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How to Direct a Musical

by David Young

How to Direct a Musical is a lively and practical guide to the seemingly overwhelming task of directing a musical. David Young brings to this handbook his extensive experience as a director of over 100 productions and more than 250 workshops in the US, China, Senegal and Brazil. Young takes a pragmatic, do-it-yourself approach, guiding the reader from planning to casting, rehearsal to opening night. Topics covered include script analysis, collaboration with designers, musical directors, choreographers and crew, eliminating lengthy pauses between scenes, dress rehearsals and curtain calls.

How to Disappear: Notes on Invisibility in a Time of Transparency

by Akiko Busch

Vivid, surprising, and utterly timely, Akiko Busch's HOW TO DISAPPEAR explores the idea of invisibility in nature, art, and science, in search of a more joyful and peaceful way of living in today's increasingly surveilled and publicity-obsessed worldIn our increasingly networked and image-saturated lives, the notion of disappearing has never been both more enchanting and yet fanciful. Today, we are relentlessly encouraged, even conditioned, to reveal, share, and self-promote. The pressure to be public comes not just from our peers, but vast and pervasive technology companies, which want to profit from patterns in our behavior. A lifelong student and observer of the natural world, Busch sets out to explore her own uneasiness with this arrangement, and what she senses is a widespread desire for a less scrutinized way of life--for invisibility. Writing in rich painterly detail about her own life, her family, and some of the world's most exotic and remote places--from the Cayman Islands to Iceland--she savors the pleasures of being unseen. Discovering and dramatizing a wonderful range of ways of disappearing, from virtual reality goggles that trick the wearer into believing her body has disappeared and to the way Virginia Woolf's fictional Mrs. Dalloway feels a flickering of personhood as an older woman, Busch deliberates on subjects new and old with equal sensitivity and incisiveness.A unique and exhilarating accomplishment, HOW TO DISAPPEAR is a shimmering collage of poetry, cinema, memoir, myth, and much more, which overturns the dangerous modern assumption that somehow fame and visibility equate to success and happiness. Busch presents a field guide to invisibility, reacquainting us with the merits of the inconspicuousness, and finds genuine alternatives to the typical life of perpetual exposure. Accessing timeless truths in order to speak to our most urgent contemporary problems, she inspires us to develop a deeper appreciation for personal privacy in a vast and invasive world.

How to Do Absolutely Everything: Homegrown Projects from Real Do-It-Yourself Experts

by Instructables. Com Sarah James

Continuing the Instructables series with Skyhorse Publishing, a mammoth collection of projects has been selected and curated for this special best-of volume of Instructables. The guides in this book cover the entire spectrum of possibilities that the popular website has to offer, showcasing how online communities can foster and nurture creativity.From outdoor agricultural projects to finding new uses for traditional household objects, the beauty of Instructables lies in their ingenuity and their ability to find new ways of looking at the same thing. How to Do Absolutely Everything has that in spades; the possibilities are limitless, thanks to not only the selection of projects available here, but also the new ideas you'll build on after reading this book. Full-color photographs illustrate each project in intricate detail, providing images of both the individual steps of the process and the end product.

How to Do Discourse Analysis: A Toolkit

by James Paul Gee

How to Do Discourse Analysis provides a comprehensive toolkit for conducting discourse analysis, offering 26 practical tools to examine how language is used to construct meaning, enact identities, and shape social realities. Written by renowned linguist James Paul Gee, it introduces key concepts like situated meanings, social languages, and Discourses, showing how language both reflects and creates social contexts.This essential textbook takes readers through a step-by-step process of analyzing texts and talk, from examining grammar and vocabulary to uncovering underlying ideologies and power dynamics. It covers a wide range of discourse types, from everyday conversations to political speeches and social media posts. Gee draws on diverse examples from education, politics, media, and popular culture to illustrate the tools in action.While grounded in linguistic theory, the book emphasizes hands-on application. Each tool is accompanied by sample analyses and practice exercises. This new edition incorporates recent developments in digital communication and updates examples for contemporary relevance, making it an ideal resource for advanced undergraduate and postgraduate students working in the areas of applied linguistics, education, psychology, anthropology, and communication.

How to Do Great Work Without Being an Asshole: (guides For Creative Industries)

by Paul Woods

'How to Do Great Work Without Being an Asshole, a new book by designer Paul Woods, is a practical, illustrated guide that does exactly what the title suggests: It shows you how to be both creative and act like a grown-up at work.' - Fast CompanyIt's long been an accepted, almost celebrated, fact of the creative industries that long hours, chaotic workflows and egotistical colleagues are just the price you pay to produce great work. In fact, this toxic culture is the enemy of creativity, and with greater accountability and transparency in the industry - and more choice for young talent - than ever before, this unsustainable way of doing business is a ticking time bomb.This is a straight-talking, fun read for all creatives: Director or junior, at an agency or client-side, working in design, advertising, publishing, fashion or film.Packed with anecdotes, self-analysis flowcharts (are YOU the asshole?!), humorous graphics, and helpful exercises and action plans for better working practices.Simple strategies can easily be implemented to create a happier, more productive team and - importantly - BETTER WORK!Read this guide to develop the ultimate creative process and bring your productivity and teamwork to a new level.How to Do Great Work Without Being an Asshole addresses hot topics like:Building a better office cultureDealing with egosMeeting etiquetteBest practices for pitching and scopingMaking the most of creative briefingsHow to give constructive, clear feedbackGiving better presentations How to approach workloads and long hoursGuidelines for good client relationshipsHiring and being hiredFiring and being firedAnd much more!

How to Do Great Work Without Being an Asshole: (guides For Creative Industries)

by Paul Woods

'How to Do Great Work Without Being an Asshole, a new book by designer Paul Woods, is a practical, illustrated guide that does exactly what the title suggests: It shows you how to be both creative and act like a grown-up at work.' - Fast CompanyIt's long been an accepted, almost celebrated, fact of the creative industries that long hours, chaotic workflows and egotistical colleagues are just the price you pay to produce great work. In fact, this toxic culture is the enemy of creativity, and with greater accountability and transparency in the industry - and more choice for young talent - than ever before, this unsustainable way of doing business is a ticking time bomb.This is a straight-talking, fun read for all creatives: Director or junior, at an agency or client-side, working in design, advertising, publishing, fashion or film.Packed with anecdotes, self-analysis flowcharts (are YOU the asshole?!), humorous graphics, and helpful exercises and action plans for better working practices.Simple strategies can easily be implemented to create a happier, more productive team and - importantly - BETTER WORK!Read this guide to develop the ultimate creative process and bring your productivity and teamwork to a new level.How to Do Great Work Without Being an Asshole addresses hot topics like:Building a better office cultureDealing with egosMeeting etiquetteBest practices for pitching and scopingMaking the most of creative briefingsHow to give constructive, clear feedbackGiving better presentations How to approach workloads and long hoursGuidelines for good client relationshipsHiring and being hiredFiring and being firedAnd much more!

How to Do Nothing: Resisting the Attention Economy

by Jenny Odell

A galvanizing critique of the forces vying for our attention—and our personal information—that redefines what we think of as productivity, reconnects us with the environment, and reveals all that we’ve been too distracted to see about ourselves and our world <P><P>Nothing is harder to do these days than nothing. But in a world where our value is determined by our 24/7 data productivity . . . doing nothing may be our most important form of resistance. So argues artist and critic Jenny Odell in this field guide to doing nothing (at least as capitalism defines it). <P><P>Odell sees our attention as the most precious—and overdrawn—resource we have. Once we can start paying a new kind of attention, she writes, we can undertake bolder forms of political action, reimagine humankind’s role in the environment, and arrive at more meaningful understandings of happiness and progress. <P><P>Far from the simple anti-technology screed, or the back-to-nature meditation we read so often, How to do Nothing is an action plan for thinking outside of capitalist narratives of efficiency and techno-determinism. Provocative, timely, and utterly persuasive, this book is a four-course meal in the age of Soylent. <P><P><b>A New York Times Bestseller</b>

How to Do Things with Art

by Dorothea Von Hantelmann

Part of JRP|Ringer's innovative Documents series, published with Les Presses du Réel and dedicated to critical writings, this publication comprises a unique collection of interviews by Hans Ulrich Obrist mapping the development of the curatorial field--from early independent curators in the 1960s and 70s and the experimental institutional programs developed in Europe and the U.S. through the inception of Documenta and the various biennales and fairs--with pioneering curators Anne D'Harnoncourt, Werner Hoffman, Jean Leering, Franz Meyer, Seth Siegelaub, Walter Zanini, Johannes Cladders, Lucy Lippard, Walter Hopps, Pontus Hulten and Harald Szeemann. Speaking of Szeemann on the occasion of this legendary curator's death in 2005, critic Aaron Schuster summed up, "the image we have of the curator today: the curator-as-artist, a roaming, freelance designer of exhibitions, or in his own witty formulation, a 'spiritual guest worker'... If artists since Marcel Duchamp have affirmed selection and arrangement as legitimate artistic strategies, was it not simply a matter of time before curatorial practice--itself defined by selection and arrangement--would come to be seen as an art that operates on the field of art itself?"

How to Do Things with Art: The Meaning of Art's Performativity

by Dorothea Von Hantelmann

Art has never been as culturally and economically prominent as it is today. How can artists themselves shape the social relevance and impact of their work? <P><P>In How to Do Things with Art, German art historian Dorothea von Hantelmann uses four case study artists--Daniel Buren, James Coleman, Jeff Koons and Tino Sehgal--to examine how an artwork acts upon and within social conventions, particularly through the performing of exhibitions. The book's title is a play on J.L. Austin's seminal text, How to Do Things with Words, which describes language's reality-producing properties and demonstrates that in saying there is always a doing--a linguistic counterpart to the dynamics envisioned by Von Hantelmann for art, in which showing is a kind of doing.

How to Draw Absolutely Anything Activity Book

by ILYA

There's no great secret to drawing. Anybody can draw. If you can write your name, you have enough touch to learn to draw. Let ILYA inspire you to pick up your pencil and create a magical masterpiece. His positive approach secures quick, accurate results and ever-growing confidence.This is a creative, encouraging book that takes all the mystery out of the art and practice of drawing. It shows readers from age 8 to 80 how drawing works, giving invaluable yet simple hints, tips and personal as well as professional pointers across a wide range of drawing styles, tools and techniques. Simple lessons are delivered via step-by-step practical exercises, giving a comprehensive, stylish, inclusive and inside perspective on the not-so-mysterious art of drawing. By the last page, readers will come away willing and able to draw absolutely anything.Anything and everything is possible, from realistic sketches through to taking a line for a walk - or letting a line take you for a walk. Learn for yourself or rediscover the confidence-building joys of free creative expression - plus the handy ability to get your thoughts, feelings and ideas down quickly and easily in a form that anyone, anywhere can appreciate and understand.'Brilliant and inspirational, for all ages' - Jane B.

How to Draw Absolutely Anything Activity Book

by ILYA

There's no great secret to drawing. Anybody can draw. If you can write your name, you have enough touch to learn to draw. Let ILYA inspire you to pick up your pencil and create a magical masterpiece. His positive approach secures quick, accurate results and ever-growing confidence.This is a creative, encouraging book that takes all the mystery out of the art and practice of drawing. It shows readers from age 8 to 80 how drawing works, giving invaluable yet simple hints, tips and personal as well as professional pointers across a wide range of drawing styles, tools and techniques. Simple lessons are delivered via step-by-step practical exercises, giving a comprehensive, stylish, inclusive and inside perspective on the not-so-mysterious art of drawing. By the last page, readers will come away willing and able to draw absolutely anything.Anything and everything is possible, from realistic sketches through to taking a line for a walk - or letting a line take you for a walk. Learn for yourself or rediscover the confidence-building joys of free creative expression - plus the handy ability to get your thoughts, feelings and ideas down quickly and easily in a form that anyone, anywhere can appreciate and understand.'Brilliant and inspirational, for all ages' - Jane B.

How to Draw Animals

by Charles Liedl

Drawing animals requires fast thinking and quick execution. Unlike artists of landscapes or still-life, the animal illustrator must adhere to this golden rule: observe much and long and draw quick and little. This respected guidebook, written by renowned wildlife illustrator Charles Liedl, shows you how. In How to Draw Animals, artists of every level will learn the techniques for portraying animals accurately and gracefully, whether the creatures are in action or repose. Keen advice on the importance of visually mastering the subject's anatomy gives way to invaluable guidance on line sketching, outlining, shading, form, tone, and detail. More than 100 expert illustrations include muscular and skeletal characteristics, and detail the development process in creating an enormous variety of wild and domestic breeds: horses, deer, game birds, dogs, cats, rabbits, foxes, buffalo, zebras, tigers, wolves, and many more. The author also provides tips on the best media to use and how to use them, as well as how to guide an animal to turn or resume a pose. A time-honored art instruction guide, both motivational and inspirational, this volume is a must-have for the bookshelves of every artist.

How to Draw Animals (Fountas & Pinnell Classroom, Guided Reading Kindergarten)

by Denise Prowell

NIMAC-sourced textbook

How to Draw Animals for Kids: A Step by Step Guide (Drawing for Kids Ages 6 to 9)

by Rockridge Press

Learn to draw animals with step-by-step activities for kids ages 6 to 9Anyone can be an artist—all you need is your imagination! Learn how to draw beginner-friendly adorable animals with this step-by-step drawing book for kids. It's full of activities, helpful tips, and lots of animals to draw—from cats and dogs to owls and elephants. A great resource for parents and teachers to teach kids to draw shapes, lines, and other drawing basics. Build on these skills, advance to more challenging animals, and then customize them into something unique. Just grab a pencil and get ready to explore the animal kingdom!A world of animals—Draw animals from the land, sea, and sky, including dolphins, bald eagles, sloths, pandas, goldfish, penguins, and more.Step-by-step method—Follow along and develop your drawing from basic shapes like circles and lines all the way to a beautifully detailed animal.Time to get creative—Get your imagination going with blank scenes that let you draw in your own animals, along with extra drawing ideas so you can keep creating.Discover how to draw animals the easy way with the step-by-step instructions in this book about drawing for kids.

How to Draw Anything

by Scriberia

As children, when we learn to write, we gain an important life skill - a practical means of communicating that we end up using almost every day of our lives, if only to jot down a shopping list or dash out an email. As children, we also know instinctively that drawing is a great way to communicate, but later in life it isn't universally valued and nurtured in the way that writing is. It's not seen as a necessity, it's seen as a specialism. As a result, most of us are robbed of a powerful, rewarding and perfectly achievable skill by a set of assumptions that are just plain wrong. In the 18th and 19th centuries drawing was central to a good education, not because we were training future artists, but because we were training future doctors, nurses, scientists, engineers, builders, cartographers, carpenters, plumbers and gardeners. We recognised the power of drawing to reveal, explain and clarify where words alone fell short. Florence Nightingale's visualisations of mortality data in the Crimean War saved many lives. From the scruffy sketchbook pages of Alexander Graham Bell came the first telephone. Charles Darwin grabbed a scrap of paper and mapped out the tree of life. They all understood that a good drawing is not one that is beautiful but one that does its job. Not a work of art, but art that works.How to Draw Anything sets out to repair our broken relationship with drawing. Firstly, this book asks you to pick up that pencil from where you left it all those years ago and start making pictures again. It will give you back the confidence and joy in drawing you never should have lost. And secondly, How to Draw Anything will equip you with new means of solving problems, sharing ideas and telling stories. It will take drawing out of the art world and put it into your world, introducing you to drawing as a practical tool for everyday life that will change the way you work, think and communicate.

How to Draw Anything (Little Ways to Live a Big Life #1)

by Scriberia

As children, when we learn to write, we gain an important life skill - a practical means of communicating that we end up using almost every day of our lives, if only to jot down a shopping list or dash out an email. As children, we also know instinctively that drawing is a great way to communicate, but later in life it isn't universally valued and nurtured in the way that writing is. It's not seen as a necessity, it's seen as a specialism. As a result, most of us are robbed of a powerful, rewarding and perfectly achievable skill by a set of assumptions that are just plain wrong. In the 18th and 19th centuries drawing was central to a good education, not because we were training future artists, but because we were training future doctors, nurses, scientists, engineers, builders, cartographers, carpenters, plumbers and gardeners. We recognised the power of drawing to reveal, explain and clarify where words alone fell short. Florence Nightingale's visualisations of mortality data in the Crimean War saved many lives. From the scruffy sketchbook pages of Alexander Graham Bell came the first telephone. Charles Darwin grabbed a scrap of paper and mapped out the tree of life. They all understood that a good drawing is not one that is beautiful but one that does its job. Not a work of art, but art that works.How to Draw Anything sets out to repair our broken relationship with drawing. Firstly, this book asks you to pick up that pencil from where you left it all those years ago and start making pictures again. It will give you back the confidence and joy in drawing you never should have lost. And secondly, How to Draw Anything will equip you with new means of solving problems, sharing ideas and telling stories. It will take drawing out of the art world and put it into your world, introducing you to drawing as a practical tool for everyday life that will change the way you work, think and communicate.

How to Draw Cartoons

by Brian Platt

Fun, simple and entertaining - this book will help the complete novice turn out professional looking cartoons in minutes. Suitable for all age groups.

How to Draw Cartoons: This Book Will Help The Complete Novice Turn Out Professional Looking Cartoons In Minutes

by Brian Platt

Fun, simple and entertaining – this book will help the complete novice turn out professional looking cartoons in minutes. Suitable for all age groups.

How to Draw Cartoons: This Book Will Help The Complete Novice Turn Out Professional Looking Cartoons In Minutes

by Brian Platt

Fun, simple and entertaining – this book will help the complete novice turn out professional looking cartoons in minutes. Suitable for all age groups.

How to Draw Chiller Monsters, Werewolves, Vampires, and Zombies

by J. David Spurlock Rob Zombie

From movies to comics to graphic novels, monsters and their ilk tap into the terror that lurks in the darkest regions of the human collective unconscious. Enduringly popular characters, from vampires to zombies, provide an exciting challenge and appeal to comics and animation artists. How to Draw Chiller Monsters, Werewolves, Vampires and Zombies features the artwork of comic-book artist and Hollywood monster designer Kerry Gammill, Gene Colan as well as Neal Adams, Jim Steranko, Jack Davis, Frank Frazetta, Basil Gogos, and Wally Wood.From the Trade Paperback edition.

How to Draw Dogs, Cats and Horses

by Arthur Zaidenberg

Discover how to create realistic drawings of dogs, cats, and horses with this easy-to-follow guide. Written and illustrated by a noted creator of art instruction books, the manual emphasizes the importance of capturing your own distinctive vision to reveal the subject's special characteristics. Clear, step-by-step illustrations demonstrate how to start by placing basic shapes in proper relation to each other. Further advice explains how to fill the general shape and portray the animal's essential nature by observing its moods and behavior--from a dog's playfulness to the relaxed grace of a sleeping cat and a horse's quiet dignity.

How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans

by Jared Blando

The power of creation is at your fingertips!Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold.All the skills necessary to create awe-inspiring maps are covered!Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains.Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps.Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons.Heraldry and shield design. Depict cultural and political boundaries with shields and colors.Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!

How to Draw Fun Stuff Stroke-by-Stroke: Simple, Step-by-Step Lessons for Drawing 3D Objects, Optical Illusions, Mythical

by Jonathan Stephen Harris

A fresh and exciting drawing guide for young artists who seek projects that are out of the ordinary.Are you tired of drawing the same boring stuff? Artist and author Jonathan Stephen Harris shows you how to draw almost anything with 40 fun and exciting projects that are anything but boring. You'll learn how to create crazy trick art, amazing 3D objects, mind-blowing anamorphic illustrations, and brain-twisting optical illusions. Every project features detailed, step-by-step instructions and illustrations that use color to help teach you exactly how to do it. You'll start by learning the basics of drawing, what tools you need, and the basic techniques you need to know so you can create your own amazing drawings. Soon you'll be creating works of amazing art that is out of this world! Here's what's inside:40 exciting drawing projects that will thrill young artists of all levels of ability.Detailed, step-by-step instructions that take readers through every drawing from start to finish, using color to illustrate new lines so the reader can clearly see the next steps.Simple tutorials for basic drawing skills like shading as well as creating textures and surfaces so readers can learn drawing the right way.Tons of creative ideas that will inspire you to create your own amazing works of art.

How to Draw Kawaii for Kids: A Step-by-Step Guide (Drawing for Kids Ages 6 to 9)

by Rockridge Press

Learn to draw kawaii with step-by-step activities for kids ages 6 to 9Anyone can be an artist—all you need is your imagination! Learn how to draw kawaii with this step-by-step drawing book. It's full of activities, helpful tips, and lots of different things to draw, like food, animals, people, and other objects.Start by learning about shapes, lines, and other drawing basics, then find out how to construct a complete drawing in just a few simple steps. As you build your skills, try out more challenging things to draw and customize each drawing to make it your own. Just grab a pencil and get ready to explore the wonderful world of kawaii!An adorable medley—Find all kinds of super cute things to draw, including a delightful donut, a pretty panda, a prickly cactus, a brave superhero, and many more.Step-by-step method—Follow along and develop your drawing from basic shapes like circles and lines all the way to a beautifully detailed drawing.Time to get creative—Get your imagination going with blank scenes that let you explore your creativity, along with extra ideas so you can keep drawing.Discover the art of drawing kawaii with this book about how to draw for kids.

How to Draw Manga Stroke by Stroke

by 9ColorStudio

A simple, easy-to-use guide to drawing manga that uses color to show beginning manga artists how to draw each new stroke.The ultimate manga drawing book for beginners! If you've ever wanted to learn how to draw manga, but weren't sure if you could do it, then think no more! Drawing Manga Stroke by Stroke will show you how to draw manga figures, even if you've never drawn manga before! You'll learn how to draw basic shapes and forms like hands, eyes, and hair, and then gradually you'll move up to drawing faces and body shapes. Once you've mastered the basics, you'll learn how to draw figures in action sequences like running, jumping, hugging, kissing, fighting, and dancing. Every step-by-step lesson uses color to show you the new strokes in each step. It's the easiest way to learn how to draw manga!Here's what you'll find inside:The easiest way to learn to draw manga, each lesson uses a simple grid pattern and color to show the strokes for each new step.Over 75 step-by-step lessons that will teach you everything you need to know to draw manga figures representing a variety of ages, styles, and body types.Detailed lessons on how to create emotion in faces, how to draw figures at different angles, and how to create different looks for your manga figures.Fun tutorials for drawing details on clothes, hair, hands, eyes, and much more.Expert tips with each lesson that will help you become a better manga artist, so you can eventually draw your own unique manga figures.

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