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Enterprise, Business-Process and Information Systems Modeling: 23rd International Conference, BPMDS 2022 and 27th International Conference, EMMSAD 2022, Held at CAiSE 2022, Leuven, Belgium, June 6–7, 2022, Proceedings (Lecture Notes in Business Information Processing #450)

by Selmin Nurcan Iris Reinhartz-Berger Rainer Schmidt Dominik Bork Adriano Augusto Asif Gill

This book contains the refereed proceedings of two long-running events held along with the CAiSE conference relating to the areas of enterprise, business-process and information systems modeling: * the 23rd International Conference on Business Process Modeling, Development and Support, BPMDS 2022, and * the 27th International Conference on Exploring Modeling Methods for Systems Analysis and Development, EMMSAD 2022. The conferences were taking place in Leuven, Belgium during June 6-7, 2022. For BPMDS 7 full papers and 2 short papers were carefully reviewed and selected for publication from a total of 18 submissions; for EMMSAD 11 full papers and 3 short papers were accepted from 30 submissions after thorough reviews. The papers were organized in topical sections as follows: BPMDS: Actual and perceived challenges; business process modeling; understanding collaboration: one issue, many perspectives; and event logs – why it derivates; EMMSAD: Foundations of modeling and method engineering; enterprise, business process, and capability modeling; information systems and requirements modeling; domain-specific and knowledge modeling; and evaluation of modeling approaches.

Enterprise, Business-Process and Information Systems Modeling: 24th International Conference, BPMDS 2023, and 28th International Conference, EMMSAD 2023, Zaragoza, Spain, June 12–13, 2023, Proceedings (Lecture Notes in Business Information Processing #479)

by Rainer Schmidt Han van der Aa Henderik A. Proper Dominik Bork

This book contains the refereed proceedings of two long-running events held along with the CAiSE conference relating to the areas of enterprise, business-process and information systems modeling: * the 24th International Conference on Business Process Modeling, Development and Support, BPMDS 2023, and * the 28th International Conference on Exploring Modeling Methods for Systems Analysis and Development, EMMSAD 2023. The conferences were taking place in Zaragoza, Spain, during June 12-13, 2023. For BPMDS 9 full papers and 2 short papers were carefully reviewed and selected for publication from a total of 26 submissions; for EMMSAD 9 full papers and 3 short papers were accepted from 26 submissions after thorough reviews. The BPMDS papers deal with a broad range of theoretical and applications-based research in business process modeling, development and support. EMMSAD focusses on modeling methods for systems analysis and development.

Enterprise, Business-Process and Information Systems Modeling: 25th International Conference, BPMDS 2024, and 29th International Conference, EMMSAD 2024, Limassol, Cyprus, June 3–4, 2024, Proceedings (Lecture Notes in Business Information Processing #511)

by Arnon Sturm Rainer Schmidt Han van der Aa Dominik Bork

This book contains the refereed proceedings of two long-running events held along with the CAiSE conference relating to the areas of enterprise, business-process and information systems modeling: - the 25th International Conference on Business Process Modeling, Development and Support, BPMDS 2024, and - the 29th International Conference on Exploring Modeling Methods for Systems Analysis and Development, EMMSAD 2024. The conferences were taking place in Limassor, Cyprus, during June 3–4, 2024. For BPMDS 8 full papers and 3 short papers were carefully reviewed and selected for publication from a total of 25 submissions; for EMMSAD 11 full papers and 5 short papers were accepted from a total of 32 submissions after thorough reviews. The BPMDS papers deal with a broad range of theoretical and applications-based research in business process modeling, development and support. EMMSAD focusses on modeling methods for systems analysis and development.

Enterprise, Business-Process and Information Systems Modeling: 26th International Conference, BPMDS 2025, and 30th International Conference, EMMSAD 2025, Vienna, Austria, June 16–17, 2025, Proceedings (Lecture Notes in Business Information Processing #558)

by Arnon Sturm Han van der Aa Renata Guizzardi Luise Pufahl

This book constitutes the refereed proceedings of two long-running events held along with the CAiSE conference and related to the areas of enterprise, business-process and information systems modeling: - the 26th International Conference on Business Process Modeling, Development and Support, BPMDS 2025 and - the 30th International Conference on Exploring Modeling Methods for Systems Analysis and Development, EMMSAD 2025. The conferences were taking place in Vienna, Austria, during June 16–17, 2025. For BPMDS 12 full papers were carefully reviewed and selected for publication from a total of 39 submissions. The BPMDS papers deal with a broad range of theoretical and applications-based research in business process modeling, development and support. For EMMSAD 13 full papers and 3 short papers were accepted from a total of 37 submissions after thorough reviews. EMMSAD focusses on modeling methods for systems analysis and development.

Enterprise-Architektur in der digitalen Welt: Zentrale Konzepte und Methoden für das EAM im agilen Projektalltag

by Hüseyin Yüksel

Wie schaffen Unternehmen die Transformation in die agile, innovative, digitale Geschäfts- und Arbeitswelt? Diese Frage treibt nicht nur IT-Manager, sondern auch die strategischen Akteure, die Enterprise-Architekten, um. Sie müssen den Spagat zwischen strategischer Planung und dem Umgang mit steigender Geschwindigkeit und wachsender Unsicherheit leisten. Eine ganzheitliche Unternehmensentwicklung in der digitalen Zukunft heißt, digitale Ökosysteme und komplexe IT-Landschaften zu entwickeln. In diesem Buch werden Methoden und Konzepte aus der agilen Welt, der Zeichentheorie und der Neuropsychologie vorgestellt, die dem Enterprise-Architekten im praktischen Alltag helfen können. Ausgehend von einem positiven Menschenbild kann es mit dem grundlegenden Wissen gelingen, das Potential von Individuen und Teams für den digitalen Wandel auszuschöpfen. Das Buch richtet sich vorwiegend an IT-Manager, Enterprise-Architekten und Manager im Umfeld von größeren Softwareentwicklungsprozessen.Viele praxisnahe Beispiele veranschaulichen die theoretisch dargestellten Zusammenhänge und eröffnen einen breiteren Zugang zum Enterprise-Architektur-Management.

Enterprise-Grade IT Security for Small and Medium Businesses: Building Security Systems, in Plain English

by Denny Cherry

Understand the IT security features that are needed to secure the IT infrastructure of a small to medium-size business. This book will give IT managers and executives a solid understanding of the different technology solutions that their business relies upon–or should be employing–in order to make reasoned decisions regarding the implementation of those features. Coverage includes multi-factor authentication, firewalls, zero-trust environments, network segmentation, remote access solutions, and the people aspects of security that are often overlooked and represent an organization’s biggest vulnerability. Chapters on the various technologies such as multi-factor authentication and zero-trust environments explain in plain English the values and benefits that each technology provides. Clear technical explanations are accompanied by business case explanations that explain the “why” of each technology and when each technology should be implemented. You will come away equipped to have business-driven discussions with your IT staff that allow for a productive balancing of the need for security with the need to do business and drive profits. You Will LearnThe importance of multi-factor authenticationThe limits of what multi-factor authentication can protectHow firewalls are used to protect your company from attackersWhat zero-trust environments are and what they meanWhether zero-trust networks are what is needed to secure your own environmentThe security benefits from implementing a network segmentation policyThe best ways to access files and resources from remote locations outside the officeWho This Book Is ForManagers and executives at small to medium-size businesses who want to understand the core aspects of IT security on which their business relies, business leaders who want to be able to follow along with and engage in discussions with IT professionals about security features, and leaders who are tasked with making decisions on which IT security features to implement

Enterprise-Scale Agile Software Development (Applied Software Engineering Series)

by James Schiel

Enterprise-Scale Agile Software Development is the collective sum of knowledge accumulated during the full-scale transition of a 1400-person organization to agile development-considered the largest implementation of agile development and Scrum ever attempted anywhere in the world. Now James Schiel, a certified Scrum trainer and member of the Scrum

Enterprises software architecture and design

by Dominic Duggan

This book fills a gap between high-level overview texts that are often too general and low-level detail oriented technical handbooks that lose sight the "big picture". This book discusses SOA from the low-level perspective of middleware, various XML-based technologies, and basic service design. It also examines broader implications of SOA, particularly where it intersects with business process management and process modeling. Concrete overviews will be provided of the methodologies in those fields, so that students will have a hands-on grasp of how they may be used in the context of SOA.

Entertaining the Whole World

by Anton Nijholt Adrian David Cheok Teresa Romão

'Entertainment media' are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world. Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as 'How can we convert consumers of entertainment into creators of entertainment?' 'How can digital entertainment make a contribution to the emerging world?'. Academic researchers and students in human-computer interaction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc. will find this a valuable resource in developing new products and new markets.

Entertainment Apps on the Go with Windows 10

by Ian Dixon Garry Whittaker

This book enables you to unleash the entertainment potential of your Windows 10 PC, tablet, or phone--or any combination of the three! Learn how to stream movies and TV shows, manage your media collection, purchase new media, and upload your music collection to the cloud. Make your entertainment experience truly mobile by streaming wirelessly between devices in the home, or from cloud services that let you take your content anywhere. Learn to push content from Windows 10 to other devices like TVs, or your Xbox One. Tap into a wide range of popular streaming services, including Netflix, Spotify, and Google Play. Ian Dixon and Garry Whittaker take the hassle out of managing and enjoying music, TV, and movies from your own collection and beyond. Whether you already have an extensive music and video collection, or are just getting started, this book will help you get the best entertainment from Windows. What you'll learn Use music streaming services on a phone, tablet or laptop Stream from thousands of radio stations to your Windows 10 phone or PC Purchase and manage music and video collections Use iTunes with Windows 10 tablets, laptops and phones Find out what type of media files work with Windows 10 Enjoy your existing music collection on Windows 10 PCs, phones and tablets Stream movies and TV shows from Netflix, and stream music to Windows, Android, and iOS devices Use Windows 10's Data Sense app to monitor your phone and PC data usage Use Windows 10 to wirelessly access media stored on Windows 7, Windows 8. 1 and Windows 10 PCs around the home Use PlayTo to send content to Network Attached (NAS) devices in your home, including Xbox One, TVs and media players Get started building your personal media cloud so you can access your music and videos from anywhere in the world and on any device Who this book is for The book is for home users that are either new to Windows or upgrading from previous versions of the operating system and want to enjoy music, movies and TV shows on their phone, tablet, or laptop. Table of Contents Chapter 1: Music Services On the Go Chapter 2: Storing Your Music in the Cloud Chapter 3: Watching Videos, Movies, and TV Shows Chapter 4: Streaming Your Media Collection from Windows Devices Chapter 5: Streaming Media Around the Home Chapter 6: Setting Up Media Servers to Stream Your Content

Entertainment Computing - ICEC 2016

by Artur Lugmayr Rainer Malaka Günter Wallner Simone Kriglstein Helmut Hlavacs Hyun-Seung Yang

This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.

Entertainment Computing and Serious Games

by Michael Kickmeier-Rust Katharina Zweig Ralf Dörner Stefan Göbel Maic Masuch

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo#65533; Dagstuhl in July 2015.

Entertainment Computing and Serious Games: First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings (Lecture Notes in Computer Science #11863)

by Stefan Göbel Jannicke Baalsrud Hauge Esteban Clua Erik van der Spek Ellen Yi-Luen Do

This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.

Entertainment Computing – ICEC 2017: 16th Ifip Tc 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings (Lecture Notes in Computer Science #10507)

by Nagisa Munekata Itsuki Kunita Junichi Hoshino

This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Entertainment Computing – ICEC 2018: 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings (Lecture Notes in Computer Science #11112)

by Artur Lugmayr Esteban Clua Licinio Roque Pauliina Tuomi

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018.The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Entertainment Computing – ICEC 2020: 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10–13, 2020, Proceedings (Lecture Notes in Computer Science #12523)

by Zhigeng Pan Nuno J. Nunes Lizhuang Ma Meili Wang Nuno Correia

This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic.The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.

Entertainment Computing – ICEC 2021: 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings (Lecture Notes in Computer Science #13056)

by Jannicke Baalsrud Hauge Jorge C. S. Cardoso Licínio Roque Pedro A. Gonzalez-Calero

This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings (Lecture Notes in Computer Science #13477)

by Jannicke Baalsrud Hauge Erik van der Spek Barbara Göbl Rod McCall

This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022.The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings (Lecture Notes in Computer Science #14455)

by Francesco Poggi Angelo Di Iorio Paolo Ciancarini Helmut Hlavacs

This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

Entertainment Computing – ICEC 2024: 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings (Lecture Notes in Computer Science #15192)

by Angelo Di Iorio Pablo Figueroa Daniel Guzman del Rio Esteban Walter Gonzalez Clua Luis Cuevas Rodriguez

This book constitutes the refereed proceedings of the 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024) which was held in Manaus, Brazil, during September 30 – October 3, 2024. The 13 full papers, 8 short papers and 17 papers of other types presented in this volume were carefully reviewed and selected from 60 submissions. The works collected in this volume discuss latest findings in the areas of Game Experience, Player Engagement and Analysis, Serious Gameplay, Entertainment Methods and Tools, Extended Reality and Game Design.

Entertainment Science: Data Analytics And Practical Theory For Movies, Games, Books, And Music

by Thorsten Hennig-Thurau Mark B. Houston

The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in the entertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike.Thorsten Hennig-Thurau and Mark B. Houston – two of our finest scholars in the area of entertainment marketing – have produced a definitive research-based compendium that cuts across various branches of the arts to explain the phenomena that provide consumption experiences to capture the hearts and minds of audiences.Morris B. Holbrook, W. T. Dillard Professor Emeritus of Marketing, Columbia UniversityEntertainment Science is a must-read for everyone working in the entertainment industry today, where the impact of digital and the use of big data can’t be ignored anymore. Hennig-Thurau and Houston are the scientific frontrunners of knowledge that the industry urgently needs.Michael Kölmel, media entrepreneur and Honorary Professor of Media Economics at University of LeipzigEntertainment Science’s winning combination of creativity, theory, and data analytics offers managers in the creative industries and beyond a novel, compelling, and comprehensive approach to support their decision-making. This ground-breaking book marks the dawn of a new Golden Age of fruitful conversation between entertainment scholars, managers, and artists.Allègre Hadida, Associate Professor in Strategy, University of Cambridge

Entity Alignment: Concepts, Recent Advances and Novel Approaches (Big Data Management)

by Xiang Zhao Weixin Zeng Jiuyang Tang

This open access book systematically investigates the topic of entity alignment, which aims to detect equivalent entities that are located in different knowledge graphs. Entity alignment represents an essential step in enhancing the quality of knowledge graphs, and hence is of significance to downstream applications, e.g., question answering and recommender systems. Recent years have witnessed a rapid increase in the number of entity alignment frameworks, while the relationships among them remain unclear. This book aims to fill that gap by elaborating the concept and categorization of entity alignment, reviewing recent advances in entity alignment approaches, and introducing novel scenarios and corresponding solutions.Specifically, the book includes comprehensive evaluations and detailed analyses of state-of-the-art entity alignment approaches and strives to provide a clear picture of the strengths and weaknesses of the currently available solutions, so as to inspire follow-up research. In addition, it identifies novel entity alignment scenarios and explores the issues of large-scale data, long-tail knowledge, scarce supervision signals, lack of labelled data, and multimodal knowledge, offering potential directions for future research. The book offers a valuable reference guide for junior researchers, covering the latest advances in entity alignment, and a valuable asset for senior researchers, sharing novel entity alignment scenarios and their solutions. Accordingly, it will appeal to a broad audience in the fields of knowledge bases, database management, artificial intelligence and big data.

Entity Authentication and Personal Privacy in Future Cellular Systems

by Geir M. Koien

There are now (Q1 2009) more than 4 billion cellular subscribers in the world and this number is constantly growing. With this in mind it should be clear that use of mobile communication has already become both pervasive and ubiquitous. It has become a global commodity really. Entity Authentication and Personal Privacy in Future Cellular Systems aims at explaining and examining access security as it is found in mobile/cellular systems. A thorough investigation of how access security and personal privacy is handled in the 3GPP system is conducted. This includes both the 2G systems GSM/GPRS and the 3G system UMTS. The emerging fourth generation LTE architecture is also examined. The first part of the book deals exclusively with presenting access security as found in the 3GPP system. Particular attention is given to the authentication and key agreement procedures. The 3GPP systems have evolved and the access security architecture in LTE is substantially more advanced and mature than what you would find in GSM/GPRS, but even the LTE security architecture has its limitations. In part two of the book we go on to examine what is missing from the current cellular access security architectures. Some of the shortcomings found in GSM/GPRS and later UMTS have been partially addressed in LTE, but the burden of backwards compatibility has meant that many issues could not easily be resolved. Free from those restrictions, we shall see that one can provide substantially improved subscriber privacy and enhanced entity authentication, while also avoiding the delegated authentication control that all 3GPP systems have.The design of authentication protocols is discussed in depth, and this would also include looking into the role of formal verification in the design of security protocols.

Entity Framework 4 in Action

by Stefano Mostarda Marco De Sanctis Daniele Bochicchio

SummaryEntity Framework 4 in Action is an example-rich tutorial for .NET developers with full coverage of EF 4 features. The book begins with a review of the core ideas behind the ORM model and shows through detailed examples and larger case studies how Entity Framework offers a smooth transition from a traditional ADO.NET approach.About the TechnologyEntity Framework builds on the ADO.NET persistence model and the language features of LINQ to create a powerful persistence mechanism that bridges the gap between relational databases and object-oriented languages.About the BookEntity Framework 4 in Action is an example-rich tutorial that helps .NET developers learn and master the subject. It begins by explaining object/relational mapping and then shows how you can easily transition to EF from ADO.NET. Through numerous focused examples and two larger case studies, the book unfolds the EF story in a clear, easy-to-follow style. Infrastructure and inner workings of EF are discussed when you need them to understand a particular feature.This book is written for .NET developers. Knowledge of ADO.NET is helpful but not required. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's InsideFull coverage of EF 4 featuresLayer separation, Data Layer, and Domain ModelBest practicesTable of ContentsPART 1 REDEFINING YOUR DATA-ACCESS STRATEGYData access reloaded: Entity FrameworkGetting started with Entity FrameworkPART 2 GETTING STARTED WITH ENTITY FRAMEWORKQuerying the object model: the basicsQuerying with LINQ to EntitiesDomain model mappingUnderstanding the entity lifecyclePersisting objects into the databaseHandling concurrency and transactionsPART 3 MASTERING ENTITY FRAMEWORKAn alternative way of querying: Entity SQLWorking with stored proceduresWorking with functions and viewsExploring EDM metadataCustomizing code and the designer

Entity Framework 4.1: Expert's Cookbook

by Devlin Liles Tim Rayburn

This book takes a step-by-step problem solving approach that leads you through a problem and explains each step in detail to accomplish the goal. This books gives you concrete code examples as well as detailed information on the decisions involved. This book is for intermediate to advanced .NET developers who have used LINQ to SQL or Entity Framework in some form but want to have more control over the implementation.

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