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Five Nights at Freddy's Character Encyclopedia (Five Nights At Freddy's)

by Scott Cawthon

An in-depth look at all the characters from Five Nights at Freddy's in a beautiful, deluxe hardcover format!The massive roster of characters from Five Nights at Freddy's is presented here in a giant hardcover that will make the perfect addition to any fan’s library. From the games to the novels and short stories, all the characters are here and laid out in awesome detail that will deepen the knowledge of even the most enthusiastic player. With over 200 pages of full-color art, this encyclopedia is not to be missed!

Five Nights at Freddy's Fazbear Frights Collection - An AFK Book (Five Nights At Freddy's)

by Kira Breed-Wrisley Scott Cawthon

From the #1 New York Times bestselling author and creator of Five Nights at Freddy's, don't miss this twelve-book boxed set, which includes stories that were left on the cutting room floor from books one through eleven!All eleven Fazbear Frights books in one amazing collection, plus a twelfth book of bonus stories – stories that didn't make the cut for the first eleven books! Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length in each book of this collection, with stories from different corners of his series' canon.

Five Nights at Freddy's Ultimate Guide: An AFK Book

by Scott Cawthon

Fans won't want to miss this ultimate guide to Five Nights at Freddy’s -- bursting with theories, lore, and insights from the games, books, and more!This all-encompassing guidebook concentrates material from The Freddy Files (Updated Edition) and adds over 100 pages of new content exploring Help Wanted, Curse of Dreadbear, Fazbear Frights, the novel trilogy, and more!Fans hungry for fresh Five Nights at Freddy's lore can sink their teeth into this massive guidebook packed with mythology, gameplay, and secrets to help unwind the twisted mysteries lurking behind the smiling face of Fazbear Entertainment. Delving into each game, players can map the animatronics' paths, learn how timed elements of the games work, and discover how to trigger unique events. Special sections throughout highlight FNAF fans' most talked-about topics, from the alternate endings in Help Wanted and Curse of Dreadbear, to the new technology introduced in Fazbear Frights, to the ways that Easter eggs, rare screens, and hidden content can shed light on some of the more elusive questions in the FNAF universe. A comprehensive animatronics inventory and reproduced content from the Fazbear Entertainment Archives complete this compendium, helping fans bring their theories straight to the source. All the evidence, along with every detail of the games, books, and more, is laid out for fans to explore in this one-of-a-kind guide to the warped world of Five Nights at Freddy's.

Five Nights at Freddy's: Return to the Pit (Five Nights At Freddy's)

by Adrienne Kress Scott Cawthon

Return to Freddy Fazbear's Pizza in this interactive novel in which YOU decide what happens!Dive into an interactive retelling of one of the most popular FNAF stories, and the basis for the hit video game "Into the Pit"! You the reader are Oswald, and after using the ball pit at Jeff's Pizza to travel back in time to 1985, you've brought a sadistic animatronic back into the present. Can you escape? Or will it be game over for you and your friends? With over 25 different possible endings and two difficulty settings, this one-of-a-kind, innovative novel is a uniquely entertaining experience for any Freddy fan.

Five Nights at Freddy's: The Official Movie Novel (Five Nights At Freddy's)

by Scott Cawthon Emma Tammi Seth Cuddeback

The official movie novelization of the Five Nights at Freddy's movie!The hugely anticipated Five Nights at Freddy's movie from director Emma Tammi starring Matthew Lillard (Scream, Scooby-Doo) and Josh Hutcherson (The Hunger Games series, The Disaster Artist) hits theaters on October 27th, 2023, with a script from creator Scott Cawthon, Seth Cuddeback, and Emma Tammi. This movie novelization is a must-have for any Freddy fan!

Five Nights at Freddy's: The Week Before, An AFK Book (Five Nights At Freddy's)

by Scott Cawthon E. C. Myers

Just in time for the 10th anniversary of Five Nights at Freddy's, return to Freddy Fazbear's Pizza in this interactive novel in which you decide what happens!Return to where it all began in this interactive novel set before the very first Five Nights at Freddy's game.You the reader are the Security Guard - and you've got five nights (or is it six?) to survive Freddy, Chica, Bonnie, and Foxy as they try to wipe you out. With over 25 different possible endings and two difficulty settings, this one-of-a-kind, innovative novel is a uniquely entertaining experience for any Freddy fan.

Five Nights at Freddy's: VIP, An AFK Book (Interactive Novel #0)

by Scott Cawthon E. C. Myers

Just in time for the 10th anniversary of Five Nights at Freddy's, head to the Pizzaplex in this interactive novel in which YOU decide what happens!Get ready for an all-new Five Nights at Freddy’s experience! You the reader are Devon, and you’ve won VIP passes to the hottest place in town – Freddy Fazbear’s Mega Pizzaplex. These all-you-can-eat, all-expenses-paid tickets are guided by digital companion “Very Informative Pig” and are every kid’s dream. But does your VIP host have something more sinister in mind? With multiple endings and two difficulty settings, this one-of-a-kind, free eBook is a uniquely entertaining experience for any Freddy fan and the perfect way to get ready for the September 2024 launch of interactive novel “The Week Before”!

Five Stars

by Jennifer Grappone Gradiva Couzin

Create positive visibility for your business with this essential roadmapEveryone now understands the importance of online reviews on sites such as Yelp. This unique book helps you influence the process and leverage the results to increase sales and revenue. Five Stars is the perfect guide to a timely and crucial marketing tactic for today's savvy small business owners and marketers. Find out how to get more (and better) online reviews for your business, track and monitor them, leverage them effectively in social media and elsewhere, and handle negative reviews with aplomb.Packed with tools, techniques, and great case studies, this practical book is what you need to grab the reins, shape the online conversation, and get reviews that sell.Shows you how to get and leverage online reviews from websites such as Yelp and niche sites related to your businessExplains tools, techniques, and tactics you can use to start shaping conversations and building positive visibilityDemystifies a complex topic, empowering you to make the most of this valuable marketing tacticWritten by the expert author team of the popular and practical SEO_An Hour a Day books; the authors offer a similar task-based approach to help you succeedIf you're a retail, service, or e-commerce marketer, you won't want to miss Five Stars: Putting Online Reviews to Work for Your Business.

Five in a Row

by Jan Coffey

A Porsche careens out of control in a crowded parking lot. A brand-new SUV smashes through a dealership's plate-glass window. A Mercedes races wildly down a pier before diving off the end onto the deck of a yacht. Then two more wrecks. Witnesses report the vehicles had "a mind of their own" before each accident. Five in a row can't be a coincidence. Computer guru Emily Doyle has become the single-minded focus of a hacker determined to capture her attention. She recognizes the technology that is being used to gain control of the vehicles -- and in some way, she is connected to each of the victims. Ben Colter is the investigator called in by the automakers to find the link. As the casualties mount, Emily and Ben must unravel the puzzle of the seemingly random attacks, as a twisted mind moves from virtual reality to international terrorism.

Five-Layer Intelligence of the Machine Brain: System Modelling and Simulation (Research on Intelligent Manufacturing)

by Xi Chen Wen-Feng Wang Tuozhong Yao

This book intends to report the new results of the efforts on the study of Layered Intelligence of the Machine Brain (LIMB). The book collects novel research ideas in LIMB and summarizes the current machine intelligence level as “five layer intelligence”- environments sensing, active learning, cognitive computing, intelligent decision making and automatized execution. The book is likely to be of interest to university researchers, R&D engineers and graduate students in computer science and electronics who wish to learn the core principles, methods, algorithms, and applications of LIMB.

Fix It In Post: Solutions for Postproduction Problems

by Jack James

This book provides an array of concise solutions to the wide variety of problems that are faced by postproduction artists in the post process. With an application-agnostic approach, it gives proven, step-by-step methods to solving the most frequently encountered postproduction problems. Also included is access to a free, password-protected website that features application-specific resolutions to the problems presented, with fixes for working in Apple's Final Cut Studio suite, Avid's Media Composer, Adobe Premiere Pro, as well as other applications. Lessons are enhanced through eye-catching 4 color illustrations throughout. Solutions are provided for common audio, video, digital, editorial, color, timing and compositing problems, such as, but not limited to:* automated dialogue replacement, adjusting sync, and correcting pitch * turning SD into HD (and vice-versa) and restoration of old film for video* removing duplicate frames, repairing corrupt frames, and anti-aliasing * maintaining continuity, removing soft cuts, and troubleshooting timecodes* adding vignettes, removing color casts, and legalizing color* speeding shots up or slowing shots down, and smoothing timelapse* reframing shots, sky replacement, and object addition or removalThe book is presented in a "cookbook" format, allowing you to reference your exact problem in the TOC or index, go to that section, and immediately implement the solution featured.

Fix Your Own Computer For Seniors For Dummies

by Corey Sandler Tom Badgett

Learn to diagnose and fix simple PC problems with this easy-to-follow guide When something goes wrong with your computer, it's frustrating and potentially expensive. With Fix Your Own Computer For Seniors For Dummies, you can find out what's wrong, how to fix it, whether you need to call in professional help, and how to practice preventive maintenance. This friendly guide avoids techie jargon and shows you how to diagnose the problem, find out whether the software or hardware is at fault, make simple repairs, and add external devices such as scanners, printers, and hard drives. It also helps you maintain your computer through basic steps like defragmenting the hard drive and cleaning out files - techniques that can prevent a lot of problems from occurring in the first place. Written specifically for first-time computer users, this book explains how to diagnose basic PC problems, understand error messages, and fix common issues Specific step-by-step procedures guide you through basic repairs such as replacing the hard drive Explains common mistakes and how to avoid them Outlines the steps for preventive maintenance, such as how to defragment the hard drive, clean files, delete old files, and organize files Explores ways to expand and enhance a computer with external devices including hard drives, Web cameras, Web phones, scanners, printers, flash drives and other hardware Shows what you can fix yourself and when to seek help from a repair service or the manufacturer Easy to read and follow, Fix Your Own Computer For Seniors For Dummies will boost your confidence when dealing with your computer and with professional technicians, too.

Fixing Access Annoyances: How to Fix the Most Annoying Things About Your Favorite Database (Annoyances)

by Phil Mitchell Evan Callahan

When an application is part of the Microsoft Office suite, it's sure to be a leader in its field. In the realm of desktop database management, Access is top dog with millions of users. But this is one dog that can bite. Although Access is a powerful, relational tool with the fetching talents of a Labrador, it's not an easy beast to train. Still, millions of users count on Access for everything from managing parts databases to running Web catalogs to working as a front end to mondo SQL databases. But Access is chockablock with annoyances---report hassles, query conundrums, VBA bugs, arcane error messages, and more. O'Reilly's Annoyances series offer real-world help, right now, and Fixing Access Annoyances continues tradition. You'll not only squash bugs and workaround Access' limits, but you'll learn how to use Access to the max, whether you're a newbie or a seasoned pro. Coverage includes install/configuration annoyances, building better tables and queries, creating forms that work right, generating reliable and sophisticated reports, pulling in data from a variety of sources, crafting macros and VBA code to customize Access, and much more. You could grab those other books for help, but do they solve problems from page one? Meet a book of a different stripe. The authors come armed with knowledge of the program's quirks, design hurdles and interface snags. They provide you with battle plans in Fixing Access Annoyances to save you time and bouts of hair pulling. Stop information from spiraling out of control when working with Access and trying to make this #$@@#$ thing work! Don't let its quirks, bugs, and troublemaking features beat you. Who you gonna call for help? Instead of waiting on the line for tech support or searching for the answer on the Internet with its too many resources to find exactly what you need, take control of databases with Fixing Access Annoyances , your partner on database adventures.

Fixing American Politics: Solutions for the Media Age (Media and Power)

by Roderick P. Hart

Fixing American Politics: Solutions for the Media Age brings together original chapters from 34 noted scholars from two disciplines – political science and communication – asked to identify the most pressing problems facing the American people and how they can be solved. Authors address the questions succinctly and directly, with their favored solutions featured in chapter titles that exhort and inspire. The book gives the reader much to think about and debate. Should news outlets be funded with public money rather than by private enterprise? Are the new social media a boon or a bane to political elections? Is the American past dead, or is it living once again? Do churchgoers and environmentalists have anything to discuss? Is the FCC doing its job? Can political ads be made less toxic? Should Fox News be "cancelled?" Should cancel cultures be cancelled? Can we become more civil to one another and, if so, how? Fixing American Politics poses all the best questions … and offers some concrete answers as well. This book is perfect for students, citizens, the media, and anyone concerned with contemporary challenges to civic life and discourse today.

Fixing Bad UX Designs: Master proven approaches, tools, and techniques to make your user experience great again

by Lisandra Maioli

A practical guide filled with case studies and easy solutions to solve the most common user experience issues Key Features 1.Understand and fix the pain points of a bad UX design to ensure greater customer satisfaction. 2.Correct UX issues at various stages of a UX Design with the help of different methodologies for fixing bad UXs 3.See best practices and established principles in UX with case studies illustrating these practices and principles Book Description Have your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications. What you will learn Learn about ROI and metrics in UX Understand the importance of getting stakeholders involved Learn through real cases how to fix bad UX Identify and fix UX issues using different methodologies Learn how to turn insights and finding into practical UX solutions Learn to validate, test and measure the UX solutions implemented Learn about UX refactoring Who this book is for This book is for anyone confronted with a poorly designed UX. It is ideal for UX professionals who want to solve problems with existing UX designs, and UX designers who want to enhance their designs or analyze and rectify where they went wrong.

Fixing PowerPoint Annoyances: How to Fix the Most Annoying Things About Your Favorite Presentation Program (Annoyances)

by Echo Swinford

If you're vexed and perplexed by PowerPoint, pick up a copy of Fixing PowerPoint Annoyances . This funny, and often opinionated, guide is chock full of tools and techniques for eliminating all the problems that drive audiences and presenters crazy. There's nothing more discouraging than an unresponsive audience--or worse, one that snickers at your slides. And there's nothing more maddening than technical glitches that turn your carefully planned slide show into a car wreck. Envious when you see other presenters effectively use nifty features that you've never been able to get to work right? Suffer no more! Fixing PowerPoint Annoyances by Microsoft PowerPoint MVP Echo Swinford rides to the rescue. Microsoft PowerPoint is the most popular presentation software on the planet, with an estimated 30 million presentations given each day. So no matter how frustrated you get, you're not about to chuck the program in the Recycle Bin. Fixing PowerPoint Annoyances , presents smart solutions to a variety of all-too-familiar, real-world annoyances. The book is divided into big categories, with annoyances grouped by topic. You can read it cover to cover or simply jump to the chapter or section most relevant to you. Inside its pages you'll learn how to create your own templates, work with multiple masters and slide layouts, and take advantage of various alignment and formatting tools. You'll also learn how to import Excel data; insert graphics, PDF, and Word content; create, edit, and format organization charts and diagrams; use action settings and hyperlinks to jump to other slides; and add sound, video, and other types of multimedia to spark up your presentations. Entertaining and informative, Fixing PowerPoint Annoyances is filled with humorous illustrations and packed with sidebars, tips, and tricks, as well as links to cool resources on the Web.

Fixing Windows XP Annoyances

by David A. Karp

Windows XP is the most popular operating system on the planet--and the most annoying. From incomprehensible error messages to inexplicable crashes, from wonky wireless setups to just finding a file, Windows can make your computing life a nightmare. But thanks to Fixing Windows XP Annoyances, you can banish the bugs, speed up operations, and just make Windows work right. Inspired by author David Karp's Windows XP Annoyances for Geeks, this all-new tome pulls together tips, tricks, insider workarounds, and fixes for PC novices and pros, in a handy, accessible Q&A format that lets you find the solutions in a flash. Fixing Windows XP Annoyances will not only increase your productivity but lower your blood pressure. Karp's new book covers: Setup and Hardware-Update Windows, reinstall Windows safely, speed up start up, resolve driver-hardware conflicts, and more. Windows Interface-Navigate quickly, fix screen resolution problems, customize the desktop, and switch applications more quickly. Windows Explorer-Force XP's file & folder management application to remember your view settings, save your default application choices, and get XP's Search tool to behave. Multimedia-Having a problem playing a video or burning a CD? Want to do more with your digital photo collection? We have the answers. Web and Email-Get a handle on spyware, spam and pop-ups; protect your privacy online; learn how to improve your online experience. Wireless and Home Networking-Connect all your PCs; share Internet connections; share files and drives securely; make your wireless network purr; share network printers; and more. If you're having a problem, just look through the Table of Contents for the annoyance that most closely matches your problem, or feel free to start thumbing through the pages. You'll likely find a fix to a problem you didn't even know could be solved.

Fixing Your Scrum: Practical Solutions to Common Scrum Problems

by Todd Miller Ryan Ripley

A Scrum Master's work is never done. The Development team needs your support, the Product Owner is often lost in the complexities of agile product management, and your managers and stakeholders need to know what will be done, by when, and for how much. Learn how experienced Scrum Masters balance the demands of these three levels of servant leadership while removing organizational impediments and helping Scrum Teams deliver real world value. Discover how to visualize your work, resolve impediments, and empower your teams to self-organize and deliver using the Scrum Values, Agile Principles, and advanced coaching and facilitation techniques. A Scrum Master needs to know when their team is in trouble and understand how to help them get back on the path to delivery. Become a better Scrum master so you can find the problems holding your teams back. Has your Daily Scrum turned in to a meeting? Does your team struggle with creating user stories? Are stakeholders disengaged during Sprint Review? These issues are common. Learn to use empiricism as your guide and help your teams create great products. Scrum is so much more than a checklist of practices to follow, yet that's exactly how many organizations practice it. Bring life back to your Scrum events by using advanced facilitation techniques to leverage the full intelligence of your team. Improve your retrospectives with new formats and exercises. Ask powerful questions that spark introspection and improvement. Get support and buy-in from management. Use Scrum as a competitive advantage for your organization. Create a definition of done that improves quality and fix failing sprints. Take the next step on your journey as a Scrum master. Transform your Scrum practices to help your teams enjoy their work again as they deliver high quality products that bring value to the world. What You Need: A moderate level of experience using the Scrum Framework.

Flame Game Development: Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3

by Andrés Cruz Yoris

Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more. Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. What You'll LearnApply Flutter coding skills to game developmentDevelop games that can be played on all platformsCreate your first 2D game using FlameWho This Book Is ForBeginners who want to learn how to develop games on Flame and create their first 2D game with Flutter.

Flame Wars: The Discourse of Cyberculture

by Mark Dery

"Flame Wars," the verbal firefights that take place between disembodied combatants on electronic bulletin boards, remind us that our interaction with the world is increasingly mediated by computers. Bit by digital bit we are being "Borged," as devotees of Star Trek: The Next Generation would have it--transformed into cyborgian hybrids of technology and biology through our ever more frequent interaction with machines, or with one another through technological interfaces.The subcultural practices of the "incurably informed," to borrow the cyberpunk novelist Pat Cadigan's coinage, offer a precognitive glimpse of mainstream culture in the near future, when many of us will be part-time residents in virtual communities. Yet, as the essays in this expanded edition of a special issue of the South Atlantic Quarterly confirm, there is more to fringe computer culture than cyberspace. Within these pages, readers will encounter flame warriors; new age mutant ninja hackers; technopagans for whom the computer is an occult engine; and William Gibson's "Agrippa," a short story on software that can only be read once because it gobbles itself up as soon as the last page is reached. Here, too, is Lady El, an African American cleaning woman reincarnated as an all-powerful cyborg; devotees of on-line swinging, or "compu-sex"; the teleoperated weaponry and amok robots of the mechanical performance art group, Survival Research Laboratories; an interview with Samuel Delany, and more.Rallying around Fredric Jameson's call for a cognitive cartography that "seeks to endow the individual subject with some new heightened sense of place in the global system," the contributors to Flame Wars have sketched a corner of that map, an outline for a wiring diagram of a terminally wired world.Contributors. Anne Balsamo, Gareth Branwyn, Scott Bukatman, Pat Cadigan, Gary Chapman, Erik Davis, Manuel De Landa, Mark Dery, Julian Dibbell, Marc Laidlaw, Mark Pauline, Peter Schwenger, Vivian Sobchack, Claudia Springer

Flapping Wing Micro Air Vehicles: Bio-Inspired Aerodynamics (SpringerBriefs in Applied Sciences and Technology)

by Solehuddin Shuib Shafiq Bin Suhaimi Hamid Yusoff

This book highlights the design and performance of bio-inspired approach to a flying drone design. The flying drone design in this book is a micro-air vehicle (MAV) where the wingspan of the drone is less than 15cm. It focuses on the wing design of the MAV which is a flapping wing that is based on bat wings. In the first part, this book delves into the past work that has been done in this area and gives a bigger picture of the design approach as well as the blind spots that are in the field. In the second part, the book presents a novel design process with experiments that have been done to measure the performance of the design.

Flash

by John Murray Anastasia Salter

Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.

Flash + After Effects: Add Broadcast Features to Your Flash designs

by Chris Jackson

Flash Designers: push Flash to the next level with After Effects' robust toolset. CS5 delivers more complete integration of these two powerhouse applications-so you can expand your multimedia horizons. Flash + After Effects gives you a working understanding of the AE toolset and professional techniques that raise the design bar for web, HD broadcast, or CD/DVD delivery. The companion web site contains project media for hands-on practice of essential production skills, including:

Flash 10 Multiplayer Game Essentials

by Prashanth Hirematada

The book provides all the essentials needed to implement a fully featured multiplayer game in Flash. It begins by dissecting a basic hello-world example providing its code and an insight into each feature that is required. Following the book is easy because of the excellent illustrations and working code samples. Four complete game implementations with increasing complexity are discussed; each example is presented with detailed design, implementation code, and screenshots. This book discusses essentials for beginner to intermediate Flash Developers who have perhaps created a game or two in Flash and want to take the next step, and create something that can be played by two or more players over the internet. This book will appeal to professional and amateur developers with an inclination to build synchronous multiplayer games with Flash. No prior knowledge of networking or server-side programming is required.

Flash 3D: Animation, Interactivity, and Games

by Chris Jackson Jim Ver Hague

Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games and interactive systems.3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects.Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication.User Level: Intermediate

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