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Hands-On Game Animation Programming: Learn Modern Animation Techniques From Theory To Implementation With C++ And Opengl
by Gabor SzauerThis book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.
Hands-On Game Development with WebAssembly: Learn WebAssembly C++ programming by building a retro space game
by Rick BattaglineMake your WebAssembly journey fun while making a game with itKey FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook DescriptionWithin the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is forWeb developers and game developers interested in creating applications for the web using WebAssembly.Game developers interested in deploying their games to the webWeb developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web appsC/C++ developers interested in using their existing skills to deploy applications to the web
Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity
by Lucas BertoliniDevelop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun!Key FeaturesBuild your first ever video game using Unity 2D/3D Game kitLearn how to create game levels, adding props, giving behaviours to objects and working on gameplayStep by step instructions on creating your own AI enemy and interacting with itBook DescriptionHands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.It’s Alive!What you will learnUnderstanding the Interface and kit flow. Comprehend the virtual space and its rules.Learning the behaviours and roles each component must have in order to make a videogame.Learn about videogame developmentCreating a videogame without the need of learning any programming languageCreate your own gameplay HUD to display player and Enemy informationWho this book is forThis book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.
Hands-On Motion Graphics with Adobe After Effects CC: Develop your skills as a visual effects and motion graphics artist
by David DoddsDiscover techniques to enhance your videos with complex animationKey FeaturesDesign, animate, and sequence a complete motion graphics projectWork with compositions and pre-compositions to create animations speedilyMaximize your motion graphics and visual effects skillsBook DescriptionIf you’re thinking seriously about making and publishing your videos with professional editing and animation, look no further! Adobe After Effects is a popular tool among video editors and YouTubers to enhance their videos and bring them to life by implementing visual effects and motion graphics.This book will take you right from the basics through to the advanced techniques in Adobe After Effects CC 2018. You will start by setting up your editing environment to learn and improve techniques to sharpen your video editing skills. Furthermore, you will work with basic and advanced special effects to create, modify, and optimize motion graphics in your videos. Lastly, you will not only learn how to create 2.5D animations, but also get to grips with using Cinema 4D Lite to build and animate complete 3D scenes.By the end of the book, you’ll have learned how to package a video efficiently with the help of the projects covered.What you will learnCreate a lower third project for a TV show with complex layersWork with shape layer animation to create an animated lyrics videoExplore different tools to animate charactersApply text animation to create a dynamic film-opening titleUse professional visual effects to create a VFX projectModel, light, and composite your 3D project in After EffectsWho this book is forIf you’re a student, professional, YouTuber, or anyone who is interested in video editing, animation, and motion graphics, this book is for you. You’ll also find this resource useful if you’re an Illustrator looking to put your creations in motion.
Hands-On Unity Game Development: Unlock the power of Unity 2023 and build your dream game
by Nicolas Alejandro Borromeo Juan Gabriel SalasUnlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.Key FeaturesLearn the fundamentals of Unity 2023 and create your dream gameExplore the world of augmented reality (AR) to create captivating mobile gamesPropel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insightsBook DescriptionTake your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.What you will learnBuild a game that includes gameplay, player and non-player characters, assets, animations, and moreLearn C# and Visual Scripting to customize player movements, the UI, and game physicsImplement Game AI to build a fully functional enemy capable of detecting and attackingUse Universal Render Pipeline (URP) to create high-quality visuals with UnityCreate win-lose conditions using design patterns such as Singleton and Event ListenersImplement realistic and dynamic physics simulations with the new Physics SystemWho this book is forBoth game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.
Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C#
by Nicolas Alejandro BorromeoBuild immersive game experiences using the new Unity 2020 features with this practical guide Key Features Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation Get started with building augmented reality experience using Unity's AR Foundation Book Description Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale. What you will learn Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline Implement postprocessing to increase graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Implement game artificial intelligence (AI) to control character behavior Detect and fix optimization issues using profilers and batching Who this book is for This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.
Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021, 2nd Edition
by Nicolas Alejandro BorromeoAchieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional gamesKey FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity's AR FoundationBook DescriptionUnity is a comprehensive yet simple suite of tools for developing video games. You can use Unity to not only create video games, but also AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. With this book, you will get to grips with creating a full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is forThis Unity engine book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of this Unity game development book.
Hands-On Unity 2022 Game Development: Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible, 3rd Edition
by Nicolas Alejandro BorromeoCreate, customize, and optimize your own professional games from scratch with Unity 2022Includes invitation to join the online Unity Game Development community to read the book alongside Unity developers/C# programmers and Nicolas Borromeo.Purchase of the print or Kindle book includes a free eBook in the PDF format.Key FeaturesCreate the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objectsAdd interactivity, win/lose conditions, sound, graphics and artificial intelligence using C# and visual scriptingImprove the game graphics, user interface, add visual effects and animations using Animator, Cinemachine, and TimelineBook DescriptionUnity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place.What you will learnBuild a game prototype that includes gameplay, player and non-player characters, assets, animations, and moreSet up and navigate the game engine to dive into the Unity Editor and discover unique and new features released in 2022Learn both C# and Visual Scripting to customize player movements, the user interface, and game physicsApply shaders to improve your game graphics using Shader Graph and Universal Render Pipeline (URP)Create win-lose conditions for the game by using design patterns such as Singleton and Event ListenersImplement Game AI to build a fully functional enemy capable of detecting and attacking the playerDebug, test, optimize, and create an executable version of the game to share with your friendsWho this book is forBoth game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
Hands-on Manual for Cinematographers
by David SamuelsonThe "Hands On" Manual for Cinematographers contains a wealth of information, theory, diagrams and tables on all aspects of cinematography. Widely recognised as the "Cinematographer's Bible" the book is organised in a unique manner for easy reference on location, and remains an essential component of the cameraman's box. Everything you need to know about cinematography can be found in this book - from camera choice, maintenance and threading diagrams; to electricity on location, equipment checklists, film stock, lenses, light and colour. Of particular use will be the mathematics, formulae, look up tables and step by step examples used for everything from imperial/metric conversions to electricity, exposure, film length, running times, lights and optics. Sections on special effects and utilities are also included as well as a list of useful websites.David Samuelson is a well known and respected cameraman who has been instrumental in fostering award winning new technical innovations. He is a technical consultant, lecturer and author of three other leading publications for Focal Press: The Panaflex User's Manual 2ED, Motion Picture Camera and Lighting Equipment and Motion Picture Camera Techniques.
Hands: A Pictorial Archive from Nineteenth-Century Sources (Dover Pictorial Archive Ser.)
by Jim HarterMore than just a five-digit grasping appendage, the extraordinary human hand is capable of a virtually infinite range of expression. Here are over 1,100 images of hands, specially assembled by a noted graphic designer in response to the growing demand for inexpensive and royalty-free art depicting hands.Chosen for diversity and style as well as usability, these images were carefully culled from thousands of pages of nineteenth-century European and American books and periodicals, some of them very rare. Many of the images represent the height of the wood engraver's art -- and as artists and designers know, for many purposes wood engravings are far superior to photographs.Here are large hands, small hands, lovely hands, and ugly hands. There are hands resting and active and hands writing, sewing, demonstrating scientific experiments, using tools, performing magic tricks, applying first aid, playing parlor games, and even casting hand shadows on the wall. Hands are displayed to demonstrate palmistry, anatomy, and sign language, or are simply poised to reveal superb form and dignity. In response to the enormous demand, hands with pointing fingers appear in an abundance of sizes, shapes, and shades, and are more or less stylized or realistic to suit every need.A glance through this magnificent collection will suggest a multitude of royalty-free uses to any artist, designer, or crafter, including collage, decoupage, and advertising art. Whenever the decorative, expressive, or symbolic potential of a hand is needed, you will want to turn to this inexpensive yet comprehensive treasury.
Handsome Heroes and Vile Villains: Men in Disney's Feature Animation
by Amy M. DavisFrom the iconic Snow White and the Seven Dwarfs (1937) to Tangled, the 2010 retelling of Rapunzel, Handsome Heroes and Vile Villains looks at the portrayal of male characters in Disney films from the perspective of masculinity studies and feminist film theory. This companion volume to Good Girls and Wicked Witches places these depictions within the context of Hollywood and American popular culture at the time of each film's release.
Handwear Handbook: Make Gloves, Cuffs & Vambraces for Cosplay & Beyond
by Gillian ConahanYour go-to handbook for costume handwear Making gloves is a notorious test of cosplay craft. Novices and experienced costume makers alike find them fiddly, time-consuming, and tricky to fit, but too often essential to complete a look. Handwear Handbook guides readers through all the techniques and tips to create all forms of hand and arm-wear, building up from basic cuffs and bracers to fully gusseted gloves, armor, and more! Covering every step of the process — from material selection to final embellishments — professional stage costumer Gillian Conahan demystifies glove making and offers crafters of all levels a repertoire of basic pieces that can adapt to any style. Hand and arm wear are costume staples across all popular genres, from princesses to wizards and superheroes to anime! Get all the expert coaching you need to create unique costume pieces from basic cuffs to gusseted gloves Includes basic sewing and decorative techniques and instructions on working with knits, wovens, and leather
Handwoven Home: Weaving Techniques, Tips, and Projects for the Rigid-Heddle Loom
by Liz GipsonThere's No Place Like a Handwoven Home! Hand towels, table runners, placemats, throws--weaving is perfectly suited to creating and customizing just about any textile for your home. In Handwoven Home, weaving expert Liz Gipson explains the tools and techniques you'll need to weave personalized home textiles on a rigid-heddle loom--the most popular loom on the market today. From choosing the right yarn for your project to achieving your desired cloth type and drape, this book covers all the basics. And the 20+ projects are perfectly suited to the rigid-heddle loom, each starting with a simple square or rectangle and involving little sewing, shaping or loom waste. You'll even learn how to make multiple towels at the same time, create a sturdy rug of wide fabric, and finish your projects with a polished, professional look. Whether you're making textiles for yourself or as a gift, inside you'll find everything you need to create a woven personal touch for any room.
Handwriting, Orion Plain and Simple (Plain and Simple)
by Eve BinghamHandwriting analysis, or graphology, is the science involved in producing a personality profile of the writer by examining the characteristics, traits and strokes of an individual's handwriting. It seems impossible, but a trained graphologist can gather an astonishing amount of information about the writer just from analysing their handwriting. Besides creating a complete personality profile, many other things are revealed in your handwriting, such as health issues, morality, past experiences, hidden talents, mental problems - to name just a few.The Orion Plain & Simple title explains what handwriting analysis is and why it works. The author gives a brief history of the art then delves into every aspect of writing, including:· The way the writing moves across the page· The meaning of the pen, pencil, and ink chosen· The slope of the script and the amount of space between words· The size and shape of the individual letters and signatures· The meaning of writing styles in headed paper, logos, and shop signs
Handy Crafts From Scraps: A Collection of Illustrated How-To-Make Articles from Scrap and Inexpensive Materials
by Olive HowieRead this book and you will be able to make nice gifts without spending much money. Includes such projects as: clown bank, sponge holder, sewing basket, letter holder, dog bookend and many more items. Simple ideas and clear instructions.
Handy Farm Devices and How to Make Them
by Rolfe CobleighDating from the Golden Age of American Farming, this volume is both a tribute to days gone by and a resource for present day homeowners, farmers, and ranchers striving toward greater self-sufficiency. Here you will find hundreds of clever ways to transform those odds and ends that might seem like junk into very useful gadgets and tools, from a treadmill that can power a dairy separator and churn, to a drinking fountain for chickens. Other devices include a rig for moving large trees; a self-feeder for bees; a hand garden cultivator; and gates that lift over snowdrifts. It's full of useful illustrations and includes a whole section of tried-and-true tips.
Handy Pocket Guide to Asian Gemstones
by Carol ClarkGemstones, both mythical and real, are deeply embedded in the arts, religions and cultures of Asia. This handy pocket guide provides an excellent introduction to the full range of superb gemstones mined and processed in the region, their physical characteristics, historical importance and countries of origin. Stunning color photographs and informative text by noted writer on gemstones Carol Clark, will delight both gem collectors and lovers of fine jewelry alike.
Handy Projects for Boys: More Than 200 Projects Including Skis, Hammocks, Paper Balloons, Wrestling Mats, and Microscopes
by Popular Mechanics PressThe projects in Handy Projects for Boys first appeared in a major collection arranged by the editors of Popular Mechanics Press in 1913. During this time period, the methods and techniques used to create these items were just as important to the boys and men building them as the final projects themselves. They took care with their materials; they were precise and they labored over the smallest details. To know something was handcrafted was to know it was a quality piece.Because of the exactitude of the craftsmen's methods in the early 1900s, this historical and practical text features specific step-by-step instructions and includes many detailed illustrations for even the smallest or quickest jobs, including:Eskimo snow housesBox kitesBoomerangsChair sleighsHomemade roller skatesCatapultsCanoesAnd moreMore important than building the projects inside, this book offers fathers and sons, grandfathers and grandsons, and even uncles and nephews an opportunity to spend some time together, learn a bit about history, and produce fully functional pieces.
Hanging Man: The Arrest of Ai Weiwei
by Barnaby MartinThe gripping story of post-Mao China and the harrowing fate of the artist and activist Ai WeiweiIn October 2010, Ai Weiwei's Sunflower Seeds appeared in the Turbine Hall in the Tate Modern. In April 2011, he was arrested and held for more than two months in terrible conditions. The most famous living Chinese artist and activist, Weiwei is a figure of extraordinary talent, courage, and integrity. From the beginning of his career, he has spoken out against the world's most powerful totalitarian regime, in part by creating some of the most beautiful and mysterious artworks of our age, works which have touched millions around the world.Just after Ai Weiwei's release from illegal detention, Barnaby Martin flew to Beijing to interview him about his imprisonment and to learn more about what is really going on behind the scenes in the upper echelons of the Chinese Communist Party. Based on these interviews and Martin's own intimate connections with China, Hanging Man is an exploration of Weiwei's life, art, and activism and also a meditation on the creative process, and on the history of art in modern China. It is a rich picture of the man and his milieu, of what he is trying to communicate with his art, and of the growing campaign for democracy and accountability in China. It is a book about courage and hope found in the absence of freedom and justice.
Hanging Off Jefferson's Nose: Growing Up On Mount Rushmore
by Tina Nichols CouryGrowing up in the shadow of Mount RushmoreLincoln Borglum was a young boy when his father, the great sculptor Gutzon Borglum, suggested to a group of South Dakota businessmen that he should carve the faces of four presidents into a side of a mountain as an attraction for tourists. But Mount Rushmore would never be finished by Gutzon. It would be his son who would complete the fourteen-year task and present America with one of its most iconic symbols.A California Reading Association Eureka! Honor Book Award-winner
Hanging Plants: Creating Kokedama for the Home
by Coraleigh ParkerIndoor hanging baskets? Who needs them! Learn all about the Japanese art of creating pot-less suspended plants, known as kokedama, from New Zealand hanging plant extraordinaire and botanist, Coraleigh Parker. Coraleigh's moss ball creations, featuring orchids, air plants, cacti, succulents, flowering bulbs, tropical plants and even small trees and herbs, are suspended in mid-air and supported by nothing more than a series of strings, intricately wrapped, cocoon style, around a root ball. Kokedamas are very simple to make and have a magical quality; by suspending them in the air with string, with Coraleigh&’s help and 25 easy-to-follow projects, you can create a hanging garden inside your home in no time. ?Decorating with indoor plants has never been more popular and, following on from terrariums, concrete pot planting and the obsession with fern, cacti and succulents, contemporary kokedama is the next trend that&’s spreading fast. Kokedama is the ultimate botanical trend as it offers everything through a single, versatile and inexpensive craft: you can turn any of your favourite plants into a kokedama &“on a string&”!
Hanging by a Thread (A Sewing Studio Mystery #2)
by Dorothy HowellThe latest novel in a new crafting cozy series in the genre-leading Kensington Cozy Mystery program focusing on the members of a Sewing Studio. Some of the independent shops in this sleepy town are barely hanging on financially—and that includes Sarah&’s Sweets, Abbey&’s aunt&’s bakery. The shop&’s advantage—aside from the deliciousness of its products—is the fact that it&’s the only bakery in the area. But it looks like that&’s about to change. The second wife of a wealthy businessman wants her own bakery—and money is no object. When murder unravels the plans for the competing shop, Aunt Sarah is an immediate suspect—and Hideaway Grove&’s merchants are on pins and needles about a big upcoming women&’s conference, fearing the organization will cancel their booking because of the crime. Abbey&’s doing her best to stay optimistic and stitch some custom tote bags for the attendees, but she&’s also concerned with patching up Aunt Sarah&’s good reputation. And when it comes to sorting through the possible motives of the victim&’s family members and associates, she&’s got a few tricks up her sleeve . . .
Hank and Jim: The Fifty-Year Friendship of Henry Fonda and James Stewart (A Biography of Two Hollywood Legends)
by Scott Eyman&“[A] remarkably absorbing, supremely entertaining joint biography&” (The New York Times) from bestselling author Scott Eyman about the remarkable friendship of Henry Fonda and James Stewart, two Hollywood legends who maintained a close relationship that endured all of life&’s twists and turns.Henry Fonda and James Stewart were two of the biggest stars in Hollywood for forty years, but they became friends when they were unknown. They roomed together as stage actors in New York, and when they began making films in Hollywood, they were roommates again. Between them they made such classic films as The Grapes of Wrath, Mister Roberts, Twelve Angry Men, and On Golden Pond; and Mr. Smith Goes to Washington, The Philadelphia Story, It&’s a Wonderful Life, Vertigo, and Rear Window. They got along famously, with a shared interest in elaborate practical jokes and model airplanes, among other things. But their friendship also endured despite their differences: Fonda was a liberal Democrat, Stewart a conservative Republican. Fonda was a ladies&’ man who was married five times; Stewart remained married to the same woman for forty-five years. Both men volunteered during World War II and were decorated for their service. When Stewart returned home, still unmarried, he once again moved in with Fonda, his wife, and his two children, Jane and Peter, who knew him as Uncle Jimmy. For his &“breezy, entertaining&” (Publishers Weekly) Hank and Jim, biographer and film historian Scott Eyman spoke with Fonda&’s widow and children as well as three of Stewart&’s children, plus actors and directors who had worked with the men—in addition to doing extensive archival research to get the full details of their time together. This is not just another Hollywood story, but &“a fascinating…richly documented biography&” (Kirkus Reviews, starred review) of an extraordinary friendship that lasted through war, marriages, children, careers, and everything else.
Hankie Couture
by Greenberg MarshaWhat is"Hankie Couture"? A stunningly original collection of doll-sized fashions--everything from pajamas to wedding gowns--meticulously crafted from vintage handkerchiefs. Accented with slyly witty "Hankie Couture" girl philosophy, this book is a stylish showcase of 125 unique fashions and accessories. It is also a how-to guide that allows you to transform treasured heirlooms or colorful flea-market finds into one-of-a-kind fashion ensembles. Whether it's a floral sundress that fans out as it twirls, an apron dress with a scalloped border, or a neatly pin-tucked linen dress with pearl buttons, the book encompasses a seemingly infinite variety of exquisite dresses. Neither crafters nor doll collectors have ever seen a book like this, making Hankie Couture a uniquely irresistible challenge to crafters. And with its beautiful design and kitschy lifestyle advice, this makes a great gift book.
Hankie Couture: Handcrafted Fashions from Vintage Handkerchiefs (Featuring New Patterns!)
by Marsha GreenbergUnleash your imagination and transform colorful handkerchiefs into more one-of-a-kind fashion ensembles! Hankie Couture is back in this newly revised edition with even more stunning and original doll-sized fashions meticulously crafted from vintage handkerchiefs. With a gallery of 125 unique mix-and-match outfits and accessories, and accented with witty lifestyle advice from the Hankie Couture girl, this book showcases a limitless variety of doll-sized fashions for every occasion. Complete with a how-to and materials guide, this book is the perfect companion for crafters looking to transform treasured heirlooms or colorful flea-market finds into one-of-a-kind fashion ensembles -- whether an eye-catching color blocked dress, sophisticated great coat, or a go-everywhere purse and hat. With its beautiful design and unique, kitschy lifestyle advice, Hankie Couture makes a great gift for crafters, doll-enthusiasts, and vintage lovers alike.