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Co-utility: Theory and Applications (Studies in Systems, Decision and Control #110)

by Josep Domingo-Ferrer David Sánchez

This book explores the theoretical foundations of co-utility as well as its application to a number of areas, including distributed reputation management, anonymous keyword search, collaborative data anonymization, digital oblivion, peer-to-peer (P2P) content distribution, ridesharing for sustainable mobility, environmental economy, business model design and the collaborative economy. It evolved from presentations at the 1st Co-Utility Workshop, "held in Tarragona, Spain, on March 10-11, 2016. " How can we guarantee that a global society without a common legal framework operates smoothly? If generosity, honesty and helpfulness do not arise spontaneously, one approach would be to design transactions so that helping others remains the best rational option. This is precisely the goal of co-utility, which can be defined in game-theoretic terms as any interaction between peers in which the best option for a player to maximize her or his utility is to make sure the other players also enjoy a fair share of utility (for example, functionality, security or privacy). Therefore, a protocol or mechanism designed using the co-utility principle ensures that helping others is the best rational option, even if players are selfish.

CoCo: The Colorful History of Tandy's Underdog Computer

by Bill Loguidice Boisy G Pitre

CoCo: The Colorful History of Tandy's Underdog Computer is the first book to document the complete history of the Tandy Color Computer (CoCo), a popular 8-bit PC series from the 1980s that competed against the era's biggest names, including the Apple II, IBM PC, and Commodore 64. The book takes you inside the interesting stories and people behind t

Coaching Online: A Practical Guide

by Kate Anthony DeeAnna Merz Nagel

Translating traditional coaching methods and competencies for use in the online world, this informative and timely guide shows coaches how to transform their face-to-face practice into one that utilises technological means of communication with clients, mentors, and everyone else associated with their practice. The book offers up-to-the-minute practical and ethical information from two world-expert coaches, leaning on their combined 50 years of experience and study. It covers the practice of online coaching via email, chat, audio/telephone and video methods, as well as the ethics of online coaching (including an ethical framework), case material, supervision, mentoring and training, and a look into the future of the coaching profession in light of technological developments and the culture of cyberspace. Whether you are a coach-in-training or established Coaching Master, this book is an accessible and invaluable tool for taking and maintaining your coaching services online.

Coaching for High Performance: How to Develop Exceptional Results Through Coaching

by Sarah Cook

Coaching for High Performance is intended to inspire IT managers with practical advice and tips on how to create a coaching environment in their department. Applying coaching skills in the IT workplace will help create an environment of high performance. Coaching enables people, improves performance and enhances the quality of work. Furthermore, it is a skill that is readily usable by all. It is a set of behaviors which can be used during a five- minute chat with a colleague or a direct report, during a one-to-one meeting, a performance review or as part of an IT project meeting.

Coaching-Chatbots: Bausteine für Kurzzeit-Coaching mit Chatbots (essentials)

by Marius O. Dufaux

Der technologische Fortschritt durchdringt auch das Coaching, wo Chatbots an Bedeutung gewinnen. Dieses essential bietet eine kompakte Einführung in Coaching-Chatbots und verbindet theoretische Grundlagen mit lösungsorientiertem Kurzzeit-Coaching. Praxisnahe Erkenntnisse und ethische Aspekte stehen dabei im Vordergrund und führen zum Design eines experimentellen Coaching-Chatbots, der besonders bei jüngeren Menschen wirksam ist und zugleich Herausforderungen benennt. Als Folge wird ein potenzieller Wandel in der Coaching-Branche skizziert und Coaches ermutigt, die Technologie für ihr Geschäftsmodell zu prüfen.

Coalgebraic Methods in Computer Science: 12th IFIP WG 1.3 International Workshop, CMCS 2014, Colocated with ETAPS 2014, Grenoble, France, April 5-6, 2014, Revised Selected Papers (Lecture Notes in Computer Science #8446)

by Marcello M. Bonsangue

This book constitutes the thoroughly refereed post-proceedings of the 12th International Workshop on Coalgebraic Methods in Computer Science, CMCS 2014, colocated with ETAPS 2014, held in Grenoble, France, in April 2014. The 10 revised full papers were carefully reviewed and selected from 20 submissions. Also included are three invited talks. The papers cover a wide range of topics in the theory, logics and applications of coalgebras.

Coalgebraic Methods in Computer Science: 13th IFIP WG 1.3 International Workshop, CMCS 2016, Colocated with ETAPS 2016, Eindhoven, The Netherlands, April 2-3, 2016, Revised Selected Papers (Lecture Notes in Computer Science #9608)

by Ichiro Hasuo

This book constitutes the thoroughly refereed post-conference proceedings of the 13th International Workshop on Coalgebraic Methods in Computer Science, CMCS 2016, colocated with ETAPS 2016, held in Eindhoven, The Netherlands, in April 2016. The 10 revised full papers were carefully reviewed and selected from 13 submissions. Also included are an invited paper and two keynote talks. The papers cover a wide range of topics in the theory, logics and applications of coalgebras.

Coalgebraic Methods in Computer Science: 15th IFIP WG 1.3 International Workshop, CMCS 2020, Colocated with ETAPS 2020, Dublin, Ireland, April 25–26, 2020, Proceedings (Lecture Notes in Computer Science #12094)

by Daniela Petrişan Jurriaan Rot

This book constitutes the thoroughly refereed post-conference proceedings of the 15th International Workshop on Coalgebraic Methods in Computer Science, CMCS 2020, colocated with ETAPS 2020, held in Dublin, Ireland, in April 2020. The conference was held as several online events in September and October due to the COVID-19 pandemic. The 9 revised full papers were carefully reviewed and selected from 13 submissions. Also included is one invited talk. The papers cover a wide range of topics in the theory, logics, and applications of coalgebras.

Coalgebraic Methods in Computer Science: 17th IFIP WG 1.3 International Workshop, CMCS 2024, Colocated with ETAPS 2024, Luxembourg City, Luxembourg, April 6–7, 2024, Proceedings (Lecture Notes in Computer Science #14617)

by Barbara König Henning Urbat

This book constitutes the post-conference proceedings of the 17th International Workshop on Coalgebraic Methods in Computer Science, CMCS 2024, colocated with ETAPS 2024, held in Luxembourg in April 2024. The 10 papers included in these proceedings were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics on theory, logics, and applications of coalgebras.

Coarse-to-Fine Natural Language Processing (Theory and Applications of Natural Language Processing)

by Eugene Charniak Slav Petrov

The impact of computer systems that can understand natural language will be tremendous. To develop this capability we need to be able to automatically and efficiently analyze large amounts of text. Manually devised rules are not sufficient to provide coverage to handle the complex structure of natural language, necessitating systems that can automatically learn from examples. To handle the flexibility of natural language, it has become standard practice to use statistical models, which assign probabilities for example to the different meanings of a word or the plausibility of grammatical constructions. This book develops a general coarse-to-fine framework for learning and inference in large statistical models for natural language processing. Coarse-to-fine approaches exploit a sequence of models which introduce complexity gradually. At the top of the sequence is a trivial model in which learning and inference are both cheap. Each subsequent model refines the previous one, until a final, full-complexity model is reached. Applications of this framework to syntactic parsing, speech recognition and machine translation are presented, demonstrating the effectiveness of the approach in terms of accuracy and speed. The book is intended for students and researchers interested in statistical approaches to Natural Language Processing. Slav's work Coarse-to-Fine Natural Language Processing represents a major advance in the area of syntactic parsing, and a great advertisement for the superiority of the machine-learning approach. Eugene Charniak (Brown University)

Coastal Lagoons: Critical Habitats of Environmental Change (ISSN)

by Michael J. Kennish Hans W. Paerl

Written by an outstanding group of contributors, this book examines the function and structure of coastal lagoonal ecosystems and the natural and anthropogenic drivers of change that affect them, most notably nutrient over-enrichment from coastal watersheds and airsheds. The contributors target the susceptibility of coastal lagoons to eutrophication, the indicators of eutrophic conditions, the influences of natural factors such as major storms and other climate effects, and the resulting biotic and ecosystem impairments that have developed. The book compares biogeochemical and ecological response to nutrient enrichment and other pollutants in lagoonal estuaries to those in other estuarine types.

Coastal Ocean Observing: Platforms, Sensors and Systems

by Jorge E. Corredor

This manual describes the wide range of electromechanical, electrochemical and electro-optical transducers at the heart of current field-deployable ocean observing instruments. Their modes of operation, precision and accuracy are discussed in detail. Observing platforms ranging from the traditional to the most recently developed are described, as are the challenges of integrating instrument suits to individual platforms. Technical approaches are discussed to address environmental constraints on instrument and platform operation such as power sources, corrosion, biofouling and mechanical abrasion. Particular attention is also given to data generated by the networks of observing platforms that are typically integrated into value-added data visualization products, including numerical simulations or models. Readers will learn about acceptable data formats and representative model products. The last section of the book is devoted to the challenges of planning, deploying and maintaining coastal ocean observing systems. Readers will discover practical applications of ocean observations in diverse fields including natural resource conservation, commerce and recreation, safety and security, and climate change resiliency and adaptation. This volume will appeal to ocean engineers, oceanographers, commercial and recreational ocean data users, observing systems operators, and advanced undergraduate and graduate students in the field of ocean observing.

CockroachDB: Distributed Data at Scale

by Guy Harrison Jesse Seldess Ben Darnell

Get the lowdown on CockroachDB, the elastic SQL database built to handle the demands of today's data-driven world. With this practical guide, software developers, architects, and DevOps teams will discover the advantages of building on a distributed SQL database. You'll learn how to create applications that scale elastically and provide seamless delivery for end users while remaining exceptionally resilient and indestructible.Written from scratch for the cloud and architected to scale elastically to handle the demands of cloud native and open source, CockroachDB makes it easier to build and scale modern applications. If you're familiar with distributed systems, you'll quickly discover the benefits of strong data correctness and consistency guarantees as well as optimizations for delivering ultralow latencies to globally distributed end users.With this thorough guide, you'll learn how to:Plan and build applications for distributed infrastructure, including data modeling and schema designMigrate data into CockroachDBRead and write data and run ACID transactions across distributed infrastructureOptimize queries for performance across geographically distributed replicasPlan a CockroachDB deployment for resiliency across single-region and multiregion clustersSecure, monitor, and optimize your CockroachDB deployment

CockroachDB: The Definitive Guide

by Guy Harrison Rob Reid Jesse Seldess Ben Darnell

CockroachDB is the distributed SQL database that handles the demands of today's data-driven applications. The second edition of this popular hands-on guide shows software developers, architects, and DevOps/SRE teams how to use CockroachDB for applications that scale elastically and provide seamless delivery for end users while remaining indestructible.Data professionals will learn how to migrate existing applications to CockroachDB's performant, cloud-native data architecture. You'll also quickly discover the benefits of strong data correctness and consistency guarantees, plus optimizations for delivering ultra-low latencies to globally distributed end users.Uncover the power of distributed SQLLearn how to start, manage, and optimize projects in CockroachDBExplore best practices for data modeling, schema design, and distributed infrastructureDiscover strategies for migrating data into CockroachDBSee how to read, write, and run ACID transactions across distributed systemsMaximize resiliency in multiregion clustersSecure, monitor, and fine-tune your CockroachDB deployment for peak performance

Cocktails and Consoles: 75 Video Game-Inspired Drinks to Level Up Your Game Night

by Elias Eells

Press start and get ready to craft delicious cocktails. With 75 unique and easy-to-prepare recipes inspired by some of the most popular video games in history, Cocktails and Consoles makes it easy to level up your cocktail and mocktail skills! Whether you are settling in for a solo night of video games or hosting a co-op party, these delightful cocktail and mocktail recipes are simple to make, easy to enjoy, and won't require you to search your inventory for obscure ingredients or spirits. Cocktails and Consoles is the ultimate gamer cocktail book for gamers of all skills—whether they are level 1 or a boss-level mixologist. With vibrant illustrations, a tutorial section with information on equipment, your components (spirits), and additional buffs (syrups and cordials) plus Bar Byte tips to help you get started on your adventure, this book is the perfect 1up to your mixology routine. Created especially for video game fans, this cocktail book features controller-friendly recipes that all offer playful homage to favorite games and characters including The Oregon Trail Buck (The Oregon Trail), Pom of Power (Hades), The Miles Edgeworth MarTeani (Ace Attorney), The Cake Is a Lie (Portal), Stardrop Swizzle (Stardew Valley), Miriel, Pastor of Vows (Elden Ring), Ether (Final Fantasy XIV), Liquid Snake (Metal Gear Solid). Lady Dimitrescu Fizz (Resident Evil Village), Sardegna Simulator Spritz (Gran Turismo), Falcon Punch (Super Smash Bros.), and more. Cocktails and Consoles has the perfect drink for every player and every video game!

Cocoa

by Richard Wentk

Develop applications for Mac OS X with this Developer Reference guideMake a clean transition to programming in Apple environments using the elegant and dynamic programming API Cocoa and this practical guide. Written by aseasoned Mac expert, this book shows you how to write programs in Cocoa for the rapidly expanding world of Macintosh users.Part of the Developer Reference series, this book prepares you for a productive programming experience on today's fastest-growing platform.Cocoa is a programming framework for developing in Apple environments, including Mac OS X 10.6 Snow LeopardThis book covers all the major information you need to start developing dynamic applications for Mac OS XMaster all Cocoa tools, including Xcode and working with Objective-CIncludes full coverage of the Cocoa API, Xcode, and Objective-C, as well as programming for Apple's latest OS X, Snow LeopardCompanion Web site includes all code filesProgramming for Apple's Macintosh is a growing career field. This essential guide, one of the most comprehensive on Cocoa, will help you quickly become productive.

Cocoa Programming for Mac OS X For Dummies

by Erick Tejkowski

Cocoa programming is not only the favored development environment for Mac OS X, it's also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start!This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You'll learn what's new in Cocoa frameworks and create an application step by step. For example, you can:See how Xcode underlies your applications as the main component of Apple's IDEExamine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programmingUse Xcode and Interface BuilderSpruce up your apps with audio, video, Internet features, stylized text, and moreCreate applications with the stunning graphics for which Macs are famousSee how to build apps with multiple documents and even executables that aren't traditional Mac appsUse all the exciting new Cocoa featuresWork with Cocoa numbers, arrays, Booleans, and datesBuild document-based applicationsSimplify with key-value codingThe better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Cocoa Touch for iPhone OS 3

by Jiva Devoe

Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer's guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process--from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you're new to iPhone development you'll soon be cranking out great code. Walk through Xcode, Interface Builder, and other key toolsBuild simple or complex GUIs with navigation and custom viewsImplement a database with Core Data, and design your schema in XcodeLearn to use the iPhone's signature multi-touch capabilities in your applicationsWork with the Apple Push Notification ServiceUse the Map Kit API to create apps with embedded mapsRecord audio, play video, and access the iPod LibrarySet up your developer certificates and code sign your appsUse Store Kit to sell expanded features and content within your appsWhether you're a new iPhone developer or seasoned veteran, this book is the perfect go-to reference for iPhone development-and one of an exciting new series for Apple developers.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Cocoa and Objective-C Cookbook

by Jeff Hawkins

Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. This book is perfect for the Mac OS X Cocoa developer who is ready to move beyond the basics and dive into more advanced Cocoa topics. The cookbook format lets you jump right into the examples without the lengthy explanations you often find in other books. Basic familiarity with Cocoa and Objective-C development is required.

Cocoa and Objective-C: Foundations of Mac, iPhone, and iPad Programming

by Scott Stevenson

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.Get a quick hands-on tour of basic programming skills with the C languageLearn how to use Interface Builder to quickly design and prototype your application's user interfaceStart using Objective-C by creating objects and learning memory managementLearn about the Model-View-Controller (MVC) method of sharing data between objectsUnderstand the Foundation value classes, Cocoa's robust API for storing common data typesBecome familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

Cocoa in a Nutshell: A Desktop Quick Reference

by Michael Beam James Duncan Davidson

Cocoa® is more than just a collection of classes, and is certainly more than a simple framework. Cocoa is a complete API set, class library, framework, and development environment for building applications and tools to run on Mac OS® X. With over 240 classes, Cocoa is divided into two essential frameworks: Foundation and Application Kit. Above all else, Cocoa is a toolkit for creating Mac OS X application interfaces, and it provides access to all of the standard Aqua® interface components such as menus, toolbars, windows, buttons, to name a few.Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. Common programming tasks are described, and many chapters focus on the larger patterns in the frameworks so developers can understand the larger relationships between the classes in Cocoa, which is essential to using the framework effectively.Cocoa in a Nutshell is divided into two parts, with the first part providing a series of overview chapters that describe specific features of the Cocoa frameworks. Information you'll find in Part I includes:An overview of the Objective-C languageCoverage of the Foundation and Application Kit frameworksOverviews of Cocoa's drawing and text handling classesNetwork services such as hosts, Rendezvous URL services, sockets, and file handlingDistributed notifications and distributed objects for interapplication communicationExtending Cocoa applications with other frameworks, including the AddressBook, DiscRecording, and Messaging frameworksThe second half of the book is a detailed quick reference to Cocoa's Foundation and Application Kit (AppKit) classes. A complement to Apple's documentation, Cocoa in a Nutshell is the only reference to the classes, functions, types, constants, protocols, and methods that make up Cocoa's Foundation and Application Kit frameworks, based on the Jaguar release (Mac OS X 10.2). Peer-reviewed and approved by Apple's engineers to be part of the Apple Developer Connection (ADC) Series, Cocoa in a Nutshell is the book developers will want close at hand as they work. It's the desktop quick reference they can keep by their side to look something up quickly without leaving their work.Cocoa in a Nutshell is the book developers will want close at hand as they work. It's the desktop quick reference they can keep by their side to look something up quickly without leaving their work.

Cocos2D Game Development Essentials

by Ben Trengrove

If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.

Cocos2d Cross-Platform Game Development Cookbook - Second Edition

by Siddharth Shekar

Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book * Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android * Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d * Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn * Build custom sprites with custom animations for the game * Build interactivity into your game by adding gestures and touch interactions * Understand AI enemy programming and path finding to make games more exciting * Add physics to your game to make it more lively and interactive * Get familiar with the Swift and Sprite builder implementations along with Objective-C programming * Perform hassle-free deployment of games built in iOS onto Android * Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language--Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.

Cocos2d Game Development Blueprints

by Jorge Jordán

Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.

Cocos2d for iPhone 0.99 Beginner's Guide

by Pablo Ruiz

This is a beginner's guide.If you want to get into the iPhone industry and have your games compete with the best, this book is for you. You should have some basic programming experience with Objective-C and a good understanding of OOP. A little experience of game programming in any language is welcome but not a must.

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