Browse Results

Showing 16,551 through 16,575 of 53,619 results

Dragon Age: Knight Errant

by Nunzio DeFilippis Christina Weir

BioWare's bestselling fantasy franchise, Dragon Age, lives on in these canonical comics from Dark Horse!Vaea, an elven squire, and her knight, the drunken Ser Aaron Hawthorne, arrive in Kirkwall just in time for Varric Tethras' appointment as Viscount. A talented thief, Vaea skips the party to take on an easy job recovering a hidden lock box . . . but when she chooses to change the terms of the deal mid-heist, she is entangled in a dangerous mission that is surely above her pay grade.Collects the comic series Dragon Age: Knight Errant, Issues #1-5

Dragon Age: Magekiller

by Various

&“Dragon Age: Magekiller is a fun and engaging fantasy story for anyone who enjoys the genre.&”—Comic Book ResourcesTessa and Marius are mercenary partners who eliminate those that use magic to hurt others. When they betray a powerful patron intending to kill them, they&’re forced to flee and join the Inquisition. Collects issues #1–#5 of the miniseries.

Dragon Age: The Missing

by George Mann

A new comics story leading directly into Dragon Age: Dreadwolf, the fourth video game in BioWare&’s legendary fantasy series!Varric Tethras and Lace Harding have a tough job ahead of them. Tasked with finding their former friend Solas, the pair find themselves facing down a lot more than they bargained for. With a difference of opinion on how to approach their target, and with new enemies around every corner, the duo might find they've bitten off more than they can chew.Written by George Mann (Star Wars: The High Republic, Engines of War, Motherbridge) and featuring art by Kieran McKeown (Halo: Lone Wolf), Fernando Heinz Furukawa (Dragon Age: Dark Fortress), Tomás Aira (The Whispering Dark), and Álvaro Sarraseca (Purgatori).Collects Dragon Age: The Missing #1–#4.

Dragon Age Omnibus

by Various

BioWare&’s best-selling franchise Dragon Age lives on in these canonical comics from Dark Horse—now in an affordable omnibus format! Dragon Age lead writer David Gaider pens an exciting tale following King Alistair as he discovers the fate of his father. Collects Dragon Age miniseries The Silent Grove, Those Who Speak, and Until We Sleep. * Written by Dragon Age lead writer David Gaider! * Now available in an affordable paperback omnibus!

Dragon Age Volume 1: The Silent Grove (Dragon Age)

by David Gaider

Dragon Age: The Silent Grove is the perfect introduction to BioWare's dark fantasy universe! In this essential, canonical story from David Gaider, lead writer of the games, King Alistair, accompanied only by rogues Isabela and Varric, embarks on a quest deep inside the borders of Antiva—a nation of assassins! Together, they will encounter a prison break, dragons, the mysterious Witch of the Wilds, and one of the greatest secrets in the history of the world!* Story by David Gaider, lead writer of the Dragon Age games and novels!* Collecting Dragon Age #1–#6!

Dragon Age Volume 2: Those Who Speak (Dragon Age)

by David Gaider

Dragon Age Lead Writer David Gaider brings his newest epic to a revealing conclusion! With her dark past laid bare, the pirate Isabela must resolve to escape this dungeon or lose herself forever, even as King Alistair must take up arms against an old ally if he is to have any hope of uncovering the fate of his father! * Story by David Gaider, lead writer of Dragon Age: Origins and Dragon Age II!

Dragon Age Volume 3: Until We Sleep (Dragon Age)

by David Gaider

The lead writer of BioWare's hit Dragon Age games concludes King Alistair's epic quest—in a journey beyond reality itself! Fans around the world have recognized the Dragon Age comics to be an integral addition to the video-game saga. Now, series writer David Gaider pits King Alistair and his noble companions Varric and Isabela against their most nefarious foe—the twisted blood mage Aurelian Titus! An essential read while you wait for Dragon Age III! from Dragon Age lead writer DAVID GAIDER!

Dragon Land las Estrategias, Trucos y Consejos No Oficiales para Dragon Land

by Carlos A. Valenti García Joshua Abbott

Dragon Land es un agradable y entretenido juego de plataforma fuertemente influenciado por la franquicia de Super Mario. A pesar de que la mayoría de tus victorias al jugar serán gracias a qué tan rápido puedas saltar entre plataformas, y qué tan rápido puedas acabar con tus enemigos, aún hay muchos consejos y trucos que te pueden ayudar a tener ventaja al jugar el vasto surtido de niveles. Con nuestros consejos, trucos y estrategias de Dragon Land, tendrás una mejor oportunidad en el juego.

Dragon NaturallySpeaking For Dummies

by Stephanie Diamond

Learn to speak Dragon with For Dummies!Fully updated for the latest speech recognition tools and features, this bestselling guide helps you conquer Dragon NaturallySpeaking and gets you started creating documents, sending e-mail, searching the web, and more using only your voice. You?ll learn Dragon basics like dictation, formatting, and proofreading before moving on to more advanced options including posting to social media sites, developing custom commands, troubleshooting, and improving communication with Dragon. Explains the ins and outs of voice-recognition software and the wealth of possibilities available in Dragon NaturallySpeakingDiscusses how Dragon NaturallySpeaking allows you to interact with and command you PC, cruise through e-mail, update Facebook, surf the web, and create reports just by speakingShows you how to increase your productivity at work and stay organized on the go with Dragon NaturallySpeakingReveals time-saving tips, mistakes to avoid, and the most common issues you may encounter when getting started with Dragon NaturallySpeakingStop "dragon" your feet and get started with Dragon Naturally Speaking For Dummies, 3rd Edition today!

Dragon Professional Individual For Dummies

by Stephanie Diamond

Stop typing and get more done with Dragon Professional Individual voice recognition software Tired of typing, but afraid to take the leap into voice recognition software? No problem! Dragon Professional Individual For Dummies, 5th Edition gives you a great overview of the industry-leading speech recognition software so you can start talking instead of typing in no time at all. With this easy-to-use guide, you'll quickly find out how to use Professional Individual to open documents, write emails and notes, update your Facebook status, and much more. The book includes everything you need to get started, from launching the software and basic dictating to controlling your desktop by voice, and tips for improving accuracy. Available for both Windows and Mac, Dragon Professional Individual is the gold standard for home and professional voice recognition software. Easy to use and much more efficient than typing, the software can take your productivity to the next level. Get an introduction to everything you'll need to know to get started with Dragon Professional Individual voice recognition software Find out how to access documents, write emails, and even update your Facebook status with nothing more than your voice Includes the most updated information on the latest version of the software Offers information for programmers and developers who want to use the software for mobile app development Dragon Professional Individual For Dummies, 5th Edition is your go-to resource to get up and running with this great voice recognition software in no time.

Dragonball Z

by Lois H. Gresh Danny Gresh

IT DOESN'T GET ANY HOTTER THAN...DRAGONBALL ZFind out all there is to know about the hotter-than-hot phenomenon called DragonBall Z. Written by a mother and ten-year-old son team, you'll get all the fabulous DBZ facts from a kid's perspective! So DBZ fans unite-and get ready for the adventure of a lifetime as you read about:* All the TV and movie episodes, action figures, trading cards and toys* The characters-good and bad-what they do and where they come from* Awesome anecdotes, entertaining facts, cool quizzes, and side-splitting jokes* Interviews with kids just like you about DragonBall Z: their favorite episodes and characters, fun ways to play with DBZ toys, and much moreYou know you're a DragonBall Z fanatic if......you think your teacher is a Saiyan...you name your dog "Bubbles" and make him bounce aroundyour backyard "planet" at rocketship speed...you insist that your power level is 1200 (on bad days)...you wear red pajamas and a sash to school...you use magic marker to put dots on your head so you can look like Krillin

The Dragonmaster's Revenge: An Unofficial Graphic Novel for Minecrafters (Unofficial Battle Station Prime Series #6)

by Cara J. Stevens

For boys and girls who love Minecraft, a graphic novel adventure told through 750 images to transport young readers into the world of the game they love most. With the skeleton armies gone, trading is a breeze and life returns to somewhat normal for the kids who decided to stay at the outpost. Logan, Maddy, Brooklyn, Cloud, and Zoe should be enjoying the peace and quiet at Battle Station Prime, but there&’s one thing that keeps them up at night: The threat of the Dragonmaster&’s revenge. The Ender Dragon egg had been a carefully guarded secret until it hatched and the young, powerful, dragon inside imprinted on an evil sorcerer named Borin. They know that it&’s only a matter of time before this dangerous partnership threatens their existence. Even The Prime Knight knows that he can&’t stop the mighty forces that are about to be unleashed. He recruits the kids of Battle Station Prime to form a Dragon Alliance and help him save the world from the kind of destruction that could change the realm forever. The fierce, young warriors set out on a perilous journey to The End to fight for everything they love. As they follow The Prime Knight into the greatest quest of their lives, the ties that once bound them together in battle will be pushed to the limit and they&’ll be forced to make choices they never expected to make.

Dragons Never Die: Redstone Junior High (Redstone Junior High #3)

by Cara J. Stevens

The third book in the newest full-color series of unofficial graphic novels for Minecrafters. When Uma shows up at Pixel’s house over summer break, it’s not just for a friendly visit. It’s to bring chilling news of the Ender Dragon’s death. Never before has their world suffered such a great loss. Uma now holds the one item that the Ender Dragon left behind and both girls must protect it with their lives. The girls return to Redstone Junior High with a sense of purpose and a secret much bigger than them both. But what used to be a safe haven for students has been ravaged by the Ender Dragon’s destroyer, Smite, and his evil cohorts. Not only has the school been ransacked, but it’s overrun with mobs seeking protection from a wave of attacks on their homes. Pixel, Sky, Uma, Principal Redstone, and the other students must teach these mobs to fight back before Redstone Junior High becomes a battlefield and the Ender Dragon’s legacy is lost forever. Will the Ender Dragon finally be avenged or will Smite and his crew wipe out the last hope for a return to peace and normalcy?

Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games and Transmedia

by Ross Berger

This book describes narrative design’s role in game development, provide examples of its practical usage, delve into the day-to-day expectations, and assess its quality in 5 popular games. Additionally, it will discuss the influence of transmedia storytelling in today’s games and how its impact continues to grow. Today’s IP transcends a single medium. Accordingly, creating its story across various media outlets is necessary to meet the high demands of millennial and GenZ consumers. Game narrative is often the centerpiece of these transmedia extensions.

Draw and Paint Better with Krita: Discover pro-level techniques and practices to create spectacular digital illustrations with Krita

by Wesley Gardner

Master the art of digital painting with the help of this full-color guide by learning how to implement blending layers, as well as use brushes, color wheels, and techniques using the power of the free tools provided by KritaKey FeaturesUnlock the powerful tools offered by Krita to create customizable UIsDiscover useful tips, tricks, and hacks to build compelling designs and speed up your digital workflowLearn how to use the brush tool and manage colors to create beautiful artworkBook DescriptionKrita is a free, open-source digital painting program with industry-leading functionality and a creative suite of tools able to bring any visual idea to life. It allows for a fast, clean approach to creating digital art, without the hassle of pay-to-play or subscription license fees, but just like all other art software, it takes time and effort to learn it.This book provides a comprehensive look into functional tools, visual problem-solving, and leading painting techniques using Krita to unleash your inner artist. You'll learn the functionality and tools of Krita for creating digital and print-quality work as well as explore manipulation toolsets, custom brush creation, overviews of color spaces, and layer management. As you progress, you'll get to grips with key styles' needed to make professional-grade digital art, through techniques such as photobashing, 3D paint-overs, and more traditional painting methods, along with covering how Krita handles these workflows. Next, you'll work through a few step-by-step art pieces using the skills and tools learned throughout the book.By the end of this Krita book, you'll have a solid understanding of the Krita work environment and be able to bring your artistic visions to life with a myriad of leading industry-standard techniques.What you will learnUse layers, layer management, and layer blending modes to make images popUnderstand Krita's default workspace and customize itUnderstand the terminology of digital visual communication (dots per inch, resolution, and more)Explore color in a digital space, such as RGB profiles and Look-Up-Tables (LUTS)Discover the color wheel for painting and learn how digital color (light and alpha channels) works as opposed to traditional painting materialsFocus on proper layer management for easy, non-destructive manipulation of art pieces quicklyWho this book is forIf you're an artist wanting to take your artwork and portfolio to a professional level, then this book is for you. You'll need some experience using art creation software (ideally Krita, Photoshop, or Clip Studio Paint) before you jump in, but beginners willing to use external sources to keep up will find plenty of useful information. Artists looking to upgrade their skills for work in the entertainment industry will benefit the most from this digital art book.

Drawing Amanda: Enhanced Edition

by S. Y. Lee Stephanie Feuer

In this enhanced edition of DRAWING AMANDA, the illustrations come to life through animations -- as if Inky, the main character, is drawing them as you watch. DRAWING AMANDA is set in the under-parented, high-expectation adolescent world of a Manhattan international prep school. Fourteen-year-old budding artist Inky Kahn is still smarting from the death of his father. He thinks he's found his big break when he bonds with the developer of a new computer game and snags a coveted drawing assignment, for which he uses his secret crush-Amanda-as a model. But unbeknownst to Inky, the developer has a dangerous criminal past, and is using his computer game to lure and stalk teenage girls. And Inky has inadvertently led Amanda right into his path. Blinded by his own ambition and sulking from his father's death, Inky hides from the truth. Will Inky, with the help of Rungs, his cybergeek pal, discover the crime in time and save Amanda before the creep ensnares her-or anyone else?

Drawing Amanda: Enhanced

by S. Y. Lee Stephanie Feuer

DRAWING AMANDA is set in the under-parented, high-expectation adolescent world of a Manhattan international prep school. Fourteen-year-old budding artist Inky Kahn is still smarting from the death of his father. He thinks he's found his big break when he bonds with the developer of a new computer game and snags a coveted drawing assignment, for which he uses his secret crush-Amanda-as a model. But unbeknownst to Inky, the developer has a dangerous criminal past, and is using his computer game to lure and stalk teenage girls. And Inky has inadvertently led Amanda right into his path. Blinded by his own ambition and sulking from his father's death, Inky hides from the truth. Will Inky, with the help of Rungs, his cybergeek pal, discover the crime in time and save Amanda before the creep ensnares her-or anyone else?

Drawing Anime Faces and Feelings: 800 facial expressions from joy to terror, anger, surprise, sadness and more

by Studio Hard Deluxe

Big facial expressions are essential to anime and manga. They can be much more eloquent than printed words for getting an emotional response out of viewers. However, faces can be challenging. With this book, improve your anime-drawing skills with instruction for facial features and expressions for a wide variety of ages, character types, hair styles and activities. With 800 different facial expressions, you'll be able to draw your character in any emotional situation or with any reaction.

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

by Chris Solarski

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming." -- John Romero, co-founder of id Software and CEO of Loot Drop, Inc.Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas--or a computer screen--the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills--light, value, color, anatomy, concept development--as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it's equally accessible for those interested to learn about gaming's future, and potential as an artistic medium.Also available as an eBookFrom the Trade Paperback edition.

Drawing Digital: The Complete Guide to Learning to Draw and Paint on Your iPad

by Lisa Bardot

Acclaimed artist and educator Lisa Bardot gives you all the tools you need to approach creating art and illustration on your iPad, using Procreate and other popular drawing apps.- Explore the core technical aspects of your chosen app, including layers, masks, alpha lock, and brushes.- Learn how to draw plants, flowers, and animals, then move on to drawing people and more complicated scenes.- Step-by-step exercises lead you through each new topic, with plenty of tips, tricks and techniques.- An ideal starting point for newcomers to digital art, but with plenty of original inspiration and advice for more advanced artists.

Drawing in the Digital Age

by Wei Xu

A solid foundation for improving your drawing skillsTeaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate. Author Wei Xu, PhD, walks you through his method, which consists of scientific theories and principles to deliver real-world techniques that will improve your drawing skills. Xu's pioneering approach offers a solid foundation for both traditional and CG artists. Encourages you to use both sides of your brain for drawing with the highest efficiency possibleIntroduces an innovative method invented by the author for improving your drawing skillsIf you are eager to learn how to draw, then this book is a must read.

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

by Kent E. Eisenhuth

Explore straightforward drawing skills to help you communicate product ideas exponentially faster than you could with text In Drawing Product Ideas: Fast and Easy UX Drawing for Anyone, RSA Fellow and Google Data Visualization Lead, Kent Eisenhuth delivers a new and exciting guide to effectively communicating product ideas by drawing just two simple things: boxes and lines! In the book, you'll learn why drawing is important and how it supports the design thinking process. You'll also discover how to build your drawing toolkit by exploring your own personal drawing style. The author also includes: Strategies for how to use your drawing to support your solutions to real-world problems Tips and tricks for applying your new drawing skills in a workshop setting, in real-time An illuminating foreword by the celebrated Manuel Lima, a Fellow of the Royal Society of Arts An essential volume for engineers, researchers, and product managers, Drawing Product Ideas is also an indispensable blueprint for anyone seeking to improve their public, ad-hoc drawing skills.

Drawn to Life: Volume 1: The Walt Stanchfield Lectures

by Walt Stanchfield

Discover the lessons that helped bring about a new golden age of Disney animation!Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.Edited by Academy Award®-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

Drawn to Life: Volume 1: The Walt Stanchfield Lectures

by Walt Stanchfield

Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.

Drawn to Life - Volume 2: The Walt Stanchfield Lectures

by Walt Stanchfield

Discover the lessons that helped bring about a new golden age of Disney animation!Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form. Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.Edited by Academy Award®-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

Refine Search

Showing 16,551 through 16,575 of 53,619 results