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Designing Data Spaces: The Ecosystem Approach to Competitive Advantage
by Michael Ten Hompel Boris Otto Stefan WrobelThis open access book provides a comprehensive view on data ecosystems and platform economics from methodical and technological foundations up to reports from practical implementations and applications in various industries. To this end, the book is structured in four parts: Part I “Foundations and Contexts” provides a general overview about building, running, and governing data spaces and an introduction to the IDS and GAIA-X projects. Part II “Data Space Technologies” subsequently details various implementation aspects of IDS and GAIA-X, including eg data usage control, the usage of blockchain technologies, or semantic data integration and interoperability. Next, Part III describes various “Use Cases and Data Ecosystems” from various application areas such as agriculture, healthcare, industry, energy, and mobility. Part IV eventually offers an overview of several “Solutions and Applications”, eg including products and experiences from companies like Google, SAP, Huawei, T-Systems, Innopay and many more. Overall, the book provides professionals in industry with an encompassing overview of the technological and economic aspects of data spaces, based on the International Data Spaces and Gaia-X initiatives. It presents implementations and business cases and gives an outlook to future developments. In doing so, it aims at proliferating the vision of a social data market economy based on data spaces which embrace trust and data sovereignty.
Designing Data Visualizations: Representing Informational Relationships
by Noah Iliinsky Julie SteeleData visualization is an efficient and effective medium for communicating large amounts of information, but the design process can often seem like an unexplainable creative endeavor. This concise book aims to demystify the design process by showing you how to use a linear decision-making process to encode your information visually.Delve into different kinds of visualization, including infographics and visual art, and explore the influences at work in each one. Then learn how to apply these concepts to your design process.Learn data visualization classifications, including explanatory, exploratory, and hybridDiscover how three fundamental influences—the designer, the reader, and the data—shape what you createLearn how to describe the specific goal of your visualization and identify the supporting dataDecide the spatial position of your visual entities with axesEncode the various dimensions of your data with appropriate visual properties, such as shape and colorSee visualization best practices and suggestions for encoding various specific data types
Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems
by Martin KleppmannData is at the center of many challenges in system design today. Difficult issues need to be figured out, such as scalability, consistency, reliability, efficiency, and maintainability. In addition, we have an overwhelming variety of tools, including relational databases, NoSQL datastores, stream or batch processors, and message brokers. What are the right choices for your application? How do you make sense of all these buzzwords?In this practical and comprehensive guide, author Martin Kleppmann helps you navigate this diverse landscape by examining the pros and cons of various technologies for processing and storing data. Software keeps changing, but the fundamental principles remain the same. With this book, software engineers and architects will learn how to apply those ideas in practice, and how to make full use of data in modern applications.Peer under the hood of the systems you already use, and learn how to use and operate them more effectivelyMake informed decisions by identifying the strengths and weaknesses of different toolsNavigate the trade-offs around consistency, scalability, fault tolerance, and complexityUnderstand the distributed systems research upon which modern databases are builtPeek behind the scenes of major online services, and learn from their architectures
Designing Deep Learning Systems: A software engineer's guide
by Chi Wang Donald SzetoA vital guide to building the platforms and systems that bring deep learning models to production.In Designing Deep Learning Systems you will learn how to: Transfer your software development skills to deep learning systems Recognize and solve common engineering challenges for deep learning systems Understand the deep learning development cycle Automate training for models in TensorFlow and PyTorch Optimize dataset management, training, model serving and hyperparameter tuning Pick the right open-source project for your platform Deep learning systems are the components and infrastructure essential to supporting a deep learning model in a production environment. Written especially for software engineers with minimal knowledge of deep learning&’s design requirements, Designing Deep Learning Systems is full of hands-on examples that will help you transfer your software development skills to creating these deep learning platforms. You&’ll learn how to build automated and scalable services for core tasks like dataset management, model training/serving, and hyperparameter tuning. This book is the perfect way to step into an exciting—and lucrative—career as a deep learning engineer. About the technology To be practically usable, a deep learning model must be built into a software platform. As a software engineer, you need a deep understanding of deep learning to create such a system. Th is book gives you that depth. About the book Designing Deep Learning Systems: A software engineer's guide teaches you everything you need to design and implement a production-ready deep learning platform. First, it presents the big picture of a deep learning system from the developer&’s perspective, including its major components and how they are connected. Then, it carefully guides you through the engineering methods you&’ll need to build your own maintainable, efficient, and scalable deep learning platforms. What's inside The deep learning development cycle Automate training in TensorFlow and PyTorch Dataset management, model serving, and hyperparameter tuning A hands-on deep learning lab About the reader For software developers and engineering-minded data scientists. Examples in Java and Python. About the author Chi Wang is a principal software developer in the Salesforce Einstein group. Donald Szeto was the co-founder and CTO of PredictionIO. Table of Contents 1 An introduction to deep learning systems 2 Dataset management service 3 Model training service 4 Distributed training 5 Hyperparameter optimization service 6 Model serving design 7 Model serving in practice 8 Metadata and artifact store 9 Workflow orchestration 10 Path to production
Designing Delivery: Rethinking IT in the Digital Service Economy
by Jeff SussnaNow that we’re moving from a product economy to a digital service economy, software is becoming critical for navigating our everyday lives. The quality of your service depends on how well it helps customers accomplish goals and satisfy needs. Service quality is not about designing capabilities, but about making—and keeping—promises to customers.To help you improve customer satisfaction and create positive brand experiences, this pragmatic book introduces a transdisciplinary approach to digital service delivery. Designing a resilient service today requires a unified effort across front-office and back-office functions and technical and business perspectives. You’ll learn how make IT a full partner in the ongoing conversations you have with your customers.Take a unique customer-centered approach to the entire service delivery lifecycleApply this perspective across development, operations, QA, design, project management, and marketingImplement a specific quality assurance methodology that unifies those disciplinesUse the methodology to achieve true resilience, not just stability
Designing Digital Games
by Derek BreenThe easy way for kids to get started with video game design Is your youngster a designer at heart? Read on! Designing Digital Games helps children apply their design skills to video game design using Scratch--and this book! Introducing simple programming concepts over the course of three easy-to-follow projects, it shows your child how to use the free Scratch platform to create a video game from the ground up. An extension of the trusted For Dummies brand, this juvenile book has a focus on accomplishment and provides all the steps to help young readers learn basic programming concepts to complete cool projects. From using sprites to create a game with a digital pet snake to creating maze games and cloning sprites to create a fun, attack-style game, this approachable guide offers simple, friendly instruction while building kids' confidence in designing digital games. Features a design that is heavy on eye-popping graphics your child will love Content is focused on the steps to completing each of the projects Offers a small, full-color, non-intimidating package that instills confidence in readers Includes basic projects that set the young learner on the road to further exploration of video game design If there's a kid aged 7-11 in your life who has an interest in using Scratch to design digital games, this book provides the building blocks they need to take their hobby to the next level.
Designing Digital Musical Instruments Using Probatio: A Physical Prototyping Toolkit (Computational Synthesis and Creative Systems)
by Filipe CalegarioThe author presents Probatio, a toolkit for building functional DMI (digital musical instruments) prototypes, artifacts in which gestural control and sound production are physically decoupled but digitally mapped. He uses the concept of instrumental inheritance, the application of gestural and/or structural components of existing instruments to generate ideas for new instruments. To support analysis and combination, he then leverages a traditional design method, the morphological chart, in which existing artifacts are split into parts, presented in a visual form and then recombined to produce new ideas. And finally he integrates the concept and the method in a concrete object, a physical prototyping toolkit for building functional DMI prototypes: Probatio. The author's evaluation of this modular system shows it reduces the time required to develop functional prototypes. The book is useful for researchers, practitioners, and graduate students in the areas of musical creativity and human-computer interaction, in particular those engaged in generating, communicating, and testing ideas in complex design spaces.
Designing Digital Products for Kids: Deliver User Experiences That Delight Kids, Parents, and Teachers
by Rubens CantuniChildhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discerning and demanding customers. Creating a valuable user experience for a child is as complex and involved as when designing a typical app for an adult, if not more, and Designing Digital Products for Kids is here to be your guide. Author and designer Rubens Cantuni recognizes the societal importance of a high-quality and ethical app experience for children. There is room for significant improvement in this space, and Cantuni helps you optimize it. Designing Digital Products for Kids walks hopeful developers through digital product design—including research, concept, design, release, marketing, testing, analyzing, and iterating—all while aiming to build specifically for children. Industry experts and their real-world advice are showcased in this book, along with careful advice for the ethics that go along with this unique market. These tips include complex needs regarding mental development, accessibility, conscious screen time limits, and content sensitivity. Children, parents, and teachers alike are hungry for more thoughtful players in the kids’ app space, and Designing Digital Products for Kids is your ticket to successfully developing and educating for the future. What You Will LearnDesign platforms specifically for children, to entertain and educate themWork with a complex audience of parents, teachers and kidsUnderstand how different monetization strategies work in this industry and why Who This Book Is ForUser experience designers, UI designers, product owners, teachers and educators, startup founders. The range of topics is so wide that anyone interested or involved in digital products could find something interesting to learn.
Designing Digital Work: Concepts and Methods for Human-centered Digitization
by Christian Stary Stefan OpplCombining theory, methodology and tools, this open access book illustrates how to guide innovation in today’s digitized business environment. Highlighting the importance of human knowledge and experience in implementing business processes, the authors take a conceptual perspective to explore the challenges and issues currently facing organizations. Subsequent chapters put these concepts into practice, discussing instruments that can be used to support the articulation and alignment of knowledge within work processes. A timely and comprehensive set of tools and case studies, this book is essential reading for those researching innovation and digitization, organization and business strategy.
Designing Displays for Older Adults, Second Edition
by Anne McLaughlin Richard PakThis book focuses on the design of displays and user interfaces for the older user. Aging is related to complex mental, physical, and social changes. While conventional wisdom says getting older leads to a decline, the reality is that some capabilities decline with age while others remain stable or increase. This book distills decades of aging research into practical advice on the design of displays. Technology has changed dramatically since the publication of the first edition. This new edition covers cutting-edge technology design such as ubiquitous touchscreens, smart speakers, and augmented reality interfaces, among others.
Designing Distributed Systems: Patterns and Paradigms for Scalable, Reliable Services
by Brendan BurnsIn the race to compete in today’s fast-moving markets, large enterprises are busy adopting new technologies for creating new products, processes, and business models. But one obstacle on the road to digital transformation is placing too much emphasis on technology, and not enough on the types of processes technology enables. What if different lines of business could build their own services and applications—and decision-making was distributed rather than centralized?This report explores the concept of a digital business platform as a way of empowering individual business sectors to act on data in real time. Much innovation in a digital enterprise will increasingly happen at the edge, whether it involves business users (from marketers to data scientists) or IoT devices. To facilitate the process, your core IT team can provide these sectors with the digital tools they need to innovate quickly.This report explores:Key cultural and organizational changes for developing business capabilities through cross-functional product teamsA platform for integrating applications, data sources, business partners, clients, mobile apps, social networks, and IoT devicesCreating internal API programs for building innovative edge services in low-code or no-code environmentsTools including Integration Platform as a Service, Application Platform as a Service, and Integration Software as a ServiceThe challenge of integrating microservices and serverless architecturesEvent-driven architectures for processing and reacting to events in real timeYou’ll also learn about a complete pervasive integration solution as a core component of a digital business platform to serve every audience in your organization.
Designing Distributed Systems: Patterns and Paradigms for Scalable, Reliable Systems Using Kubernetes
by Brendan BurnsEvery distributed system strives for reliability, performance, and quality, but building such a system is hard. Establishing a set of design patterns enables software developers and system architects to use a common language to describe their systems and learn from the patterns and practices developed by others.The popularity of containers and Kubernetes paves the way for core distributed system patterns and reusable containerized components. This practical guide presents a collection of repeatable, generic patterns to help guide the systems you build using common patterns and practices drawn from some of the highest performing distributed systems in use today. These common patterns make the systems you build far more approachable and efficient, even if you've never built a distributed system before.Author Brendan Burns demonstrates how you can adapt existing software design patterns for designing and building reliable distributed applications. Systems engineers and application developers will learn how these long-established patterns provide a common language and framework for dramatically increasing the quality of your system.This fully updated second edition includes new chapters on AI inference, AI training, and building robust systems for the real world.Understand how patterns and reusable components enable the rapid development of reliable distributed systemsUse the sidecar, adapter, and ambassador patterns to split your application into a group of containers on a single machineExplore loosely coupled multinode distributed patterns for replication, scaling, and communication between componentsLearn distributed system patterns for large-scale batch data processing covering work queues, event-based processing, and coordinated workflows
Designing Effective Digital Badges: Applications for Learning
by Joey R. Fanfarelli Rudy McDanielDesigning Effective Digital Badges is a hands-on guide to the principles, implementation, and assessment of digital badging systems. Informed by the fundamental concepts and research-based characteristics of effective badge design, this book uses real-world examples to convey the advantages and challenges of badging and showcase its application across a variety of contexts. Professionals in education, game development, mobile app development, and beyond will find strategies for practices such as credentialing, goal-setting, and motivation of their students.
Designing Effective Digital Learning Environments (New Perspectives on Learning and Instruction)
by Andreas Gegenfurtner Ingo KollarBringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational settings.Readers will benefit from a synthesis of research evidence from previous meta-analyses on how to design digital environments that support learning, motivation, and collaboration. Divided into eight thematic parts, chapters unpack: An introduction to the design of digital learning environments Learning with multimedia, with particular emphasis on digital reading comprehension environments and GeoGebra software Digital videos for learning, including dynamic visualizations, instructional videos, and eye movement modeling examples Simulated realities, including learning with pedagogical agents and immersive virtual reality environments Game-based and sensor-based learning in digital environments Digital learning in social contexts, including a discussion of CSCL, social media, and audience response systems Design of digital classrooms, including flipped classroom approaches and synchronous online learning A concluding section discussing the efficacy and design of digital learning environments This edited volume is an essential read for any scholar, researcher, Ph.D., or Masters student working in the field of digital learning.
Designing Effective Instruction
by Steven M. Ross Gary R. Morrison Jerrold E. Kemp Howard K. KalmanThis book includes many new, enhanced features and content. Overall, the text integrates two success stories of practicing instructional designers with a focus on the process of instructional design. The text includes stories of a relatively new designer and another with eight to ten years of experience, weaving their scenarios into the chapter narrative. Throughout the book, there are updated citations, content, and information, as well as more discussions on learning styles, examples of cognitive procedure, and explanations on sequencing from cognitive load theory.
Designing Elixir Systems With OTP: Write Highly Scalable, Self-healing Software with Layers
by Bruce A. Tate James Edward Gray IIYou know how to code in Elixir; now learn to think in it. Learn to design libraries with intelligent layers that shape the right data structures, flow from one function into the next, and present the right APIs. Embrace the same OTP that's kept our telephone systems reliable and fast for over 30 years. Move beyond understanding the OTP functions to knowing what's happening under the hood, and why that matters. Using that knowledge, instinctively know how to design systems that deliver fast and resilient services to your users, all with an Elixir focus. Elixir is gaining mindshare as the programming language you can use to keep you software running forever, even in the face of unexpected errors and an ever growing need to use more processors. This power comes from an effective programming language, an excellent foundation for concurrency and its inheritance of a battle-tested framework called the OTP. If you're using frameworks like Phoenix or Nerves, you're already experiencing the features that make Elixir an excellent language for today's demands. This book shows you how to go beyond simple programming to designing, and that means building the right layers. Embrace those data structures that work best in functional programs and use them to build functions that perform and compose well, layer by layer, across processes. Test your code at the right place using the right techniques. Layer your code into pieces that are easy to understand and heal themselves when errors strike. Of all Elixir's boons, the most important one is that it guides us to design our programs in a way to most benefit from the architecture that they run on. The experts do it and now you can learn to design programs that do the same.What You Need:Elixir Version 1.7 or greater.
Designing Embedded Hardware
by John CatsoulisEmbedded computer systems literally surround us: they're in our cell phones, PDAs, cars, TVs, refrigerators, heating systems, and more. In fact, embedded systems are one of the most rapidly growing segments of the computer industry today. Along with the growing list of devices for which embedded computer systems are appropriate, interest is growing among programmers, hobbyists, and engineers of all types in how to design and build devices of their own. Furthermore, the knowledge offered by this book into the fundamentals of these computer systems can benefit anyone who has to evaluate and apply the systems. The second edition of Designing Embedded Hardware has been updated to include information on the latest generation of processors and microcontrollers, including the new MAXQ processor. If you're new to this and don't know what a MAXQ is, don't worry--the book spells out the basics of embedded design for beginners while providing material useful for advanced systems designers. Designing Embedded Hardware steers a course between those books dedicated to writing code for particular microprocessors, and those that stress the philosophy of embedded system design without providing any practical information. Having designed 40 embedded computer systems of his own, author John Catsoulis brings a wealth of real-world experience to show readers how to design and create entirely new embedded devices and computerized gadgets, as well as how to customize and extend off-the-shelf systems. Loaded with real examples, this book also provides a roadmap to the pitfalls and traps to avoid. Designing Embedded Hardware includes: The theory and practice of embedded systems Understanding schematics and data sheets Powering an embedded system Producing and debugging an embedded system Processors such as the PIC, Atmel AVR, and Motorola 68000-series Digital Signal Processing (DSP) architectures Protocols (SPI and I2C) used to add peripherals RS-232C, RS-422, infrared communication, and USB CAN and Ethernet networking Pulse Width Monitoring and motor control If you want to build your own embedded system, or tweak an existing one, this invaluable book gives you the understanding and practical skills you need.
Designing Embedded Hardware
by John CatsoulisIntelligent readers who want to build their own embedded computer systems-- installed in everything from cell phones to cars to handheld organizers to refrigerators-- will find this book to be the most in-depth, practical, and up-to-date guide on the market. Designing Embedded Hardware carefully steers between the practical and philosophical aspects, so developers can both create their own devices and gadgets and customize and extend off-the-shelf systems. There are hundreds of books to choose from if you need to learn programming, but only a few are available if you want to learn to create hardware. Designing Embedded Hardware provides software and hardware engineers with no prior experience in embedded systems with the necessary conceptual and design building blocks to understand the architectures of embedded systems. Written to provide the depth of coverage and real-world examples developers need, Designing Embedded Hardware also provides a road-map to the pitfalls and traps to avoid in designing embedded systems. Designing Embedded Hardware covers such essential topics as: The principles of developing computer hardware Core hardware designs Assembly language concepts Parallel I/O Analog-digital conversion Timers (internal and external) UART Serial Peripheral Interface Inter-Integrated Circuit Bus Controller Area Network (CAN) Data Converter Interface (DCI) Low-power operation This invaluable and eminently useful book gives you the practical tools and skills to develop, build, and program your own application-specific computers.
Designing Embedded Hardware: Create New Computers and Devices
by John CatsoulisEmbedded computer systems literally surround us: they're in our cell phones, PDAs, cars, TVs, refrigerators, heating systems, and more. In fact, embedded systems are one of the most rapidly growing segments of the computer industry today.Along with the growing list of devices for which embedded computer systems are appropriate, interest is growing among programmers, hobbyists, and engineers of all types in how to design and build devices of their own. Furthermore, the knowledge offered by this book into the fundamentals of these computer systems can benefit anyone who has to evaluate and apply the systems.The second edition of Designing Embedded Hardware has been updated to include information on the latest generation of processors and microcontrollers, including the new MAXQ processor. If you're new to this and don't know what a MAXQ is, don't worry--the book spells out the basics of embedded design for beginners while providing material useful for advanced systems designers.Designing Embedded Hardware steers a course between those books dedicated to writing code for particular microprocessors, and those that stress the philosophy of embedded system design without providing any practical information. Having designed 40 embedded computer systems of his own, author John Catsoulis brings a wealth of real-world experience to show readers how to design and create entirely new embedded devices and computerized gadgets, as well as how to customize and extend off-the-shelf systems.Loaded with real examples, this book also provides a roadmap to the pitfalls and traps to avoid. Designing Embedded Hardware includes:The theory and practice of embedded systemsUnderstanding schematics and data sheetsPowering an embedded systemProducing and debugging an embedded systemProcessors such as the PIC, Atmel AVR, and Motorola 68000-seriesDigital Signal Processing (DSP) architecturesProtocols (SPI and I2C) used to add peripheralsRS-232C, RS-422, infrared communication, and USBCAN and Ethernet networkingPulse Width Monitoring and motor controlIf you want to build your own embedded system, or tweak an existing one, this invaluable book gives you the understanding and practical skills you need.
Designing Enterprise Applications with Microsoft® Visual Basic® .NET
by Robert Ian OliverWhile many books cover specific technical issues, they very rarely provide architectural guidance, which is especially helpful with adoption of Microsoft .NET. This title educates developers on just these topics. The expert authors--two members of the Microsoft Visual Basic .NET product team--present technologies within the context of their most appropriate use, and discuss design tradeoffs for large-scale applications. They also offer advanced techniques for performance tuning, testing, and implementation. Architectural Guidance - Delivers the advanced guidance about architecture and tradeoffs that veteran developers need, especially since .NET allows developers to choose and use far more tools and technologies Applied focus - Discusses advanced technologies and real-world consequences of design decisions in conjunction with pervasive issues such as application performance, scalability, and security Expert Authors - Written by two Microsoft Visual Basic team members who are uniquely qualified to show how best to use Visual Basic .NET in developing enterprise applications
Designing Evolvable Web APIs with ASP.NET: Harnessing the Power of the Web
by Glenn Block Howard Dierking Darrel Miller Pablo Cibraro Pedro FelixDesign and build Web APIs for a broad range of clients—including browsers and mobile devices—that can adapt to change over time. This practical, hands-on guide takes you through the theory and tools you need to build evolvable HTTP services with Microsoft’s ASP.NET Web API framework. In the process, you’ll learn how design and implement a real-world Web API.Ideal for experienced .NET developers, this book’s sections on basic Web API theory and design also apply to developers who work with other development stacks such as Java, Ruby, PHP, and Node.Dig into HTTP essentials, as well as API development concepts and stylesLearn ASP.NET Web API fundamentals, including the lifecycle of a request as it travels through the frameworkDesign the Issue Tracker API example, exploring topics such as hypermedia support with collection+jsonUse behavioral-driven development with ASP.NET Web API to implement and enhance the applicationExplore techniques for building clients that are resilient to change, and make it easy to consume hypermedia APIsGet a comprehensive reference on how ASP.NET Web API works under the hood, including security and testability
Designing For Interaction: Creating Innovative Applications and Devices
by Dan SafferBuilding products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs. " -- Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you learn to create a design strategy that differentiates your product from the competition use design research to uncover people's behaviors, motivations, and goals in order to design for them employ brainstorming best practices to create innovativenew products and solutions understand the process and methods used to define product behavior It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.
Designing Games Meant for Sharing
by Ioana-Iulia CazacuThis book talks about the importance of social mechanics in games and how these mechanics evolved over time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new-age social games, discussing in detail what has been learnt from designing for the younger generation, how these findings can inform game design philosophy and how this can be applied to game development more broadly.Part 1 of this book provides a brief history of games as social interaction and discusses the differences between online and offline social gaming. Part 2 covers Facebook social gaming and design lessons from first-generation social games. Part 3 introduces design philosophies for the hyper-social genre and includes an important chapter on design ethics. Finally, Part 4 looks ahead to the future of social games and how game designers can incorporate learnings from this book in their own work.This book will appeal to game designers and students of game design looking to learn how to apply learnings from social game design in their own games.
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids
by Carla FisherWhen making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. <P><P> Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. <P><P> Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: <li> Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). <li> Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design <li> Game design insights and guidelines for all aspects of game production, from ideation to marketing
Designing Games: A Guide to Engineering Experiences
by Tynan SylvesterReady to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each otherâ??s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your gameâ??s market positioning will affect your design