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United Counties Buses: A Fleet History, 1921–2014
by David BeddallAn informative history covering nearly a century of this British bus company, packed with facts and photos.United Counties Buses: A Fleet History begins by taking a brief look at the expansion of the United Counties Omnibus Company since its formation in September 1921 through its demise in October 2014. The company acquired over fifty independent operators between 1922 and 1938, giving it prominence in Northamptonshire and surrounding areas. May 1952 saw the fleet double in size with the acquisition of the Midland area of the Eastern National Omnibus Company, encompassing Bedfordshire, north Buckinghamshire, and north Hertfordshire. The National Bus Company split United Counties into three operating companies in 1986, United Counties, Luton & District and MK Citybus, halving the size of the fleet. After being acquired by the Stagecoach Group in 1987, the company was largely left untouched.The main focus of the book looks at the vehicles operated by the company, covering the numerous types operated by United Counties themselves. The various liveries, both fleet and advertising liveries, are also listed.
United States Marine Corps in Vietnam (Images of War)
by Michael GreenA pictorial history “jam packed full of excellent visual and textual history of US Marine Corps operations in the Vietnam War” (AMPS).With the American-supported South Vietnamese government verging on collapse in early 1965, President Lyndon Johnson decided to commit conventional ground forces in the form of a United States Marine Corps brigade of approximately 3,000 men on March 8, 1965. So began a massive and costly ten-year commitment. At its height in 1968, the USMC had 86,000 men in South Vietnam. Almost a half million Marines would eventually rotate in out of South Vietnam during their typical one-year tours of duty. In the end, the fighting during well-known battles at Con Tien, Chu Lai, Hue, Khe Sanh, and Dong Ha—and thousands of now forgotten smaller-scale engagements—would cost the USMC 13,070 killed in action and 88,630 wounded, more casualties than they suffered during the Second World War. In this book, well-known military historian Michael Green, using hundreds of dramatic images, tells the gallant story of the Marines’ contribution to an unwinnable war; the battles; their equipment, from rifles to helicopters and jets; and the strategy adopted by the Corps.
United States Martial Pistols and Revolvers: A Reference and History
by Arcadi GluckmanA historical reference for more than one hundred handguns.United States Martial Pistols and Revolvers, first published in 1939, provides firearm collectors and enthusiasts with a single authoritative volume containing information on the development and description of martial short arms, from the flintlock pistol that was available at the birth of the nation to the latest available handguns during the World War I.This book is particularly useful to collectors as an important reference source, offering a listing of single-shot pistols, revolvers, and semiautomatic pistols, over the period of 1799-1917. Gluckman covers the brief histories of more than one hundred handguns, going into the specific details of the chemistry of gunpowder and the development of the first automatic firearms. Following innovators like Reverend Alexander Forsyth, John P. Lindsay, and Samuel Colt, the evolution of the weapons is carefully examined over time.The comprehensive text is accompanied by a series of original illustrations of the pistols and revolvers, demonstrating the specifics of many gun mechanisms. For experts and the more casual hobbyist alike, this book offers a unique collection of information on martial pistols and revolvers in the United States, up until WWI.Skyhorse Publishing is proud to publish a broad range of books for hunters and firearms enthusiasts. We publish books about shotguns, rifles, handguns, target shooting, gun collecting, self-defense, archery, ammunition, knives, gunsmithing, gun repair, and wilderness survival. We publish books on deer hunting, big game hunting, small game hunting, wing shooting, turkey hunting, deer stands, duck blinds, bowhunting, wing shooting, hunting dogs, and more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to publishing books on subjects that are sometimes overlooked by other publishers and to authors whose work might not otherwise find a home.
United States Navy Destroyers: Rare Photographs From Wartime Archives (Images of War)
by Michael GreenThis pictorial history examines the key role played by US Navy destroyers from the turn of the twentieth century through the Cold War and beyond.The first sixteen United States Navy destroyers were ordered in 1898. Prior to America’s entry into the First World War, another sixty-three destroyers were commissioned and, due to the U-boat threat, 267 more were authorized by Congress once hostilities were joined.Between 1932 and Pearl Harbor ten new classes totaling 169 destroyers came into service. During the Second World War, American shipyards turned out a further 334 vessels. Of the three classes, the 175 Fletcher-class were judged the most successful.The Cold War years saw the development of seven more classes, while more recent additions include eighty-two of the stealth-shaped Arleigh Burke class. In this comprehensive account, author and military expert Michael Green combines a superb collection of historical images with an authoritative text.
United States Paper Money Errors: 3rd Edition
by Frederick J. BartFew mistakes register the kind of acceptability and interest that paper money errors do. This new edition of the ultimate guide to errors provides new discoveries, and updated listings of coins that found their way into circulation. Review new photos, updated pricing, and revamped “Insights and Incidents” features in this guide and you’ll more easily identify dramatic finds and important historical developments within paper money errors.
United States of Americana: Backyard Chickens, Burlesque Beauties, and Handmade Bitters
by Kurt B. ReighleyA field guide to the new American Roots movement, United States of Americana is a vivid, fascinating, and comprehensive survey of how and why young urban Americans are finding inspiration in the cultural traditions of an earlier time in many areas of contemporary life. Compiled by Seattle-based writer, DJ, and entertainer Kurt B. Reighley, United States of Americana explores this vibrant cultural phenomenon—from the music, to the clothing, to the food and drink, to the rebirth of home canning, straight razors, burlesque, and circuses.
United States of LEGO®: A Brick Tour of America
by Jeff FriesenUnited States of LEGO takes readers on a journey across America that has never been seen before. Photographer Jeff Friesen composes artful LEGO brick dioramas, each revealing a scene with a witty caption that celebrates what makes every American state unique, incorporating toy-scale monuments, colorful citizens going about their daily lives, and new spins on state history.Here is a fresh vision of every state assembled with bricks, from Washington's steaming rivers of espresso to the ancient reptiles in Florida (we're not talking about alligators here). Brick Minnesotans tirelessly shovel snow but are ready to pose with a friendly "okey-dokey!"Giving readers even more than a cross-country tour, United States of LEGO reveals intriguing secrets of the states for the first time. Have you ever wondered who extinguished Rhett Butler and Scarlett O'Hara's passion in Georgia, what's fishing for fishermen in Alaska, or how NASCAR drivers earn extra spending money in North Carolina? The answers will surprise and delight you.Readers will also find thrilling scenes from history re-created in meticulous detail. Who can forget Lewis and Clark's intrepid manservant, Gaston? Okay, the history textbooks did, but not United States of LEGO. And what ever happened to the giant turkeys that once roamed Massachusetts? Your education may have missed these tender birds whose fate is detailed here.Every captioned photograph is infused with good-natured humor, and occasional ill-humored nature, such as the Maryland crabs who are through with being lunch. Speaking of lunch, the famous Kentucky Frying Chicken awaits your order within these pages. Don't delay! Good citizens of all ages will enjoy exploring every state's unique character in enchanting LEGO dioramas.
Uniting a Divided City: Governance and Social Exclusion in Johannesburg
by Susan Parnell Jo Beall Owen CrankshawFor many, Johannesburg resembles the imagined spectre of the urban future. Global anxieties about catastrophic urban explosion, social fracture, environmental degradation, escalating crime and violence, and rampant consumerism alongside grinding poverty, are projected onto this city as a microcosm of things to come. Decision-makers in cities worldwide have attempted to balance harsh fiscal and administrative realities with growing demands for political, economic and social justice. This book investigates pragmatic approaches to urban economic development, service delivery, spatial restructuring, environmental sustainability and institutional reform in Johannesburg. It explores the conditions and processes that are determining the city's transformation into a cosmopolitan metropole and magnet for the continent.
Unity
by Michael ArdittiThe story of a lost film about the relationship between Adolf Hitler and the English aristocrat Unity Mitford'A wonderful novel, written with exceptional knowledge and understanding of past and present Germany' Gitta Sereny'The most intriguing and thought-provoking novel I have read this year' Daily Express 'A remarkable, unsettling book' The Times'A gripping read packed with intrigue, sex, politics and death. What more could you possibly want?' AttitudeUnity tells the story of a lost film about the relationship between the English aristocrat, Unity Mitford, and Hitler, set against the background of the Red Army Faction terror campaign in 1970s Germany. Shooting has to be abandoned when the leading actress, Felicity Benthall, joins in the campaign, following her affair with a charismatic Palestinian. The author himself features in the narrative when, almost thirty years later, he attempts to uncover the truth about Felicity and another university friend, Luke Dent, who wrote the film-script. He consults Luke's letters from the set and the diaries of the former Hollywood child star and revolutionary socialist, Geraldine Mortimer, who played Diana Mosley; interviews two of the German actors and the film's producer, Thomas Bücher, an Auschwitz survivor turned high-powered pornographer; reads a revealing memoir by the director's widow; and corresponds with Carole Medhurst, a British actress turned Hollywood mogul. Their testimonies set up an intricate chain of associations from 1930s Britain to post-war Germany, painting a disturbing picture of corruption and fanaticism, and casting light on the nature of evil.
Unity
by Michael ArdittiThe story of a lost film about the relationship between Adolf Hitler and the English aristocrat Unity Mitford'A wonderful novel, written with exceptional knowledge and understanding of past and present Germany' Gitta Sereny'The most intriguing and thought-provoking novel I have read this year' Daily Express 'A remarkable, unsettling book' The Times'A gripping read packed with intrigue, sex, politics and death. What more could you possibly want?' AttitudeUnity tells the story of a lost film about the relationship between the English aristocrat, Unity Mitford, and Hitler, set against the background of the Red Army Faction terror campaign in 1970s Germany. Shooting has to be abandoned when the leading actress, Felicity Benthall, joins in the campaign, following her affair with a charismatic Palestinian. The author himself features in the narrative when, almost thirty years later, he attempts to uncover the truth about Felicity and another university friend, Luke Dent, who wrote the film-script. He consults Luke's letters from the set and the diaries of the former Hollywood child star and revolutionary socialist, Geraldine Mortimer, who played Diana Mosley; interviews two of the German actors and the film's producer, Thomas Bücher, an Auschwitz survivor turned high-powered pornographer; reads a revealing memoir by the director's widow; and corresponds with Carole Medhurst, a British actress turned Hollywood mogul. Their testimonies set up an intricate chain of associations from 1930s Britain to post-war Germany, painting a disturbing picture of corruption and fanaticism, and casting light on the nature of evil.
Unity 2017 2D Game Development Projects: Create three interactive and engaging 2D games with Unity 2017
by Andreas Oehlke Lauren S. FerroBuild classic arcade, shooter and platform games with Unity 2D toolset Key Features Leverage the amazing new functionalities of the latest Unity 2017 2D toolkit. Learn to create 2D characters, animations, fast and efficient game play experiences while keeping your games very lightweight Create engaging games that enable you to perform intergalactic warfare and also fun games similar to temple run and so on. Book Description 2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games. What you will learn Work with Unity 2017's new 2D workflow and create a 2D scene Set the scene with different types of backgrounds, either static or dynamically using a tileset Bring your character to life through simple animations Understand the core concepts of programming by creating basic code that controls a character and destroys an enemy Create buttons and game controls by using code snippets for input detection Develop three 2D games from genres such as classic arcade, space shooter, and platformer games Add audio and feedback and deploy your gamesWho this book is for If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. No C# knowledge is required, all you need is basic coding and scripting knowledge. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.
Unity 2017 Game AI Programming, Third Edition: Leverage the power of Artificial Intelligence to program smart entities for your games, 3rd Edition
by Raymundo Barrera Davide AversaUse Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to make your characters more engaging Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Book Description Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learn Understand the basic terminology and concepts in game AI Explore advanced AI Concepts such as Neural Networks Implement a basic finite state machine using state machine behaviors in Unity 2017 Create sensory systems for your AI and couple it with a Finite State Machine Wok with Unity 2017's built-in NavMesh features in your game Build believable and highly-efficient artificial flocks and crowds Create a basic behavior tree to drive a character's actions Who this book is for This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.
Unity 2017 Game Development Essentials, Third Edition: Build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more!
by Will Goldstone Tommaso LintramiGo through 3D game development techniques using Unity Key Features Kick-start your game development carrer and build ready-to-play 2D and 3D games with ease Understand the key concepts in game design including scripting, physics, instantiation, particle effects, and more Build games that run on desktop, mobile, and the web Book Description Unity is the most popular game engine among Indie developers, start-ups, and medium to large independent game development companies. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more—to get you up and running with Unity rapidly. In this informal guide, you’ll get to grips with the basics of game development, starting off with using C# for scripting. You'll get the hang of Unity's development environment and will be able to set up the required assets for your frst 2D game. You'll work on animating your player and getting it to move in the 2D environment. Next, you'll see how to build the game in 3D, making use of Unity's new 3D animation system. After building a beautiful 3D environment for the game, you’ll work with the latest physics system that Unity has to offer and will make your assets interactive. You'll induce artifcial intelligence into the enemies and develop a mechanism to hit them with rocks and punches. Once you've made things pretty with the particle system, you'll move on to optimize the game, adding a cross-platform ready UI, and publishing your game across multiple platforms. You'll walk away with a cool 2D parallax side parallax game and an even cooler third-person 3D adventure game, but most importantly, with the confdence to build your own games. What you will learn Script games using C# Build your very first 2D and 3D games Work through the key concepts in game development such as animations, physics, and scripting Test and optimize your games to attain great performance Create fully functional menus, HUDs, and UI Create player character interactions with AI and NPC Who this book is for Who this book is written for: If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games with ideas bubbling away in the back of your mind, Unity and this book should be your starting point.
Unity 2017 Game Optimization - Second Edition
by Chris DickinsonMaster a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book • Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application • Explore multiple techniques to solve performance issues with your VR projects • Learn the best practices for project organization to save time through an improved workflow Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn • Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them • Implement best practices for C# scripting to avoid common pitfalls • Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks • Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks • Keep your scenes as dynamic as possible by making the most of the Physics engine • Organize, filter, and compress your art assets to maximize performance while maintaining high quality • Discover different kinds of performance problems that are critical for VR projects and how to tackle them • Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection • Get to know the best practices for project organization to save time through an improved workflow In Detail Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling. Style and approach This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.
Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition
by Matt SmithDevelop quality game components and solve common gameplay problems with various game design patternsKey FeaturesBecome proficient at traditional 2D and 3D game developmentBuild amazing interactive interfaces with Unity's UI systemDevelop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018Book DescriptionWith the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.What you will learnGet creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph toolCreate a text and image character dialog with the free Fungus Unity pluginExplore new features integrated into Unity 2018, including TextMesh Pro and ProBuilderMaster Unity audio, including ducking, reverbing, and matching pitch to animation speedsWork with the new Cinemachine and timeline to intelligently control camera movementsImprove ambiance through the use of lights and effects, including reflection and light probesCreate stylish user interfaces with the UI system, including power bars and clock displaysWho this book is forUnity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.
Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition
by John P. Doran Alan ZucconiBring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018Key FeaturesLearn the secrets of creating AAA quality shaders without writing long algorithmsMaster shader programming through easy-to-follow examplesCreate stunning visual effects that can be used in 3D gamesBook DescriptionSince their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system.With this book, what seems like a dark art today will be second nature by tomorrow.What you will learnUnderstand physically based rendering to fit the aesthetic of your gameWrite shaders from scratch in ShaderLab and HLSL/CgCombine shader programming with interactive scripts to add life to your materialsDesign efficient shaders for mobile platforms without sacrificing their realismUse state-of-the-art techniques, such as volumetric explosions and fur shadingMaster the math and algorithms behind the most used lighting modelsUnderstand how shader models have evolved and how you can create your ownWho this book is forUnity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.
Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch
by Robert WellsLearn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective wayKey FeaturesGain a high-level overview of the Unity game engine while building your own games portfolioDiscover best practices for implementing game animation, game physics, shaders, and effectsCreate fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agentsBook DescriptionThe Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.What you will learnLearn the fundamentals of game development, including GameObjects, components, and scenesDevelop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D gamesHandle player controls and input functionality for your Unity gamesImplement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-AgentsCreate virtual and augmented reality games using UnityVR and AR FoundationExplore the cutting-edge features of Unity 2020 and how they can be used to improve your gamesWho this book is forIf you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.
Unity 2021 Cookbook: Over 140 recipes to take your Unity game development skills to the next level
by Matt Smith Shaun FernsDiscover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with UnityKey FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook DescriptionIf you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is forIf you’re a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
Unity 2021 Cookbook: Over 140 recipes to take your Unity game development skills to the next level, 4th Edition
by Matt Smith Shaun Ferns Chris GreganDiscover practical solutions to everyday problems in developing 2D and 3D games and AR/VR applications using the latest features of Unity 2021Key FeaturesDiscover the latest features of Unity 2021 in this updated fourth edition including coverage of AR/VR developmentFocus on 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook DescriptionUnity is the most widely used game development platform worldwide. Available for Windows, macOS, and Linux, Unity is a powerful and easy-to-use one-stop solution for creating games for mobile, web, desktop and games consoles.This fourth edition of the Unity Cookbook series is updated with the latest features of Unity 2021 and modern game development practices, and will help you address common hurdles faced by Unity game developers. The cookbook helps you work through a wide variety of recipes relating to the essential features of the Unity game engine. You will get to grips with shaders and Shader Graph, before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book also guides you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files.By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills.What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is forThis book is for existing Unity developers who want to explore a wide range of Unity scripting and multimedia features using ready-to-use recipes in the Unity engine. Programmers looking to explore multimedia features will also find this book useful. Beginner-level knowledge of Unity and C# programming is required before getting started with this Unity engine book.
Unity 2021 Shaders and Effects Cookbook: Over 50 recipes to help you transform your game into a visually stunning masterpiece
by John P. DoranOvercome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021Key FeaturesDiscover practical recipes for mastering post-processing effects and advanced shading techniquesLearn the secrets of creating AAA quality shaders without writing long algorithmsCreate visually stunning effects for your games using Unity's VFX GraphBook DescriptionShaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!What you will learnUse physically based rendering to fit the aesthetic of your gameCreate spectacular effects for your games by testing the limits of what shaders can doExplore advanced shader techniques for your games with AAA qualityUse Shader Graph to create 2D and 3D elements for your games without writing codeMaster the math and algorithms behind the commonly used lighting modelsGet to grips with the Post-Processing Stack to tweak the appearance of your gameWho this book is forThis book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.
Unity 3 Game Development Hotshot
by Jate WittayabunditUsing a projects based approach you will learn the coolest aspects of Unity3D game development. With each project you will be able to show off a creation that shows only the best of Unity 3D. This book is for users who already have some basic knowledge of how to use the Unity3D game engine and intermediate users who want to explore Unity 3D above and beyond the basic techniques.
Unity 3D Game Development by Example Beginner's Guide
by Ryan Henson CreightonThe book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
Unity 3D Game Development by Example Beginner's Guide
by Ryan Henson CreightonThe book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
Unity 3D UI Essentials
by Simon JacksonIf you have a good understanding of Unity's core functionality and a decent grasp of C# scripting in Unity (although not essential if you are just using the Editor with the new UI), you'll be well placed to take advantage of the new UI feature set.
Unity 4.x Game Development by Example Beginner's Guide
by Ryan Henson CreightonThis is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.If you've ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.