Browse Results

Showing 13,776 through 13,800 of 63,034 results

Computers and Games: 12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers (Lecture Notes in Computer Science #15550)

by Jonathan Schaeffer Michael Hartisch Chu-Hsuan Hsueh

This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024. The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty.

Computers and Games: 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers (Lecture Notes in Computer Science #8427)

by Hiroyuki Iida Aske Plaat H. Jaap Herik

This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.

Computers and Games: 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers (Lecture Notes in Computer Science #10068)

by Aske Plaat Walter Kosters Jaap Herik

1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer#65533; Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Computers and Games: International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers (Lecture Notes in Computer Science #13865)

by Cameron Browne Jonathan Schaeffer Akihiro Kishimoto

This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ​classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.

Computers and Their Applications: 40th International Conference, CATA 2025, San Francisco, CA, USA, March 17–18, 2025, Proceedings (Communications in Computer and Information Science #2435)

by Ajay Bandi Mohammad Hossain

This book constitutes the proceedings of the 40th International Conference on Computers and Their Applications, CATA 2025, which took place in San Francisco, CA, USA, during March 17-18, 2025. The 19 papers included in this book were carefully reviewed and selected from 38 submissions. They were organized in topical sections as follows: Algorithms and AI;M machine learning and data mining; and security and networking.

Computers and Writing: The Cyborg Era

by James A. Inman

In this book, James A. Inman explores the landscape of the contemporary computers and writing community. Its six chapters engage critical issues, including redefining the community's generally accepted history, connecting its contemporary innovators with its long-standing spirit of innovation, advocating for increased access and diversity, and more. Between chapters, readers will find "Community Voices" sections, which provide a snapshot of the contemporary computers and writing community and introduce, in a non-hierarchical form, more than 100 of its members from around the world, in their own voices. Computers and Writing: The Cyborg Era features a simultaneous emphasis on individuals, communities, and contexts they share; a creative rethinking of the character and values of the computers and writing community; a holistic exploration of meaning-making; and an activist approach to pedagogy. It is a must-read book for anyone interested in rhetoric, technology, and pedagogy, including faculty, graduate students, and colleagues in professions outside the academy.

Computers and the Law: An Introduction to Basic Legal Principles and Their Application in Cyberspace

by Robert Dunne

Computers and the Law provides readers with an introduction to the legal issues associated with computing - particularly in the massively networked context of the Internet. Assuming no previous knowledge of the law or any special knowledge of programming or computer science, this textbook offers undergraduates of all disciplines and professionals in the computing industry an understanding of basic legal principles and an awareness of the peculiarities associated with legal issues in cyberspace. This book introduces readers to the fundamental workings of the law in physical space and suggests the opportunity to create new types of laws with nontraditional goals.

Computers for Seniors: Email, Internet, Photos, and More in 14 Easy Lessons

by Carrie Ewin Cheryl Ewin Chris Ewin

Computers for Seniors is a step-by-step guide that will take you all the way from pressing the "On" button on your new computer to being a confident user who can send email to family and friends, shop online safely, read the latest news, watch funny YouTube videos, share cute pictures of your grandkids, check the weather forecast, and much more.You’ll learn to:-Plug in, set up, and turn on your computer-Print and share photos of your grandkids, vacations, pets, friends, and special life events-Install helpful tools like a calendar, money manager, and weather tracker-Search the internet for news, recipes, gardening tips, sports updates, and anything else that interests you-Watch entertaining YouTube videos or educational lectures and make video calls to anywhere in the world-Find and listen to new music (or your favorite classics) and read electronic books-Email your friends and family-Stay safe online and keep your private information secureComputers for Seniors will show you how to get what you really want from your PC, with the help of full-color illustrations, friendly instructions, and a touch of humor. Each lesson has small exercises to test your skills and help you practice, to make sure you feel comfortable with what you’ve learned before you move on.It’s never too late to have fun and get more out of your PC—Computers for Seniors will ease you into the computer generation by guiding you every step of the way.

Computers in Business: K204

by Kelley School of Business Faculty

Faculty at Indiana University's world-renowned Kelley School of Business present this essential introductory guide to the role of computers and other information technologies in business. Like the text for its sister course, K201, Computers in Business: K204 highlights include instruction and applied practice in two of the most widely used commercial software packages: Microsoft Access and Microsoft Excel. This volume, however, presents even more challenging applications and projects for honors students. Students learn, via hands-on examples, many of the powerful tools contained in these two platforms, with emphasis on how to analyze real business problems to help make important decisions.

Computers in Libraries: AN INTRODUCTION FOR LIBRARY TECHNICIANS

by Katie Wilson

Keep pace with the constant technological changes you face every day as a library technician Computers in Libraries examines the impact of integrated library management systems, digital resources, and the Internet on the functions and operations of library technicians and assistants. The book provides a practical understanding of library system software, networks, online information and access, portals, open URL linking, and the fusion of digital and print collections. Each chapter opens with definitions of the most commonly used terms and closes with review questions for classroom use, making it equally valuable as a textbook and as a professional resource for updating work skills. The roles of library technicians and assistants have changed dramatically in the past twenty years as computers have transformed every area of day-to-day library operations. And nowhere have those changes been more obvious than when dealing with online data that hasn’t undergone the same quality control and selection processes traditionally used with library resources. As ordering and cataloging processes have been streamlined, and reference and research services have been turned into twenty-four hour help centers, Computers in Libraries is a practical guide to keeping pace with the changes you faceevery day, in every aspect of your work. Computers in Libraries examines: how computers work Internet protocols and applications integrated management system structure and administration acquisitions financial management online cataloging standards circulation parameters and policies course reserves serials control the Online Public Access Catalog (OPAC) resource sharing standards searching online databases creating online content digital libraries and electronic publishing bibliographic standards and practices Computers in Libraries is an important resource for library professionals striving to stay a step ahead in their field and for students who will need to be up to speed on the technological aspects of library work.

Computers in Mathematics (Lecture Notes In Pure And Applied Mathematics Ser. #Vol. 113)

by V. Chudnovsky

Talks from the International Conference on Computers and Mathematics held July 29-Aug. 1, 1986, Stanford U. Some are focused on the past and future roles of computers as a research tool in such areas as number theory, analysis, special functions, combinatorics, algebraic geometry, topology, physics,

Computers in Swedish Society: Documenting Early Use and Trends (History of Computing)

by Per Lundin

This book reviews the shift in the historiography of computing from inventors and innovations to a user-perspective, and examines how the relevant sources can be created, collected, preserved, and disseminated. The text describes and evaluates a project in Sweden that documented the stories of around 700 people. The book also provides a critical discussion on the interpretation of oral evidence, presenting three case studies on how this evidence can inform us about the interaction of computing with large-scale transformations in economies, cultures, and societies. Features: describes a historiography aimed at addressing the question of how computing shaped and transformed Swedish society between 1950 and 1980; presents a user-centered perspective on the history of computing, after explaining the benefits of such an approach; examines the documentation of users, describing novel and innovative documentation methods; discusses the pros and cons of collaborative projects between academia and industry.

Computers in the Composition Classroom: A Critical Sourcebook

by Elizabeth Simpson Smith Michelle Sidler Richard Morris

A textbook for composition teachers, examining technology and literature in a digital environment

Computers in the Delivery of Special Education and Related Services: Developing Collaborative and Individualized Learning Environments

by Louis J Kruger

Use computer technology to complement and strengthen your special education program!This book provides practical information, case examples, theory, and a critical summary of applied research about how computer technology can be used to support and improve special education and related services. With Computers in the Delivery of Special Education and Related Services, you'll learn how technology can be used to facilitate an individualized and collaborative approach to learning. Topics of discussion include innovative instruction, consultation, family collaboration, curriculum-based assessment, and professional development.Computers in the Delivery of Special Education and Related Services is a valuable resource in which special services providers can find ways to use computers to enhance individualized instruction and the problem-solving skills of their students, as well as avenues of professional collaboration and support.Computers in the Delivery of Special Education and Related Services presents thoughtful discussions that examine: how computer software can be used in the assessment of students' progress within specific curricula how students can use the Internet to discuss class projects with experts in a process known as "telementoring" how software can help a school-based consultation team through specific aspects of the problem-solving process, including data collection, intervention selection, team decision documentation, and follow-up ways to use the Internet to create new types of learning communities for students and professionals, extending Vygotsky's notion of "zone of proximal development" (ZPD) to the community level the advantages and disadvantages of using email with the intention of complementing and strengthening face-to-face collaboration the aspects of home computer use that address a student's special needs the importance of understanding the family's values, expectations, and cultural background Computers in the Delivery of Special Education and Related Services reflects the editors’hope that creative applications of technology will soon transcend the nagging stereotypes of computers (they isolate students, they're too difficult to use, that they lack the flexibility to treat people as individuals). Then computers will be viewed as partners in the process of special education--machines that enhance current practices and open new vistas for learning and education.

Computers, Communication, and Mental Models

by DONALD L. DAY; DIANE K. KOVACS

Computers, Commmunication, and Mental Models is a far-ranging, focused treatment of the cognitive and behavioural issues in computer-mediated communication, knowledge representation and computer-supported co- operative work. It is also an argued development of the theoretical bases for treating computerized tools as intermediaries in the communication of mental maps between tool builders and users.Empirical trails are reported in detail sufficient for representation, in computer-based instruction, fractal dimensions of cognitive mapping and group decision support. The book is a collection of multidisciplinary papers which each shed light on the complex interactions between users and systems architects, via a common medium: computerized tools.

Computers, Curriculum, and Cultural Change: An Introduction for Teachers

by Arlene Brett Gary N. McCloskey Eugene F. Provenzo, Jr.

Computers, Curriculum, and Cultural Change: An Introduction for Teachers, Second Edition is a comprehensive introduction to using computers in educational settings. What distinguishes this text from others on the topic is its focus on: *the issue of how computers are redefining our culture and society and the work of schools; *the idea of using the computer as a tool for increasing efficiency and productivity in curriculum; and *the concept of the computer as a tool not only for efficiency, but actually as a means of enhancing intelligence. This text provides students with an introduction to basic computer skills and experience, enhanced by helpful pedagogical aids, including case studies and highlighted features, such as Portfolio Development, Reflective Practice, Computing Timelines, Filmographies, bibliographical sources, and a text-linked glossary of key computer terms. New in the Second Edition: In addition to being thoroughly updated, a new section has been added to Chapter 1, "Creating an Electronic Portfolio," with activities linked to the standards for educational computing established by the International Society for Technology in Education (ISTE). Electronic portfolio activities at the end of each chapter give students the hands-on practical skills they need and, at the same time, cover the necessary theoretical and conceptual material for an introductory educational computing course.

Computers, People, and Thought: From Data Mining to Evolutionary Robotics

by Malachy Eaton

In this book the author discusses synergies between computers and thought, related to the field of Artificial Intelligence; between people and thought, leading to questions of consciousness and our existence as humans; and between computers and people, leading to the recent remarkable advances in the field of humanoid robots. He then looks toward the implications of intelligent 'conscious' humanoid robots with superior intellects, able to operate in our human environments. After presenting the basic engineering components and supporting logic of computer systems, and giving an overview of the contributions of pioneering scientists in the domains of computing, logic, and robotics, in the core of the book the author examines the meaning of thought and intelligence in the context of specific tasks and successful AI approaches. In the final part of the book he introduces related societal and ethical implications.The book will be a useful accompanying text in courses on artificial intelligence, robotics, intelligent systems, games, and evolutionary computing. It will also be valuable for general readers and historians of technology.

Computers, Privacy and Data Protection: An Element Of Choice

by Paul De Hert Yves Poullet Serge Gutwirth Ronald Leenes

This timely interdisciplinary work on current developments in ICT and privacy/data protection, coincides as it does with the rethinking of the Data Protection Directive, the contentious debates on data sharing with the USA (SWIFT, PNR) and the judicial and political resistance against data retention. The authors of the contributions focus on particular and pertinent issues from the perspective of their different disciplines which range from the legal through sociology, surveillance studies and technology assessment, to computer sciences. Such issues include cutting-edge developments in the field of cloud computing, ambient intelligence and PETs; data retention, PNR-agreements, property in personal data and the right to personal identity; electronic road tolling, HIV-related information, criminal records and teenager's online conduct, to name but a few.

Computers, Software Engineering, and Digital Devices (The Electrical Engineering Handbook)

by Richard C. Dorf

In two editions spanning more than a decade, The Electrical Engineering Handbook stands as the definitive reference to the multidisciplinary field of electrical engineering. Our knowledge continues to grow, and so does the Handbook. For the third edition, it has expanded into a set of six books carefully focused on a specialized area or field of study. Each book represents a concise yet definitive collection of key concepts, models, and equations in its respective domain, thoughtfully gathered for convenient access.Computers, Software Engineering, and Digital Devices examines digital and logical devices, displays, testing, software, and computers, presenting the fundamental concepts needed to ensure a thorough understanding of each field. It treats the emerging fields of programmable logic, hardware description languages, and parallel computing in detail. Each article includes defining terms, references, and sources of further information.Encompassing the work of the world's foremost experts in their respective specialties, Computers, Software Engineering, and Digital Devices features the latest developments, the broadest scope of coverage, and new material on secure electronic commerce and parallel computing.

Computers: Understanding Technology (Brief 4th Edition)

by Floyd Fuller Brian Larson

The book introduces students to the key information technology concepts and the vital technical skills that can help improve their personal and professional lives. Studying this book will help prepare students for the workplace of today--and tomorrow--in which some level of computer skills is often an essential requirement for employment.

Computerspiele im Diskurs: Aggression, Amokläufe und Sucht

by Tobias C. Breiner Luca D. Kolibius

Dieses Fachbuch ist eine umfassende Abhandlung zur Debatte um die negativen Auswirkungen von Computerspielen: Aggressionen, Amokläufe und Sucht. Die kontroverse Debatte zur Beziehung zwischen Computerspielen und Aggression wird hier auf Grundlage neuster wissenschaftlicher Erkenntnisse aufgearbeitet. Darüber hinaus inspirierte die Aufnahme in die aktuellste Version des Klassifikationssystems DSM für Internet Gaming Disorder (Computerspielsucht) eine Vielzahl wissenschaftlicher Veröffentlichungen, welche hier übersichtlich zusammengetragen werden. In diesem Buch finden Sie die Antworten auf folgende Fragen: Welche Symptome machen eine Computerspielabhängigkeit aus und welche Therapiemöglichkeiten gibt es?Geht Computerspielsucht mit Veränderungen im Gehirn und der Persönlichkeit einher?Gibt es eine kausale Beziehung zwischen Computerspielen einerseits und Aggressivität und Amokläufen andererseits? Die Autoren kommen dabei nach Sichtung der Studienlage zu überraschenden Erkenntnissen. Dieses Buch unterstützt Psychologen, Psychotherapeuten, Psychiater, Pädagogen, Therapeuten, Lehrkräfte und Eltern die Welt der Computerspiele zu navigieren.

Computing

by Paul E. Ceruzzi

The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of "smart" hand-held devices, with subplots involving IBM, Microsoft, Apple, Facebook, and Twitter. In this concise and accessible account of the invention and development of digital technology, computer historian Paul Ceruzzi offers a broader and more useful perspective. He identifies four major threads that run throughout all of computing's technological development: digitization--the coding of information, computation, and control in binary form, ones and zeros; the convergence of multiple streams of techniques, devices, and machines, yielding more than the sum of their parts; the steady advance of electronic technology, as characterized famously by "Moore's Law"; and the human-machine interface. Ceruzzi guides us through computing history, telling how a Bell Labs mathematician coined the word "digital" in 1942 (to describe a high-speed method of calculating used in anti-aircraft devices), and recounting the development of the punch card (for use in the 1890 U. S. Census). He describes the ENIAC, built for scientific and military applications; the UNIVAC, the first general purpose computer; and ARPANET, the Internet's precursor. Ceruzzi's account traces the world-changing evolution of the computer from a room-size ensemble of machinery to a "minicomputer" to a desktop computer to a pocket-sized smart phone. He describes the development of the silicon chip, which could store ever-increasing amounts of data and enabled ever-decreasing device size. He visits that hotbed of innovation, Silicon Valley, and brings the story up to the present with the Internet, the World Wide Web, and social networking.

Computing Algorithms with Applications in Engineering: Proceedings of ICCAEEE 2019 (Algorithms for Intelligent Systems)

by Nishchal K. Verma V. P. Singh V. K. Giri R. K. Patel

This book collects high-quality research papers presented at the International Conference on Computing Applications in Electrical & Electronics Engineering, held at Rajkiya Engineering College, Sonbhadra, India, on August 30–31, 2019. It provides novel contributions in computational intelligence, together with valuable reference material for future research. The topics covered include: big data analytics, IoT and smart infrastructures, machine learning, artificial intelligence and deep learning, crowd sourcing and social intelligence, natural language processing, business intelligence, high-performance computing, wireless, mobile and green communications, ad-hoc, sensor and mesh networks, SDN and network virtualization, cognitive systems, swarm intelligence, human–computer interaction, network and information security, intelligent control, soft computing, networked control systems, renewable energy sources and technologies, biomedical signal processing, pattern recognition and object tracking, and sensor devices and applications.

Computing Colour Image Processing: Digital Colour Primer (SpringerBriefs in Applied Sciences and Technology)

by Alan Parkin

This book proposes a new approach to colour in digital images, based on the standard sRGB colour space and Python scripting. It covers creating, storing, processing, displaying, printing, and viewing colour images. The fundamental ideas presented include systematic reduction of colour resolution to manageable sRGB sub-spaces, analysis of any image as a tabular colour scheme, general transformation and specific substitution of colours, and revival of the traditional notion of a neutral balance by adjusting all colours or by adjoining a colour frame. The text includes Python scripts for the processes discussed, downloadable in the e-book. It is of interest to artists, designers, and anyone who works with sRGB colour images.

Computing Education Research: 17th Annual ACM India Compute Conference, COMPUTE 2024, Gandhinagar, India, December 5–7, 2024, Proceedings (Communications in Computer and Information Science #2400)

by Amey Karkare Prajish Prasad Arun Raman

This book constitutes the refereed proceedings of the 17th Annual ACM India Compute Conference on COMPUTE 2024, held in Gandhinagar, India, during December 5–7, 2024. The 12 full papers and 3 short papers included in this book were carefully reviewed and selected from 35 submissions. They were organized in topical sections as follows: India-specific Computing Education Research Issues; Assessment and Evaluation; Interactive Tools, Visualizations and Learning Analytics; and Beyond CS1: Computing Education Research in Upper Level Courses.

Refine Search

Showing 13,776 through 13,800 of 63,034 results