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Acoustic Modeling for Emotion Recognition (SpringerBriefs in Speech Technology)
by Koteswara Rao Anne Swarna Kuchibhotla Hima Deepthi VankayalapatiThis book presents state of art research in speech emotion recognition. Readers are first presented with basic research and applications - gradually more advance information is provided, giving readers comprehensive guidance for classify emotions through speech. Simulated databases are used and results extensively compared, with the features and the algorithms implemented using MATLAB. Various emotion recognition models like Linear Discriminant Analysis (LDA), Regularized Discriminant Analysis (RDA), Support Vector Machines (SVM) and K-Nearest neighbor (KNN) and are explored in detail using prosody and spectral features, and feature fusion techniques.
Acoustic Sensors for Biomedical Applications (SpringerBriefs in Speech Technology)
by Nilanjan Dey Amira S. Ashour Nhu Gia Nguyen Waleed S. MohamedIn this book, application-related studies for acoustic biomedical sensors are covered in depth. The book features an array of different biomedical signals, including acoustic biomedical signals as well as the thermal biomedical signals, magnetic biomedical signals, and optical biomedical signals to support healthcare. It employs signal processing approaches, such as filtering, Fourier transform, spectral estimation, and wavelet transform. The book presents applications of acoustic biomedical sensors and bio-signal processing for prediction, detection, and monitoring of some diseases from the phonocardiogram (PCG) signal analysis. Several challenges and future perspectives related to the acoustic sensors applications are highlighted. This book supports the engineers, researchers, designers, and physicians in several interdisciplinary domains that support healthcare.
Acoustic Waves Generated by Parametric Array Loudspeakers
by Xiaojun Qiu Jiaxin ZhongParametric array loudspeakers (PALs) are capable of generating highly directional audio beams from nonlinear interactions of intense airborne ultrasound waves. This unique capability holds great potential in audio engineering. This book systematically introduces the physical principles of acoustics waves generated by PALs, along with the commonly used and the state-of-the-art numerical models, such as the Westervelt model, the convolution directivity model, the Gaussian beam expansion method, and the spherical wave expansion method.The properties of sound fields generated by PALs are analyzed. Also analyzed are various phenomena including the reflection of acoustics waves generated by PALs from a surface, transmission through a thin partition, scattering by a rigid sphere, and propagation in rooms. Furthermore, the steering and focusing of acoustics waves generated by PALs and potential applications of PALs in active sound control are investigated. Finally, the implementation issues of hardware, signal processing techniques, measurement, and safety are discussed.The book is tailored to meet the needs of researchers in this field, as well as audio practitioners and acoustics engineers.
Acoustics of Bangla Speech Sounds (Signals and Communication Technology)
by Asoke Kumar DattaThis book presents the consolidated acoustic data for all phones in Standard Colloquial Bengali (SCB), commonly known as Bangla, a Bengali language used by 350 million people in India, Bangladesh, and the Bengali diaspora. The book analyzes the real speech of selected native speakers of the Bangla dialect to ensure that a proper acoustical database is available for the development of speech technologies. The acoustic data presented consists of averages and their normal spread, represented by the standard deviations of necessary acoustic parameters including e. g. formant information for multiple native speakers of both sexes. The study employs two important speech technologies:(1) text to speech synthesis (TTS) and (2) automatic speech recognition (ASR). The procedures, particularly those related to the use of technologies, are described in sufficient detail to enable researchers to use them to create technical acoustic databases for any other Indian dialect. The book offers a unique resource for scientists and industrial practitioners who are interested in the acoustic analysis and processing of Indian dialects to develop similar dialect databases of their own.
Acquiring Card Payments
by Ilya DubinskyThis book delves into the essential concepts and technologies of acquiring systems. It fills the gap left by manuals and standards and provides practical knowledge and insight that allow engineers to navigate systems as well as the massive tomes containing standards and manuals. Dedicated to card acquiring exclusively, the book covers: Payment cards and protocols EMV contact chip and contactless transactions Disputes, arbitration, and compliance Data security standards in the payment card industry Validation algorithms Code tables Basic cryptography Pin block formats and algorithms When necessary the book discusses issuer-side features or standards insomuch as they are required for the sake of completeness. For example, protocols such as EMV 3-D Secure are not covered to the last exhaustive detail. Instead, this book provides an overview, justification, and logic behind each message of the protocol and leaves the task of listing all fields and their formats to the standard document itself. The chapter on EMV contact transactions is comprehensive to fully explain this complex topic in order to provide a basis for understanding EMV contactless transaction. A guide to behind-the-scenes business processes, relevant industry standards, best practices, and cryptographic algorithms, Acquiring Card Payments covers the essentials so readers can master the standards and latest developments of card payment systems and technology
Acquiring Online Management Reports
by William E. JarvisSave time and money for your library with these current and easy suggestions!Acquiring Online Management Reports offers state-of-the-art information for acquisitions librarians involved in selecting management reports of all types, from fund accounting to decision support systems to usage tracking. Compiling management reports has always been a responsibility of acquisitions librarians. These days, computerized reporting systems have become powerful tools in managing libraries, but they are useful only when the results are accurate, significant, and relevant. Acquiring Online Management Reports discusses techniques for creating and interpreting reports that will give librarians the information they need in an accessible form. This fact-filled guide explores working with vendors, developing cost-effective collection development methods to suit your library, assessing collection growth, and choosing the best electronic resources to help meet your goals.In Acquiring Online Management Reports, librarians will find practical, instantly usable information on pertinent topics, including: the problems created by inaccurate data vendor discussions of how new report systems are designed and implemented the surprising differences between journals’online and print editions expanding usage of decision support systems interpreting the fluctuations of fund accounting information using computer technology to form library consortia computerizing serials controlAcquiring Online Management Reports offers you an array of proven ideas, options, and examples that will enable your library to keep up with changing technologies and client demands.
Acronyms and Abbreviations of Computer Technology and Telecommunications
by David TavaglioneCatalogues approximately 7000 acronyms and abbreviations used in computer technology, telecommunications and related fields. The entries are organized in tabular form to enable readers to locate any specific acronym easily.
Acting and Character Animation: The Art of Animated Films, Acting and Visualizing
by Rolf Giesen Anna KhanAnimation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors. Key Features Interviews with industry legends are found throughout this exhaustive work on animation From film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor's point of view to describe the various techniques involved Coverage of acting from Vaudeville to Rotoscoping to Performance Capture Case studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately
Acting and Performance for Animation
by Derek HayesCharacter animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound,acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying DVD which will feature live action reference shorts, production stills, animated examples, and further hands-on assignments.
Acting with Technology: Activity Theory and Interaction Design
by Victor Kaptelinin Bonnie A. NardiActivity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
by Victor Kaptelinin Bonnie A. NardiA systematic presentation of activity theory, its application to interaction design, and an argument for the development of activity theory as a basis for understanding how people interact with technology.Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.
Action Analysis for Animators
by Chris WebsterAction Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results.Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.
Action in Uncertainty: Expertise, Decision and Crisis Management
by Jean-Charles PomerolDespite uncertainty, people are born to act. Faced with environmental aggression and upheaval, inaction is more stressful than action. What choices, strategies or methods need to be implemented so that action is as effective as possible in terms of the objectives to be achieved? We should not delude ourselves about the term "good decision", which does not have much meaning when we act in an uncertain environment and when we know the weakness of forecasts. However, we must know how to act and be capable of taking the most appropriate action. Action in Uncertainty is a real guide to taking effective action when nothing is certain. According to the different types of uncertainty, what are the respective good uses of expertise and intuition? How do we motivate teams and avoid cognitive bias and manipulation? These themes are dealt with in clear and accessible terms to help decision-makers make the right choices in a world that is more uncertain than ever.
Action!
by Kristin Kundert-Gibbs John Kundert-GibbsIn order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character's motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
ActionScript 2: Ein Lehr- und Übungsbuch (X.media.press)
by Arno KohlFlash und ActionScript sind aus der Gestaltung interaktiver Websites nicht mehr wegzudenken. Autor Arno Kohl von der "Macromedia Akademie für Medien", ist Experte auf dem Gebiet. In Teil 1: Programmierkonzepte sowie die Strukturen der Scriptsprache ActionScript (AS) anhand praktischer Übungsbeispiele. In Teil 2: Workshops zur Erstellung einer Website inkl. spezifischer Elemente - komplexe Preloader, gescriptete (Animations-)Effekte, XML generierte dynamische Menüs, modularer Aufbau mit swf, Bildgalerie, Templates, Spiele, Komponenten. Wer Grundkenntnisse in Actionscripting besitzt, kann die Workshops (auf CD-ROM) schrittweise nachvollziehen.
ActionScript 3.0 Bible (Bible #617)
by Roger BraunsteinThe updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10. ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR. Hands-on instruction and step-by-step tutorials enhance your learning process as you discover everything you need to know in order to harness the power of ActionScript 3.0. You'll learn the nitty gritty of building Rich Internet Applications (RIA) and the ins and outs of putting the new features of ActionScript 3.0 to work for you. ActionScript 3.0 goes beyond its original role as a scripting language and has added development features, incredible speed, and the ability to work with Flex and AIR Shows you how to apply advanced graphic effects using Pixel Blender Demonstrates the all-new text and typography capabilities Addresses your new enhanced control over dynamic sound Explains templated types and new vector data structures ActionScript 3.0 Bible offers you a soup-to-nuts guide on all things ActionScript 3.0 so you can get started working with it immediately.
ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers
by Joey Lott Darron Schall Keith PetersWell before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to:Detect the user's Flash Player version or their operating systemBuild custom classesFormat dates and currency typesWork with stringsBuild user interface componentsWork with audio and videoMake remote procedure calls using Flash Remoting and web servicesLoad, send, and search XML dataAnd much, much more ...Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for.Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
ActionScript 3.0 Design Patterns
by Chandima Cumaranatunge William SandersNow that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
by William SandersActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before.This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.
ActionScript Cookbook
by Joey LottActionScript's sheer volume of capabilities can be daunting. The ActionScript Cookbook breaks it all down into tasks that are relevant, practical, and insightful. On top of hundreds of atomic recipes, it offers seven full chapters of larger sample applications. Appealing to all levels of ActionScript coders, this book offers concrete solutions to the most common ActionScript needs and problems. The ActionScript Cookbook is for people who want to hit the ground running.
ActionScript Developer's Guide to PureMVC: Code at the Speed of Thought
by Cliff HallGain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches the fundamentals of PureMVC development by walking you through the construction of a complete non-trivial Adobe AIR application.Through clear explanations and numerous ActionScript code examples, you’ll learn best practices for using the framework’s classes in your day-to-day work. Discover how PureMVC enables you to focus on the purpose and scope of your application, while the framework takes care of the plumbing in a maintainable and portable way.Get a detailed overview of the PureMVC process for developing your applicationModel the domain by designing the schema and creating framework-agnostic value objectsImplement framework-agnostic View components that expose an API of events and propertiesUse the Proxy pattern to keep track of value objects and hide service interactionFacilitate two-way communication between a View component and the rest of the applicationStitch the Model and View tiers together with command objects in the ControllerManage problematic View component life cycles, and learn how to reuse the Model tier
ActionScript Developer's Guide to Robotlegs: Building Flexible Rich Internet Applications (Oreilly And Associate Ser.)
by Joel Hooks StrayRobotlegs is a standout among the ActionScript 3 development frameworks available today. With it, Flash, Flex, and AIR developers can create well-architected, testable, and flexible Rich Internet Applications—fast. This concise guide shows you how the light footprint and focused scope of this open source framework not only solves your immediate coding problems, it helps you gain insight into AS3 architecture on a much deeper level.The authors provide a walkthrough of specific features in two applications they've written in Robotlegs, complete with code for each application as a whole. You'll learn how to achieve a balance of flexibility and consistency in your own projects.Solve 80% of your coding problems with 20% of the APIGain code-base flexibility with automated Dependency InjectionLearn the anatomy of a Robotlegs applicationUnderstand the relationships between models, services, control code, and views in the framework's MVCS architectureSee how the Robotlegs’ approach facilitates Test Driven Development (TDD)Pick up practical methods for architecting Robotlegs solutionsGet expert insights to power-up your existing Robotlegs code
ActionScript Graphing Cookbook
by Dominic Gélineau Peter BackxStep-by-step instructions guide you from your very first graphical program to highly complex 3D presentations. Although a few recipes explain charts in Flex, this book is firmly focussed on using ActionScript code and data to draw graphs. The "ActionScript Graphing Cookbook" is aimed at any ActionScript developer who wants to add data visualization to their skill set. The reader should be familiar with ActionScript basics, but no deep knowledge of any graphical functions is required.
ActionScript for Flash MX: The Definitive Guide, 2nd Edition
by Colin MoockActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of ActionScript. Author Colin Moock has added hundreds of new code examples to show new Flash MX techniques in the real world. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features.
ActionScript for Flash MX: The Definitive Guide, 2nd Edition
by Colin MoockUpdated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide , Second Edition is the one book no serious Flash developer should be without. ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component development using movie clip subclasses, local data storage, accessibility features, and much more. And ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of this language. Author Colin Moock, one of the most universally respected developers in the Flash community, has added hundreds of new code examples to show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features. Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. In particular, objected-oriented programming and the new event model get special attention in light of changes to Flash MX ActionScript. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities. ActionScript for Flash MX: The Definitive Guide is structured so non-programmers can learn how to use ActionScript and programmers can take their skills to new heights. If you are in the market to really learn about the hows and whys of ActionScript, then this is the book for you.