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Getting Started with Unity 5
by Dr Edward LavieriIf you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Getting Started with Unity 5
by Edward Lavieri<P><P>Leverage the power of Unity 5 to create amazing 3D games <P><P>About This Book <P><P>Learn to create interactive games with the Unity 5 game engine <P><P>Explore advanced features of Unity 5 to help make your games more appealing and successful <P><P>A step-by-step guide giving you the perfect start to developing games with Unity 5 <P><P>Who This Book Is For <P><P>If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required. <P><P>What You Will Learn <P><P>Create, organize, and manage your game project with the Unity interface <P><P>Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees <P><P>Import and use custom assets and asset packages to add characters to your game <P><P>Review existing animations and create custom animation clips to bring your game characters to life <P><P>Build custom scripts to make your game characters interactive <P><P>Add a graphical user interface to your game to enable easy user interaction <P><P>Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations <P><P>Customize your game with sound effects, shadows, lighting effects, and rendering options <P><P>In Detail <P><P>This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. <P><P>Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender. <P><P>Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.
Getting Started with V Programming: An end-to-end guide to adopting the V language from basic variables and modules to advanced concurrency
by Navule Pavan RaoLearn a new statically compiled programming language to build maintainable and fast software with the help of this comprehensive guide to V programmingKey FeaturesExplore the features of the V programming language step by step with this beginner's guideGain strong foundational knowledge of core programming concepts such as modules, functions, and structsLearn how to write super-fast programs and applications that compile in a matter of secondsBook DescriptionA new language on the block, V comes with a promising set of features such as fast compilation and interoperability with other programming languages. This is the first book on the V programming language, packed with concise information and a walkthrough of all the features you need to know to get started with the language. The book begins by covering the fundamentals to help you learn about the basic features of V and the suite of built-in libraries available within the V ecosystem. You'll become familiar with primitive data types, declaring variables, arrays, and maps. In addition to basic programming, you'll develop a solid understanding of the building blocks of programming, including functions, structs, and modules in the V programming language. As you advance through the chapters, you'll learn how to implement concurrency in V Programming, and finally learn how to write test cases for functions. This book takes you through an end-to-end project that will guide you to build fast and maintainable RESTful microservices by leveraging the power of V and its built-in libraries. By the end of this V programming book, you'll be well-versed with the V programming language and be able to start writing your own programs and applications.What you will learnBecome familiar with the basic building blocks of programming in the V languageInstall the V language on various operating systemsUnderstand how to work with arrays and maps in V programmingDiscover how to implement concurrency in V programmingUse channels in V programming to learn the best practices of sharing memory by communicating among coroutinesWrite modular code and build on your knowledge of structs and functions in VGet acquainted with writing tests in V programmingGet to grips with building and querying RESTful microservice in VWho this book is forWhether you're a beginner interested in learning a programming language or an experienced programmer looking to switch to a new and better statically compiled programming language, this V programming book is for you.
Getting Started with VMware Virtual SAN
by Cedric RajendranThis book is intended for server administrators and storage administrators who would like to successfully build and scale a VSAN-backed vSphere infrastructure. A basic understanding of vSphere concepts and storage fundamentals will be helpful.
Getting Started with Varnish Cache: Accelerate Your Web Applications
by Thijs FerynHow long does it take for your website to load? Web performance is just as critical for small and medium-sized websites as it is for massive websites that receive tons of hits. Before you pour money and time into rewriting your code or replacing your infrastructure, first consider a reverse-caching proxy server like Varnish. With this practical book, you’ll learn how Varnish can give your website or API an immediate performance boost.Varnish mimicks the behavior of your webserver, caches its output in memory, and serves the result directly to clients without having to access your webserver. If you’re a web developer familiar with HTTP, this book helps you master Varnish basics, so you can get up and running in no time. You’ll learn how to use the Varnish Configuration Language and HTTP best practices to achieve faster performance and a higher hit rate.Understand how Varnish helps you gain optimum web performanceUse HTTP to improve the cache-ability of your websites, web applications, and APIsProperly invalidate your cache when the origin data changesOptimize access to your backend serversAvoid common mistakes when using Varnish in the wildUse logging and debugging tools to examine the behavior of Varnish
Getting Started with Visual Studio 2022: Learning and Implementing New Features
by Dirk StraussLearn how to use the features of Visual Studio 2022 and utilize the IDE correctly to make it your one-stop solution for creating quality code. Learn what's new in VS 2022 and explore the existing features of Visual Studio so you can become a more efficient programmer. This revised edition covers the latest features of Visual Studio 2022 and how to use them. The book includes new topics like Subword Navigation, Multi-caret Editing, how to enable Code Cleanup on Save, using breakpoints, and new debugging features such as temporary breakpoints and dependent breakpoints. The book also looks at some of the new Git features such as Multi-repo Support, Comparing Branches, Checkout Commit, and line Staging. Getting Started with Visual Studio 2022 begins with an overview of Visual Studio and explores features such as Visual Studio Live Share, Visual Studio Search, Solution Filters, and Intellicode. The author also provides a look at the different Visual Studio project templates and shows you how to create code snippets, as well as how to manage NuGet and nmp packages. You will also see how to create a cross-platform MAUI application as well as how to use SQLite in an MAUI application. Moving ahead, you will learn how to debug your code using breakpoints to step into specific methods, use data tips, and utilize the Debugger Display attribute. You will then move on to learn unit testing and explore the tools provided by Visual Studio to create and run unit tests. The book also covers source control integration in Visual Studio and how to use GitHub to implement a source control strategy for your projects. What You Will LearnCreate and use code snippets in Visual Studio 2022Use the new debugging features in Visual StudioUtilize diagnostic tools and the Immediate window for code debuggingGenerate unit tests with IntelliTestHarness the new Git features in Visual Studio to make managing source code easierWork with MAUI apps Who This Book Is For Beginners and software developers working on the .NET stack.
Getting Started with Web Components
by Prateek JadhwaniThis book is intended for web developers who wish to build reusable components for their modern web applications regardless of their experience with any web framework. The books assume working knowledge of HTML, CSS, and JavaScript.
Getting Started with WebRTC
by Rob MansonThe book will follow a step-by-step tutorial approach to construct an application that allows video conferencing and calls between two browsers and a system for sharing files among a group.This book is ideal for developers new to the WebRTC standards who are interested in adding sensor-driven, real-time, peer-to-peer communication to their web applications. You will only need basic experience with HTML and JavaScript.
Getting Started with WidgetKit: Create Widgets for iOS and iPadOS
by Sagun Raj Lage Prakshapan ShresthaDevelop handy, UI/UX friendly and eye-pleasing widgets using the brand new WidgetKit. Apple’s brand new widgets allow iOS users to work with their favorite apps in the home screen of their iPhone or iPad without even opening the app!Join us in this exciting journey as we explore the APIs introduced in Apple’s WidgetKit framework. You'll dive into the human interface guidelines (HIG) for creating widgets and review the recommendations Apple gives to developers for developing widgets with intuitive, easy-to-learn, and consistent user interfaces. In addition, you’ll take a look at some SwiftUI views that are useful not only in creating widgets for iOS apps, but also for creating iOS apps themselves.You’ll put everything you learn into practical application by actually writing code and creating widgets. Get a clear view of how everything works so that you’re able to incorporate widgets into your real-world projects authentically and successfully.What You'll LearnConfigure widgets and make them talk to APIs using URLSessionWork with timelines and event handling in widgetsFetch content from a remote server and display the data in a widgetMake content dynamic both remotely and locally Who This Book Is ForiOS developers working in the Apple ecosystem with a basic understanding of SwiftUI.
Getting Started with Windows 8 Apps: A Guide to the Windows Runtime
by Ben DeweyGet a head start on building apps for Windows 8. With a series of examples, this hands-on guide takes you through the process of creating complete touch-enabled apps that respond to native sensors. Through the course of the book, you’ll learn how to work with the Windows Runtime application model while building a Bing Image Search app.If you’re an experienced .NET developer who wants to get up to speed with Windows 8, this book provides the expertise and C# code samples you need.Get a high-level overview of Windows 8 features—from the Start Screen to in-app features such as the Application BarBegin by building a simple app to retrieve Bing image search results from a web serviceLearn about the components needed to complete the app, including UI design, the MVVM architectural pattern, and “tombstoning”Take advantage of native OS features such as tiles, file pickers, and sharing requestsExamine the steps necessary to publish an app to the Windows Store
Getting Started with Windows Nano Server
by Charbel NemnomThis book opens up new potential for both developers and IT pros alike. The book is primarily for Windows Server administrators and IT Professionals who would like to deploy and administer Windows Nano Server within their organizations, and for developers who are trying to make maximum use of Windows Server Containers and Hyper-V Containers with Nano Servers.
Getting Started with Windows Server Security
by Santhosh SivarajanIf you are a security or Windows Server administrator wanting to learn or advance your knowledge in Microsoft security and secure your Windows Server infrastructure effectively, this book is for you.
Getting Started with Windows VDI
by Andrew FryerThis comprehensive, example-based guide on VDI with its practical and easy to follow approach will serve as a reference that you will want to come back to again and again for guidance. If you are an IT professional working on desktop deployment or server management with some exposure to Windows or Windows Server, this book is for you. VDI requires a lot of infrastructure, so some core knowledge is required, for example, the basics of Active Directory, Group Policy, DNS, and DHCP.
Getting Started with XenDesktop® 7.x
by Craig Thomas EllrodThis is a step-by-step, task-based, practical guide to learning and getting your basic XenDesktop 7.x site up and running. It is fast, easy, and makes learning desktop and application virtualization simple. If you are a system administrator, consultant, or beginner who wants to implement and administer Citrix XenDesktop sites, then this book is for you. Familiarity with virtualization of desktops and applications and datacenter concepts will be helpful. The ability to read network diagrams and understand servers, data flow, clients, devices, and the interworking of these pieces will be beneficial.
Getting Started with Zurb Foundation 4
by Andrew D. PattersonThe book starts with the basics of Foundation and helps you build your skills as you advance from installation to design, configuration, and customization with examples at every step.This book will be of great benefit to web architects, designers, and builders. While it helps to be a programmer, it isn't necessary for this book. You should be familiar with the basic principles of responsive web design and have a desire to create a professional website that looks great on both mobile devices and regular displays.
Getting Started with hapi.js
by John BrettBuild well-structured, testable applications and APIs using hapi.js About This Book * With the help of this book, you will improve your productivity as a developer and that of your team by focusing on business logic utilizing the structure that Hapi.js provides * You will be introduced to a real-world problem and we'll demonstrate how to use the tools Hapi provides to resolve it * This is the only book with a learn-by-example approach Who This Book Is For If you are a JavaScript developer with or without Node.js experience and would like to learn to build applications, APIs, and web servers with the best-in-class framework hapi.js, this book is perfect for you. What You Will Learn * Increase your productivity by taking advantage of the out-of-the-box features hapi.js provides * Build secure API servers * Create websites and applications using your favorite templating language * Leverage hapi.js plugins to better structure your codebase * Simplify your security workflows with the built-in authentication and authorization functionality of hapi.js * Ensure application reliability with testing and code coverage * Reduce code complexity using reusable validation logic with joi * Gather insight into your application performance via logging * Start the journey to building robust production-ready applications In Detail This book will introduce hapi.js and walk you through the creation of your first working application using the out-of-the-box features hapi.js provides. Packed with real-world problems and examples, this book introduces some of the basic concepts of hapi.js and Node.js and takes you through the typical journey you'll face when developing an application. Starting with easier concepts such as routing requests, building APIs serving JSON, using templates to build websites and applications, and connecting databases, we then move on to more complex problems such as authentication, model validation, caching, and techniques for structuring your codebase to scale gracefully. You will also develop skills to ensure your application's reliability through testing, code coverage, and logging. By the end of this book, you'll be equipped with all the skills you need to build your first fully featured application. This book will be invaluable if you are investigating Node.js frameworks or planning on using hapi.js in your next project. Style and approach This book takes a step-by-step approach to building an application or web server using hapi.js though examples.
Getting Started with nopCommerce
by Brandon AtkinsonA friendly, tutorial style book, which will help you learn your way through creating a live storefront with nopCommerce in a step-by-step manner.Getting Started with nopCommerce is for anyone who wants to sell products online using nopCommerce. If you are a non-technical person and are discouraged by the complexity of this powerful e-commerce application, then this book is for you.
Getting Started with oVirt 3.3
by Alexey LesovskyGetting Started with oVirt 3.3 has a tutorial-based approach to learning oVirt KVM virtualization. This book will introduce you to the various components of the oVirt engine and will show you how to implement virtualization.This book is designed for technicians and system administrators who are interested in virtualization technology in Linux / UNIX. It is assumed that you have an understanding of virtualization in general as well as what issues it solves. You will also need a basic knowledge of how to work on the command line in Linux.
Getting Started with ownCloud
by Aditya PatawariThis is a standard, precise, and short tutorial for setting up ownCloud and includes advanced topics like encryption, user management, and server security. This ownCloud book would be an ideal starting point for anyone who wants to store their data and also share it.This book is for first time users as well as administrators who are interested or responsible for managing an ownCloud instance. You do not need any prior experience with any of the technology, including Linux/Windows, Apache/IIS, SQLite/MySQL, or even PHP. It is a beginner-friendly book, written with a first time user in mind.
Getting Started with p5.js: Making Interactive Graphics in JavaScript and Processing
by Ben Fry Casey Reas Lauren McCarthyWith p5.js, you can think of your entire Web browser as your canvas for sketching with code! Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing, p5.js makes coding accessible for artists, designers, educators, and beginners. Written by the lead p5.js developer and the founders of Processing, this book provides an introduction to the creative possibilities of today's Web, using JavaScript and HTML. With Getting Started with p5.js, you'll: Quickly learn programming basics, from variables to objectsUnderstand the fundamentals of computer graphicsCreate interactive graphics with easy-to-follow projectsLearn to apply data visualization techniquesCapture and manipulate webcam audio and video feeds in the browser
Getting Started with the Internet of Things: Connecting Sensors and Microcontrollers to the Cloud
by Cuno PfisterWhat is the Internet of Things? It's billions of embedded computers, sensors, and actuators all connected online. If you have basic programming skills, you can use these powerful little devices to create a variety of useful systems—such as a device that waters plants when the soil becomes dry. This hands-on guide shows you how to start building your own fun and fascinating projects.Learn to program embedded devices using the .NET Micro Framework and the Netduino Plus board. Then connect your devices to the Internet with Pachube, a cloud platform for sharing real-time sensor data. All you need is a Netduino Plus, a USB cable, a couple of sensors, an Ethernet connection to the Internet—and your imagination.Develop programs with simple outputs (actuators) and inputs (sensors)Learn about the Internet of Things and the Web of ThingsBuild client programs that push sensor readings from a device to a web serviceCreate server programs that allow you to control a device over the WebGet the .NET classes and methods needed to implement all of the book's examples
Getting Started with the Lazarus IDE
by Roderick PersonThis book is written in a simple, easy-to-understand format with lots of screenshots and step-by-step explanations.This book is geared toward developers that have a familiarity with Delphi or Free Pascal and would like to start using the open source Lazarus Integrated Development Environment. You should have knowledge of creating a console and GUI applications as well as creating basic components. Example source code and projects are provided to help learn the differences between Delphi and Lazarus projects.
Getting Started with the Photon: Making Things with the Affordable, Compact, Hackable WiFi Module
by Simon MonkThe Photon is an open source, inexpensive, programmable, WiFi-enabled module for building connected projects and prototypes. Powered by an ARM Cortex-M3 microcontroller and a Broadcom WiFi chip, the Photon is just as happy plugged into a hobbyist's breadboard as it is into a product rolling off of an assembly line. While the Photon--and its accompanying cloud platform--is designed as a ready-to-go foundation for product developers and manufacturers, it's great for Maker projects, as you'll see in this book. You'll learn how to get started with the free development tools, deploy your sketches over WiFi, and build electronic projects that take advantage of the Photon's processing power, cloud platform, and input/output pins. What's more, the Photon is backward-compatible with its predecessor, the Spark Core.
Getting Started with the Uno Platform and WinUI 3: Hands-On Building of Cross-Platform Desktop, Mobile, and Web Applications That Can Run Anywhere
by Skye HoeflingGet ready to build applications that can run anywhere using the Uno Platform and WinUI.Modern application development can be an intimidating and complex topic, especially when you are building cross-platform applications that need to support multiple operating systems and form factors. There are so many options when it comes to frameworks and selecting the right one for your enterprise is critical in delivering a successful product to market. For the developer who has zero experience building apps with Xamarin, UWP, WinUI, or the Uno Platform, this book deconstructs those complex concepts into tangible building blocks so that productivity gains are immediately recognized.You will start off learning basic concepts and get a bird's-eye view of the enabling technologies to ensure that you feel comfortable with the tools and terminology. From there, you will learn about some of the more popular options in the .NET ecosystem, understand their attributes and shortcomings, and learn why the Uno Platform is ideal for building a cross-platform application that targets Android, iOS, Windows, WASM (Web Assembly), Linux, and MacOS. Then, you will follow a product release timeline that takes you through building an application, introducing key concepts at every step of the way. Each section of the book is chock full of tips and edge case documentations for the different platforms.What You Will Learn Manage multi-targeting solutions: specifically, how to handle the different project headsEffectively write cross-platform software and handle the edge cases of the different platformsUnderstand the fundamentals of working with Uno Platform WinUI appsExplore enterprise-grade application architecture using MVVMUnderstand Dependency Injection and how it applies to application architecture Who This Book Is ForDevelopers who understand some basics of C# and object-oriented programming
Getting Started with the micro: Coding and Making with the BBC's Open Development Board
by Wolfram DonatThe micro:bit, a tiny computer being distributed by the BBC to students all over the UK, is now available for anyone to purchase and play with. Its small size and low power requirements make it an ideal project platform for hobbyists and makers. You don't have to be limited by the web-based programming solutions, however: the hardware on the board is deceptively powerful, and this book will teach you how to really harness the power of the micro:bit. You'll learn about sensors, Bluetooth communications, and embedded operating systems, and along the way you'll develop an understanding of the next big thing in computers: the Internet of Things.