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Showing 27,826 through 27,850 of 58,952 results

Learn to Play Guitar: A Comprehensive Guitar Guide for Beginners to Intermediate Players

by Gareth Evans

“Covers a wide range topics essential for all guitarists. Plenty of information and solid advice that a player can dip into as needed. There are many examples to practice with the backing tracks. A very useful tool to help you progress with your guitar playing." Hedley Timbs BA(Mus), Grad.Dip. Teaching (New Zealand) Learn to Play Guitar is comprehensive and clear with over 180 photographic examples, illustrations and purpose made diagrams. This guitar book includes 42 downloadable mp3 tracks of full band demo and backing track with the guitar removed for you to play over. Learn to Play Guitar bridges the gaps, explaining guitar techniques that can be taken for granted by more experienced guitar players.Melodies - To get you straight into playing music, numbers have been added underneath guitar tablature to assist with the rhythm. Later on, the rhythmical aspect of conventional music notation is covered so you can use it in conjunction with tablature.Rhythm Guitar - Changing between chords and strumming are presented as separate subjects initially, so that you can develop coordination in each hand independently. They are then brought together starting with basic exercises, getting more advanced until there is a rhythm guitar musical piece to play.Music Theory - The major scale, minor scale, major and minor pentatonic scales and basic major and minor chord construction are explained in terms of the fret-board and reinforced by musical pieces in various styles to make the learning process practical and enjoyable.What Else? - Fret-board layout, power chords, barre chords, how to string a guitar, how to practise guitar, palm muting and basic lead guitar techniques.Please Note: The eBook includes musical pieces so is not suitable for smaller screens. "We loved the book. The information was well paced and concise enough not to overwhelm. Any beginner would definitely benefit from having this book, and it's a great reminder for those who might have forgotten details or are looking for them.” Nimal De Silva, The Music Garage (Singapore)"Plenty of detail that goes into posture, hand position, thumb position, etc. The notation and strumming is really good here because it builds up in stages. In a lesson, you can introduce it in this way piece by piece and not overwhelm the student." Michael Hanna, Grade 8 RS.Guitar - Larne Guitar School (N.Ireland)

Learn to Program with Kotlin: From the Basics to Projects with Text and Image Processing

by Tim Lavers

Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs. The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you’ll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests. After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. What You Will Learn Gain the basics of Kotlin using the IntelliJ Java IDE Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects Harness functional programming with Kotlin by building an image-processing library Write software to locate and read speed signs in photos Who Is This Book For Anyone who wants to learn how to program or code from scratch. Also great for experienced programmers who want to know more about Kotlin.

Learn to Timber Frame: Craftsmanship, Simplicity, Timeless Beauty

by Jack A. Sobon Will Beemer

The first guide to timber framing written specifically for beginners! Expert Will Beemer takes you through the entire process from start to finish, beginning with timber sourcing and ending with a finished building. Using full-color photos, detailed drawings, and clear step-by-step instructions, Beemer shows you exactly how to build one small (12ʹ x 16ʹ) timber-frame structure — suitable for use as a cabin, workshop, or studio. He also explains how to modify the structure to suit your needs and location by adding a loft, moving doors or windows, changing the roof pitch, or making the frame larger or smaller. You’ll end up with a beautiful building as well as solid timber-framing skills that you can use for a lifetime.

Learn to Watercolor: The Essential Techniques in 10 Projects

by Sarah Van Der Linden

Learn to watercolor paint in 10 easy steps! Get inspired with gentle and serene watercolor painting as your next calming hobby. Learn the foundational skills of watercolor painting with various techniques that will leave you feeling confident in your skills. The watercolors explained in this book achieve two essential objectives: to immediately enjoy painting and acquiring a solid foundation. Master the basics through 10 gorgeous watercolor projects. With each project, you will learn one to three new techniques. Your confidence and inspiration will grow with each stroke of the brush! Learn the foundational skills of watercolor painting while completing 10 easy display-worthy projects Master these basic techniques: painting a perfect gradient, controlling the fusion of colors, playing with the wetness of the paper, creating various textures, and more Paint plants and flowers with watercolors using this easy step-by-step visual guide

Learning About Dance: Dance as an Art Form and Entertainment

by Nora Ambrosio

<p>Learning about Dance: Dance as an Art Form and Entertainment introduces students to the exciting, daring, ever-changing, and dynamic world of dance.</p><p>Learning about Dance invites readers to experience the artistry and excitement of the dance world. The publication presents all aspects of dance as an art form, including chapters on: the choreographer; the dancer; the audience; different dance genres, including ballet, modern and contemporary dance and dance/theatre, jazz, musical theatre dance, tap, world dance, social dance, improvisation, creative movement; dance in education, and careers in dance.</p>

Learning ActionScript 3.0: A Beginner's Guide (Learning Ser.)

by Rich Shupe Zevan Rosser

If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more.Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming.Harness the power and performance of ActionScript 3.0Control sound and video, including new access to microphone dataCreate art with code by drawing vectors and pixels at runtimeManipulate text with unprecedented typographic controlAnimate graphics, create particle systems, and apply simple physicsAvoid common coding mistakes and reuse code for improved productivityLoad SWF, image, text, HTML, CSS, and XML file formats, and moreAuthors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.

Learning Adobe Photoshop Cs2

by Lisa A. Bucki

Designed for students at a variety of skill levels, Learning Adobe Photoshop CS2 teaches using real-world design examples. The Learning series provides students with a total-immersion, hands-on tutorial that walks them step-by-step, mouse-click by mouse-click, keystroke by keystroke through all the features of the software application. The well-illustrated, spiral-bound text contains easy-to-read, appealingly formatted procedural explanations and step-by-step exercises in a multi-part Lesson format.

Learning AndEngine

by Martin Varga

If you are a beginner to AndEngine, or mobile game development in general, and you are looking for a simple way to start making games for Android, this book is for you. You should already know the basics of Java programming, but no previous game development experience is required.

Learning Android Game Development

by Nikhil Malankar

Learn the art of making Android games and turn your game development dreams into reality About This Book • Leverage the latest features of Android N to create real-world 2D games • Architect a 2D game from scratch and level up your Android game development skill • Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential. What You Will Learn • Understand the nuts and bolts of developing highly interactive and interesting games for Android N • Link the interface to the code used in games through simple methods • Interact with the images on the screen and also learn to animate them • Set and save the game state and save high scores, hit points, and so on for your games • Get a grasp of various collision techniques and implement the bounding box technique • Convert your 2D games to 3D games using Android N • Get an understanding of the process of UI creation using Android Studio In Detail In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. Style and approach This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.

Learning AngularJS Animations

by Richard Keller

If you are a developer who is new to AngularJS or is experienced with the AngularJS framework, this book is intended for you. If you want to provide a better user experience on your web app, this book is also for you.

Learning Anime Studio

by Chad Troftgruben

Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio's tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.

Learning ArcGIS Pro 2: A beginner's guide to creating 2D and 3D maps and editing geospatial data with ArcGIS Pro, 2nd Edition

by Tripp Corbin

Create 2D maps and 3D scenes, analyze GIS data, and share your results with the GIS community using the latest ArcGIS Pro 2 features Key Features Get up to speed with the new ribbon-based user interface, projects, models, and common workflows in ArcGIS Pro 2 Learn how to visualize, maintain, and analyze GIS data Automate analysis and processes with ModelBuilder and Python scripts Book Description Armed with powerful tools to visualize, maintain, and analyze data, ArcGIS Pro 2 is Esri's newest desktop geographic information system (GIS) application that uses the modern ribbon interface and a 64-bit processor to make using GIS faster and more efficient. This second edition of Learning ArcGIS Pro will show you how you can use this powerful desktop GIS application to create maps, perform spatial analysis, and maintain data. The book begins by showing you how to install ArcGIS and listing the software and hardware prerequisites. You'll then understand the concept of named user licensing and learn how to navigate the new ribbon interface to leverage the power of ArcGIS Pro for managing geospatial data. Once you've got to grips with the new interface, you'll build your first GIS project and understand how to use the different project resources available. The book shows you how to create 2D and 3D maps by adding layers and setting and managing the symbology and labeling. You'll also discover how to use the analysis tool to visualize geospatial data. In later chapters, you'll be introduced to Arcade, the new lightweight expression language for ArcGIS, and then advance to creating complex labels using Arcade expressions. Finally, you'll use Python scripts to automate and standardize tasks and models in ArcGIS Pro. By the end of this ArcGIS Pro book, you'll have developed the core skills needed for using ArcGIS Pro 2.x competently. What you will learn Navigate the user interface to create maps, perform analysis, and manage data Display data based on discrete attribute values or range of values Label features on a GIS map based on one or more attributes using Arcade Create map books using the map series functionality Share ArcGIS Pro maps, projects, and data with other GIS community members Explore the most used geoprocessing tools for performing spatial analysis Create Tasks based on common workflows to standardize processes Automate processes using ModelBuilder and Python scripts Who this book is for If you want to learn ArcGIS Pro to create maps and, edit and analyze geospatial data, this ArcGIS book is for you. No knowledge of GIS fundamentals or experience with any GIS tool or ArcGIS software suite is required. Basic Windows skills, such as navigating and file management, are all you need.

Learning Autodesk 3ds Max 2008 Foundation

by Autodesk

Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples.Whether you're a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.Bonus features included on DVD:. Link to a 30-day trial of Autodesk® 3ds Max® software. Bonus short films and new software feature demos. Autodesk 3ds Max hotkeys reference guide. Free models from Turbo Squid worth $160. Autodesk® 3ds Max® 2008

Learning Autodesk 3ds Max 2010 Foundation for Games

by Autodesk

3ds Max XXXX: presently under NDA. Learning 3ds Max XXXX Foundation is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: 30-day trial of Max XXXX, bonus short films, demos, hotkey reference, free models from turbosquid.

Learning Autodesk 3ds Max Design 2010 Essentials: The Official Autodesk 3ds Max Reference

by Autodesk

Learning Autodesk 3ds Max XXXX Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max, so that users can learn how to use 3ds Max confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max XXXX. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max to make you more productive.The DVD includes: Project Scene & support files, Free models & texture maps from Turbo Squid, NEW!! HIGH VALUE: Autodesk product Sketchbook Pro (for character development) valued at $199.99 US.

Learning C# Programming with Unity 3D

by Alex Okita

Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with

Learning C# Programming with Unity 3D, second edition

by Alex Okita

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more! Key Features Provides a starting point for the first-time programmer C# Code examples are simple short and clear Learn the very basics on up to interesting tricks which C# offers

Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition

by Harrison Ferrone

Publisher's note: This edition from 2020 is outdated and does not make use of the most recent Unity and C# features. A new sixth edition, updated for Unity 2021 and including new advanced C# topics, such as reading, writing, and serializing data, has now been published.Key FeaturesUnderstand C# programming basics, terminology, and coding best practicesPut your knowledge of C# concepts into practice by building a fun and playable gameCome away with a clear direction for taking your C# programming and Unity game development skills to the next levelBook DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.What you will learnDiscover easy-to-follow steps and examples for learning C# programming fundamentalsGet to grips with creating and implementing scripts in UnityCreate basic game mechanics such as player controllers and shooting projectiles using C#Understand the concepts of interfaces and abstract classesLeverage the power of the latest C# features to solve complex programming problemsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsExplore the basics of artificial intelligence (AI) for games and implement them to control enemy behaviorWho this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition

by Harrison Ferrone

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.Purchase of the print or Kindle book includes a free eBook in the PDF format.Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook DescriptionThe Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up, 7th Edition

by Harrison Ferrone

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series.Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.Key FeaturesDevelop a strong foundation of programming concepts and the C# languageBecome confident with Unity fundamentals and features in line with Unity 2022Build a playable game prototype in Unity—a working first-person shooter game prototypeBook DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. What you will learnUnderstanding programming fundamentals by breaking them down into their basic partsComprehensive explanations with sample codes of object-oriented programming and how it applies to C#Follow simple steps and examples to create and implement C# scripts in UnityDivide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsGrasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animationCreate basic game mechanics such as player controllers and shooting projectiles using C#Become familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataWho this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up

by Harrison Ferrone

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.Key FeaturesDevelop a strong foundation of programming concepts and the C# languageBecome confident with Unity fundamentals and features in line with Unity 2023Build a playable game prototype in Unity—a working first-person shooter game prototypeBook DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. What you will learnUnderstanding programming fundamentals by breaking them down into their basic partsComprehensive explanations with sample codes of object-oriented programming and how it applies to C#Follow simple steps and examples to create and implement C# scripts in UnityDivide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsGrasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animationCreate basic game mechanics such as player controllers and shooting projectiles using C#Become familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataWho this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Learning C++ by Creating Games with Unreal Engine 4 - Second Edition

by Sharan Volin

If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4

Learning Cocos2d-x Game Development

by Siddharth Shekar

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

Learning Country in Landscape Architecture: Indigenous Knowledge Systems, Respect and Appreciation

by David S. Jones

This book strategically focuses upon the feasibility of positioning Indigenous Knowledge Systems into tertiary built environment education and research in Australia. Australian tertiary education has little engaged with Indigenous peoples and their Indigenous Knowledge Systems, and the respectful translation of their Indigenous Knowledge Systems into tertiary education learning. In contrast, while there has been a dearth of discussion and research on this topic pertaining to the tertiary sector, the secondary school sector has passionately pursued this topic. There is an uneasiness by the tertiary sector to engage in this realm, overwhelmed already by the imperatives of the Commonwealth’s ‘Closing the Gap’ initiative to advance Aboriginal and Torres Strait Islander tertiary education successes and appointments of Indigenous academics. As a consequence, the teaching of Indigenous Knowledge Systems relevant to professional disciplines, particularly landscape architecture where it is most apt, is overlooked and similarly little addressed in the relevant professional institute education accreditation standards.

Learning Cultural Literacy through Creative Practices in Schools: Cultural and Multimodal Approaches to Meaning-Making

by Tuuli Lähdesmäki Katja Mäkinen Aino-Kaisa Koistinen Susanne C. Ylönen Jūratė Baranova Vaiva Juškiene Irena Zaleskiene

This open access book discusses how cultural literacy can be taught and learned through creative practices. It approaches cultural literacy as a dialogic social process based on learning and gaining knowledge through emphatic, tolerant, and inclusive interaction. The book focuses on meaning-making in children and young people’s visual and multimodal artefacts created by students aged 5–15 as an outcome of the Cultural Literacy Learning Programme implemented in schools in Cyprus, Germany, Israel, Lithuania, Spain, Portugal, and the UK. The lessons in the program address different social and cultural themes, ranging from one’s cultural attachments to being part of a community and engaging more broadly in society. The artefacts are explored through data-driven content analysis and self-reflexive and collaborative interpretation and discussed through multimodality and a sociocultural approach to children’s visual expression. This interdisciplinary volume draws on cultural studies, communication studies, art education, and educational sciences.

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