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GPGPU Programming for Games and Science

by David H. Eberly

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily maintained, reusable, and readableThe book primarily add

GPU Computing and Applications

by Yiyu Cai Simon See

This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.

GPU PRO 360 Guide to GPGPU

by Wolfgang Engel

Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. <P><P>Key Features: <li>Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices <li>Covers specific challenges involved in creating games on various platforms <li>Explores the latest developments in rapidly evolving field of real-time rendering <li>Takes practical approach that helps graphics programmers solve their daily challenges

GPU PRO 3: Advanced Rendering Techniques

by Wolfgang Engel

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a h

GPU Parallel Program Development Using CUDA (Chapman & Hall/CRC Computational Science)

by Tolga Soyata

GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather than concepts that are platform-specific. At the same time, the book also provides platform-dependent explanations that are as valuable as generalized GPU concepts. The book consists of three separate parts; it starts by explaining parallelism using CPU multi-threading in Part I. A few simple programs are used to demonstrate the concept of dividing a large task into multiple parallel sub-tasks and mapping them to CPU threads. Multiple ways of parallelizing the same task are analyzed and their pros/cons are studied in terms of both core and memory operation. Part II of the book introduces GPU massive parallelism. The same programs are parallelized on multiple Nvidia GPU platforms and the same performance analysis is repeated. Because the core and memory structures of CPUs and GPUs are different, the results differ in interesting ways. The end goal is to make programmers aware of all the good ideas, as well as the bad ideas, so readers can apply the good ideas and avoid the bad ideas in their own programs. Part III of the book provides pointer for readers who want to expand their horizons. It provides a brief introduction to popular CUDA libraries (such as cuBLAS, cuFFT, NPP, and Thrust),the OpenCL programming language, an overview of GPU programming using other programming languages and API libraries (such as Python, OpenCV, OpenGL, and Apple’s Swift and Metal,) and the deep learning library cuDNN.

GPU Pro 2

by Wolfgang Engel

This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te

GPU Pro 360 Guide to 3D Engine Design

by Wolfgang Engel

Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. <P><P>Key Features: <li>Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices <li>Covers specific challenges involved in creating games on various platforms <li>Explores the latest developments in rapidly evolving field of real-time rendering <li>Takes practical approach that helps graphics programmers solve their daily challenges

GPU Pro 360 Guide to Image Space

by Wolfgang Engel

Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. <P><P> Key Features: <li>Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices <li>Covers specific challenges involved in creating games on various platforms <li>Explores the latest developments in rapidly evolving field of real-time rendering <li>Takes practical approach that helps graphics programmers solve their daily challenges

GPU Pro 360 Guide to Lighting

by Wolfgang Engel

Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. <P><P>Key Features: <li>Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices <li>Covers specific challenges involved in creating games on various platforms <li>Explores the latest developments in the rapidly evolving field of real-time rendering <li>Takes a practical approach that helps graphics programmers solve their daily challenges

GPU Pro 360 Guide to Rendering

by Wolfgang Engel

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

GPU Pro 4: Advanced Rendering Techniques

by Wolfgang Engel

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Vali

GPU Pro 5: Advanced Rendering Techniques

by Wolfgang Engel

In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers render

GPU Pro 6: Advanced Rendering Techniques

by Wolfgang Engel

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance

GPU Pro 7: Advanced Rendering Techniques

by Wolfgang Engel

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc

GPU Pro: Advanced Rendering Techniques

by Wolfgang Engel

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasi

GQ Drives: A Stylish Guide to the Greatest Cars Ever Made

by Paul Henderson

Foreword by Formula 1 world champion Jenson Button.From the magazine synonymous with style comes the ultimate guide to the greatest cars the world has ever seen.With imagery from the finest motoring photographers, plus British GQ's knowledgeable in-depth reports, the cars in this book represent the pinnacle of driving style and performance. From design classics to the very latest machines, GQ Drives is an indispensable handbook of automotive excellence.Over 50 incredible drives, including: Ferrari FXX Mercedes-AMG Project One Lamborghini Huracán Aston Martin One-77 Jaguar E-Type Chevrolet Corvette ZO6 Pininfarina Battista Rolls-Royce Phantom Drophead Coupé And many more...

GQ Drives: A Stylish Guide to the Greatest Cars Ever Made

by Paul Henderson

Foreword by Formula 1 world champion Jenson Button.From the magazine synonymous with style comes the ultimate guide to the greatest cars the world has ever seen.With imagery from the finest motoring photographers, plus British GQ's knowledgeable in-depth reports, the cars in this book represent the pinnacle of driving style and performance. From design classics to the very latest machines, GQ Drives is an indispensable handbook of automotive excellence.Over 50 incredible drives, including: Ferrari FXX Mercedes-AMG Project One Lamborghini Huracán Aston Martin One-77 Jaguar E-Type Chevrolet Corvette ZO6 Pininfarina Battista Rolls-Royce Phantom Drophead Coupé And many more...

GRAFF COLOR MASTER: Freestyle Color Techniques for GRAFFITI Art

by Scape Martinez

"Color communicates because color is powerful, & powerful color is more powerful still." --Scape Martinez In this hot-off-the-streets book, Scape Martinez shows you how to use color to bring beauty, meaning and life to graffiti art. To shout, shock and sing. To push the boundaries of art and communicate in a way that letter structure alone cannot. By example, you'll learn how to connect your own color choices in a meaningful way, making your art both deeply personal and highly effective. Check out Scape's improvisational creative process as he creates 12 works (his "personal cave paintings") on concrete and canvas, step by step, from concept to completion. Instruction and exercises help you choose the colors that work for you and your artwork, find your distinct voice, and keep it real. Dig into Scape's bag of tricks for creating a site-specific piece, mixing conventional can techniques with traditional acrylic painting skills, exploring transparent letters and letter abstraction, working with monochromatic color schemes, turning letters inside out, and lots more. It's time to let go of old graffiti truths, like the idea of mandatory black outline and static fill-ins. The new aesthetic urges you to take creative risks. Combine expressive letter styles with wild and intense color schemes that transform, roll and change throughout your piece. Improvise on the spot. Drive it to the next level!

GRC (Glass Fibre Reinforced Cement): Production and uses

by Graham True

This E. & F. N. Spon title is now distributed by Routledge in the US and Canada This title available in eBook format. Click here for more information.Visit our eBookstore at: www.ebookstore.tandf.co.uk.

GUÍA PARA EL CINE DE STEPHEN KING (Con las entrevistas a Mick Garris y Dee Wallace)

by Marcello Gagliani Caputo Traducción de Julio César Navarro Villegas

Un viaje por las cintas y las series de televisión tomadas de las novelas y los relatos de Stephen King. De "Carrie" a "La cúpula", historia, génesis, documentos y curiosidades. Con las entrevistas a Mick Garris y Dee Wallace. Pocos escritores han logrado condicionar el cine como Stephen King, desde los años '70 hasta hoy, casi todas sus novelas han sido llevadas a la pantalla grande o a la televisión, síntoma de la extraordiaria capacidad del autor estadounidense para contar historias construidas justamente para transformarse en imágenes. Directores como Brian De Palma, Stanley Kubrick, Rob Reiner y Frank Darabont, sólo por citar algunos, se han popularizado con la transposición de un libro de King, obteniendo en algunos casos un éxito estrepitoso, en otros dando un giro radical a la propia carrera. El primero, en 1976, fue De Palma con "Carrie", su segundo largometraje, obteniendo el pasaporte para la gloria, seguido al poco tiempo por Tobe Hooper que llevó a la tv "La hora del vampiro" (1978) y sobre todo Stanley Kubrick y "El resplandor" (1980), motivo de infinitas polémicas entre el director y King, quien se ha declarado contrario a la relectura cinematográfica de su novela. Partiendo de estas bases, pero yendo mucho más allá, el libro recorre las etapas fundamentales que han hecho del autor estadounidense uno de los más "disfrutados" del cine, pero que también lo han visto involucrarse directamente (suya es la dirección de "Ocho días de terror" así como muchos de los guiones de otras cintas). Con un prefacio de Stefano Pastor ("Il giocattolo" y "Figlio che odiano le madri", de Fazi editore), desde la filmografía completa y embellecido con las entrevistas a Mick Garris ("La danza de la muerte", "El resplandor" para la tv, "Montando la bala" y otras cintas) y a la protagonista de "Cujo" Dee Wallace, este volumen narra la génesis de todas las películas (o s

Gabriel Orozco: Impossible Utopias

by Lily Luahana Cole

"Impossible Utopias is an original and elegantly-written meditation on the political potential of Gabriel Orozco's subtle body of work. Starting out from a close reading of Observatory House, a lesser-known work by the artist that also doubles as his holiday home, Lily Cole develops a persuasive account of the momentary utopias that are opened up by Orozco's playful experiments with everyday reality. In so doing, Cole also contributes to an urgent project to reassert the impossible possibility of utopian thought in and for the twenty-first century." --Luke Skrebowski, University Lecturer in the History of Art, University of Cambridge

Gadamer for Architects (Thinkers for Architects)

by Paul Kidder

Providing a concise and accessible introduction to the work of the celebrated twentieth century German philosopher, Hans-Georg Gadamer, this book focuses on the aspects of Gadamer’s philosophy that have been the most influential among architects, educators in architecture, and architectural theorists. Gadamer’s philosophy of art gives a special place to the activity of "play" as it occurs in artistic creation. His reflections on meaning and symbolism in art draw upon his teacher, Martin Heidegger, while moving Heidegger’s thought in new directions. His theory of interpretation, or "philosophical hermeneutics," offers profound ways to understand the influence of the past upon the present and to appropriate cultural history in ever new forms. For architects, architectural theorists, architectural historians, and students in these fields, Gadamer’s thought opens a world of possibilities for understanding how building today can be rich with human meaning, relating to architecture’s history in ways that do not merely repeat nor repudiate that history. In addition, Gadamer’s sensitivity to the importance of practical thinking – to the way that theory arises out of practice – gives his thought a remarkable usefulness in the everyday work of professional life.

Gadgets Away: 100 Games To Play With The Family

by Fiona Jennison

Technology has become the too-easy way to entertain ourselves and our children. This easy-to-use, imaginative book has everything. There’s plenty of fun here to keep your family laughing: Sporty games and playground classics Activities for indoors, gardens, parks and beaches Memory and travel games, brain teasers and magic tricks

Gadsby's Tavern

by Gretchen M. Bulova

Gadsby's Tavern was at the center of daily life in late-18th and early-19th-century Alexandria. Operated by John Gadsby from 1796 to 1808, the tavern served both local citizens and travelers on their way to the nation's new capital. Gadsby's was a venue for dancing assemblies, performances, and celebratory dinners. Among its most famous patrons were George Washington and Thomas Jefferson. By the early 20th century, the tavern buildings were in danger of being demolished. Saved from the wrecking ball in 1929 by American Legion Post 24, Gadsby's became the cornerstone of Alexandria's historic preservation movement. In 1972, the American Legion donated the site to the City of Alexandria. Following a full restoration, Gadsby's reopened as part of America's bicentennial celebration. Today, Gadsby's Tavern Museum is a dynamic historic house museum, interpreting history to more than 25,000 visitors a year.

Gadsden

by Mike Goodson

Gadsden began as a small stagecoach stop on the banks of the Coosa River, where weary travelers could rest while traveling between Jacksonville and Huntsville. Known as Double Springs, the small settlement consisted of several log dwellings, a store, a school, and a post office. In 1840, the coming of Gabriel Hughes and his wife, Asenath, followed by Gabriel's brother Joseph Hughes, led to the founding of a new town that would eventually grow into Gadsden. In the days before and during World War II, new industry brought jobs to the Gadsden Ordnance Plant and civilian jobs to Camp Sibert. Following the end of the war, the area experienced a return to normalcy and a great time of growth when Gadsden's fighting men returned home. Gadsden has also been blessed with exceptional leadership over the years, which has propelled it from a small village on the banks of the Coosa River to the "City of Champions" and an All-America City.

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Showing 19,876 through 19,900 of 58,393 results