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Beginning Drama 11–14
by Jonothan NeelandsThis guide explores the roles, skills and knowledge needed to become an effective drama teacher. It combines practical advice on planning, teaching and assessing with the best teaching practices. It also offers lesson plans for years 7-9 students to use intheir teaching.
Beginning LEGO MINDSTORMS EV3
by Mark RollinsBeginning LEGO MINDSTORMS EV3 shows you how to create new fun and fantastic creations with the new EV3 programmable brick along with other new EV3 pieces and features. You'll learn the language of the EV3 brick, and then go on to create a variety of programmable vehicles using MINDSTORMS and Technic parts. You'll then move into creating robot parts, including robotic arms. You'll even learn how to make different types of MINDSTORMS walkers. Finally, you'll learn how to incorporate light and sound into your amazing EV3 creations. Whether you're a MINDSTORMS enthusiast wanting to know more about EV3, a robotics competitor, or just a LEGO fan who wants to learn all about what EV3 can do, Beginning LEGO MINDSTORMS EV3 will give you the knowledge you need. Note: the printed book is in black and white. The Kindle and ebook versions are in color (black and white on black and white Kindles). What you'll learn How to program the new EV3 brick The different components new to the EV3 system How to program the EV3 with LabView How to build fantastic robotic creations How to incorporate Technic creations into MINDSTORMS Who this book is for MINDSTORMS and robotics enthusiasts who want to learn about EV3, and people who are completely new to MINDSTORMS and want a thorough and fun introduction. Table of Contents 1. Introduction to MINDSTORMS EV3 2. How to Program the EV3 Brick 3. Taking Control of a Vehicle with LEGO MINDSTORMS 4. Sound and Light 5. Data Logging and Advanced Programming 6. Special Construction Projects 7. The Robotic Arm 8. Creator and the Walking Robot
Beginning Microsoft Kinect for Windows SDK 2.0: Motion and Depth Sensing for Natural User Interfaces
by Mansib RahmanDevelop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2. 0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers
Beginning PBR Texturing: Learn Physically Based Rendering with Allegorithmic’s Substance Painter
by Abhishek KumarDelve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.What You Will LearnKnow the fundamentals of PBR-based texturing from the ground upCreate production-ready textured models from scratchIntegrate PBR textures with standard 3D modeling and rendering applicationsCreate portfolio-ready renders using offline renderersWho This Book Is For Beginners in the fields of 3D animation, computer graphics, and game technology
Beginning Photo Retouching and Restoration Using GIMP
by Phillip WhittBeginning Photo Retouching & Restoration Using GIMP teaches the reader how to achieve professional results using this high end image editor. You'll learn how to do everything from making dull images 'pop' to resurrecting badly damaged photographs deemed beyond any hope of rescue. There's no need to shell out good money month after month for the 'big name' software package. GIMP 2. 8 is a world-class image editor that wields almost as much power, and is completely free Learning the art of photo retouching and restoration is fun and rewarding. Reclaim those treasured images from the ravages of time and neglect, and pass them on to future generations. Beginning Photo Retouching & Restoration Using GIMP will provide you with a wide array of editing exercises to help you develop a high degree of proficiency. Whether you are the designated 'family archivist' wanting to preserve your family history, or a professional photographer with a desire to add an extra revenue generating service, this book will be an invaluable aid. - Shows how to acquire the best scans and digitize large photographs. - Teaches you how to digitally repair damaged prints, correct color shifts, reclaim lost detail-even colorize black and white images. - Offers great tips on how to maintain and preserve your newly printed restored photographs, and how to properly store originals.
Beginning Photo Retouching and Restoration Using GIMP: Learn to Retouch and Restore Your Photos like a Pro
by Phillip WhittDigitally repair damaged prints, correct color shifts, and even colorize black and white images. This thoroughly revised book will show you how to retouch and restore photos using the most up-to-date version of GIMP and it's latest tools and features.Basic knowledge of GIMP is helpful, but the first chapter provides an overview of the free, open source image editing program. You'll then see how GIMP is a worthy alternative to Adobe Photoshop. You'll also work with step-by-step tutorials to duplicate the results using the same practice images used in the lessons. Because it is cross-platform friendly you can turn “unfixable” photos into digital art on Windows, macOS, and Linux enhancing your learning experience. Beginning Photo Retouching and Restoration Using GIMP provides insight into the powerful program's wide set of features for just about any type of retouching or restoration work.What You'll LearnAcquire the best scans and digitize large photographsAdjust contrast and exposure to make dull images “pop”Remove cracks, creases, tears, and blemishesRetouch portraits and replace backgroundsPreserve your newly restored and printed photographs, and properly store originalsWho This Book Is ForAnyone interested in retouching or restoring photos, whether they are family archivists genealogists, photographers, designers, or students―particularly those requiring a powerful program, but don’t want or need to use Adobe’s subscription-based service to access Photoshop.
Beginning Quilting the Super Simple Way: All the Basics to Get You Started, 15 Projects with Step-by-Step Instructions
by Liz AneloskiThis easy-to-follow beginner’s guide is the only resource you need to get started on your first quilt—and finish with confidence!Beginning Quilting the Super Simple Way covers the basic skills and techniques every quilter needs to know, plus the tools and materials you will need to set up your work space. It then offers a selection of quilt patterns in different sizes and styles. Each one is perfect for a beginner’s first quilt, or as a quick project for an experienced quilter. A bonus chapter featuring jelly rolls and charm squares offers more easy quilting techniques to explore!
Beginning Research in the Arts Therapies: A Practical Guide
by Gary Ansdell Mercedes Pavlicevic* Are you about to write a dissertation for an MA in an arts therapy? * Is your workplace pressuring you to do research on your practice? * Do you fancy trying your hand at a bit of research without any pressure from anyone? * Are you bewitched, bothered and bewildered? A mystique about research usually comes from reading a) writers who launch into philosophical dialectics about research and avoid the basics; b) poorly written research papers full of undecipherable formulae; and c) smug, unfriendly research texts. This book begins at the beginning. Ansdell and Pavlicevic hold your hand and give you plenty of hints and tips while you prepare your funding proposal or research project. They help you think about your title, structure your research questions and aims, and prepare to collect, organize and analyze your research data. Moreover, you're not alone! Franz and Suzie have their own projects which you're invited to follow with opportunities to learn about the nitty-gritty of tables, pie-charts, data transcription, data presentation - and supervisors who toss off clever, useless bits of advice. `Beginning Research in the Arts Therapies' puts the zap into arts therapies research, making it fun and serious, exasperating and utterly absorbing. Miss this book and you'll deprive yourself of a sympathetic ear, firm advice and a sensible and imaginative combustion of theory, debate and determination. `Beginning Research in the Arts Therapies' is recommended to all arts therapies practitioners: students, researchers, and those clinicians who simply want to `keep up' with research literature without `doing it for themselves'.
Beginning Scribus
by Robert WhiteBeginning Scribus is the book you wish you'd read when you downloaded Scribus for the first time. Scribus is an award-winning page-layout program used by newspaper designers, magazine designers and those who want to do proper page layout but not pay for an expensive solution. It is free and Open Source, providing a useful alternative for those who cannot afford or choose not to use Adobe InDesign or QuarkXpress. Beginning Scribus provides you with the skills you will need in order to use this program productively. It demonstrates the techniques used by printers and publishers in order to create a range of layouts and effects, and it shows you how you can use these techniques to design everything from a flyer to a three-fold brochure. Using the latest Scribus release, Beginning Scribus takes you through the process of designing a magazine from start to finish and teaches you some of the tricks of professional page layout and design. The book also provides a definitive guide to desktop publishing using free, open source tools, such as GIMP for photo manipulation. What you'll learn How to layout your pages to make calendars, brochures and magazines. How to flow your text around pull-quotes and graphical images. How to flow text along a curved path using a Bezier tool. How to bleed your images to the edge of the page. How to make interactive documents for the Web. Who this book is for Beginning Scribus is for those who are new to desktop publishing, and those who are new to Scribus. It is aimed at those who need to utilise a fully-featured page-layout system, but do not have the money to spend on InDesign or QuarkXpress. Many people would love to be more creative in the way they design their documents, but they are daunted by the complexity of the tools, and the price of the software. This book is for them. Students, teachers, report writers, journalists and graphic designers will also find the book useful. Programming Python is not required. If you happen to know Python or wish to experiment, then there are ready made scripts that you may modify. Table of Contents Chapter 1: Scribus Basics Chapter 2: Getting to Know the Workspace Chapter 3: Text Frames and Font Management Chapter 4: Working With Graphics Chapter 5: Working With Color Chapter 6: Exporting and Printing Your Documents Chapter 7: Working with Gimp Chapter 8: Automating Scribus Chapter 9: Magazine Design
Beginning Sculpture
by Arthur WilliamsLEVEL: 6th form onwards. The most valuable tool in your sculpture studio, 'Beginning Sculpture' is a comprehensive guide to sculpture techniques, skills, and tools, that addresses the unique demands of the contemporary studio classroom in a variety of ways, including studio opportunities for hands-on learning and self expression, and interviews with professional artists. With an easy to follow format students: learn the elements and principles of design and sculpture; follow step-by-step photographs and illustrations; see examples of student art; see examples from well-known artists.
Beginning Shakespeare 4-11
by Miles Tandy Joe Winston'This book is clear, approachable, and true. The elegant simplicity of its good guidance is the product of years of practical experience in the classroom. I wholeheartedly commend it to primary school teachers everywhere.' Michael Boyd, Artistic Director of the Royal Shakespeare Company Shakespeare’s plays are widely regarded as the greatest inheritance in English literature and recent years have seen a growing interest in introducing them to children in their primary schools. In this book, the authors bring a blend of clear thinking, playful and inventive practice and straightforward practical advice to bear on teaching Shakespeare in the primary school. Children who encounter Shakespeare early have the opportunity to become comfortable with the plays, their stories, characters and settings, long before they might become intimidated by their associations with exclusivity and ‘high’ culture. They are also given the chance to become familiar with and absorb his powerful and complex language at a stage when they are constantly encountering new vocabulary. To do this most effectively demands a dynamic pedagogy, one which recognises that the plays are best explored and understood through active, physical engagement. Beginning Shakespeare 4-11 offers a sound rationale for teaching Shakespeare in primary schools and shows how to engage children with Shakespeare through story, through the very best of early years practice, and through his rich and sensual language. It also illustrates how engagement with the plays and their language can have a dramatic impact on children’s writing. And because plays are for performing, there is helpful and practical advice on how to develop the work and share it with the whole school, parents and the wider community. This accessible and comprehensive guide is ideal for teacher trainees and practising primary teachers everywhere.
Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch
by Abhishek KumarDive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more.This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production.What You Will LearnUnderstand the basic physics behind effect creationCreate 3D visual effects scenes from scratchKnow the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk MayaWho This Book Is ForBeginning-level users; students from the field of visual effects design, 3D modeling, and simulation; game designers; those creating computer graphics; FX artists and aspirants looking for a career in the field of 3D
Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets
by Sean OngDevelop applications and experiences for Microsoft's HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers with little or no graphics or mixed reality experience
Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets
by Sean Ong Varun Kumar SiddarajuDevelop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided.Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking.What You Will LearnPrototype ideas quickly for the HoloLens 2 and Windows mixed reality devicesGet started with Unity, the preferred tool for developing 3D experiencesLocate and import 3D models for your project, or make your ownUse spatial sound, voice commands, gestures, hand tracking, and eye trackingBuild with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy wayPublish to the Windows Store and make money from your appWho This Book Is ForProgrammers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.
Beginning Woodwork (Seventh Edition)
by John L. Feirer"Beginning Woodwork, as a part of a modern industrial education program, includes the following as some of its major objectives: It teaches: 1. students about the woodworking industry. 2. students how to design, plan, and carry through a project in woodworking. 3. basic hand skills in woodworking that are useful to everyone. 4. students how to work safely with woodworking tools and materials and to protect themselves from accidents. 5. consumer values. 6. the conservation of natural resources."
Beginning to See the Light: Sex, Hope, and Rock-and-Roll
by Ellen WillisFrom the New Yorker&’s inimitable first pop music critic comes this pioneering collection of essays by a conscientious writer whose political realm is both radical and rational, and whose prime preoccupations are with rock &’n&’ roll, sexuality, and above all, freedom. Here Ellen Willis assuredly captures the thrill of music, the disdain of authoritarian culture, and the rebellious spirit of the &’60s and &’70s.
Beginnings of Interior Environments (Fashion Ser.)
by Lynn M. Jones Heidi PlumbThe new edition of the leading textbook remains the gold standard for interior design education. In this twelfth edition of Beginnings of Interior Environments, established interior designer and professor Lynn M. Jones, ASID, IDEC collaborates with innovator Heidi Plumb, IIDA, IDEC, to deliver a practical and balanced overview of commercial and residential interior design. Written to offer coverage of the creative and technical characteristics of the profession, the text also addresses Council for Interior Design Accreditation (CIDA) content. Part I opens with a discussion on the scope and value of the profession and includes a pictorial overview of the history of design. Subsequent parts cover design fundamentals, the spatial envelope—including space planning and systems—, products and materiality, and designing for a living. A new chapter addresses the art and science of visual communications. Hundreds of images from actual design projects, supplied by national and international design firms, illustrate quality examples. &“Precedent Studies&” include in-house production work from these practicing designers. Content, updated throughout, includes additional information on design thinking, inclusivity, WELL building standards, casework, and architectural millwork. New end-of-chapter self-directed projects provide students the opportunity to apply their knowledge. Written by two successful educators and practitioners, both NCIDQ certified with terminal degrees, the text applies a balance between education and practice. It is the ideal textbook for introductory interior design or interior architecture courses, and an invaluable resource for anyone looking to apply a holistic interior design perspective to their own home or business. As in previous editions, the text Introduces interior design with a foundation in its health, safety, and welfare benefits Explores design fundamentals, including visual literacy, and the elements and principles of design, with a special emphasis on color and now visual communications Discusses construction, including building components, codes, regulations, as well as lighting, electrical, and communication systems Offers an in-depth examination of the profession, including career pathways and professional organizations Reviews critical global issues such as sustainability, universal design, and culturally sensitive design Includes a dedicated section on interior materials and finishes—floorings, ceilings, wallcoverings, upholstery—and furnishings such as furniture, art, and accessories Leads students to analyze the needs of clients to design safe and sustainable environments that enhance the quality of life Includes a companion site for instructors featuring PowerPoint slides and an Instructor's manual with discussion points, objectives, lecture outlines, learning activities, and example quizzes with answers
Beginnings of Interior Environments (Fashion Ser.)
by Lynn M. JonesThe gold standard for entry-level interior design education, now published by Wiley In this Eleventh Edition of Beginnings of Interior Environments, accomplished interior designer and professor Lynn M. Jones delivers a balanced and comprehensive overview of commercial and residential interior design. Written to offer coverage of the creative and technical characteristics of the profession, the text also addresses Council for Interior Design Accreditation (CIDA) content. The book presents topics on the scope of the profession, spatial development, and visual literacy while also reviewing the factors of quality aesthetics. Hundreds of images from actual design projects, supplied by national and international design firms, illustrate the design process. “Design Scenarios,” or case studies, demonstrate examples of professional practice and in-house production work students are likely to encounter during their career. The text discusses issues of global importance, from sustainability to universal design; a pictorial essay reviews the history of style. Readers will also enjoy: An introduction to interior environments, including the fundamentals of interior design and the health, safety, and welfare benefits of interior design An exploration of design fundamentals, including the elements and principles of design, with a special emphasis on color Practical discussions on building construction, including construction components and codes, as well as lighting, electrical, and communication systems An entire section dedicated to interior finishes—upholstery, wallcoverings, and floorings—and furnishings—furniture, art, and accessories In-depth examinations of the profession of interior design, including career opportunities Beginnings of Interior Environments is perfect for students in an introductory interior design course, and an indispensable resource for anyone seeking a balanced interior design perspective for their home or office.
Behaving Badly: Richard Harris
by Cliff GoodwinRichard Harris was never an easy person to get along with. He was a difficult schoolboy (and was later disowned by his Limerick teachers), then he went to work in the family flour and milling business - where he organised a strike against his father.It was as a gifted and compelling actor that Richard Harris dominated stage and screen for more than four decades. He was nominated for an Oscar twice: for his earthy portrayal of a rugby player in This Sporting Life and as a dominant and bullish Irish farmer in The Field. More recently he delivered gripping screen performances in Gladiator and two Harry Potter films.But it was his violent, drunken, womanising private life that fed the public myth and made Harris, one of a new breed of rogue male actors, an international celebrity. Married and divorced twice, with three sons - two actors, one a film director - he claimed the only time he had been miscast was as a husband. His lovers included legends such as Merle Oberon, Sophia Loren, Ava Gardner and Vanessa Redgrave.
Behaviour and Design of Steel Structures to AS4100 (Australian Third Edition)
by Nick Trahair Mark A BradfordThe behaviour of steel structures and the criteria used in their design are set out in detail in this book. The book bridges the gap between the methods of analysis and the sizing of structural components. The basis of the limit state design criteria of the latest Australian code for structural steel are explained, and the reader is pointed to the relevant provisions of the code.
Behavioural Production: Semi-Autonomous Approaches to Architectural Design, Robotic Fabrication and Collective Robotic Construction
by Robert Stuart-SmithAutonomous manufacturing and cyber-physical systems are key enabling technologies of the Fourth Industrial Revolution (IR4) which are currently being incorporated into the building design and construction industries. These emerging IR4 technologies have the potential to effectively improve construction affordability and productivity, address current and future building demand, and reduce the environmental impact of the built environment. However, design approaches that make use of IR4 technologies are still relatively unexplored. While automation, such as mass production, promotes standardised design solutions, design thinking that embraces varying degrees of autonomy can lead to unique and considered approaches to design on an industrial scale.Behavioural Production: Semi-Autonomous Approaches to Architectural Design, Robotic Fabrication and Collective Robotic Construction explores design operating through the orchestration of spatiotemporal events. A multi-agent behaviour-based approach to computation is employed in architectural design and extended to individual and swarm-based robotic methods for additive manufacturing. Behavioural Production seeks to expand our capacity to engage with the world at large through varying degrees of autonomy. In an industrialised world where traditional craftsmanship has been marginalised and cannot scale to meet societal needs, this book speculates a means to bring scalable forms of creativity into the act of making. This is explored through the use of materials, generative algorithms, computer vision, machine learning, and robot systems as active agents in design conception and realisation. The book presents a collection of ideas, projects, and methods developed in the author’s design practices and research labs in the fields of architecture and computer science. This body of work demonstrates that engaging with semi-autonomous processes does not diminish authorship, but rather expands it into new forms of design agency that seamlessly integrate with emerging manufacturing and construction technologies whilst authoring distinctive design character.
Behavioural Science and Housing Decision Making: A Case Study Approach
by Helen BaoThis book takes a behavioural approach to examine six important housing questions: tenure decision, gentrification, place attachment, housing bubbles, housing wealth, and residential satisfaction. Using experimental and field data, the book demonstrates the effects of six behavioural biases and heuristics (i.e., anchoring and reference dependence, loss aversion, mental accounting, endowment effect, herd behaviours, and social comparison) on these housing decisions. The first part of the book introduces the questions and provides a behavioural science toolbox before the second part adopts a real-world case study approach. Real data sets and suggested answers are provided, and the cases come from the UK, USA, and China. Background information is given in each case to facilitate the understanding of the case data and question, as well as the discussions on the results. This book is ideal supplementary reading on a variety of courses such as housing studies, economics, real estate, research methods, and for students and academics who are interested in the application of behavioural science in housing decisions.
Behind Architectural Filters: Phenomena of Interference
by Miguel GuitartBehind Architectural Filters: Phenomena of Interference explores the active role of architectural filters in generating physically and sensory charged spatial experiences. The book addresses how the material and the psychological strategies of permeable physical boundaries determine our perceptual experiences of the spaces we occupy. This book explores architectural filters as connecting mechanisms capable of conjuring unique atmospheres that integrate the participation of several agents. The text analyzes ten case studies, grouped under five generative parameters: origin, density, thickness, function, and message. Each study investigates the main aspects of the filters’ internal genesis and the character of the spaces informed by them. The cases illustrate a broad geographic, cultural, and historical scope, and connect past tradition with contemporary design. This methodology considers a historical and philosophical standpoint addressing vernacular, constructive, sustainable, and sensory considerations. Written for students and scholars of architectural history, theory, art, design, and philosophy, Behind Architectural Filters: Phenomena of Interference offers an unprecedented perspective on the production of spatial atmospheres, bridging past and present while connecting thought and practice in a highly visual study.
Behind Bars: Inside Ontario's Heritage Gaols
by Ron BrownTravel across Ontario and pay a visit to Ontario’s nearly 50 heritage jails. Built before the modern era of the OPP, they range in size from single cell lockups to massive monuments such as the Kingston Pen and the Don Jail. Although Spartan inside, many are architectural wonders on the outside and have been declared heritage buildings. A few have been converted to museums and show the harsh conditions that convicts had to endure. Behind Bars also tells of the many hilarious escapes, gruesome hangings and unusual trials which made Ontario’s old jails the centre of attention. Highlights include ghost-town jails in Silver Islet and Berens River; torture devices on display at the Penitentiary Museum in Kingston, along with the "shower" and the coffin-sized "box"; the man who was executed but didn’t die; mysterious escapes; the battle over Ontario’s smallest jail; Woodstock’s death mask; love stories gone wrong; Ontario’s first terrorist attack; the worst mass murderer; and haunted jails. "Noboby knows Ontario like Ron Brown." - CBC Radio
Behind Closed Doors: At Home in Georgian England
by Amanda VickeryFrom the award-winning author of The Gentleman&’s Daughter,a witty and academic illumination of daily domestic life in Georgian England. In this brilliant work, Amanda Vickery unlocks the homes of Georgian England to examine the lives of the people who lived there. Writing with her customary wit and verve, she introduces us to men and women from all walks of life: gentlewoman Anne Dormer in her stately Oxfordshire mansion, bachelor clerk and future novelist Anthony Trollope in his dreary London lodgings, genteel spinsters keeping up appearances in two rooms with yellow wallpaper, servants with only a locking box to call their own.Vickery makes ingenious use of upholsterer&’s ledgers, burglary trials, and other unusual sources to reveal the roles of house and home in economic survival, social success, and political representation during the long eighteenth century. Through the spread of formal visiting, the proliferation of affordable ornamental furnishings, the commercial celebration of feminine artistry at home, and the currency of the language of taste, even modest homes turned into arenas of social campaign and exhibition.The basis of a 3-part TV series for BBC2.&“Vickery is that rare thing, an…historian who writes like a novelist.&”—Jane Schilling, Daily Mail&“Comparison between Vickery and Jane Austen is irresistible…This book is almost too pleasurable, in that Vickery's style and delicious nosiness conceal some seriously weighty scholarship.&”—Lisa Hilton, The Independent&“If until now the Georgian home has been like a monochrome engraving, Vickery has made it three dimensional and vibrantly colored. Behind Closed Doors demonstrates that rigorous academic work can also be nosy, gossipy, and utterly engaging.&”—Andrea Wulf, New York Times Book Review