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Pygmalion’s Power: Romanesque Sculpture, the Senses, and Religious Experience

by Thomas E. Dale

Pushed to the height of its illusionistic powers during the first centuries of the Roman Empire, sculpture was largely abandoned with the ascendancy of Christianity, as the apparent animation of the material image and practices associated with sculpture were considered both superstitious and idolatrous. In Pygmalion’s Power, Thomas E. A. Dale argues that the reintroduction of architectural sculpture after a hiatus of some seven hundred years arose with the particular goal of engaging the senses in a Christian religious experience. Since the term “Romanesque” was coined in the nineteenth century, the reintroduction of stone sculpture around the mid-eleventh century has been explained as a revivalist phenomenon, one predicated on the desire to claim the authority of ancient Rome. In this study, Dale proposes an alternative theory. Covering a broad range of sculpture types—including autonomous cult statuary in wood and metal, funerary sculpture, architectural sculpture, and portraiture—Dale shows how the revitalized art form was part of a broader shift in emphasis toward spiritual embodiment and affective piety during the late eleventh and twelfth centuries.Adding fresh insight to scholarship on the Romanesque, Pygmalion’s Power borrows from trends in cultural anthropology to demonstrate the power and potential of these sculptures to produce emotional effects that made them an important sensory part of the religious culture of the era.

Pyramid

by David Macaulay

&“The mystery of the pyramids is solved before our eyes&” in this illustrated YA guide to their construction by the Caldecott Medal-winning author (Kirkus). In Pyramid, acclaimed author and illustrator David Macaulay explores the construction of ancient Egyptian pyramids from the initial planning stages to the methods used to lift stones up to the structure&’s highest level. Through concise text and richly detailed black and white illustrations your readers are introduced not only to ancient Egyptian engineering, tools, and labor practices, but also the philosophy of life, death, and afterlife that made these awe-inspiring monuments necessary as a pharaoh&’s final resting place. "Macaulay's brilliant Pyramid shows, detail by detail, how the great pharaohs' burial places were conceived and constructed… His draftsmanship is unexcelled, and his book is pharaonic in opulence and design."—Time

Pyramids of Egypt (Unsolved)

by Dinah Williams

Discover the unsolved mystery of the pyramids of Egypt in this beautifully illustrated book for kids, accessible for all readers!The pyramids were built as tombs for the Egyptian Pharaohs. They are an engineering feat that have puzzled scientists and historians for centuries. How did the ancient Egyptians constructthese massive structures? This real unsolved mystery will unfold with simple text and exciting visuals. Decide for yourself with actual clues, facts, and photographs.ABOUT THIS SERIES:Take a deep dive into some of the most unbelievable but real unsolved mysteries from history with this brand-new series of books. Can someone just disappear? Is there such a thing as a buried treasure? Does Bigfoot exist? Each book in this series focuses on one unsolved mystery and describes its main events chronologically. Readers will follow along as the exciting narrative uncovers real historical clues. Multiple theories will be presented providing an opportunity for readers to draw their own conclusions. The most up-to-date facts and relevant modern-day discoveries will be included to allow for real-world connections. Perhaps you will be the one to solve an unsolved mystery!

Pyrotechnic Cities: Architecture, Fire-Safety and Standardisation (Routledge Research in Architecture)

by Liam Ross

This book explores the relationship between architecture, government and fire. It posits that, through the question of fire-safety standardisation, building design comes to be both a problem for, and a tool of, government. Through a close study of fire-safety standards it demonstrates the shaping effect that architecture and the city have on the way we think about governing. Opening with an investigation into the Grenfell Tower fire and the political actors who sought to enrol it in programmes of governmental reform before contextualising the research in current literature, the book takes four city studies, each beginning with a specific historic fire: The 1654 Great Fire of Meirecki, Edo; the 1877 town fire of Lagos; the 1911 Empire Palace Theatre fire, Edinburgh; and the 2001 World Trade Centre attack, New York. Each study identifies the governmental response to the fire, safety standards and codes designed in its wake and how these new processes spread and change. Drawing on the work of sociologists John Law and Anne Marie Mol and their concept of ‘Fire Space’, it describes the way that architectural design, through the medium of fire, is an instrument of political agency. Pyrotechnic Cities is a critical investigation into these political implications, written for academics, researchers and students in architectural history and theory, infrastructure studies and governance.

Python 2.6 Graphics Cookbook

by Mike Ohlson Fine

This book has recipes that show enthusiastic users how easy graphic programming can be. Simple explanations in plain English are used. The recipes are built up, in each chapter, starting as simply as possible and moving to more complex programs with which you can comfortably create 2D vector graphics and animations. You will learn how to combine both vector and photo images seamlessly! If you are looking to create animated graphics to represent real-world scenarios then this book is for you. Teachers, scholars, students, and engineers who know it is possible to make fascinating models and demonstrations but have not found a handbook that pulls it all together in one place will find what they need in this recipe bank. Basic knowledge of Python programming is required and access to the Web and Google will be useful.

Python GUI Programming - A Complete Reference Guide: Develop responsive and powerful GUI applications with PyQt and Tkinter

by Alan D. Moore B. M. Harwani

Explore Python's GUI frameworks and create visually stunning and feature-rich applications Key Features Integrate stunning data visualizations using Tkinter Canvas and Matplotlib Understand the basics of 2D and 3D animation in GUI applications Explore PyQt's powerful features to easily design and customize your GUI applications Book Description A responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you'll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest. This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You'll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms. By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems. This Learning Path includes content from the following Packt products: Python GUI Programming with Tkinter by Alan D. Moore Qt5 Python GUI Programming Cookbook by B. M. Harwani What you will learn Visualize graphs in real time with Tkinter's animation capabilities Use PostgreSQL authentication to ensure data security for your application Write unit tests to avoid regression when updating code Handle different signals generated on mouse clicks using QSpinBox and sliders Employ network concepts, internet browsing, and Google Maps in UI Use graphics rendering to implement animations in your GUI Who this book is for If you're an intermediate Python programmer looking to enhance your coding skills by writing powerful GUIs in Python using PyQT and Tkinter, this is an ideal Learning Path for you. A strong understanding of the Python language is a must to grasp the concepts explained in this book.

Python GUI Programming Cookbook: Develop functional and responsive user interfaces with tkinter and PyQt5, 3rd Edition

by Burkhard Meier

Over 90 recipes to help you develop widgets, forms, layouts, charts, and much more using the latest features of Python 3 Key Features Use object-oriented programming to develop impressive GUIs in Python Create interesting charts to visually represent data using Matplotlib Develop GUIs with the latest versions of tkinter, PyQt5, and wxPython frameworks Book Description Python is a multi-domain, interpreted programming language that is easy to learn and implement. With its wide support for frameworks to develop GUIs, you can build interactive and beautiful GUI-based applications easily using Python. This third edition of Python GUI Programming Cookbook follows a task-based approach to help you create effective GUIs with the smallest amount of code. Every recipe in this book builds upon the last to create an entire, real-life GUI application. These recipes also help you solve problems that you might encounter while developing GUIs. This book mainly focuses on using Python's built-in tkinter GUI framework. You'll learn how to create GUIs in Python using simple programming styles and object-oriented programming (OOP). As you add more widgets and expand your GUI, you will learn how to connect to networks, databases, and graphical libraries that greatly enhance the functionality of your GUI. You'll also learn how to use threading to ensure that your GUI doesn't become unresponsive. Toward the end, you'll learn about the versatile PyQt GUI framework, which comes along with its own visual editor that allows you to design GUIs using drag and drop features. By the end of the book, you'll be an expert in designing Python GUIs and be able to develop a variety of GUI applications with ease. What you will learn Create amazing GUIs with Python's built-in tkinter module Customize GUIs using layout managers to arrange GUI widgets Advance from the typical waterfall coding style to an OOP style using Python Develop beautiful charts using the free Matplotlib Python module Use threading in a networked environment to make GUIs responsive Discover ways to connect GUIs to a MySQL database Understand how unit tests can be created and internationalize GUI Delve into the world of GUI creation using PyQt5 Who this book is for If you're a programmer or developer looking to enhance your Python skills by writing powerful GUI applications, this book is for you. Familiarity with the Python programming language is necessary to get the most out of the book.

Python Graphics: A Reference for Creating 2D and 3D Images

by B. J. Korites

Use Python's built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose. Starting with the essential Python functions to set up a plotting space and produce 2 and 3-dimensional objects, you'll learn how to construct more complex objects, translate and rotate them, remove hidden lines, introduce shading to add realism, and project images to visualize any dataset. The final chapter includes several worked applications in science and engineering including planetary models, which you can adapt for your own use.Written for developers who want to harness Python's capabilities to fine-tune their images, Python Graphics covers the different commands for plotting dots, lines, arrows, or arcs, creating custom plotting grids, correcting distortions, adding text and labels to illustrations, manipulating arcs and circles, specify and use colors, and more. Armed with these techniques and core math skills, you'll be ready to create and customize detailed technical illustrations or data visualizations. What You'll LearnUse Python′s built-in commands for plotting, removing distortions, and rotating objectsCreate and edit 2D and 3D objectsDevelop illustrations for scientific and engineering applicationsWho This Book Is ForPython developers looking for tips on how to create illustrations and visualizations, as well as scientists, engineers, or students using Python. It assumes familiarity with vectors, matrices, geometry and trigonometry.

Python Graphics: A Reference for Creating 2D and 3D Images

by Bernard Korites

This book shows how to use Python’s built-in graphics primitives - points, lines, and arrows – to create complex graphics for the visualization of two- and three-dimensional objects, data sets, and technical illustrations. This updated edition provides more detailed explanations where required, especially regarding Python code, and explores scientific applications to topics of contemporary importance. You’ll learn how to create any 2D or 3D object or illustration, as well as how to display images, use color, translate, rotate, shade, add shadows that are cast on other objects, remove hidden lines, plot 2D and 3D data, fit lines and curves to data sets, display points of intersection between 2D and 3D objects, and create digital art. Demonstrations are included which illustrate graphics programming techniques by example, the best way to learn a language. Also brand new to this edition are demonstrations on how to visualize electron probability clouds around a nucleus, climate change, ecological diversity, population dynamics, and resource management. Python source code, including detailed explanations, is included for all applications, making the book more accessible to novice Python programmers. After completing this book, you will be able to create compelling graphic images without being limited to functions available in existing Python libraries. What You Will Learn Create 2D and 3D graphic imagesAdd text and symbols to imagesShade 3D objectsDisplay cast shadowsUse color for maximum effectView 2D and 3D data setsFit lines and curves to data sets Who This Book Is For Python developers, scientists, engineers, and students who use Python to produce technical illustrations and display and analyze data sets. Assumes familiarity with vectors, matrices, geometry and trigonometry.

Python Playground, 2nd Edition: Geeky Projects for the Curious Programmer

by Mahesh Venkitachalam

Put the fun back in Python programming and build your skills as you create 3D simulations and graphics, speech-recognition machine-learning systems, IoT devices, and more.The fully updated 2nd edition is here, now with 5 brand-new projects!Harness the power of Python as you turn code into tangible creations with Python Playground, a collection of 15 inventive projects that will expand your programming horizons, spark your curiosity, and elevate your coding skills.Go beyond the basics as you write programs to generate art and music, simulate real-world phenomena, and interact with hardware, all through the use of Python and common libraries such as numpy, matplotlib, and Pillow.As you work through the book&’s projects, you will:Craft intricate Spirograph-like designs with parametric equations and the turtle moduleGenerate music by synthesizing plucked string soundsTransform everyday images into ASCII art, photomosaics, and eye-popping autostereogramsDesign engaging cellular automata and flocking simulationsExplore the realm of 3D graphics, from basic shape rendering to visualizing MRI scan dataBuild a Raspberry Pi–powered laser show that dances along with musicNew to this edition: We&’ve expanded your playground with five new projects: you&’ll draw fractals, bring Conway&’s Game of Life into 3D space, and use a Raspberry Pi and Python to create a musical instrument, an IoT garden monitor, and even a machine learning–driven speech recognition system.Whether you&’re a seasoned professional or just getting started, you&’ll find Python Playground to be a great way to learn, experiment with, and master this versatile programming language.Covers Python 3.x

Python Playground: Geeky Projects for the Curious Programmer

by Mahesh Venkitachalam

Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next?Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like:–Generate Spirograph-like patterns using parametric equations and the turtle module–Create music on your computer by simulating frequency overtones–Translate graphical images into ASCII art–Write an autostereogram program that produces 3D images hidden beneath random patterns–Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques–Construct 3D visualizations using data from CT and MRI scans–Build a laser show that responds to music by hooking up your computer to an ArduinoProgramming shouldn’t be a chore. Have some solid, geeky fun with Python Playground.The projects in this book are compatible with both Python 2 and 3.

Python beyond Python

by Paul N. Reinsch B. Lynn Whitfield Robert G. Weiner

This collection of original, interdisciplinary essays addresses the work of Monty Python members beyond the comedy show, films, and live performances. These men are prolific creators in a variety of artistic realms beyond the confines of the comedy troupe. Their work as individuals, before and after coming together as Monty Python, demonstrates a restless curiosity about culture that embraces absurdity but seldom becomes cynical. Python members collectively and individually create unique approaches to theatre, film, video games, comic books, business training videos and more. Python Beyond Python increases our understanding of this often neglected work and the meanings of Monty Python.

Pájaros de cuidado: Reflexiones y divagaciones sobre aves, personas, ciencia y cultura

by José Luis Cortés Montesinos

¿Abejarucos y Fórmula 1? ¿Buitres o pardillos? ¿Ciencia o leyenda? Pájaros y algo más. ¿Alguna vez te han llamado cabeza de chorlito o pardillo, águila, cernícalo, buitre o chotacabras? ¿Tienes la cabeza a pájaros o eres un pájaro de cuidado? Todos los pájaros lo son, de cuidado. Debemos cuidarlos, porque, además de impregnar nuestra cultura, su comportamiento, sus plumajes y sus cantos son un espectáculo gratificante. Cada capítulo de este libro da fe de ello, pues Pájaros de cuidado es una serie de vivencias y reflexiones en torno a las aves, los lugares que habitan y algunas personas vinculadas a ellas. Reflexiones basadas en la biología evolutiva y la ecología, en leyendas y en el origen de sus nombres, con un tono desenfadado y a veces irónico, pero siempre inspirado por el disfrute del contacto con la naturaleza y la importancia de la ciencia para su comprensión.

QE2: A Photographic Journey (A Photographic Journey)

by Chris Frame Rachelle Cross Ian McNaught

Since her maiden voyage in 1969 the QE2 has delighted the thousands of guests who have been lucky enough to spend time aboard this world-famous ship and fascinated many more. She is the most famous ocean liner of our time and has achieved iconic status worldwide. Now, after four decades in the limelight, QE2 will be retiring in November 2008 to begin a new life as a hotel in Dubai. QE2: A Photographic Journey marks the end of an era by taking the reader on a voyage of appreciation of the most loved ocean liner in the world. Readers can stroll the decks, visit the various bars and lounges, take high tea in the Queen's Room and retire to their cabin without leaving their armchair! Each public room is detailed with colour photographs and historical commentary, including quirky and amusing anecdotes and snippets of information about the ship and some of the many characters who have sailed aboard her. Written by two enthusiastic fans and frequent QE2 travellers, this book is beautifully illustrated with over two hundred colour photographs, and complemented by new information from Commodore R.W. Warwick, former master of QE2 and the son of the first captain. This affectionate record provides the most fitting of souvenirs as the QE2 sails into history.

QLab 3 Show Control

by Jeromy Hopgood

Used from Broadway to Britain's West End, QLab software is the tool of choice for many of the world's most prominent sound, projection, and integrated media designers. QLab 3 Show Control: Projects for Live Performances & Installations is a project-based book on QLab software covering sound, video, and show control. With information on both sound and video system basics and the more advanced functions of QLab such as MIDI show control, new OSC capabilities, networking, video effects, and microphone integration, each chapter's specific projects will allow you to learn the software's capabilities at your own pace. Tutorials and additional resources are featured at www.focalpress.com/cw/hopgood.

QLab 4: Projects in Video, Audio, and Lighting Control

by Jeromy Hopgood

Used from Broadway to Britain's West End, QLab software is the tool of choice for many of the world's most prominent sound, projection, and integrated media designers. QLab 4: Projects in Video, Audio, and Lighting Control is a project-based book on QLab software covering sound, video, lighting, and show control. With information on audio, video, and lighting system basics and the more advanced functions of QLab such as show control, network capabilities, projection mapping, video effects, and cue cart integration, each chapter's specific projects will allow you to learn the software's capabilities at your own pace. In addition to the text, a companion website hosts project files, instructional videos, and more.

QUICK AND EASY Jigs AND Fixtures

by Kerry Pierce

Simple, Astonishingly Effective Jigs You've Never Seen Anywhere ElseAdd speed, accuracy and ease to almost every operation in your shop with this book of 16 ingenious jigs, clever workshop aids and amazing devices that you simply cannot buy in any store. These jigs are the helping hands that turn a bench-pounding frustrating glue-up into a calm, controlled and confident operation. They're the things that tool manufacturers should have added to all your tools, and they're the time-saving shortcuts you wish you'd thought of. Cut accurate tenons on any curved shape with a one-piece table saw jig. Trick your drill press to bore accurate mortises at any conceivable angle. Sculpt elegant raised-panel doors with the safest and most adjustable jig ever. Turn parts of any length (yes, any length) without ever moving your lathe's tool rest. Secure parts of any shape to your bench with ever-obedient bench dogs and dirt-simple cradles. Draw accurate arcs and circles that are out of range of all commercial compasses.

Qayrawān: The Amuletic City (Refiguring Modernism)

by William Gallois

In the last years of the nineteenth century, the Tunisian city of Qayrawān suddenly found itself covered in murals. Concentrated on and around the city’s Great Mosque, these monumental artworks were only visible for about fifty years, from the 1880s through the 1930s. This book investigates the fascinating history of who created these outdoor paintings and why.Using visual archaeological methods, William Gallois reconstructs the visual history of these works and vividly brings them back to life. He locates pictorial records of the murals from the backdrops of photographs, postcards, and other forms of European ephemera. In Qayrawān, he identifies a form of religious painting that transposed traditional aesthetic forms such as house decoration, embroidery, and tattooing—which lay exclusively within the domains of women—onto the body of a conquered city. Gallois argues that these works were created by women as a form of “emergency art,” intended to offer amuletic protection for the community, and demonstrates how they differ markedly from “classical” Islamic antecedents and modern modes of Arab cultural production in the Middle East and North Africa.Based on extensive archival research, this study is both a record of a unique moment in the history of art and a challenge to rethink the spiritual force and agency of a group of anonymous female artists whose paintings aspired to help save the world at a time of great peril. It will be welcomed by scholars of art history, Islamic studies, Middle East studies, and the history of magic.

Qorbanot: Offerings (SUNY series in Contemporary Jewish Literature and Culture)

by Alisha Kaplan

A dynamic dialogue of poetry and art that reimagines the ancient, biblical concept of sacrifice.Winner of the 2022 Gerald Lampert Memorial Award presented by the League of Canadian Poets A collaboration between poet Alisha Kaplan and artist Tobi Aaron Kahn, Qorbanot-the Hebrew word for "sacrificial offerings"-explores the concept of sacrifice, offering a new vision of an ancient practice. A dynamic dialogue of text and image, the book is a poetic and visual exegesis on Leviticus, a visceral and psychological exploration of ritual offerings, and a conversation about how notions of sacrifice continue to resonate in the twenty-first century.Both from Holocaust survivor families, Kaplan and Kahn deal extensively with the Holocaust in their work. Here, the modes of poetry and art express the complexity of belief, the reverberations of trauma, and the significance of ritual. In the poems, the speaker, offspring of burnt offerings, searches for meaning in her grandparents' experiences and in the long tradition of Orthodox Judaism in which she was raised. Kahn's paintings on handmade paper, drawn from decades of his career as an artist, have not previously been exhibited or published. They reflect his quest to distill a legacy of trauma and loss into enduring memory.With a foreword by James E. Young and essays by Ezra Cappell, Lori Hope Lefkovitz, and Sasha Pimentel, the book presents new directions for thinking about what sacrifice means in religious, social, and personal contexts, and harkens back to foundational traditions, challenging them in reimagined and artistic ways.

Qt 5 Blueprints

by Symeon Huang

If you are a programmer looking for a truly cross-platform GUI framework to help you save your time by side-stepping the incompatibility between different platforms and building applications using Qt 5 for multiple targets, then this book is most certainly intended for you. It is assumed that you have a basic programming experience of C++ and fundamental knowledge about Qt.

Qt 5 Projects: Develop cross-platform applications with modern UIs using the powerful Qt framework

by Marco Aldo Piccolino Boniforti

Design, build, and deploy powerful applications with amazing user interfaces on embedded, mobile, and desktop platforms Key Features Easily compile, run, and debug your applications from the powerful Qt Creator IDE Future-proof your applications with Qt Test and modern architecture principles Build multi-platform projects that target Android, iOS, Windows, macOS, Linux, and more Book Description Qt is a professional cross-platform application framework used across industries like automotive, medical, infotainment, wearables, and more. In this book you’ll initially create a to-do style app by going via all stages for building a successful project. You'll learn basics of Qt's C++ and QML APIs, test-driven development with Qt Test, application architecture, and UIs with Qt Quick & Quick Controls 2. Next, you’ll help two startups build their products. The first startup, Cute Comics, wants to help independent comic creators with a suite of apps that let them experiment with comic pages, image composition, comic dialogues, and scene descriptions. While developing these apps you’ll deepen your knowledge of Qt Quick's layout systems, and see Qt 3D and Widgets in action. The second startup, Cute Measures, wants to create apps for industrial and agricultural sectors, to make sense of sensor data via a monitoring system. The apps should run seamlessly across devices and operating systems like Android, iOS, Windows, or Mac, and be cost-effective by integrating with existing web technologies. You take the role of lead developer and prototype the monitoring system. In doing so you’ll get to know Qt's Bluetooth and HTTP APIs, as well as the Charts and Web Engine UI modules. These projects will help you gain a holistic view of the Qt framework. What you will learn Learn the basics of modern Qt application development Develop solid and maintainable applications with BDD, TDD, and Qt Test Master the latest UI technologies and know when to use them: Qt Quick, Controls 2, Qt 3D and Charts Build a desktop UI with Widgets and the Designer Translate your user interfaces with QTranslator and Linguist Get familiar with multimedia components to handle visual input and output Explore data manipulation and transfer: the model/view framework, JSON, Bluetooth, and network I/O Take advantage of existing web technologies and UI components with WebEngine Who this book is for This book is for developers who want to successfully build and maintain cross-platform applications with advanced UI and connectivity features. Basic knowledge of C++ is required.

Qt 5 and OpenCV 4 Computer Vision Projects: Get up to speed with cross-platform computer vision app development by building seven practical projects

by Zhuo Qingliang

Create image processing, object detection and face recognition apps by leveraging the power of machine learning and deep learning with OpenCV 4 and Qt 5. Key Features: Gain practical insights into code for all projects covered in this book; Understand modern computer vision concepts such as character recognition, image processing and modification; Learn to use a graphics processing unit (GPU) and its parallel processing power for filtering images quickly. Book Description: OpenCV and Qt have proven to be a winning combination for developing cross-platform computer vision applications. By leveraging their power, you can create robust applications with both an intuitive graphical user interface (GUI) and high-performance capabilities. This book will help you learn through a variety of real-world projects on image processing, face and text recognition, object detection, and high-performance computing. You’ll be able to progressively build on your skills by working on projects of increasing complexity.You’ll begin by creating an image viewer application, building a user interface from scratch by adding menus, performing actions based on key-presses, and applying other functions. As you progress, the book will guide you through using OpenCV image processing and modification functions to edit an image with filters and transformation features. In addition to this, you’ll explore the complex motion analysis and facial landmark detection algorithms, which you can use to build security and face detection applications. Finally, you’ll learn to use pretrained deep learning models in OpenCV and GPUs to filter images quickly. By the end of this book, you will have learned how to effectively develop full-fledged computer vision applications with OpenCV and Qt. What you will learn: Create an image viewer with all the basic requirements; Construct an image editor to filter or transform images; Develop a security app to detect movement and secure homes; Build an app to detect facial landmarks and apply masks to faces; Create an app to extract text from scanned documents and photos; Train and use cascade classifiers and DL models for object detection; Build an app to measure the distance between detected objects; Implement high-speed image filters on GPU with Open Graphics Library (OpenGL). Who this book is for: This book is for engineers and developers who are familiar with both Qt and OpenCV frameworks and are capable of creating simple projects using them, but want to build their skills to create professional-level projects using them. Familiarity with the C++ language is a must to follow the example source codes in this book.

Quabbin Valley: Life As It Was (Images of America)

by Elizabeth Peirce

Quaben, the Nipmuc Indian word for "many waters," was the name originally given to the area of central Massachusetts that is now known as the Quabbin Valley. The abundance of ponds, lakes, and streams in the region made it an obvious target for those seeking new water sources to supply the escalating population of Boston in the late 19th century. However, the little towns of Dana, Enfield, Greenwich, and Prescott that were established in the area stood in the way. Following an act of the legislature in 1926, these towns were disincorporated, and the 2,500 inhabitants were given modest compensation and ordered to leave. By 1938, the former towns were flooded and stood at the floor of the reservoir, which held the potential of 420 billion gallons of water to be outsourced eastward. Never to be forgotten, the story of the lost towns and their former residents are displayed through artifacts housed at the Swift River Valley Historical Society in North New Salem.

Quad City International Airport (Images of Aviation)

by David T. Coopman

In 1922, three men were so captivated with flying they leased 30 acres of cow pasture south of Moline to serve as a landing field. Other early aviators and barnstormers began using Franing Field, and it soon became known as Moline Airport. The field hosted the Ford Reliability Tour four times, served as part of the original New York to Dallas airmail route, had passenger service as early as 1927, became one of Illinois's largest Works Progress Administration projects, weathered financial struggles and a battle with neighboring Davenport, Iowa, over which community would possess the area's commercial airport, and has enjoyed constant growth and updates for both airline and general aviation traffic. This collection of historical photographs and images will present the people, planes, events, and development of that former pastureland into today's modern Quad City International Airport, the third largest airport for passenger traffic in the state of Illinois.

Quad Rotorcraft Control

by Rogelio Lozano Claude Pégard Luis Rodolfo García Carrillo Alejandro Enrique Dzul López

Quad Rotorcraft Control develops original control methods for the navigation and hovering flight of an autonomous mini-quad-rotor robotic helicopter. These methods use an imaging system and a combination of inertial and altitude sensors to localize and guide the movement of the unmanned aerial vehicle relative to its immediate environment. The history, classification and applications of UAVs are introduced, followed by a description of modelling techniques for quad-rotors and the experimental platform itself. A control strategy for the improvement of attitude stabilization in quad-rotors is then proposed and tested in real-time experiments. The strategy, based on the use low-cost components and with experimentally-established robustness, avoids drift in the UAV's angular position by the addition of an internal control loop to each electronic speed controller ensuring that, during hovering flight, all four motors turn at almost the same speed. The quad-rotor's Euler angles being very close to the origin, other sensors like GPS or image-sensing equipment can be incorporated to perform autonomous positioning or trajectory-tracking tasks. Two vision-based strategies, each designed to deal with a specific kind of mission, are introduced and separately tested. The first stabilizes the quad-rotor over a landing pad on the ground; it extracts the 3-dimensional position using homography estimation and derives translational velocity by optical flow calculation. The second combines colour-extraction and line-detection algorithms to control the quad-rotor's 3-dimensional position and achieves forward velocity regulation during a road-following task. In order to estimate the translational-dynamical characteristics of the quad-rotor (relative position and translational velocity) as they evolve within a building or other unstructured, GPS-deprived environment, imaging, inertial and altitude sensors are combined in a state observer. The text give the reader a current view of the problems encountered in UAV control, specifically those relating to quad-rotor flying machines and it will interest researchers and graduate students working in that field. The vision-based control strategies presented help the reader to a better understanding of how an imaging system can be used to obtain the information required for performance of the hovering and navigation tasks ubiquitous in rotored UAV operation.

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