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Digital Signal Processing: An Introduction

by Dr. D. Sundararajan

This textbook for a one semester introductory course in digital signal processing for senior undergraduate and first year graduate students in electrical and computer engineering departments is concise, highly readable, and yet provides comprehensive coverage of the topic. Each new topic is presented with examples and figures. The highly mathematical content of the topic is presented lucidly to make the learning the subject easier. Practical aspects of the subject are clearly indicated so that the student can apply the principles in real applications. Matlab programs for FIR filter design are provided as supplementary material online.

Digital Signal Processing: Illustration Using Python

by S Esakkirajan T Veerakumar Badri N Subudhi

Digital signal processing deals with extraction of useful information from signals. Signal processing algorithms help observe, analyse and transform signals. The objective of this book is to develop signal processing algorithms using Python. Python is an interpreted, object-oriented high-level programming language widely used in various software development fields such as data science, machine learning, web development and more. Digital Signal Laboratory is playing an important role in realizing signal processing algorithms, utilizing different software solutions. The intention of this textbook is to implement signal processing algorithms using Python. Since Python is an open-source language, students, researchers, and faculty can install and work with it without spending money, reducing the financial burden on institutions. Each chapter in this book begins with prelab questions, a set of Python examples to illustrate the concepts, exercises to strengthen the understanding of the concepts, and objective questions to help students prepare for competitive examinations. This book serves as an undergraduate textbook, it can be used for individual study, and it can also be used as the textbook for related courses.

Digital Signals Theory

by Brian McFee

Where most introductory texts to the field of digital signal processing assume a degree of technical knowledge, this class-tested textbook provides a comprehensive introduction to the fundamentals of digital signal processing in a way that is accessible to all. Beginning from the first principles, readers will learn how signals are acquired, represented, analyzed and transformed by digital computers. Specific attention is given to digital sampling, discrete Fourier analysis and linear filtering in the time and frequency domains. All concepts are introduced practically and theoretically, combining intuitive illustrations, mathematical derivations and software implementations written in the Python programming language. Practical exercises are included at the end of each chapter to test readers’ knowledge. Written in a clear and accessible style, this book is particularly aimed at students and general readers interested in audio and digital signal processing but who may not have extensive mathematical or engineering training.

Digital Sketching: Computer-Aided Conceptual Design (Practical Revolution)

by John Bacus

Learn to apply new digital design technologies at your own firm with this practical and insightful resource Digital Sketching: Computer-Aided Conceptual Design delivers a comprehensive and insightful examination of how architects and other design professionals can best use digital design technology to become better designers. Celebrated professional, professor, and author John Bacus provides readers with practical and timely information on emerging digital design technologies and their effect on professional practice. By focusing on the big picture, this rigorous survey of conceptual design technology offers professionals realistic strategies for reclaiming time for design in the ever increasing speed of project delivery. This book helps architects (and others like them) learn to use digital sketching techniques to be better designers, right from the project’s very first sketch. As part of the groundbreaking Practical Revolutions series of books, Digital Sketching furthers the conversation of the practical deployment of emerging technologies in the building industries. This book provides readers with the information they need to evaluate digital design technology and decide whether or not to adopt and integrate it into their own processes. Readers will receive: An accelerated and accessible introduction to a highly technical topic Practical and applicable guidance on how to adapt a firm’s business to adopt new technology without losing the benefit of existing intuition, skill, and experience. Real world implementations of specific techniques in the form of illuminating case studies that include results and lessons learned Perfect for professional architectural designers, Digital Sketching also belongs on the bookshelves of interior designers, landscape architects, urban planners, contractors, and specialty fabricators of every kind. A disciplined sketching practice, especially through the digital methods discussed in this book, is a transformational benefit to anyone who designs and builds for a living.

Digital Skill Development for Industry 4.0

by P. Kaliraj T. Devi G. Singaravelu

The Fourth Industrial Revolution, Industry 4.0, is changing the world, and digital transformation technology tools have impacted every walk of life. The nature of work and careers is changing fast – and in the future, the right skills will be prized over academic qualifications. Students must develop various skills, especially technology skills, to become the workforce of the future; the onus of developing these skills falls on educational institutions. The development of innovation and ideation skills in students is a must for them to productively contribute to a future economy. They should have the capability to translate ideas into solutions, products, and systems that are scalable, practically feasible, and adaptable.To prepare students for this digital world, Digital Skill Development for Industry 4.0 contains chapters on developing: Professional skills, cognitive learning Critical thinking skills among modern learners Motivation and student engagement Invoking interest of students Student engagement in e-learning Contextual learning Experimental learning Multidisciplinary learning The book is written for the academic and administrative community of universities and colleges who intend to equip their modern learners with the skills of Industry 4.0. It is also useful as a reference for undergraduate and postgraduate courses, as well as doctoral programs. The book can also serve as a comprehensive reference guide for researchers in the development of tools incorporating new skills and technologies. Practitioners who are interested in introducing digital skill development for Industry 4.0 and its tools to solve real‑world problems can also use this book.

Digital Skills

by Jan A. G. M. van Dijk Alexander J. A. M. van Deursen

The first book to systematically discuss the skills and literacies needed to use digital media, particularly the Internet, van Dijk and van Deursen's clear and accessible work distinguishes digital skills, analyzes their roles and prevalence, and offers solutions from individual, educational, sociological, and policy perspectives.

Digital Snaps: The New Face of Photography (International Library Of Visual Culture Ser. #Vol. 7)

by Jonas Larsen

Photography as an everyday practice is once again changing dramatically. At this moment of transition from analogue to digital, Digital Snaps aims to develop a new media ecology that can accommodate these changes to photography 'as we know it'. Expert contributors representing varied disciplines demonstrate how and to what extent the traditional social practices, technologies and images of analogue photography are being transformed with the movement to digital photography. They zoom in on typical, vernacular, everyday practices: the development of the family photo album from a physical object in the living room to a digital practice on the Internet; the use of mobile phones in everyday life; photo communities on the Internet; photo booth photography; studio photography; and fine arts' appropriation of amateur photography. They explore how this media convergence transforms the media ecology - the networks, objects, performances, meanings and circulations - of vernacular photography, as we research it through ordinary people's use of such new cameras and interactive Internet spaces as part of their everyday lives.

Digital Society for the IB Diploma

by Michael Fitzpatrick Eli Bomfim Tammy Earle Carol Hancox Jonathon Levin Barbara Stefanics

Developed in cooperation with the International Baccalaureate®Ensure full coverage of the new Digital Society course with this accessible coursebook written by an experienced international team of IB educators and examiners, enabling students to build skills and understand the importance and impact of digital systems and technologies in the contemporary world.- Explore digital society through the key concepts, content and contexts of the syllabus with clear, real world, internationally-minded examples for each topic.- Delve into the higher-level extension challenges and interventions in digital society using contemporary,real-world issues that allow students to formulate their own recommendations, with chapter reflections to consolidate learning throughout.- Essential tools for inquiry are integrated throughout the course, with links to ATL, TOK, and extended essay.- Specific chapters and activities are featured for conducting inquiries suitable for SL and HL students, with added extended inquiries for HL students.- Prepare for the inquiry project with step-by-step guidance, advice, practice questions and top tips onhow to maximise potential in the assessment.

Digital Society for the IB Diploma

by Michael Fitzpatrick Eli Bomfim Tammy Earle Carol Hancox Jonathon Levin Barbara Stefanics

Developed in cooperation with the International Baccalaureate®Ensure full coverage of the new Digital Society course with this accessible coursebook written by an experienced international team of IB educators and examiners, enabling students to build skills and understand the importance and impact of digital systems and technologies in the contemporary world.- Explore digital society through the key concepts, content and contexts of the syllabus with clear, real world, internationally-minded examples for each topic.- Delve into the higher-level extension challenges and interventions in digital society using contemporary,real-world issues that allow students to formulate their own recommendations, with chapter reflections to consolidate learning throughout.- Essential tools for inquiry are integrated throughout the course, with links to ATL, TOK, and extended essay.- Specific chapters and activities are featured for conducting inquiries suitable for SL and HL students, with added extended inquiries for HL students.- Prepare for the inquiry project with step-by-step guidance, advice, practice questions and top tips onhow to maximise potential in the assessment.

Digital Sociology

by Kate Orton-Johnson Nick Prior

Sociology and our sociological imaginations are having to confront new digital landscapes spanning mediated social relationships, practices and social structures. This volume assesses the substantive challenges faced by the discipline as it critically reassesses its position in the digital age.

Digital Soul: Intelligent Machines and Human Values

by Thomas Georges

Should the day come when intelligent machines not only make computations but also think and experience emotions as humans do, how will we distinguish the "human” from the "machine”? This introduction to artificial intelligence - and to its potentially profound social, moral, and ethical implications - is designed for readers with little or no technical background. In accessible, focused, engaging discussions, physicist and award-winning science writer Thomas Georges explores the fundamental issues: What is consciousness? Can computers be conscious? If machines could think and even feel, would they then be entitled to "human” rights? Will machines and people merge into a biomechanical race? Should we worry that super-intelligent machines might take over the world? Even now we continue to put increasingly sophisticated machines in control of critical aspects of our lives in ways that may hold unforeseen consequences for the human race. Digital Soul challenges all of us, before it’s too late, to think carefully and rationally about the kind of world we will want to live in - with intelligent machines ever closer by our sides.

Digital Sovereignty in Cyber Security: First International Workshop, CyberSec4Europe 2022, Venice, Italy, April 17–21, 2022, Revised Selected Papers (Communications in Computer and Information Science #1807)

by Antonio Skarmeta Antonio Lioy Daniele Canavese Sara Matheu

This book constitutes papers presented during the workshop session titled “CyberSec4Europe - Research to Innovation: Common Research Framework on Security and Privacy” during the Privacy Symposium hosted by Università Ca’ Foscari in Venice, Italy, in April 2022. The 11 peer-reviewed selected papers present findings, conclusions, research, and recommendations in various security-related areas, from highly technical ones (e.g., software and network security) to law and human-centric ones (e.g., governance and cybersecurity awareness).

Digital Speech Processing Using Matlab

by E. S. Gopi

Digital Speech Processing Using Matlab deals with digital speech pattern recognition, speech production model, speech feature extraction, and speech compression. The book is written in a manner that is suitable for beginners pursuing basic research in digital speech processing. Matlab illustrations are provided for most topics to enable better understanding of concepts. This book also deals with the basic pattern recognition techniques (illustrated with speech signals using Matlab) such as PCA, LDA, ICA, SVM, HMM, GMM, BPN, and KSOM.

Digital Speech Processing, Synthesis, and Recognition: Synthesis, and Recognition, Second Edition, (Signal Processing and Communications #7)

by Sadaoki Furui

A study of digital speech processing, synthesis and recognition. This second edition contains new sections on the international standardization of robust and flexible speech coding techniques, waveform unit concatenation-based speech synthesis, large vocabulary continuous-speech recognition based on statistical pattern recognition, and more.

Digital State

by Simon Pont

What is the Digital State? What is our Digital State of Mind? What does this Digital State mean for brands and for businesses? Big data, new distribution platforms, content collaboration, geo-targeting, crowdsourcing, viral marketing, mobile apps - the technological revolution has transformed the way society communicates and understands itself, and unleashed a whirlwind of new possibilities for marketers, as well as new risks. Mirroring the 'collaborative play space' Tim Berners-Lee first envisaged for the internet, Digital State brings together Simon Pont and 13 thought-leaders drawn from the worlds of advertising, marketing, media, publishing, law, finance and more, to explore what the digital age means for us as individuals, and the implications for the brands seeking to engage with us. Edited and part-written by Simon Pont, Digital State explores the possibilities and pitfalls of our digital age, an age where people can be brought together and new opportunities explored like never before.

Digital Storage in Consumer Electronics

by Thomas M. Coughlin

Can you imagine life without your cell phone, laptop, digital camera, iPod, BlackBerry, flat-screen TV, or DVD player? The skyrocketing demand for devices that provide simple, immediate access to large amounts of content is driving required digital storage capacity to unprecedented levels. Designing digital storage into consumer electronics is crucial to the performance and cost of these devices. However, as our requirements for digital content storage grow, so does the formidable difficulty of implementing design solutions that are rugged, long-lasting, power-miserly, secure, network-accessible and can still fit in the palm of your hand! This book provides the background necessary to understand common digital storage devices and media. It helps readers decide which methods of storage work best for which kinds of devices, and then teaches designers how to successfully integrate them into consumer products. * Presents best practices for selecting, integrating, and using storage devices to achieve higher performance, greater reliability and lower cost * Teardown photos provide rare visuals of the "guts" of the devices discussed * Covers hot topics including flash memory, DVRs, Apple iPods, home networks, and automotive electronics, from basic layouts to standards, advanced features, and exciting growth opportunities

Digital Storytelling

by Shilo T. Mcclean

Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles--other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say--contrary to the critics--that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects-- whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres--and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.

Digital Storytelling 4e: A creator's guide to interactive entertainment

by Carolyn Handler Miller

This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences

Digital Storytelling for Educative Purposes: Providing an Evidence-Base for Classroom Practice (Studies in Singapore Education: Research, Innovation & Practice #1)

by Phillip Alexander Towndrow Galyna Kogut

This book is an exposition of a curriculum innovation within the complex yet fertile ground of school-based education in Singapore. Beyond straightforward descriptions and protocols, this book purposefully connects classroom practices with theories in a clear, uncomplicated way. The result provides a series of rationales for action, reflection and understanding that other publications in digital storytelling sometimes fail to cover or explain in sufficient detail. Broadly, these include digital multimodal authorship; teachers’ and students’ storytelling task design and assessment; the use of digital storytelling as a reflective and reflexive expression of teachers’ professionalism; and dialogism in classroom practice.

Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I

by Carolyn Handler Miller

Digital Storytelling: A Creator’s Guide to Interactive Entertainment, Volume I, fifth edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non‑fiction narratives. This fifth edition explores monumental developments, particularly the emergence of generative AI, and highlights exciting projects utilizing this technology. Additionally, it covers social media; interactive documentaries; immersive environments; and innovative uses of video games, chatbots, and virtual reality.Carolyn Handler Miller provides insights into storytelling essentials like character development, plot, structure, dialogue, and emotion, while examining how digital media and interactivity influence these elements. This book also dives into advanced topics, such as narratives using AR, VR, and XR, alongside new forms of immersive media, including large screens, escape rooms, and theme park experiences.With numerous case studies, this edition illustrates the creative possibilities of digital storytelling and its applications beyond entertainment, such as education, training, information, and promotion. Interviews with industry leaders further enhance the understanding of this evolving universe, making it a valuable resource for both professionals and enthusiasts.Key Features:• This book includes up-to-the-minute developments in digital storytelling.• It offers case studies of noteworthy examples of digital storytelling.• It includes a glossary clearly defining new or difficult terms.• Each chapter opens with several thought-provoking questions about the chapter’s topic.• Each chapter concludes with several creative and engaging exercises to promote the reader’s understanding of the chapter’s topic.

Digital Storytelling: A creator's guide to interactive entertainment

by Carolyn Handler Miller

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

Digital Storytelling: Capturing Lives, Creating Community

by Joe Lambert Brooke Hessler

In this revised and updated edition of the StoryCenter's popular guide to digital storytelling, StoryCenter founder Joe Lambert offers budding storytellers the skills and tools they need to craft compelling digital stories. Using a "Seven Steps" approach, Lambert helps storytellers identify the fundamentals of dynamic digital storytelling – from conceiving a story, to seeing, assembling, and sharing it. Readers will also find new explorations of the global applications of digital storytelling in education and other fields, as well as additional information about copyright, ethics, and distribution. The book is filled with resources about past and present projects on the grassroots and institutional level, including new chapters specifically for students and a discussion of the latest tools and projects in mobile device-based media. This accessible guide’s meaningful examples and inviting tone makes this an essential for any student learning the steps toward digital storytelling.

Digital Stractics: How Strategy Met Tactics And Killed The Strategic Plan

by Chris Outram

In the world of digital business, the line between strategy and tactics is blurring. Traditionally large companies would adopt strategic frameworks which planned over three- to five-year timescales, while most digital start-ups had little interest in comprehensive and rigorous strategic processes and simply set themselves vision and worked out how to get there along the way. In today's digital economy even large companies are finding that their planning horizons are being measured in months rather than years or quarters (if not yet in the weeks or even days of startups). On the other hand, investors are less swayed by the excitement of 'digital' and expect harder and more rigorous medium term planning from start-ups. As a result, while the empirical process of learning by doing is becoming part of traditional companies' strategy processes, digital pure plays are no longer just making it up as they go along, but actively learning and changing as they go along. In short: on the battlefield of online commerce, strategy blends with tactics. Indeed, the distinction between pure play and hybrid is increasingly redundant as more holistic business models begin to emerge. Digital Stractics captures the experience and insights of some 60 entrepreneurs, CEOs and chairmen of both pure plays and hybrids to formulate frameworks within which both pure plays and hybrids can shape their strategy and business models. As timescales between 'plan' and 'do' collapse strategy and tactics have to blend. The world of STRACTICS is upon us.

Digital Suffragists: Women, the Web, and the Future of Democracy

by Marie Tessier

Why women&’s voices are outnumbered online and what we can do about it, by a New York Times comment moderator.If you&’ve read the comments posted by readers of online news sites, you may have noticed the absence of women&’s voices. Men are by far the most prolific commenters on politics and public affairs. When women do comment, they are often attacked or dismissed more than men are. In fact, the comment forums on news sites replicate conditions of the offline and social media worlds, where women are routinely interrupted, threatened, demeaned, and called wrong, unruly, disgusting, and out of place. In Digital Suffragists, Marie Tessier—a veteran journalist and a New York Times comment moderator for more than a decade—investigates why women&’s voices are outnumbered online and what we can do about it. The suffragists of the early twentieth century were jailed for trying to vote. Can a twenty-first century democracy be functional when half of the population is not fully represented in a primary form of political communication? Tessier shows that for online comments, it&’s a design problem: the linear blog comment formula was based on deeply gender-biased assumptions. Technologies designed with a broad range of end users in mind, she points out, are more successful and beneficial than those that reflect the designer&’s own habits of mind. Tessier outlines benchmarks for a more democratic media, all of which stem from one fundamental idea: media must adopt gender and racial representation as key performance indicators. Equal speaking time for women is a measure of democracy.

Digital Supply Chains: Key Facilitator to Industry 4.0 and New Business Models, Leveraging S/4 HANA and Beyond

by Götz G. Wehberg

This book provides a practical guide to digital supply chain modelling, demonstrating an agile approach to how such models can be applied to any manufacturing company to build competitive advantage, facilitate new business models and drive towards Industry 4.0. The agile approach of the book provides an attractive alternative to the conventional country-by-country deployment of S/4 HANA and other relevant technologies. This book contains the expertise Gotz G. Wehberg has amassed over 20 years as a senior partner in a leading consulting company, working across industries and with globally recognized clients, advising on digitization. In it, he explains the scientific roots of digital supply chain management such as holism, cybernetics, self-organization and evolutionary theory to inform a deep understanding that can drive a supremely innovative strategy for Industry 4.0. Beyond strategy, Wehberg introduces the practical tools and technologies used in supply chain modelling, for example, sensors, big data, artificial intelligence and the Internet of Things, as well as a reference framework that categorizes the technologies, together with the latest concepts and tools, such as DDMRP, predictive S&OP, pattern recognition, autonomous logistics and Lean. This framework supports decision making for developing supply chains in an end-to-end and cross-functional fashion, providing clear guidance for executives and managers on how to design supply chains for the future.

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