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Getting Started with D3: Creating Data-Driven Documents

by Mike Dewar

Learn how to create beautiful, interactive, browser-based data visualizations with the D3 JavaScript library. This hands-on book shows you how to use a combination of JavaScript and SVG to build everything from simple bar charts to complex infographics. You’ll learn how to use basic D3 tools by building visualizations based on real data from the New York Metropolitan Transit Authority.Using historical tables, geographical information, and other data, you’ll graph bus breakdowns and accidents and the percentage of subway trains running on time, among other examples. By the end of the book, you’ll be prepared to build your own web-based data visualizations with D3.Join a dataset with elements of a webpage, and modify the elements based on the dataMap data values onto pixels and colors with D3’s scale objectsApply axis and line generators to simplify aspects of building visualizationsCreate a simple UI that allows users to investigate and compare dataUse D3 transitions in your UI to animate important aspects of the dataGet an introduction to D3 layout tools for building more sophisticated visualizationsIf you can code and manipulate data, and know how to work with JavaScript and SVG, this book is for you.

Getting Started with Flex 3: An Adobe Developer Library Pocket Guide for Developers (Pocket Reference (O'Reilly))

by Jack D. Herrington Emily Kim Adobe Development Team

Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, designing user interfaces with reusable components, and more. After finishing this guide, you'll be able to build Flash applications ranging from widgets to full-featured RIAs using the Flex SDK and Flex Builder 3.0. With Getting Started with Flex 3, you will:Walk through sample RIA projects and see examples of amazing applications people have built with FlexWork with ActionScript 3.0 and the MXML markup languageBuild user interfaces using the controls and tools available with the frameworkGet a tour of controls available commercially and through open sourceLearn how Flex integrates with ASP.NET, ColdFusion, PHP, and J2EE in the serverBuild Flex-based widgets that let you display real-time dataUse advanced controls to build 3D graphs, data dashboards, mapping applications, and moreYou'll find complete code for video players, a slideshow, a chat client, and an RSS reader, just to name a few. You also get plenty of tips, tricks, and techniques to leverage your existing programming skills, whether you come from an open source or Visual Studio-intensive background.

Getting Started with LEGO® MINDSTORMS: Learn the Basics of Building and Programming Robots

by Barbara Bratzel Rob Torok

A hands-on, beginner-friendly guide to building and programming robots with LEGO® MINDSTORMS Robot Inventor and LEGO® SPIKE Prime.You&’re the new owner of a LEGO® MINDSTORMS Robot Inventor or SPIKE Prime kit. Now what? This full-color, illustrated instructional guide teaches you the basics of robotics engineering, using examples relevant to both LEGO® sets. You&’ll be making remote-control vehicles, motorized grabbers, automatic ball launchers, and other exciting robots in no time!Rather than feature step-by-step instructions for building a handful of models, you&’ll find essential information and expert tips and tricks for designing, building, and programming your own robotic creations. The book features a comprehensive introduction to coding with Word Blocks, an intuitive visual programming language based on Scratch, and explores topics such as using motors and sensors, building sturdy structures, and troubleshooting problems when things go wrong. As you learn, loads of challenges and open-ended projects will inspire you to try out ideas. Your journey to becoming a confident robot designer begins here.

Getting Started with Lumion 3D

by Ciro Cardoso

A beginner's guide which flows from novice level discussion into intermediate level usage and finally helps the experts with tips and tricks."Getting Started with Lumion 3D" is the perfect book for someone without any experience in Lumion and who wants to start performing architectural visualization. It is also ideal for intermediate users who want to improve their workflow and learn techniques to get the best out of Lumion. This book is also useful for architects or designers who wish to see their projects come to life in natural environments with different moods and light conditions. You don't require complicated software for this book; if you have a 3D model, Lumion will do almost everything for you.

Getting Started with MakerBot: A Hands-On Introduction to Affordable 3D Printing

by Bre Pettis Jay Shergill Anna Kaziunas France

Ready to join the personal fabrication movement? This hands-on book shows you how to make a wide variety of physical objects with the amazing MakerBot 3D printer.It’s handy when you need a replacement for something lost, broken, or no longer made—like a knob on your stove. You can make things instead of buying them, or solve problems with inventions of your own. The possibilities are endless, and MakerBot is the fun, affordable, and inspiring way to go. Get started with your own little factory today!Set up your MakerBot Replicator 2 and understand how it worksLearn the basics and print 10 useful objects right awayMake objects with sturdy yet biodegradable PLAGet examples of real-world problem solving, from ceiling hooks to hermit crab shellsChoose from thousands of free designs on Thingiverse.com—and share your ownRepurpose disposable products by making them part of your designDesign your own 3D objects, using SketchUp, Autodesk 123D, OpenSCAD, and other toolsUse 3D scanning technology to replicate real objects around you

Getting Started with Processing

by Ben Fry Casey Reas

Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills. Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform. Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Get acquainted with the Processing software development environment Create interactive graphics with easy-to-follow projects Use the Arduino open source prototyping platform to control your Processing graphics

Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode

by Ben Fry Casey Reas Allison Parrish

Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.

Getting Started with Processing: A Hands-On Introduction to Making Interactive Graphics

by Ben Fry Casey Reas

Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.

Getting Started with Qt 5: Introduction to programming Qt 5 for cross-platform application development

by Benjamin Baka

Begin writing graphical user interface(GUI) applications for building human machine interfaces with a clear understanding of key concepts of the Qt frameworkKey FeaturesLearn how to write, assemble, and build Qt application from the command lineUnderstand key concepts like Signals and Slots in QtBest practices and effective techniques for designing graphical user interfaces using Qt 5Book DescriptionQt is a cross-platform application framework and widget toolkit that is used to create GUI applications that can run on different hardware and operating systems. The main aim of this book is to introduce Qt to the reader. Through the use of simple examples, we will walk you through building blocks without focusing too much on theory.Qt is a popular tool that can be used for building a variety of applications, such as web browsers, media players such as VLC, and Adobe Photoshop. Following Qt installation and setup, the book dives straight into helping you create your first application.You will be introduced to Widgets, Qt's interface building block, and the many varieties that are available for creating GUIs. Next, Qt's core concept of signals and slots are well illustrated with sufficient examples. The book further teaches you how to create custom widgets, signals and slots, and how to communicate useful information via dialog boxes. To cap everything off, you will be taken through writing applications that can connect to databases in order to persist data.By the end of the book, you should be well equipped to start creating your own Qt applications and confident enough to pick up more advanced Qt techniques and materials to hone your skills.What you will learnSet up and configure your machine to begin developing Qt applications Discover different widgets and layouts for constructing UIsUnderstand the key concept of signals and slots Understand how signals and slots help animate a GUIExplore how to create customized widgets along with signals and slots Understand how to subclass and create a custom windows applicationUnderstand how to write applications that can talk to databases.Who this book is forAnyone trying to start development of graphical user interface application will find this book useful. One does not need prior exposure to other toolkits to understand this book. In order to learn from this book you should have basic knowledge of C++ and a good grasp of Object Oriented Programming. Familiarity with GNU/Linux will be very useful though it's not a mandatory skill.

Getting Started with SketchUp Pro: Embark on your 3D modeling adventure with expert tips, tricks, and best practices

by David S. Sellers

Level up your 3D design skills with SketchUp Pro by employing real-world examples and design guidelinesPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesPut your architectural design knowledge to work by exploring practical examplesGain a deeper understanding of SketchUp's GUI, modeling tools, and editing featuresExecute full design creations with detailed steps without getting overwhelmed by SketchUp's advanced functionalitiesBook DescriptionOwing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use. This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You'll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you'll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set. By the end of this SketchUp book, you'll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D WarehouseWhat you will learnBuild massing 3D models and preliminary designsIdentify optimal methods to boost productivity and efficiency with SketchUp ProExplore SketchUp tools and understand their diverse functionalityGet a complete walkthrough of editing tools, materials, and components in SketchUpCreate and edit components and explore component optionsGet acquainted with SketchUp extensions, 3D Warehouse, and additional tools and resourcesWho this book is forThis book is for architects, landscape architects, interior designers, woodworkers, and 3D modelers with beginner-level knowledge of the architectural design of living spaces. Basic computer skills are all you need to get started.

Getting Started with Soldering: A Hands-On Guide to Making Electrical and Mechanical Connections

by Marc De Vinck

Getting Started with Soldering not only teaches new makers and experimenters the core principles of soldering, it also functions as an excellent reference and resource for beginners and more advanced makers alike. The book guides readers through the fundamentals of soldering, explains the tools and materials, demonstrates proper techniques, and shows how to fix mistakes or broken connections. It even includes guidance on more advanced techniques such as surface-mount soldering for electronics. From choosing the right soldering iron to making perfect connections, readers will acquire the knowledge and skills needed to form a strong foundation for a lifetime of making.Soldering is a core concept in making, electronics prototyping, and home repairsThe many different types of soldering -- requiring different materials and tools -- are explained with easy-to-follow instructionsFull-color photographs and illustrations throughout create a visually engaging format for learningPricing and technical considerations help readers select the best tools for their budgets and needsTroubleshooting guidelines show how to repair solder connections that have failed from improper technique or from age

Getting There by Design

by Kenneth Allinson

There was military project management. There was construction project management. Then there was business project management, a tool described as 'the wave of the future'. Where are architects in all this, professionals whose work has always been project-driven? There is design management in engineering, product design, graphics, packaging, management theory and even in politics. Construction consultants talk about managing design. When are architects going to become committed to managing design?Getting There by Design adopts an architect's view to design and project management. It sets out the fundamental principles and shows how they are applied, dealing with these two topics as one indivisible subject.'Getting There by Design' demonstrates how to: - make project efforts goal-oriented - set up a planning and monitoring basis to architectural projects - put the architect's fee calculus on a rationale basis - diagnose your firm's practice culture - develop successful teamsPut your practice onto a more effective basis.Ken Allinson is an architect in private practice and principal of 'Architectural Dialogue'. He also teaches design studio and lectures on design and project management. He was formerly an associate at DEGW London and the Terry Farrell Partnership. He has practice experience in Europe, the USA and Japan and is the author of 'The Wild Card of Design' (1993).

Getting To Know The World's Greatest Artists: Michelangelo

by Mike Venezia

Presents a biography of Michelangelo

Getting it Printed: How to Work with Printers and Graphic Imaging Services to Assure Quality , Stay on Schedule and Control Costs (4th Edition)

by Eric Kenly Mark Beach

Designers can save time, money and frustration with this essential guide to printing. Covering all of the topics that have made it a popular title for years, along with the latest developments in the industry, Getting It Printed features: * A comprehensive look at how to work with printers--everything from estimates, pricing and negotiating to trade customs and quality guidelines * Easy-to-follow explanations of the top printing processes and techniques * All of the information designers need to choose the right papers and inks for their projects * Hard-to-find knowledge about proofing, output and color Whether they're independent, in-house or students, designers will want to have this book at hand. It's the ultimate printing resource!

Getting the Brush Off (Orca Limelights)

by Mere Joyce

Two years ago, sixteen-year-old Sydney Hart was kicked out of the prestigious Burke Academy when her mother could no longer afford the tuition. Sydney lost a promising future in the arts, as well as her best friend, who didn't want to be seen with an art academy reject. But now, without Burke's rigid structure, Sydney has found her true passion in performance painting and is busking on Halifax's boardwalk to earn enough money to go to art camp. After the police shut her down, Sydney learns her old school is hosting a "brush-off" speed-painting contest with a cash prize. Entering would mean facing her painful past, not to mention her former friend, who's also competing. This short novel is a high-interest, low-reading level book for middle-grade readers who are building reading skills, want a quick read or say they don’t like to read! The epub edition of this title is fully accessible.

Getting the Picture: The Visual Culture of the News

by Jason E. Hill; Vanessa R. Schwartz

Powerful and often controversial, news pictures promise to make the world at once immediate and knowable. Yet while many great writers and thinkers have evaluated photographs of atrocity and crisis, few have sought to set these images in a broader context by defining the rich and diverse history of news pictures in their many forms. For the first time, this volume defines what counts as a news picture, how pictures are selected and distributed, where they are seen and how we critique and value them. Presenting the best new thinking on this fascinating topic, this book considers the news picture over time, from the dawn of the illustrated press in the nineteenth century, through photojournalism’s heyday and the rise of broadcast news and newsreels in the twentieth century and into today’s digital platforms. It examines the many kinds of images: sport, fashion, society, celebrity, war, catastrophe and exoticism; and many mediums, including photography, painting, wood engraving, film and video. Packed with the best research and full colour-illustrations throughout, this book will appeal to students and readers interested in how news and history are key sources of our rich visual culture.

Getting to Zero - Beyond Energy Transition Towards Carbon-Neutral Mediterranean Cities: Selected Papers from the World Renewable Energy Congress Med Green Forum 2024 (Innovative Renewable Energy)

by Ali Sayigh Antonella Trombadore Gisella Calcagno

This book contains selected papers from the World Renewable Energy Congress and Network Forum's seventh edition of the biannual Med Green Forum (MGF2024) that highlight opportunities for energy transition based on the principles of efficiency, urban/building integration, and ecology. Contributions explore possible carbon-neutral solutions, technologies, strategies, processes, and policies for Mediterranean cities. The book addresses the transformation in the unique socio-climatic and cultural context of the Mediterranean basin, cities, and architecture, a transversal topic deeply related to social dynamics and new energy landscapes.

Getting to “Yes And”: The Art of Business Improv

by Chuck Crisafulli Bob Kulhan

Amidst the deluge of advice for businesspeople, there lies an overlooked tool, a key to thriving in today's fast-paced, unpredictable environment: improvisation. In Getting to "Yes And" veteran improv performer, university professor, CEO, and consultant Bob Kulhan unpacks a form of mental agility with powers far beyond the entertainment value of comedy troupes. Drawing on principles from cognitive and social psychology, behavioral economics, and communication, Kulhan teaches readers to think on their feet and approach the most typical business challenges with fresh eyes and openness. He shows how improv techniques such as the "Yes, and" approach, divergent and convergent thinking, and focusing on being present can translate into more productive meetings, swifter decisions, stronger collaboration, positive conflict resolution, mindfulness, and more. Moving from the individual to the organizational level, Kulhan compiles time-tested teaching methods and training exercises into an instrumental guide that readers can readily implement as a party of one or a company of thousands.

Getty Research Journal, volume 15 number 1 (2022)

by Getty Research Journal

This is volume 15 issue 1 of Getty Research Journal. The Getty Research Journal presents peer-reviewed articles on the visual arts of all cultures, regions, and time periods. Topics relate to the Getty’s collections, initiatives, and broad research interests. The journal welcomes a diversity of perspectives and methodological approaches, and seeks to include work that expands narratives on global culture.

Getty Research Journal, volume 16 number 1 (2022)

by Getty Research Journal

This is volume 16 issue 1 of Getty Research Journal. The Getty Research Journal presents peer-reviewed articles on the visual arts of all cultures, regions, and time periods. Topics relate to the Getty’s collections, initiatives, and broad research interests. The journal welcomes a diversity of perspectives and methodological approaches, and seeks to include work that expands narratives on global culture.

Getty Research Journal, volume 17 number 1 (2023)

by Getty Research Journal

This is volume 17 issue 1 of Getty Research Journal. The Getty Research Journal presents peer-reviewed articles on the visual arts of all cultures, regions, and time periods. Topics relate to the Getty’s collections, initiatives, and broad research interests. The journal welcomes a diversity of perspectives and methodological approaches, and seeks to include work that expands narratives on global culture.

Getty Research Journal, volume 18 number 1 (2023)

by Getty Research Journal

This is volume 18 issue 1 of Getty Research Journal. The Getty Research Journal presents peer-reviewed articles on the visual arts of all cultures, regions, and time periods. Topics relate to the Getty’s collections, initiatives, and broad research interests. The journal welcomes a diversity of perspectives and methodological approaches, and seeks to include work that expands narratives on global culture.

Gettysburg College

by Michael J. Birkner David Crumplar

Gettysburg College is the oldest Lutheran affiliated college in the United States. At its founding in 1832--a time of social ferment and advancing democracy--college leaders emphasized a liberal arts mission. Pennsylvania College, as it was known until 1919, numbers among its graduates many clergy, lawyers, and physicians, as well as politicians, social gospel advocates, scientists, business executives, and university presidents. Although the college has grown considerably since World War II, its mission has remained consistent: devotion to the pursuit of truth and active citizenship. Through historic photographs, Gettysburg College documents significant themes in the college's history: an expanding campus, the emergence and influence of intercollegiate athletic teams and social fraternities, curricular change, and key national events that affected the college, none of the latter more important than the Battle of Gettysburg and two world wars. Always respected for its academic program, Gettysburg College has in the past generation diversified its faculty and student body, expanded its interdisciplinary programs, and gained in reputation as a leading national liberal arts college.

Ghibliotheque Film Korea: The essential guide to the wonderful world of Korean cinema

by Jake Cunningham Michael Leader

Explore the magical, mysterious world of Korean cinema, in this new book from the authors of Ghibliotheque.From smash hits such as Parasite to cult favourites Oldboy, The Handmaiden and Train to Busan, Korean cinema is a hotbed of creative talent and the force behind the most exciting, captivating filmmaking in the world right now.In this essential guide to the country's cinematic story, Michael Leader and Jake Cunningham – authors and hosts of the hit podcast Ghibliotheque – guide you through the must-see films from a century of Korean movies.Exploring 30 movies, from the breakout hits to deeper cuts, hidden gems and future classics, Film Korea is a gateway to everything you need to know about the white-hot world of Korean cinema. Combining reviews and director biographies with recommended further viewing and a catalogue of beautiful film stills and movie posters, this is your one-stop guide to an incredible, captivating artform.

Ghibliotheque: The Unofficial Guide to the Movies of Studio Ghibli

by Jake Cunningham Michael Leader

Revised and updated - includes Miyazaki's new masterpiece, The Boy and the Heron.Explore the films of magical Japanese animation masters Studio Ghibli in this film-by-film celebration for newcomers and long-time fans alike.Ghibliotheque reviews each Studio Ghibli movie in turn, in the voice of expert and newcomer. The lively text delves into production details, themes, key scenes and general reviews, as well as Ghibli-specific information. It's beautifully illustrated with stills and posters from each movie.Written by the hosts of the acclaimed Ghibliotheque podcast, this is the first and last word on the films of Studio Ghibli.

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Showing 20,751 through 20,775 of 59,360 results