y aplicaciones adaptadas a la realidad actual y futura.

Dishes: 623 Colourful, Wonderful Dinner Plates

by Shax Riegler Robert Bean

Dishes is the dish obsessive’s dream come true—a definitive guide to the colorful, wonderful dinner plate, with hundreds of patterns organized thematically and annotated with historical details and charming anecdotes that span centuries and continents. The book is chock-full of everything a dish lover could hope for, including more than 600 of history’s most stunning plates; profiles of iconic manufacturers like Wedgwood, Spode, and Homer Laughlin; patterns by world-famous artists and designers, from Frank Lloyd Wright to Vera Wang; and so much more. This chunky, intensely satisfying little package makes the perfect gift for antiques collectors, decorators, brides-to-be, hostesses, and anyone else who finds tableware addictingly irresistible.

Disidentifications: Queers of Color And The Performance of Politics (Cultural Studies of the Americas #2)

by José Esteban Muñoz

There is more to identity than identifying with one&’s culture or standing solidly against it. José Esteban Muñoz looks at how those outside the racial and sexual mainstream negotiate majority culture—not by aligning themselves with or against exclusionary works but rather by transforming these works for their own cultural purposes. Muñoz calls this process &“disidentification,&” and through a study of its workings, he develops a new perspective on minority performance, survival, and activism.Disidentifications is also something of a performance in its own right, an attempt to fashion a queer world by working on, with, and against dominant ideology. By examining the process of identification in the work of filmmakers, performance artists, ethnographers, Cuban choteo, forms of gay male mass culture (such as pornography), museums, art photography, camp and drag, and television, Muñoz persistently points to the intersecting and short-circuiting of identities and desires that result from misalignments with the cultural and ideological mainstream in contemporary urban America.Muñoz calls attention to the world-making properties found in performances by queers of color—in Carmelita Tropicana&’s &“Camp/Choteo&” style politics, Marga Gomez&’s performances of queer childhood, Vaginal Creme Davis&’s &“Terrorist Drag,&” Isaac Julien&’s critical melancholia, Jean-Michel Basquiat&’s disidentification with Andy Warhol and pop art, Felix Gonzalez-Torres&’s performances of &“disidentity,&” and the political performance of Pedro Zamora, a person with AIDS, within the otherwise artificial environment of the MTV serialThe Real World.

Disillusioned: Victorian Photography and the Discerning Subject

by Jordan Bear

How do photographs compel belief and endow knowledge? To understand the impact of photography in a given era, we must study the adjacent forms of visual persuasion with which photographs compete and collaborate. In photography’s early days, magic shows, scientific demonstrations, and philosophical games repeatedly put the visual credulity of the modern public to the test in ways that shaped, and were shaped by, the reality claims of photography. These venues invited viewers to judge the reliability of their own visual experiences. Photography resided at the center of a constellation of places and practices in which the task of visual discernment—of telling the real from the constructed—became an increasingly crucial element of one’s location in cultural, political, and social relations. In Disillusioned: Victorian Photography and the Discerning Subject, Jordan Bear tells the story of how photographic trickery in the 1850s and 1860s participated in the fashioning of the modern subject. By locating specific mechanisms of photographic deception employed by the leading mid-century photographers within this capacious culture of discernment, Disillusioned integrates some of the most striking—and puzzling—images of the Victorian period into a new and expansive interpretive framework.

Disillusioned: Victorian Photography and the Discerning Subject (G - Reference,information And Interdisciplinary Subjects Ser.)

by Jordan Bear

How do photographs compel belief and endow knowledge? To understand the impact of photography in a given era, we must study the adjacent forms of visual persuasion with which photographs compete and collaborate. In photography’s early days, magic shows, scientific demonstrations, and philosophical games repeatedly put the visual credulity of the modern public to the test in ways that shaped, and were shaped by, the reality claims of photography. These venues invited viewers to judge the reliability of their own visual experiences. Photography resided at the center of a constellation of places and practices in which the task of visual discernment—of telling the real from the constructed—became an increasingly crucial element of one’s location in cultural, political, and social relations. In Disillusioned: Victorian Photography and the Discerning Subject, Jordan Bear tells the story of how photographic trickery in the 1850s and 1860s participated in the fashioning of the modern subject. By locating specific mechanisms of photographic deception employed by the leading mid-century photographers within this capacious culture of discernment, Disillusioned integrates some of the most striking—and puzzling—images of the Victorian period into a new and expansive interpretive framework.

Disinformation in Open Online Media: 5th Multidisciplinary International Symposium, MISDOOM 2023, Amsterdam, The Netherlands, November 21–22, 2023, Proceedings (Lecture Notes in Computer Science #14397)

by Davide Ceolin Tommaso Caselli Marina Tulin

This book constitutes the refereed proceedings of the 5th Multidisciplinary International Symposium on Disinformation in Open Online Media, MISDOOM 2023, which was held in Amsterdam, The Netherlands, during November 21–22, 2023.The 13 full papers presented in this book were carefully reviewed and selected from 19 submissions. The papers focus on misinformation, disinformation, hate speech, disinformation campaigns, social network analysis, large language models, generative AI, and multi-modal embeddings.

Disinformation in Open Online Media: Third Multidisciplinary International Symposium, MISDOOM 2021, Virtual Event, September 21–22, 2021, Proceedings (Lecture Notes in Computer Science #12887)

by Viktoria Spaiser Jonathan Bright Anastasia Giachanou Francesca Spezzano Anna George Alexandra Pavliuc

This book constitutes the refereed proceedings of the Third Multidisciplinary International Symposium on Disinformation in Open Online Media, MISDOOM 2021, held in September 2021. The conference was held virtually due to the COVID-19 pandemic. The 9 full papers were carefully reviewed and selected from 27 submissions. The papers focus on health misinformation, hate speech, misinformation diffusion, news spreading behaviour and mitigation, harm-aware news recommender systems.

Disintegrating the Musical: Black Performance and American Musical Film

by Arthur Knight

This study tracks and analyzes the history of musical representations of African Americans in american film's classic sound era.

Dismantling The Dream Factory

by Hester Baer

The history of postwar German cinema has most often been told as a story of failure, a failure paradoxically epitomized by the remarkable popularity of film throughout the late 1940s and 1950s. Through the analysis of 10 representative films, Hester Baer reassesses this period, looking in particular at how the attempt to 'dismantle the dream factory' of Nazi entertainment cinema resulted in a new cinematic language which developed as a result of the changing audience demographic. In an era when female viewers comprised 70 per cent of cinema audiences a 'women's cinema' emerged, which sought to appeal to female spectators through its genres, star choices, stories and formal conventions. In addition to analyzing the formal language and narrative content of these films, Baer uses a wide array of other sources to reconstruct the original context of their reception, including promotional and publicity materials, film programs, censorship documents, reviews and spreads in fan magazines. This book presents a new take on an essential period, which saw the rebirth of German cinema after its thorough delegitimization under the Nazi regime.

Dismantling the Nation: Contemporary Art in Chile

by Florencia San Martín

The first volume to theorize and historicize contemporary artistic practices from Chile in the English language, Dismantling the Nation begins from a position of radical criticism against the nation-state of Chile and its capitalist, heteronormative, and extractivist rule. At a truly pivotal moment in the country’s history, when it is redefining what it wants to be, the works here propose a way of forging a feminist and decolonial future for Chile. The authors attend to practices from distinct locations in Chile, reconceptualizing geographical borders from a transnational and transdisciplinary perspective while engaging with ecocriticism and Indigenous epistemologies. This is an essential volume for anyone looking to understand the current social, political, and artistic movements in Chile.

Disney Discourse: Producing the Magic Kingdom (AFI Film Readers)

by Eric Smoodin

Hirohito and his Mickey Mouse watch, Goofy and Donald as our "Goodwill Ambassadors:" Disney Discourse is an interdisciplinary examination of the founder and his empire. These essays use an interdisciplinary approach to read through Disney's domestic cultural production "innocent" national icons, as well as theme parks, cartoons and television to analyze the global impact of American popular culture, the politics of Disney, and the complex reception Disney productions have received around the world.The Disney corporation's ever-increasing visibility the opening of Euro Disney and new stores in malls and vast influence over global culture demands critical attention not only in film and television studies, but in international diplomacy, architecture, economics and other related fields. Disney Discourse consolidates the best of the current work on Disney and provides a representative sample of past analyses of the Disney empire.Contributors: Julianne Burton-Carvajal, Lisa Cartwright, Brian Goldfarb, Richard deCordova, Douglas Gomery, David Kunzle, Jon Lewis, Moya Luckett, Richard Neupert, Susan Ohmer, José Piedra, Mitsuhiro Yoshimoto, Alexander Wilson.

Disney Frozen: A Culinary Journey through Arendelle

by S. T. Bende Daytona Danielsen

Feel like you are visiting Arendelle with Elsa, Anna, Kristoff, and Olaf in this cookbook inspired by Disney&’s Frozen and Frozen 2, featuring open-faced sandwiches inspired by Anna, Christmas kransekake inspired by Elsa, beloved lefse, a giant cookie in the wavy shape of Norway, and more!For the first time in forever, fans of Elsa, Anna, Kristoff, and Olaf will get to experience sights, smells, and tastes of Arendelle. This all-new cookbook features Scandinavian recipes celebrating some of the people and cultures that inspired Disney&’s Frozen and Frozen 2.The Tastes of Arendelle: The Official Frozen Cookbook features step-by-step instructions and full-color photographs so chefs of any age or skill level can learn to prepare traditional Scandinavian treats. Featuring more than fifty-five recipes with historical tie-ins to each recipe&’s significance in the films and culture, this comprehensive cookbook brings the tastes of Arendelle into your very own hus.AUTHENTIC SCANDINAVIAN CUISINE: Includes recipes for Scandinavian dishes and delicacies such as kransekake, inspired by the Disney animated feature film Frozen and Frozen 255+ RECIPES: More than 55 Frozen-inspired recipes for appetizers, entrees, drinks, and desserts will bring Arendelle to your kitchenSTUNNING IMAGES: Beautiful, full-color photos of finished dishes help ensure successFOR ALL SKILL LEVELS: Perfect for kids, adults, and families, this book has easy-to-follow recipes, making it ideal for any skill level and occasionFIRST OFFICIAL COOKBOOK: Created in collaboration with Disney, this is the first official cookbook for Disney&’s FrozenCOMPLETE YOUR COLLECTION: Disney: Cooking with Magic, Lilo & Stitch: The Official Cookbook, Encanto: The Official Cookbook, and Coco: The Official Cookbook are also available!

Disney High: The Untold Story of the Rise and Fall of Disney Channel's Tween Empire

by Ashley Spencer

The first unauthorized look at the inner workings—and ultimate breakdown—of the Disney Channel machine For many kids growing up in the 2000s, there was no cultural touchstone more powerful than Disney Channel, the most-watched cable channel in primetime at its peak. Today, it might best be known for introducing the world to talents like Hilary Duff, Raven-Symoné, Zac Efron, Miley Cyrus, Selena Gomez, the Jonas Brothers, Demi Lovato, and Zendaya. It wasn't always destined for greatness: when The Disney Channel launched in 1983, it was a forgotten stepchild within the Walt Disney Company, forever in the shadow of Disney’s more profitable movies and theme parks. But after letting the stars of their Mickey Mouse Club revival—among them Britney Spears, Justin Timberlake, Christina Aguilera, and Ryan Gosling—slip through their fingers, Disney Channel reinvented itself as a powerhouse tween network. In the new millennium, it churned out billions of dollars in original content and triple-threat stars whose careers were almost entirely controlled by the corporation. Suddenly, everyone wanted a piece of the pie—and there were constant clashes between the studio, network, labels, and creatives as Disney Channel became a pressure cooker of perfection for its stars. From private feuds and on-set disasters, to fanfare that swept the nation and the realities of child stardom, culture journalist Ashley Spencer offers the inside story of the heyday of TV’s House of Mouse, featuring hundreds of exclusive new interviews with former Disney executives, creatives, and celebrities to explore the highs, lows, and everything in between.

Disney Ideas Book: More than 100 Disney Crafts, Activities, and Games

by DK Elizabeth Dowsett

Bring your love of Disney to life with more than 100 amazing and creative projects and activities.The perfect rainy-day gift for kids who love Disney and enjoy crafting. Let their imaginations run wild with more than 100 enchanting Disney inspired arts and crafts, party games, puzzles, papercraft and many more fun and practical activities. With stunning photography and clear step-by-step instructions, the Disney Ideas Book guides you through each exciting project, from growing grass hair on Frozen trolls and creating The Lion King animal masks to crafting festive Mickey Mouse hanging decorations and Winnie the Pooh party hats. There are top tips on every page to help make your creations a success, with handy templates provided at the back of the book. Featuring family favourite characters from animation and live-action movies and TV, including Frozen, Toy Story, Moana, Inside Out and Cinderella.

Disney Pixar Character Encyclopedia Updated and Expanded

by Shari Last

Dive into the wonderful world of Pixar with the new edition of this bestselling, fan-favourite, fully illustrated, and fact-filled character guide.Now featuring more than 320 characters, this new edition has been updated and expanded to include characters from Pixar's recent releases. Find out more about the greatest and funniest heroes, villains, sidekicks and oddballs from across every Pixar movie, including 2020's Onward and Soul, as well as 2021's box-office hit Luca and 2022's Turning Red and Lightyear.Whether your favourite character is Buzz, Lightning, and Mater along with these more recent ones: Izzy, Sox, Meilin, Joe, 22, Luca, or Giulia, the Pixar Character Encyclopedia lets you relive their top movie moments and latest adventures, discover special "Did you know?" facts, and much, much more.Featuring: - Beautifully illustrated with images from the original movies.- Organised in chronological order from Toy Story to Lightyear; characters from sequels, such as Toy Story 4 included with original movie.- Age-appropriate text for 7-11 year olds.Looking for more information about the Lightfoots, Luca Paguro, and Buzz Lightyear's latest adventures? The new edition of the Pixar Character Encyclopedia is the one-stop book for you!

Disney Stories

by Newton Lee Krystina Madej

Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider's perspective of Disney's legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.

Disney Stories: Getting to Digital

by Newton Lee Krystina Madej

The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy’s Edge in its US theme parks.Krystina Madej’s engaging portrayal of the long history of Disney’s love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee’s detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read.Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt’s comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt’s enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.

Disney TV: Disney Tv (Tv Milestones Ser.)

by J. P. Telotte

A historical account of the context, impact, and legacy of one of the most successful series in American television history.

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