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FWD This Link: A Rough Guide to Staying Amused Online When You Should Be Working

by Peter Buckey Rhodri Marsden

From skate-boarding dogs to Arnold Schwarzenegger photoshopped into a swimsuit and sat on George Bush's lap, FWD This Link brings together the biggest distractions of the past decade into an addictive user-friendly Rough Guide. Rhodri Marsden, Technology columnist for the Independent and guru on the webs weirdest, shares the coolest virals and hoaxes and the funniest YouTube clips. Discover the unsuspecting internet stars, and the reason why we loved them from the Star Wars Kid to the Numa Numa guy. The guide is packed with the webs most entertaining wildlife including fainting goats and frisky donkeys. Let's not forget the power of the email and those living to regret clicking the "send" button, only for their heart-felt love letters to be splashed across the press the next morning. Those wonderful websites that have you coming back again and again, brow-furrowing collections, online museums and shopping sites that defy belief -- they're all here to keep you amused online when you should be working. Warning: This book will not help you clear your Inbox.

G Suite For Dummies

by Paul McFedries

Get fast answers to your G Suite questions with this friendly resource G Suite For Dummies is the fun guide to the productivity suite that’s quickly winning over professional and personal users. This book shares the steps on how to collaborate in the cloud, create documents and spreadsheets, build presentations, and connect with chat or video. Written in the easy-to-follow For Dummies style, G Suite For Dummies covers the essential components of Google’s popular software, including: Google Docs for word processing Gmail for email Google Calendar for scheduling and day planning Google Sheets for spreadsheet functionality Google Drive for data storage Google Hangouts and Google Meet for videoconferencing and calling capability The book helps navigate the G Suite payment plans and subscription options as well as settings that ensure your own privacy and security while operating in the cloud. Perfect for anyone hoping to get things done with this tool, G Suite For Dummies belongs on the bookshelf of every G Suite user who needs help from time to time.

G20 Entrepreneurship Services Report

by Jian Gao Ruitao Jia Qing Su

This book focuses on the progress of G20 members on entrepreneurship services since the G20 Entrepreneurship Action Plan was issued at the G20 Hangzhou Summit in China. The authors analyse the similarities and differences of policy measures taken by G20 members from five aspects of entrepreneurship services: government services, fiscal and financial supports, entrepreneur services, entrepreneurship education, and fair competition for SMEs. The book aims to bridge academic research with the multilevel and diverse practice in entrepreneurial activities and explores how national policies and conditions can promote entrepreneurship among G20 members. This book will inspire the policy- makers, stakeholders in the entrepreneurship ecosystems and scholars on entrepreneurship research as well, on how to promote the entrepreneurship as an effective way to stimulate employment growth, boost innovation development, and realize economic recovery in the post- COVID-19 era.

Gadget Interessanti (Come fare... #28)

by Owen Jones

Gli articoli presenti in questo ebook sono suggerimenti e consigli su gadget, strumenti interessanti anche per gli adulti e argomenti simili. Tuttavia, il libro dovrebbe essere considerato nella sua totalità. Il testo è composto su diversi livelli: spero che troverai le sue informazioni utili, e inoltre, comprandolo, potrai anche usarne i contenuti nelle tue pubblicazioni.

Gadgets Away: 100 Games To Play With The Family

by Fiona Jennison

Technology has become the too-easy way to entertain ourselves and our children. This easy-to-use, imaginative book has everything. There’s plenty of fun here to keep your family laughing: Sporty games and playground classics Activities for indoors, gardens, parks and beaches Memory and travel games, brain teasers and magic tricks

Gadgets Interessantes (Como fazer... #28)

by Owen Jones

Gadgets Interessantes Olá e obrigado por comprar este ebook chamado "Gadgets Interessantes". Espero que você ache as informações prestativas, úteis e lucrativas. As informações contidas neste e-book sobre vários tipos de gadgets, brinquedos para adultos e assuntos relacionados estão organizadas em 16 capítulos com cerca de 500 a 600 palavras cada. Espero que seja do interesse de quem gosta de tecnologia moderna e de gadgets. Como um bónus adicional, concedo-lhe a permissão para usar o conteúdo no seu próprio site ou nos seus próprios blogs e newsleters, embora seja melhor se antes você os reescrever com as suas próprias palavras. Você também pode dividir o livro e revender os artigos. De facto, o único direito que você não tem é revender ou doar o livro como ele lhe foi entregue. Se você tiver algum comentário, deixe-o na empresa onde você comprou este livro. Você também encontrará mais livros como este por lá. Agradecemos novamente por adquirir este ebook, Saudações, Owen Jones

Gag Rule: On the Suppression of Dissent and the Stifling of Democracy

by Lewis Lapham

Lapham issues a call to action in defense of one of our most important liberties--the right to raise our voices against the powers that be and have those voices heard.

Gagner un revenu passif avec Quora et démissionner de votre emploi actuel

by Marcus Pfeiffer

Make passive income with quora and quit your job Gagner un revenu passif avec Quora et démissionner de votre emploi actuel de Marcus Pfeiffer Comment devenir riche en ligne (se faire de l’argent en ligne Livre 1) Guide pour se faire de l’argent en ligne avec Quora Voulez-vous gagner de l'argent en ligne tout en restant dans le confort de votre foyer ? Mais malgré vos heures de dur labeur, vous avez toujours du mal à la fin du mois. Croyez-moi, il y a quelques années, je me trouvais exactement dans la même situation que vous. J’avais visité tous les sites d’internet du monde entier dans l’espoir de comprendre comment gagner de l'argent en ligne. Mais, je n'avais gagné aucun centime. Pire encore, j’étais même arrivé à perdre des sommes monstrueuses dans des cours, des publicités, des sites Web, des livres et de mauvais investissements. Mais heureusement, un jour, je suis tombé sur une méthode qui m'a aidé à gagner un revenu passif. Ne vous méprenez pas, passif ne signifie pas que vous n’aurait aucun travail à faire. Ce que je veux dire par là est qu'une fois que vous avez travaillé dur, l'argent coulera à flot suite à peu d’efforts de votre part. Mais pour y arriver, au début, vous devez consacrer plusieurs heures de travail très acharné. Dans ce livre, je vous expliquerai l'approche que j'ai utilisée pour faire fortune. Et je vous promets que si vous suivez mes instructions, vos efforts seront récompensés.

Gain-Cell Embedded DRAMs for Low-Power VLSI Systems-on-Chip

by Pascal Meinerzhagen Adam Teman Robert Giterman Noa Edri Andreas Burg Alexander Fish

This book pioneers the field of gain-cell embedded DRAM (GC-eDRAM) design for low-power VLSI systems-on-chip (SoCs). Novel GC-eDRAMs are specifically designed and optimized for a range of low-power VLSI SoCs, ranging from ultra-low power to power-aware high-performance applications. After a detailed review of prior-art GC-eDRAMs, an analytical retention time distribution model is introduced and validated by silicon measurements, which is key for low-power GC-eDRAM design. The book then investigates supply voltage scaling and near-threshold voltage (NTV) operation of a conventional gain cell (GC), before presenting novel GC circuit and assist techniques for NTV operation, including a 3-transistor full transmission-gate write port, reverse body biasing (RBB), and a replica technique for optimum refresh timing. Next, conventional GC bitcells are evaluated under aggressive technology and voltage scaling (down to the subthreshold domain), before novel bitcells for aggressively scaled CMOS nodes and soft-error tolerance as presented, including a 4-transistor GC with partial internal feedback and a 4-transistor GC with built-in redundancy.

The Galactic Goal (Geronimo Stilton Spacemice #4)

by Geronimo Stilton

Geronimo Stilton meets outer space in this cosmically fun spin-off series!The spacemice have received an invitation to participate in the intergalactic soccerix championship. It's a tournament for the most popular sport in space! But Geronimo doesn't even know how to play soccerix, let alone lead a team to victory against aliens with bizarre skills (like flying)! Can the spacemice team prevail?

Galaxy S II: The Missing Manual

by Preston Gralla

<p>Galaxy S II: The Missing Manual is the definitive guide to Samsung&#8217;s hottest and smartest new phone. Veteran author and Android expert Preston Gralla gives you a guided tour of every feature, with lots of expert tips and tricks along the way. With loads of illustrations and clear instructions, this book shows you how to call and text like a pro, take and share photos, enjoy streaming music and video, get turn-by-turn directions, and more.</p>

Galaxy S4: The Missing Manual

by Preston Gralla

Unlock the potential of Samsung's outstanding smartphone with this fully illustrated, jargon-free guide from technology guru Preston Gralla. You'll quickly learn how to shoot high-res photos and HD video, keep your schedule, stay in touch, and enjoy your favorite media. Every page is packed with illustrations and valuable advice to help you get the most from the smartest phone in town. The important stuff you need to know: Get dialed in. Learn your way around the Galaxy S4's calling and texting features. Go online. Browse the Web, manage email, and download apps with Galaxy S4's 4G LTE network (or create your own hotspot). Master your media. Shoot and share pictures and video, organize and play your music library--and send it wirelessly to your TV or stereo. Be entertained now. Start watching movies and TV shows while they're still loading. Explore the world. Get news and weather, find a location, and navigate by GPS. Check your schedule. Use the convenient calendar app, and sync it with your Google and Outlook calendars.

Galaxy S4: The Missing Manual

by Preston Gralla

Galaxy S4 is amazing right out of the box, but if you want to get the most of out your S4 or S4 Mini, start here. With clear instructions and savvy advice from technology expert Preston Gralla, you’ll learn how to go online, play games, listen to music, watch movies & TV, monitor your health, and answer calls with a wave of your hand.The important stuff you need to know:Be connected. Browse the Web, manage email, and download apps through WiFi or S4’s 3G/4G network.Navigate without touch. Use Air Gestures with your hand, or scroll with your eyes using Smart Screen.Find new ways to link up. Chat, videochat, and add photos, video, or entire slideshows to text messages.Get together with Group Play. Play games or share pictures, documents, and music with others nearby.Create amazing images. Shoot and edit photos and videos—and combine images from the front and back cameras.Keep music in the cloud. Use Google Play Music to store and access tunes.Check your schedule. Sync the S4 with your Google and Outlook calendars.

Galaxy Tab: Covers Samsung TouchWiz Interface (The\missing Manual Ser.)

by Preston Gralla

<p>Galaxy Tab lets you work, play, read, and connect on the go, but mastering its TouchWiz interface and finding the best apps can be tricky&#8212;unless you have this Missing Manual. Gadget whiz Preston Gralla provides crystal-clear explanations and step-by-step instructions to get you up to speed quickly, whether you have the 3G/4G or Wi-Fi version of this amazing device.</p>

Gallo de día murciélago de noche: Momentos únicos, anécdotas y experiencias en carretera

by Toni Aguilar Dani Moreno Xavi Rodríguez

El mágico mundo de la radio ¿Quién no se sentiría orgulloso de levantarse un lunes sabiendo que lo que hace puede cambiar la vida de alguien para mejor? Dani Moreno, radioDJ de Máxima FM, pagaría por ir a trabajar cada día a la radio porque no puede vivir sin ella. En Gallo de día# murciélago de noche encontraremos sus veinte años de carrera como locutor y como DJ. Lo que le ha sucedido delante y detrás de un micrófono, en el escenario, en el estudio, durante las entrevistas a personajes famosos, en el backstage, en la producción, en la publicidad, en las cabinas, en los hoteles, durante los viajes, en los programas en directo, de clubbing. Anécdotas y experiencias diurnas y nocturnas, los oyentes, los mejores DJ del mundo y el reconocimiento: el premio Ondas. Un libro divertido repleto de momentos radiofónicos estelares y sesiones de infarto que surge de la pasión por la música, lleno de positivismo y energía, en el que el Gallo Máximo te cuenta cómo se hizo realidadsu sueño. Una experiencia de lectura interactiva en la que los lectores más marchosos pueden disfrutar -a través de códigos QR- de vídeos en exclusiva, videoclips y de los momentos memorables de Dani Moreno.

The Gambler and the Scholars: Herbert Yardley, William & Elizebeth Friedman, and the Birth of Modern American Cryptology (History of Computing)

by John F. Dooley

In May 1917, William and Elizebeth Friedman were asked by the U.S. Army to begin training officers in cryptanalysis and to decrypt intercepted German diplomatic and military communications. In June 1917, Herbert Yardley convinced the new head of the Army’s Military Intelligence Division to create a code and cipher section for the Army with himself as its head. These two seminal events were the beginning of modern American cryptology, the growth of which culminated 35 years later with the creation of the National Security Agency. Each running their own cryptologic agencies in the 1920s, the Friedman-Yardley relationship was shattered after Yardley published a tell-all book about his time in military intelligence. Yet in the end, the work they all started in 1917 led directly to the modern American intelligence community. As they got older, they became increasingly irrelevant in the burgeoning American cryptologic fraternity. Topics and features: * Examines the lives of three remarkable and pioneering cryptologists * Offers fascinating insights into spies, codes and ciphers, rumrunners, poker, and military history * Sheds new light on interesting parts of the cryptologists’ careers—especially Elizebeth Friedman, whose work during World War II has just begun to be explored * Recounts several good stories, i.e., What if the Friedmans had gone to work for Herbert Yardley in his new Cipher Bureau in 1919? What if Yardley had moved back to Washington to work for William Friedman a decade later? This enjoyable book has wide appeal for: general readers interested in the evolution of American cryptology, American historians (particularly of World War I, the inter-war period, and World War II signals intelligence), and historians of—and general readers interested in—American military intelligence. It also can be used as an auxiliary text or recommended reading in introductory or survey courses in history or on the related topics.

Game AI Pro 2: Collected Wisdom of Game AI Professionals

by Steven Rabin

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game AI Pro 3: Collected Wisdom of Game AI Professionals

by Steve Rabin

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

Game AI Pro 360: Guide to Architecture

by Steve Rabin

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360: Guide to Character Behavior

by Steve Rabin

Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360: Guide to Movement and Pathfinding

by Steve Rabin

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360: Guide to Tactics and Strategy

by Steve Rabin

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Uncovered: Volume One

by Paul Roberts

Game AI Uncovered: Volume One kicks off a brand-new series of books that focus on the development of artificial intelligence in video games. This volume brings together the collected wisdom, ideas, tricks, and cutting-edge techniques from 20 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Hood: Outlaws and Legends, The Escapists 2, Sackboy: A Big Adventure, Call of Duty: Strike Team, GTI+ Club, Split/Second, Sonic All Stars Racing Transformed, Luna Abyss, Medal of Honor Heroes I & II, Age of Empires IV, Watch Dogs, Battlefield 2042, Plants vs. Zombies: Battle for Neighborville, Dead Space, and more. Contained within this volume are overviews and insight covering a host of different areas within game AI, including situational awareness, pathfinding, tethering, squad behaviours, coordination, auto-generating navigation link data, fluid movement, combining behaviour and animation systems, pedal control for cars, tactical positioning, level of detail, infinite axis utility systems, hierarchical state machines, bots for testing, reactive behaviour trees, and more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but will also spark ideas for new approaches. This volume includes chapters written by Andy Brown, Dr Allan Bruce, Richard Bull, Laurent Couvidou, Steven Dalton, Michele Ermacora, Jonas Gillberg, Dale Green, Johan Holthausen, Dr Aitor Santamaría Ibirika, Dr Nic Melder, Sarat Rallabandi, Bruno Rebaque, John Reynolds, Paul Roberts, David Rogers, Andrea Schiel, Huw Talliss, Dr Tommy Thompson, and David Wooldridge. .

Game Analytics

by Alessandro Canossa Magy Seif El-Nasr Anders Drachen

Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

A Game- and Decision-Theoretic Approach to Resilient Interdependent Network Analysis and Design (SpringerBriefs in Electrical and Computer Engineering)

by Juntao Chen Quanyan Zhu

This brief introduces game- and decision-theoretical techniques for the analysis and design of resilient interdependent networks. It unites game and decision theory with network science to lay a system-theoretical foundation for understanding the resiliency of interdependent and heterogeneous network systems. The authors pay particular attention to critical infrastructure systems, such as electric power, water, transportation, and communications. They discuss how infrastructure networks are becoming increasingly interconnected as the integration of Internet of Things devices, and how a single-point failure in one network can propagate to other infrastructures, creating an enormous social and economic impact. The specific topics in the book include: · static and dynamic meta-network resilience game analysis and design; · optimal control of interdependent epidemics spreading over complex networks; and · applications to secure and resilient design of critical infrastructures. These topics are supported by up-to-date summaries of the authors’ recent research findings. The authors then discuss the future challenges and directions in the analysis and design of interdependent networks and explain the role of multi-disciplinary research has in computer science, engineering, public policy, and social sciences fields of study. The brief introduces new application areas in mathematics, economics, and system and control theory, and will be of interest to researchers and practitioners looking for new approaches to assess and mitigate risks in their systems and enhance their network resilience. A Game- and Decision-Theoretic Approach to Resilient Interdependent Network Analysis and Design also has self-contained chapters, which allows for multiple levels of reading by anyone with an interest in game and decision theory and network science.

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Showing 20,776 through 20,800 of 53,831 results