- Table View
- List View
Getting the Most out of Node.js Frameworks: The Essential Tools and Libraries
by Sufyan bin UzayrABOUT THE BOOK Gain the knowledge you need to navigate your way confidently through the ever-expanding landscape of modern JavaScript technologies. With more than 100 Node.js frameworks available and the number rising every month, it is becoming increasingly difficult to avoid JavaScript fatigue and keep abreast of the developments that are most useful and relevant to your own projects. In such a saturated environment, the knowledge of exactly which tools will best fit your goals is invaluable. This book will guide you through the quagmire by clearly and comprehensively outlining the most practically useful Node frameworks, libraries, and tools, as well as how they might be employed in your own projects. You will learn about JavaScript frameworks, including such as Polymer, Webix, Aurelia, Svelte, and Meteor. This book will empower you to cut through the noise and learn how to achieve your career goals with the right tools meant especially for you. WHAT WILL YOU LEARN The what, why and how behind a variety of JavaScript Node frameworks, including Polymer, Aurelia, and Svelte How to choose the right Node framework for different types of projects How to ensure server-side optimization is done correctly, even if you are not a server admin Guide to such JS tools as Gulp, Grunt, and npm WHO IS THIS BOOK FOR Web developers looking to learn JavaScript; web development beginners; JavaScript developers; and frontend developers.
Getting to Know ArcGIS Desktop (Getting to Know ArcGIS)
by Michael Law Amy CollinsBecoming the go-to person for ArcGIS Desktop? Start here. <p><p> This book is a comprehensive introduction to the features and tools of ArcGIS Desktop. Through hands-on exercises, readers will discover, use, make, and share maps with meaningful content. They will also learn how to build geodatabases, query data, analyze geospatial data, and more. The latest edition has been updated to the most current version of ArcGIS Desktop 10.6. <p><p> This book is suited for classroom use, independent study, and as a reference.
Getting to Know ArcGIS for Desktop (Getting to Know ArcGIS Series)
by Michael Law Amy CollinsGetting to Know ArcGIS for Desktop is a workbook for beginners. Its detailed, step-by-step exercises teach you the core functionality of ArcGIS for Desktop software: how to make maps, carry out spatial analysis, and build and edit spatial databases in the context of realistic projects. The exercises are supported by conceptual discussions at the start of each chapter and as needed throughout the book. Getting to Know ArcGIS for Desktop is a hands-on workbook that’s meant to be a practical manual for classroom lab work or on-the-job training. If you have no GIS background, chapter 1 will give you a quick overview. If you have no ArcGIS software experience, chapter 2 will provide a background on Esri GIS software products. The remaining 18 chapters require you to work through software exercises as you read. Each of these chapters contains two to four exercises that focus on a particular GIS task or problem. Many common tasks are covered, including navigating digital maps, finding GIS data online, setting map projections, symbolizing and labeling maps, classifying data, making map layouts, querying maps, analyzing spatial relationships, building spatial databases, editing data, and geocoding addresses. Each new exercise in Getting to Know ArcGIS for Desktop is a fresh starting point, with the maps and data you need already prepared for you. This volume is heavily revised for the third edition. New authors Michael Law and Amy Collins replaced a majority of the datasets for a fresh learning experience. All the exercises were designed for compatibility with ArcGIS 10.1 for Desktop. Although still intended for beginners, the content is no longer limited to the most basic functionality. Some advanced capabilities that are available with Standard and Advanced licenses are discussed. As the chapters progress, instructions and graphics become noticeably more streamlined, assuming increased knowledge and recall by readers as they move forward. Several new features have been added to the book to enhance the learning experience: learning objectives, chapter summaries, questions for critical thinking, software tips, independent-challenge tasks (“On your own"), a glossary of key terms, and navigation tabs.
Getting to Know Vue.js: Learn to Build Single Page Applications in Vue from Scratch
by Brett NelsonLearn how to render lists of items without repeating your code structure and how to work with conditional rendering items and event handling. Containing all you need to know to get started with Vue.js, this book will take you through using build tools (transpile to ES5), creating custom components, state management, and routers. With Getting to Know Vue.js, you'll see how to combine reusable code with custom components, allowing you to create snippets of reusable code to suit your specific business needs. You'll also explore how to use Single File Components and the Vue.js Command Line Interface (CLI) to build components in a single file and add in build tools as you see fit.Getting started with a new Single Page Application (SPA) JavaScript framework can be an overwhelming task, but Vue.js makes this daunting task simple and easy to learn, allowing you to start implementing business needs with just a script reference to the library and the custom JavaScript required for your use case. Starting with a little reference and a handful of lines of custom JavaScript, you will have a complete Single Page Application before you know it.What You'll LearnExamine Vue.js templating syntaxWork with binding methods Manage the state of your app by comparing your options of building a data store Adapt the more robust options compatible with Vue.jsReview different router options, including creating your own router, using the Vue-router and using Page.js. Who This Book Is For Software developers with an understanding of HTML, CSS and JavaScript; prior understanding of a Single Page Application framework would be useful but not essential.
Getting to Work with the Avid S6: An Introduction and Learning Guide
by Curt SchulkeyThis complete guide to the Avid S6 console offers the best techniques and practices from a seasoned industry veteran, Curt Schulkey, for utilizing its unique features and functions. The Avid S6 was created to be the industry standard virtual mixing console; however, it is so feature-packed that it can be difficult for new users to navigate. This book provides the ultimate guide to breaking down these amazing features and demonstrating how to use them effectively in your next project, with easy-to-follow instructions, rich illustrations, and general real-world advice from the author. This book takes students from neophyte to high-level intermediate. Readers should begin with a functional knowledge of Pro Tools and general understanding of mixing for cinema, but previous knowledge of mixing surfaces is not necessary as this book provides guidance through rudimentary, basic, and intermediary level workflows.
Getting to Yes with China in Cyberspace
by Martin C. Libicki Scott Warren Harold Astrid Stuth CevallosThis study explores U.S. policy options for managing cyberspace relations with China via agreements and norms of behavior. It considers two questions: Can negotiations lead to meaningful agreement on norms? If so, what does each side need to be prepared to exchange in order to achieve an acceptable outcome? This analysis should interest those concerned with U.S.-China relations and with developing norms of conduct in cyberspace.
Ghastly Battle (The Unofficial Minetrapped Adventure #4)
by Winter MorganPeace has been restored to the Overworld after an epic griefer battle. Lily, Simon, and Michael are glad to have a break from fighting, and even from their attempts to escape the game and return to their normal lives. <p><p> But then two new players are zapped onto the server, and no one’s sure who’s responsible for trapping them. With Mr. Anarchy and the other griefers in prison, anyone could be a suspect, and tempers flare as the townspeople’s suspicions turn inward. While Lily, Simon, and Michael are away seeking clues, the people of Lisimi Village turn against them, convinced that they’re keeping the knowledge of how to return home to themselves. Can the trio convince their friends of their innocence, bring the real villains to justice, and finally make their way home? <p> Friendships are tested and unlikely allies emerge in this thrilling fourth book in bestselling author Winter Morgan’s Unofficial Minetrapped Adventure series.
Ghidra Software Reverse Engineering for Beginners: Analyze, identify, and avoid malicious code and potential threats in your networks and systems
by A. P. DavidDetect potentials bugs in your code or program and develop your own tools using the Ghidra reverse engineering framework developed by the NSA projectKey FeaturesMake the most of Ghidra on different platforms such as Linux, Windows, and macOSLeverage a variety of plug-ins and extensions to perform disassembly, assembly, decompilation, and scriptingDiscover how you can meet your cybersecurity needs by creating custom patches and toolsBook DescriptionGhidra, an open source software reverse engineering (SRE) framework created by the NSA research directorate, enables users to analyze compiled code on any platform, whether Linux, Windows, or macOS. This book is a starting point for developers interested in leveraging Ghidra to create patches and extend tool capabilities to meet their cybersecurity needs.You'll begin by installing Ghidra and exploring its features, and gradually learn how to automate reverse engineering tasks using Ghidra plug-ins. You'll then see how to set up an environment to perform malware analysis using Ghidra and how to use it in the headless mode. As you progress, you'll use Ghidra scripting to automate the task of identifying vulnerabilities in executable binaries. The book also covers advanced topics such as developing Ghidra plug-ins, developing your own GUI, incorporating new process architectures if needed, and contributing to the Ghidra project.By the end of this Ghidra book, you'll have developed the skills you need to harness the power of Ghidra for analyzing and avoiding potential vulnerabilities in code and networks.What you will learnGet to grips with using Ghidra's features, plug-ins, and extensionsUnderstand how you can contribute to GhidraFocus on reverse engineering malware and perform binary auditingAutomate reverse engineering tasks with Ghidra plug-insBecome well-versed with developing your own Ghidra extensions, scripts, and featuresAutomate the task of looking for vulnerabilities in executable binaries using Ghidra scriptingFind out how to use Ghidra in the headless modeWho this book is forThis SRE book is for developers, software engineers, or any IT professional with some understanding of cybersecurity essentials. Prior knowledge of Java or Python, along with experience in programming or developing applications, is required before getting started with this book.
Ghost in the Wires: My Adventures as the World's Most Wanted Hacker
by William L. Simon Kevin Mitnick Steve WozniakKevin Mitnick was the most elusive computer break-in artist in history. He accessed computers and networks at the world's biggest companies--and however fast the authorities were, Mitnick was faster, sprinting through phone switches, computer systems, and cellular networks. He spent years skipping through cyberspace, always three steps ahead and labeled unstoppable. But for Kevin, hacking wasn't just about technological feats-it was an old fashioned confidence game that required guile and deception to trick the unwitting out of valuable information.Driven by a powerful urge to accomplish the impossible, Mitnick bypassed security systems and blazed into major organizations including Motorola, Sun Microsystems, and Pacific Bell. But as the FBI's net began to tighten, Kevin went on the run, engaging in an increasingly sophisticated cat and mouse game that led through false identities, a host of cities, plenty of close shaves, and an ultimate showdown with the Feds, who would stop at nothing to bring him down. Ghost in the Wires is a thrilling true story of intrigue, suspense, and unbelievable escape, and a portrait of a visionary whose creativity, skills, and persistence forced the authorities to rethink the way they pursued him, inspiring ripples that brought permanent changes in the way people and companies protect their most sensitive information.
Ghosts at the Table: Riverboat Gamblers, Texas Rounders, Internet Gamers, and the Living Legends Who Made Poker What It Is Today
by Des WilsonDestined to become "the new poker classic, a must-read" (Mike Sexton, top poker player and promoter), Ghosts at the Table is the game's first definitive history. With verve and wit, internationally renowned poker personality Des Wilson traces poker's Wild West origins in Deadwood, South Dakota-where "Wild" Bill Hickok was said to have been shot holding aces and eights-to the annual World Series of Poker and amazing high-stakes games of modern-day Las Vegas. It's a story full of unforgettable characters-riverboat gamblers, Texas rounders, roadside hucksters, and living legends-who have helped make poker the world's most popular game.
Ghosts in the Machine: Rethinking Learning Work and Culture in Air Traffic Control
by Christine OwenThis book provides a socio-cultural analysis of the ways in which air traffic controllers formally and informally learn about their work and the active role that organisational cultures play in shaping interpretation and meaning. In particular, it describes the significant role that organizational cultures have played in shaping what is valued by controllers about their work and its role as a filter in enabling or constraining conscious inquiry. The premise of the book is that informal learning is just as important in shaping what people know and value about their work and that this area is frequently overlooked. By using an interpretative research approach, the book highlights the ways in which the social structure of work organisation, culture and history interweaves with learning work to guide and shape what is regarded by controllers as important and what is not. It demonstrates how this social construction is quite different from a top-down corporate culture approach. Technological and organizational reform is leading to changes in work practice and to changes in relationships between workers within the organization. These have implications for anyone wishing to understand the dynamics of organizational life. As such, this study provides insights into many of the changes that are occurring in the nature of work in many different industries. Previous research into learning in air traffic control has centred largely on cognitive individual performance, performance within teams or more recently on performance at a systems level. By tracing the role of context in shaping formal and informal learning, this book shows why interventions at these levels sometimes fail.
Giants of Computing: A Compendium of Select, Pivotal Pioneers
by Gerard O’reganIt has been upon the shoulders of giants that the modern world has been forged. This accessible compendium presents an insight into the great minds responsible for the technology which has transformed our lives. Each pioneer is introduced with a brief biography, followed by a concise account of their key contributions to their discipline. The selection covers a broad spread of historical and contemporary figures from theoreticians to entrepreneurs, highlighting the richness of the field of computing. Suitable for the general reader, this concise and easy-to-read reference will be of interest to anyone curious about the inspiring men and women who have shaped the field of computer science.
Gideros Mobile Game Development
by Arturs SosinsThis book is a detailed guide to create and deploy mobile games on multiple mobile platforms with an emphasis on practical examples that help you learn how to make your own games quickly and efficiently. This book is for developers who are new to mobile game development or who have tried the native development of mobile games and want a simpler, faster tool that can support a wide variety of platforms and devices. Readers are expected to be at least partially familiar with the Lua game scripting language that Gideros uses for its scripts.
Gigatrends: Six Forces That Are Changing the Future for Billions
by Thomas Koulopoulos Nathaniel PalmerGigatrends offers a roadmap for navigating six of the most disruptive trends shaping the future.Humanity stands at the precipice of a remarkable new era in global history filled with both immense opportunities and daunting challenges. Gigatrends examines how six disruptive trends can be harnessed to create new social, economic, and organizational solutions that will usher in the promise of a human-centered future for billions of people. But moving forward won&’t be easy. Gigatrends will disrupt nearly every existing socioeconomic system built over the past three hundred years. Navigating these seismic shifts will require a new set of skills, frameworks, and tools to help us move forward. Gigatrends will provide you with the insights to: • Understand how each of the six Gigatrends will shape your future • Predict how digital workers and AI will reshape the workforce • Create new social, economic, and organizational global ecosystems • Navigate the seismic shifts of a rapidly changing and uncertain world • Achieve a human-centered future that works for all of humanity • Recognize how digital identity will create a new era of prosperity The world is at an inflection point. It's time to understand and embrace the revolutionary power of Gigatrends to shape a future that&’s filled with hope and opportunity for all of humanity.
Girl Code: Gaming, Going Viral, and Getting It Done
by Andrea Gonzales Sophie HouserA New York Public Library Best Book of 2017Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea “Andy” Gonzales and Sophie Houser’s journey from average teens to powerhouses.Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.A Junior Library Guild selectionA Children's Book Council Best STEM Trade Book for Students K-12
Girl Decoded: A Scientist's Quest to Reclaim Our Humanity by Bringing Emotional Intelligence to Technology
by Carol Colman Rana El KalioubyIn a captivating memoir, an Egyptian American visionary and scientist provides an intimate view of her personal transformation as she follows her calling—to humanize our technology and how we connect with one another. <P><P> Rana el Kaliouby is a rarity in both the tech world and her native Middle East: a Muslim woman in charge in a field that is still overwhelmingly white and male. Growing up in Egypt and Kuwait, el Kaliouby was raised by a strict father who valued tradition—yet also had high expectations for his daughters—and a mother who was one of the first female computer programmers in the Middle East. Even before el Kaliouby broke ground as a scientist, she broke the rules of what it meant to be an obedient daughter and, later, an obedient wife to pursue her own daring dream. After earning her PhD at Cambridge, el Kaliouby, now the divorced mother of two, moved to America to pursue her mission to humanize technology before it dehumanizes us. The majority of our communication is conveyed through nonverbal cues: facial expressions, tone of voice, body language. But that communication is lost when we interact with others through our smartphones and devices. <P><P> The result is an emotion-blind digital universe that impairs the very intelligence and capabilities—including empathy—that distinguish human beings from our machines. To combat our fundamental loss of emotional intelligence online, she cofounded Affectiva, the pioneer in the new field of Emotion AI, allowing our technology to understand humans the way we understand one another. Girl Decoded chronicles el Kaliouby’s journey from being a “nice Egyptian girl” to becoming a woman, carving her own path as she revolutionizes technology. But decoding herself—learning to express and act on her own emotions—would prove to be the biggest challenge of all.
Girl Forgotten
by April HenryPiper Gray starts a true-crime podcast investigating a seventeen-year-old cold case in this thrilling YA murder mystery by New York Times bestselling author April Henry. Seventeen years ago, Layla Trello was murdered and her killer was never found. Enter true-crime fan Piper Gray who is determined to reopen Layla&’s case and get some answers. With the help of Jonas—who has a secret of his own—Piper starts a podcast investigating Layla&’s murder. But as she digs deeper into the mysteries of the past, Piper begins receiving anonymous threats telling her to back off the investigation, or else. The killer is still out there, and Piper must uncover their identity before they silence her forever.
Girl Gone Viral
by Arvin AhmadiPerfect for fans of Warcross and Black Mirror, Girl Gone Viral is the inventive and timely story of a seventeen-year-old coder's catapult to stardom.For seventeen-year-old Opal Hopper, code is magic. She builds entire worlds from scratch: Mars craters, shimmering lakes, any virtual experience her heart desires. But she can't code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note, Opal tried desperately to find him. And when he never turned up, she enrolled at a boarding school for technical prodigies and tried to forget.Until now. Because WAVE, the world's biggest virtual reality platform, has announced a contest where the winner gets to meet its billionaire founder. The same billionaire who worked closely with Opal's dad. The one she always believed might know where he went. The one who maybe even murdered him.What begins as a small data hack to win the contest spirals out of control when Opal goes viral, digging her deeper into a hole of lies, hacks, and manipulation. How far will Opal go for the answers--or is it the attention--she's wanted for years?
Girl Wide Web 2. 0: Revisiting Girls, The Internet, And The Negotiation Of Identity
by Sharon R. MazzarellaFrom social networking sites to game design, from blogs to game play, and from fan fiction to commercial web sites, Girl Wide Web 2.0 offers a complex portrait of millennial girls online. Grounded in an understanding of the ongoing evolution in computer and internet technology and in the ways in which girls themselves use that technology, the book privileges studies of girls as active producers of computer/internet content, and incorporates an international/intercultural perspective so as to extend our understanding of girls, the Internet, and the negotiation of identity.
Girlhood, Schools, and Media: Popular Discourses of the Achieving Girl (Routledge Research in Cultural and Media Studies)
by Michele PauleThis book explores the circulation and reception of popular discourses of achieving girlhood, and the ways in which girls themselves participate in such circulation. It examines the figure of the achieving girl within wider discourses of neoliberal self-management and post-feminist possibility, considering the tensions involved in being both successful and successfully feminine and the strategies and negotiations girls undertake to manage these tensions.The work is grounded in an understanding of media, educational, and peer contexts for the production of the successful girl. It traces narratives across school, television and online in texts produced for and by girls, drawing on interviews with girls in schools, online forum participation (within the purpose-built site www.smartgirls.tv), and girls’ discussions of a range of teen dramas.
Girls Just Want to Have Likes: How to Raise Confident Girls in the Face of Social Media Madness
by Laurie WolkAn educator and leadership coach teaches parents how to cut through daughters&’ addiction to social media and reclaim family connection. In today&’s age of social media, young girls are learning crucial life lessons from dubious mentors like the Kardashians and other Instagram &“celebrities.&” Many are so thoroughly addicted to social media they are uncomfortable communicating face to face. It&’s no wonder parents across the country are afraid for their daughters&’ self-esteem and ability to thrive in the real world. In Girls Just Want to Have Likes, educator and leadership coach Laurie Wolk offers smart advice on how parents can take control, communicate meaningfully with their children, and get back to raising confident capable young women. Laurie shows parents how to reclaim their roles as mentor and guide, helping their daughters unwind and decode the toxic messages social media broadcasts. By applying Laurie&’s methods, social media will start to fade into the background of your household, allowing family connection to take center stage—and letting your daughter shine.
Girls Who Code: Learn to Code and Change the World (Girls Who Code #1)
by Reshma Saujani<P>Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. <P>Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes! <P>Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. <P>No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place. <P><b>A New York Times Bestseller</b>
Girls' Feminist Blogging in a Postfeminist Age (Routledge Studies in New Media and Cyberculture)
by Jessalynn KellerGirls’ Feminist Blogging in a Postfeminist Age explores the practices of U.S.-based teenage girls who actively maintain feminist blogs and participate in the feminist blogosphere as readers, writers, and commenters on platforms including Blogspot, Facebook, Twitter, and Tumblr. Drawing on interviews with bloggers between the ages of fifteen and twenty-one, as well as discursive textual analyses of feminist blogs and social networking postings authored by teenage girls, Keller addresses how these girls use blogging as a practice to articulate contemporary feminisms and craft their own identities as feminists and activists. In this sense, feminist girl bloggers defy hegemonic postfeminist and neoliberal girlhood subjectivities, a finding that Keller uses to complicate both academic and popular assertions that suggest teenage girls are uninterested in feminism. Instead, Keller maintains that these young bloggers employ digital media production to educate their peers about feminism, connect with like-minded activists, write feminist history, and make feminism visible within popular culture, practices that build upon and continue a lengthy tradition of American feminism into the twenty-first century. Girls’ Feminist Bloggers in a Postfeminist Age challenges readers to not only reconsider teenage girls’ online practices as politically and culturally significant, but to better understand their crucial role in a thriving contemporary feminism.
Git Best Practices Guide
by Eric PidouxIf you are a developer and you want to completely master Git without heavy theory, this is the book for you. A reasonable knowledge level and basic understanding of Git concepts will get you started with this book.
Git Essentials
by Ferdinando SantacroceIf you are a software developer with little or no experience of versioning systems, or are familiar with other centralized versioning systems, then this book is for you. If you have some experience working with command lines or using Linux admin or just using Unix and want to know more about Git, then this book is ideal for you.