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CMS Made Simple 1.6: Beginner's Guide

by Sofia Hauschildt

This is a practical, hands-on book based around a case study website, which you will build in this easy-to-understand workshop by using CMS Made Simple. The case study grows chapter by chapter, from CMS installation to the finished website. It provides clear instructions and detailed screenshots, so you can see exactly what to do at each step of the build. When you have completed the case study, you will have the knowledge and confidence to build a website with rich functionality and individual design that is optimized for search engines and can be handed over to the customer. This book is perfect for newcomers as well as webmasters who are looking for an introduction to building powerful and professional websites with a content management system. Basic knowledge of HTML and CSS is the only requirement. The workshop covers all aspects of web publishing and is aimed for web designers, web developers, editors, and web managers.

CMS Made Simple 1.9 Beginner?s Guide: LITE Edition

by Sofia Hauschildt

This is a practical, hands-on book based around a case study website, which you will set up in this easy-to-understand introduction to using CMS Made Simple. The chapters provide clear instructions and detailed screenshots, so you can see exactly what to do at each step of the build. This book is perfect for newcomers as well as webmasters who are looking for an introduction to building powerful and professional websites with a content management system. The workshop covers all aspects of web publishing and is aimed for web designers, web developers, editors, and web managers.

CMS Made Simple Development Cookbook

by Samuel Goldstein

This is a cookbook, with practical recipes providing tips and tricks to the most common problems and scenarios faced with CMS Made Simple Development.If you are a CMS Made Simple user wanting to expand your skill set, or a programmer who wants to develop for CMS Made Simple, this book is for you. You will need working knowledge of PHP, HTML, and SQL. Some experience with CMS Made Simple is recommended.

CMS Security Handbook

by Tom Canavan

Learn to secure Web sites built on open source CMSs Web sites built on Joomla!, WordPress, Drupal, or Plone face some unique security threats. If you're responsible for one of them, this comprehensive security guide, the first of its kind, offers detailed guidance to help you prevent attacks, develop secure CMS-site operations, and restore your site if an attack does occur. You'll learn a strong, foundational approach to CMS operations and security from an expert in the field. More and more Web sites are being built on open source CMSs, making them a popular target, thus making you vulnerable to new forms of attack This is the first comprehensive guide focused on securing the most common CMS platforms: Joomla!, WordPress, Drupal, and Plone Provides the tools for integrating the Web site into business operations, building a security protocol, and developing a disaster recovery plan Covers hosting, installation security issues, hardening servers against attack, establishing a contingency plan, patching processes, log review, hack recovery, wireless considerations, and infosec policy CMS Security Handbook is an essential reference for anyone responsible for a Web site built on an open source CMS.

Coaching for High Performance: How to Develop Exceptional Results Through Coaching

by Sarah Cook

Coaching for High Performance is intended to inspire IT managers with practical advice and tips on how to create a coaching environment in their department. Applying coaching skills in the IT workplace will help create an environment of high performance. Coaching enables people, improves performance and enhances the quality of work. Furthermore, it is a skill that is readily usable by all. It is a set of behaviors which can be used during a five- minute chat with a colleague or a direct report, during a one-to-one meeting, a performance review or as part of an IT project meeting.

COBOL Software Modernization

by Jean-Luc Recoussine Franck Barbier

Nowadays, billions of lines of code are in the COBOL programming language. This book is an analysis, a diagnosis, a strategy, a MDD method and a tool to transform legacy COBOL into modernized applications that comply with Internet computing, Service-Oriented Architecture (SOA) and the Cloud. It serves as a blueprint for those in charge of finding solutions to this considerable challenge.


by Richard Wentk

Develop applications for Mac OS X with this Developer Reference guideMake a clean transition to programming in Apple environments using the elegant and dynamic programming API Cocoa and this practical guide. Written by aseasoned Mac expert, this book shows you how to write programs in Cocoa for the rapidly expanding world of Macintosh users.Part of the Developer Reference series, this book prepares you for a productive programming experience on today's fastest-growing platform.Cocoa is a programming framework for developing in Apple environments, including Mac OS X 10.6 Snow LeopardThis book covers all the major information you need to start developing dynamic applications for Mac OS XMaster all Cocoa tools, including Xcode and working with Objective-CIncludes full coverage of the Cocoa API, Xcode, and Objective-C, as well as programming for Apple's latest OS X, Snow LeopardCompanion Web site includes all code filesProgramming for Apple's Macintosh is a growing career field. This essential guide, one of the most comprehensive on Cocoa, will help you quickly become productive.

Cocoa and Objective-C Cookbook

by Jeff Hawkins

Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. This book is perfect for the Mac OS X Cocoa developer who is ready to move beyond the basics and dive into more advanced Cocoa topics. The cookbook format lets you jump right into the examples without the lengthy explanations you often find in other books. Basic familiarity with Cocoa and Objective-C development is required.

Cocoa and Objective-C: Up and Running

by Scott Stevenson

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Get a quick hands-on tour of basic programming skills with the C language Learn how to use Interface Builder to quickly design and prototype your application's user interface Start using Objective-C by creating objects and learning memory management Learn about the Model-View-Controller (MVC) method of sharing data between objects Understand the Foundation value classes, Cocoa's robust API for storing common data types Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

Cocoa in a Nutshell

by Michael Beam James Duncan Davidson

Cocoa® is more than just a collection of classes, and is certainly more than a simple framework. Cocoa is a complete API set, class library, framework, and development environment for building applications and tools to run on Mac OS® X. With over 240 classes, Cocoa is divided into two essential frameworks: Foundation and Application Kit. Above all else, Cocoa is a toolkit for creating Mac OS X application interfaces, and it provides access to all of the standard Aqua® interface components such as menus, toolbars, windows, buttons, to name a few.Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. Common programming tasks are described, and many chapters focus on the larger patterns in the frameworks so developers can understand the larger relationships between the classes in Cocoa, which is essential to using the framework effectively.Cocoa in a Nutshell is divided into two parts, with the first part providing a series of overview chapters that describe specific features of the Cocoa frameworks. Information you'll find in Part I includes:An overview of the Objective-C language Coverage of the Foundation and Application Kit frameworks Overviews of Cocoa's drawing and text handling classes Network services such as hosts, Rendezvous URL services, sockets, and file handling Distributed notifications and distributed objects for interapplication communication Extending Cocoa applications with other frameworks, including the AddressBook, DiscRecording, and Messaging frameworks The second half of the book is a detailed quick reference to Cocoa's Foundation and Application Kit (AppKit) classes. A complement to Apple's documentation, Cocoa in a Nutshell is the only reference to the classes, functions, types, constants, protocols, and methods that make up Cocoa's Foundation and Application Kit frameworks, based on the Jaguar release (Mac OS X 10.2). Peer-reviewed and approved by Apple's engineers to be part of the Apple Developer Connection (ADC) Series, Cocoa in a Nutshell is the book developers will want close at hand as they work. It's the desktop quick reference they can keep by their side to look something up quickly without leaving their work.Cocoa in a Nutshell is the book developers will want close at hand as they work. It's the desktop quick reference they can keep by their side to look something up quickly without leaving their work.

Cocoa Programming for Mac OS X For Dummies

by Erick Tejkowski

Cocoa programming is not only the favored development environment for Mac OS X, it's also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start!This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You'll learn what's new in Cocoa frameworks and create an application step by step. For example, you can:See how Xcode underlies your applications as the main component of Apple's IDEExamine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programmingUse Xcode and Interface BuilderSpruce up your apps with audio, video, Internet features, stylized text, and moreCreate applications with the stunning graphics for which Macs are famousSee how to build apps with multiple documents and even executables that aren't traditional Mac appsUse all the exciting new Cocoa featuresWork with Cocoa numbers, arrays, Booleans, and datesBuild document-based applicationsSimplify with key-value codingThe better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Cocoa Touch for iPhone OS 3

by Jiva Devoe

Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer's guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process--from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you're new to iPhone development you'll soon be cranking out great code. Walk through Xcode, Interface Builder, and other key toolsBuild simple or complex GUIs with navigation and custom viewsImplement a database with Core Data, and design your schema in XcodeLearn to use the iPhone's signature multi-touch capabilities in your applicationsWork with the Apple Push Notification ServiceUse the Map Kit API to create apps with embedded mapsRecord audio, play video, and access the iPod LibrarySet up your developer certificates and code sign your appsUse Store Kit to sell expanded features and content within your appsWhether you're a new iPhone developer or seasoned veteran, this book is the perfect go-to reference for iPhone development-and one of an exciting new series for Apple developers.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Cocos2d for iPhone 0.99 Beginner's Guide

by Pablo Ruiz

This is a beginner's guide.If you want to get into the iPhone industry and have your games compete with the best, this book is for you. You should have some basic programming experience with Objective-C and a good understanding of OOP. A little experience of game programming in any language is welcome but not a must.

Cocos2d for iPhone 1 Game Development Cookbook

by Nathan Burba

This book is full of fun and engaging recipes with modular libraries that can be plugged into your project. Each recipe consists of explained code accompanied by screenshots for your understanding. If you want to elevate your basic Cocos2d project to the next level, this is the book for you. Some understanding of Objective-C and Cocos2d is recommended. People with some programming experience may also find this book useful.

Cocos2d Game Development Blueprints

by Jorge Jordán

Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.

Cocos2D Game Development Essentials

by Ben Trengrove

If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.

Cocos2d-x by Example Beginner's Guide

by Roger Engelbert

Get to grips with Cocos2D-X using step-by-step examples. Roger Engelbert will have you smiling throughout and learning valuable information at every turn.If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples and learn exactly what you need to know to make your games a reality.No programming experience necessary!

Cocos2d-x by Example: Beginner's Guide - Second Edition

by Roger Engelbert

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

Cocos2d-x Game Development Blueprints

by Karan Sequeira

If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.

Cocos2d-x Game Development Essentials

by Gareth Jones Arutosh Gurung Frahaan Hussain

This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.

Code and Other Laws of Cyberspace, Version 2.0

by Lawrence Lessig

Countering the common belief that cyberspace cannot be regulated, Lessig (Harvard Law School) argues that if anything, commerce is forging the Internet into a highly regulated domain. But neither direction is inevitable; it is up to citizens to decide what values and trade-offs of control hardware and software code is to embody.

The Code Book: How to Make it, Break it, Hack it, Crack it

by Simon Singh

It's known as the science of secrecy. Cryptography: the encoding and de coding of private information. And it is history's most fascinating story of intrigue and cunning. The battle between codemakers and codebreakers has been going on for centuries: from Julius Caesar and his Caesar cipher to the codebreaking achievements of the tenth-century Arabs; from the code used by Mary Queen of Scots in an attempt to dethrone Elizabeth I to Sir Francis Walsingham's decipherment of that code, which led to Mary's execution for treason; from the Germans' use of the Enigma machine for automatic encryption in the Second World War to Alan Turing's efforts to infiltrate Enigma, which contributed to the Allied victory. And the battle rages on. How private are your e-mail communications? How secure is sending your credit card information over the Internet? And how much secrecy will the government tolerate? Simon Singh follows the evolution of secret writing with a clarity that lets the reader enjoy the captivating story while easily absorbing the details of cryptography. Woven throughout are clear and concise illustrations of the processes of enciphering and deciphering. Accessible, compelling and timely, this international bestseller, now adapted for young people, is sure to make readers see the past- and the future-in a whole new way.

Code Complete

by Steve Mcconnell

Widely considered one of the best practical guides to programming, Steve McConnell's original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices--and hundreds of new code samples--illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking--and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor--or evolve--code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project

Code-First Development with Entity Framework

by Sergey Barskiy

This book is intended for software developers with some prior experience in Microsft.NET framework who want to learn how to use Entity Framework. Maybe you have used SQL for years, but want to write data access code more easily and safely, using C# or VB.NET instead. Maybe you want to learn how to use this Microsoft ORM to create strongly typed data access logic, or maybe you want to get your database changes deployed with minimal effort. This book will get you up and running quickly, providing many examples for C# and VB.NET programmers that illustrate all the key concepts of Entity Framework.

Code: The Hidden Language of Computer Hardware and Software

by Charles Petzold

What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who's ever wondered about the secret inner life of computers and other smart machines. It's a cleverly illustrated and eminently comprehensible story--and along the way, you'll discover you've gained a real context for understanding today's world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you--and perhaps even awaken the technophile within.

Showing 1,601 through 1,625 of 11,023 results


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