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Design and Operation of Automated Container Storage Systems

by Nils Kemme

The storage yard is the operational and geographical centre of most seaport container terminals. Therefore, it is of particular importance for the whole terminal system and plays a major role for trade and transport flows. One of the latest trends in container-storage operations is the automated Rail-Mounted-Gantry-Crane system, which offers dense stacking, and offers low labour costs. This book investigates whether the operational performance of container terminals is influenced by the design of these storage systems and to what extent the performance is affected by the terminal's framework conditions, and discusses the strategies applied for container stacking and crane scheduling. A detailed simulation model is presented to compare the performance effects of alternative storage designs, innovative planning strategies, and other influencing factors. The results have useful implications future research, practical terminal planning and optimisation.

Design and Optimization for 5G Wireless Communications (Wiley - IEEE)

by Haesik Kim

This book offers a technical background to the design and optimization of wireless communication systems, covering optimization algorithms for wireless and 5G communication systems design. The book introduces the design and optimization systems which target capacity, latency, and connection density; including Enhanced Mobile Broadband Communication (eMBB), Ultra-Reliable and Low Latency Communication (URLL), and Massive Machine Type Communication (mMTC). The book is organized into two distinct parts: Part I, mathematical methods and optimization algorithms for wireless communications are introduced, providing the reader with the required mathematical background. In Part II, 5G communication systems are designed and optimized using the mathematical methods and optimization algorithms.

Design and Political Dissent: Spaces, Visuals, Materialities (Routledge Research in Design Studies)

by Jilly Traganou

This book examines, through an interdisciplinary lens, the relationship between political dissent and processes of designing. In the past twenty years, theorists of social movements have noted a diversity of visual and performative manifestations taking place in protest, while the fields of design, broadly defined, have been characterized by a growing interest in activism. The book’s premise stems from the recognition that material engagement and artifacts have the capacity to articulate political arguments or establish positions of disagreement. Its contributors look at a wide array of material practices generated by both professional and nonprofessional design actors around the globe, exploring case studies that vary from street protests and encampments to design pedagogy and community-empowerment projects. For students and scholars of design studies, urbanism, visual culture, politics, and social movements, this book opens up new perspectives on design and its place in contemporary politics.

Design and Prototyping for Drupal: Drupal for Designers

by Dani Nordin

Itching to build interesting projects with Drupal, but confused by the way it handles design challenges? This concise guide helps small teams and solo website designers understand how Drupal works by demonstrating the ways it outputs content. You’ll learn how to manage Drupal’s output, design around it, and then turn your design into a theme.In the second of three volumes on Drupal design, award-winning designer Dani Nordin takes you beyond basic site planning and teaches you key strategies for working with themes, layouts, and wireframes. Discover how to use Drupal to make your vision a reality, instead of getting distracted by the system’s project and code management details.Learn strategies for sketching, wireframing, and designing effective layoutsBreak down a Drupal layout to understand its basic componentsUnderstand Drupal’s theme layer, and what to look for in a base themeWork with the 960 grid system to facilitate efficient wireframing and themingManage Drupal markup, including the code generated by the powerful Views moduleUse LessCSS to organize CSS and help you theme your site more efficiently

Design and Safety Assessment of Critical Systems

by Marco Bozzano Adolfo Villafiorita

Safety-critical systems, by definition those systems whose failure can cause catastrophic results for people, the environment, and the economy, are becoming increasingly complex both in their functionality and their interactions with the environment. Unfortunately, safety assessments are still largely done manually, a time-consuming and error-prone

Design and Test Strategies for 2D/3D Integration for NoC-based Multicore Architectures

by Jimson Mathew Kanchan Manna

This book covers various aspects of optimization in design and testing of Network-on-Chip (NoC) based multicore systems. It gives a complete account of the state-of-the-art and emerging techniques for near optimal mapping and test scheduling for NoC-based multicores. The authors describe the use of the Integer Line Programming (ILP) technique for smaller benchmarks and a Particle Swarm Optimization (PSO) to get a near optimal mapping and test schedule for bigger benchmarks. The PSO-based approach is also augmented with several innovative techniques to get the best possible solution. The tradeoff between performance (communication or test time) of the system and thermal-safety is also discussed, based on designer specifications. Provides a single-source reference to design and test for circuit and system-level approaches to (NoC) based multicore systems;Gives a complete account of the state-of-the-art and emerging techniques for near optimal mapping and test scheduling in (NoC) based multicore systems;Organizes chapters systematically and hierarchically, rather than in an ad hoc manner, covering aspects of optimization in design and testing of Network-on-Chip (NoC) based multicore systems.

Design at Work: Cooperative Design of Computer Systems

by Joan Greenbaum

The contributors to this important volume begin with a simple premise: Computer system development is difficult, not primarily because of the complexity of technical problems, but because of the social interaction involved when users and designers learn to create programs and express ideas together. Based on this important concept, they offer concrete suggestions for ways that system developers can experiment with new perspectives and techniques for cooperating with users -- especially during the early phases of the design process. The editors' primary goal is to stimulate the creation of useful computer systems -- systems that support and sustain the fragile relationship of the people, the working environment, and the computer technology itself.

Design for 3D Printing: Scanning, Creating, Editing, Remixing, and Making in Three Dimensions

by Bertier Luyt Samuel N. Bernier Tatiana Reinhard

France's Le FabShop has extensive experience testing 3D printers and creating digital models for them. From an articulated Makey Robot to a posable elephant model, Samuel N. Bernier and the rest of Le FabShop's team have created some of the most-printed designs in the 3D printing world. This book uses their work to teach you how to get professional results out of a desktop 3D printer without needing to be trained in design. Through a series of tutorials and case studies, this book gives you the techniques to turn a product idea into a 3D model and a prototype. Focusing on free design software and affordable technologies, the exercises in this book are the perfect boost to any beginner looking to start designing for 3D printing. Designing for the tool and finding a good tool to fit the design--these are at the core of the product designer's job, and these are the tools this book will help you master. Foreword by Carl Bass, Autodesk's CEO, a passionate and prolific Maker. In Design For 3D Printing, you'll:Learn the different 3D printing technologiesChoose the best desktop 3D printerDiscover free 3D modeling softwareBecome familiar with 3D scanning solutionsFind out how to go from a bad to a good 3D source file, one that's ready-to-print

Design for CNC: Furniture Projects and Fabrication Technique

by Anna Kaziunas France Bill Young Gary Rohrbacher Anne Filson

Design, DIY, and computer-controlled fabrication are a powerful combination for making high-quality customized things. Written by the founders of the architecture, design, and research firm Filson and Rohrbacher, this book takes you through the basics of CNC fabrication, the design process, production, and construction of your own furniture designs. Through their AtFAB series of projects, accompanied by an overview of digital techniques and design thinking, this book introduces the knowledge and skills that you'll find widely applicable across all kinds of CNC projects. Not only will you learn how to design, fabricate, and assemble a wide range of projects, you'll have some great furniture to show for it! While 3D printing has been grabbing headlines, high school, college, library, and other public makerspaces have been making things with CNC machines. With a CNC router, you can cut parts from strong, tactile, durable materials like wood. Once you have your design and material, you can set up your job and let it run. When it's done, you can put the project together for an heirloom of your own. While 3D printing can make exciting things with complex designs, CNCs are the digital workhorses that produce large-scale, long-lasting objects.

Design for Care

by Peter Jones

The world of healthcare is constantly evolving, ever increasing in complexity, costs, and stakeholders, and presenting huge challenges to policy making, decision making and system design. In Design for Care, we'll show how service and information designers can work with practice professionals and patients/advocates to make a positive difference in healthcare.

Design for Developers

by Stephanie Stimac

Solve common application design and usability issues with flair! These essential design and UX techniques will help you create good user experiences, iterate smoothly on frontend features, and collaborate effectively with designer colleagues.In Design for Developers you will learn how to: Use color, typography, and layout to create hierarchy on a web page Apply color palettes consistently in a user interface Choose the correct typefaces and fonts Conduct user research to validate design decisions Quickly plan a website&’s layout and structure In Design for Developers, author Stephanie Stimac shares the unique insights she&’s learned as a designer on the Microsoft Developer Experiences team. This one-of-a-kind book provides a developer-centric approach to the essential design fundamentals of modern web applications. You&’ll learn how to craft a polished visual design with just color, space, and typeface, and put all your new skills into practice to design a website from scratch. Foreword by Aaron Gustafson. About the technology Developer-made design decisions can have a real impact on a site&’s user experience. Learn to speak design&’s language, and you&’ll be able to confidently contribute to a design process, collaborate with designer colleagues, and make more informed decisions about how you build your apps. About the book Design for Developers reveals essential design and UX principles every web developer needs to know. You&’ll love the book&’s developer-centric approach, which demonstrates new ideas with examples from popular sites and user interfaces. Discover insightful techniques for user research, and learn to use color, typography, and layout to create communicative web visuals. By the time you&’re done reading, you&’ll know it&’s true: having good design sense will make you a better web developer! What's inside Conduct user research to validate design decisions Quickly plan a website&’s layout and structure Iterate smoothly on frontend features Use color, typography, and layout to create hierarchy on a web page About the reader For web developers familiar with HTML, CSS, and the JavaScript basics. About the author Stephanie Stimac is a design technologist and senior product manager who focuses on building and improving developer experiences. She has previously worked on the Microsoft Edge browser. Table of Contents PART 1 DESIGN BASICS 1 Bridging the gap between design and development 2 Design fundamentals PART 2 USER EXPERIENCE 3 User experience basics 4 User research 5 User experience design PART 3 VISUAL DESIGN ELEMENTS 6 Web layout and composition 7 Enhancing web layout with animation 8 Choosing and working with typography on the web 9 Color theory 10 Building a website PART 4 AFTER VISUAL DESIGN 11 Test, validate, iterate 12 Developer choices and user experience

Design for Equality and Justice: INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 – September 1, 2023, Revised Selected Papers, Part I (Lecture Notes in Computer Science #14535)

by Marco Winckler José Abdelnour-Nocera Helen Petrie Anna Bramwell-Dicks Abigail Evans

This volume presents a series of revised papers selected from workshops that took place during the 19th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2023, held August 28th to September 1st 2023 at the University of York, York, UK. The 54 revised full papers and 21 short papers presented were carefully selected from a competitive selection process. INTERACT 2023 presents the following workshops: WG 13.2 – Human-Centered Software Engineering: Rethinking the Interplay of Human–Computer Interaction and Software Engineering in the Age of Digital Transformation. WG 13.3 – Designing Technology for Neurodivergent Self-Determination: Challenges and Opportunities. WG 13.4/2.7 – HCI-E2-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education. WG 13.5 – On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control. WG 13.6 – Sustainable Human-Work Interaction Designs. WG 13.8 – HCI for Digital Democracy and Citizen Participation. WG 13.10 – Designing for Map-based Interfaces and Interactions. Algorithmic affordances in recommender interfaces. Intelligence Augmentation: Future Directions and Ethical Implications in HCI. Interacting with Assistive Technology (IATech) Workshop. Re-Contextualizing Built Environments: Critical & Inclusive HCI Approaches for Cultural Heritage.

Design for Equality and Justice: INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 – September 1, 2023, Revised Selected Papers, Part II (Lecture Notes in Computer Science #14536)

by Marco Winckler José Abdelnour-Nocera Helen Petrie Anna Bramwell-Dicks Abigail Evans

This volume presents a series of revised papers selected from workshops that took place during the 19th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2023, held August 28th to September 1st 2023 at the University of York, York, UK. The 54 revised full papers and 21 short papers presented were carefully selected from a competitive selection process. INTERACT 2023 presents the following workshops: WG 13.2 – Human-Centered Software Engineering: Rethinking the Interplay of Human–Computer Interaction and Software Engineering in the Age of Digital Transformation. WG 13.3 – Designing Technology for Neurodivergent Self-Determination: Challenges and Opportunities. WG 13.4/2.7 – HCI-E2-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education. WG 13.5 – On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control. WG 13.6 – Sustainable Human-Work Interaction Designs. WG 13.8 – HCI for Digital Democracy and Citizen Participation. WG 13.10 – Designing for Map-based Interfaces and Interactions. Algorithmic affordances in recommender interfaces. Intelligence Augmentation: Future Directions and Ethical Implications in HCI. Interacting with Assistive Technology (IATech) Workshop. Re-Contextualizing Built Environments: Critical & Inclusive HCI Approaches for Cultural Heritage.

Design for Ergonomics (Springer Series in Design and Innovation #2)

by Francesca Tosi

This book focuses on the global quality of the design of systems that people interact with during their work activities and daily lives; a quality that involves the globality of people’s experience – physical, sensory, cognitive and emotional. It presents a concise and structured overview of the ergonomic approach to planning, and of methodological and operational tools from ergonomic research that can more directly and concretely contribute to the design process. The book also explores physical ergonomics and cognitive ergonomics, which are essential components of design culture. The final section addresses the main design problems and intervention criteria regarding the design of environments, products and equipment, as well as the design of communication, training and learning interface systems based on digital technologies. The book is chiefly intended for designers and anyone interested in the methods, tools and opportunities for in-depth analysis and development that ergonomics can offer regarding the conception, production and testing of products, environments and services, whether physical or virtual. It also offers a learning resource for professionals and students in Industrial Design and Planning.

Design for Experience

by Jinwoo Kim

Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users. Only when the material experienced runs its course to fulfilment is it then regarded as 'real experience' that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.

Design for Hackers: Reverse Engineering Beauty

by David Kadavy

Many design books try to teach design through lists of "do's" and "don'ts." But hackers know you need a deeper understanding of something to really do it well. Design for Hackers takes apart design by "reverse-engineering" Impressionist painting, Renaissance sculpture, the Mac OS X Aqua interface, Twitter's web interface, and much more. You'll learn about color theory, typography, proportions, and design principles. This theoretical advice is mixed with concrete, actionable advice such as suggestions for color scheme tools, and a chart of "all of the fonts you'll ever need".

Design for Hackers: Reverse Engineering Beauty

by David Kadavy

Discover the techniques behind beautiful design by deconstructing designs to understand them The term 'hacker' has been redefined to consist of anyone who has an insatiable curiosity as to how things work—and how they can try to make them better. This book is aimed at hackers of all skill levels and explains the classical principles and techniques behind beautiful designs by deconstructing those designs in order to understand what makes them so remarkable. Author and designer David Kadavy provides you with the framework for understanding good design and places a special emphasis on interactive mediums. You'll explore color theory, the role of proportion and geometry in design, and the relationship between medium and form. Packed with unique reverse engineering design examples, this book inspires and encourages you to discover and create new beauty in a variety of formats. Breaks down and studies the classical principles and techniques behind the creation of beautiful design Illustrates cultural and contextual considerations in communicating to a specific audience Discusses why design is important, the purpose of design, the various constraints of design, and how today's fonts are designed with the screen in mind Dissects the elements of color, size, scale, proportion, medium, and form Features a unique range of examples, including the graffiti in the ancient city of Pompeii, the lack of the color black in Monet's art, the style and sleekness of the iPhone, and more By the end of this book, you'll be able to apply the featured design principles to your own web designs, mobile apps, or other digital work.

Design for High Performance, Low Power, and Reliable 3D Integrated Circuits

by Sung Kyu Lim

This book provides readers with a variety of algorithms and software tools, dedicated to the physical design of through-silicon-via (TSV) based, three-dimensional integrated circuits. It describes numerous "manufacturing-ready" GDSII-level layouts of TSV-based 3D ICs developed with the tools covered in the book. This book will also feature sign-off level analysis of timing, power, signal integrity, and thermal analysis for 3D IC designs. Full details of the related algorithms will be provided so that the readers will be able not only to grasp the core mechanics of the physical design tools, but also to be able to reproduce and improve upon the results themselves. This book will also offer various design-for-manufacturability (DFM), design-for-reliability (DFR), and design-for-testability (DFT) techniques that are considered critical to the physical design process.

Design for Learning in Virtual Worlds (Interdisciplinary Approaches to Educational Technology)

by Benjamin E. Erlandson Brian C. Nelson

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: * the history and evolution of virtual worlds * the theories behind the use of virtual worlds for learning * the design of curricula in virtual worlds * design guidelines for elements experienced in virtual worlds that support learning * design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.

Design for Software

by Erik Klimczak

A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative-minded technologists, it establishes a hybrid discipline that will produce first-rate software. Illustrated in full color, it shows how to plan and visualize the design to create software that works on every level. Today's software demands attention to the quality of the user experience; this book guides you through a practical design process to achieve that goal Approaches the mechanics of design with a process inspired by art and science Avoids the abstract and moves step by step through techniques you can put to use immediately Covers planning your design, tested methods, how to visualize like a designer, psychology of design, and how to create software that developers will appreciate Explores such elements as choosing the right typeface and managing interactivity Design for Software: A Playbook for Developers brings the art of good design together with the science of software development to create programs with pizazz.

Design for Teaching and Learning in a Networked World: 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings (Lecture Notes in Computer Science #9307)

by Gráinne Conole Johannes Konert Tomaž Klobučar Christoph Rensing Élise Lavoué

This book constitutes the refereed proceedings of the 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, held in Toledo, Spain, in September 2015. The 27 full papers, 19 short papers, 9 demo papers and 23 posters were carefully reviewed and selected from 176 submissions. They address topics such as blended learning; self-regulated and self directed learning; reflective learning; intelligent learning systems; learning communities; learning design; learning analytics; learning assessment; personalization and adaptation; serious games; social media; massive open online courses (MOOCs); schools of the future.

Design for Testability, Debug and Reliability: Next Generation Measures Using Formal Techniques

by Rolf Drechsler Sebastian Huhn

This book introduces several novel approaches to pave the way for the next generation of integrated circuits, which can be successfully and reliably integrated, even in safety-critical applications. The authors describe new measures to address the rising challenges in the field of design for testability, debug, and reliability, as strictly required for state-of-the-art circuit designs. In particular, this book combines formal techniques, such as the Satisfiability (SAT) problem and the Bounded Model Checking (BMC), to address the arising challenges concerning the increase in test data volume, as well as test application time and the required reliability. All methods are discussed in detail and evaluated extensively, while considering industry-relevant benchmark candidates. All measures have been integrated into a common framework, which implements standardized software/hardware interfaces.

Design for the Mind: Seven Psychological Principles of Persuasive Design

by Victor Yocco

SummaryDesign for the Mind: Seven Psychological Principles of Persuasive Design teaches web designers and developers how to create sites and applications that appeal to our innate natural responses as humans. Author Victor Yocco, a researcher on psychology and communication, introduces the most immediately relevant and applicable psychological concepts, breaks down each theory into easily-digested principles, then shows how they can be used to inform better design.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyDesigners and design team members need to think about more than just aesthetics. How do you handle short attention spans. How does your design encourage users to engage, browse, or buy? Fortunately, there are psychological principles that you can use in your design to anticipate and benefit from how humans think, behave, and react.About the BookDesign for the Mind: Seven Psychological Principles of Persuasive Design teaches you to recognize how websites and applications can benefit from an awareness of our innate, natural responses as humans, and to apply the same principles to your own designs. This approachable book introduces the psychological principles, deconstructs each into easily digestible concepts, and then shows how you can apply them. The idea is to deepen your understanding of why people react in the ways they do. After reading the book, you'll be ready to make your work more psychologically friendly, engaging, and persuasive.What's InsideMaking design persuasiveEncouraging visitors to take actionCreating enduring messagesMeeting the needs of both engaged and disengaged visitorsBecoming a strategic influencerApplying theory, with case studies and real-world examplesAbout the ReaderThis book is for web and UX designers and developers as well as anyone involved in customer-facing digital products.About the AuthorVictor Yocco, PhD, is a research director at a Philadelphia-based digital design firm. He received his PhD from The Ohio State University, where his research focused on psychology and communication in informal learning settings. Victor regularly writes and speaks on topics related to the application of psychology to design and addressing the culture of alcohol use in design and technology. He can be found at www.victoryocco.com or @victoryocco on Twitter.Table of ContentsPART 1 INTRODUCING THE APPLICATION OF PSYCHOLOGY TO DESIGNMeeting users' needs: including psychology in designPART 2 WHY DO FOLKS ACT LIKE THAT? PRINCIPLES OF BEHAVIORDesigning for regular use: addressing planned behaviorRisky decisions and mental shortcutsMotivation, ability, and trigger-boom!PART 3 PRINCIPLES OF INFLUENCE AND PERSUASION: NOT AS EVIL AS YOU'D THINKInfluence: getting people to like and use your designUsing family, friends, and social networks to influence usersIt's not what you say; it's how you say it!Persuasion: the deadliest artPART 4 USER EXPERIENCE DESIGN: PUTTING IT ALL TOGETHERCase study: KidTech Design Co.'s Good Choice appThe next step: getting up and running

Design für Testbarkeit, Fehlersuche und Zuverlässigkeit: Maßnahmen der nächsten Generation unter Verwendung formaler Techniken

by Rolf Drechsler Sebastian Huhn

In diesem Buch werden mehrere neue Ansätze vorgestellt, die den Weg für die nächste Generation integrierter Schaltungen ebnen, die auch in sicherheitskritischen Anwendungen erfolgreich und zuverlässig integriert werden können. Die Autoren beschreiben neue Maßnahmen zur Bewältigung der steigenden Herausforderungen im Bereich des Designs für Testbarkeit, Fehlersuche und Zuverlässigkeit, die für moderne Schaltungsentwürfe unbedingt erforderlich sind. Insbesondere werden in diesem Buch formale Techniken wie das Satisfiability (SAT)-Problem und das Bounded Model Checking (BMC) kombiniert, um die entstehenden Herausforderungen in Bezug auf die Zunahme des Testdatenvolumens, die Testanwendungszeit und die erforderliche Zuverlässigkeit zu bewältigen. Alle Methoden werden detailliert diskutiert und unter Berücksichtigung von industrie-relevanten Benchmark-Kandidaten ausführlich evaluiert. Alle Maßnahmen wurden in ein gemeinsames Framework integriert, das standardisierte Software/Hardware-Schnittstellen implementiert.

Design in Educational Technology: Design Thinking, Design Process, and the Design Studio

by Brad Hokanson Andrew Gibbons

This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT]. The fifteen chapters were developed by leaders in the field and represent the most updated and cutting edge methodology in the areas of instructional design and instructional technology. The broad concepts of design, design thinking, the design process, and the design studio, are identified and they form the framework of the book. This book advocates the conscious adoption of a mindset of design thinking, such as that evident in a range of divergent professions including business, government, and medicine. At its core is a focus on "planning, inventing, making, and doing." (Cross, 1982), all of which are of value to the field of educational technology. Additionally, the book endeavors to develop a deep understanding of the design process in the reader. It is a critical skill, often drawing from other traditional design fields. An examination of the design process as practiced, of new models for design, and of ways to connect theory to the development of educational products are all fully explored with the goal of providing guidance for emerging instructional designers and deepening the practice of more advanced practitioners. Finally, as a large number of leading schools of instructional design have adopted the studio form of education for their professional programs, we include this emerging topic in the book as a practical and focused guide for readers at all levels.

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