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Get the Picture, Jenny Archer?
by Ellen ConcordJenny lets her imagination run away with her when she decides to enter a photography contest and starts taking candied, that is candid, pictures around her neighborhood. There are many more humorous books about Jenny Archer in the Bookshare library. Search under the author's name, Ellen Conford.
Get the Picture: 150+ Ways to Make the Most of Your Camera (Popular Photography)
by Dan Richards The Editors of Popular PhotographyThis illustrated handbook from the experts at Popular Photography covers everything you need to know about your new digital camera. Today&’s technology has made DSLR/ILC cameras more powerful (and more reasonably priced) than ever. Getting the perfect shot has never been easier—if you know how to get the most out of your machine. Get the Picture walks you through all the functions, modes, buttons, and dials on the latest standard models, providing solid technical advice in handy tips paired with beautiful imagery that demonstrates each tactic. You&’ll find sections on:DSLR Fundamentals Your go-to guide for basic camera functionality, including exposure, (aperture, ISO, and shutter speed, focus), and white balance.Next-Level Settings Once you&’ve mastered the essentials, take a tour through your camera&’s various shooting modes (aperture-priority, shutter-priority, portrait, macro, and more) and experiment with its on-camera flash, bracketing functions, and shooting RAW. Explore your lens&’s zoom, image stabilization, and other capabilities, too.Bonus Gear If you&’re looking to build a photography kit beyond your basic camera body, study up on accessory flash units, lenses, release triggers, and simple, inexpensive lighting modifiers.
Get the Picture: A Mind-Bending Journey among the Inspired Artists and Obsessive Art Fiends Who Taught Me How to See
by Bianca BoskerAN INSTANT NEW YORK TIMES BESTSELLERNAMED A BEST BOOK OF 2024 BY NPR, TIME, AND THE ECONOMIST&“Get the Picture is one of the funniest books I&’ve read . . . Brilliant.&” —The Washington Post &“A gripping and often hilarious investigation into the art world. . . . Bosker goes full Tom Wolfe.&” —TIME &“Funny, whip-smart, and gorgeously written, Get the Picture will forever transform the way you see. . . . I loved every word.&” —Suleika Jaouad, New York Times bestselling author of Between Two Kingdoms The New York Times bestselling author of Cork Dork takes readers on another fascinating, hilarious, and revelatory journey—this time burrowing deep inside the secretive world of art and artistsAn award-winning journalist obsessed with obsession, Bianca Bosker&’s existence was upended when she wandered into the art world—and couldn&’t look away. Intrigued by artists who hyperventilate around their favorite colors and art fiends who max out credit cards to show hunks of metal they think can change the world, Bosker grew fixated on understanding why art matters and how she—or any of us—could engage with it more deeply.In Get the Picture, Bosker throws herself into the nerve center of art and the people who live for it: gallerists, collectors, curators, and, of course, artists themselves—the kind who work multiple jobs to afford their studios while scrabbling to get eyes on their art. As she stretches canvases until her fingers blister, talks her way into A-list parties full of billionaire collectors, has her face sat on by a nearly-naked performance artist, and forces herself to stare at a single sculpture for hours on end while working as a museum security guard, she discovers not only the inner workings of the art-canonization machine but also a more expansive way of living.Probing everything from cave paintings to Instagram, and from the science of sight to the importance of beauty as it examines art&’s role in our culture, our economy, and our hearts, Get the Picture is a rollicking adventure that will change the way you see forever.
Get the Picture? (Rigby PM Plus Blue (Levels 9-11), Fountas & Pinnell Select Collections Grade 3 Level Q)
by Jim HowesFrom ancient cave paintings to modern art, from still photography to moving images, from cartoon animation to computer graphics, new technology has changed the way we see and portray the world around us.
Get the Picture? The Movie Lover's Guide to Watching Films (2nd Edition)
by Jim PiperClassic favorites, current pop films, hidden gems--they re all part of this new edition of the popular guide to watching and enjoying movies. In his witty and engaging text, author Jim Piper explains key concepts of film and uses fascinating side-by-side comparisons to explore relationships between movies as disparate as The Great Train Robbery and The Texas Chainsaw Massacre, High Noon and Blood Diamond, Raise the Red Lantern and The Pursuit of Happyness and all movies discussed are easily available on DVD for further study. Entertaining, readable, and full of insight, Get the Picture? will inspire readers to watch movies with a new sense of discovery and excitement.
Get the Picture?: The Movie Lover's Guide to Watching Films, Second Edition
by Jim PiperClassic favorites, current pop films, hidden gems--they're all part of this new edition of the popular guide to watching and enjoying movies. Newly expanded and updated to include independent films, documentaries, and special effects, Get the Picture? clearly explains techniques used to tell stories throughout cinematic history, then discusses how modern filmmakers are adapting those traditions today. In his witty and engaging text, author Jim Piper explains key concepts of film and uses fascinating side-by-side comparisons to explore relationships between movies as disparate as The Great Train Robbery and The Texas Chainsaw Massacre, High Noon and Blood Diamond, Raise the Red Lantern and The Pursuit of Happyness--and all movies discussed are easily available on DVD for further study. Entertaining, readable, and full of insight, Get the Picture? will inspire readers to watch movies with a new sense of discovery and excitement.
Getting In!: The Ultimate Guide to Creating an Outstanding Portfolio, Earning Scholarships & Securing Your Spot at Art School
by Nancy CrawfordGetting In! demystifies the process of how to get accepted to the world&’s leading art schools, thrive while you are there, and earn scholarships to fund your education. Getting In! outlines an in-depth process of how to ignite your creativity, create an outstanding portfolio of powerful and authentic works of art and design, and enhance your vitality and energy for creating. Getting In! will also enable you to identify and break through your creative blocks and procrastination. Getting In! is thorough in scope and depth, resulting in a creative experience that provides meaning, challenge, excitement, connection, joy, and success!
Getting Into the Act: Women Playwrights in London 1776-1829 (Gender in Performance)
by Ellen DonkinGetting Into the Act is a vigorous and refreshing account of seven female playwrights who, against all odds, enjoyed professional success in the late eighteenth and early nineteenth century. Ellen Donkin relates fascinating, disturbing tales about the male theatre managers to whom they were indebted, and the trials and prejudices they endured, ranging from accusations of plagiarism to sexual harassment. This scarred turbulent early history still resonates in the late twentieth-century. The current ratio of female to male playwrights is virtually unchanged. Old patterns of male control persist, and playwriting continues to be a hazardous occupation for women. But within these scarred earlier histories there are equally powerful narratives of self-revelation, endurance, and professional triumph that may point to a new way forward. Getting Into the Act is entertaining and informative reading for anyone, from scholar to general reader, who is interested in the history and gender politics of the stage.
Getting Political in the Neoliberal City: Planning and Design for Social and Environmental Justice
by Cristina Cerulli Burcu Yiğit Turan Melissa Cate ChristIn a world defined by ever-deepening crises—climate, social, economic, and political—urban spaces emerge as both battlegrounds of injustice and the arenas of possibility. Getting Political in the Neoliberal City interrogates the roles of planners, architects, designers, and urban citizens in challenging the pervasive inequities of neoliberal urbanism. Drawing from critical case studies spanning continents and disciplines, this volume reframes the intersections of spatial and social justice to illuminate how space becomes a site of power, exclusion, and potential resistance.Through incisive essays and reflective scholarship, this book explores how cities are shaped by market forces and neoliberal governance, yet also serve as sites for insurgent practices at various scale, grassroots movements, and alternative imaginaries that resist dominant modes of urbanization and claim just ways of making cities. Highlighting the emergencess of new epistemologies, subjectivities and critical agencies, Getting Political in the Neoliberal City calls for a transformative rethinking of urban and environmental planning, design, and citizenship.Featuring contributions from scholars and practitioners in diverse fields, including architecture, geography, political science, and anthropology, the book maps the tensions between depoliticized scholarly and professional practices and the urgent need for politicized action. With compelling examples from Australia, Brazil, Cyprus, Denmark, Germany, Hong Kong, the USA, and Sweden, this book offers fresh insights into ongoing research on the struggles for more equitable, inclusive, and environmentally just cities. It also provides opportunities to understand the historical contextuality of each case and to reflect on the nuances, similarities, and global connections between different cases across different geographies.
Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators
by Andras Kemeny Jean-Rémy Chardonnet Florent ColombetThis book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use.Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.
Getting Rid of Graffiti: A practical guide to graffiti removal and anti-graffiti protection
by Maurice J. WhitfordThis book provides, for the first time, clear, authoritative guidance on removing graffiti and protecting surfaces from further attack.
Getting Started Crochet (Getting Started Ser.)
by Judith L. SwartzNeophyte crafters learn how to wield a crochet hook with skill and grace, enter yarn stores with confidence, and recreate their favorite crochet trends in this invaluable guide. Seemingly complex crocheting jargon and techniques are demystified with step-by-step photographs and instructions. Clear diagrams demonstrate how to hold a crochet hook and yarn, and form basic stitches to create a simple scarf. More advanced skills - such as shaping, working in rounds, motifs, and edging - lead into sophisticated projects, including an evening bag, a pillow, and an edged camisole. Designed for the extreme beginner, the manual also contains an index, a list of additional resources, and helpful charts.
Getting Started Knitting Socks (Getting Started Ser.)
by Ann BuddFrom cast-on stitches to binding off, this handbook details the simple steps needed to turn seemingly complicated sock knitting projects into easy and enjoyable activities. Helpful photographs and instructional drawings ensure that even inexperienced knitters will be able to produce high-quality socks and handle more complicated techniques, such as the Kitchener stitch at the toe. Using instructions for five different sizes--from child through adult large--at five different gauges, knitters can produce styles ranging from delicate dress socks to thick and furry slipper socks. More adventurous knitters can add variety and flair by following one of 16 unique designs or trying one of the dozens of rib, cable, and lace patterns provided. With plenty of tips and a handy stitch dictionary, this guide unleashes the creativity and fun of sock knitting.
Getting Started Making Metal Jewelry (Getting Started Ser.)
by Mark LareauAn ideal introduction, this manual details the craft of making metal jewelry by pairing expert guidance with clear, explicit photographs. Beginning with the basic tools and skills necessary to master before complex projects can be executed successfully, every stage of the metal jewelry art is discussed - from practicing proper safety to learning how to cut, solder, buff, and stamp metals. Example projects - in styles from contemporary and funky to classic and elegant - include pendants, earrings, bracelets, rings, and chains.
Getting Started Making Wire Jewelry and More (Getting Started Ser.)
by Linda ChandlerLove the idea of making handcrafted wire jewelry but just don't know how to begin? Getting Started Making Wire Jewelry can teach you!Discover:More than 100 color photographs and illustrations walk you, step by step, from where and how to shop for wire and beads, choosing the right kind and gauge of wire, to what tools-of-the-trade you'll need to borrow or buy.How to make basic jewelry components such as loops, jump rings, findings, and connectors and then create one or all of the 6 projects including earrings, rings, a bracelet - or decorated cards.An abundance of tips and resources will keep those ideas flowing.With Getting Started Making Wire Jewelry as your guide, you'll master the art of creating beautiful wire jewelry and gifts in no time!
Getting Started Seed Beads
by Dustin WedekindSeed beads are basic, essential materials in a beader's stash, and this handbook gives beginning crafters a full course in how to work with them for great results. Seed beads come in a plethora of colors and materials and can be worked in an endless variety of stitches, which are taught in chapters that progress from introductory to more challenging. The more than 20 projects teach and then combine techniques in projects guaranteed to impress - from a simple beaded tin to a ladder ring to a tubular peyote-stitch rope of beaded beads. There is also a section on shopping for beads and equipment that will make new initiates comfortable as they explore the potentials of beading with seed beads. Filled with information and inspiration, this clear guide is a catalog of colorful and creative possibility.
Getting Started Stringing Beads (Getting Started Ser.)
by Jean CampbellThe art of crafting beautiful string and bead creations is explained in this step-by-step guide for novice beaders. Everything the beginner needs to know, including information on selecting the appropriate beads at the store and a complete guide to basic stringing materials are provided, along with pointers on securing beading wires with crimps, tying knots, and working with findings. Twenty-five quick and simple projects will help build foundational technical skills and result in exciting bead creations such as charm bracelets and chandelier earrings. This resource guide gives readers the skills to create their own pieces.
Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max
by Ted BoardmanLearning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
Getting Started in 3D with Maya: Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya
by Adam WatkinsDeliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.
Getting Started in Garden Railroading: Build the railroad of your dreams#in your own backyard!
by Allan W. MillerGetting Started in Garden Railroading Here's your invitation to get started in a great hobby that's fun for the entire family. Large Scale trains are big, rugged, durable, and colorful - designed for safe and reliable operations both indoors and outdoors. When you combine model railroading with the real-life environment of a vibrant, growing garden, you'll discover a whole new world of creative opportunities, challenges, and enjoyment to fill your all-important leisure hours. This book provides all the step-by-step guidance needed to get started in this fascinating pastime. Among other things, you'll find: Details of procedures for planning, constructing, powering, landscaping, operating, and maintaining a complete garden railroad. More than 200 full-color photos of products construction techniques, and inspiring examples of what can actually be achieved in garden railroading. The most comprehensive listings of manufactures, suppliers, clubs, publications, print and video references, and Internet Web site addresses ever published in a model railroading handbook. Answers to the most frequently asked questions about what it takes to get started in this diverse and affordable hobby. Tips and techniques provide by experienced garden railroaders from around the world. Garden railroading: A great hobby for all seasons, and for all the right reasons!
Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration
by Greg JohnsonGetting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrush Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish. Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.
Getting Started with 3D Carving: Five Step-by-Step Projects to Launch You on Your Maker Journey
by Zach Kaplan3D printing has been the hot topic in the maker world for years now, but there's another type of desktop manufacturing that's become the go-to choice for anyone who needs durable results fast. Instead of slowly depositing layers of plastic, a 3D carver starts with a solid block of material and carves it away using a rotating metal bit. It's faster than 3D printing, offers a wider choice of materials, and creates durable, permanent parts that look great. This book covers the basics of designing and making things with a 3D carver, and gives you several projects you can build yourself including a guitar, clock, earrings, and even a skateboard.
Getting Started with 3D Printing
by Liza Wallach Kloski Nick KloskiThe book is written in a casual, conversational style. It is easily accessible to those who have no prior knowledge in 3D printing, yet the book's message is solidly practical, technically accurate, and consumer-relevant. The chapters include contemporary, real-life learning exercises and insights for how to buy, use and maintain 3D printers. It also covers free 3D modeling software, as well as 3D printing services for those who don't want to immediately invest in the purchase of a 3D printer. Particular focus is placed on free and paid resources, the various choices available in 3D printing, and tutorials and troubleshooting guides.
Getting Started with 3D Printing: A Hands-on Guide to the Hardware, Software, and Services Behind the New Manufacturing Revolution
by Liza Wallach Kloski Nick KloskiMake: Getting Started with 3D Printing is a practical, informative, and inspiring book that guides readers step-by-step through understanding how this new technology will empower them to take full advantage of all it has to offer. The book includes fundamental topics such as a short history of 3D printing, the best hardware and software choices for consumers, hands-on tutorial exercises the reader can practice for free at home, and how to apply 3D printing in the readers' life and profession. For every maker or would-be maker who is interested, or is confused, or who wants to get started in 3D printing today, this book offers methodical information that can be read, digested, and put into practice immediately!
Getting Started with Adafruit FLORA: Making Wearables with an Arduino-Compatible Electronics Platform
by Tyler Cooper Becky SternThis book introduces readers to building wearable electronics projects using Adafruit's tiny FLORA board: at 4.4 grams, and only 1.75 inches in diameter, and featuring Arduino compatibility, it's the most beginner-friendly way to create wearable projects. This book shows you how to plan your wearable circuits, sew with electronics, and write programs that run on the FLORA to control the electronics. The FLORA family includes an assortment of sensors, as well as RGB LEDs that let you add lighting to your wearable projects.