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Cohesive Subgraph Search Over Large Heterogeneous Information Networks (SpringerBriefs in Computer Science)
by Wenjie Zhang Xuemin Lin Kai Wang Yixiang FangThis SpringerBrief provides the first systematic review of the existing works of cohesive subgraph search (CSS) over large heterogeneous information networks (HINs). It also covers the research breakthroughs of this area, including models, algorithms and comparison studies in recent years. This SpringerBrief offers a list of promising future research directions of performing CSS over large HINs.The authors first classify the existing works of CSS over HINs according to the classic cohesiveness metrics such as core, truss, clique, connectivity, density, etc., and then extensively review the specific models and their corresponding search solutions in each group. Note that since the bipartite network is a special case of HINs, all the models developed for general HINs can be directly applied to bipartite networks, but the models customized for bipartite networks may not be easily extended for other general HINs due to their restricted settings. The authors also analyze and compare these cohesive subgraph models (CSMs) and solutions systematically. Specifically, the authors compare different groups of CSMs and analyze both their similarities and differences, from multiple perspectives such as cohesiveness constraints, shared properties, and computational efficiency. Then, for the CSMs in each group, the authors further analyze and compare their model properties and high-level algorithm ideas.This SpringerBrief targets researchers, professors, engineers and graduate students, who are working in the areas of graph data management and graph mining. Undergraduate students who are majoring in computer science, databases, data and knowledge engineering, and data science will also want to read this SpringerBrief.
Cohort Intelligence: A Socio-inspired Optimization Method (Intelligent Systems Reference Library #114)
by Ajith Abraham Anand Jayant Kulkarni Ganesh KrishnasamyThis Volume discusses the underlying principles and analysis of the different concepts associated with an emerging socio-inspired optimization tool referred to as Cohort Intelligence (CI). CI algorithms have been coded in Matlab and are freely available from the link provided inside the book. The book demonstrates the ability of CI methodology for solving combinatorial problems such as Traveling Salesman Problem and Knapsack Problem in addition to real world applications from the healthcare, inventory, supply chain optimization and Cross-Border transportation. The inherent ability of handling constraints based on probability distribution is also revealed and proved using these problems.
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
by Carly A. KocurekVideo gaming: it&’s a boy&’s world, right? That&’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry&’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of the golden age of video games with the launch of Atari&’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the &“video gamer&” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming&’s first moral panic, generated by Exidy&’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond.
Cold Cases: Evaluation Models with Follow-up Strategies for Investigators, Second Edition (Advances in Police Theory and Practice)
by James M. Adcock Sarah L. SteinBecause the investigation of cold cases is usually an arduous and time-consuming task, most law enforcement agencies in the United States are not able to dedicate the resources necessary to support the cold case investigation process. However, when those cases are fully pursued and prosecuted, they often result in convictions and lengthy prison terms. Cold Cases: Evaluation Models with Follow-up Strategies for Investigators, Second Edition saves law enforcement time by providing detailed guidelines for determining if a cold case is solvable, and if so, how to organize, manage, and evaluate the investigation. It also provides techniques for developing investigative strategies to complement the evaluation process and resolve the crime.This second edition features a new revised model and methodology for investigating cold cases suitable for all police and public safety agencies—large or small, domestic or international. This new model is more expeditious and convenient for departments that have less manpower and experience in dealing with cold cases. It emphasizes the prioritization of cold cases based on the availability of physical evidence and the chances of deriving matches from said evidence and an identified person of interest.Additional topics covered in the second edition include: How cases go cold Strategies for creating a cold case unit Cold case investigations in a Dutch educational environment—a chapter written by members of the Dutch Police Academy New forensic science technologies, including DNA, CODIS, and AFIS Case studies demonstrating advances in suspectology Strategies for effective investigative interviewing Challenges posed by staged crime scenes in cold cases How to craft a cold case evaluation report The expert authors of this book maintain The Center for the Resolution of Unresolved Crimes and conduct training and consulting worldwide. Their practical book is designed to help law enforcement agencies resurrect long-forgotten cases, bringing closure to victims and holding accountable those who are responsible. This book is part of the Advances in Police Theory and Practice series
ColdFusion 8 Developer Tutorial
by John FarrarThis book is a fast-paced tutorial to developing ColdFusion applications, with an emphasis on real-world skills. Packed with examples and careful explanations, the book leads you through all the topics relevant to today's ColdFusion developer. This book is for web developers working with ColdFusion 8. If your goal is to get a good grounding in the basics of the language as quickly as possible and put a site together quickly, this book is ideal for you. If you want to learn more about professional programming of ColdFusion, this book is definitely for you. No prior knowledge of ColdFusion is expected, but basic knowledge of general web and software development skills is assumed.
ColdFusion 8 Developer Tutorial
by John FarrarThis book is a fast-paced tutorial to developing ColdFusion applications, with an emphasis on real-world skills. Packed with examples and careful explanations, the book leads you through all the topics relevant to today's ColdFusion developer. This book is for web developers working with ColdFusion 8. If your goal is to get a good grounding in the basics of the language as quickly as possible and put a site together quickly, this book is ideal for you. If you want to learn more about professional programming of ColdFusion, this book is definitely for you. No prior knowledge of ColdFusion is expected, but basic knowledge of general web and software development skills is assumed.
Collaborate Computing: 12th International Conference, CollaborateCom 2016, Beijing, China, November 10–11, 2016, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #201)
by Shangguang Wang Ao ZhouThis book constitutes the thoroughly refereed proceedings of the 12th International Conference on Collaborative Computing: Networking, Applications, and Worksharing, CollaborateCom 2016, held in Beijing, China, in November 2016. The 66 papers presented were carefully reviewed and selected from 116 submissions and focus on topics such as: participatory sensing, crowdsourcing, and citizen science; architectures, protocols, and enabling technologies for collaborative computing networks and systems; autonomic computing and quality of services in collaborative networks, systems, and applications; collaboration in pervasive and cloud computing environments; collaboration in data-intensive scientific discovery; collaboration in social media; big data and spatio-temporal data in collaborative environments/systems; collaboration techniques in data-intensive computing and cloud computing.
Collaboration Engineering: IT-gestützte Zusammenarbeitsprozesse systematisch entwickeln und durchführen
by Jan Marco LeimeisterIn Zeiten verteilter Wertschöpfungsstrukturen spielt die effektive Zusammenarbeit eine entscheidende Rolle im Kampf um Wettbewerbsvorteile. Diese Zusammenarbeit in Form von übertragbaren Prozessen zu gestalten, ist Kern des Collaboration Engineerings. Das Buch liefert einen umfassenden, auch für den Laien verständlichen Einblick in die Konzepte und Methoden, Werkzeuge und Anwendungen computerunterstützter Zusammenarbeit und betrachtet ihre Potenziale und Perspektiven. Ein Lehrbuch für Studierende und zugleich Handbuch für Entwickler und Anwender.
Collaboration Meets Interactive Spaces: Theory And Practice
by Joaquim Jorge Pedro Campos Craig AnslowThis book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world who investigate interactive surfaces and interaction techniques within large displays, wearable devices, software development, security and emergency management. Providing both theory and practical case studies, the authors look at current developments and challenges into 3D visualization, large surfaces, the interplay of mobile phone devices and large displays, wearable systems and head mounted displays (HMD'S), remote proxemics and interactive wall displays and how these can be employed throughout the home and work spaces. Collaboration Meets Interactive Spaces is both for researchers and industry practitioners, providing readers with a coherent narrative into the current state-of-the-art within interactive surfaces and pervasive display technology, providing necessary tools and techniques as interactive media increasingly permeates everyday contexts.
Collaboration Potential in Virtual Reality: Transforming the Workplace of Tomorrow (SpringerBriefs in Business)
by Marko OrelThe recent shift in labour markets has heightened the demand for alternative work arrangements. Virtual reality (VR) technology plays a significant role in this transition, with remote work as efficient as work performed from an organization's own office space. This book explores the impact of immersive VR technology on the new virtual workspace. Specifically, it examines how VR can enable employees to overcome the distractions associated with working from home, increase their visibility on team projects, build stronger relationships with co-workers, reduce feelings of isolation due to social distancing, and facilitate their engagement in collaborative work processes. It also explores the limitations of two-dimensional, computer-mediated communication tools for flexible working arrangements. It, thus, offers theoretical foundations for future research on office digitalization and subsequent applications of VR technology on office work. It also features the analysis of two dozen problem-centered expert interviews with creators and executives of leading productivity VR tools that enable the remote collaboration between knowledge workers.
Collaboration Systems: Concept, Value, and Use (Advances In Management Information Systems Ser.)
by Jay F Nunamaker Jr Robert O Briggs Nicholas C Romano JrThis volume emphasises knowledge transfer from the lab to the field and describes collaboration technology through three lenses: Proof of Concept, Proof of Value, and Proof of Use. The contributors focus on work practices that extend collaboration into a structured form where groups can work together to solve real-world complex problems. As with the other AMIS volumes, the contributors comprise internationally known experts in the field of Information Systems.Includes online access.
Collaboration Technologies and Social Computing: 10th International Conference, CollabTech 2018, Costa de Caparica, Portugal, September 5-7, 2018, Proceedings (Lecture Notes in Computer Science #11000)
by Nelson Baloian Takaya Yuizono Takashi Yoshino Hironori Egi Satoshi Ichimura Armanda RodriguesThis book constitutes the refereed proceedings of the 10th International Conference on Collaboration Technologies, CollabTech 2018, held in Costa de Caparica, in September 2018. The 12 full papers presented in this book together with 4 short papers were carefully reviewed and selected from 36 submissions. The papers focus on topics such as: Communication Enhancement, Inter-Cultural Collaboration, Learning Support System, Entertainment System, Social Studies, and UI and UX.
Collaboration Technologies and Social Computing: 10th International Conference, CollabTech 2018, Costa de Caparica, Portugal, September 5-7, 2018, Proceedings (Lecture Notes in Computer Science #11000)
by Nelson Baloian Takaya Yuizono Takashi Yoshino Hironori Egi Satoshi Ichimura Armanda RodriguesThis book constitutes the refereed proceedings of the 10th International Conference on Collaboration Technologies, CollabTech 2018, held in Costa de Caparica, in September 2018. The 12 full papers presented in this book together with 4 short papers were carefully reviewed and selected from 36 submissions. The papers focus on topics such as: Communication Enhancement, Inter-Cultural Collaboration, Learning Support System, Entertainment System, Social Studies, and UI and UX.
Collaboration Technologies and Social Computing: 25th International Conference, CRIWG+CollabTech 2019, Kyoto, Japan, September 4–6, 2019, Proceedings (Lecture Notes in Computer Science #11677)
by Ulrich Hoppe Hironori Egi Satoshi Ichimura Hideyuki Nakanishi Irene-Angelica Chounta Hideyuki TakadaThis book constitutes the refereed proceedings of the 25th International Conference, CRIWG+CollabTech 2019, held in Kyoto, Japan in September 2019. The 12 full papers presented in this book together with 8 work-in-progress papers were carefully reviewed and selected from 28 submissions, and the program also included an invited talk. This year presented a merger of the CRIWG and CollabTech conferences after having been jointly held since 2014. The papers published in this proceedings focus on innovative collaboration technologies and social computing.
Collaboration Technologies and Social Computing: 26th International Conference, CollabTech 2020, Tartu, Estonia, September 8–11, 2020, Proceedings (Lecture Notes in Computer Science #12324)
by Tomoo Inoue Irene-Angelica Chounta Alexander Nolte Claudio Alvarez Reiko Hishiyama María Jesús Rodríguez-TrianaThis book constitutes the proceedings of the 26th International Conference on Collaboration Technologies and Social Computing, CollabTech 2020. The conference was scheduled to take place in Tartu, Estonia, in September 2020. It was held virtually due to the COVID-19 pandemic. The 10 full and 5 work-in-progress papers presented in this volume were carefully reviewed and selected from 25 submissions.
Collaboration Technologies and Social Computing: 27th International Conference, CollabTech 2021, Virtual Event, August 31 – September 3, 2021, Proceedings (Lecture Notes in Computer Science #12856)
by Hiroaki Ogata Gustavo Zurita Benjamin Weyers Alexander Nolte Reiko Hishiyama Davinia Hernández-LeoThis volume constitutes the proceedings of the 27th International Conference on Collaboration Technologies and Social Computing, CollabTech 2021, held August/September 2021. Due to VOVID-19 pandemic is was held virtually. The 5 full and 4 work-in-process papers presented in this volume were carefully reviewed and selected from 19 submissions. The papers focus on innovative technical, human and organizational approaches to expand collaboration support including computer science, management science, design science, cognitive and social science.
Collaboration Technologies and Social Computing: 28th International Conference, CollabTech 2022, Santiago, Chile, November 8–11, 2022, Proceedings (Lecture Notes in Computer Science #13632)
by Nelson Baloian Lung-Hsiang Wong Gustavo Zurita Yugo Hayashi Claudio Alvarez Cesar A. CollazosThis volume constitutes the proceedings of the 28th International Conference on Collaboration Technologies and Social Computing, CollabTech 2022, held in Santiago, Chile during November 8–11, 2022. The 18 full and 4 work-in-process papers presented in this volume were selected from 37 submissions and underwent careful double-blind peer review. The papers focus on innovative technical, human and organizational approaches to expand collaboration support including computer science, management science, design science, cognitive and social science.
Collaboration Technologies and Social Computing: 29th International Conference, CollabTech 2023, Osaka, Japan, August 29–September 1, 2023, Proceedings (Lecture Notes in Computer Science #14199)
by Tomoo Inoue Yugo Hayashi Hideyuki Takada Claudio Alvarez D. Moritz Marutschke Davinia Hernandez-LeoThis book constitutes the refereed proceedings of the 29th International Conference on Collaboration Technologies and Social Computing, CollabTech 2023, held in Osaka, Japan, during August 29–September 1, 2023, in hybrid mode. The 8 full papers presented in this book together with 12 short papers were carefully reviewed and selected from 31 submissions. The papers focus on innovative technical, human and organizational approaches to expand collaboration support including computer science, management science, design science, cognitive and social science.
Collaboration Technologies and Social Computing: 30th International Conference, CollabTech 2024, Barcelona, Spain, September 11–14, 2024, Proceedings (Lecture Notes in Computer Science #14890)
by Gustavo Zurita Davinia Hernández-Leo Patricia Santos Claudio Álvarez Minoru KobayashiThis book constitutes the proceedings of the 30th International Conference on Collaboration Technologies and Social Computing, CollabTech 2024, held in Barcelona, Spain, during September 11–14, 2024. The 12 full papers and 10 short papers included in this book were carefully reviewed and selected from 85 submissions. The papers present up to date research on theory, models, design principles, methodologies, and case studies that contribute to a better understanding of the complex interrelations between collaboration and technology.
Collaboration Technologies and Social Computing: 8th International Conference, CollabTech 2016, Kanazawa, Japan, September 14-16, 2016, Proceedings (Communications in Computer and Information Science #647)
by Nelson Baloian Takaya Yuizono Takashi Yoshino Gwo-Dong Chen Gustavo Zurita Tomoo InoueThis book constitutes the refereed proceedings of the 7th International Conference on Collaboration Technologies, CollabTech 2014, held in Santiago, Chile, in September 2014. The 10 revised full papers presented together with 4 short papers and a keynote were carefully reviewed and selected from 34 submissions. The papers are organized in topical sections on Collaborative Problem Solving; Knowledge Work and CSCW Tasks; Co-Dining Support; Augmented Reality and Robot; Learning Support Systems.
Collaboration Technologies and Social Computing: 9th International Conference, CollabTech 2017, Saskatoon, SK, Canada, August 8–10, 2017, Proceedings (Lecture Notes in Computer Science #10397)
by Julita Vassileva Takaya Yuizono Takashi Yoshino Gustavo ZuritaThis book constitutes the refereed proceedings of the 7th International Conference on Collaboration Technologies, CollabTech 2014, held in Santiago, Chile, in September 2014. The 10 revised full papers presented together with 4 short papers and a keynote were carefully reviewed and selected from 34 submissions. The papers are organized in topical sections on Collaborative Problem Solving; Knowledge Work and CSCW Tasks; Co-Dining Support; Augmented Reality and Robot; Learning Support Systems.
Collaboration Technologies and Social Computing: 9th International Conference, CollabTech 2017, Saskatoon, SK, Canada, August 8–10, 2017, Proceedings (Lecture Notes in Computer Science #10397)
by Julita Vassileva Takaya Yuizono Takashi Yoshino Gustavo ZuritaThis book constitutes the refereed proceedings of the 9th International Conference on Collaboration Technologies, CollabTech 2017, held in Saskatoon, SK, Canada, in August 2017. The 10 revised full papers presented in this book together with 6 short papers were carefully reviewed and selected from 37 submissions. The papers focus on topics such as: CSCW system architectures and applications; social computing; crowdsourcing; inter-cultural collaboration; collaborative communication systems; embodied collaboration systems; shared virtual/augmented environments; smart devices for collaboration; computer supported collaborative learning (CSCL); collaborative entertainment systems; computer supported cooperative design (CSCD); and social science studies on collaboration.
Collaboration and Technology: 21st International Conference, CRIWG 2015, Yerevan, Armenia, September 22-25, 2015, Proceedings (Lecture Notes in Computer Science #9334)
by Nelson Baloian Yervant Zorian Perouz Taslakian Samvel ShoukouryanThis book constitutes the refereed proceedings of the 21st International Conference on Collaboration and Technology, CRIWG 2015, held in Yerevan, Armenia, in September 2015. The 19 revised papers presented together with 1 invited talk were carefully reviewed and selected from 28 submissions. CRIWG has been focused on collaboration technology design, development, and evaluation. The background research is influenced by a number of disciplines, such as computer science, management science, informationsystems, engineering, psychology, cognitive sciences, and social sciences.
Collaboration and Technology: 22nd International Conference, CRIWG 2016, Kanazawa, Japan, September 14-16, 2016, Proceedings (Lecture Notes in Computer Science #9848)
by Julita Vassileva Hiroaki Ogata Takaya Yuizono Ulrich HoppeThis book constitutes the proceedings of the 20th Collaboration Researchers' International Working Group Conference on Collaboration and Technology, held in Santiago, Chile, in September 2014. The 16 revised papers presented together with 18 progress papers and 3 invited talks were carefully reviewed and selected from 49 submissions. The papers published in proceedings of this year's and past CRIWG conferences reflect the trends in collaborative computing research and its evolution. There was a growing interest in social networks analysis, crowdsourcing and computer support for large communities in general. A special research topic which has been traditionally present in the CRIWG proceedings has been collaborative learning.
Collaboration and Technology: 23rd International Conference, CRIWG 2017, Saskatoon, SK, Canada, August 9-11, 2017, Proceedings (Lecture Notes in Computer Science #10391)
by Julita Vassileva Sergio F. Ochoa Tomoo Inoue Carl GutwinIt was approximately two decades ago that the support of communication and collaboration became an important research issue. The technical stimulation for this was the spread of personal computers and computer networks, whilst the social driver was the demand for the support of everyday work, frequently including group work and teamwork. This field of research has become known as Computer-Supported Cooperative Work whilst the systems to support group work are called groupware. Over the two decades, research has been extensively conducted. Various Web-based systems have been researched, some of which are aimed at the support of communication and collaboration. Mobile phones have spread rapidly and communication and collaboration support systems have also been researched on this platform. There are many other technologies such as virtual reality, robotics, multimedia, and ubiquitous computing, each of which provides opportunities for the research field. As the research field is not dependent on the type of technology, but is dependent on the needs of human activity and human beings are social animals, the technical demands of supporting social activities do not diminish. Technologies that potentially are useful for this purpose are being investigated whilst new technologies are invented. As a result of the development of IT, the research and development of communication and collaboration systems is increasingly active. The scope of this publication extends from perspectives, design principles, guidelines, and social aspects of communication and collaboration support systems to the various application systems and the platform technologies.