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Expanding the Frontiers of Visual Analytics and Visualization

by John Vince Pak Chung Wong Rae Earnshaw David Kasik John Dill

The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated by applications. Visualization is concerned with exploring data and information graphically in such a way as to gain information from the data and determine significance. Visual analytics is the science of analytical reasoning facilitated by interactive visual interfaces. Expanding the Frontiers of Visual Analytics and Visualization provides a review of the state of the art in computer graphics, visualization, and visual analytics by researchers and developers who are closely involved in pioneering the latest advances in the field. It is a unique presentation of multi-disciplinary aspects in visualization and visual analytics, architecture and displays, augmented reality, the use of color, user interfaces and cognitive aspects, and technology transfer. It provides readers with insights into the latest developments in areas such as new displays and new display processors, new collaboration technologies, the role of visual, multimedia, and multimodal user interfaces, visual analysis at extreme scale, and adaptive visualization.

Expectations vs Realities of Information Privacy and Data Protection Measures: A Machine-Generated Literature Overview

by Indranath Gupta

This book is a machine-generated literature overview of the legal and ethical debates over privacy and data protection measures in the last three decades, showcasing the expectations vis-à-vis realities of their presence and application in different sectors. The book identifies the role and application of consent in different situations. Over time, consent in its various forms and types, informed, explicit and otherwise, ensured data subjects have a measured understanding of the purpose of data processing. The idea of consent with time has been challenging to implement with the rapid advancement of research in different areas. It remains the most critical fulcrum, yet there are instances when the implementation continues to challenge. Owing to the nature of this sub-discipline, it remains a work in progress yet portrays a comprehensive range of issues. The entire narrative is being explored through two such machine-generated overview volumes and this is the firstof the two. These volumes have consciously tried to remain both jurisdictional and technology neutral while considering a range of data protection and privacy issues. Towards that end, this book has chapters that capture overarching issues about data protection and privacy; conceptualizes data protection from different perspectives and its existing debates with other rights and developments in a democratic society; provides a snapshot of developments happening in various jurisdictions and how data protection framework engages with other laws. It also broaches the critical issue of consent and how consent as a requirement has evolved and integrated with health research and other allied areas. The subsequent volume, titled &‘Operationalizing Expectations and Mapping Challenges of Information Privacy and Data Protection Measures in the Last Three Decades&’, would focus on different sectors and how these sectors have been tackling different expectations concerning data protection and privacy. It will also showcase how technology plays a catalyst in implementing data protection requirements. The book highlights the future research areas in the context of data protection and privacy. The volumes are an invaluable resource for not only researchers, but also policy makers, practitioners, corporate sector, across disciplines, and anyone looking to get an idea about the evolution of privacy, data protection issues and the application of consent over the last three decades since 1990.

Expelled

by James Patterson Emily Raymond

One viral photo.Four expelled teens.Everyone's a suspect.Theo Foster's Twitter account used to be anonymous--until someone posted a revealing photo that got him expelled. No final grade. No future. No fair.Theo's resigned to a life of misery working at the local mini-mart when a miracle happens: Sasha Ellis speaks to him. Sasha Ellis knows his name. She was also expelled for a crime she didn't commit, and now he has the perfect way to get her attention: find out who set them up.To uncover the truth, Theo has to get close to the suspects: the hacker, the quarterback, the mean girl, the vice principal, and his own best friend. What secrets are they hiding? And how can Theo catch their confessions on camera?

Experience Skype to the Max

by Jim Courtney

Experience Skype to the Max shows you how to make the most of Skype's full range of features on any device. Discover tips and tricks for saving time, saving money, and fostering better communication at work or in your personal projects. Go beyond simple voice calling and discover Skype as a multimedia cross-platform collaboration tool, wherever you are in the world. Learn how to connect to Skype from your devices whether in the home office, on the road, roaming on your mobile or over Wi-Fi. Discover the best ways to call or message landlines and mobile phones at minimum cost, and how to manage your account and payments, depending on your needs. As a regular Skype user, you'll also benefit from insider tips on choosing hardware and peripherals, integrating your Skype usage with other platforms such as Office and Outlook. com, and preparing for the next developments in internet-based communications. As work and home lives become increasingly intertwined, this book is your essential guide to building and sustaining your important relationships on one reliable platform.

Experience and Knowledge Management in Software Engineering

by Kurt Schneider

Nowadays, there is software everywhere in our life. It controls cars, airplanes, factories, medical implants. Without software, banking, logistics and transportation, media, and even scientific research would not function in the accustomed way. Building and maintaining software is a knowledge-intensive endeavour and requires that specific experiences are handled successfully. However, neither knowledge nor experience can be collected, stored, and shipped like physical goods, instead these delicate resources require dedicated techniques. Knowledge and experience are often called company assets, yet this is only part of the truth: it is only software engineers and other creative employees who will effectively exploit an organisation's knowledge and experience. Kurt Schneider's textbook is written for those who want to make better use of their own knowledge and experience - either personally or within their group or company. Everyone related to software development will benefit from his detailed explanations and case studies: project managers, software engineers, quality assurance responsibles, and knowledge managers. His presentation is based on years of both practical experience, with companies such as Boeing, Daimler, and Nokia, and research in renowned environments, such as the Fraunhofer Institute. Each chapter is self-contained, it clearly states its learning objectives, gives in-depth presentations, shows the techniques' practical relevance in application scenarios, lists detailed references for further reading, and is finally completed by exercises that review the material presented and also challenge further, critical examinations. The overall result is a textbook that is equally suitable as a personal resource for self-directed learning and as the basis for a one-semester course on software engineering and knowledge management.

Experience from the DARPA Urban Challenge

by Christopher Rouff Mike Hinchey

Experience from the DARPA Urban Challenge provides details of the types of systems, software and processes that were used to develop the complex unmanned vehicles that participated in the DARPA Urban Challenge. The vehicle developers explain how autonomous vehicle software in this race was designed and implemented. The chapters range from system and software architecture, navigation, path planning, steering, perception, engineering autonomous systems, and testing and performance evaluation. This book is based on papers from entrants in the Urban Challenge. The content is broken into five parts: an introduction to the DARPA Urban Challenge;systems and software architectures;navigation;control and sensors; anddevelopment and test.Experience from the DARPA Urban Challenge provides graduate students in robotics and engineering professionals with an insight into multiple ways of approaching the development of autonomous vehicles.

Experience from the DARPA Urban Challenge

by Christopher Rouff and Mike Hinchey

Experience from the DARPA Urban Challenge provides details of the types of systems, software and processes that were used to develop the complex unmanned vehicles that participated in the DARPA Urban Challenge. The vehicle developers explain how autonomous vehicle software in this race was designed and implemented. The chapters range from system and software architecture, navigation, path planning, steering, perception, engineering autonomous systems, and testing and performance evaluation.This book is based on papers from entrants in the Urban Challenge. The content is broken into five parts:an introduction to the DARPA Urban Challenge;systems and software architectures;navigation;control and sensors; anddevelopment and test.Experience from the DARPA Urban Challenge provides graduate students in robotics and engineering professionals with an insight into multiple ways of approaching the development of autonomous vehicles.

Experience of PYNQ: Tutorials for PYNQ-Z2 (SpringerBriefs in Applied Sciences and Technology)

by Songlin Sun Jiaqi Zou Zixuan Zou Shaokang Wang

This book introduces PYNQ, a Python-based framework from Xilinx® that makes it easier for users to build electronic systems on Xilinx platforms. The book covers the architecture of PYNQ, the design tools and methods, software and hardware design approach, as well as rich experiment cases on communications, multimedia, and deep learning. This book serves as a useful guide for those getting starting with, or working with PYNQ and enables the learners to have a thorough understanding of the hardware/software co-design approaches in the area of the communication, multimedia, and other information system components.This book is organized based on the teaching materials of “hardware comprehensive experiments” which is an experimental course in BUPT, for both undergraduate and graduate students, and domestic and international students. This course has more than ten years of teaching experience and has taught hundreds of students.

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

by Jeremy Bailenson

An in-depth look at virtual reality and how it can be harnessed to improve our everyday lives. Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they’re real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a future beyond fantasy and escapism? In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help readers understand this powerful new tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use—not to distance ourselves from reality, but to enrich our lives and influence us to treat others, the environment, and even ourselves better. In the world of VR, a football quarterback plays a game against a competing team hundreds of times before even stepping onto the field; members of the United Nations embody a young girl in a refugee camp going through her day-to-day life; and veterans once again walk through the streets where they had experienced trauma. There are dangers and many unknowns in using VR, but it also can help us hone our performance, recover from trauma, improve our learning and communication abilities, and enhance our empathic and imaginative capacities. Like any new technology, its most incredible uses might be waiting just around the corner. Experience on Demand is the definitive look at the risks and potential of VR—a must-read for navigating both the virtual and the physical worlds ahead.

Experience with Technology

by Ali Al-Azzawi

With a focus on gaining an empirically derived understanding of the underlying psychological dimensions and processes behind people's experiences with technology, this book contributes to the debate of user experience (UX) within several disciplines, including HCI, design and marketing. It analyses UX dynamics at various time scales, and explores the very nature of time and meaning in the context of UX. Experience with Technology uses personal construct theory (PCT) as a theoretical and methodological starting point to this project. Major case-studies are described that examine people's experiences with mobile media devices. The results show a group of super-ordinate constructs that, upon interaction, undergo a change in the way they vary and relate to each other, as well as the development of a high reliability UX-Scale. The book concludes by proposing the ICE (Interaction, Construction, and Evaluation) model of UX that consolidates its findings into a workable framework of UX. The proposed framework will be of particular use to designers and practitioners, and forms an empirically grounded starting point for further research.

Experiential Learning Design: Theoretical Foundations and Effective Principles

by Colin Beard

Experiential Learning Design comprehensively demonstrates the key theories and applications for the design of experiential approaches to learning and training. Learning is gradually moving away from management and delivery of content, and toward experiences that encourage learners to engage and take greater responsibility for their own progress. This book’s empirically sound, multi-disciplinary approach balances technical-rational and artistic-intuitive design elements to accommodate the complex, fluctuating capacities of human learning. In-depth chapters cover design principles, social and environmental factors in learning, the importance of senses and emotions, and links between body and brain. This bold, unique perspective shift will enrich the work of learning scientists, instructional designers, educational technologists, and beyond.

Experiential Marketing: Case Studies in Customer Experience (Routledge Interpretive Marketing Research Ser.)

by Wided Batat

Experiential marketing has become an indispensable tool for all types of businesses across multiple sectors. This book provides an all-encompassing, practical, and conceptual map of contemporary experiential case studies, which together offer insights into this exciting approach to customer experience. Experiential Marketing incorporates 36 international case studies from 12 key sectors, from technology, consumer goods, and B2B to luxury, events, and tourism sectors. With a selection of case studies from leading brands, such as Coca-Cola, Nutella, Chanel, NASA, The New York Times, Pfizer, and Amtrak, the reader will learn and practice the experiential marketing tools and strategies through these examples. Expert testimonials, practical applied exercises, and the author’s online videos provide both theoretical foundations and concrete application. This is a must-read for advanced undergraduate and postgraduate Marketing and Customer Experience students and an excellent teaching resource. It should also be of great use to practitioners – particularly those studying for professional qualifications – who are interested in learning experiential marketing strategies and developing knowledge about the way big brands in different sectors are designing the customer experience online and offline. Online material includes lecture slides, a test bank of questions, an instructor’s manual, and explanatory videos.

Experiential Theatres: Praxis-Based Approaches to Training 21st Century Theatre Artists

by William W. Lewis Sean Bartley

Experiential Theatres is a collaboratively edited and curated collection that delivers key insights into the processes of developing experiential performance projects and the pedagogies behind training theatre artists of the twenty-first century. Experiential refers to practices where the audience member becomes a crucial member of the performance world through the inclusion of immersion, participation, and play. As technologies of communication and interactivity have evolved in the postdigital era, so have modes of spectatorship and performance frameworks. This book provides readers with pedagogical tools for experiential theatre making that address these shifts in contemporary performance and audience expectations. Through case studies, interviews, and classroom applications the book offers a synthesis of theory, practical application, pedagogical tools, and practitioner guidance to develop a praxis-based model for university theatre educators training today’s theatre students. Experiential Theatres presents a holistic approach for educators and students in areas of performance, design, technology, dramaturgy, and theory to help guide them through the processes of making experiential performance.

Experiment and Evaluation in Information Retrieval Models

by K. Latha

Experiment and Evaluation in Information Retrieval Models explores different algorithms for the application of evolutionary computation to the field of information retrieval (IR). As well as examining existing approaches to resolving some of the problems in this field, results obtained by researchers are critically evaluated in order to give readers a clear view of the topic. In addition, this book covers Algorithmic Solutions to the Problems in Advanced IR Concepts, including Feature Selection for Document Ranking, web page classification and recommendation, Facet Generation for Document Retrieval, Duplication Detection and seeker satisfaction in question answering community Portals. Written with students and researchers in the field on information retrieval in mind, this book is also a useful tool for researchers in the natural and social sciences interested in the latest developments in the fast-moving subject area. Key features: Focusing on recent topics in Information Retrieval research, Experiment and Evaluation in Information Retrieval Models explores the following topics in detail: Searching in social media Using semantic annotations Ranking documents based on Facets Evaluating IR systems offline and online The role of evolutionary computation in IR Document and term clustering, Image retrieval Design of user profiles for IR Web page classification and recommendation Relevance feedback approach for Document and image retrieval

Experiment-Driven Product Development: How to Use a Data-Informed Approach to Learn, Iterate, and Succeed Faster

by Paul Rissen

Improving your craft is a key skill for product and user experience professionals working in the digital era. There are many established methods of product development to inspire and focus teams—Sprint, Lean, Agile, Kanban—all of which focus on solutions to customer and business problems. Enter XDPD, or Experiment-Driven Product Development—a new approach that turns the spotlight on questions to be answered, rather than on solutions.Within XDPD, discovery is a mindset, not a project phase. In Experiment-Driven Product Development, author Paul Rissen introduces a philosophy of product development that will hone your skills in discovery, research and learning. By guiding you through a practical, immediately applicable framework, you can learn to ask, and answer, questions which will supercharge your product development, making teams smarter and better at developing products and services that deliver for users and businesses alike. When applying the XDPD framework within your organization, the concept of an experiment—a structured way of asking, and answering, questions—becomes the foundation of almost everything you do, instilling a constant sense of discovery that keeps your team inspired. All types of activities, from data analysis to writing software, are seen through the lens of research. Rather than treating research as a separate task from the rest of product development, this book approaches the entire practice as one of research and continuous discovery.Designing successful experiments takes practice. That’s where Rissen’s years of industry expertise come in. In this book, you are given step-by-step tools to ensure that meaningful, efficient progress is made with each experiment. This approach will prove beneficial to your team, your users, and most importantly, to your product’s lasting success.Experiment-Driven Product Development offers a greater appreciation of the craft of experimentation and helps you adapt it in your own context. In our modern age of innovation, XDPD can put you ahead. Go forth and experiment!What You Will LearnKnow how to approach product development in a leaner, more efficient wayUnderstand where and when experiments can be useful, and how they fit into pre-existing organization environments and processesRealize why you should be thinking about the simplest, useful thing rather than the minimum, viable productDiscover how to break down feature and design ideas into the assumptions and the premises that lie behind themAppreciate the importance of designing your experiments, and the statistical concepts that underpin their successMaster the art of communicating the results of experiments back to stakeholders, and help the results guide what happens nextWho This Book is ForProfessionals working in digital product design and development, user experience, and service design. This book is best suited for those who work on digital products every day and want to adopt better approaches to gaining knowledge about their users, what works, and what does not work.

Experimental Algorithms

by Andrew V. Goldberg Alexander S. Kulikov

This book constitutes the refereed proceedings of the 15th International Symposium on Experimental Algorithms, SEA 2016, held in St. Petersburg, Russia, in June 2016. The 25 revised full papers presented were carefully reviewed and selected from 54 submissions. The main theme of the symposium is the role of experimentation and of algorithm engineering techniques in the design and evaluation of algorithms and data structures. SEA covers a wide range of topics in experimental algorithmics, bringing together researchers from algorithm engineering, mathematical programming, and combinatorial optimization communities.

Experimental Design: From User Studies to Psychophysics

by Douglas W. Cunningham Christian Wallraven

As computers proliferate and as the field of computer graphics matures, it has become increasingly important for computer scientists to understand how users perceive and interpret computer graphics. Experimental Design: From User Studies to Psychophysics is an accessible introduction to psychological experiments and experimental design, covering th

Experimental Games: Critique, Play, and Design in the Age of Gamification

by Patrick Jagoda

In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

Experimental Human-Computer Interaction

by Helen C. Purchase

Experiments that require the use of human participants are time consuming and costly: it is important to get the process right the first time. Planning and preparation are key to success. This practical book takes the human-computer interaction researcher through the complete experimental process, from identifying a research question to designing and conducting an experiment, and then to analysing and reporting the results. The advice offered in this book draws on the author's twenty years of experience running experiments. In describing general concepts of experimental design and analysis she refers to numerous worked examples that address the very real practicalities and problems of conducting an experiment, such as managing participants, getting ethical approval, pre-empting criticism, choosing a statistical method and dealing with unexpected events.

Experimental IR Meets Multilinguality, Multimodality, and Interaction

by Paulo Quaresma Norbert Fuhr Teresa Gonçalves Birger Larsen Krisztian Balog Craig Macdonald Linda Cappellato Nicola Ferro

This book constitutes the refereed proceedings of the 7th International Conference of the CLEF Initiative, CLEF 2016, held in Toulouse, France, in September 2016. The 10 full papers and 8 short papers presented together with 5 best of the labs papers were carefully reviewed and selected from 36 submissions. In addition to these talks, this volume contains the results of 7 benchmarking labs reporting their year long activities in overview talks and lab sessions. The papers address all aspects of information access in any modality and language and cover a broad range of topics in the fields of multilingual and multimodal information access evaluation.

Experimental IR Meets Multilinguality, Multimodality, and Interaction: 10th International Conference of the CLEF Association, CLEF 2019, Lugano, Switzerland, September 9–12, 2019, Proceedings (Lecture Notes in Computer Science #11696)

by Martin Braschler Henning Müller Linda Cappellato Nicola Ferro Fabio Crestani Andreas Rauber Jacques Savoy David E. Losada Gundula Heinatz Bürki

This book constitutes the refereed proceedings of the 10th International Conference of the CLEF Association, CLEF 2019, held in Lugano, Switzerland, in September 2019.The conference has a clear focus on experimental information retrieval with special attention to the challenges of multimodality, multilinguality, and interactive search ranging from unstructured to semi structures and structured data. The 7 full papers and 8 short papers presented in this volume were carefully reviewed and selected from 30 submissions. This year, many contributions tackle the social networks with the detection of stances or early identification of depression signs on Twitter in a cross-lingual context. Further this volume presents 7 “best of the labs” papers which were reviewed as a full paper submission with the same review criteria. The labs represented scientific challenges based on new data sets and real world problems in multimodal and multilingual information access. In addition to this, 9 benchmarking labs reported results of their yearlong activities in overview talks and lab sessions.

Experimental IR Meets Multilinguality, Multimodality, and Interaction: 11th International Conference of the CLEF Association, CLEF 2020, Thessaloniki, Greece, September 22–25, 2020, Proceedings (Lecture Notes in Computer Science #12260)

by Linda Cappellato Nicola Ferro Hideo Joho Stefanos Vrochidis Evangelos Kanoulas Avi Arampatzis Theodora Tsikrika Christina Lioma Carsten Eickhoff Aurélie Névéol

This book constitutes the refereed proceedings of the 11th International Conference of the CLEF Association, CLEF 2020, held in Thessaloniki, Greece, in September 2020.*The conference has a clear focus on experimental information retrieval with special attention to the challenges of multimodality, multilinguality, and interactive search ranging from unstructured to semi structures and structured data. The 5 full papers and 2 short papers presented in this volume were carefully reviewed and selected from 9 submissions. This year, the contributions addressed the following challenges: a large-scale evaluation of translation effects in academic search, advancement of assessor-driven aggregation methods for efficient relevance assessments, and development of a new test dataset. In addition to this, the volume presents 7 “best of the labs” papers which were reviewed as full paper submissions with the same review criteria. The 12 lab overview papers were accepted out of 15 submissions and represent scientific challenges based on new data sets and real world problems in multimodal and multilingual information access. * The conference was held virtually due to the COVID-19 pandemic.

Experimental IR Meets Multilinguality, Multimodality, and Interaction: 12th International Conference of the CLEF Association, CLEF 2021, Virtual Event, September 21–24, 2021, Proceedings (Lecture Notes in Computer Science #12880)

by Henning Müller Birger Larsen Nicola Ferro Bogdan Ionescu Lorraine Goeuriot Alexis Joly K. Selçuk Candan Maria Maistro Florina Piroi Guglielmo Faggioli

This book constitutes the refereed proceedings of the 12th International Conference of the CLEF Association, CLEF 2021, held virtually in September 2021.The conference has a clear focus on experimental information retrieval with special attention to the challenges of multimodality, multilinguality, and interactive search ranging from unstructured to semi structures and structured data. The 11 full papers presented in this volume were carefully reviewed and selected from 21 submissions. This year, the contributions addressed the following challenges: application of neural methods for entity recognition as well as misinformation detection in the health area, skills extraction in job-match databases, stock market prediction using financial news, and extraction of audio features for podcast retrieval. In addition to this, the volume presents 5 “best of the labs” papers which were reviewed as full paper submissions with the same review criteria. 12 lab overview papers were accepted and represent scientific challenges based on new data sets and real world problems in multimodal and multilingual information access.

Experimental IR Meets Multilinguality, Multimodality, and Interaction: 13th International Conference of the CLEF Association, CLEF 2022, Bologna, Italy, September 5–8, 2022, Proceedings (Lecture Notes in Computer Science #13390)

by Mirko Degli Esposti Allan Hanbury Craig Macdonald Nicola Ferro Gabriella Pasi Martin Potthast Fabrizio Sebastiani Guglielmo Faggioli Alberto Barrón-Cedeño Giovanni Da San Martino

This book constitutes the refereed proceedings of the 13th International Conference of the CLEF Association, CLEF 2022, held in Bologna, Italy in September 2022.The conference has a clear focus on experimental information retrieval with special attention to the challenges of multimodality, multilinguality, and interactive search ranging from unstructured to semi structures and structured data. The 7 full papers presented together with 3 short papers in this volume were carefully reviewed and selected from 14 submissions. This year, the contributions addressed the following challenges: authorship attribution, fake news detection and news tracking, noise-detection in automatically transferred relevance judgments, impact of online education on children’s conversational search behavior, analysis of multi-modal social media content, knowledge graphs for sensitivity identification, a fusion of deep learning and logic rules for sentiment analysis, medical concept normalization and domain-specific information extraction. In addition to this, the volume presents 7 “best of the labs” papers which were reviewed as full paper submissions with the same review criteria. 14 lab overview papers were accepted and represent scientific challenges based on new datasets and real world problems in multimodal and multilingual information access.

Experimental IR Meets Multilinguality, Multimodality, and Interaction: 14th International Conference of the CLEF Association, CLEF 2023, Thessaloniki, Greece, September 18–21, 2023, Proceedings (Lecture Notes in Computer Science #14163)

by Nicola Ferro Stefanos Vrochidis Dan Li Evangelos Kanoulas Avi Arampatzis Theodora Tsikrika Guglielmo Faggioli Anastasia Giachanou Mohammad Aliannejadi Michalis Vlachos

This volume LNCS 14163 constitutes the refereed proceedings of 14th International Conference of the CLEF Association, CLEF 2023, in Thessaloniki, Greece, during September 18–21, 2023. The 10 full papers and one short paper included in this book were carefully reviewed and selected from 35 submissions. The conference focuses on authorship attribution, fake news detection and news tracking, noise-detection in automatically transferred relevance judgments, impact of online education on children’s conversational search behavior, analysis of multi-modal social media content, knowledge graphs for sensitivity identification, a fusion of deep learning and logic rules for sentiment analysis, medical concept normalization and domain-specific information extraction.In addition to this, the volume presents 7 “Best of the labs” papers which were reviewed as full paper submissions with the same review criteria. 13 lab overview papers were accepted and represent scientific challenges based on new datasets and real world problems in multimodal and multilingual information access.

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