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Computational Vision and Bio-Inspired Computing: Proceedings of ICCVBIC 2022 (Advances in Intelligent Systems and Computing #1439)

by S. Smys João Manuel R. S. Tavares Fuqian Shi

This book includes selected papers from the 6th International Conference on Computational Vision and Bio Inspired Computing (ICCVBIC 2022), held in Coimbatore, India, from November 18 to 19, 2022. This volume presents state-of-the-art research innovations in computational vision and bio-inspired techniques. It includes theoretical and practical aspects of bio-inspired computing techniques, like machine learning, sensor-based models, evolutionary optimization and big data modeling and management that make use of effectual computing processes in the bio-inspired systems.

Computational Vision and Medical Image Processing: Recent Trends (Computational Methods in Applied Sciences #19)

by Joao Tavares R. M. Jorge

This book contains extended versions of papers presented at the international Conference VIPIMAGE 2009 - ECCOMAS Thematic Conference on Computational Vision and Medical Image, that was held at Faculdade de Engenharia da Universidade do Porto, Portugal, from 14th to 16th of October 2009. This conference was the second ECCOMAS thematic conference on computational vision and medical image processing. It covered topics related to image processing and analysis, medical imaging and computational modelling and simulation, considering their multidisciplinary nature. The book collects the state-of-the-art research, methods and new trends on the subject of computational vision and medical image processing contributing to the development of these knowledge areas.

Computational Vision and Robotics: Proceedings of ICCVR 2014 (Advances in Intelligent Systems and Computing #332)

by Ishwar K. Sethi

Computer Vision and Robotic is one of the most challenging areas of 21st century. Its application ranges from Agriculture to Medicine, Household applications to Humanoid, Deep-sea-application to Space application, and Industry applications to Man-less-plant. Today's technologies demand to produce intelligent machine, which are enabling applications in various domains and services. Robotics is one such area which encompasses number of technology in it and its application is widespread. Computational vision or Machine vision is one of the most challenging tools for the robot to make it intelligent. This volume covers chapters from various areas of Computational Vision such as Image and Video Coding and Analysis, Image Watermarking, Noise Reduction and Cancellation, Block Matching and Motion Estimation, Tracking of Deformable Object using Steerable Pyramid Wavelet Transformation, Medical Image Fusion, CT and MRI Image Fusion based on Stationary Wavelet Transform. The book also covers articles from applications of soft computing techniques such as Target Searching and Tracking using Particle Swarm Optimization, PSO-based Functional Artificial Neural Network, etc. The book also covers article from the areas of Robotics such as Solar Power Robot Vehicle, Multi Robot Area Exploration, Intelligent Driving System based on Video Sequencing, Emotion Recognition using MLP Network, Identifying the Unstructured Environment.

Computational Visual Media: 12th International Conference, CVM 2024, Wellington, New Zealand, April 10–12, 2024, Proceedings, Part II (Lecture Notes in Computer Science #14593)

by Fang-Lue Zhang Andrei Sharf

This book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024.The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows:Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations.Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics.

Computational Visual Media: 12th International Conference, CVM 2024, Wellington, New Zealand, April 10–12, 2024, Proceedings, Part I (Lecture Notes in Computer Science #14592)

by Fang-Lue Zhang Andrei Sharf

​This book constitutes the refereed proceedings of CVM 2024, the 12th International Conference on Computational Visual Media, held in Wellington, New Zealand, in April 2024.The 34 full papers were carefully reviewed and selected from 212 submissions. The papers are organized in topical sections as follows:Part I: Reconstruction and Modelling, Point Cloud, Rendering and Animation, User Interations.Part II: Facial Images, Image Generation and Enhancement, Image Understanding, Stylization, Vision Meets Graphics.

Computationally Intelligent Systems and their Applications (Studies in Computational Intelligence #950)

by Jagdish Chand Bansal Marcin Paprzycki Monica Bianchini Sanjoy Das

This book covers all core technologies like neural networks, fuzzy systems, and evolutionary computation and their applications in the systems. Computationally intelligent system is a new concept for advanced information processing. The objective of this system is to realize a new approach for analyzing and creating flexible information processing of sensing, learning, recognizing, and action taking. Computational intelligent is a part of artificial intelligence (AI) which includes the study of versatile components to empower or encourage savvy practices in intricate and evolving situations. The computationally intelligent system highly relies on numerical information supplied by manufacturers unlike AI.

Computationally Intensive Statistics for Intelligent IoT (Studies in Autonomic, Data-driven and Industrial Computing)

by Debabrata Samanta Amit Banerjee

The book covers computational statistics, its methodologies and applications for IoT device. It includes the details in the areas of computational arithmetic and its influence on computational statistics, numerical algorithms in statistical application software, basics of computer systems, statistical techniques, linear algebra and its role in optimization techniques, evolution of optimization techniques, optimal utilization of computer resources, and statistical graphics role in data analysis. It also explores computational inferencing and computer model's role in design of experiments, Bayesian analysis, survival analysis and data mining in computational statistics.

Computations and Computing Devices in Mathematics Education Before the Advent of Electronic Calculators (Mathematics Education in the Digital Era #11)

by Alexei Volkov Viktor Freiman

This volume traces back the history of interaction between the “computational” or “algorithmic” aspects of elementary mathematics and mathematics education throughout ages. More specifically, the examples of mathematical practices analyzed by the historians of mathematics and mathematics education who authored the chapters in the present collection show that the development (and, in some cases, decline) of counting devices and related computational practices needs to be considered within a particular context to which they arguably belonged, namely, the context of mathematics instruction; in their contributions the authors also explore the role that the instruments played in formation of didactical approaches in various mathematical traditions, stretching from Ancient Mesopotamia to the 20th century Europe and North America.

Compute-IT: Student's Book 2 - Computing For Ks3

by Mark Dorling George Rouse

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of StudyCreative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the second title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Compute-IT: Student's Book 3 - Computing for KS3

by Mark Dorling George Rouse

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of StudyCreative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the third title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Compute-IT 1: Computing for KS3

by Mark Dorling George Rouse

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Compute-IT: Student's Book 1 - Computing for KS3 (Compute-IT)

by George Rouse Graham Hastings Zoe Ross Carl Turland Genevieve Smith-Nunes Ilia Avroutine James Abela Mark Dorling Phil Bagge Sarah Lawrey

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of StudyCreative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Compute-IT: Student's Book 2 - Computing for KS3 (Compute-IT)

by Mark Dorling George Rouse

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of StudyCreative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the second title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Compute-IT: Student's Book 3 - Computing for KS3 (Compute-IT)

by Mark Dorling George Rouse

Exam Board: OCR, AQA, Edexcel & WJECLevel: KS3Subject: MathematicsFirst Teaching: September 2015First Exam: June 2016Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of StudyCreative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the third title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Computer

by William Aspray Martin Campbell-Kelly

Computer: A History of the Information Machine, Second Edition traces the story of the computer, and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers. This second edition now extends beyond the development of Microsoft Windows and the Internet, to include open source operating systems like Linux, and the rise again and fall and potential rise of the dot.com industries.

Computer (Objekt Series)

by Paul Atkinson

The history of the computer as it decreased in size and increase in functionality and popularity. This book covers the change in its design, how promoted through advertising, and represented in our culture.

Computer

by Martin Campbell-Kelly William Aspray

"Computer: A History of the Information Machine, Second Edition traces the story of the computer, and shows how business and government were the first to explore its unlimited, information-processing"

Computer: A History of the Information Machine

by Martin Campbell-Kelly William Aspray

Blending strong narrative history and a fascinating look at the interface of business and technology, Computer: A History of the Information Machine traces the dramatic story of the invention of the computer. More than just the tale of a tool created by scientists to crunch numbers, this book suggests a richer story behind the computer's creation, one that shows how business and government were the first to explore the unlimited potential of the machine as an information processor. Not surprisingly, at the heart of the business story is IBM. A story of old-fashioned entrepreneurship in a symbiotic relationship with scientific know-how, it begins way back when "computers" were people who did the computational work of scientists, and Charles Babbage attempted in vain to mechanize the process. But it also shows how entrepreneurs like Herman Hollerith, seeing a business opportunity in a machine that could mechanically tabulate the U.S. census, created a punched-card tabulator that became the technology that created IBM. The authors show how ENIAC, the first fully electronic computer, emerged out of the wartime need of the military for computers that performed at lightning speed and did not need human intervention at any stage of the process. Most interesting is the story of how the computer began to reshape broad segments of our society when the PC enabled new modes of computing that liberated people from dependence on room-sized, enormously expensive mainframe computers. Filled with lively insights-many about the world of computing in the 1990s, such as the strategy behind Microsoft Windows-as well as a discussion of the rise and creation of the World Wide Web, here is a book no one who owns or uses a computer will want to miss.

Computer

by Martin Campbell-Kelly William Aspray

Campbell-Kelly (University of Warwick) and Aspray (Indiana University) describe the way computing was handled before the arrival of electronic computers, and recount the development of the mainframe computer. They review the origins of office machinery, early failed attempts to build a calculating engine, scientific war programs, the IBM system/360 family of computers, and the importance of real time for common commercial applications. The second edition expands the later sections on CD-ROMs, the internet, and web commerce. Annotation ©2004 Book News, Inc. , Portland, OR (booknews. com)

Computer

by Martin Campbell-Kelly William Aspray Nathan Ensmenger Jeffrey R. Yost

Computer: A History of the Information Machine traces the history of the computer and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers. This third edition provides updated analysis on software and computer networking, including new material on the programming profession, social networking, and mobile computing. It expands its focus on the IT industry with fresh discussion on the rise of Google and Facebook as well as how powerful applications are changing the way we work, consume, learn, and socialize. Computer is an insightful look at the pace of technological advancement and the seamless way computers are integrated into the modern world. Through comprehensive history and accessible writing, Computer is perfect for courses on computer history, technology history, and information and society, as well as a range of courses in the fields of computer science, communications, sociology, and management.

Computer: Wie funktionieren Smartphone, Tablet & Co.? (Technik im Fokus #3005)

by Rolf Drechsler Andrea Fink Jannis Stoppe

Computer umgeben uns heute in fast allen Lebensbereichen. Sie erleichtern uns nicht nur als PC oder Laptop die Arbeit, sondern sind auch eingebettet in zahlreiche Objekte unseres t#65533;glichen Lebens - vom Auto bis zur Waschmaschine. Doch wie funktionieren moderne Rechner eigentlich? Und wie werden diese hochkomplexen, aus Milliarden Komponenten bestehenden Ger#65533;te entworfen? Das Buch erkl#65533;rt auf verst#65533;ndliche, informative und unterhaltsame Weise den Aufbau und die Funktionsweise heutiger Computersysteme. Einzelne inhaltliche Abschnitte werden durch Links zu Videos erg#65533;nzt, in denen Professor Rolf Drechsler relevante Themen pr#65533;gnant und pointiert vorstellt.

Computer

by Jeffrey R. Yost Martin Campbell-Kelly William Aspray Nathan Ensmenger

Computer: A History of the Information Machine traces the history of the computer and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers.This third edition provides updated analysis on software and computer networking, including new material on the programming profession, social networking, and mobile computing. It expands its focus on the IT industry with fresh discussion on the rise of Google and Facebook as well as how powerful applications are changing the way we work, consume, learn, and socialize. Computer is an insightful look at the pace of technological advancement and the seamless way computers are integrated into the modern world. Through comprehensive history and accessible writing, Computer is perfect for courses on computer history, technology history, and information and society, as well as a range of courses in the fields of computer science, communications, sociology, and management.

Computer Accounting with QuickBooks Online

by Donna Kay

Gain a competitive advantage – learn a leading online financial app for entrepreneurs with Computer Accounting with QuickBooks Online. Designed using the most effective way to learn QuickBooks Online, this text streamlines learning QuickBooks Online because it focuses on you―the learner. Proven instructional techniques are incorporated throughout the text to make your mastery of QuickBooks Online as effortless as possible. Using a hands-on approach, this text integrates understanding accounting with mastery of QuickBooks Online. Designed for maximum flexibility to meet your needs, Computer Accounting with QuickBooks Online can be used either in a QuickBooks Online course or independently at your own pace.

Computer Adhyan class 10 - GSTB: કમ્પ્યુટર અધ્યયન ધોરણ ૧૦

by Gujrat Rajya Pathyapustak Mandal

ધોરણ ૧૦ ની કમ્પ્યુટર અધ્યન નું પાઠ્યપુસ્તક છે જેમાં 13 પ્રકરણ આપેલ છે.

Computer Adhyan class 11 - GSTB: કમ્પ્યૂટર અધ્યયન ધોરણ 11

by Gujrat Rajya Pathyapustak Mandal

ધોરણ ૧૧ ની કમ્પ્યુટર અધ્યન નું પાઠ્યપુસ્તક છે જેમાં 13 પ્રકરણ આપેલ છે.

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