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Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments

by Ezra Thess Mendoza Guevarra

Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment. What You Will Learn Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines Who This Book Is For Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.

Creating Games with cocos2d for iPhone 2

by Paul Nygard

A hotshot book_10 different cocos2d for iPhone games in increasing order of complexity. Only the barebone structure will be presented without going into the details,If you are an iPhone or iPad developer with base knowledge of cocos2d for iPhone, this book is for you.

Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

by Adam Watkins

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code

by Jingtian Li Adam Watkins Kassandra Arevalo Matthew Tovar

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint

by Kassandra Arevalo Matthew Tovar Jingtian Li

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Creating Good Data: A Guide to Dataset Structure and Data Representation

by Harry J. Foxwell

Create good data from the start, rather than fixing it after it is collected. By following the guidelines in this book, you will be able to conduct more effective analyses and produce timely presentations of research data.Data analysts are often presented with datasets for exploration and study that are poorly designed, leading to difficulties in interpretation and to delays in producing meaningful results. Much data analytics training focuses on how to clean and transform datasets before serious analyses can even be started. Inappropriate or confusing representations, unit of measurement choices, coding errors, missing values, outliers, etc., can be avoided by using good dataset design and by understanding how data types determine the kinds of analyses which can be performed. This book discusses the principles and best practices of dataset creation, and covers basic data types and their related appropriate statistics and visualizations. A key focus of the book is why certain data types are chosen for representing concepts and measurements, in contrast to the typical discussions of how to analyze a specific data type once it has been selected. What You Will Learn Be aware of the principles of creating and collecting dataKnow the basic data types and representationsSelect data types, anticipating analysis goalsUnderstand dataset structures and practices for analyzing and sharingBe guided by examples and use cases (good and bad)Use cleaning tools and methods to create good data Who This Book Is For Researchers who design studies and collect data and subsequently conduct and report the results of their analyses can use the best practices in this book to produce better descriptions and interpretations of their work. In addition, data analysts who explore and explain data of other researchers will be able to create better datasets.

Creating Google Chrome Extensions

by Prateek Mehta

Transform your existing web applications into Google Chrome browser extensions and create brand new extensions that improve your own browsing experience and that of your users. This book shows you how Google Chrome browser extensions are extremely useful tools for enhancing the functionality of the Google Chrome web browser. For example, you can create extensions to summarize the current page you are reading, or to save all of the images in the page you are browsing. They have access to almost all of the features provided by the Google Chrome browser, and they can encapsulate such features in the form of a bundled application providing targeted functionality to users. Extensions also run in a sandboxed environment, making them secure - which is a huge plus in the modern web! The APIs provided by the Chrome Extensions framework help you empower web applications by coupling them with amazing features provided by the Google Chrome web browser, such as bookmarks, history, tabs, actions, storage, notifications, search, and a lot more - facilitating increased productivity on the Google Chrome web browser. What you'll learn Transform your web application ideas into Google Chrome extensions Choose the recommended components for creating your kind of extension Leverage the power of a Google Chrome browser by making use of the extensions API Showcase your existing web-development skills in a modern way by creating useful extensions. Who this book is for Creating Google Chrome Extensions is for existing web developers, experienced in creating simple web pages (using HTML, CSS, and JavaScript), to help them create browser extensions for Google Chrome. After understanding the examples and lessons in this book, you will be able to transform your existing web applications into Google Chrome browser extensions, as well as create brand new extensions.

Creating Great Teams: How Self-Selection Lets People Excel

by Sandy Mamoli David Mole

People are happiest and most productive if they can choose what they work on and who they work with. Self-selecting teams give people that choice. Build well-designed and efficient teams to get the most out of your organization, with step-by-step instructions on how to set up teams quickly and efficiently. You'll create a process that works for you, whether you need to form teams from scratch, improve the design of existing teams, or are on the verge of a big team re-shuffle. Discover how New Zealand's biggest e-commerce company completely restructured their business through Self-Selection. In the process, find out how to create high-performing groups by letting people self-organize into small, cross-functional teams. Step-by-step guides, easy-to-follow diagrams, practical examples, checklists, and tools will enable you to run a Self-Selection process within your organization.If you're a manager who wants to structure your organization into small teams, you'll discover why Self-Selection is the fastest and safest way to do so. You'll prepare for and organize a Self-Selection event and make sure your Self-Selection participants and fellow managers are on board and ready. If you're a team member, you'll discover what it feels like to be part of a Self-Selection process and what the consequences are for your daily work. You'll learn how to influence your colleagues and bosses to be open to the idea of Self-Selection. You'll provide your manager with a plan for how to facilitate a Self-Selection event, and with evidence that the system works.If you're feeling the pain and chaos of adding new people to your organization, or just want to ensure that your teams have the right people with the right skills, Self-Selection will help you create the effective teams you need.

Creating HTML5 Animations with Flash and Wallaby: Converting Flash Animations to HTML5 (Oreilly And Associate Ser.)

by Ian L. Mclean

<p>Learn how to use Flash and Wallaby to streamline the process of creating HTML5 animations that can run on a broad range browsers of devices.</p>

Creating Infographics with Adobe Illustrator: Interactive Infographics and the Creative Cloud

by Jennifer Harder

This full-color book, the third of three volumes, focuses on Adobe Illustrator’s SVG interactivity tools. How can an infographic be made more interactive for an audience? What additional Illustrator tools and Adobe applications can be used to enhance your infographic layout? In this final volume of Creating Infographics with Adobe Illustrator, you will learn the answers to all these questions. Author Jennifer Harder will walk you through creating basic infographics in Illustrator using Illustrator tools for creating SVG files, known as Scalable Vector Graphics, for basic Interactivity on a web page. Then you will review layouts in other Adobe Applications in relation to their connectivity with Illustrator. Upon completing this volume, you will have a thorough understanding of how to design an infographic with basic interactivity for a web page, and how this can improve visualization and convey meaning to your audience. Moreover, you will be able to use this knowledge to create your own infographics using Illustrator’s wide array of tools. What You Will Learn Discover how to apply interactivity to an infographicGain insight into different infographic layouts and how to finalize your project with your clientExplore other Adobe Creative Cloud applications that may assist you in the future as you create your infographics Who This Book Is For Beginner-level designers and others who are interested in learning the process of creating infographics for their company, the classroom, for, an article in a magazine, or adding interactivity to webpage.

Creating Infographics with Adobe Illustrator: 2D and 3D Graphics

by Jennifer Harder

This full-color book will teach you how to use Adobe Illustrator's various tools to create infographics, as well as basic page layouts for them. It focuses on Illustrator’s powerful graphing tools and 2D and 3D effects. How can an infographic or graph be altered and adapted to appear more engaging and still display your data accurately? What additional effects can be used on your infographic to produce the results you envision? In this second volume of Creating Infographics with Adobe Illustrator, you will learn the answers to all these questions. Author Jennifer Harder will walk you through creating basic infographics in Illustrator using Illustrator tools such as Graphing Tools as well as how to create 2D effects and 3D shapes with their related materials, including Symbols. Upon completing this volume, you will have an appreciation for how easy it is to design an infographic or graph to display your data and discover how rudimentary shapes and colors can be altered using patterns, as well as 2D and 3D effects, to enhance readability while conveying meaning to your audience. You will be able to use this knowledge to create your own infographics using Illustrator’s wide array of tools. What You Will Learn Use Illustrator’s Graphing Tools to create and modify basic charts or graphsWork with popular 2D effects to enhance your design in IllustratorCreate 3D Shapes using Materials and Symbols and modify your 3D GraphsExplore basic Image Trace and Perspective options in Illustrator Who This Book Is For Beginner-level designers and others who are interested in learning the process of creating infographics for their company, the classroom, for data visualization, an article in a magazine, or a webpage.

Creating Infographics with Adobe Illustrator: Learn the Basics and Design Your First Infographic

by Jennifer Harder

This full-color book will teach you how to use Adobe Illustrator's various tools to create infographics, as well as basic page layouts for them. This is the first of three volumes which will cover all the fundamentals of Illustrator, an industry standard application used by graphic designers and marketing and communication teams. How is an infographic different from a logo or any other illustration? What additional thought processes, skills, or software tools should be utilized to create an infographic? In this first volume of Illustrator Basics, you will learn the answers to all these questions. Author Jennifer Harder will walk you through creating basic infographics in Illustrator using Basic Shape tools, Pen Tools, Type Tools, and Symbols. Upon completing this volume, you will have an appreciation for how easy it is to design an infographic and discover how rudimentary shapes and colors can affect readability while conveying meaning to your audience. You will be able to use this knowledge to create your own infographics using Illustrator’s wide array of tools. Who This Book Is For Discover the tools within Illustrator that are ideal for creating basic infographicsDevelop a logo based upon a scanned sketchGain an understanding of different infographic layouts and the process of reviewing them with your client Who This Book Is For Beginner-level designers and others who are interested in learning the process of creating infographics for their company, the classroom, for a visual resume, an article in a magazine, or a webpage.

Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual

by Craig Hockenberry

Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual walks you through developing your first iPhone App and introduces you to your programming environments and tools: Cocoa Touch, Interface Builder, Xcode, and the Objective-C programming language. If you're a Java or C developer, this eBook is your fast track to App development. This eBook is adapted from parts of iPhone App Development: The Missing Manual.

Creating Keynote Slideshows: The Mini Missing Manual

by Josh Clark

Don't bore your audience with black bullet points on a white background. Your ideas deserve a presentation that's as smart and elegant as they are. Even if you're new to the Mac, this hands-on guide gets you up to speed on Keynote's features-like timesaving themes-fast. You'll learn how to customize layouts to your liking and add even more flash with sound and video.

Creating Keynote Slideshows: The Mini Missing Manual

by Josh Clark

Don't bore your audience with black bullet points on a white background. Your ideas deserve a presentation that's as smart and elegant as they are. Even if you're new to the Mac, this hands-on guide gets you up to speed on Keynote's features-like time saving themes- fast. You'll learn how to customize layouts to your liking and add even more flash with sound and video.

Creating Learning Settings: Physical, Digital, and Social Configurations for the Future of Education

by Gary Natriello

Creating Learning Settings examines the design and implementation of learning settings informed by the newest, most expansive insights into how people learn in the post-industrial age. Educators today are tasked with moving beyond the fixed, traditional practices that have long dominated formal schooling and becoming more dynamic and strategic in arranging learners, facilitators, resources, on-site and virtual environments, and learning experiences. Integrating contemporary theoretical approaches and empirical studies, this book offers a systematic approach to creating settings that leverage the physical, digital, resource, and social dimensions necessary to support learning.

Creating Maintainable APIs: A Practical, Case-Study Approach

by Ervin Varga

Build straightforward and maintainable APIs to create services that are usable and maintainable. Although this book focuses on distributed services, it also emphasizes how the core principles apply even to pure OOD and OOP constructs. The overall context of Creating Maintainable APIs is to classify the topics into four main areas: classes and interfaces, HTTP REST APIs, messaging APIs, and message payloads (XML, JSON and JSON API as well as Apache Avro). What You Will Learn Use object-oriented design constructs and their APIs Create and manage HTTP REST APIs Build and manage maintainable messaging APIs, including the use of Apache Kafka as a principal messaging hub Handle message payloads via JSON Who This Book Is For Any level software engineers and very experienced programmers.

Creating Media for Learning: Student-Centered Projects Across the Curriculum

by Sam Gliksman

Help Students Show Learning Through Media Creation Education hinges on effective communication. This book demonstrates how media has become a core component of modern communication and highlights the need to incorporate student-centered media projects throughout the curriculum. Self-expression with media will enhance the learning process and allow students to creatively demonstrate their knowledge. The strategies and tactics these pages offer equip educators to make their students enthusiastic experts at producing dynamic media projects. Content includes: The how, why, and when of prompting students to create their own media across subjects and grade levels. Keys to mastery of media formats from simple photography to eBooks to complex animations. Detailed descriptions of student projects that utilize different media. The benefits of media sharing, and how to do it responsibly. The innovative use of Augmented Reality, so readers can activate a video on the book’s printed pages with their mobile devices. Across all disciplines, mastery of media creation is central to the success of current and next generation students. Educators who implement this book’s ideas will be amazed by the resultant increase in student engagement and depth of learning. "What a thoughtful collection of student-created products. This book highlights a variety of multimedia projects, offers a multitude of best practices and practical implementation tips, and is sure to empower teachers to help students find their voice." Lisa Johnson, Eanes ISD Ed Tech @TechChef4u

Creating Media for Learning: Student-Centered Projects Across the Curriculum

by Sam Gliksman

Help Students Show Learning Through Media Creation Education hinges on effective communication. This book demonstrates how media has become a core component of modern communication and highlights the need to incorporate student-centered media projects throughout the curriculum. Self-expression with media will enhance the learning process and allow students to creatively demonstrate their knowledge. The strategies and tactics these pages offer equip educators to make their students enthusiastic experts at producing dynamic media projects. Content includes: The how, why, and when of prompting students to create their own media across subjects and grade levels. Keys to mastery of media formats from simple photography to eBooks to complex animations. Detailed descriptions of student projects that utilize different media. The benefits of media sharing, and how to do it responsibly. The innovative use of Augmented Reality, so readers can activate a video on the book’s printed pages with their mobile devices. Across all disciplines, mastery of media creation is central to the success of current and next generation students. Educators who implement this book’s ideas will be amazed by the resultant increase in student engagement and depth of learning. "What a thoughtful collection of student-created products. This book highlights a variety of multimedia projects, offers a multitude of best practices and practical implementation tips, and is sure to empower teachers to help students find their voice." Lisa Johnson, Eanes ISD Ed Tech @TechChef4u

Creating Mobile Apps with Appcelerator Titanium

by Christian Brousseau

Creating Mobile Apps with Appcelerator Titanium provides a hands-on approach and working examples on creating apps and games as well as embedding them onto a social networking website. Developers can then move on from there to develop their own applications based on the ones they have developed throughout the course of this book."Creating Mobile Apps with Appcelerator Titanium" is for developers who have experience with modern languages and development environments. Also, if you are familiar with the concepts of Object-oriented Programming (OOP), reusable components, AJAX closures, and so on, this book will help you leverage that knowledge in mobile development.This book will also cater to Titanium users who wish to know more about Titanium's broad range of capabilities and will help you to expand Titanium's basic set of features by using extension modules.

Creating Mobile Apps with jQuery Mobile

by Shane Gliser

With ample coded examples and screenshots, the book consists of 10 different projects that will help you master jQuery Mobile. "Creating Mobile Apps with jQuery Mobile" assumes a base level knowledge of web development. If you've used jQuery Mobile before, you're gold. Otherwise, you can pick it up along the way.

Creating Mobile Apps with jQuery Mobile - Second Edition

by Shane Gliser Andy Matthews

This book assumes a basic level of experience with standard web development. If you've used jQuery Mobile before, you're good to go. Otherwise, you can pick it up along the way.

Creating Mobile Apps with Sencha Touch 2

by Bryan P. Johnson John E. Clark

Full of explained code and enriched with screenshots, this book is the practical way to take your Sencha Touch skills to the next level. This book is aimed at people who have a basic to intermediate understanding of Sencha Touch. If you understand the basic concepts, but you need to see how it all fits together, then this book is for you.

Creating New Medical Ontologies for Image Annotation: A Case Study (SpringerBriefs in Electrical and Computer Engineering)

by Liana Stanescu Dumitru Dan Burdescu Marius Brezovan Cristian Gabriel Mihai

Creating New Medical Ontologies for Image Annotation focuses on the problem of the medical images automatic annotation process, which is solved in an original manner by the authors. All the steps of this process are described in detail with algorithms, experiments and results. The original algorithms proposed by authors are compared with other efficient similar algorithms. In addition, the authors treat the problem of creating ontologies in an automatic way, starting from Medical Subject Headings (MESH). They have presented some efficient and relevant annotation models and also the basics of the annotation model used by the proposed system: Cross Media Relevance Models. Based on a text query the system will retrieve the images that contain objects described by the keywords.

Creating Responsive Websites Using HTML5 and CSS3: A Perfect Reference for Web Designers

by Varun Gor

Learn to implement web designs using HTML5 and CSS3. This book focuses on the need for responsive web design and how you can leverage HTML5 and CSS3 to create interactive websites that work in the real world. You do not need be a technology expert or have a prior coding background to benefit from this book. All you need is a want to learn and a curious mind to explore the full spectrum of features HTML5 and CSS3 have to offer.You'll see how to migrate legacy websites to responsive websites in a very easy-to-understand, step-by-step, manner. Additionally, you will learn to use supportive software to create, run, and debug any issues that may arise during the development process. This book will also show you how to implement websites that work on multiple devices, and on various browsers such as Opera, Chrome, internet Explorer, or Edge. All this will be explored with supporting files, open-source software, as well as a practical guide to creating your demo website along with learning new technologies.From the basics to more advanced topics, Creating Responsive Websites Using HTML and CSS is for anyone who wants to learn about and build beautiful responsive websites. What You'll LearnCode and design websites using HTML5 and CSS3 Design professional-looking websites using colors, margins, images, and other aspectsCreate a responsive design that will work on laptops, PCs, and any kind of mobile deviceTroubleshoot and fix code errors independently using developer toolsSolve cross-browser responsiveness issues and the challenges that come with different operating systemsWho This Book Is ForStudents and/or website designers who want to upskill their talents

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