Browse Results

Showing 20,926 through 20,950 of 58,520 results

Graffiti and Street Art

by Anna Waclawek

Whether adored or abhorred, graffiti and street art provoke passionate debate. This is the first comprehensive popular survey of the art movement around the world. Organized thematically, it explores the origins of the movement and its evolution, the relationship between street art and the urban environment, its interactions with (or rejection of) the market and the world of commercial galleries, and the culture of street art online. The book features a wide range of artists working in different media and styles across multiple countries. It explains the terms and language of street art--from tags and throwies to culture jamming and subvertising--as well as its multiple influences and sub-genres.

Grafica della Strada

by Louise Fili

For more than three decades, renowned graphic designer and self-described Italophile Louise Fili has traveled the cities and countryside of Italy cataloging the work of sign craftsmen in whose hands type takes on new life with a tantalizing menu of styles. Classical, eclectic, or Futurist; in gold leaf, marble, brass, wood, wrought iron, enamel, ceramic, or neon; painted, carved, inlaid, etched, tiled, or stenciled-- the creative possibilities are endless. Grafica della Strada is Fili's photographic diary of hundreds of Italy's most inventive restaurant, shop, hotel, street, and advertising signs. A major influence on Fili's own work, many of these marvels of vernacular design live on solely in this book, a typographic love letter to Italy that will be an inspiration to designers and Italophiles everywhere.

Grafica della Strada: The Signs of Italy

by Louise Fili

For more than three decades, renowned graphic designer and self-described Italophile Louise Fili has traveled the cities and countryside of Italy cataloging the work of sign craftsmen in whose hands type takes on new life with a tantalizing menu of styles. Classical, eclectic, or Futurist; in gold leaf, marble, brass, wood, wrought iron, enamel, ceramic, or neon; painted, carved, inlaid, etched, tiled, or stenciled— the creative possibilities are endless. Grafica della Strada is Fili's photographic diary of hundreds of Italy's most inventive restaurant, shop, hotel, street, and advertising signs. A major influence on Fili's own work, many of these marvels of vernacular design live on solely in this book, a typographic love letter to Italy that will be an inspiration to designers and Italophiles everywhere.

Grafity's Wall Expanded Edition

by Ram V

When an aspiring street artist "Grafity" sees the illegal tenements outside his home destroyed, he finds in the debris, a lone, standing wall--one that'll go on to become a summer-long canvas for the lives of four friends getting by and growing up in the constantly changing and challenging environment that is the city of Mumbai.As Grafity's mural on the wall grows, it chronicles the lives of his friends--Jay, a young man with dreams of being a rapper lured into the dangerous path of a gangster. Chasma, a bright but awkward boy who chronicles his struggles as an outsider trying to belong in this city, by writing letters to strangers, to the city itself. And Saira, who comes to Mumbai with Bollywood dreams but must first survive the reality in this place of gangsters, con-men, friends and lovers.As the long Mumbai summer comes to a close, hearts are broken and leaps of faith, taken. This coming-of-age tale set in Mumbai's loving, unforgiving and chaotic embrace, is a unique exploration of that entirely universal experience--the falling, soaring, the grave permanence and fleeting transience of our adolescent years. From rising comic book stars Anand R. K. and Ram V (Paradiso, These Savage Shores, Batman Secret Files).Listed as the #3 best graphic novel of 2018 by Paste Magazine, enjoy this expanded edition featuring extra content!

Grafton (Images of America)

by Linda Marean Casey Grafton Historical Society

Nestled in the hills 38 miles west of Boston, the area that would become Grafton originally belonged to the Nipmuc Indians. In the mid-1600s, John Eliot, a Puritan missionary, traveled throughout Massachusetts converting the natives to Christianity. He created a series of "praying Indian" villages, including Hassanamesit. In 1728, most of Hassanamesit was purchased by a group of investors, and in 1735 it was incorporated as the town of Grafton. By the early 19th century, Grafton was a national leader in leather tanning and shoe production. Textile mills appeared along the rivers, attracting emigrant workers from Canada and Europe. Three geographic areas evolved, each with its own identity: Grafton Center, North Grafton, and South Grafton. Today, residents celebrate the differences and salute the forces that brought them together to form one united town. Grafton is the birthplace of the famous Willard clock makers--Simon, Benjamin, Ephraim, and Aaron--whose home and clock shop are now the Willard House and Clock Museum. Grafton is the birthplace of Robert Bailey Thomas, the founder, editor, and publisher of the Old Farmer's Almanac. Native Jerome Wheelock invented a steam valve system, revolutionizing transportation worldwide. Grafton is also the childhood home of noted American poet Frank O'Hara.

Grafton, Berlin, and Petersburgh (Images of America)

by Warren F. Broderick James E. West

Grafton, Berlin, and Petersburgh captures a vivid picture of a long lost way of life in upstate New York. Filled with unforgettable photographs by James E. West, the book artistically portrays the proud people, quiet streets, and breathtaking panoramas of eastern Rensselaer County from1880 to 1915. For the first time, these historical photographsfrom the West collection are presented in a single volume. Anative of Grafton, James Emmett West set up a photographic business in 1878, began working in earnest in the Grafton-Berlin-Petersburgh region, and traveled in hishorse-drawn wagon, f ully equipped with a studio and darkroom.

Graham Ibbeson, The People's Sculptor: Bronze, Clay and Life

by John Trelkeld Graham Ibbeson

Just William. The name conjures memories of Richmal Cromptons favourite character. No childhood was complete without the outrageous exploits of William and his constant companions, The Outlaws. Sculptor Graham Ibbeson was beguiled by the words in the bestselling books and by the portrait of William on the front covers, a cheeky boy with tousled hair and a catapult sticking out of a pocket. Decades later Graham produced his own version of William, immortalized in fibre glass for the Bethnal Green Museum of Childhood, to mark the centenary of Cromptons birth. The Daily Mirror was so impressed by this tribute to one of fictions wonderful characters that one of its staff men photographed Graham walking with the statue up one of the last remaining cobbled streets in Barnsley. Much of Grahams work has revolved around childhood. His early years figure in much of his amusing fibre glass work and characters such as George and Eric are based on Graham and his cousin, Paul. His own humour responds to the distant sounds of boyhood and in a way this book is a celebration of childhood and laughter. It also traces the setbacks and triumphs of an artist who was born in a mining village and who produced a national icon, the Eric Morecambe statue, which helped to turn the economic tide in the Lancashire resort of Morecambe. The book outlines the stories behind other notable public statues, including Laurel and Hardy, Les Dawson, Dickie Bird and Cary Grant. It is both an informative and entertaining book about the life and times of the peoples sculptor, a man whose craftsmanship has left an elegant and permanent mark on more than 30 of the countrys townscapes

Gramma Nancy's Animal Hats (and Booties, Too!)

by Vanna White Nancy Nielsen

Everyone needs a hat! But why settle for just any old hat? Knit up the cutest little animal hats and booties, including a pair of elephants, a cheeky monkey, and an adorable bunny hat with matching paws. These fun and fabulous animal hats will delight new parents, and they're a snap to knit. Sized from newborn to 12 years old, the 19 projects in this book are designed to grow with kids and become their go-to favorite hats. All the hats and booties are both beginner-friendly and budget-friendly, using machine-washable acrylic yarn and time-tested knitting techniques for quick baby shower and children's gifts. Even if you're new to knitting, Gramma Nancy's Animal Hats (and Booties, Too!) provides encouraging words of advice and plenty of clever shortcuts. With Gramma Nancy's tried-and-true patterns, you'll find just the inspiration you need for your own knit-with-love creations.

Grammar Survival for Secondary Teachers: A Practical Toolkit

by Geoff Barton Jo Shackleton

This third edition of Grammar Survival brings the content fully up-to-date with the new National Curriculum and GCSEs, making it current and relevant for all secondary school English teachers. Grammar Survival for Secondary Teachers combines knowledge about grammar with pedagogical approaches. Each left-hand page sets out the knowledge teachers need about different aspects of grammar, incorporating research evidence where appropriate, and each right-hand page offers practical ideas and methods for teaching it, often in the context of authentic texts to show grammar in action. This book aims to help pupils become more confident readers and writers, able to make conscious and informed choices about the use of grammar, vocabulary and punctuation in their own work. Chapters cover the following: Vocabulary Extending knowledge about grammar Punctuation Levels of formality Grammar for reading and writing Writing about language use Full glossary and further reading recommendations Completely underpinned by the National Curriculum Programmes of Study for Key Stages 3 and 4, this book supports all secondary school English teachers, regardless of their chosen GCSE specification, and is essential reading for trainee, newly qualified and experienced teachers alike.

Grammar Systems: A Grammatical Approach to Distribution and Cooperation

by Jozef Kelemen Gheorghe Paun Erzsebet Csuhaj-Varju Jurgen Dassow

First Published in 1994. The central problem of the “classic” formal language theory concerns the generation (the recognition) of languages by grammars (automata, respectively). However, in present day computer science, in artificial intelligence, in cognitive psychology and in other related fields we have to deal more and more with complex tasks distributed among a set of “ processors” , which are working together in a well defined way. Parallel computers, computer nets, distributed data bases and knowledge sources are practical materializations of this idea. Similarly, the psychologists speak about the modularity of mind, in problem solving theories there appear many models based on cognitive agents’ cooperation. As the formal language theory is involved in most of these circumstances (for example, as a theoretical framework, well developed from a mathematical point of view, for modelling aspects whose essence can be captured at the level of symbol systems, of the syntax of collections of strings of abstract symbols), a clear challenge appears for it: to consider systems o f grammars/automata, working together for generating/recognizing a language. In this context, notions such as distribution, cooperation, communication, concurrency, synchronization, parallelism etc. should be formalized and enlightened. The present monograph is an attempt to answer this challenge.

Grammar in Literature: A Text-based Guide for Students

by Susan Lavender Stavroula Varella

This textbook familiarizes students with grammatical concepts of the English language and develops skills to apply grammar to creative writing and the study of literature. Students take an interactive 'learn-by-doing' approach to the mechanics of language and explore the creative uses of grammar. Experimenting with their own linguistic and creative skills, they come to appreciate the importance of language not only as a means of communication but also as an essential part of creative practice and literary composition. This applied approach to learning about grammar will be a valuable resource for students of English Literature and Creative Writing who may already be good users of grammar but not fully aware of its significance for communication and creativity.

Grammar of the Edit

by Christopher J. Bowen

Learn the basic "grammar" of editing films and videos in Grammar of the Edit! This book shows you in no uncertain terms (independently of software) what you absolutely need to know to edit your video production. Whether you are just learning how to edit or you need a refresher, this book gives you a basic toolkit to understand the basic terms and the common practices of editing to help create a coherent and meaningful story or visual presentation. This book concentrates on where and how an edit is made and teaches you how to answer the simple question: 'What do I need to do in order to make a good edit between two shots?' Grammar of the Edit begins with an explanation of the basic rules of visual construction that will allow you to arrange your footage logically. The book takes you from the basic vocabulary of editing, to knowing when to cut (and why), to transitions, and finally to good working practices. Designed as an easy-to-use reference, each topic is covered succinctly and is accompanied by clear photographs and diagrams that illustrate the key concepts presented in the book. Simple, elegant, and easy to use, Grammar of the Edit is a staple of any filmmaker's library. Don't miss the companion volume, Grammar of the Shot 2e, 9780240521213!

Grammar of the Edit

by Christopher J. Bowen

This newly revised and updated fifth edition of Grammar of the Edit will teach anyone who needs to use video as a communication tool how to show more effective visual stories. This accessible resource presents both traditional and cutting-edge methodologies that address the all-important questions of when to cut and why, and teaches readers the principles behind selecting the best shots, cutting for continuity, pacing, editing sound, color correction, and more. Designed as an easy-to-use guide, this book covers each topic succinctly with clear photographs and diagrams illustrating key concepts, complete with fun and practical exercises and quiz questions, as well as "from-the-field" examples, resulting in a staple text for any filmmaker’s library. New to the fifth edition: Instructional and student resources offer downloadable and editable raw footage so that students can practice the techniques described in the book, and instructional videos showcasing examples of different editing choices and types of shot transitions. Thorough chapter content reviews and refreshed exercises and quizzes help test readers on their knowledge using real-world scenarios. New section, Principles in Practice, concludes each chapter by presenting unique scenarios that a video maker may encounter in their own video-editing work and offers creative solutions and advice on how one might handle them. Together with its companion volume, Grammar of the Shot, the core concepts discussed in these books offer concise and practical resources for both experienced and aspiring filmmakers who wish to master their craft.

Grammar of the Edit

by Christopher J. Bowen

Tell more effective visual stories by learning the "grammar" of cinematic language with this elegant, accessible reference. The fourth edition of Grammar of the Edit gives you the answers to the all-important questions of when to cut and why, and teaches readers the principles behind transitions, editing for continuity, selecting the best shots, editing sound, color correction, and more. Designed as an easy-to-use guide, Grammar of the Edit presents each topic succinctly with clear photographs and diagrams illustrating key concepts, practical exercises and quiz questions, and is a staple of any filmmaker’s library. New to the fourth edition: An expanded companion website offering downloadable and editable raw footage so that students can practice the techniques described in the book, and instructional videos showcasing examples of different editing choices and types of shot transitions. New and expanded quiz questions and practical exercises at the end of each chapter help test readers on their knowledge using real-world scenarios. Updated topic discussions, explanations, illustrations and visual examples. An all-new chapter on Sound resources in filmmaking and Audio Editing guidelines. Together with its companion volume, Grammar of the Shot, the core concepts discussed in these books offer concise and practical resources for both experienced and aspiring filmmakers.

Grammar of the Edit (2nd edition)

by Roy Thompson Christopher J. Bowen

Learn the basic "grammar" of editing films and videos in Grammar of the Edit! This book shows you in no uncertain terms (independently of software) what you absolutely need to know to edit your video production. Whether you are just learning how to edit or you need a refresher, this book gives you a basic toolkit to understand the basic terms and the common practices of editing to help create a coherent and meaningful story or visual presentation. This book concentrates on where and how an edit is made and teaches you how to answer the simple question: 'What do I need to do in order to make a good edit between two shots?' Grammar of the Edit begins with an explanation of the basic rules of visual construction that will allow you to arrange your footage logically. The book takes you from the basic vocabulary of editing, to knowing when to cut (and why), to transitions, and finally to good working practices. Designed as an easy-to-use reference, each topic is covered succinctly and is accompanied by clear photographs and diagrams that illustrate the key concepts presented in the book. Simple, elegant, and easy to use, Grammar of the Edit is a staple of any filmmaker's library.

Grammar of the Shot

by Christopher J. Bowen

Tell effective visual stories by utilizing the "grammar" of film and video with this elegant, modular reference. See what you absolutely need to know to put together your own film or video, shot by shot. Whether you're just learning how to frame a shot or simply looking for a refresher, Grammar of the Shot gives you a toolkit to help you build a successful visual story that flows smoothly. Understand the basic building blocks essential for successful shot lighting, screen direction, 3D elements, camera movement, and many general practices that make for richer, multi-layered visuals. Expand your visual vocabulary and help jumpstart your career in film and video. Get ample examples and further instruction on the new companion website.Designed as an easy-to-use reference, Grammar of the Shot presents each topic succinctly with clear photographs and diagrams illustrating the key concepts. Simple and easy to use, Grammar of the Shot is a staple of any filmmaker's library.

Grammar of the Shot

by Roy Thompson Christopher J. Bowen

The newly-revised and updated fourth edition of Grammar of the Shot teaches readers the principles behind successful visual communication in motion media through shot composition, screen direction, depth cues, lighting, camera movement, and shooting for editing. Many general practices are suggested that should help to create rich, multi-layered visuals. Designed as an easy-to-use reference, Grammar of the Shot presents each topic succinctly with clear photographs and diagrams illustrating key concepts, practical exercises, and quiz questions, and is a staple of any filmmaker’s library. New to the fourth edition: an expanded companion website at www.routledge.com/cw/Bowen, offering downloadable scenes and editable raw footage so that students can practice the techniques described in the book, and instructional videos showcasing examples of different compositional choices; new and expanded quiz questions and practical exercises at the end of each chapter to help test readers on their knowledge using real-world scenarios; updated topic discussions, explanations, illustrations, and visual examples. Together with its companion volume, Grammar of the Edit, the core concepts discussed in these books offer concise and practical resources for both experienced and aspiring filmmakers.

Grammar of the Shot

by Christopher J. Bowen

The newly revised and updated fifth edition of Grammar of the Shot teaches readers theoretical principles behind successful visual communication in motion media through discussions of shot composition, depth cues, lens choices, lighting, screen direction, camera movement, and shooting for editing. Many general practices are outlined that will help readers create rich, multi-layered visuals. Designed as an easy-to-use reference, this book presents each topic succinctly with clear photographs and diagrams illustrating key concepts, practical exercises, and quiz questions, and is a staple of any filmmaker’s library. New to the fifth edition: Instructional and student resources offer downloadable and editable raw footage so that students can practice the techniques described in the book, and instructional videos showcasing examples of different editing choices and types of shot transitions. Thorough chapter content reviews and refreshed exercises and quizzes help test readers on their knowledge using real-world scenarios. New sections, Principles in Practice (PIPs), concludes each chapter by presenting unique scenarios that a video maker may encounter in their own video-editing work and offers creative solutions and advice on how one might handle them. Together with its companion volume, Grammar of the Edit, the core concepts discussed in these books offer concise and practical resources for both experienced and aspiring filmmakers.

Grammatology of Images: A History of the A-Visible (Commonalities)

by Sigrid Weigel

Grammatology of Images radically alters how we approach images. Instead of asking for the history, power, or essence of images, Sigrid Weigel addresses imaging as such. The book considers how something a-visible gets transformed into an image. Weigel scrutinizes the moment of mis-en-apparition, of making an appearance, and the process of concealment that accompanies any imaging.Weigel reinterprets Derrida’s and Freud’s concept of the trace as that which must be thought before something exists. In doing so, she illuminates the threshold between traces and iconic images, between something immaterial and its pictorial representation. Chapters alternate between general accounts of the line, the index, the effigy, and the cult-image, and case studies from the history of science, art, politics, and religion, involving faces as indicators of emotion, caricatures as effigies of defamation, and angels as embodiments of transcendental ideas.Weigel’s approach to images illuminates fascinating, unexpected correspondences between premodern and contemporary image-practices, between the history of religion and the modern sciences, and between things that are and are not understood as art.

Granada Hills

by Jim Hier

The modern history of Granada Hills began in 1913 with the completion of the Los Angeles aqueduct and the arrival of abundant freshwater to the former land of Mission San Fernando. Citrus orchardsflourished on the Sunshine Ranch, acreage originally cultivated by former senator George K. Porter. In 1926, the community of Granada was formed as a rabbit-raising colony, promising residents country living and economic prosperity. Granada added "Hills" to its name in 1942 to avoid confusion with a similarly named Northern California town, andthanks to the postwar baby boom, the population grew by 1,000 percent between 1950 and 1960. The community soon earned a reputation as "The San Fernando Valley's Most Neighborly Town" as residents came together to celebrate the hometown team's 1963 Little League World Series victory and the formation of the nation's first all-girl American Youth Soccer Organization league, and as neighbor helped neighborafter the devastating 1971 and 1994 earthquakes.

Grand Avenues: The Story of Pierre Charles l'Enfant, the French Visionary Who Designed Washington, D.C.

by Scott W. Berg

In 1791, shortly after the United States won its independence, George Washington personally asked Pierre Charles l'Enfant--a young French artisan turned American revolutionary soldier who gained many friends among the Founding Fathers--to design the new nation's capital. L'Enfant approached this task with unparalleled vigor and passion; however, his imperious and unyielding nature also made him many powerful enemies. After eleven months, Washington reluctantly dismissed l'Enfant from the project. Subsequently, the plan for the city was published under another name, and l'Enfant died long before it was rightfully attributed to him. Filled with incredible characters and passionate human drama, Scott W. Berg's deft narrative account of this little-explored story in American history is a tribute to the genius of Pierre Charles l'Enfant and the enduring city that is his legacy.

Grand Battery: A Guide & Rules for Napoleonic Wargames

by Diane Canwell Jon Sutherland

How would you have fared as one Napoleon's marshals, or in command of a division of redoutable British redcoats under Wellington? Grand Battery offers you the chance to find out. This book includes all the rules you need to play miniature wargames set in the Napoleonic Wars, plus plenty of useful background information you need to get started.The book provides a concise historical overview of the events and battles of the period, and includes sections on the weapons and tactics of the various armies. The buyer's guide gives an up-to-date survey of the wealth of ranges of miniatures available and advice on which are compatible with which. Organizational tables give a breakdown of typical formations for all the major combatants and most of the minor ones (any one for a Wurttemburg infantry division?), allowing you to structure your collection and also to organize hypothetical games quickly with 'off the peg' orders of battle. Three historical scenarios are also included, each with their own specific orders of battle, maps, objectives and victory conditions.The rules themselves, which utilize an innovative card-driven turn sequence to simulate the unpredictable ebb and flow of battle, are designed for playability, while still giving 'realistic' results and rewarding sound tactics. Though designed primarily for division level games with 25 or 15mm figures, the command and control system takes account of corps or even the largest army level games and they are easily adaptable to any figure scale. Get ready to march to the sound of the guns!

Grand Canyon Pioneer Cemetery

by Parker Anderson

One of the most historically significant places at the Grand Canyon, yet one of the least known, is the Grand Canyon Pioneer Cemetery. Very few national parks have an active burial ground, but the pioneers who rest here represent all walks of life throughout the canyon's history. Pioneer Cemetery is the final resting place for miners, businessmen, park superintendents, rangers, mule wranglers, and even some local characters. Legendary residents of the Grand Canyon, including John Hance, Pete Berry, Ralph Cameron, William Wallace Bass, and the Kolb brothers are also buried onsite, secluded in a beautiful grove of pine trees. It is an area of the Grand Canyon that is seldom written about or discussed.

Grand Canyon's Phantom Ranch

by Robert W. Audretsch

Phantom Ranch is nestled in the Grand Canyon basin on the Colorado River--a location hardly visible from the rim and only accessible after a journey through scores of geologic layers. The only way there is by river rafting, hiking, or mule, and with each foot of the journey, the traveler descends 30,000 years in geologic time. While at Phantom Ranch, the view looking above is of 1.7 billion years of geology, all swirling together in an alphabet of colors. Grand Canyon's Phantom Ranch is the story of the rustic buildings designed by architect Mary Jane Colter in 1921, of the park's first peoples, river rafters, the early trail and bridge builders, and dramatic flash floods. When travelers leave Phantom Ranch, they are never the same. For some of them, departing is as if they have just said good-bye to an old friend.

Grand Canyon's Tusayan Village (Images of America)

by Patrick Whitehurst

With the glamorous Grand Canyon as its backyard, Tusayan has a fascinating history. Dedicated just one year after the Grand Canyon National Park, the village of Tusayan had its humble beginnings in 1920 as a small sheep ranch operated by the Hull brothers. Tusayan quickly became a hub for the millions of travelers who made their way to the Grand Canyon each year. The two areas share a mutual school, a health care center, and other amenities. Other pioneers, such as R. P. Thurston, helped ensure the area's longevity with the addition of Highway 64 through the center of the village and the arrival of the Grand Canyon Airport, making Tusayan one of the most visited little towns in northern Arizona.

Refine Search

Showing 20,926 through 20,950 of 58,520 results