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Drawing School: Fundamentals for the Beginner
by Jim DowdallsA traditional drawing class in a book to help you master basic skills, including form, space, depth, proportion, composition, perspective, and more.California State University art professor Jim Dowdalls starts new students out by demonstrating how to use the different types of drawing tools, including how to hold a pencil, how to use supports, and how to make a variety of marks and strokes. Artists will discover helpful information for understanding value and learning to create a value scale, as well as how to build value in their drawings using various techniques.Throughout this educational book, myriad step-by-step exercises and drawing projects encourage artists to put their newfound knowledge to use and practice the concepts and techniques demonstrated. With the skills and techniques they acquire in this comprehensive yet affordable drawing course, beginning artists will be ready to take their artwork to the next level. Filled with beautiful artwork that will inspire budding artists to continue to build and grow their craft, Drawing School: Fundamentals for the Beginner is the perfect place to start a mastery of fine art.
Drawing Secrets Revealed - Basics: How to Draw Anything
by Sarah ParksLearn to draw anything you see! Discover the artists' "secrets" that make drawing accessible for everyone. Sarah Parks shares with you her favorite materials and the basic techniques that make it possible. Follow along as she guides you through 20+ demonstrations: You'll learn how to strip a composition down to its basics before learning to build it back up into the masterpiece you've long imagined creating. Everything is covered, from the simple shapes of a composition, to the block-in of your drawing, to shading and proportions. You may be new to the world of drawing, but soon you'll be able to draw anything! Get 3-D effects in your drawings Develop your artist's eye by learning to refine the overall shape, structure and features of the subjects around you Draw dynamic figures and gain a better understanding of their basic structure 20+ step-by-step demonstrations cover everything from still life to people to animals and more!
Drawing Shortcuts
by Jim LeggittThe updated edition of a contemporary approach to merging traditional hand drawing methods with 2-dimensional and 3-dimensional digital visualization tools.Jim Leggitt?s Drawing Shortcuts shows how communicating with hand drawings combined with digital technology can be ingeniously simple, and this new edition makes an already popular technique even better. Completely expanded with new chapters and a wealth of supporting images, this Second Edition presents practical techniques for improving drawing efficiency and effectiveness by combining traditional hand drawing methods with the latest digital technology, including 3-D modeling with SketchUp. This book?s step-by-step approach will sharpen and streamline your techniques whether you draw for pleasure, school or your design profession.Easy-to-follow instructions cover every aspect from the basics of drawing?such as composition, color, shading, hatching, and perspective?up to the most current technologiesIncorporates Google SketchUp, Google Earth, computer generated renderings, digital scanners and printers Features new visuals from accomplished drawing expertsSpecial new ?Gallery? section highlights the creative process with step-by-step examples of drawings Complete coverage of the ?Overlay and Trace Method,? ?Simple Composite Method,? ?Advanced Composite Method,? and ?Digital Hybrid Drawings? New matrices show alternative drawing techniques for specific visual effects such as Linework and Shading, Selecting the Right Views, Perspectives and Paraline Drawings, Drawing Detail, Camera Lenses, and Drawing ToolsGenerously enriched with detailed process drawings, examples, and more than 500 full-color images, Drawing Shortcuts, Second Edition will have you creating top-quality drawings faster and more effectively.
Drawing Spooky Chibi: Learn How to Draw Kawaii Vampires, Zombies, Ghosts, Skeletons, Monsters, and Other Cute, Creepy, and Gothic Creatures (How to Draw Books)
by Tessa Creative ArtStep-by-step tutorials on how to draw a variety of anime- and manga-style chibi monsters, including vampires, zombies, ghosts, and other cute and scary monsters!Get your sketchbook ready—it&’s time to take your drawing skills to the next level with Drawing Spooky Chibi! A comprehensive guide with easy-to-follow instructions and tips and handy practice pages, this latest installment in the Drawing Chibi series will have you oohing and awwing at a number of creepy creatures and malicious monsters, including: Black Cats Scary Dolls Witches and Wizards Killer Clowns Frankenstein&’s Monster Cthulhu And many more! Whether you&’re a budding artist or a drawing master, Drawing Spooky Chibi makes drawing your favorite creatures of the night in anime-style fun and easy!
Drawing Trees
by Victor PerardThis concise guide features easy-to-follow steps for capturing the natural beauty and magnificence of trees. Over 100 illustrations spotlight dozens of different varieties, including Oak, Willow, Pine, and Palmetto. Topics include shading techniques, composition, portraying shadow and light, and approaches to outlining.Author and illustrator Victor Perard, a graduate of the École des Beaux-Arts in Paris, was an art instructor at New York City's Cooper Union for twenty years. This informative volume reflects his extensive teaching experience and provides practical advice for artists at every level.
Drawing What the Eye Sees
by Ted Seth JacobsHeralded as a revolutionary right-brain approach to figure drawing, this guide focuses on mentality rather than technique. The author presents personal reflections and advice on drawing what the eye sees instead of what the mind dictates. More than 180 black-and-white drawings and eight pages of color illustrations reinforce such concepts as light, balance, and symmetry.
Drawing Your Own Path: 33 Practices at the Crossroads of Art and Meditation
by John F. Simon"Drawing Your Own Path is a smart, subtle, sophisticated, compassionate, radically eye-opening and mind-altering guide to creative and artistic liberation. Thank you, John Simon!"--Ruth Ozeki, A Tale for the Time Being"John F. Simon, Jr., widely recognized as an early pioneer in the use of computer-generated imagery in contemporary art, has turned his attention to the act mark-making as a doorway into self-awareness and the essential touchstone of visual creativity. He leads us through a sequence of meditative drawing exercises, and shares insightful, touching anecdotes of his many years of experience as a practicing artist."--Peter Halley, Artist"The mysteries of the mind and universe are coupled with a very practical guide to drawing. It is an unlikely but wonderfully fruitful combination, a step-by-step approach to awareness and art."--Lawrence Rinder, Director, UC Berkeley Art Museum & Pacific Film Archive"John's marvelous artwork emerges from a deeply inspired and intuitive unfolding. His gift of finding one's own creative process is beautifully transmitted in this delightful guide."--Jon Bernie, Ordinary Freedom "Drawing Your Own Path is an invitation to those who have never drawn before and a warm, informative, intelligent and lovely book to read. It offers refreshing, new ways to look at and experience the steps to make drawings today."--Sharon Louden, Artist, Editor of Living and Sustaining a Creative Life Drawing Your Own Path is an account of how multi-media artist John Simon's daily drawing discipline became a meditation practice, and how that meditation illuminated his creative source. A practical guidebook full of Simon's own art, Drawing Your Own Path offers meditators an alternative path to 'just sitting' and offers artists a way to mindfully examine and deepen the source of their creative ideas. Readers are guided through thirty-three meditation and drawing exercises, exploring concentrated looking, mindful sketching, and improvisational awareness, all designed to help practitioners discover the vast creativity within themselves and in their daily lives.From the Trade Paperback edition.
Drawing and Illustration: A Complete Guide
by John MoranzUtilizing as few words as possible, but presenting a tremendous variety and volume of illustrations, this all-in-one guide details the fundamentals of drawing in its various phases and fields. In the opening pages, the author points out the first step on the road to creative achievement: artists must learn how to see people and things in terms of pictures, then master the techniques needed to express themselves on paper.Geared to newcomers and yet still beneficial for more experienced artists, Moranz's illuminating advice covers everything from nude and draped figures to the art of portraits and sketching animals. He covers the effective use of various mediums, including pencil, charcoal, pen, and wash. Plus, he offers helpful tips on developing a sixth sense about perspective, the basics of composition, reflecting light and shadow, and more. There's even a chapter on taking drawing one step further -- from a pleasurable hobby to a successful commercial venture.
Drawing and Painting Trees (Dover Art Instruction Ser.)
by Adrian HillThis classic of art instruction by noted British painter Adrian Hill presents a well-rounded guide to portraying beeches, elms, pines, and many other varieties of trees. The three-part treatment begins with a brief but informative history of tree painting through the ages, highlighted with images by Titian, Rubens, Constable, Turner, and other masters. Advancing to a well-illustrated series of guiding principles, the author discusses the cultivation of an artistic appreciation for trees and offers preliminary drawing exercises. The third, and most extensive, section explores color choices and techniques. Progressing from simple to complex methods, Hill proposes the best materials for use in formats from monoprints and drypoint to mezzotint and etching. Additional topics include composition, style, patterns, and texture. Seven paintings in full color appear among the author's 150 helpful illustrations. A pioneer in the development of art therapy, Hill draws upon his vast experience in teaching students at every level to offer an accessible approach that will benefit all readers. A Foreword by Sir George Clausen introduces the text.
Drawing and Reinventing Landscape, AD Primer
by Diana BalmoriHow to tackle representation in landscape designRepresentation is a hot topic in landscape architecture. While computerization has been a catalyst for change across many fields in design, no other design field has experienced such drastic reinvention as has landscape architecture. As the world urbanizes rapidly and our relationship with nature changes, it is vitally important that landscape designers adopt innovative forms of representation--whether digital, analog, or hybrid.In this book, author Diana Balmori explores notions of representation in the discipline at large and across time. She takes readers from landscape design's roots in seventeenth-century France and eighteenth-century England through to modern attempts at representation made by contemporary landscape artists.Addresses a central topic in the discipline of landscape architectureFeatures historic works and those by leading contemporary practitioners, such as Bernard Lassus, Richard Haag, Stig L Andersson, Lawrence Halprin, and Patricia JohansonWritten by a renowned practitioner and educatorFeatures 150 full-color imagesDrawing and Reinventing Landscape, AD Primer is an informative investigation of beauty in landscape design, offering inspiring creative perspectives for students and professionals.
Drawing and Rendering for Theatre: A Practical Course for Scenic, Costume, and Lighting Designers
by Clare P. RoweDrawing and Rendering for Theatre, A Practical Course for Scenic, Costume, and Lighting Designers is designed for those of you who are theatrical designers and want to improve your drawing and rendering skills.This gorgeous full-color book includes many examples of student drawings, analyzed and critiqued for areas that need improvement. It also includes numerous examples of design renderings by professional theatrical designers. In addition to the general sections on drawing and painting, it includes separate chapters on costume, scenic, and lighting rendering that include information specific to these design areas.
Drawing and Sketching in Pencil (Dover Art Instruction)
by Arthur L. GuptillThis classic guide offers clear, concise instruction in the basics as well as the finer points of pencil drawing. Appropriate for beginning and intermediate students, it features sixty-six well-chosen illustrations that encompass a wide range of subjects — mainly architectural, but also people, animals, and landscapes — and demonstrate a tremendous variety of techniques.An architect, painter, art director, and teacher, Arthur L. Guptill wrote several popular books on drawing. He begins this two-part treatment, aimed at architects, artists, and students, with discussions of drawing objects in outline and in light and shade, the principles of freehand perspective, methods of cast and life drawing, and sketching animals. The second part examines the choice of subjects and drawing in outline and in flat and graded tones. The important subject of composition receives considerable attention, with particular focus on unity and balance. Additional topics include working from photographs and from nature, the representation of buildings — including exteriors, interiors, and street scenes — and portraying details and accessories, from furniture, draperies, doors, and windows to clouds, water, and trees.
Drawing and the Blind: Pictures to Touch
by John Fitzgerald KennedyThis book overturns the conventional wisdom that people who have been totally blind since birth or early childhood have no interest in or capacity to understand tactual drawings. Kennedy and his colleagues conducted a series of studies with blind children and adults in Toronto, Haiti, and Arizona, and assessed the drawings which their subjects produced. They found that blind people had a seemingly instinctive grasp of two-dimensional representation even though they had had no prior exposure to it. The book is scholarly but highly readable.
Drawing as Performance: Theatrical Games and Techniques for Visual Artists
by Orly OrbachMaking connections between drama and drawing, Drawing as Performance introduces visual artists and designers to rehearsal techniques, theory, and games as ways of developing image-making and visual communication skills. Drawing from the fields of theatre and anthropology, this book is full of practical exercises that encourage experimentation and play as methods of making expressive, communicative, and meaningful images. Ideas are adapted from the rehearsal room to the drawing studio, offering artists a fresh approach to translating experiences into visual images. Games and exercises are accompanied by demonstrations and responses from professional practitioners and visual communication students. This one-of-a-kind book guides students and professionals alike to improvisation, self-expression, and reflective visual communication techniques in order to narrow the gap between the handmade image and inner experience from which artists draw their inspiration.
Drawing for Interior Design
by Drew PlunkettThis book covers all stages of visual presentation as part of the interior design process, from the most basic initial sketches, to models, to fully developed computer-generated visualizations. In four chapters this easy-to-follow text explains the basics, conception, presentation and production. With a varied and comprehensive range of images, this book is an invaluable, inspirational and practical resource for interior architecture and design students and practising interior designers alike.
Drawing for Interior Design (Portfolio Skills)
by Drew PlunkettThis book covers all stages of visual presentation as part of the interior design process, from the most basic initial sketches, to models, to fully developed computer-generated visualizations. In four chapters this easy-to-follow text explains the basics, conception, presentation and production. With a varied and comprehensive range of images, this book is an invaluable, inspirational and practical resource for interior architecture and design students and practising interior designers alike.
Drawing for Interior Design Second Edition
by Drew PlunkettThis book covers all stages of visual presentation as part of the interior design process, from the most basic initial sketches to fully developed computer-generated visualizations. Following a brief introduction four chapters take the reader through the design process, from the basics to conception, presentation and production. This second edition includes more practical advice on techniques, more case studies, step-by-step sequences and updated examples. With a varied and comprehensive range of images, this book is an invaluable, inspirational and practical resource for interior design students.
Drawing for Interior Design, 2nd edition
by Drew PlunkettThis book covers all stages of visual presentation as part of the interior design process, from the most basic initial sketches to fully developed computer-generated visualizations. Following a brief introduction four chapters take the reader through the design process, from the basics to conception, presentation and production. This second edition includes more practical advice on techniques, more case studies, step-by-step sequences and updated examples. With a varied and comprehensive range of images, this book is an invaluable, inspirational and practical resource for interior design students.
Drawing for Product Designers
by Kevin HenryWith its tutorial-based approach, this is a practical guide to both hand- and computer-drawn design. Readers will learn to think three-dimensionally and build complex design ideas that are structurally sound and visually clear.The book also illustrates how these basic skills underpin the use of computer-aided design and graphic software. While these applications assist the designer in creating physical products, architectural spaces and virtual interfaces, a basic knowledge of sketching and drawing allows the designer to fully exploit the software. Foundational chapters show how these technical skills fit into a deeper and more intuitive feeling for visualisation and representation, while featured case studies of leading designers, artists and architects illustrate the full range of different drawing options available.Hundreds of hand-drawn sketches and computer models have been specially created to demonstrate critical geometry and show how to build on basic forms and exploit principles of perspective to develop sketches into finished illustrations. There's also advice on establishing context, shading and realizing more complex forms.
Drawing for Product Designers (Portfolio Skills)
by Kevin HenryWith its tutorial-based approach, this is a practical guide to both hand- and computer-drawn design. Readers will learn to think three-dimensionally and build complex design ideas that are structurally sound and visually clear.The book also illustrates how these basic skills underpin the use of computer-aided design and graphic software. While these applications assist the designer in creating physical products, architectural spaces and virtual interfaces, a basic knowledge of sketching and drawing allows the designer to fully exploit the software. Foundational chapters show how these technical skills fit into a deeper and more intuitive feeling for visualisation and representation, while featured case studies of leading designers, artists and architects illustrate the full range of different drawing options available.Hundreds of hand-drawn sketches and computer models have been specially created to demonstrate critical geometry and show how to build on basic forms and exploit principles of perspective to develop sketches into finished illustrations. There's also advice on establishing context, shading and realizing more complex forms.
Drawing for Product Designers Second Edition: From Hand Sketching to Virtual Reality
by Kevin HenryDesigners do far more than visualize new products; they are called upon to imagine a future and bring it to life through visuals. Whether such futures begin as elaborate maps and diagrams of emerging technology or speculative "world-building," the contemporary designer's skill set must cover the entire spectrum, from abstract to representational, and from "low fidelity" to "high fidelity" visualizations.The advent of tablet-based sketching, VR sketching, and hybrids bring new and more intuitive ways of working. But confidence in manipulating lines, curves, and surfaces in space (whether flat, computer-assisted, or virtual) will remain a coveted skill regardless of where technology leads. In this practical guide to both hand-and computer-drawn design, essential principles are outlined so that readers will learn to think in 3D and build complex design ideas that are structurally sound and visually clear. Specially created sketches and computer models show how to develop rough sketches into finished illustrations, while also explaining how to select the right type of representation for the right purpose. This revised edition contains new material on sketching principles, working across platforms, and hybrid workflows. Also new to this edition: coverage of UX/UI design for smart devices and digital platforms, and information on cutting-edge technology such as AI tools and intuitive and collaborative VR sketching platforms. There are fifteen new case studies featuring work by leading designers, and a selection of videos further illuminate themes discussed in the book.List of chapters: The Sketching Spectrum Perspective Visual/Spatial Overview Orientation Registration Form Line Exploring Ideas in Space and Time Sketching and Storytelling
Drawing for Product Designers Second Edition: From Hand Sketching to Virtual Reality
by Kevin HenryDesigners do far more than visualize new products; they are called upon to imagine a future and bring it to life through visuals. Whether such futures begin as elaborate maps and diagrams of emerging technology or speculative "world-building," the contemporary designer's skill set must cover the entire spectrum, from abstract to representational, and from "low fidelity" to "high fidelity" visualizations.The advent of tablet-based sketching, VR sketching, and hybrids bring new and more intuitive ways of working. But confidence in manipulating lines, curves, and surfaces in space (whether flat, computer-assisted, or virtual) will remain a coveted skill regardless of where technology leads. In this practical guide to both hand-and computer-drawn design, essential principles are outlined so that readers will learn to think in 3D and build complex design ideas that are structurally sound and visually clear. Specially created sketches and computer models show how to develop rough sketches into finished illustrations, while also explaining how to select the right type of representation for the right purpose. This revised edition contains new material on sketching principles, working across platforms, and hybrid workflows. Also new to this edition: coverage of UX/UI design for smart devices and digital platforms, and information on cutting-edge technology such as AI tools and intuitive and collaborative VR sketching platforms. There are fifteen new case studies featuring work by leading designers, and a selection of videos further illuminate themes discussed in the book.List of chapters: The Sketching Spectrum Perspective Visual/Spatial Overview Orientation Registration Form Line Exploring Ideas in Space and Time Sketching and Storytelling
Drawing for Urban Design
by Lorraine FarrellyArchitects and urban planners need to describe cities in the course of their work, be it through maps, diagrams, sketches, computer renderings or models. Drawing for Urban Design explores a wide range of ways to represent the city, from freehand sketching to sophisticated computer models. The book provides a practical introduction to these techniques for students while explaining the processes associated with describing and designing urban environments – it is an invaluable visual handbook for representing the contemporary city.
Drawing for Urban Design (Portfolio Skills)
by Lorraine FarrellyArchitects and urban planners need to describe cities in the course of their work, be it through maps, diagrams, sketches, computer renderings or models. Drawing for Urban Design explores a wide range of ways to represent the city, from freehand sketching to sophisticated computer models. The book provides a practical introduction to these techniques for students while explaining the processes associated with describing and designing urban environments – it is an invaluable visual handbook for representing the contemporary city.
Drawing for the Absolute Beginner, Composition
by Mark WillenbrinkThis e-book contains nine detailed step-by-step demonstrations on composition, texture, perspective and storytelling and includes a glossary of common art terms. It is based on Drawing for the Absolute Beginner (North Light 2006) by Mark and Mary Willenbrink.