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Play and Learning in Adulthood: Reimagining Pedagogy and the Politics of Education
by Nicola WhittonThis book provides a theoretical and philosophical examination of games, play and playfulness and their relationships to learning and wellbeing in adulthood. It draws on an interdisciplinary literature base (including game-based learning, game studies, education, psychology, and game design) to present a critical manifesto for playful learning in post-compulsory education and lifelong learning. While there is an established body of work in games and learning in adulthood, and a wide literature on the value of play in childhood, the wider potential of play in adulthood and playfulness is under-explored and still emergent. This book offers a comprehensive overview of play in adulthood, exploring the benefits and drawbacks, examining why play in adulthood is different from play in childhood, the role of play in culture, and making an argument for why it is important in our society that we embrace the principles of playfulness.
Play and Participation in Contemporary Arts Practices (Routledge Advances in Art and Visual Studies)
by Tim StottThis book engages debates in current art criticism concerning the turn toward participatory works of art. In particular, it analyzes ludic participation, in which play and games are used organizationally so that participants actively engage with or complete the work of art through their play. Here Stott explores the complex and systematic organization of works of ludic participation, showing how these correlate with social systems of communication, exhibition, and governance. At a time when the advocacy of play and participation has become widespread in our culture, he addresses the shortage of literature on the use of play and games in modern and contemporary arts practice in order to begin a play theory of organization and governance.
Play and playfulness for public health and wellbeing
by Alison Tonkin Julia WhitakerThe role of play in human and animal development is well established, and its educational and therapeutic value is widely supported in the literature. This innovative book extends the play debate by assembling and examining the many pieces of the play puzzle from the perspective of public health. It tackles the dual aspects of art and science which inform both play theory and public health policy, and advocates for a ‘playful’ pursuit of public health, through the integration of evidence from parallel scientific and creative endeavors. Drawing on international research evidence, the book addresses some of the major public health concerns of the 21st century – obesity, inactivity, loneliness and mental health – advocating for creative solutions to social disparities in health and wellbeing. From attachment at the start of life to detachment at life’s ending, in the home and in the workplace, and across virtual and physical environments, play is presented as vital to the creation of a new ‘culture of health’. This book represents a valuable resource for students, academics, practitioners and policy-makers across a range of fields of interest including play, health, the creative arts and digital and environmental design.
Play and the Artist’s Creative Process: The Work of Philip Guston and Eduardo Paolozzi (Routledge Advances in Art and Visual Studies)
by Elly ThomasPlay and the Artist’s Creative Process explores a continuity between childhood play and adult creativity. The volume examines how an understanding of play can shed new light on processes that recur in the work of Philip Guston and Eduardo Paolozzi. Both artists’ distinctive engagement with popular culture is seen as connected to the play materials available in the landscapes of their individual childhoods. Animating or toying with material to produce the unforeseen outcome is explored as the central force at work in the artists’ processes. By engaging with a range of play theories, the book shows how the artists’ studio methods can be understood in terms of game strategies.
Play and the City: How to Create Places and Spaces To Help Us Thrive
by Alex BonhamPlay is essential, for children but also adults. It's how we relax and revitalise ourselves, build and maintain friendships, try new things, learn and innovate.Cities have always been sites of play, bringing people together and pushing the boundaries of what is humanly possible. And now we need our cities to encourage and facilitate play of all kinds more than ever. If we want a world for our children to play in, we need to have a go at doing things differently. A city that is enjoyable to live in - that provides welcoming spaces, plentiful resources, and an attitude of 'yes, you can' - is a playful city. A city that is good for eight-year-olds as well as eighty-year-olds is a city that's good for all of us. By looking at how different cities across space and time have sought to encourage and facilitate play, Bonham shows us how to conceptualise our own contemporary city as a game, and encourages us to become participants rather than spectators.Play the city! Get involved, make a difference and help to bring your city back to life. There is help here to identify opportunities, build a team of friends and allies, take part - and win! It's time to make your move.
Play and the City: How to Create Places and Spaces To Help Us Thrive
by Alex BonhamPlay is essential, for children but also adults. It's how we relax and revitalise ourselves, build and maintain friendships, try new things, learn and innovate.Cities have always been sites of play, bringing people together and pushing the boundaries of what is humanly possible. And now we need our cities to encourage and facilitate play of all kinds more than ever. If we want a world for our children to play in, we need to have a go at doing things differently. A city that is enjoyable to live in - that provides welcoming spaces, plentiful resources, and an attitude of 'yes, you can' - is a playful city. A city that is good for eight-year-olds as well as eighty-year-olds is a city that's good for all of us. By looking at how different cities across space and time have sought to encourage and facilitate play, Bonham shows us how to conceptualise our own contemporary city as a game, and encourages us to become participants rather than spectators.Play the city! Get involved, make a difference and help to bring your city back to life. There is help here to identify opportunities, build a team of friends and allies, take part - and win! It's time to make your move.
Play for Health Across the Lifespan: Stories from the Seven Ages of Play
by Alison Tonkin Julia WhitakerPlay for Health Across the Lifespan uses case studies to explore the impact of play and creativity on health and wellbeing throughout the lifecycle. While play at the start of life influences future development, the authors show play also has a role in improving prospects for health and wellbeing in adulthood and later life. A relational approach to health and wellbeing emphasizes the dynamic, mutually influential relationship between individual development and the changing contexts of our lives. Our personal play history is one feature of this dynamic process, and this book explores how the experience of play throughout the life course sculpts and resculpts the shape of our lives: our physical health, our mental wellbeing, and our relationship to the people and the world around us. Storytelling has been used since the beginning of time to communicate important life lessons in an engaging way. Taking inspiration from Shakespeare’s ‘Seven Ages of Man’, the book uses a case-story approach to differentiate the stages of development and to present evidence for how play and playful experiences impact on health and wellbeing from birth to the end of life in the context of temporal and situational change. Each chapter in Play for Health Across the Lifespan introduces relevant evidence-based research on play and health, before presenting several narrative ‘case stories’, which illustrate the application of play theory and the neuroscience of play as they relate to each life stage. With contributions from specialists in health and education, community organizations and the creative and performing arts, this book will appeal to academics, students, and practitioners who are interested in exploring the role of play in addressing contemporary challenges to our physical, mental, and social health.
Play in Creative Problem-solving for Planners and Architects
by Ron KasprisinIn Play in Creative Problem-solving for Planners and Architects, "play" is defined, explored and demonstrated as a critical catalyst in creative problem-solving processes. The book defines the current psychological research into play and creative problem-solving, explores the necessary integration of the two, and exemplifies for students and practitioners the use of play in creative endeavors; and the role that play serves in separating linear from creative problem-solving approaches. Play is explored regarding its elements (tools, skills, environment), characteristics (a free activity without failure) and attitude as it relates to and activates the creative process with the focus on urban design, planning, architecture, and landscape architecture. The book re-establishes the whole mind-body thinking process of play as a means of object-learning; to provide designers and planners with alternative ways of design-thinking; and to challenge the over-utilization of digital technologies in creative processes. Creative problem-solving requires an appreciation for ambiguity, uncertainty of outcome, complexity that leads to the discovery of novelty and innovation. The book incorporates examples and exercises in play activities related to the design and planning fields, and exercises related to play-tools and skills for students and professionals. It also defines terms used in play and creativity psychology; provides examples and structure for play and creative problem-solving activities; describes the type and use of appropriate play-tools; contains an extensive bibliography on play and creative problem-solving texts; and provides significant illustrations making it fundamental reading for students and professionals in urban design and planning fields.
Play the Scene: The Ultimate Collection of Contemporary and Classic Scenes and Monologues
by Michael Schulman Eva MeklerAlexander Dumas - Christopher Durang - Beth Henley - Kenneth Lonergan - Donald Margulies - Steve Martin - Nicky Silver - Bernard Shaw - Alfred Uhry - Paula Vogel A collection of the greatest scenes and monologues ever written ranging from Elizabethan to Tony Award-winning plays comprehensive anthology spans over five hundred years of theatre. Play the Scene: The Ultimate Collection of Contemporary and Classic Scenes and Monologues by coauthors Michael Schulman and Eva Mekler includes scenes and monologues from classic plays by such notable authors as Edith Wharton as well as the best in contemporary theatre, such as Margaret Edson's Wit. - Blight Spirit - Camille - The Chosen - The Graduate - How I Learned to Drive - The Last Night of Ballyhoo - The Lisbon Traviata - This Is Our Youth - Vincent in Brixton - And many more!
Play with Clay! (lil' smARTies)
by Jenny PinkertonFollow a colorful blob of modeling dough as it forms a ball, rolls into a snake, coils into a pot, and more in this adorable board book!In this charming story, children can learn the simple lesson that change is a constant--and they can learn it through art and play! The straightforward narrative paired with quirky visual humor makes this the perfect board book for budding creative kids.
Play with Paint! (lil' smARTies)
by Jenny PinkertonWhen it comes to painting, there are so many possibilities! Mix colors, swish your brush around, and see what sorts of marks you can make with just your hand and a bit of paint in this adorable board book!Creative play meets self-expression in this board book perfect for budding-artist babies!
Play, Make, Create, A Process-art Handbook: With 43 Art Invitations for kids creative activities and projects to inspire free thinking, mindfulness, and curiosity
by Meri CherryPacked with joyful and educational art experiences for kids, Play, Make, Create offers fun and engaging imaginative activities focused on the fun and reward of creating, not just producing a final project. Founded in a process-based philosophy, this unique book includes more than 40 activities set up as invitations, or thoughtfully designed prompts to explore, create, and play.
Play, Performance, and Identity: How Institutions Structure Ludic Spaces (Routledge Advances in Theatre & Performance Studies)
by Matt Omasta Drew ChappellPlay helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them. This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.
Play-Acting: A Guide to Theatre Workshops
by Luke DixonPlay-Acting is an inspired book of theatrical beginnings-jumping-off points for actors, teachers, and directors. Drawing upon his thirty years of designing and leading theater workshops, Luke Dixon goes to the heart of contemporary theater practice. Whether drawing upon Japanese butoh, Shakespearean verse, or African rhythms, these thirty-two workshops cover a wide range of activities-voice warm-ups, body work, the exploration of theatrical space, life games, dreamtime, sense and chakras, working with the spine, and much, much more. More than a collection of exercises, Play-Acting is constructed to take the user on a journey from learning about the anatomy of the individual actor's body to the performance of narrative by a group of actors. With tips on what you might expect to experience as an actor, teacher, or director, along with ideas on how to exploit the unexpected in performance, Play-Acting is a book to be read again and again.
PlayStation®Mobile Development Cookbook
by Michael FleischauerWritten as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStationTMCertified devices, then this book is for you.
Playa Fire: Spirit and Soul at Burning Man
by Stewart HarveyForeword by Burning Man founder Larry HarveyA stunning visual and narrative homage—featuring more than 100 black & white and color photographs, many never before seen—that captures the wonder and metaphysical power of Burning Man past present, and future, and the magic that draws us to it, by the ultimate Burning Man insider.Growing up in 1950s Oregon, brothers Stewart and Larry Harvey rebelled against their small-town culture and the conformist norms of Eisenhower’s America. Stewart turned to photography. Larry, drawn by the siren call of the burgeoning counter-cultural movement, fled to San Francisco, where he met a group of alternative artists like himself. During his frequent visits south, Stewart, camera always in hand, photographed the intimate creative worlds of Larry and his friends—images that would chronicle the birth of one of the most important cultural, artistic, and social movements of the twentieth century: Burning Man.Filled with the rare insights of Stewart’s decades-long friendships with his brother and the five other founders, as well as the many people who have shaped it, Playa Fire is a Burning Man story like no other. An artist and writer of striking emotional depth, Stewart marries stunning photos reflecting the beauty and grandeur of the desert landscape and the ephemeral, hallucinatory beauty of Black Rock City with a compelling narrative journey that captures the landmark festival’s spiritual essence.Drawn from his personal archives and taken over thirty years at Burning Man—many at "First Camp"—his panoramic photographs are accompanied by never-before-seen memorabilia, including Larry’s original sketch of the first Man as well as family photos of the young Harvey brothers and their band of merrymakers. An exquisite work of art that embodies the radical imagination at the core of this transformative event, Playa Fire celebrates both the spectacle and the meditative that is Burning Man. It is an enchanting portrait for die-hard "Burners," arts enthusiasts, and the intellectually curious fascinated by this iconoclastic, beloved cultural phenomenon.
Playboy of the Western World: A Comedy In Three Acts (Classic, 20th-century, Penguin Ser.)
by J.M SyngeFirst published in 1979. Routledge is an imprint of Taylor & Francis, an informa company.
Playboys and Killjoys: An Essay on the Theory and Practice of Comedy
by Harry LevinHarry Levin--one of America's major literary critics--offers a brilliant and original study of the whole world of comedy, concentrating on playwrights through the centuries, from Aristophanes and Plautus in classical times to Bernard Shaw and Bertolt Brecht and their recent successors. Viewing the comic repertory as a richly varied yet broadly unified whole, Levin provides a synthesis of theories and practice. Isolating two fundamental aspects of comedy--the ludicrous and irreverent "playboy," whom we laugh with, and the ridiculous and forbidding "killjoy," whom we laugh at--he traces the dialectical interplay of these components throughout history and across various cultures and media. While mainly focusing on the plays and the stage, with discussions of such major dramatists as Shakespeare, Ben Jonson, Moliere, and William Congreve, Levin also includes essays on such related topics as humor, satire, and games.
Played Out: The Race Man in Twenty-First-Century Satire
by Brandon J. ManningDating back to the blackface minstrel performances of Bert Williams and the trickster figure of Uncle Julius in Charles Chesnutt’s Conjure Tales, black humorists have negotiated American racial ideologies as they reclaimed the ability to represent themselves in the changing landscape of the early 20th century. Marginalized communities routinely use humor, specifically satire, to subvert the political, social, and cultural realities of race and racism in America. Through contemporary examples in popular culture and politics, including the work of Kendrick Lamar, Key and Peele and the presidency of Barack Obama and many others, in Played Out: The Race Man in 21st Century Satire author Brandon J. Manning examines how Black satirists create vulnerability to highlight the inner emotional lives of Black men. In focusing on vulnerability these satirists attend to America’s most basic assumptions about Black men. Contemporary Black satire is a highly visible and celebrated site of black masculine self-expression. Black satirists leverage this visibility to trouble discourses on race and gender in the Post-Civil Rights era. More specifically, contemporary Black satire uses laughter to decenter Black men from the socio-political tradition of the Race Man.
Players and Their Pets: Gaming Communities from Beta to Sunset
by Mia Consalvo Jason BegyIn the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, entered a world that did not build on common fantasy or science-fiction tropes. There was no evil to defeat or realms to conquer, only friendly animals to care for and pollution to fight.In Players and Their Pets, Mia Consalvo and Jason Begy argue that its very difference makes it critically important—even more so than the large, commercially successful games such as World of Warcraft that have all too often shaped game studies discourse. Consalvo and Begy demonstrate how the beta period of an MMOG can establish social norms that guide how the game is played. They also show how a game&’s platform creates expectations for how the game will work and who is playing it—and what happens when those expectations clash with the reality. Even while telling the story of this particular game and its predominantly female players, however, Players and Their Pets cautions against oversimplifying players based on their gender. Faunasphere&’s playerbase enjoyed diverse aspects of the game, for varied reasons. No other game studies book tracks the entire life cycle of an online game to examine how the game evolved in terms of design as well as how its player community responded to changes and events. The brief life of Faunasphere makes this possible.
Playful Approaches to Serious Problems: Narrative Therapy with Children and their Families
by David Epston Jennifer Freeman Dean LobovitsThe "grown-up talk" of therapy is likely to turn off children - especially if it focuses on their problematic behavior. The highly effective techniques of narrative therapy include children by respecting their unique language, stories, and views of the world. This book describes a basic theory of collaborative narrative play, as well as verbal and nonverbal techniques that clear the way for stories of hope, possibility, and change. Compelling case examples, drawn from the authors' work, will appeal to parents and educators as well as therapists.
Playful Art (Fountas & Pinnell Classroom, Guided Reading)
by Laura SalasNIMAC-sourced textbook. Through an Artist's Eyes. Put your paints and markers away. There's only one thing you really have to have to be an artist. Find out what it is and see how artists use it.
Playful Frames: Styles of Widescreen Cinema (Techniques of the Moving Image)
by Steven RybinA widescreen frame in cinema beckons the eye to playfully, creatively roam. Such technology also gives inventive filmmakers room to disrupt and redirect audience expectations, surprising viewers through the use of a wider, more expansive screen. Playful Frames: Styles of Widescreen Cinema studies the poetics of the auteur-driven widescreen image, offering nimble, expansive analyses of the work of four distinctive filmmakers – Jean Negulesco, Blake Edwards, Robert Altman, and John Carpenter – who creatively inhabited the nooks and crannies of widescreen moviemaking during the final decades of the twentieth century. Exploring the relationship between aspect ratio and subject matter, Playful Frames shows how directors make puckish use of widescreen technology. All four of these distinctive filmmakers reimagined popular genres (such as melodrama, slapstick comedy, film noir, science fiction, and horror cinema) through their use of the wide frame, and each brings a range of intermedial interests (painting, performance, and music) to their use of the widescreen image. This study looks specifically at the technological underpinnings, aesthetic shapes, and interpretive implications of these four directors’ creative use of widescreen, offering a way to reconsider the way wide imagery still has the potential to amaze and move us today.
Playful Free-Form Embroidery: Stitch Stories with Texture, Pattern & Color
by Laura WasilowskiStitch a story! From the best-selling author of Joyful Stitching, Laura Wasilowski brings 6 new hand-embroidery projects with full-sized patterns and step-by-step pictorial directions. Bright and lively project designs include a whirling paint brush, a dancing bird, tea cups tipping, flowers blooming, a fuzzy sheep, and a happy acorn nut house. With the free-form embroidery approach, you can either follow the given directions, or allow your imagination to run wild and improv your own additions—there is no right or wrong! Plus, no special tools are needed—just felt or felted wool, perle cotton #12 and #8 threads, embroidery needles, and sewing equipment. Start your stitch story! Stitch 6 textured projects with easy-to-follow free-form embroidery instructions Each project features a unique stitch combination, including some wool applique Finished creations are visually stunning art work that can be treasured for a lifetime
Playful Little Paper-Pieced Projec: 37 Graphic Designs & Tips from Top Modern Quilters
by Tacha BruecherTop designers—including Joanna Wilczyncka, Daniel Rouse, and Ayumi Takahashi—share their valuable tips and fail-proof paper-piecing techniques.Playful Little Paper-Pieced Projects by Fat Quarterly Magazine cofounder Tacha Bruecher is a collection of paper-pieced projects featuring some of the best work from today’s most talented modern quilters. You can learn everything you need to know about foundation paper piecing, and then test your skills with 37 projects ranging in difficulty and complexity. Bursting with ideas and ingenuity, this book will inspire you to include paper piecing in all your sewing projects.Find designs from Ayumi Takahashi, Charise Randell, Lynne Goldsworthy, Cheryl Arkison, Amy Lobsiger, and many more.Includes 2 quilts, 17 small projects and a 12-block calendar quilt, plus a project from each of the monthly block patterns. There’s something for everyone, from quilts and aprons to a backgammon board and a camera bag.“Compilations are one of our favorite types of books because we get to see one thing presented in many different ways by some of the most talented peeps in our industry. And boy, do we love this one! . . . There are bags, a game board, home dec items and even a chair cushion!” —Generation Q Magazine