Browse Results

Showing 27,801 through 27,825 of 58,952 results

Learn Every Day About Animals: 100 Best Ideas from Teachers

by Kathy Charner

Learning about ANIMALS has never been so much fun!Even the youngest children love animals; they want to pet puppies, visit lions at the zoo, and imitate animal sounds. Learn Every Day About Animals is an activity book inspired by children's fascination with our furry friends. With this resource, teachers can easily incorporate learning about animals into any curriculum: Games like "Whose Feet Are These?" teach recognition, while "Playdough Porcupine" allows children to explore different art mediums, and "Scratch Like a Monkey" gets children active and moving. Curiosity about our animal friends is natural for children ages 3 to 6, and with Learn Every Day About Animals, the learning has never been more fun! Each activity features: * Learning objectives * Vocabulary * Related children's books * Materials * Preparation (if necessary) * What to do * An assessment component Each of the books in the Learn Every Day series offers teachers 100 classroom-tested activities that make learning fun and engaging for young children!

Learn Every Day About Bugs and Spiders: 100 Best Ideas from Teachers

by Kathy Charner

Learning about BUGS AND SPIDERS has never been so much fun! Bugs and spiders are fascinating to adults and children alike! Now teachers can take children on an expedition into the mysterious world of some of nature's smallest inhabitants, with Learn Every Day About Bugs and Spiders.These easy-to-do activities give children a peek into the lives of our creepy-crawler friends, with activities like "Create Caterpillars" and games like "Ants in Your Pants!" Children will love exploring the world of these mysterious and interesting creatures, and teachers will find the activities in Learn Every Day About Bugs and Spiders to be adaptable, expansive, and most of all, fun!Each activity features: * Learning objectives * Vocabulary * Related children's books * Materials * Preparation (if necessary) * What to do * An assessment component Each of the books in the Learn Every Day series offers teachers 100 classroom-tested activities that make learning fun and engaging for young children!

Learn Every Day About Colors: 100 Best Ideas from Teachers

by Kathy Charner

Learning about COLORS has never been so much fun!The result of a nationwide contest, teachers from around the globe have contributed their favorite classroom activities, all focused on topics that teachers use every day! Organized by curriculum area, the activities in each chapter begin with those that are appropriate for the youngest preschooler and end with activities that six-year-olds will enjoy. Learn Every Day About Colors has 100 activities for children ages 3-6, providing teachers with innovative and fun ways to introduce and reinforce learning about colors. With activities such as My Favorite Color Collage; Rain Painting; The Blue, Blue Sky; and I Can Sing a Rainbow, children will delight in learning all about colors! Each activity features:*Learning objectives *Related vocabulary *Related children's books *Materials needed *Directions for preparation *Instructions for each activity *An assessment component Many activities also feature teacher-to-teacher tips that provide additional ideas for expanding the activity in new ways, or suggestions about finding materials. You will also find related fingerplays, poems, or songs to expand children's learning.This book, along with the other books in the Learn Every Day series, gives teachers 100 activities that make learning fun and engaging for young children!

Learn Every Day About Numbers: 100 Best Ideas from Teachers

by Kathy Charner

Learning about NUMBERS has never been so much fun!Classroom-tested and teacher-approved, these activities help children ages 3-6 learn all about numbers. With 100 engaging and fun activities,Learn Every Day About Numbers offers everything a teacher needs to build a foundation for future math learning. Children will love becoming a Number Detective, a Flashlight Writer, or a Number Hero as they investigate the wonderful world of numbers. Each activity offers learning objectives to meet standards, a materials list, related children's books, and an assessment component to measure children's learning. Learn Every Day About Numbers is sure to become a classroom favorite! Each activity features: *Learning objectives *Related vocabulary *Related children's books *Materials needed *Directions for preparation *Instructions for each activity *An assessment componentMany activities also feature teacher-to-teacher tips that provide additional ideas for expanding the activity in new ways, or suggestions about finding materials. You will also find related fingerplays, poems, or songs to extend children's learning.This book, like each of the other books in the Learn Every Day series, gives teachers 100 classroom-tested activities that make learning fun and engaging for young children!

Learn Every Day About Seasons: 100 Best Ideas from Teachers

by Kathy Charner

Now teachers can bring the magic of each season into their classrooms with these activities that introduce children to the wonder of the seasons with a year full of fun! Classroom-tested teacher favorites, this book features activities that teach children to understand the difference between the seasons, as well as activities that can only be done during certain seasons. Children will love making paper cutout fall leaves, suns, and snowflakes as they celebrate the joy and excitement of the world outside all year long!

Learn Every Day About Shapes: 100 Best Ideas from Teachers

by Kathy Charner

Learning about shapes has never been so much fun!This new book features 100 activities all about shapes! Teachers and children alike will enjoy exploring the concept of shapes with activities such as Have You Seen My Square, The Circle in the Square, and Erase a Shape. The result of a nationwide contest, these activities are organized by curriculum area and offer fresh ideas that provide hours of engaging activities. Complete with learning objectives, related children's books, and an assessment component, teachers will find everything they need to teach children ages 3-6 all about shapes. Learn Every Day About Shapes is sure to become a classroom favorite!Each activity features: *Learning objectives *Related vocabulary *Related children's books *Materials needed *Directions for preparation *Instructions for each activity *An assessment component Many activities also feature teacher-to-teacher tips that provide additional ideas for expanding the activity in new ways, or suggestions about finding materials. You will also find related fingerplays, poems, or songs to extend children's learning.This book, like each of the other books in the Learn Every Day series, give teachers 100 classroom-tested activities that make learning fun and engaging for young children!

Learn Every Day About Social Studies: 100 Best Ideas from Teachers

by Kathy Charner

Children are innately interested in their world. The activities in Learn Every Day About Social Studies invite children to explore the world around them, learn about different cultures, enjoy a variety of careers, and discover the uniqueness of their very own neighborhood. From the many ways we are alike and different to the variety of homes around the world, children will delve into these social studies activities that are perfect for children ages 3 to 6.

Learn JavaScript with p5.js: Coding For Visual Learners

by Engin Arslan

Learn coding from scratch in a highly engaging and visual manner using the vastly popular JavaScript with the programming library p5.js. The skills you will acquire from this book are highly transferable to a myriad of industries and can be used towards building web applications, programmable robots, or generative art. You'll gain the proper context so that you can build a strong foundation for programming. This book won’t hinder your momentum with irrelevant technical or theoretical points. The aim is to build a strong, but not overly excessive knowledge to get you up and running with coding. If you want to program creative visuals and bring that skill set to a field of your your choice, then Learn JavaScript with p5.js is the book for you.What You'll LearnCode from scratch and create computer graphics with JavaScript and the p5.js libraryGain the necessary skills to move into your own creative projectsCreate graphics and interactive experiences using ProcessingProgram using JavaScript and p5.js and secondarily in creating visualsWho This Book is ForArtists or a visual designers. Also, those who want to learn the fundamentals of programming through visual examples.

Learn Like a Leader: Today's Top Leaders Share Their Learning Journeys

by Marshall Goldsmith Beverly Kaye Ken Shelton

Why are some people able to grow in their careers while others never fully reach their potential? Learn Like a Leader explores this question by examining defining moments of leadership. The authors share personal stories gathered from great leaders such as James Collins, Warren Bennis, and Dave Ulrich, portraying the power of storytelling in training and mentoring.

Learn OpenGL ES

by Prateek Mehta

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing What you'll learn How to install and use OpenGL ES 2. 0 on Android GLSL ES Fundamentals State Management Modeling 3D Objects Using Blender Using the Perl Mesh Parser Vertex Buffer Objects Using Color Masks sampler2D and samplerCube Uniforms Multi-Texturing Lambert Illumination Model Implementing the Lighting Equation Design, write, and build Tank Fence, an interactive 3D game Who this book is for Learn OpenGL ES is ideal for mobile game and interactive app developers who want to know more about the OpenGL ES engine and and use it to build more sophisticated, graphically-rich games and other apps. While the code is developed on Android, iOS developers will also find this book invaluable. Table of Contents 1. Why OpenGL ES? 2. UI for games: Keep it simple 3. First Steps: Mobile Game App Development 4. 3D Modeling 5. Functions, Shading, Light Source and Objects 6. Carrying Further: Collision Detection

Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++

by Frahaan Hussain

A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them.Key FeaturesLearn the basics of drawing along with fundamentals of shading to create amazing objects.Get in-depth knowledge of lighting and materials to make realistic objects.Understand the fundamentals of model loading and cube mapping.Book DescriptionLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.What you will learnSet up GLFW and GLEW on Windows and macOS with absolute, relative LinkingSet up SDL and SFML on your system using absolute and relative LinkingDraw using the simple shadersCreate a camera and learn to populate your game world with objectsLearn about color and lighting concepts to create an amazing game worldUnderstand model loading and cube mapping to advance your gameWho this book is forThis book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.

Learn Pixi.js

by Rex Spuy

Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi. js's spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi. js's capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi. js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi. js's features by building fun game projects. Learn how to use Pixi. js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi. js is a fun and practical brief introduction to using the powerful Pixi. js graphics-rendering engine for making websites, games and mobile apps. What you'll learn Make high-performance interactive games and mobile applications Create responsive applications for multiple resolutions and screen sizes Create multi-touch applications Learn to use ES6, the latest version of JavaScript Who this book is for Learn Pixi. js is for intermediate JavaScript or web developers who want to dive head-first into making high performance games and mobile applications. It's for creative self-starters who learn by example and want to quickly apply what they've learnt to their own projects. Learn Pixi. js is a non-technical and friendly guide to help you take your JavaScript and game development skills to the next level. Table of Contents Chapter 1: Making sprites Chapter 2: Moving sprites Chapter 3: Making shapes Chapter 4: Collision Detection Chapter 5: Animating Sprites Chapter 6: Visual Effects and Transitions Chapter 7: Mouse and Touch Events

Learn Python Visually: Creative Coding with Processing.py

by Tristan Bunn

An accessible, visual, and creative approach to teaching core coding concepts using Python's Processing.py, an open-source graphical development environment.This beginners book introduces non-programmers to the fundamentals of computer coding within a visual, arts-focused context. Tristan Bunn&’s remarkably effective teaching approach is designed to help you visualize core programming concepts while you make cool pictures, animations, and simulations using Python Mode for the open-source Processing development environment. Right from the first chapter, you'll produce and manipulate colorful drawings, shapes and patterns as Bunn walks you through a series of easy-to-follow graphical coding projects that grow increasingly complex. You&’ll go from drawing with code to animating a bouncing DVD screensaver and practicing data-visualization techniques. Along the way, you&’ll encounter creative-yet-practical skill-building challenges that relate to everything from video games, cars, and coffee, to fine art, amoebas, and Pink Floyd. As you grow more fluent in both Python and programming in general, topics shift toward the mastery of algorithmic thinking, as you explore periodic motion, Lissajous curves, and using classes to create objects. You&’ll learn about: • Basic coding theories and concepts, like variables, data types, pixel coordinates, control flow and algorithms • Writing code that produces drawings, patterns, animations, data visualizations, user interfaces, and simulations • Using conditional statements, iteration, randomness, lists and dictionaries • Defining functions, reducing repetition, and making your code more modular • How to write classes, and create objects to structure code more efficiently In addition to giving you a good grounding in general programming, the skills and knowledge you&’ll gain in this book are your entry point to coding for an ever-expanding horizon of creative technologies.

Learn Qt 5: Build modern, responsive cross-platform desktop applications with Qt, C++, and QML

by Nicholas Sherriff

Learn the fundamentals of QT 5 framework to develop interactive cross-platform applications Key Features A practical guide on the fundamentals of application development with QT 5 Learn to write scalable, robust and adaptable C++ code with QT Deploy your application on different platforms such as Windows, Mac OS, and Linux Book Description Qt is a mature and powerful framework for delivering sophisticated applications across a multitude of platforms. It has a rich history in the Linux world, is widely used in embedded devices, and has made great strides in the Mobile arena over the past few years. However, in the Microsoft Windows and Apple Mac OS X worlds, the dominance of C#/.NET and Objective-C/Cocoa means that Qt is often overlooked. This book demonstrates the power and flexibility of the Qt framework for desktop application development and shows how you can write your application once and deploy it to multiple operating systems. Build a complete real-world line of business (LOB) solution from scratch, with distinct C++ library, QML user interface, and QtTest-driven unit-test projects. This is a suite of essential techniques that cover the core requirements for most LOB applications and will empower you to progress from a blank page to shipped application. What you will learn · Install and configure the Qt Framework and Qt Creator IDE · Create a new multi-project solution from scratch and control every aspect of it with QMake · Implement a rich user interface with QML · Learn the fundamentals of QtTest and how to integrate unit testing · Build self-aware data entities that can serialize themselves to and from JSON · Manage data persistence with SQLite and CRUD operations · Reach out to the internet and consume an RSS feed · Produce application packages for distribution to other usersWho this book is for This book is for application developers who want a powerful and flexible framework to create modern, responsive applications on Microsoft Windows, Apple Mac OS X, and Linux desktop platforms. You should be comfortable with C++ but no prior knowledge of Qt or QML is required.

Learn World Calligraphy: Discover African, Arabic, Chinese, Ethiopic, Greek, Hebrew, Indian, Japanese, Korean, Mongolian, Russian, Thai, Tibetan Calligraphy, and Beyond

by Margaret Shepherd

Learn World Calligraphy has something for everyone. Whether you want scholarly insight, artistic inspiration, classroom projects, or a theme for your next party, this comprehensive, unparalleled full-color book will guide you on a virtual trip around the globe. Covering nearly all of the world's writing systems--from African to Arabic, Chinese to Greek, Hebrew to Russian, and beyond--Learn World Calligraphy offers a unique glimpse of scripts worldwide and the calligraphers who write them.Lushly illustrated with gorgeous examples of both historical and modern calligraphic designs, this book is filled with practical instruction for how key aspects of each exotic script can be applied to the English alphabet, generating calligraphic hybrids with a distinctly foreign flair. Like a new cuisine that you can't wait to cook at home, the scripts you meet in this book are sure to infuse your own calligraphy with the flavor of abroad. Bon voyage!

Learn and Play the Green Way

by Rhoda Redleaf

Don't throw it away-use it for play!Turn items headed for the trash into fun, educational, and safe toys and activities for young children. Find one hundred creative and clever ideas repurposing common household objects-including shoeboxes, fabric scraps, plastic lids, and buttons-into entertaining playthings. The toys benefit children's early learning by promoting sensory perception and development in physical; social and emotional; cognitive; and language and communication areas.Organized by age group, Learn and Play the Green Way has sections for working with infants, toddlers, preschoolers, and schoolagers. Each activity includes:A description of the ways children might use the toySuggestions for extending the learningA list of materials needed and step-by-step instructionsA green idea for additional ways to be eco-friendlyLearn and Play the Green Way: Fun Activities with Reusable Materials is a revision of the bestselling, award-winning Learn and Play the Recycle Way: Homemade Toys that Teach.

Learn ggplot2 Using Shiny App

by Keon-Woong Moon

This book and app is for practitioners, professionals, researchers, and students who want to learn how to make a plot within the R environment using ggplot2, step-by-step without coding. In widespread use in the statistical communities, R is a free software language and environment for statistical programming and graphics. Many users find R to have a steep learning curve but to be extremely useful once overcome. ggplot2 is an extremely popular package tailored for producing graphics within R but which requires coding and has a steep learning curve itself, and Shiny is an open source R package that provides a web framework for building web applications using R without requiring HTML, CSS, or JavaScript. This manual--"integrating" R, ggplot2, and Shiny--introduces a new Shiny app, Learn ggplot2, that allows users to make plots easily without coding. With the Learn ggplot2 Shiny app, users can make plots using ggplot2 without having to code each step, reducing typos and error messages and allowing users to become familiar with ggplot2 code. The app makes it easy to apply themes, make multiplots (combining several plots into one plot), and download plots as PNG, PDF, or PowerPoint files with editable vector graphics. Users can also make plots on any computer or smart phone. Learn ggplot2 Using Shiny App allows users to Make publication-ready plots in minutes without coding Download plots with desired width, height, and resolution Plot and download plots in png, pdf, and PowerPoint formats, with or without R code and with editable vector graphics

Learn to Draw Action Heroes: An Easy Step by Step Guide to Drawing Comic Book Characters

by Robert Marzullo

It's a bird! It's a plane! It's a superhero drawing book! Professional comic book artist and YouTube guru Robert Marzullo teaches you the building blocks of creating your own action heroes and explosive comic book scenes. Easy to follow step-by-step demonstrations break down advanced drawings into basic shapes and shading for you to replicate and master before applying your newfound knowledge to create your own dynamic comic book characters and settings. INCLUDES50+ step-by-step demonstrationsChapters on drawing faces, bodies, character details and scenesInstruction on depicting both superhuman men and women using different perspectives, expressions, proportions and posesIdeas for costumes, such as basic cuffs, capes, helmets, armor and weaponryTips for rendering power effects, from flying and wall smashing to magic-orb wielding and energy blastingLessons on blocking in a scene to create powerful comic panels that tell a story

Learn to Draw Comics

by George Leonard Carlson

This user-friendly guide from the 1930s offers aspiring cartoonists a wealth of practical advice. Rich in period flavor, it supplies the ageless foundations of comic art. Abundant illustrations and clear, nontechnical prose cover: creating expressions, attaining proportion and applying perspective, depicting anatomy, simple shading, achieving consistency, lettering, and writing a strip.

Learn to Draw Manga: A Fun And Easy How-to Draw Guide For All Ages

by KRITZELPIXEL

Bring out the artist in you with Learn to Draw Manga, an easy step-by-step guide to creating manga art.Do you have a fascination for manga or anime? Have you been excited to draw your favorite characters but unsure how to conjure them on the page? Welcome to the creative universe of Learn to Draw Manga, where you&’ll learn to turn your doodles into masterpieces in no time. Best-selling author of Learn to Draw in 5 Weeks, Isabel B. Zimmermann, aka KritzelPixel, brings you this user-friendly book that&’ll get you or a manga fan inspired to learn, grow, and succeed in the art of manga. Learn to Draw Manga offers: Easy step-by-step instructions with tips and anecdotes from the author&’s own experience as a manga artist and creator More than 60 easy-to-follow templates of various levels to meet you where you are Helpful illustrations so you can learn to draw details like eyes, noses, expressions, hairstyles, and more Fun learning techniques that emphasize the joy and satisfaction in creating art rather than focusing on innate talent Go beyond reading manga and become a creator yourself! Whether you're a beginner just venturing into drawing or an experienced artist looking for practice, Learn to Draw Manga is your friendly guide to the exhilarating world of manga art.

Learn to Draw in 5 Weeks: A Beginner's Workbook for All Ages

by KRITZELPIXEL

Master drawing basics in just five weeks with this workbook for beginners of all ages!The bestselling author of Manga Learning to Draw with Fun and Learn to Draw: Day-by-Day, Isabel B. Zimmerman (aka KritzelPixel), brings you a fun, beginner-friendly program to quickly grasp core drawing techniques. Each week, you&’ll develop a new skill, incorporating principles such as light, depth, and perspective into your evolving work. Whether you dream of being able to draw animals, humans, manga, or creating a comic book of your own, this workbook provides a template for how to gain confidence and see improvement right away.With Learn to Draw in 5 Weeks, you&’ll: Explore easy, step-by-step instructions: Learn the fundamentals of drawing through simple definitions, visual examples, and anecdotes from the author&’s experience. Access exclusive explanatory videos: QR codes throughout the book take you directly to author videos that further explain core drawing lessons.Complete fun daily exercises: Simple assignments will help improve your skill set week after week. Accessible prompts inspire you to put pen (or pencil!) to paper from Day 1!Become the artist you want to be! While art comes from the heart, this book provides all the technical skills you need for your foundation—in five short weeks.No matter your age or stage—whether you&’re a beginner or returning after a long time—Isabel B. Zimmermann offers tools to watch your skill set soar!

Learn to Draw in a Weekend

by Richard Taylor

Unleash your inner artist in just a couple of days with this hands-on beginner&’s guide to drawing full of techniques, projects, and inspiration.Learn to Draw in a Weekend leads the reader through basic techniques and skill-building exercises to a variety of fully developed projects. Developing artists go from indoor drawing on Saturday to a beautiful Sunday of drawing outside. Beginning with simple shapes and lines drawings, they soon learn to add texture, depth, and color. Each project is packed with encouraging advice and helpful tips for a variety of drawing media, including graphite pencils, colored pencils, Conte, pastel, charcoal and watercolor pencils. The volume also features inspirational artworks, and professional advice from the author and acclaimed artist Richard Taylor.

Learn to Knit Cables on Looms

by Isela Phelps

Learn to knit cables on looms, with 9 patterns including slipper socks, baby sweater, purse, hat, scarf, mitts, shawl, backpack and throw.

Learn to Knit, Love to Knit

by Anna Wilkinson

Young designer Anna Wilkinson offers the cutest patterns ever for garments and accessories, plus comprehensive tutorials for beginners and intermediate knitters alike.Colorful, fun, and utterly adorable, Anna Wilkinson's designs appeal to beginner knitters who haven't been inspired by typical beginner projects. These 20 patterns in her first book are flattering to women of all shapes, exceptionally easy to wear, and surprisingly easy to knit. Learn to Knit, Love to Knit teaches the basics of the craft with clear, step-by-step photos and tips to guide knitting newbies through the fundamentals. The 10 basic "Learn to Knit" projects include a color-block scarf, quick-to-knit hats, and mix-and-match wrist-warmers in a rainbow of colors. The following 10 "Love to Knit" designs introduce more advanced techniques, including cables, slip-stitch patterns, and color work. Including a tweed cape, classic cardigans, and a tartan sweater, these unique pieces will inspire beginners to pick up a pair of needles and fall in love with knitting.

Learn to Paint in Watercolour Step by Step

by William Newton

Learn how to paint relaxing landscapes, exciting seascapes and portraits with personality. Whatever you want to paint, William Newton can show you how. Starting from first principles, this thorough guide demonstrates the breadth and depth of William's watercolour painting expertise. In addition to beautiful detailed projects covering architecture, still life and other classic scenes, this book contains sections on colour and tone, the materials you will need, key watercolour painting techniques as well as vital information on perspective and drawing; all explained and illustrated for ease of use. This book was previously published as William Newton's Complete Guide to Watercolour Painting and is now made available in paperback.

Refine Search

Showing 27,801 through 27,825 of 58,952 results