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Fake Photos (The MIT Press Essential Knowledge Series)

by Hany Farid

A concise and accessible guide to techniques for detecting doctored and fake images in photographs and digital media. Stalin, Mao, Hitler, Mussolini, and other dictators routinely doctored photographs so that the images aligned with their messages. They erased people who were there, added people who were not, and manipulated backgrounds. They knew if they changed the visual record, they could change history. Once, altering images required hours in the darkroom; today, it can be done with a keyboard and mouse. Because photographs are so easily faked, fake photos are everywhere—supermarket tabloids, fashion magazines, political ads, and social media. How can we tell if an image is real or false? In this volume in the MIT Press Essential Knowledge series, Hany Farid offers a concise and accessible guide to techniques for detecting doctored and fake images in photographs and digital media. Farid, an expert in photo forensics, has spent two decades developing techniques for authenticating digital images. These techniques model the entire image-creation process in order to find the digital disruption introduced by manipulation of the image. Each section of the book describes a different technique for analyzing an image, beginning with those requiring minimal technical expertise and advancing to those at intermediate and higher levels. There are techniques for, among other things, reverse image searches, metadata analysis, finding image imperfections introduced by JPEG compression, image cloning, tracing pixel patterns, and detecting images that are computer generated. In each section, Farid describes the techniques, explains when they should be applied, and offers examples of image analysis.

Fake Politics: How Corporate and Government Groups Create and Maintain a Monopoly on Truth

by Jason Bisnoff

In “grassroots” campaigns, the grass isn’t always green—or natural.In today’s chaotic world, where the multiplication of information sources creates competing narratives, credibility is the key to winning the war of ideas. This is the reason why governments and corporations resort to astroturfing—creation of ostensibly grassroots movements set up to advance political agendas and commercial campaigns. The democratization of information and polarization of politics offer a perfect storm.Fake Politics tells the stories of how this practice has transformed political activism into a veiled lobbying effort by the rich and the powerful. Through a series of vignettes involving the tea party, oil industry, big tobacco, big data, and news media, this book will explore the similarities and differences between various campaigns that appeared as grassroots but, in reality, were lobbying efforts fueled by governments, corporations, major industries, and religious institutions.The process, named for the artificial grass fields at football stadiums and high schools across the country, became so prevalent in the last two decades that it now sits at a tipping point. In the era of “fake news” and “alternative facts,” with the truth well on its way to becoming indistinguishable from fabrication, what can the past of astroturfing tell us about the future of grassroots activism?

Fake news: Cómo se fabrican en la Argentina y en el mundo

by Julián Maradeo

A partir de casos locales y del mundo, el libro cuenta la historia de las noticias falsas, de cómo nos ponen en estado de alerta y, al mismo tiempo, refleja la debilidad estatal, la falta de control y el enorme lobby alrededor de ellas. La imagen de una chica con su bebé en brazos mientras carga en la espalda una caja térmica de delivery es la punta del iceberg de un fenómeno que sacudió las nociones de verdad y mentira: las fake news. Todos estamos expuestos y a la vez las reproducimos hasta convertirlas en pandémicas. Sus consecuencias pueden alterar elecciones, decisiones de gobierno e incluso provocar muertes. A partir de casos locales y del mundo, el libro cuenta la historia de las noticias falsas, de cómo nos ponen en estado de alerta y, al mismo tiempo, reflejan la debilidad estatal, la falta de control y el enorme lobby alrededor de ellas. «Esta investigación -dice Julián Maradeo- trata sobre otra forma de ejercer el poder. Una que es imperceptible, escurridiza, placentera y extraterritorial. Una que jaquea a todas las teorías que discurrieron por siglos al respecto. Una en la que interviene un lenguaje que resulta ajeno, sujetos que parecen salidos de una película, geografías remotas. Una que pone en entredicho las reglas del juego democrático. Las noticias falsas no discriminan entre Oriente y Occidente, afectan a todos sin mirar a quién».

Fake: A thrillingly paced, timely novel about identity and our digital lives

by Ele Fountain

A thrillingly paced, timely novel about identity and our digital lives from the award-winning author of Refugee 87Imagine a world where your only friends are virtual, and big tech companies control access to food, healthcare and leisure. This is Jess's world.But when she turns fourteen, Jess can go to school with other children for the first time. Most of them hate the 'real' world, but Jess begins to question whether the digital world is 'perfect' after all.Back home, her sister Chloe's life-saving medication is getting ever more expensive. Determined to help, Jess risks everything by using skills forbidden in the cyber-world, only to stumble on something explosive. Something that will turn her whole world upside down.It's up to Jess to figure out exactly what is real, and what is fake – Chloe's survival depends on it.

Faking It: Artificial Intelligence in a Human World

by Toby Walsh

‘Refreshingly clear-eyed … Faking It is an insightful and intelligent book that’s a must for those looking for facts about AI hype.’ – Books+Publishing‘AI will be as big a game-changer as the smart phone and the personal computer – or bigger! This book will help you navigate the revolution.’ – Dr Karl KruszelnickiArtificial intelligence is, as the name suggests, artificial and fundamentally different to human intelligence. Yet often the goal of AI is to fake human intelligence. This deceit has been there from the very beginning. We’ve been trying to fake it since Alan Turing answered the question ‘Can machines think?’ by proposing that machines pretend to be humans.Now we are starting to build AI that truly deceives us. Powerful AIs such as ChatGPT can convince us they are intelligent and blur the distinction between what is real and what is simulated. In reality, they lack true understanding, sentience and common sense. But this doesn’t mean they can’t change the world.Can AI systems ever be creative? Can they be moral? What can we do to ensure they are not harmful? In this fun and fascinating book, Professor Toby Walsh explores all the ways AI fakes it, and what this means for humanity – now and in the future.

Faktor Mensch (Edition HMD)

by Stefan Reinheimer Kristin Weber

Durch die fortschreitende Digitalisierung und die damit verbundene, immer stärkere Durchdringung der Lebens- und Arbeitswelten mit IT sehen sich Forscher*innen und Praktiker*innen der Wirtschaftsinformatik heute mit vielfältigen ethischen, gesellschaftlichen und politischen Fragestellungen rund um das Thema Mensch und IT konfrontiert. In Zeiten von Corona hat die IT an noch stärkerer Bedeutung gewonnen und somit auch die Beziehung zwischen Mensch und IT. Diese Beziehung wird aus den oben genannten Perspektiven beleuchtet.Eine vergleichbare Zusammenstellung interdisziplinärer Beiträge existiert bisher nicht.Die Edition HMD „Faktor Mensch“ enthält eine breit gefächerte Auswahl von Beiträgen, die die Beziehung zwischen Mensch und IT thematisieren. In Zeiten der Digitalisierung bietet die IT Chancen, die es unter Einbeziehung des Menschen zu nutzen gilt. Gleichzeitig birgt die IT Risiken, derer sich der Mensch bewusst sein muss, um sie abwägen und kontrollieren zu können. Die Vielfalt der zu adressierenden Themen ist in dieser umfassenden Form am Markt bislang noch nicht diskutiert.

Faktoren der Investment-Entscheidungsfindung hinsichtlich Krypto-Robo-Advisory: Eine Analyse von Privatbankkunden (Business, Economics, and Law)

by Cam-Duc Au

Auf Grund des langanhaltenden Niedrigzinsniveaus sowie der zusätzlichen Herausforderungen der Corona-Pandemie, stehen Anbieter von Finanzdienstleistungsberatungen (z. B. Banken, Vermögensverwalter) sowie Privatanleger vor finanziellen Problemen. Auf der einen Seite erleiden Banken signifikante Ertragseinbrüche in Geschäftsbereichen, die jahrelang als stabil galten (z. B. Fristentransformation). Auf der anderen Seite stehen Privatanleger der Inflationsgefahr gegenüber, die mit konservativen und niedrig verzinsten Anlagen nicht zu beseitigen ist. Ein möglicher Ausweg, um für beide Seiten finanzielle Linderung zu schaffen, stellen digitale Anlageberatungsservices, die im Fachjargon unter den Begriff Robo-Advice und Robo-Advisory bekannt sind. Dieses Konzept wird aktuell um die Einbindung sog. Krypto- Assets erweitert. Die Arbeit untersucht daher die entscheidungsbestimmenden Faktoren aus Sicht der Privatanleger hinsichtlich der Nutzung eines Krypto-Robo-Advisor.

Fall of Man in Wilmslow

by David Lagercrantz

June 8, 1954. Alan Turing, the visionary mathematician, is found dead at his home in sleepy Wilmslow, dispatched by a poisoned apple. Taking the case, Detective Constable Leonard Corell quickly learns Turing is a convicted homosexual. Confident it's a suicide, he is nonetheless confounded by official secrecy over Turing's war record. What is more, Turing's sexuality appears to be causing alarm among the intelligence services - could he have been blackmailed by Soviet spies? Stumbling across evidence of Turing's genius, and sensing an escape from a narrow life, Corell soon becomes captivated by Turing's brilliant and revolutionary work, and begins to dig deeper. But in the paranoid, febrile atmosphere of the Cold War, loose cannons cannot be tolerated. As his innocent curiosity fast takes him far out of his depth, Corell realises he has much to learn about the dangers of forbidden knowledge.

Fallstudien zu Berliner Gründerpersönlichkeiten: Chancen – Risiken – Einflussfaktoren

by Annette Hoxtell Volker Hasewinkel

Dieses Lehrbuch beschäftigt sich mit Gründerinnen und Gründern in verschiedenen Berliner Branchen mit ganz unterschiedlichen Lebensläufen und Hintergründen. Sie gründen alleine oder im Team, wollen reich werden oder die Welt verbessern und sind finanziell mehr oder weniger erfolgreich. Was sie verbindet, sind Risikobereitschaft, Engagement und Verantwortung: Sie sehen und ergreifen Chancen und nehmen dabei Risiken in Kauf, sie engagieren sich für ihre Idee und ihre Kunden und sie übernehmen Verantwortung für das eigene Tun, die Mitarbeiter und das eigene Unternehmen. Die vorgestellten Persönlichkeiten können Vorbilder für künftige Gründerinnen und Gründer sein, sie sind ein wesentlicher Teil der Wirtschaft und der Gesellschaft, sie schaffen Arbeitsplätze und sie zahlen Steuern. Die Autorinnen und Autoren der Fallstudien gehen der Frage nach, weshalb die jeweilige Persönlichkeit ihr Unternehmen gründete. Sie beleuchten Erfolge und Schwierigkeiten bis hin zum Scheitern und prüfen, ob es größere Zusammenhänge gibt, die eine Gründung beeinflussen. Die Fallstudien sollen einen Beitrag zur Forschung leisten und dazu anregen, aus den Geschichten der portraitierten Menschen zu lernen. Die Fallstudien eignen sich sowohl für den Einsatz in Lehrveranstaltungen als auch zum Selbststudium oder als inspirierende Lektüre für Menschen, die abwägen, ob und unter welchen Bedingungen eine Gründung für sie in Betracht kommt. Auch bereits Selbständige können durch die Beschäftigung mit den Fallstudien ihre eigene Tätigkeit reflektieren und Anregungen erhalten.

Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)

by Elisabeth Gee Sinem Siyahhan

How family video game play promotes intergenerational communication, connection, and learning.Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure.Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

Familink y las vacaciones malditas

by Familink

Llega Familink, la familia más diabólicamente divertida de YouTube. ¡No te pierdas esta aventura en alta mar de dimensiones épicas! ¿Alguien ha dicho VACACIONES? Y, encima, ¿en un CRUCERO DE LUJO? ¡No podría sonar mejor! La Familink lo tiene todo listo para embarcar, ¡les esperan unos días de locos! Y nunca mejor dicho, porque cuando suben al crucero, se dan cuenta de que algo muy loco está pasando... - No hay más pasajeros a bordo. - Ha aparecido un grupo de payasos que no dejan de perseguirlos. - La payasa líder quiere acabar con ellos. ¿Cómo lo hará la Familink para escapar y sobrevivir al ataque de los payasos? ¡Prepárate para las VACACIONES MALDITAS más DIVERTIDAS!

Family Engagement in the Digital Age: Early Childhood Educators as Media Mentors

by Chip Donohue

Family Engagement in the Digital Age: Early Childhood Educators as Media Mentors explores how technology can empower and engage parents, caregivers and families, and the emerging role of media mentors who guide young children and their families in the 21st century. This thought-provoking guide to innovative approaches to family engagement includes Spotlight on Engagement case studies, success stories, best practices, helpful hints for media mentors, and "learn more" resources woven into each chapter to connect the dots between child development, early learning, developmentally appropriate practice, family engagement, media mentorship and digital age technology. In addition, the book is driven by a set of best practices for teaching with technology in early childhood education that are based on the National Association for the Education of Young Children (NAEYC) and Fred Rogers Center joint position statement on Technology and Interactive Media. Please visit the Companion Website at http://teccenter.erikson.edu/family-engagement-in-the-digital-age

Family History Digital Libraries

by William Sims Bainbridge

In the modern era, every family and local community can cultivate its own history, endowing living people with meanings inherited from the people of the past, by means of today’s computer-based information and communication technologies. A new profession is emerging, family historians, serving the wider public by assisting in collection and analysis of fascinating data, by teaching talented amateur historians, and by producing complete narratives. Essential are the skills and technologies required to preserve and connect photos, movies, videos, diaries, memoirs, correspondence, artefacts and even architecture such as homes. Online genealogical services are well established sources of official government records, but usually not for recent decades, and not covering the valuable records of legal, medical, and religious organizations. Information can be shared and interpreted by family members through oral history interviews, social media, and online private archives such as wikis and shared file depositories. This book explores a wide variety of online information sources and achieves coherence by documenting and interpreting the history of a particular extended American family on the basis of 9 decades of movies and videos, 17 decades of photographs, and centuries of documents. Starting now, any family may begin to preserve their current experiences for the historians of the future, but this will require social as well as technical innovations. This book is the essential resource, providing the fundamental principles, effective methods, and fascinating questions required to make our past live again.

Family History for the Older and Wiser

by Susan Fifer

Discover your roots with Family History for the Older and Wiser. This extremely easy-to-follow book will guide you through all the different stages of researching your family history online and how to record your findings.Using a case study approach, the book takes a single source item - an 1890 marriage certificate purchased at an antiques event - and uses it to highlight the questions you should be asking yourself about your own family documentation and how this can be used as a basis for online research.Learn how to:Access and investigate online recordsUse spreadsheets to record your findings and assess their validity and reliabilityIncorporate your family tree into online programsShare your research with friends and family and much more...

Family Planning Communication in India: The Actors and the Acts (South Asia in Context)

by Shashwati Goswami

This book is the first systematic study on the historiography of the family planning communication process in India. It traces the history of the development of a highly technical health communication process. It discusses how the discourse on India’s population problem was at the heart of the development dialogue which was being promoted by the British colonial administration. The book examines the role of the censuses and the Five-Year plans in the development of the discussion on the population ‘explosion’ in India. Also, it critically discusses the role of the Ford Foundation’s leadership in institutionalising the communication process in India. The book essentially argues that population control communication enabled the ideas of a homogenised nation, an 'ideal' Indian woman and an ‘ideal’ Indian family. This, in turn, led to the obliteration of cultural, ethnic, geographical and economic specificities of India as a country. The volume will be of great interest to scholars and researchers of public policy, media and communication studies, Indian politics, modern Indian history and South Asian Studies.

Family Projects for Smart Objects: Tabletop Projects That Respond to Your World

by John Keefe

"The Internet of Things" is the new buzzphrase, but what is it? A toaster that texts? The fitness band on your wrist? The camera in an infant's room? Sure, it's all of those things. But it's also your phone: an ultra-sophisticated sensor and communications system in your pocket or purse--capable of tracking your steps, capturing an image, or calling an Uber. And it is actually not hard or expensive to make a sensing, communicating object yourself. Doing so can be rewarding, fun, and even useful. This book teaches the basics of building sensors and communicating objects through a series of practical, demonstrative, and fun activities.

Fan the Fame

by Anna Priemaza

Sometimes before you can build something up, you have to burn it down. <P><P>Fans of Rainbow Rowell’s Fangirl and Jennifer Mathieu’s Moxie will fall in love with this fiercely crafted YA novel about followers, fame, and fighting for what’s right. <P><P>Lainey wouldn’t mind lugging a camera around a video game convention for her mega-famous brother, aka YouTube streamer Codemeister, except for one big problem. He’s funny and charming online, but behind closed doors, Cody is a sexist jerk. <P><P>SamTheBrave came to this year’s con with one mission: meeting Codemeister—because getting his idol’s attention could be the big break Sam needs. <P><P>ShadowWillow is already a successful streamer. But when her fans start shipping her with Code, Shadow concocts a plan to turn the rumors to her advantage. <P><P>The three teens’ paths collide when Lainey records one of Cody’s hateful rants on video and decides to spill the truth to her brother’s fans—even if that means putting Sam and Shadow in the crosshairs. <P><P>Told through three relatable voices, this contemporary YA novel from the author of the widely praised Kat and Meg Conquer the World skillfully balances feminism, accountability, and doing the right thing—even when it hurts.

Fancy Bear Goes Phishing: The Dark History of the Information Age, in Five Extraordinary Hacks

by Scott J. Shapiro

“Unsettling, absolutely riveting, and—for better or worse—necessary reading.” —Brian Christian, author of Algorithms to Live By and The Alignment ProblemAn entertaining account of the philosophy and technology of hacking—and why we all need to understand it.It’s a signal paradox of our times that we live in an information society but do not know how it works. And without understanding how our information is stored, used, and protected, we are vulnerable to having it exploited. In Fancy Bear Goes Phishing, Scott J. Shapiro draws on his popular Yale University class about hacking to expose the secrets of the digital age. With lucidity and wit, he establishes that cybercrime has less to do with defective programming than with the faulty wiring of our psyches and society. And because hacking is a human-interest story, he tells the fascinating tales of perpetrators, including Robert Morris Jr., the graduate student who accidentally crashed the internet in the 1980s, and the Bulgarian “Dark Avenger,” who invented the first mutating computer-virus engine. We also meet a sixteen-year-old from South Boston who took control of Paris Hilton’s cell phone, the Russian intelligence officers who sought to take control of a US election, and others.In telling their stories, Shapiro exposes the hackers’ tool kits and gives fresh answers to vital questions: Why is the internet so vulnerable? What can we do in response? Combining the philosophical adventure of Gödel, Escher, Bach with dramatic true-crime narrative, the result is a lively and original account of the future of hacking, espionage, and war, and of how to live in an era of cybercrime.Includes black-and-white images

Fancy Form Design: Create Sensational Web Forms That Sparkle (Sitepoint Ser.)

by Jina Bolton Derek Featherstone Tim Connell

Forms' - is there any other word that strikes as much fear into the hearts of web designers? Not any more ...Fancy Form Design is a practical hands-on, full color book that follows the process of creating visually stunning yet usable web forms, from start to end. The book covers all design elements from planning the form's purpose and interface through to mastering markup, applying style with CSS, and adding interactivity and visual effects with JavaScript. By the end of the you'll will have the code, and wisdom, they need to build fancy forms of their own.

Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)

by Melanie Swalwell Angela Ndalianis Helen Stuckey

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

Fantasies of Virtual Reality: Untangling Fiction, Fact, and Threat (Strong Ideas)

by Marcus Carter Ben Egliston

The fantasies that underpin common perceptions of Virtual Reality—and what we need to know about VR&’s potential risks as well as its opportunities.Virtual reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta&’s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry&’s vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology&’s potential.Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What&’s more, there is nothing truly virtual about virtual reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics.An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do—and what is just plain fantasy.

Far Cry: Rite of Passage

by Bryan Edward Hill

In this gritty tale of the intricate road in the ascension to power, Far Cry fans will be able to revisit the iconic villains Vaas Montenegro, Pagan Min, and Joseph Seed from the perspective of Far Cry 6 leader, Antón Castillo. Young Diego Castillo has just turned thirteen, but this birthday is more than a celebration—it&’s a rite of passage. His father takes him on a journey, teaching him important lessons in leadership and recounts cautionary tales he has heard about the undoing of three legendary men: Vaas Montenegro, a pirate, Pagan Min, a dictator, and Joseph Seed, a preacher. When he comprehends these lessons, will Diego be able to accept his destiny?A story about the challenge of upholding family legacy, written by Bryan Edward Hill (American Carnage, Killmonger, Fallen Angels), art by Geraldo Borges (Avengers, Star Wars: TIE Fighter), and colors by Michael Atiyeh (Assassin&’s Creed Valhalla: Song of Glory, The Division).Collects Far Cry: Rite of Passage #1-#3.

Far-Right Extremism Online: Beyond the Fringe (Routledge Studies in Digital Extremism)

by Tine Munk

By imparting crucial insights into the digital evolution of far-right extremism and its challenges, this book explores how far-right extremism has transformed, utilising digital spaces for communication and employing coded language to evade detection.Far-right extremism has spread extensively across online platforms. Flourishing within echo chambers, these groups propagate different types of online and offline actions and advance their hateful ideologies to a wide-ranging audience. This book highlights the issues surrounding far-right extremism, which distinguishing it from terrorism and examining its contemporary digital manifestations. Importantly, it sheds light on how far-right groups utilise online platforms for communication, radicalisation, and on-ground actions, relying on alternative truths, misinformation, conspiracy theories, fashion, and memes to connect with like-minded individuals. The book also addresses content moderation challenges and the impact of rising populism in today’s political climate, which fuels societal divisions and uncertainty.Far-Right Extremism Online is a valuable resource for academics, students, analysts, and professionals working in counter-extremism, cybersecurity, digital communication, and national security. It is also an indispensable guide for those concerned about far-right extremism in the digital age.

Farb- und Formpsychologie

by Tobias C. Breiner

Dieses Werk ist eine umfassende und praxisrelevante Darstellung zur Farb- und Formpsychologie. Mit einer klaren Sprache und über 100 farbigen Abbildungen wird Ihnen die komplexe Thematik auf eine wissenschaftliche und anregende Art veranschaulicht.Über eine allgemeine Einführung in die Grundlagen des visuellen Systems hinaus werden Sie ebenfalls spezielles Wissen zu Assoziationen, Wirkungen und Anwendungen bestimmter Farben und Formen erwerben. Speziellen Wert legt der Autor dabei auf deren Einsatz im Game Design. Es wird zudem erstmals eine neue Farbstudie präsentiert, die zeigt, dass die Assoziationen zu Farben sich in einem in sich logischen dreidimensionalen System anordnen lassen. Die daraus gezogenen überraschenden Erkenntnisse liefern mögliche Antworten auf fundamentale Fragen der Philosophie. Das Buch ist daher nicht nur ein Muss für Wahrnehmungspsychologen und Designer, sondern eine Bereicherung für alle an dieser Thematik Interessierten.

Farming Simulator Modding For Dummies

by Jason Van Gumster Christian Ammann

Learn the basics of 3D modeling for the popular Farming Simulator gameDo you want to get started with creating your own vehicles, maps, landscapes, and tools that you can use in the game and share with the Farming Simulator community? Then this is the resource for you! With the help of Jason van Gumster, you'll get up and running on everything you need to master 3D modeling and simulation--and have fun while doing it! Inside, you'll find out how to create and edit maps, start using the material panel, customize your mods by adding texture, use the correct file-naming conventions, test your mod in single and multiplayer modes, get a grip on using Vehicle XML, and so much more.There's no denying that Farming Simulator players love modding--and now there's a trusted, friendly resource to help you take your modding skills to the next level and get even more out of your game. Written in plain English and packed with tons of step-by-step explanations, Farming Simulator Modding For Dummies is a great way to learn the ropes of 3D modeling with the tools available to you in the game. In no time, you'll be wowing your fellow gamesters--and yourself--with custom, kick-butt mods. So what are you waiting for?Includes an easy-to-follow introduction to using the GIANTS 3D modeling toolsExplains how to export models to Blender, Maya, 3DS Max, or FBXProvides tips for using the correct image format for texturesDetails how to use Photoshop and Audacity to create custom mods for Farming SimulatorWhether you're one of the legions of rabid fans of the popular Farming Simulator game or just someone who wants to learn the basics of 3D modeling and animation, you'll find everything you need in this handy guide.

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