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Designing React Hooks the Right Way: Explore design techniques and solutions to debunk the myths about adopting states using React Hooks

by Fang Jin Sagar Kale

Get to grips with React Hooks and design your own custom Hook to manage application states for making better decisions in site architectureKey FeaturesGet to grips with Hooks' design and understand each built-in Hook's pitfalls with examplesDiscover how to turn your existing code into a reusable Hook via code refactoringExplore design solutions to identify and solve site performance issues involving HooksBook DescriptionReact hook creates a unique solution for using states in function components to orchestrate UI communication. They provide you with an easy interface to write custom data management solutions with low development and maintenance costs. Understanding how Hooks are designed enables you to use them more effectively, and this book helps you to do just that.This book starts with a custom-crafted solution to reveal why Hooks are needed in the first place. You will learn about the React engine and discover how each built-in Hook can manage a persistent value by hooking into it. You will walk through the design and implementation of each hook with code so that you gain a solid understanding. Finally, you'll get to grips with each Hook's pitfalls and find out how to effectively overcome them.By the end of this React book, you'll have gained the confidence to build and write Hooks for developing functional and efficient web applications at scale.What you will learnCreate your own hooks to suit your state management requirementDetect the current window size of your website using useEffectDebounce an action to improve user interface (UI) performance using useMemoEstablish a global site configuration using useContextAvoid hard-to-find application memory leaks using useRefDesign a simple and effective API data layer using custom HooksWho this book is forThis book is for web developers who are looking for a consistent and efficient approach for applying application states with Hooks. Basic knowledge of React will help you to get the most out of this book.

Designing Reality: How to Survive and Thrive in the Third Digital Revolution

by Neil Gershenfeld Alan Gershenfeld Joel Cutcher-Gershenfeld

That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anythingTwo digital revolutions--computing and communication--have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time.

Designing Reliable Distributed Systems

by Peter Csaba Ölveczky

This classroom-tested textbook provides an accessible introduction to the design, formal modeling, and analysis of distributed computer systems. The book uses Maude, a rewriting logic-based language and simulation and model checking tool, which offers a simple and intuitive modeling formalism that is suitable for modeling distributed systems in an attractive object-oriented and functional programming style.Topics and features: introduces classical algebraic specification and term rewriting theory, including reasoning about termination, confluence, and equational properties; covers object-oriented modeling of distributed systems using rewriting logic, as well as temporal logic to specify requirements that a system should satisfy; provides a range of examples and case studies from different domains, to help the reader to develop an intuitive understanding of distributed systems and their design challenges; examples include classic distributed systems such as transport protocols, cryptographic protocols, and distributed transactions, leader election, and mutual execution algorithms; contains a wealth of exercises, including larger exercises suitable for course projects, and supplies executable code and supplementary material at an associated website.This self-contained textbook is designed to support undergraduate courses on formal methods and distributed systems, and will prove invaluable to any student seeking a reader-friendly introduction to formal specification, logics and inference systems, and automated model checking techniques.

Designing Robot Behavior in Human-Robot Interactions

by Changliu Liu Te Tang Hsien-Chung Lin Masayoshi Tomizuka

In this book, we have set up a unified analytical framework for various human-robot systems, which involve peer-peer interactions (either space-sharing or time-sharing) or hierarchical interactions. A methodology in designing the robot behavior through control, planning, decision and learning is proposed. In particular, the following topics are discussed in-depth: safety during human-robot interactions, efficiency in real-time robot motion planning, imitation of human behaviors from demonstration, dexterity of robots to adapt to different environments and tasks, cooperation among robots and humans with conflict resolution. These methods are applied in various scenarios, such as human-robot collaborative assembly, robot skill learning from human demonstration, interaction between autonomous and human-driven vehicles, etc. Key Features: Proposes a unified framework to model and analyze human-robot interactions under different modes of interactions. Systematically discusses the control, decision and learning algorithms to enable robots to interact safely with humans in a variety of applications. Presents numerous experimental studies with both industrial collaborative robot arms and autonomous vehicles.

Designing Scientific Applications on GPUs (Chapman & Hall/CRC Numerical Analysis and Scientific Computing Series)

by Raphaël Couturier

Many of today's complex scientific applications now require a vast amount of computational power. General purpose graphics processing units (GPGPUs) enable researchers in a variety of fields to benefit from the computational power of all the cores available inside graphics cards.Understand the Benefits of Using GPUs for Many Scientific Applications

Designing Search

by Greg Nudelman Pabini Gabriel-Petit

Best practices, practical advice, and design ideas for successful ecommerce searchA glaring gap has existed in the market for a resource that offers a comprehensive, actionable design patterns and design strategies for ecommerce search--but no longer. With this invaluable book, user experience designer and user researcher Greg Nudelman shares his years of experience working on popular ecommerce sites as he tackles even the most difficult ecommerce search design problems. Nudelman helps you create highly effective and intuitive ecommerce search design solutions and he takes a unique forward-thinking look at trends such as integrating searching with browsing to create a single-finding user interface.Offers much-needed insight on how to create ecommerce search experiences that truly benefit online shoppersJuxtaposes examples of common design pitfalls against examples of highly effective ecommerce search design solutionsPresents comprehensive guidance on ecommerce search design strategies for the Web, mobile phone applications, and new tablet devicesShares the author's years of unique experience working with ecommerce from the perspective of the user's experienceDesigning ecommerce Search is mandatory reading if you are interested in orchestrating successful ecommerce search strategies.

Designing Secure Software: A Guide for Developers

by Loren Kohnfelder

What every software professional should know about security.Designing Secure Software consolidates Loren Kohnfelder&’s more than twenty years of experience into a concise, elegant guide to improving the security of technology products. Written for a wide range of software professionals, it emphasizes building security into software design early and involving the entire team in the process. The book begins with a discussion of core concepts like trust, threats, mitigation, secure design patterns, and cryptography. The second part, perhaps this book&’s most unique and important contribution to the field, covers the process of designing and reviewing a software design with security considerations in mind. The final section details the most common coding flaws that create vulnerabilities, making copious use of code snippets written in C and Python to illustrate implementation vulnerabilities. You&’ll learn how to: • Identify important assets, the attack surface, and the trust boundaries in a system • Evaluate the effectiveness of various threat mitigation candidates • Work with well-known secure coding patterns and libraries • Understand and prevent vulnerabilities like XSS and CSRF, memory flaws, and more • Use security testing to proactively identify vulnerabilities introduced into code • Review a software design for security flaws effectively and without judgment Kohnfelder&’s career, spanning decades at Microsoft and Google, introduced numerous software security initiatives, including the co-creation of the STRIDE threat modeling framework used widely today. This book is a modern, pragmatic consolidation of his best practices, insights, and ideas about the future of software.

Designing Secure Systems

by Michael Melone

Modern systems are an intertwined mesh of human process, physical security, and technology. Many times, an attacker will leverage a weakness in one form of security to gain control over an otherwise protected operation. Designing Secure Systems takes a theory-based approach to concepts underlying all forms of systems, from padlocks to phishing to enterprise software architecture. In this book, we will discuss similarities in how a weakness in one part of a process enables vulnerability to bleed into another by applying standards and frameworks used in the cybersecurity world to assess the system as a complete process including people, processes, and technology. In Designing Secure Systems, we begin by describing the core concepts of access, authorization, authentication, and exploitation. We then break authorization down into five interrelated components and describe how these aspects apply to physical, human process, and cybersecurity. In the second portion of the book, we discuss how to operate a secure system based on the NIST Cybersecurity Framework (CSF) concepts of identify, protect, detect, respond, and recover. Other topics covered in this book include The NIST National Vulnerability Database (NVD), MITRE Common Vulnerability Scoring System (CVSS), Microsoft’s Security Development Lifecycle (SDL), and the MITRE ATT&CK Framework.

Designing Service Machines: Translating Principles of System Science to Service Design (Translational Systems Sciences #15)

by Ram Babu Roy Paul Lillrank Sreekanth V. K. Paulus Torkki

This book presents a general conceptual framework to translate principles of system science and engineering to service design. Services are co-created immaterial, heterogeneous, and perishable state changes. A service system includes the intended benefit to the customer and the structure and processes that accomplish this benefit. The primary focus is on the part of the service system that can reproduce such processes, called here a Service Machine, and methodological guidelines on how to analyze and design them. While the benefit and the process are designed based on the domain knowledge of each respective field, service production systems have common properties. The Service Machine is a metaphor that elicits the fundamental characteristics of service systems that do something efficiently, quickly, or repeatedly for a defined end. A machine is an artifact designed for a purpose, has several parts, such as inputs, energy flows, processors, connectors, and motors assembled as per design specifications. In case of service machine, the components are various contracts assembled on contractual frames. The book discusses Emergency Medical Services (EMS) and Emergency Departments (ED) as cases. They illustrate that service machines need to be structured to adapt to the constraints of the served market acknowledging the fact that services are co-created through the integration of producers’ and customers’ resources. This book is highly recommended for those who are interested in understanding the fundamental concepts of designing service machines.

Designing Social Interfaces

by Christian Crumlish Erin Malone

From the creators of Yahoo!'s Design Pattern Library, Designing Social Interfaces provides you with more than 100 patterns, principles, and best practices, along with salient advice for many of the common challenges you'll face when starting a social website. Designing sites that foster user interaction and community-building is a valuable skill for web developers and designers today, but it's not that easy to understand the nuances of the social web. Now you have help. Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn't, and why. You'll learn how to balance opposing factions and grow healthy online communities by co-creating them with your users. Understand the overarching principles you need to consider for every website you create Learn basic design patterns for adding social components to an existing site Rein in misbehaving users on an active community site Build a social experience around a product or service and invite people to join Develop a social utility without having to build an entirely new infrastructure Enable users of your site's content to interact with one another Offer your members the opportunity to connect in the real world Learn to recognize and avoid antipatterns: emergent bad practices in the social network and social media space

Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience (Animal Guide Ser.)

by Christian Crumlish Erin Malone

Designers, developers, and entrepreneurs today must grapple with creating social interfaces to foster user interaction and community, but grasping the nuances and the building blocks of the digital social experience is much harder than it appears. Now you have help.In the second edition of this practical guide, UX design experts Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn’t, and why. With more than 100 patterns, design principles, and best practices, you’ll learn how to balance opposing forces and grow healthy online communities by co-creating the experience with your users.Understand the overarching principles before applying tactical design patternsCultivate healthy participation and rein in misbehaving usersLearn patterns for adding social components to an existing siteEncourage users to interact with one another, whether it’s one-to-one or many-to-manyUse a rating system to build a social experience around products or servicesOrchestrate collaborative groups and discover the real power of social networksExplore numerous examples of each pattern, with an emphasis on mobile appsLearn how to apply social design patterns to enterprise environments

Designing Socially Dynamic Digital Learning: Technologies and Strategies for Student Engagement

by Chaohua Ou

Designing Socially Dynamic Digital Learning is a practical guide to the creation of online and blended coursework and learning environments that foster social interaction and engagement among students. Regardless of format, enrollees in higher education need active, collaborative, and social experiences to thrive, though new guidance is needed to help faculty and administrators integrate digital tools and develop courses toward this goal. This book introduces state-of-the-art learning technologies and evidence-based pedagogical strategies that can be seamlessly adopted and adapted across disciplines. Instructors, learning designers, consultants, and educational technology trainers, developers, and directors will find a wealth of fresh insights and best practices as they select, apply, and incentivize digital technologies for social-forward yet outcomes-driven learning experiences.

Designing Socially Embedded Technologies in the Real-World

by David Randall Volker Wulf Kjeld Schmidt

This book is concerned with the associated issues between the differing paradigms of academic and organizational computing infrastructures. Driven by the increasing impact Information Communication Technology (ICT) has on our working and social lives, researchers within the Computer Supported Cooperative Work (CSCW) field try and find ways to situate new hardware and software in rapidly changing socio-digital ecologies. Adopting a design-orientated research perspective, researchers from the European Society for Socially Embedded Technologies (EUSSET) elaborate on the challenges and opportunities we face through the increasing permeation of society by ICT from commercial, academic, design and organizational perspectives. Designing Socially Embedded Technologies in the Real-World is directed at researchers, industry practitioners and will be of great interest to any other societal actors who are involved with the design of IT systems.

Designing Software Intensive Products: Integrating Engineering and Intellectual Property Management to the Development of Innovative Products (SpringerBriefs in Applied Sciences and Technology)

by Rogerio Atem de Carvalho

This book guides the reader through a design process that was tested and optimized in companies and design bureaus. It not only smoothly integrates modern product development techniques, but also addresses, for each phase, issues related to the management of intangible assets. There are several books on the product design process, as well as on the development of innovative products in general. However, none of them addresses how to integrate the engineering techniques with the necessary aspects of Intellectual Property Management. With a focus on software intensive products in general, the book presents a meta-process that adapts to product design in any area where the software element is an important factor in product functionality and innovation.

Designing Software Synthesizer Plug-Ins in C++: For RackAFX, VST3, and Audio Units

by Will Pirkle

Bridging the gap from theory to programming, Designing Software Synthesizer Plug-Ins in C++ For RackAFX, VST3 and Audio Units contains complete code for designing and implementing software synthesizers for both Windows and Mac platforms. You will learn synthesizer operation, starting with the underlying theory of each synthesizer component, and moving on to the theory of how these components combine to form fully working musical instruments that function on a variety of target digital audio workstations (DAWs). Containing some of the latest advances in theory and algorithm development, this book contains information that has never been published in textbook form, including several unique algorithms of the author’s own design. The book is broken into three parts: plug-in programming, theory and design of the central synthesizer components of oscillators, envelope generators, and filters, and the design and implementation of six complete polyphonic software synthesizer musical instruments, which can be played in real time. The instruments implement advanced concepts including a user-programmable modulation matrix. The final chapter shows you the theory and code for a suite of delay effects to augment your synthesizers, introducing you to audio effect processing. The companion website, www.focalpress.com/cw/pirkle, gives you access to free software to guide you through the application of concepts discussed in the book, and code for both Windows and Mac platforms. In addition to the software, it features bonus projects, application notes, and video tutorials. A reader forum, monitored by the author, gives you the opportunity for questions and information exchange.

Designing Software Synthesizer Plugins in C++: With Audio DSP

by Will C. Pirkle

Designing Software Synthesizer Plugins in C++ provides everything you need to know to start designing and writing your own synthesizer plugins, including theory and practical examples for all of the major synthesizer building blocks, from LFOs and EGs to PCM samples and morphing wavetables, along with complete synthesizer example projects. The book and accompanying SynthLab projects include scores of C++ objects and functions that implement the synthesizer building blocks as well as six synthesizer projects, ranging from virtual analog and physical modelling to wavetable morphing and wave-sequencing that demonstrate their use. You can start using the book immediately with the SynthLab-DM product, which allows you to compile and load mini-modules that resemble modular synth components without needing to maintain the complete synth project code. The C++ objects all run in a stand-alone mode, so you can incorporate them into your current projects or whip up a quick experiment. All six synth projects are fully documented, from the tiny SynthClock to the SynthEngine objects, allowing you to get the most from the book while working at a level that you feel comfortable with. This book is intended for music technology and engineering students, along with DIY audio programmers and anyone wanting to understand how synthesizers may be implemented in C++.

Designing Solutions for Microsoft® SharePoint® 2010

by Jason Lee Chris Keyser Robert Bogue Todd Baginski

Microsoft SharePoint 2010 introduces many powerful new capabilities for organizations and developers. However, new capabilities mean new design challenges, new architecture considerations, and new choices and trade-offs for developers. Should you build your application as a farm solution, or should you target the new sandbox environment? Should you create a full-trust proxy assembly to extend the capabilities of your sandboxed solutions? Should you build your data store using SharePoint lists or an external database? What are the capabilities and performance implications of the new LINQ to SharePoint provider? How can you maximize the efficiency of the new client-side APIs when you retrieve SharePoint data from Microsoft Silverlight® or JavaScript? Designing Solutions for Microsoft SharePoint 2010 can help you answer many of these questions. It draws together much of the core material produced by the Microsoft patterns & practices team for the Developing Applications for SharePoint 2010 online guidance, a release that includes documentation, reference implementations, and reusable code utilities. The book tackles four core areas of architecture and development for SharePoint applications: execution models, data models, client application models, and application foundations. In each area, the book focuses on providing you with the information you need in order to make the right architecture and development decisions. It provides detailed technical insights to help you gain a deeper understanding of how the platform works, offers side-by-side comparisons of different approaches to common SharePoint development tasks and architecture decisions, and presents design patterns that improve the flexibility and robustness of your code. In short, Designing Solutions for Microsoft SharePoint 2010 can help you take your SharePoint design and development skills to the next level.

Designing Sorting Networks

by Sherenaz W. Al-Haj Baddar Kenneth E. Batcher

Designing Sorting Networks: A New Paradigm provides an in-depth guide to maximizing the efficiency of sorting networks, and uses 0/1 cases, partially ordered sets and Haase diagrams to closely analyze their behavior in an easy, intuitive manner. This book also outlines new ideas and techniques for designing faster sorting networks using Sortnet, and illustrates how these techniques were used to design faster 12-key and 18-key sorting networks through a series of case studies. Finally, it examines and explains the mysterious behavior exhibited by the fastest-known 9-step 16-key network. Designing Sorting Networks: A New Paradigm is intended for advanced-level students, researchers and practitioners as a reference book. Academics in the fields of computer science, engineering and mathematics will also find this book invaluable.

Designing Sound

by Andy Farnell

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Designing Sound for Animation

by Robin Beauchamp

Sound is just as crucial an aspect to your animation as your visuals. Whether you're looking to create a score, ambient noise, dialog, or a complete soundtrack, you'll need sound for your piece. This nuts-and-bolts guide to sound design for animation will explain to you the theory and workings behind sound for image, and provide an overview of the stems and production path to help you create your soundtrack. Follow the sound design process along animated shorts and learn how to use the tools and techniques of the trade. Enhance your piece and learn how to design sound for animation.

Designing Switch/Routers: Fundamental Concepts and Design Methods

by James Aweya

This book examines the fundamental concepts and design methods associated with switch/routers. It discusses the main factors that are driving the changing network landscape and propelling the continuous growth in demand for bandwidth and high-performance network devices. Designing Switch/Routers: Fundamental Concepts and Design Methods focuses on the essential concepts that underlie the design of switch/routers in general. This book considers the switch/router as a generic Layer 2 and Layer 3 forwarding device without placing an emphasis on any particular manufacturer’s device. The underlying concepts and design methods are not only positioned to be applicable to generic switch/routers but also to the typical switch/routers seen in the industry. The discussion provides a better insight into the protocols, methods, processes, and tools involved in designing switch/routers. The author discusses the design goals and features switch/router manufacturers consider when designing their products as well as the advanced and value-added features, along with the steps, used to build practical switch/routers. The last two chapters discuss real-world 6 switch/router architectures that employ the concepts and design methods described in the previous chapters. This book provides an introductory level discussion of switch/routers and is written in a style accessible to undergraduate and graduate students, engineers, and researchers in the networking and telecoms industry as well as academics and other industry professionals. The material and discussion are structured to serve as standalone teaching material for networking and telecom courses and/or supplementary material for such courses.

Designing TSVs for 3D Integrated Circuits

by Nauman Khan Soha Hassoun

This book explores the challenges and presents best strategies for designing Through-Silicon Vias (TSVs) for 3D integrated circuits. It describes a novel technique to mitigate TSV-induced noise, the GND Plug, which is superior to others adapted from 2-D planar technologies, such as a backside ground plane and traditional substrate contacts. The book also investigates, in the form of a comparative study, the impact of TSV size and granularity, spacing of C4 connectors, off-chip power delivery network, shared and dedicated TSVs, and coaxial TSVs on the quality of power delivery in 3-D ICs. The authors provide detailed best design practices for designing 3-D power delivery networks. Since TSVs occupy silicon real-estate and impact device density, this book provides four iterative algorithms to minimize the number of TSVs in a power delivery network. Unlike other existing methods, these algorithms can be applied in early design stages when only functional block- level behaviors and a floorplan are available. Finally, the authors explore the use of Carbon Nanotubes for power grid design as a futuristic alternative to Copper.

Designing Technology Training for Older Adults in Continuing Care Retirement Communities

by Shelia R. Cotten Elizabeth A. Yost Ronald W. Berkowsky Vicki Winstead William A. Anderson

This book provides the latest research and design-based recommendations for how to design and implement a technology training program for older adults in Continuing Care Retirement Communities (CCRCs). The approach in the book concentrates on providing useful best practices for CCRC owners, CEOs, activity directors, as well as practitioners and system designers working with older adults to enhance their quality of life. Educators studying older adults will also find this book useful Although the guidelines are couched in the context of CCRCs, the book will have broader-based implications for training older adults on how to use computers, tablets, and other technologies.

Designing Technology-Mediated Case Learning in Higher Education: A Global Perspective

by Choon Lang Gwendoline Quek Qiyun Wang

This book collects case studies in design and application of technology-mediated case-based learning models in higher education. It provides a much-needed, updated synthesis of recent research and application of technology-mediated case-based learning across disciplines within higher education. The book does not only provide a broad perspective and deep understanding on the designs and instructional applications of technology-mediated case-based learning models, but also inspire more interest in adopting or inventing new situated case-based learning models in the context of higher education.

Designing Telehealth for an Aging Population: A Human Factors Perspective (Human Factors and Aging Series)

by George Demiris Neil Charness Elizabeth Krupinski

As simple and straightforward as two health professionals conferring over the telephone or as complex and sophisticated as robotic surgery between facilities at different ends of the globe, telehealth is an increasingly frequent component in healthcare. A primer on the human factors issues that can influence how older adults interact with telehealt

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