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3D Video and Its Applications

by Shohei Nobuhara Tony Tung Takashi Matsuyama Takeshi Takai

This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.

3D Visual Content Creation, Coding and Delivery (Signals and Communication Technology)

by Pedro Amado Assunção Atanas Gotchev

This book covers the different aspects of modern 3D multimedia technologies by addressing several elements of 3D visual communications systems, using diverse content formats, such as stereo video, video-plus-depth and multiview, and coding schemes for delivery over networks. It also presents the latest advances and research results in regards to objective and subjective quality evaluation of 3D visual content, extending the human factors affecting the perception of quality to emotional states. The contributors describe technological developments in 3D visual communications, with particular emphasis on state-of-the-art advances in acquisition of 3D visual scenes and emerging 3D visual representation formats, such as: multi-view plus depth and light field;evolution to freeview and light-field representation;compression methods and robust delivery systems; andcoding and delivery over various channels. Simulation tools, testbeds and datasets that are useful for advanced research and experimental studies in the field of 3D multimedia delivery services and applications are covered. The international group of contributors also explore the research problems and challenges in the field of immersive visual communications, in order to identify research directions with substantial economic and social impact. 3D Visual Content Creation, Coding and Delivery provides valuable information to engineers and computer scientists developing novel products and services with emerging 3D multimedia technologies, by discussing the advantages and current limitations that need to be addressed in order to develop their products further. It will also be of interest to students and researchers in the field of multimedia services and applications, who are particularly interested in advances bringing significant potential impact on future technological developments.

3D ohne 3D-Brille: Handbuch der Autostereoskopie (X.media.press)

by Armin Grasnick

Seit dem kommerziellen Erfolg des 3D-Blockbusters ,,Avatar" im Jahr 2009 kommen immer mehr 3D-Filme und 3D-Fernseher auf den Markt. Mittlerweile gibt es Autostereoskopie-Verfahren, bei denen Zuschauer keine 3D-Brille mehr benötigen. In dem Band werden die derzeit verfügbaren Technologien der Autostereoskopie, ihre Funktionsweise, Anwendung und Limitierung allgemeinverständlich beschrieben. Zu jeder Technologie liefert der Band Anleitungen und Beispiele für die Erstellung von 3D-Inhalten. Alle Tools sind auf der begleitenden Internetseite verfügbar.

3D-Druck/Rapid Prototyping: Eine Zukunftstechnologie - kompakt erklärt (X.media.press)

by Petra Fastermann

Immer mehr Kreative nutzen die Möglichkeit, eigene dreidimensionale Objekte in Kunststoff, Metall oder Keramik schnell und preisgünstig herstellen zu lassen. Der 3D-Druck ist eine revolutionäre Technologie, die dieVerwirklichung von Ideen ermöglicht. 3D-Drucker werden immer kleiner und leistungsstärker und damit bürotauglicher. Eine umfassende Beschreibung dieser Zukunftstechnologie bietet dieses praxisnahe und anwenderorientierte Buch. Dabei hilft es mit Tipps und Hinweisen bei der Auswahl des optimalen CAD-Programms und 3D-Druckers.

3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges

by Masayuki Tanimoto Ce Zhu Lu Yu Yin Zhao

Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.

3DIY: 3D Moviemaking on an Indy Budget

by Ray Zone

A must-have read for anyone looking to take their independently-produced film or video into the 3rd dimension. The text features technical, practical, and inspirational insight from the visionaries who've been producing 3D film and video for decades, not just in the recent past. They offer low-cost techniques and tricks they've been implementing themselves for years. A variety of styles are discussed, from full CG to time lapse - even a film made during a freefall skydive jump! The filmmakers discuss * Options for on-set playback* Preparing for final playback in various formats* Adapting existing technology to your needs* Post production software choices* Working with computer graphics in 3D This book includes 3D glasses and a companion YouTube channel featuring the work of the filmmakers featured in the book (which you can view in 3D with the glasses), as well as the opportunity for you to upload your own videos for critique and feedback from the author and others. 3D glasses are not included in the purchase of the e-book of 3-DIY. If you have purchased the e-book, and would like a pair of 3D glasses, please contact the publisher at Dennis.McGonagle@taylorandfrancis.com

3d Automotive Modeling: An Insider's Guide to 3d Car Modeling and Design for Games and Film

by Andrew Gahan

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.

3ds Max 8 Essentials: Autodesk Media and Entertainment Courseware (Autodesk Media And Entertainment Courseware Ser.)

by Autodesk

Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds Max pro, ready to work confidently in a production environment.

3ds Max 8 MAXScript Essentials

by Autodesk

Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.

3ds Max 9 Essentials: Autodesk Media and Entertainment Courseware

by Autodesk

Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques. Learn how to use 3ds Max 9 confidently in a production environment. Each chapter of this book has a series of theory lessons and one lab. The theory lessons introduce you to the functional areas of 3ds Max and explain these features with short simple examples. The lab demonstrates a practical application of the theory. Combined, each chapter delivers a sound understanding of the functions, features and principles behind 3ds Max 9, and shows you how to apply this knowledge to real-world situations.

3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

by William Culbertson

As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level. Rigging principles (Linking, Inverse Kinematics [IK], Forward Kinematics [FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention. This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling. This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching. Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity. A companion site (www.3dsMaxBasics.com) includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.

3ds Max Design Architectural Visualization: For Intermediate Users

by Brian L. Smith

Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.

3ds Max MAXScript Essentials

by Autodesk

Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

by Andrew Gahan

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

3ds Max Modeling for Games: Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling

by Andrew Gahan

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

3ds Max Speed Modeling for Games

by Thomas Mooney

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

3rd EAI International Conference on IoT in Urban Space (EAI/Springer Innovations in Communication and Computing)

by Helena Rodrigues Kristof Van Laerhoven Rui José

This proceedings presents the papers from Urb-IoT 2018 - 3rd EAI International Conference on IoT in Urban Space, which took place in Guimarães, Portugal on 21-22 November 2018. The conference aims to explore the emerging dynamics within the scope of the Internet of Things (IoT) and the new science of cities.The papers discuss fusion of heterogeneous urban sources, understanding urban data using machine learning and mining techniques, urban analytics, urban IoT infrastructures, crowd sourcing techniques, incentification and gamification, urban mobility and intelligent transportation systems, real time urban information systems, and more. The proceedings discuss innovative technologies that navigate industry and connectivity sectors in transportation, utility, public safety, healthcare, and education. The authors also discuss the increasing deployments of IoT technologies and the rise of the so-called 'Sensored Cities'‚ which are opening up new avenues of research opportunities towards that future.

40 Engaging Brain-Based Tools for the Classroom: Tools For The Classroom

by Michael A Scaddan

Educators looking for proven methods to introduce brain-compatible instruction into K-12 classrooms will find invaluable assistance in this easy-to-read, engaging resource. The author helps teachers understand how the brain, mind, and body function in the learning process, demonstrates methods to reinforce students' memory and concentration, and illustrates ways to enhance learners' outcomes across a broad range of skills.This flexible guide converts the latest findings on brain research into fun and effective techniques for reducing behavioral distractions in class, improving academic performance, and strengthening teachers' instructional skills. Within a holistic brain-based teaching model, this practical book offers: 40 brain-friendly tools for improving learning and test results A brain-based review feature that helps readers evaluate and modify the tools to meet students' needs Stimulating quotes and motivational proverbs for inspiration Stories, songs, poems, and anecdotes woven throughout the textThis guide is ideal for empowering students and helping them take ownership of their learning.

40 Great Glass Fusing Projects

by Lynn Haunstein

Whether you are new to glass fusing or a veteran glass crafter, you will find fresh ideas in this book.

40 Great Stained Glass Projects

by Michael Johnston

Create suncatchers, picture frames, and more with this &“nice collection of small stained-glass projects that would make fine gifts&” (Library Journal). Stained glass artist and teacher Michael Johnston provides patterns and detailed instructions for forty projects—along with one thousand step-by-step photos—in this informative guide. With his pro tips on soldering, working with lead and foil, building 3-D projects, and more, even a beginner can make stunning candleholders, mirrors, angels, garden ornaments, boxes, and other useful and decorative items that capture light—and captivate with their rich color and timeless beauty.

40 Poems for 40 Weeks: Integrating Meaningful Poetry and Word Ladders into Grades 3–5 Literacy

by Timothy V. Rasinski David L. Harrison

With this anthology of hand-chosen poems written by well-known, beloved poets, you can introduce poetry to your students in the classroom and beyond. Poetry is a powerful tool for teaching phonics, fluency, comprehension, vocabulary, and a love of reading. Curated specifically for students in Grades 3–5, this book contains 40 poems for 40 weeks in the school year, making it easy for teachers and librarians to read the poems sequentially throughout the year, choose them at random, or match a theme with current needs or events. The book eliminates the need to track down poems to read each week, and it provides a reading list of 120 books of poetry, making it one of the richest sources for poetry titles specifically for young students. Along with the poems are word ladders to aid in lessons on word decoding and encoding, vocabulary, and interest in word study. With poetry from award-winning authors and poets laureate, this is an essential resource for teachers and librarians hoping to inspire their students with poetry.

400 Floral Motifs for Designers, Needleworkers and Craftspeople

by Carol Belanger Grafton Briggs Co.

Grace your next needlework, craft, or graphic art project with just the right floral motif from this versatile collection of 400 beautifully rendered copyright-free designs. Reproduced directly from a rare Victorian-era album of transfer patterns by William Briggs and Company Ltd., these designs are among the finest of the period are are ideally suited for embroidery, textile design, woodworking, leathercraft, metalwork, and a host of other design and craft uses. Included are floral borders, corners and centers, wreaths, delicate sprays, allover patterns, lovely compositions with birds and butterflies, and more. Among the floral favorites in this volume are the Apple Blossom, Azalea, Begonia, Cornflower, Forget-me-not, Fuchsia, Iris, Lily of the Valley, Narcissus, Primrose, Snowdrop, Strawberry, Tiger Lily, Tulip, Verbena, Violet, and many others. The designs are conveniently arranged according to type and an index of uses suggests specific kinds of projects for which each type of design is especially suited. Also included are complete, easy-to-follow instructions on how to transfer the designs to cloth or other media and concise descriptions of embroidery stitches. Whatever your craft or design need and whatever your level of expertise -- from beginner to expert -- you are sure to find this inexpensive volume an invaluable source you will turn to again and again.

400 Traditional Tile Designs in Full Color

by Carol Belanger Grafton

Spectacular plates reprinted from rare 19th- and early-20th-century English, French, and Spanish manufacturers' catalogs. 400 royalty-free examples inspired by more than 2,000 years of tile designs produced by the civilizations of Islam, Greece, Rome, and Byzantium, among others. Largest collection of color tile designs in a single volume.

42 Leckere Rezepte, die Lust auf Limonade machen!

by Amber Richards Maria Theresia Geyer

Egal, ob Sie einen entspannenden Abend mit durchdringenden Zitrusaromen genießen oder an einem heißen Nachmittag ein großes, erfrischendes Glas klassische Limonade schlürfen möchten - dieses Buch enthält 42 leckere Limonaden-Rezepte, um Ihren Durst zu löschen! Machen Sie sich die reinigende Wirkung von gänzlich natürlichem Zitronensaft mit kreativen Rezepten zunutze, an denen die ganze Familie Freude haben wird, die sich perfekt zur Bewirtung von Gästen eignen und die einem traditionellen beliebten Getränk einen ganz besonderen Touch verleihen. Entdecken Sie die gesundheitlichen Vorteile und die heilsamen Antioxidantien in frischen Limonaden und heißen Zitronengetränken, die Sie das ganze Jahr über genießen können. Sie können nicht nur Ihren Durst löschen, sondern auch zur Linderung von Halsschmerzen beitragen und dem Immunsystem einen schnellen Boost verleihen, um Erkältungen und grippale Infekte abzuwehren. Genießen Sie vielfältige Varianten - von heilsamen Getränken mit Gewürz- und Kräuteraroma bis hin zu leckeren Limonaden mit Fruchtgeschmack. Erfreuen Sie sich mit jedem Rezept, das Sie ausprobieren, am kühlen und erfrischenden Geschmack natürlicher Zitronen. Laden Sie jetzt Ihr Buch herunter und entdecken Sie Ihr nächstes neues Lieblingsgetränk.

4th International Conference "Coordinating Engineering for Sustainability and Resilience" & Midterm Conference of CircularB “Implementation of Circular Economy in the Built Environment” (Lecture Notes in Civil Engineering #489)

by Viorel Ungureanu Charalambos Baniotopoulos Luís Bragança Khairedin M. Abdalla

This open access book gathers the proceedings of the 4th International Conference “Coordinating Engineering for Sustainability and Resilience” (CESARE) & Midterm Conference of CircularB “Implementation of Circular Economy in the Built Environment”, held in Timișoara, Romania, on May 29-31, 2024, as part of the COST Action CA21103. The volume represents the state of the art of sustainability and resilience in modern and future built environment, constructions, and infrastructure, and includes topics such as structural materials and robustness, fire engineering, risk assessment, impact of climate change on the built environment, sustainable resilience of systems in the built environment, smart cities, circular economy, design strategies for product design, integration of renewable energy at building and small urban area scales, restoration & rehabilitation of historical buildings, sustainable infrastructures, wind energy structures, façade engineering, green buildings, and waste management.

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Showing 526 through 550 of 60,924 results