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Flash 8 Cookbook

by Joey Lott

This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the perfect resource for Flash developers, as well as designers who are ready to start doing development work. Flash 8 Cookbook offers quick look-up (and cross-referenced) recipes in four main categories: Creating Flash Content Building Interactive Flash Interfaces Adding Multimedia and Data Planning Flash Projects Using O'Reilly's popular Problem/Solution/Discussion Cookbook format, this book offers 280 standalone recipes that include a brief explanation of how and why the solution works, so you can adapt it to similar situations you may run across in the future. For people who say, "I understand everything in theory, but I don't know where to start in practice," this book offers ready-to-use answers to real-world problems. Joey Lott is the author of ActionScript Cookbook (O'Reilly) and co-author of Flash MX 2004 ActionScript Bible (Wiley). He's a leading speaker and consultant in the Flash development community.

Flash 8: Projects for Learning Animation and Interactivity

by Rich Shupe Robert Hoekman

Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.

Flash 8: Projects for Learning Animation and Interactivity (O'Reilly Digital Studio)

by Rich Shupe Robert Hoekman Jr.

Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.

Flash 8: The Missing Manual

by E. A. Vander Veer

Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor. This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content. It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience. Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused. Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website.

Flash CS3 PL. Multimedialny trener

by Fred Gerantabee Agi Creative Team

Trening czyni mistrza -- poznaj mo?liwo?ci programu Flash CS3 z pomocš swojego osobistego instruktoraJak tworzy? i przekszta?ca? grafik?, aby wykorzysta? jš do animacji?Jak rozmie?ci? animacje na wielu warstwach?Jak dodawa? d?wi?k do filmu?Flash CS3 Professional jest najbardziej zaawansowanym ?rodowiskiem do tworzenia rozbudowanych i interaktywnych filmów na potrzeby stron WWW. Je?li kiedykolwiek pomy?la?e? o stworzeniu cho?by najprostszej animacji, teraz nadszed? w?a?ciwy moment. Flash CS3 oferuje Ci bowiem przemy?lany zestaw narz?dzi rysowniczych, a w nim zaprojektowane od nowa narz?dzie Pióro, teraz ?atwiejsze w obs?udze i bardziej elastyczne. Dzi?ki tej zmianie praca w programie sta?a si? znacznie prostsza, a przy tym bardziej profesjonalna. Ponadto masz teraz do dyspozycji swojego osobistego multimedialnego trenera, z którym nauka tego programu b?dzie przyjemna i naprawd? szybka! Oto Twój indywidualny kurs -- "Flash CS3 PL. Multimedialny trener". Dzi?ki jego pomocy nauk? mo?esz dostosowa? do swoich wymaga? i mo?liwo?ci. Twój osobisty instruktor poprowadzi Ci? przez kolejne lekcje, a Ty z ?atwo?ciš zdob?dziesz nowe umiej?tno?ci i opanujesz fascynujšce mo?liwo?ci Flasha. Szczegó?owe instrukcje, przygotowane przez profesjonalistów, pozwolš Ci bez trudu wykonywa? wszystkie ?wiczenia. Korzystajšc z ksiš?ki oraz do?šczonych do niej materia?ów wideo, nauczysz si? m.in. pos?ugiwa? narz?dziami rysowniczymi, tworzy? i modyfikowa? grafik?, przygotowywa? pliki d?wi?kowe i -- co najwa?niejsze -- wykorzysta? to wszystko do stworzenia w?asnej, profesjonalnej animacji. Nowo?ci w programie Adobe Flash CS3Praca z narz?dziami rysowniczymiModyfikowanie i przekszta?canie grafikiSymbole i bibliotekaTworzenie animacjiPersonalizowanie FlashaPraca z importowanymi plikamiPodstawy j?zyka ActionScriptTworzenie symboli przyciskówDodawanie d?wi?ku do filmówPublikowanie filmu FlashaUjarzmij fascynujšce mo?liwo?ci Flasha CS3,trenujšc u boku osobistego, multimedialnego trenera!

Flash CS3/CS3 PL Professional. Nieoficjalny podr?cznik

by Chris Grover E.A. Vander Veer

Programu Flash nie trzeba chyba ju? nikomu przedstawia?. Znana od wielu lat aplikacja do tworzenia wektorowych animacji ewoluowa?a do postaci prawdziwego multimedialnego kombajnu wykorzystywanego do budowania witryn i aplikacji internetowych oraz prezentacji. Mo?liwo?ci Flasha pozwalajš nie tylko na tworzenie elementów graficznych i animacji, ale tak?e na obróbk? cyfrowego d?wi?ku i wideo, a wbudowany obiektowy j?zyk programowania ActionScript daje twórcy niemal nieograniczonš kontrol? nad wszystkimi elementami prezentacji. Efekty pracy projektantów korzystajšcych z Flasha wzbudzajš podziw i wyznaczajš nowe standardy na rynku interaktywnych witryn WWW.Ksiš?ka "Flash CS3/CS3 PL Professional" to podr?cznik, który wprowadzi Ci? w arkana tej niesamowitej aplikacji. Czytajšc go poznasz mo?liwo?ci Flasha - nie tylko te ju? opisywane, ale tak?e te, których omówienia ci??ko znale?? w jakichkolwiek ?ród?ach. Dowiesz si?, jak tworzy? elementy graficzne, modyfikowa? ich atrybuty i animowa? je ró?nymi sposobami. Nauczysz si? korzysta? z j?zyka ActionScript i komponentów, testowa? prezentacje oraz wykrywa? i usuwa? b??dy. Przeczytasz tak?e o publikowaniu gotowych filmów na stronach WWW oraz eksportowaniu ich do plików w innych formatach.Interfejs u?ytkownika, menu i paletyPraca z plikamiTworzenie prostych obiektów graficznychModyfikowanie atrybutów obiektówKlatki i warstwyKorzystanie z symboli i szablonówElementy interaktywneStosowanie komponentówTestowanie prezentacjiOptymalizacja i publikowanie filmówPoznaj Flasha i zrealizuj swoje pomys?y na fantastycznš animowanš witryn? WWW.

Flash CS3: The Missing Manual

by Chris Grover E. A. Vander Veer

Flash CS3 is the premier tool for creating web animations and interactive web sites, can be intimidating to learn. This entertaining reference tutorial provides a reader-friendly animation primer and a guided tour of all the program's tools and capabilities. Beginners will learn to use the software in no time, and experienced users will quickly take their skills to the next level. The book gives Flash users of all levels hands-on instructions to help them master:Special effectsMorphingAdding audio and video Introducing interactivity And much moreWith Flash CS3: The Missing Manual you'll be able to turn an idea into a Flash animation, tutorial, or movie. This book will help you create online tutorials, training materials and full-blown presentations. It also teaches design principles throughout and helps you avoid elements that can distract or annoy an audience.This is the first new release of Flash since Adobe bought Macromedia, which means that it's the first version that will integrate easily with other Adobe products. It's a whole new ballgame when it comes to Flash, and Flash CS3: The Missing Manual offers you complete and objective coverage. It's the perfect companion to this powerful software.

Flash CS3: The Missing Manual

by E. A. Vander Veer Christopher Grover

Flash CS3, the latest version of the premier tool for creating web animations and interactive web sites, can be intimidating to learn. This entertaining reference tutorial provides a reader-friendly animation primer and a guided tour of all the program's tools and capabilities. Beginners will learn to use the software in no time, and experienced users will quickly take their skills to the next level. The book gives Flash users of all levels hands-on instructions to help them master: * Special effects * Morphing * Adding audio and video * Introducing interactivity * And much more With Flash CS3: The Missing Manual you'll be able to turn an idea into a Flash animation, tutorial, or movie. This book will help you create online tutorials, training materials and full-blown presentations. It also teaches design principles throughout and helps you avoid elements that can distract or annoy an audience. This is the first new release of Flash since Adobe bought Macromedia, which means that it's the first version that will integrate easily with other Adobe products. It's a whole new ballgame when it comes to Flash, and Flash CS3: The Missing Manual offers you complete and objective coverage. It's the perfect companion to this powerful software.

Flash CS4 Professional Bible

by Robert Reinhardt Snow Dowd

A completely revised and updated edition of the all-time bestselling Flash title Written by two of the world's leading Flash experts, this comprehensive reference provides you with undocumented techniques, tips, and tricks on the CS4 release of Flash, the popular tool that allows you to create animations and build interactive Web sitesIn-depth coverage on more than one thousand pages includes something for everyone--whether you're a Web novice or an accomplished Web professional--this resource will be your guide to the inner workings and capabilities of Flash CS4Two of the world's leading Flash experts offer more coverage than any other book on the marketThe accompanying CD-ROM includes trial software, addons, plugins, shareware, templates, and examplesNote: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Flash CS4: The Missing Manual (The\missing Manual Ser.)

by Chris Grover

Unlock the power of Flash and bring gorgeous animations to life onscreen. It's easy with Flash CS4: The Missing Manual. You'll start creating animations in the first chapter, and will learn to produce effective, well-planned visuals that get your message across. This entertaining new edition includes a complete primer on animation, a guided tour of the program's tools, lots of new illustrations, and more details on working with video. Beginners will learn to use the software in no time, and experienced Flash designers will improve their skills. Expanded and revised to cover the new version of Flash, every chapter in this book provides step-by-step tutorials to help you:Learn to draw objects, animate them, and integrate your own audio and video filesAdd interactivity, use special effects, learn morphing, and much moreCheck your work with the book's online example files and completed animationsDiscover new Flash toolkits and features such as Frameless AnimationUse every timesaving aspect of Flash CS4, such as Library objects and SymbolsLearn how to automate your drawings and animations with ActionScript 3.0With this book, absolutely no programming is necessary to get started with Flash CS4. Flash CS4: The Missing Manual explains in jargon-free English exactly what you need to know to use Flash effectively, while avoiding common pitfalls, right from the start.

Flash CS5 in Simple Steps

by Kogent Learning Solutions Inc

Flash CS5 In Simple Steps is all about creating rich and dynamic animations. The step-by-step approach with the help of screenshots and tooltips make this book unique in itself. The book covers the latest features introduced in Flash CS5, such as Bone Tool and 3D Transformation Tool. It is designed for the upcoming professionals looking for career opportunities in the field of animation as well as for pioneers who want to enhance their skills in Flash.

Flash CS5.5: The Missing Manual (The\missing Manual Ser.)

by Chris Grover

You can build everything from simple animations to full-fledged iOS and Android apps with Flash CS5.5, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS5.5: The Missing Manual, you'll move from the basics to power-user tools with ease.Learn animation basics. Discover how to turn simple ideas into stunning animations.Master Flash's tools. Learn the animation and effects tools with clear explanations and hands-on examples.Use 3D effects. Rotate objects and make them move in three dimensions.Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions.Build apps for tablets and smartphones. Create the next generation of iPhone, iPad, and Android apps.Add multimedia. Incorporate your own audio and video files into Flash.Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.

Flash CS5: The Missing Manual (The\missing Manual Ser.)

by Chris Grover

Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life.Learn animation basics. Find everything you need to know to get started with FlashMaster the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examplesUse 3D effects. Rotate and put objects in motion in three dimensionsCreate lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motionsSpeed up development. Use templates, code snippets, and motion presetsDesign applications. Get an intro to building full desktop applications with Flash and Adobe AIRCreate rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples

Flash CS6: The Missing Manual

by Chris Grover

<p>You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult&#8212;unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With <i>Flash CS6: The Missing Manual</i>, you&#8217;ll move from the basics to power-user tools with ease.</p>

Flash Catalyst CS5 Bible

by Rob Huddleston

Learn to use the new Flash Catalyst to create rich Internet applications Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applications-without writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You'll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application. Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code Reviews the basics of the Flex framework and rich Internet applications Demonstrates how to import comps and assets into Flash Builder in order to create an application Convert your ideas from design into functioning applications-and avoid writing complex code-with this authoritative resource. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Flash Cinematic Techniques: Enhancing Animated Shorts and Interactive Storytelling

by Chris Jackson

Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on the concepts and techniques for production from story reels to the final project delivers valuable insights, time-saving practical tips, and hands-on techniques for great visual stories. Extensive illustration, step-by-step instruction, and practical exercises provide a hands-on perspective.Explore the concepts and principles of visual components used in stories so you are fluent in the use of space, line, color, and movement in communicating emotion and meaning. Apply traditional cinematography techniques into the Flash workspace with virtual camera movements, simulated 3d spaces, lighting techniques, and character animation. Add interactivity using ActionScript to enhance audience participation.

Flash Communication Server

by Joey Lott Giacomo Guilizzoni Brian Lesser Robert Reinhardt Justin Watkins

Flash Communication Server MX (FCS) provides web developers with the means to add rich, interactive audio and video features to their sites. Programming Flash Communication Server gives developers a leg up on this potentially intimidating technology. It explains how FCS can facilitate video on demand, live webcasts, video chat and messaging, real-time collaboration, and much more.

Flash Development for Android Cookbook

by Joseph Labrecque

Written in cookbook style, this book offers solutions to all common Flash Android development problems through recipes. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order.This book contains recipes covering a variety of topics from the very simple to those that are more advanced. If you are a seasoned Flash developer, this book will get you quickly up to speed with what is possible with Android. For those who are new to Flash, welcome to the world of visually rich, rapid application development for mobile Android devices! If you have any interest in Flash development for Android, this book is for you.

Flash Facebook Cookbook

by James Ford

Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. This Cookbook is targeted towards those with at least a basic understanding of the Flash Builder IDE and the Flex framework. No prior knowledge of the Facebook APIs is assumed or required. If you want to start building Flash Facebook apps quickly and effectively this is the book for you.

Flash Floods in Vietnam: Causes, Impacts, and Solutions

by Le Huy Ba Thai Van Nam Le Hung

This book discusses the threats and impacts of flash floods in Vietnam on environmental, human, and socio-economic resources, and covers monitoring, forecasting, warning, urgent action plans, and prevention solutions. While the work focuses on cases in Vietnam, it is applicable to many regions in the world that experience flash flooding as a common occurrence. Through data collection, field surveys, and investigational statistics from a specialized group of authors, the book provides comprehensive background knowledge on flash floods, and a flash flood hazard map using remote sensing and GIS techniques that can be used to assess the likelihood and potential impacts of flash floods before vulnerable areas and populations can be threatened. The intended audience of this manuscript is people interested in the fields of weather, environment, and natural disasters. It will serve as a reference for environmental managers, administrators of disaster planning, and extreme weather scientists.

Flash Game Development by Example

by Emanuele Feronato

In each chapter you'll build a complete game, starting with simple puzzlers and working your way up to games similar to the most popular online casual games. Each game introduces a range of essential skills that all Flash game developers should know. There's never a dull moment -- you're building working, fun games right from Chapter 1.If you've never developed a game before or you've made a start but want to refine your skills and build complete, successful projects then this book is just what you need.

Flash Hacks

by Sham Bhangal

If you've ever seen an especially cool Flash effect on the web, gone straight to your trusty Flash book to find out how to do it, then turned away empty-handed-- Flash Hacks is for you. This unique book offers a collection of expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more--and you don't need to be an expert to use them (although you'll certainly look like one). With Flash technology, you can create compelling web content, expressive user interfaces, and rich applications for the Internet--all of which dramatically enhance the user experience. But Flash is not just practical, it's a wellspring of opportunities to unleash your creativity and have fun. Flash Hacks dives straight into all that's fun and creative about Flash, while presenting useful programming techniques and practical--although never mundane--hacks that can make your work easier. Geared to cover Flash MX, Flash MX 2004, and Flash MX Professional 2004, Flash Hacks begins with hacks on authoring, testing, and web environments. You'll learn how to beat the Flash bloat bug, realistically simulate the web, create a JavaScript-free Flash sniffer, and hack a spellchecker for Flash. Other hacks in the book are grouped in the following areas: Primitives Timelines Symbols Flash Assets (sound, video, and bitmaps) Code hacks Events and event handling Advanced animation UI design hacks True to O'Reilly's popular Hacks series, Flash Hacks tackles problems and solutions that aren't dealt with elsewhere. You'll pick up insider tips from the experts, and learn about amazing and sometimes quirky aspects of Flash. If you want more than your average Flash user--you want to explore and experiment, unearth shortcuts, create useful tools, and come up with fun things to try on your own-- Flash Hacks is the book you'll need.

Flash Memories

by Detlev Richter

The subject of this book is to introduce a model-based quantitative performance indicator methodology applicable for performance, cost and reliability optimization of non-volatile memories. The complex example of flash memories is used to introduce and apply the methodology. It has been developed by the author based on an industrial 2-bit to 4-bit per cell flash development project. For the first time, design and cost aspects of 3D integration of flash memory are treated in this book. Cell, array, performance and reliability effects of flash memories are introduced and analyzed. Key performance parameters are derived to handle the flash complexity. A performance and array memory model is developed and a set of performance indicators characterizing architecture, cost and durability is defined. Flash memories are selected to apply the Performance Indicator Methodology to quantify design and technology innovation. A graphical representation based on trend lines is introduced to support a requirement based product development process. The Performance Indicator methodology is applied to demonstrate the importance of hidden memory parameters for a successful product and system development roadmap. Flash Memories offers an opportunity to enhance your understanding of product development key topics such as: · Reliability optimization of flash memories is all about threshold voltage margin understanding and definition; · Product performance parameter are analyzed in-depth in all aspects in relation to the threshold voltage operation window; · Technical characteristics are translated into quantitative performance indicators; · Performance indicators are applied to identify and quantify product and technology innovation within adjacent areas to fulfill the application requirements with an overall cost optimized solution; · Cost, density, performance and durability values are combined into a common factor - performance indicator - which fulfills the application requirements

Flash Mobile Application Development For Dummies

by Jodie O'Rourke

The fun-and-easy guide to developing cool Flash apps for mobile devices Flash is installed on 98 percent of browsers and runs on most smartphones, delivering RIA content and videos. With Flash 10. 1 for mobile devices, developers have the perfect tool to create a richer experience. This friendly guide covers the tools needed to develop native mobile device apps as well as Web Flash mobile apps, including games, and does it all in the easy-to-follow For Dummies style. Flash is the standard for delivering rich Internet applications on mobile devices Covers how to create iOS and Android apps with Flash and use the development environment for Flash Addresses working with both regular and touch devices; developing a good mobile user interface; creating, testing, and deploying apps; developing fast, fun, and easy mobile games using Flash; and more Flash Mobile Application Development For Dummies makes it easy to enter the fun and exciting field of mobile app development.

Flash Mobile: Developing Android and iOS Applications (Visualizing The Web Ser.)

by Matthew David

Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store. Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including: *Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls *Hardware optimization with AIR *Game development; game engines, controlling physics, and 3D *Designing for iPad, Android tablets, and Google TV *Code optimization, testing, and debugging User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments.

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